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		<updated>2026-10-02T13:53:59Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Support_Drone</id>
		<title>Support Drone</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Support_Drone"/>
				<updated>2015-03-24T16:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Support Drone|&lt;br /&gt;
Icon =&lt;br /&gt;
Help_drone.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A helpful, autonomous machine which attempts to repair defective equipment in the room before moving somewhere else.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The best friend of the man-about-ship, this drone can carry out many tasks in your place.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*The Drone carries out actions similar to those of the crew.&lt;br /&gt;
*Try to repair the defective equipment in the room before you leave.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The support drone fulfils the automatic maintenance objective planned for the Magellan project. Employing the Beta-Slave protocol it is almost possible to replace a human being. Aside from the minor issue of building the thing...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Origin 2 =&lt;br /&gt;
'''Extra Drone''' [[NERON Projects|NERON Project]]&lt;br /&gt;
| Origin Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
4&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Has Passive Effect in Room =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
[[Image:Extra_drone.png|right]]&lt;br /&gt;
The '''Support Drone''' is a robot designed by {{Character|Terrence}} which can perform generic utility tasks, like repairs, across the ship. The [[Daedalus]] starts with one Drone already built and active, and additional ones can be created via the '''Extra Drone''' [[NERON Project]] and {{Item|Blueprints}} provided by the {{Skill|Robotics Expert}} skill. Drones, like {{Item|Schrödinger}}, can be carried in your [[inventory]] and dropped off in any room.&lt;br /&gt;
&lt;br /&gt;
== Drone Actions ==&lt;br /&gt;
&lt;br /&gt;
Drones carry out tasks at the end of every cycle. Having multiple Drones in a room increases the chance of success, as each Drone will launch its own, separate attempts at performing the action.&lt;br /&gt;
&lt;br /&gt;
The Drone will attempt to perform '''one''' (or '''two''' with '''Turbo''' upgrade) of the following tasks per cycle, ordered by priority:&lt;br /&gt;
&lt;br /&gt;
# If upgraded with '''Pilot''', the ''Drone'' will '''board a [[Patrol Ship]]''' in the room and shoot [[Hunters]].&lt;br /&gt;
#* This lasts until all Hunters have been destroyed or the ship runs out of ammunition.&lt;br /&gt;
#If upgraded with '''Firefighter''', the ''Drone'' will attempt to '''extinguish a fire''' in the room.&lt;br /&gt;
#:{{Confirm|Does the extinguishing take place before fire damage is calculated?}}&lt;br /&gt;
# The ''Drone'' will attempt to '''repair a broken object''' in the room.&lt;br /&gt;
#* Base success chance and improvement per cycle are the same as those of a non-{{Skill|Technician}} human.&lt;br /&gt;
#* Unlike humans, Drones do not require {{Item|Scrap Metal}} to repair broken spacecraft.&lt;br /&gt;
#:{{Bug|Can repair a hidden broken object. The object remains hidden, but there will be a room log about the object being repaired.}}&lt;br /&gt;
# If upgraded with '''Pathfinder''' and there is nothing left to do in the current room, the ''Drone'' will leave the room towards a broken, reported equipment.&lt;br /&gt;
# If not upgraded with '''Pathfinder''' and there is nothing left to do, the ''Drone'' will randomly wander into an adjacent room.&lt;br /&gt;
#*This happens even if it's in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Drones ==&lt;br /&gt;
&lt;br /&gt;
A single ''Support Drone'' can be upgraded multiple times by a {{Skill|Robotics Expert}}. Each upgrade takes 2 {{Item|Scrap Metal}}. The same upgrade cannot be applied twice.&lt;br /&gt;
&lt;br /&gt;
Available upgrades:&lt;br /&gt;
* '''Firefighter''': Can extinguish fires.&lt;br /&gt;
*: {{Confirm|The Firefighter upgrade may cause a drone to become immune to fire, extinguishing itself before it can take damage from the fire.}}&lt;br /&gt;
* '''Turbo''': 2 actions instead of 1 each cycle.&lt;br /&gt;
* '''Pilot''': Patrol ships are usable for the drones.&lt;br /&gt;
* '''Pathfinder''': Finds its way to reported broken equipment.&lt;br /&gt;
*: {{Confirm|Reportedly this does not work as intended.}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Drones do '''not''' act as [[characters]] or {{Item|Cameras}} for the purpose of [[Privacy Levels|action privacy]], meaning they will not affect {{Privacy|Covert}} or {{Privacy|Secret}} actions.&lt;br /&gt;
* Drones should be assembled and upgraded in later stages of the game, as ''Scrap Metal'' is a valuable {{Item|Blueprint}} component early on, and fires and equipment breakages increase in frequency as the round progresses.&lt;br /&gt;
* Try to keep tabs on where Drones are, as they have a habit of wandering aimlessly around the ship and it might take a while to find one when you need it. Keeping a Drone in inventory won't stop it from sneaking away on cycle change.&lt;br /&gt;
* Drones are the preferred means of repairing [[Patrol Ship|Patrol Ships]] and the [[Pasiphae]] as, unlike [[Characters|humans]], they don't need ''Scrap Metal'' to do so.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mage_Book</id>
		<title>Mage Book</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mage_Book"/>
				<updated>2015-03-13T18:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Mage Book|&lt;br /&gt;
Icon = Book.jpg&lt;br /&gt;
| Summary = Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death. &lt;br /&gt;
| In-game Flavor = Books. A practical, if antiquated invention. Maybe you'll find the solutions to your life's problems within. In any case, reading won't do you any harm.&lt;br /&gt;
| In-game Examine Text = &lt;br /&gt;
| Origin 1 = Found in '''[[Storage]]'''&lt;br /&gt;
| Origin Amount 1 = 1&lt;br /&gt;
| Origin 2 = Decoding the '''[[Communications|Xyloph DB]]'''&lt;br /&gt;
| Origin Amount 2 = 3&lt;br /&gt;
| Is Destroyed in Fire = yes &lt;br /&gt;
| Is Consumable = yes&lt;br /&gt;
| Can be Read = yes&lt;br /&gt;
| Reading Text = Mage books are the perfect example of neuro-cryptic literature. They allow knowledge to be instilled in any spirit, regardless of how unencumbered by intellectual baggage it may be. Unfortunately, their high degree of entropy causes them to be immediately destroyed after the knowledge is implanted.&lt;br /&gt;
| Consumable Effects = Learn a new '''[[Skills#Mage_Books|skill]]'''&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Mage Book''' is a consumable item which grants the user a [[Skill]] beyond their maximum number of Skill slots, lasting until the end of the game. &lt;br /&gt;
{{Warn|Each [[character]] is limited to the use of only one ''Mage Book'' per game.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learning a new skill costs 2 {{AP}} and displays the following room logs:&lt;br /&gt;
&lt;br /&gt;
*  {{Notification|Private}}: ''You have learned a new skill: ['''Skill name'''] ! Make good use of it!''&lt;br /&gt;
*  {{Notification|Public}}: ''['''Character'''] starts reading enthusiastically...''&lt;br /&gt;
&lt;br /&gt;
{{info|Since Mage Books are single-use, rare items, they are '''''particularly precious''''' and should not be used lightly. It is advisable to discuss with the rest of the crew before reading a Mage Book.}}&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with '''Manuals''', which are not single-use and are free to read, and which only provide tips about certain tasks.&lt;br /&gt;
== List of Mage Book skills ==&lt;br /&gt;
A single ''Mage Book'' may teach one of the following skills:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | List of ''Mage Book'' [[skills]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Astrophysicist}}&lt;br /&gt;
| {{Skill|Biologist}}&lt;br /&gt;
| {{Skill|Botanist}}&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Diplomat}}&lt;br /&gt;
| {{Skill|Firefighter}}&lt;br /&gt;
| {{Skill|IT Expert}}&lt;br /&gt;
| {{Skill|Logistics Expert}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Medic}}&lt;br /&gt;
| {{Skill|Pilot}}&lt;br /&gt;
| {{Skill|Radio Expert}}&lt;br /&gt;
| {{Skill|Robotics Expert}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Shooter}}&lt;br /&gt;
| {{Skill|Shrink}}&lt;br /&gt;
| {{Skill|Sprinter}}&lt;br /&gt;
| {{Skill|Technician}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example ==&lt;br /&gt;
A Level 3 {{Character|Chun}}, which has used a mage-book to learn {{skill|Biologist}}, displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2015-03-13T18:44:55Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the {{equipment|NERON's Core}} in the {{room|Nexus}}. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the {{title|comms officer}} at the {{equipment|Comms Center}} by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on {{AP}} investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Finally, your {{title|comms officer}} may sometimes buy NERON projects to [[trading|trade ships]], in exchange for another project or an inactive crewmate. Again, the project obtained is random among those that have never been completed or seen in the Nexus. &lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of each person's advancement to a project is determined by the number of relevant skills the person possesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || No relevant skill || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || 1 relevant skill || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || 2 relevant skills || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, changing the BIOS setting {{BIOS|CPU Priority|short}} in the Nexus to '''Project''' will have the following effect on the efficiencies:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Since only 1 project in each batch of 3 can be completed, '''always discuss the choice with your crewmates''' before starting up one project. &lt;br /&gt;
* [[Relaying]] is necessary to make the best use of the {{ap}} you're investing.&lt;br /&gt;
* The Nexus is an ideal place for Mush to [[Infect]] people and [[Trapper|Trap]] the room. Be careful when you go there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id=&amp;quot;Anomaly Detector&amp;quot;&amp;gt;[[image:Equipment sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Anomaly Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map.&lt;br /&gt;
{{bug|seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id=&amp;quot;Anti-gravity Thrusters&amp;quot;&amp;gt;[[image:Icarus_antigrav_propeller.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Anti-gravity Thrusters&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Armored Corridors&amp;quot;&amp;gt;[[image:Armour_corridor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Armored Corridors&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Automatic Sprinklers&amp;quot;&amp;gt;[[image:Auto_watering.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Automatic Sprinklers&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Auxiliary Terminal&amp;quot;&amp;gt;[[image:Auxiliary_terminal.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Auxiliary Terminal&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Bay Door XXL&amp;quot;&amp;gt;[[image:Bay_door_xxl.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Bay Door XXL&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Blaster Gun&amp;quot;&amp;gt;[[image:Patrolship_blaster_gun.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Blaster Gun&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Convenient Sink&amp;quot;&amp;gt;[[image:Icarus_lavatory.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Convenient Sink&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Reduces the mission hygiene penalty by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;CPU Overclocking&amp;quot;&amp;gt;[[image:Chipset_acceleration.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| CPU Overclocking&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Defective Piston Sensors&amp;quot;&amp;gt;[[image:Door_sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Defective Piston Sensors&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on {{Item|Trackers}}.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Dismantler&amp;quot;&amp;gt;[[image:Dismantling.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Dismantler&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 {{Item|Scrap Metal}} in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Extra Drone&amp;quot;&amp;gt;[[image:Extra_drone.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Extra Drone&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a {{Item|Support Drone}} in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Extra Hydropots&amp;quot;&amp;gt;[[image:Extra_hydroponpots.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Extra Hydropots&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 {{Item|HydroPot}}, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Fire Detector&amp;quot;&amp;gt;[[image:fire_sensor.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fire Detector&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&lt;br /&gt;
| {{Efficiencies|18|27}}&lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Fission Coffee Roaster&amp;quot;&amp;gt;[[image:Fission_coffee_roaster.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fission Coffee Roaster&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The {{Item|Coffee}} machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;General Patching Up&amp;quot;&amp;gt;[[image:Bric_broc.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| General Patching Up&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Creative}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Heat Lamps&amp;quot;&amp;gt;[[image:Heat_lamp.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Heat Lamps&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|3|4}} &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Hydroponic Incubator&amp;quot;&amp;gt;[[image:Hydroponic_incubator.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Hydroponic Incubator&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Young plants mature twice as fast in the garden.&lt;br /&gt;
(Actual in-game text is misleading: ''In the garden, young shoots cross breed twice as quickly.'')&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Large Bay Upgrade&amp;quot;&amp;gt;[[image:Icarus_larger_bay.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Large Bay Upgrade&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Launch Propulsion System&amp;quot;&amp;gt;[[image:Patrol_ship_launcher.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Launch Propulsion System&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Magnetic Net&amp;quot;&amp;gt;[[image:Magnetic_net.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Magnetic Net&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
* {{note|This only works if there is a pilot, so if a Mush takes a ship and ejects (or killed by asphyxia) then it will never return.}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Magnetic Return&amp;quot;&amp;gt;[[image:Auto_return_icarus.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Magnetic Return&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;NERON Participation&amp;quot;&amp;gt;[[image:Neron_project_thread.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| NERON Participation&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself. &lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
* {{note|Does not reset player participation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Oxygenated Ducts&amp;quot;&amp;gt;[[image:Oxy_more.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Oxygenated Ducts&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&lt;br /&gt;
| {{Efficiencies|6|9}} &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Plasma Shield&amp;quot;&amp;gt;[[image:Plasma_shield.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Plasma Shield]]&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|1|1}}&lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle (max 100). Plasma shield takes damage first before [[Daedalus]] {{armor}} except in a few cases. For example taking-off and landing accidents by non-pilots, several things may occur including the damage of the [[Daedalus]]. The {{armor}} always take damage if it happens.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Pneumatic Distributor&amp;quot;&amp;gt;[[image:Food_retailer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Pneumatic Distributor&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Chef}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Quantum Sensors&amp;quot;&amp;gt;[[image:Quantum_sensors.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Quantum Sensors&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Rerouted Charges&amp;quot;&amp;gt;[[image:Turret_extra_firerate.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rerouted Charges&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Spatial Wave Radar&amp;quot;&amp;gt;[[image:Radar_trans_void.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Spatial Wave Radar&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|12|18}} &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Teslatron Reservoir&amp;quot;&amp;gt;[[image:Patrolship_extra_ammo.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Teslatron Reservoir&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
* In case this project gets finished while you are in a Patrol Ship, the ship gets recharged to 16 right away&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;span id =&amp;quot;Trail Minimizer&amp;quot;&amp;gt;[[image:Trail_reducer.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Trail Minimizer&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Technician}}&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Kuan Ti]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Green_Jelly</id>
		<title>Green Jelly</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Green_Jelly"/>
				<updated>2015-02-06T15:08:31Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Bug is now fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Green Jelly&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You produce an acidic green jelly from your armpits&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''1''' {{AP}}, you can break an electronic object. It will take a few cycles for the object to break down.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill added with {{Episode|3}} which permits the {{Character|Mush}} to forcibly break a targeted equipment in a random amount of cycles. The cycles to destruction are displayed in the action's room log.&lt;br /&gt;
&lt;br /&gt;
This is basically a specific form of {{Skill|Saboteur}}, which lets you break a smaller selection of equipment more easily and with less risk of detection.&lt;br /&gt;
&lt;br /&gt;
Sliming the [[BIOS Terminal]] makes for great mischief, particularly after it has been tampered with through direct access or {{Skill|NERON Depression}}.&lt;br /&gt;
&lt;br /&gt;
{{Item|Support Drones}} and {{Item|Myco Alarms}} are bad targets for covert mush, as their broken condition are also announced by NERON, and they do not break randomly. &lt;br /&gt;
&lt;br /&gt;
Sabotaging [[NERON's Core]] itself, the [[Research Terminal]] or the [[Planet Scanner]] (in the engine room) can delay progress in the respective fields at critical times, yet might only cause trouble for a couple cycles depending on crew vigilance. However, in the case of [[Research]], even that can be effective early on - delaying [[Antispore Gas]] and [[Constipaspore Serum]] - but will also be rather obvious, as terminals rarely break that early into the game.&lt;br /&gt;
&lt;br /&gt;
A {{Character|Mush}} {{Skill|Technician}} may use ''Green Jelly'' as a bonus avenue of excuses for being {{Status|Dirty}} and missing {{AP}}, as broken vital equipment is always a good excuse to perform &amp;quot;unlucky&amp;quot; repairs.&lt;br /&gt;
&lt;br /&gt;
Update: the privacy bug is now fixed and green jelly will be seen by cameras.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Slime&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Private&lt;br /&gt;
|Target =&lt;br /&gt;
[[#Viable targets|Electric equipment]] (see below)&lt;br /&gt;
|Effect =&lt;br /&gt;
Causes the target to '''break''' in 1-4 cycles.&lt;br /&gt;
|Room Log =&lt;br /&gt;
You eject your foul gel onto the ['''equipment''']. It'll break down in ['''x'''] cycles...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viable targets ==&lt;br /&gt;
Due to the unclear boundaries on which objects count as &amp;quot;electric equipment&amp;quot; for the sake of ''Green Jelly'' targeting, the following is a list of confirmed skill targets.&lt;br /&gt;
&lt;br /&gt;
The following objects are '''targetable''' by ''Green Jelly'':&lt;br /&gt;
&lt;br /&gt;
*{{Item|Anti-Grav Scooter}}&lt;br /&gt;
*BIOS Terminal&lt;br /&gt;
*{{Item|Cameras}}&lt;br /&gt;
*Cryo Module (will be announced by Neron but won't break)&lt;br /&gt;
*Coffee Machine&lt;br /&gt;
*Comms Terminal&lt;br /&gt;
*{{Item|Hacker Kit}}&lt;br /&gt;
*{{Item|Myco Alarms}}&lt;br /&gt;
*NERON's Core&lt;br /&gt;
*Planet Scanner&lt;br /&gt;
*Research Terminal&lt;br /&gt;
*{{Item|Support Drones}}&lt;br /&gt;
*Surgery Pod&lt;br /&gt;
*{{Item|Tabulatrix}} &lt;br /&gt;
*Turrets&lt;br /&gt;
*Narcotics Distiller (will be announced by Neron but won't break)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following are '''not targetable''' by ''Green Jelly'':&lt;br /&gt;
*Antenna&lt;br /&gt;
*Astro Terminal&lt;br /&gt;
*Command Terminal&lt;br /&gt;
*Engines&lt;br /&gt;
*Fuel Tanks&lt;br /&gt;
*Oxygen Tanks&lt;br /&gt;
*Gravity Simulator&lt;br /&gt;
*Patrollers&lt;br /&gt;
*PILGRED Reactor&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Dynarcade? Mycoscan? Super Calculator?}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2015-01-21T15:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Cleaning up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Accepting a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridising, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
===General===&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
{{Main|Glory}}&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
SNC Kitchen (Klix project) can also give you 6% to get +1 {{XP}} at the start of cycle 6 and +2 {{XP}} at the start of cycle 7.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.&lt;br /&gt;
&lt;br /&gt;
Note that gaining a level makes new skills available to choose from. However, since in most cases human skills are selected at the very beginning, and cannot be changed, it is generally not useful to level up the current character ''while'' in game. Two exceptions are The Mush (whose skills are often selected only when needed), and the ''guard'' action which requires to be of level at least 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Human&lt;br /&gt;
! colspan=6 | {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|1}} || - ||{{Level|1|Mush}} || - ||{{Level|7|Mush}} || 120 {{XP}} ||{{Level|13|Mush}} || 240 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|2}} || 5 {{XP}} ||{{Level|2|Mush}} || 4 {{XP}} ||{{Level|8|Mush}} || 140 {{XP}} ||{{Level|14|Mush}} || 260 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|3}} || 50 {{XP}} ||{{Level|3|Mush}} || 25 {{XP}} ||{{Level|9|Mush}} || 160 {{XP}} ||{{Level|15|Mush}} || 280 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|4}} || 200 {{XP}} ||{{Level|4|Mush}} ||  50 {{XP}} ||{{Level|10|Mush}} || 180 {{XP}} ||{{Level|16|Mush}} || 300 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|5}} || 250 {{XP}} ||{{Level|5|Mush}} ||  75 {{XP}} ||{{Level|11|Mush}} || 200 {{XP}} ||{{Level|17|Mush}} || 350 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|6}} || 500 {{XP}} ||{{Level|6|Mush}} ||  100 {{XP}} ||{{Level|12|Mush}} || 220 {{XP}} ||{{Level|18|Mush}} || 400 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Total: 1005 {{XP}}&lt;br /&gt;
! colspan=6 | Total: 3104 {{XP}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Solid</id>
		<title>Solid</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Solid"/>
				<updated>2015-01-15T18:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: N was here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Solid&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
You'll incur no penalties for carrying heavy objects. Also useful for hand-to-hand combat.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Your hand-to-hand attacks inflict '''one additional damage point'''&lt;br /&gt;
* '''No penalties''' for carrying heavy objects.&lt;br /&gt;
*{{CustomNote|Undocumented|You can '''kick people out''' of a room.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|1}}&lt;br /&gt;
{{Character Level|Stephen|2}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' allows you to beat people to death with your bare hands, giving you the same average damage as when using a {{Item|Knife}} (minus possible injuries). While it's not ''incredible'', people are likely to underestimate how easily you can bash their face in.&lt;br /&gt;
&lt;br /&gt;
The skill is also useful in that you can carry [[:Category:Heavy Item|heavy items]], like the {{Item|Microwave}} or {{Item|Superfreezer}}, without becoming {{Status|Burdened}}. This allows you to move such equipment where it's needed the most, such as Icarus Bay for the ''Superfreezer'' and to the nearest {{Skill|Technician}} for the ''Microwave''. It also turns you into a prime candidate for carrying the {{Item|Old Faithful}} on-board, if you ever get to assemble it.&lt;br /&gt;
&lt;br /&gt;
Being how food, expeditions and being a badass are generally Stephen's areas of interest, this makes ''Solid'' arguably better suited to him than to {{Character|Gioele}}, even though it is not his starting skill.&lt;br /&gt;
&lt;br /&gt;
As of [[Episodes|Episode IV]], ''Solid'' and {{Skill|Wrestler}} characters can now boot a crewmember into an adjacent room for 2 {{AP}} (or 1 {{AP}} if the person is {{Status|inactive}}). Their destination is random and cannot be controlled. This is useful for [[Moving Inactives to Storage|moving inactives to storage rooms]].&lt;br /&gt;
&lt;br /&gt;
Still not working for mush. The moving heavy items penalty still applies, and you still cannot kick someone out of a room. The bonus damage may not apply, either. &lt;br /&gt;
&lt;br /&gt;
{{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Kick Off}} (Other [[characters]])&lt;br /&gt;
* Deals '''+1''' {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* Grants immunity from the {{Status|Burdened}} status.&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Kick them out !&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
Throws the target character into a random adjacent room.&lt;br /&gt;
*** Costs '''1''' {{AP}} less if target is {{Status|Inactive}}.&lt;br /&gt;
*** '''Not''' an [[Aggression|Aggressive]] action, and thus not affected by {{Status|Pacifist}} or {{Skill|Crazy Eye}}. However, it is still forbidden by a {{Skill|Diplomat}}'s ''Ceasefire''. &lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Guardian.png|class=small-margin|Icon]] ['''Solid'''] has put ['''target'''] through the door. It's like The Shining in here, someone get a cleanup crew over here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Gioele Skill]]&lt;br /&gt;
[[Category:Stephen Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Mycelium_Spirit</id>
		<title>Talk:Mycelium Spirit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Mycelium_Spirit"/>
				<updated>2015-01-09T11:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://mush.twinoid.com/tid/forum#!view/112222|thread/43650230&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^Maybe explain what you're trying to tell us exactly, with that link. And sign your contributions, N. You simply put four ~ for that at the end of the line. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 04:26, 9 January 2015 (MST)&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Massive_Mushification</id>
		<title>Massive Mushification</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Massive_Mushification"/>
				<updated>2015-01-06T16:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Massive Mushification&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Certain penicelia are extremely virulent. The effect doesn't last for long, but it's extremely powerful.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Unique''': For 2 {{AP}} and 2 {{Status|Spores}}, cause the '''entire crew''' to become {{Status|Dirty}} and lose 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|18}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
&lt;br /&gt;
{{AP}} penalty doesn't work on mushes&lt;br /&gt;
{{todo|Does &amp;quot;Unique&amp;quot; mean then only 1 of all mushes can take this skill in same ship?}}&lt;br /&gt;
&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name = &lt;br /&gt;
Moldification of the masses&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Secret&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect = Causes the entire crew to become {{Status|Dirty}} and lose 2 {{AP}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
[name] suddenly stiffens... It looks like twisted yellow threads are escaping from their spacesuit and trying to penetrate the hull...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: MM-skill.png]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Nimble_Fingers</id>
		<title>Nimble Fingers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Nimble_Fingers"/>
				<updated>2015-01-06T16:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Grammers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Nimble Fingers&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
With a little help from your rhizomes, you can do wonderful things...such as manipulating cameras.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Installing and removing cameras is secret for you.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|12}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This skill is passive and secret; however, the camera by itself cannot detect the manipulation.&lt;br /&gt;
&lt;br /&gt;
Note that the in-game description is currently wrong, the action is actually secret.&lt;br /&gt;
&lt;br /&gt;
Works on installing/removing a camera, but not on dismantling it.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Nimble_Fingers.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2015-01-06T16:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Also affects private logs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill introduced in {{Episode|III}} which allows the {{Character|Mush}} to completely wipe a room's [[Privacy Levels|action log]] and leave it wiped for the duration of the current cycle. Log recording resumes on the following cycle, and no logs prior to that, including private logs, will be visible.&lt;br /&gt;
&lt;br /&gt;
A death in a room currently under the effect of Defacer will not trigger a NERON death announcement. But still warn about Fire({{skill|Pyromaniac}}) or killing {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Clear logs&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Covert&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Completely wipes the room log and keeps it offline until the next cycle. &lt;br /&gt;
|Room Log =&lt;br /&gt;
The archives are scrambled... Who's been messing with the sensors?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
[[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2015-01-06T16:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Bug is now fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill introduced in {{Episode|III}} which allows the {{Character|Mush}} to completely wipe a room's [[Privacy Levels|action log]] and leave it wiped for the duration of the current cycle. Log recording resumes on the following cycle, and no logs prior to that will be visible.&lt;br /&gt;
&lt;br /&gt;
A death in a room currently under the effect of Defacer will not trigger a NERON death announcement. But still warn about Fire({{skill|Pyromaniac}}) or killing {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{todo|also affects private logs? }}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Clear logs&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Covert&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Completely wipes the room log and keeps it offline until the next cycle. &lt;br /&gt;
|Room Log =&lt;br /&gt;
The archives are scrambled... Who's been messing with the sensors?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
[[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Schr%C3%B6dinger</id>
		<title>Schrödinger</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Schr%C3%B6dinger"/>
				<updated>2014-12-10T22:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Infectious Cuddles use up the spore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Schrödinger|&lt;br /&gt;
Icon =&lt;br /&gt;
Body_cat.png&lt;br /&gt;
| Other Icon =&lt;br /&gt;
InGame-Schrödinger.png&lt;br /&gt;
| Summary =&lt;br /&gt;
{{Character|Raluca}}'s cat. Can be cuddled for a one-time restoration of 3 {{Morale}}. Can be infected by the {{Character|Mush}}. When dropped in a room, will deploy as new room object, rather than on a shelf unit. Necessary for the [[Research]] of {{Item|Lenses}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Schrödinger is a pretty grumpy, but undeniably silky, cat.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
&amp;quot;A lovely cat, so soft and poised. When it miaows, it can hardly be heard, As its timbre is so soft and discreet.&amp;quot; This is Raluca's cat.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
{{Character|Raluca}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
Schrödinger is a cat. It will show up in the Laboratory when {{character|Raluca}} decryogenises.&lt;br /&gt;
&lt;br /&gt;
Schrödinger allows you to:&lt;br /&gt;
# Use 1 {{AP}} to caress him and you will gain 3 {{morale}} once per game. (You can caress the cat multiple times, but morale will only be given on the first caress.)&lt;br /&gt;
# Unlock '''NCC Lenses''' as a research project. Must be holding the cat in inventory, research will not appear if it is loose in the lab.&lt;br /&gt;
&lt;br /&gt;
Picking Schrödinger up or caressing it has a chance of hurting you, losing 2 {{hp}}. This can happen multiple times, and only Raluca is immune to this.  {{todo|is Raluca actually immune?}}  &lt;br /&gt;
&lt;br /&gt;
[[Image:Mush-cat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
A [[mush]] can also infect the cat by Infectious Cuddles (1 {{AP}}, 1 [[spore]] required). The infection action is {{privacy|invisible}} and will not be logged. The spore will be used up. Cameras/other people in the room will not show any difference. The caress will look exactly like a normal caress which is a {{privacy|public}} action and will be visible by anyone. Once the cat is spored, everyone will be spored '''every time''' (no limits) when they get injured when picking up or caressing it, increasing their infection level by 1, even after the mush are dead. &lt;br /&gt;
&lt;br /&gt;
It can also be killed with weapons {{todo|specify what weapons}} (guns are confirmed to work), giving Raluca -4 {{morale}}.&lt;br /&gt;
&lt;br /&gt;
Note: Schrodinger cannot act like a crew member in the room and is unable to reveal any {{privacy|secret}} action that has taken place and thus has no impact on {{character|Mush}} activities such as &amp;quot;Extract [[Spore]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Schr%C3%B6dinger</id>
		<title>Talk:Schrödinger</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Schr%C3%B6dinger"/>
				<updated>2014-12-10T22:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm missing the infos about infected hugs and whether or not you need a spore for it and whether or not the spore is lost when the cat is hugged etc. It could also be added to the actions page.&lt;br /&gt;
&lt;br /&gt;
--The spore is lost when the cat is hugged. I believe you need a spore for it, otherwise Schrodinger would always be spored.&lt;br /&gt;
&lt;br /&gt;
Is being hurt by Schrodinger secret or covert?&lt;br /&gt;
&lt;br /&gt;
--It is private. Noone can see it expet he is on-line in moment and sow red model flashing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please sign your contributions with a &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 15:42, 10 December 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-12-06T12:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Cleaning up after N.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]] (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except for {{Item|Schrödinger}} which needs to be picked up for &amp;quot;[[#NCC Contact Lenses]]&amp;quot;,  all required items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the {{room|Laboratory}}, or a ghost copy of her (which requires decoding the Xyloph DB {{Comms|ghost chun|Zhong Chun's Genome Codex}}).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title||[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush. {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel. {{Note|Humans can't, either. Posts just turn into random symbols.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{Item|Walkie Talkie}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title||[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}} {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Increases maximum charges by 4, to a total of 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Doorman</id>
		<title>Doorman</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Doorman"/>
				<updated>2014-12-05T20:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Missed a space.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Doorman&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Some rampant macrolepiota can imitate the unpleasant effects of proactive puffed rice. That works out well for you as the Mush has given you its genotype.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Every day, you can Sabotage a Door for free.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|7}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is active (0 AP cost) and secret. The door to be sabotaged is chosen at random from those in the room.&lt;br /&gt;
&lt;br /&gt;
Quite useless because you are often discovered. But there is a trick... {{skill|Trapper}} can be triggered by reporting broken equipment.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Doorman.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Doorman</id>
		<title>Doorman</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Doorman"/>
				<updated>2014-12-05T18:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Doorman&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Some rampant macrolepiota can imitate the unpleasant effects of proactive puffed rice. That works out well for you as the Mush has given you its genotype.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Every day, you can Sabotage a Door for free.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|7}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is active(0 AP cost) and secret. The door to be sabotaged is chosen at random from those in the room.&lt;br /&gt;
&lt;br /&gt;
Quite useless because you are often discovered. But there is a trick... {{skill|Trapper}} can be triggered by reporting broken equipment.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Doorman.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ninja</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ninja"/>
				<updated>2014-12-05T18:21:25Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Ninja&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
With your boosted myelin, your movement speed is incredible.]&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your hand-to-hand attacks become anonymous actions.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Changes the name of the assailant to &amp;quot;Someone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Works only with bare handed attacks, not the blaster or the knife.&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ninja</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ninja"/>
				<updated>2014-12-05T18:21:14Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Ninja&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
With your boosted myelin, your movement speed is incredible.]&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your hand-to-hand attacks become anonymous actions.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Changes the name of the assailant to &amp;quot;Someone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Works only with bare handed attacks, not blaster or the knife.&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NPCs</id>
		<title>Talk:NPCs</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NPCs"/>
				<updated>2014-12-05T18:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should NERON be included here? Maybe nothing technical, but a bit of RP would be nice (history, mental problems, friends, etc.). I actually don't know this enough to do it myself : ) [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 07:12, 24 June 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just realized we have a separate page for Schrödinger (http://mushpedia.com/wiki/Schr%C3%B6dinger). If nobody objects, I'm going to merge them soon. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 10:10, 21 November 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I also realized the drones have their own page as well. NERON doesn't, but he could get one, so I think this page isn't needed at all. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 07:42, 25 November 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I made new pages, copied over the information, and changed all the links pointing to NPCs. This page can now be removed, as well as the link on the front page. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 11:18, 5 December 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush</id>
		<title>Mush</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush"/>
				<updated>2014-12-05T18:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to Schrödinger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: The_mush.gif|frame|center|In space, nobody hears it teem...]]&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}} is a cruel fungus which uses its host as cattle, wiping out everything on its journey... extinguishing passion, emotion and desire and everything that makes a sentient being nothing but a mindless zombie. All it desires is the expansion of its organism.&lt;br /&gt;
&lt;br /&gt;
== Playing as the Mush ==&lt;br /&gt;
[[Image: Status-mush.png|frame]]&lt;br /&gt;
{{Main|Mush Play}}&lt;br /&gt;
&lt;br /&gt;
An agent of the Mush requires stealth, cunning and deceit to claim victory over humanity and prevent the Magellan project from succeeding. Between managing your [[Dirty]] status, not drawing suspicion by the other [[Characters|crew members]], and efficiently managing your {{AP}}, a lot can go wrong for an unprepared Mush player. Prepare your shroomy journey by informing yourself via the [[Mush Play]] article.&lt;br /&gt;
&lt;br /&gt;
==Hydrophobia==&lt;br /&gt;
[[Image: Mush-water.png|frame]]&lt;br /&gt;
As normal, using the [[Ship_Equipment#Dorms|Shower]] will remove the status dirty, however unless the Mush player has the {{Skill|Splashproof}} skill they will also lose 3-4 health.&lt;br /&gt;
&lt;br /&gt;
''Trivia: [[Mush_Trivia#Mush_and_Water|Mush and Water]]''&lt;br /&gt;
&lt;br /&gt;
== Mush Skills ==&lt;br /&gt;
{{Main|Skills#Mush Skills{{!}}Mush Skills}}&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of [[Skills]] with its own, separate {{XP}} curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills. If you play as {{Character|Mush}} and the crew turns you back to human with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== Mush Actions ==&lt;br /&gt;
[[Image: Actions_Mush.gif|thumb|right|A list of actions in an example game of Mush.]]&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
&lt;br /&gt;
As the Mush you will have new actions available to you in addition to your human actions.&lt;br /&gt;
&lt;br /&gt;
Some of these actions are available to all Mush, such as '''Extract a spore'''. Other actions only become available to a mush player with the associated skill, such as the '''Booby-Trap Unit''' action which is linked to the {{Skill|Trapper}} skill.&lt;br /&gt;
&lt;br /&gt;
== Converting to Mush ==&lt;br /&gt;
&lt;br /&gt;
Apart from the two players who start the game as {{Character|Mush}} (often called '''Alpha Mush''') the only way that a human player can become a Mush is by having a number of spores attached to them.&lt;br /&gt;
&lt;br /&gt;
At the start of every game, only 3 spores are needed to convert a human player to a {{Character|Mush}} player. In the later game this number may change to 4 spores if the humans finish the [[Research|Mushovore Bacteria research]].&lt;br /&gt;
&lt;br /&gt;
A human victim will be converted to Mush immediately after the last spore is attached. The ship's crew log is also immediately updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a {{character|Mush}} can attach a spore to a human.&lt;br /&gt;
&lt;br /&gt;
* [[Infect]], a basic Mush action which is unlocked by default&lt;br /&gt;
** {{Item|Schrodinger}} can be infected and will transfer a spore to anyone that gets scratched. (The same person can be spored by Schrödinger more than once if they get injured multiple times.) Cuddling does not transfer spores.&lt;br /&gt;
** {{Skill|Fungal Kitchen}} (requires {{Character Level|Mush|1}}), a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
** {{Skill|Trapper}} (requires {{Character Level|Mush|5}}), a skill which places a spore in the current room, transferring it to the next character that performs any room action.&lt;br /&gt;
* [[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale, but can get spored if you are doing it with a {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the above, a human may also get spored when they are on [[Expeditions]] and travel through [[Zones#Cristalite|Cristalite zones]] which have a chance to infect all traveling characters with a spore.&lt;br /&gt;
&lt;br /&gt;
==== '''Infect''' example ====&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* You may infect a human only once per day, as a mush. Unless you get a skill {{Skill|Infector}} which lets you infect others twice per day.&lt;br /&gt;
* No one can see you taking a shower. But if you pick up a soap, people may find out that you've taken a shower.&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2014-12-05T18:16:25Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to drones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Page is unfinished. Needs info on Statuses, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], {{Item|Support Drone}}}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
The plot is simple: '''''Aliens''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Overview==&lt;br /&gt;
===Teams===&lt;br /&gt;
{{Main|Human Play}}{{Main|Mush Play}}&lt;br /&gt;
There are two teams of players on the ship. Humans who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy us all. Every ship starts with two randomly chosen Mush. The only person that cannot be chosen as a first-round Mush (commonly called an Alpha Mush) is {{character|chun|long}} because she is 100% immune to the Mush infection. All 16 characters start out in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. All players start out Human. Once all 16 characters have woken up, the two Alpha Mush will be chosen. Every character, including Mush, earn {{Glory}} [[Glory]] for different actions, and the most important character is chosen at the end of the game by whoever has the most Glory points. &lt;br /&gt;
&lt;br /&gt;
[[Human_Play|Human Goals:]]&lt;br /&gt;
* Find and destroy '''ALL''' Mush that are on the ship.&lt;br /&gt;
* Study the Mush and create the Anti-Mush Serum.&lt;br /&gt;
* Either return to Sol with the serum, or go to Eden and start Humanity from scratch.&lt;br /&gt;
&lt;br /&gt;
[[Mush_Play|Mush goals:]]&lt;br /&gt;
* Kill or Infect all Humans&lt;br /&gt;
* Destroy the Daedalus or survive to ensure the infection of Sol or Eden&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a project allows access to the Human crew. Favorited threads will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Ship Stats to Monitor===&lt;br /&gt;
{{Main|Resources}}&lt;br /&gt;
The following things are required for the game to continue. If the ship runs out of any of them, it is possible for the game to end for all people playing!&lt;br /&gt;
&lt;br /&gt;
* '''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character has the &amp;quot;hungry&amp;quot; icon, and only cook food right before eating it. Food can be found while exploring or Mush can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen. It is kept in the Alpha and Bravo Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that you cannto move to escape hunters or find resources. Fuel can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''' is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity.&lt;br /&gt;
&lt;br /&gt;
===Individual Stats to Monitor===&lt;br /&gt;
{{Main|Health}}&lt;br /&gt;
* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, random actions in the ship (including failures at things like repairing equipment), starvation, and certain illnesses.&lt;br /&gt;
&lt;br /&gt;
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die (by suicide). Mush do not lose morale. Any character with the optimist trait will lose 1 less morale per day. If {{character|chun}} is dead all human crew members lose 1 more morale per day. &lt;br /&gt;
&lt;br /&gt;
* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work on projects when dirty, and Mush are easy to spot early in the game since they get dirty constantly.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Details==&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of movement points, 1 {{AP}} will be automatically converted into 3 {{MP}} when you decide to move, netting +2 {{MP}} after movement to the next room.&lt;br /&gt;
&lt;br /&gt;
Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are [[Aggression|'''Aggressive''']] and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
{{Main|Events at Cycle Change}}&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}}&lt;br /&gt;
* +1 {{AP}} if lying in a {{equipment|bed}}&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 {{Oxygen}} Oxygen from the ship's stores&lt;br /&gt;
* -1 {{Oxygen}} Oxygen for each broken oxygen tank&lt;br /&gt;
* -1 point of [[Health#Satisfaction|Satisfaction]] (usually unmarked)&lt;br /&gt;
Many more events may happen depending on your character, health, etc. If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
{{Main|Game Modes}}&lt;br /&gt;
There are three overall Game Modes: {{Bronze}}, {{Silver}} and {{Gold}}.&lt;br /&gt;
&lt;br /&gt;
{{Bronze Mode}} is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for {{Character|Mush}} skills if they are a ''Mush''). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
{{Silver Mode}} is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger ''Silver Mode''. In ''Silver Mode'', your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in {{Bronze Mode}} or {{Silver Mode}}.&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2014-12-05T18:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to Schrödinger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_right}} The '''DAEDALUS''' is a large ship! If the {{item|Tracker}} is handy to know where you are, a '''full map''' is always a helpful guide!&lt;br /&gt;
&lt;br /&gt;
==Map ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;800px&amp;quot;  style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clickable Map&lt;br /&gt;
! width=&amp;quot;180px&amp;quot; | Room Index&lt;br /&gt;
|-&lt;br /&gt;
| ''Alpha Side''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[#Turrets|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[#Turrets|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[#Turrets|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[#Turrets|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[#Turrets|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[#Turrets|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[#Medlab|Medlab]]&lt;br /&gt;
rect 103 61 162 119 [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
rect 169 61 228 119 [[#Storage|Front Storage]]&lt;br /&gt;
poly 84 68 96 68 96 125 228 125 228 137 96 137 96 196 84 196 [[#Corridors|Front Corridor]]&lt;br /&gt;
rect 233 61 246 203 [[#Corridors|Central Corridor]]&lt;br /&gt;
rect 359 61 372 236 [[#Corridors|Rear Corridor]]&lt;br /&gt;
rect 229 6 348 53 [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[#Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[#Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[#Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[#Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Turret|Front Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Bridge|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Turret|Front Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Corridors|Front Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Laboratory|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Turret|Centre Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Front Storage|Front Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Med_lab|Medlab]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Turret|Centre Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Corridors|Centre Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Refectory|Refectory]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dorms|Alpha Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Nexus|Nexus]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Dorms|Bravo Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Corridors|Rear Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Turret|Rear Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Engine_Room|Engine Room]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Turret|Rear Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ''Beta Side''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;185px&amp;quot; align=&amp;quot;center&amp;quot;| ''Front''&lt;br /&gt;
|width=&amp;quot;163px&amp;quot; align=&amp;quot;center&amp;quot;| ''Center''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
''Hover any room to see its full name, click it to get more details.'' &lt;br /&gt;
&lt;br /&gt;
''Doors shown in green do not break randomly.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bird's View &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | [[File:full map preview.png|600px]]&lt;br /&gt;
&lt;br /&gt;
''[http://mushpedia.com/images/9/92/Full_map_preview.png Enlarge]''&lt;br /&gt;
&lt;br /&gt;
''(Of course it is difficult for most birds to see the ship from this angle. Let's just assume this is the view of a bird in spacesuit with X-ray vision)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha and Bravo Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bays.png|120px|left]]&lt;br /&gt;
Patrol ships are kept in those bays... directly linked to the dorms, so any {{skill|Pilot}} does not have far to walk to get to work.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship|Number=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Alpha_Bay_2.png|120px|left]]&lt;br /&gt;
This bay holds the scrap-collecting ship ''Pasiphae'', hence it is the default choice to store heaps of {{item|Scrap Metal}}, for which {{character|Terrence}} always finds uses.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship}}&lt;br /&gt;
{{Room Equipment|Dynarcade}}&lt;br /&gt;
{{Room Equipment|Jukebox}}&lt;br /&gt;
|Pasiphae&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bridge.png|120px|left]]&lt;br /&gt;
The bridge is the place where the {{title|Commander}} steers the Daedalus, and where the {{title|Comms Officer}} and {{skill|Astrophysicist}} do their job. &lt;br /&gt;
It is a very frequent place to install the {{item|Swedish Sofa}}, and a place often kept under camera.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|&lt;br /&gt;
* Presence on the '''Bridge''' grants the ability to communicate on {{Item|Walkie Talkie}} channels without having to carry one.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|AstroTerminal}}&lt;br /&gt;
{{Room Equipment|Command Terminal}}&lt;br /&gt;
{{Room Equipment|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Corridors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Corridors.png|120px|left]]&lt;br /&gt;
There are three corridors across the ship, facilitating the trips between the different rooms, but otherwise void of anything interesting.&lt;br /&gt;
&lt;br /&gt;
Due to the traffic and the fact that they are usually not under camera surveillance, it is not advised to spend extended periods of times in any corridor when {{character|Mush}} are still alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Dorms.png|120px|left]]&lt;br /&gt;
There are two dorms (alpha and bravo) starting with identical equipment. Both are first choices to install cameras.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Bed|Number=3}}&lt;br /&gt;
{{Room Equipment|Shower}}&lt;br /&gt;
{{Room Equipment|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Engine_Room.png|120px|left]]&lt;br /&gt;
The engine room, housing the heavy machinery of the DAEDALUS, is where the necessary [[PILGRED]] repairs are performed. &lt;br /&gt;
It is often considered as {{character|Raluca}}'s lair.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Antenna}}&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Combustion Chamber}}&lt;br /&gt;
{{Room Equipment|Emergency Reactor}}&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Lateral Reactor|Number=2}}&lt;br /&gt;
{{Room Equipment|PILGRED Reactor}}&lt;br /&gt;
{{Room Equipment|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Gardens ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Garden.png|120px|left]]&lt;br /&gt;
Despite being a natural place to store the trees, it is rarely ever used and prefered for the [[#Laboratory|laboratory]]. &lt;br /&gt;
At least until relevant [[NERON Projects]] are completed.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* The {{item|Banana Trees}} appear first here.&lt;br /&gt;
* If {{project|Heat Lamps}} is complete, banana trees stored here produce 50% more fruits&lt;br /&gt;
* If {{project|Hydroponic Incubator}} is complete, young banana trees stored here grow twice as fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Icarus Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Icarus_Bay.png|120px|left]]&lt;br /&gt;
The Icarus, a first-class [[exploration]] ship, is stored here. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
*When the Icarus takes off, everyone standing in the bay will be brought to the trip. &lt;br /&gt;
*The room is full (it is impossible to enter) when there are as many persons as the Icarus capacity (4, or 6 with {{Project|Large Bay Upgrade}})&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Icarus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Laboratory.png|120px|left]]&lt;br /&gt;
This place holds the equipment for [[Research]]. Most of the items necessary to unlock specific research are stored here ({{item|Mush Sample}}, {{Item|Schrodinger}}, etc.). &lt;br /&gt;
&lt;br /&gt;
This is also a very common place to store the {{item|Stainproof Apron}} and the {{item|Banana Trees}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|CryoModule}}&lt;br /&gt;
{{Room Equipment|Gravity Simulator}}&lt;br /&gt;
{{Room Equipment|Mycoscan}}&lt;br /&gt;
{{Room Equipment|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Medlab.png|120px|left]]&lt;br /&gt;
The medlab provides all necessary facilities to heal diseases and injuries. The bed there, the only one at the front of the ship, is often used by a leading researcher.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* '''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Bed}}&lt;br /&gt;
{{Room Equipment|Surgery Pod}}&lt;br /&gt;
{{Room Equipment|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Nexus.png|120px|left]]&lt;br /&gt;
A claustrophobic-unfriendly room to work on/with/beside Neron.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|BIOS Terminal}}&lt;br /&gt;
{{Room Equipment|Calculator}}&lt;br /&gt;
{{Room Equipment|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Refectory.png|120px|left]]&lt;br /&gt;
Thanks to the kitchen, the refectory is the best place to keep rations that can then be cooked. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* All {{item|Standard Rations}}, the {{item|Superfreezer}} and the {{item|Microwave}} appear first here.&lt;br /&gt;
* If {{project|Pneumatic Distributor}} is complete, all fruits produced in the [[#Hydroponic Garden|Garden]] are transfered here &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Coffee Machine}}&lt;br /&gt;
{{Room Equipment|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Storage.png|120px|left]]&lt;br /&gt;
There are five storage rooms across the ship.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Anything, or '''anyone''' present in a storage room can be sold to [[trading|trade ships]]: It is not recommended to spend too much time in such a room if you fear your {{Title|Comms Officer}} might be {{Character|mush}}.&lt;br /&gt;
* Most of the important items appear first in random storage rooms&lt;br /&gt;
|}&lt;br /&gt;
==== Front Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Front_Storage.png|120px|left]]&lt;br /&gt;
This room  is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
==== Centre Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Center Storage.png|120px|left]]&lt;br /&gt;
There are two Center Storage rooms, each with an oxygen tank. Of course, Neron will never tell you in ''which'' a tank is broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
==== Rear Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Rear Storage.png|120px|left]]&lt;br /&gt;
There are two Rear Storage rooms, each with a fuel tank, conveniently located next to the [[#Engine Room|Engine Room]].&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Turrets.png|120px|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six turret rooms across the ship, one in each &amp;quot;corner&amp;quot;. They all have the same equipment.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2014-12-05T18:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to drones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Becoming {{Status|Dirty}} is one of the primary dangers of early ''Mush'' games, as the agents of [[Mush]] are guaranteed to become ''Dirty'' while performing their shroomy deeds. This naturally puts suspicion on anybody caught with less-than-perfect hygiene. [[Characters|Crew members]] will be expected to report exactly how and why they've become ''Dirty'', and are advised to avoid it in any ways possible. Certain crew members are even expected to ''never'' be dirty due to the clean nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the {{Item|Stainproof Apron}} will protect you from most actions that can make you {{Status|Dirty}}. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the {{Status|Dirty}} status from your character, take a {{Equipment|Shower}} in either of the {{Room|dorms}}. If both showers have been dismantled, an '''emergency shower''' will be available in the {{Room|Refectory}}, which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes '''2''' {{AP}} in regular showers, or '''3''' {{AP}} in the emergency Refectory shower. Holding either {{Item|Soap}} (or {{Item|Super Soaper}}) reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 {{Status|Spore}} from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends {{Status|Dirty}} due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits {{Status|Dirty}} crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while {{Status|Dirty}}:&lt;br /&gt;
&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Navigation]] Terminal&lt;br /&gt;
* Accessing the [[BIOS Terminal]] and changing NERON's settings&lt;br /&gt;
* Doing the thing&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you {{Status|Dirty}}, but will be avoided if you're carrying the {{Item|Stainproof Apron}}.'''&lt;br /&gt;
&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the {{Item|Microwave}}.)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; {{Item|Standard Ration}}, {{Item|Cooked Ration}}, Fruit, {{Item|Coffee}}, Pills..)''&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Extracting or inserting {{Item|Fuel Capsule}}.&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both '''Check Fuel''' and '''Insert Fuel'''.)''&lt;br /&gt;
* {{Character|Chao}}: Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* [[Exploration|Explorations]].&lt;br /&gt;
* [[Health#Morale Points|Doing it]].&lt;br /&gt;
* Using the {{Item|Spore Sucker}}.&lt;br /&gt;
* Building an object from a {{Item|Blueprint}}.&lt;br /&gt;
* Upgrading a {{Item|Support Drone}}.&lt;br /&gt;
* Installing and removing a {{Item|Camera}}.&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Kicking someone, even if the kick fails.&lt;br /&gt;
* Performing a '''DIY Surgery'''.&lt;br /&gt;
* Healing yourself with bandages.&lt;br /&gt;
* Using the {{Gold Project|SNC Kitchen}} Gold Project.&lt;br /&gt;
* Melee Combat. ''(When fighting hand-to-hand or with the knife, there is a chance that you will be splashed with blood, thereby becoming dirty.)''&lt;br /&gt;
* Using {{Item|Jar of Alien Oil}}&lt;br /&gt;
* {{Character|Mush}}: [[Sabotage|Sabotaging]] equipment.&lt;br /&gt;
* Using {{Item|Survival Kit}}&lt;br /&gt;
* Using {{Item|Lunchbox}}&lt;br /&gt;
* Use Extinguish manually(but not with Extinguisher!) ability.&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you {{Status|Dirty}} no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the {{Disease|Flu}}, {{Disease|Food Poisoning}}, {{Disease|Gastroenteritis}} etc.&lt;br /&gt;
* Being target of {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* Being target of {{Skill|Massive Mushification}}. (unlocked at {{Character|Mush}} Level 18)&lt;br /&gt;
* {{Character|Mush}}: Extracting a {{Status|Spore}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Points</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Points"/>
				<updated>2014-12-05T18:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to Schrödinger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Warning|Unfinished. Some missing things: info on doing the thing, descriptions of skill action points. Help would be appreciated. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]}}&lt;br /&gt;
&lt;br /&gt;
==Action Points==&lt;br /&gt;
Action Points {{ap}} (AP) are used to do most things in Mush. The maximum amount is 12.&lt;br /&gt;
===Cycle change===&lt;br /&gt;
*+1&lt;br /&gt;
*+1 when [[image:laid.png]]'''Lying down''', unless you're {{trait|chao}}&lt;br /&gt;
===Food etc.===&lt;br /&gt;
*+4 standard ration (+1 with SIRIUS rebel base bonus)&lt;br /&gt;
*+4 cooked ration (+1 with SIRIUS rebel base bonus)&lt;br /&gt;
*+2 coffee&lt;br /&gt;
**another +2 if you have {{skill|coffee}}&lt;br /&gt;
*+1 banana&lt;br /&gt;
*+3 jumpkin&lt;br /&gt;
*+1 to +3 alien fruits&lt;br /&gt;
*+1, +2, +3 some pills&lt;br /&gt;
&lt;br /&gt;
===Other players' actions===&lt;br /&gt;
*+3 when the [[image:title 01.png]]'''Commander''' gives you a mission and you accept it&lt;br /&gt;
===Other===&lt;br /&gt;
*+3 when any crew member dies if you have {{skill|coldblooded}}&lt;br /&gt;
*+5 if you get a [[titles|title]] and you have {{skill|opportunist}}&lt;br /&gt;
*+1 sometimes when in the room with someone with {{skill|logistics}}&lt;br /&gt;
===Your actions===&lt;br /&gt;
*Most actions will require AP to do. Each action will list the number of {{ap}} required.&lt;br /&gt;
&lt;br /&gt;
==Movement Points==&lt;br /&gt;
Movement Points {{mp}} (MP) are used to move between rooms. The maximum amount is 12.&lt;br /&gt;
===Cycle change===&lt;br /&gt;
*+1&lt;br /&gt;
*+1 when {{trait|chao}}&lt;br /&gt;
===Food etc.===&lt;br /&gt;
*+2, +4 some pills&lt;br /&gt;
*+8 anabolics&lt;br /&gt;
===Explanation of moving===&lt;br /&gt;
For everyone except {{character|terrence}} moving through a door costs 1 MP, unless you are carrying a heavy item without the {{skill|solid}} skill.&lt;br /&gt;
&lt;br /&gt;
{{character|terrence}} can move from room to room with no MP usage if someone is standing in the room with him. The log will show that the other person opened the door for Terrence. If there's no one else in the room and Terrence is out of MP, due to his {{trait|terrence}} trait, it will cost him one full {{ap}} (not {{mp}}) to move from room to room.&lt;br /&gt;
&lt;br /&gt;
If you have 0 MP but at least 1 AP and you move through a door, 1 AP will be converted into a number of MP (note: 1 MP is immediately used to move through the door so you will end up with 1 less than the number the AP is converted into). The number:&lt;br /&gt;
*+3&lt;br /&gt;
*-3 if you are carrying a heavy item without {{skill|solid}}&lt;br /&gt;
*-2 if you are {{trait|terrence}}&lt;br /&gt;
*+2 if you have {{skill|sprinter}}&lt;br /&gt;
*+2 if you are carrying an electric scooter with a charge, unless you have {{skill|sprinter}}&lt;br /&gt;
*+1 if you have the Rolling Boulder during an even numbered cycle&lt;br /&gt;
&lt;br /&gt;
If you have 0 AP and 0 MP you can't move through a door at all.&lt;br /&gt;
&lt;br /&gt;
==Health Points==&lt;br /&gt;
Health Points {{hp}} must stay above 0 or you will die immediately. The maximum amount is 14 (16 if [[gold]]). You start with the maximum.&lt;br /&gt;
===Day change===&lt;br /&gt;
*+1&lt;br /&gt;
===Food etc.===&lt;br /&gt;
*+1 banana&lt;br /&gt;
*+1 jumpkin&lt;br /&gt;
*+1 some alien fruits&lt;br /&gt;
===Your actions===&lt;br /&gt;
===Other players' actions===&lt;br /&gt;
*-? Someone attacks you&lt;br /&gt;
*-? Someone attacks you with a knife&lt;br /&gt;
*-? Someone shoots you with a blaster&lt;br /&gt;
===Other===&lt;br /&gt;
*Randomly (when? how likely) stuff like room shaking&lt;br /&gt;
&lt;br /&gt;
==Morale Points==&lt;br /&gt;
Morale Points {{morale}} must stay above 0 or you will die at the next cycle. The maximum amount is 14 (16 if [[gold]]). You start with half the maximum (confirm gold starts with 8 not 7). (None of this section applies to Mush, they always have maximum morale.)&lt;br /&gt;
===Day change===&lt;br /&gt;
*-2&lt;br /&gt;
*+1 when someone with {{skill|hope}} is alive&lt;br /&gt;
*+1 when you have {{skill|optimist}}&lt;br /&gt;
===Cycle change===&lt;br /&gt;
*+1 when [[image:laid.png]]'''Lying down''' and someone else in the room has {{skill|shrink}}&lt;br /&gt;
*-1 when you are {{trait|raluca}} and someone else is in the room&lt;br /&gt;
*-1 when you are {{trait|finola}} and [[image:dirty.png]]'''Dirty'''&lt;br /&gt;
===Food etc.===&lt;br /&gt;
*-1 standard ration&lt;br /&gt;
*-1 alien steak&lt;br /&gt;
*+1 banana&lt;br /&gt;
*+1 jumpkin&lt;br /&gt;
*+1 some alien fruits&lt;br /&gt;
*-2, +1, +2, +3 some pills&lt;br /&gt;
===Your actions===&lt;br /&gt;
*+3 the first time on a ship you Caress {{Item|Schrodinger}}&lt;br /&gt;
*-1 when you use Premonition ({{skill|premonition}})&lt;br /&gt;
===Other players' actions===&lt;br /&gt;
*+2 when someone uses Comfort on you ({{skill|shrink}})&lt;br /&gt;
*+2 when someone uses Impassioned Speech in the room ({{skill|leader}})&lt;br /&gt;
*-2 when a Mush uses Demoralize on you ({{skill|demoralize}})&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*+3 when [[communications#link|contact with Sol]] is first established on a ship&lt;br /&gt;
*+6 from the day 5 [[communications#rebel bases|rebel base]]&lt;br /&gt;
*+3 from the day 7 [[communications#rebel bases|rebel base]]&lt;br /&gt;
*-1 when any crew member dies, unless you have {{skill|detached}}&lt;br /&gt;
*-3 from the random panic attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Action Points==&lt;br /&gt;
Some skills give special types of points that can be used only for certain actions. A specific number of points are gained at each day change, and when you first learn the skill you start with the maximum points, but there is no other way to get them. The maximum amount of points is always twice the daily amount. It is possible to have more than one type of skill action point on one character by using [[Game Modes|multiple skill slots]] or a {{Item|Mage Book}} to get more than one skill with points.&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Raluca_Tomescu</id>
		<title>Raluca Tomescu</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Raluca_Tomescu"/>
				<updated>2014-12-05T18:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to drones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Raluca|fullname=Raluca Tomescu|glory=Raluca earns 2 {{glory}} for every 20% of the PILGRED repairs successfully completed.|trait=Antisocial|traiticon=[[image:paria.png]]|traitinfo=At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose a morale point.|s1=physicist|s2=detached|s3=tech|s4=genius|s5=designer|command=10|neron=4|comms=18}}&lt;br /&gt;
&lt;br /&gt;
Physics genius at the age of 11, Raluca is the inventor of the PILGRED reversible combustion reactor as equipped on the Daedalus. Alongside {{Character|Kuan Ti|long}}, she also designed almost all of the on-board modules and is capable of improving them further. Suffering from autism, Raluca will only tolerate the presence of {{Item|Schrödinger}}, her cat which she managed to smuggle on board in spite of the doctor's recommendations.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Raluca's primary objective is to get the [[PILGRED Reactor]] working. She can also make great contributions to key [[NERON Projects]] thanks to her unique {{Skill|Physicist}} skill, even more so whe she is also a Technician, Designer, or Genius. As a {{Skill|Technician}}, Raluca can also assist with maintaining the ship in order to free {{Character|Terrence}}'s {{AP}} for {{Item|Support Drone}} upgrades.&lt;br /&gt;
&lt;br /&gt;
However, Raluca has a unique trait, {{Trait|Antisocial}}, which causes one point of morale loss when in the same room as another player at the end of a cycle. This usually hampers her {{AP}} regeneration, as she will rarely find a place to sleep unless she gets a (second) {{Item|Sofa}} in her chosen restroom, which is usually one of the rear turrets (to avoid contact with people coming through the engine room).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}}: Raluca's unique skill which allows her to accelerate PILGRED repairs with free actions. A solid choice of skill for your both repairing PILGRED and researching the Plasma Shield.&lt;br /&gt;
:{{Skill|Technician}}: The same bonuses on PILGRED and Plasma Shield as a Physicist, but Tech points instead of PILGRED points. Also bonuses to more NERON projects. The more versatile choice, if available. Finishing PILGRED is usually not time critical, and general repairing lengthens a ship's lifespan. &lt;br /&gt;
:{{Skill|Detached Crewmember}}: Easily Raluca's worst skill. Taking this as a Bronze player is like taking {{skill|Determined}} on Bronze {{Character|Hua}}. Don't do it.&lt;br /&gt;
:{{Skill|Genius}}: Possibly worth it if the Plasma Shield is within the first three projects in the Nexus. Otherwise you're crippling your potential. Highly situational.&lt;br /&gt;
:{{Skill|Designer}}: Allows Raluca to contribute to the Nexus. Not recommended as Raluca's NERON prowess comes from her Physicist or Tech boosts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Technician}}: The strongest combo. Allows rapid PILGRED repairs as well as helping out the rest of the ship. Only if the ship has multiple Technicians already, consider swapping Technician for Genius or Designer.&lt;br /&gt;
:{{Skill|Physicist}} /{{Skill|Designer}}: Weaker PILGRED repairs in exchange for stronger NERON progress. RNG can make or break you, depending on how long it takes for Plasma Shield to show up.&lt;br /&gt;
:{{Skill|Technician}} /{{Skill|Designer}}: Even weaker PILGRED repairing for even stronger NERON progress. Less RNG reliant than Physicist.&lt;br /&gt;
:{{Skill|Physicist}} OR {{Skill|Technician}} /{{Skill|Genius}}: These combos may look good on paper, but you will be sacrificing a powerful long-term skill for a quick boost. Taking Physicist and Technician means you will be adding ~10% per participation to the Plasma Shield anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drop {{Skill|Detached Crewmember}} and enjoy your four free actions per day. Be sure to constantly mention how much better you are at NERON projects than {{Character|Kuan Ti}}! :P&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Mush Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A low-level {{Character|Mush}} Raluca is a mixed blessing: You have a great excuse for being {{Status|Dirty}}, but you are generally restricted from using the dorms. {{Skill|Trapper}} is a must if you want to spore people: Trap PILGRED or the Nexus to turn your coworkers (but beware of the [[Research|Mycoscan]] and {{item|Myco-Alarms}}), trap Icarus Bay for a more anonymous (but also less targeted) infection, and Alpha Bay 2 to infect whoever decides to take the gathered {{Item|Scrap Metal}}.&amp;lt;br&amp;gt;&lt;br /&gt;
A Phys/Tech Raluca in combination with {{Skill|Transfer}}, on the other hand, is a formidable danger to the ship even by herself, as she is liable to rush PILGRED to completion and return to Sol (by taking possession of the current Commander) at any time if not watched closely.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Your {{Trait|Antisocial}} trait means you lose one {{Morale}} for every cycle spent in the same room as another person, making it difficult to regain {{Morale}} and {{AP}}. Try to maintain a buffer in your point gauges, so you're never caught without {{AP}}.&lt;br /&gt;
**Janice's {{Skill|Shrink}} skill can cancel out this decay if you need to use a dorm bed. Just make sure she does not wander off!&lt;br /&gt;
**Janice is your best friend anyway, as you will have to call on her to comfort you for {{morale}}.&lt;br /&gt;
* As Raluca cannot rely on the camera protection that the dorms provide, you should claim one of the rear turrets as your '''private room''' and remind the crew not to enter while you are in there.&lt;br /&gt;
** As a side effect, this allows you to watch and report on the current Hunter / Asteroid situation.&lt;br /&gt;
** If you can trust your crew not to blunder through, a rear storage may be even better due to its proximity to NERON.&lt;br /&gt;
** Ideally, you also find '''one''' person you trust who can reliably help you with your work and also load fuel, and have that person be the only one who enters the engine room besides yourself. That minimizes the risk of you being turned by a {{Skill|Trapper}} until the Mush have been taken care of.&lt;br /&gt;
***Again, {{Character|Janice}} is ideal for this, as you will be in contact with her anyway, and she will always be around the dorms with {{AP}} to spare.&lt;br /&gt;
* As a {{Skill|Physicist}}, your {{AP|PILGRED}} points will be useless once the [[PILGRED Reactor]] is done, and they alone may be enough to get the job done over time. Ask your crew if it might be better to '''conserve your {{AP}}''' for [[NERON Projects]] and/or repairs rather than putting them into PILGRED as well.&lt;br /&gt;
** As long as Mush are on board, getting PILGRED to more than ~60% (or ~40% as Phys/Tech) is dangerous anyway due to the risk of an early return to Sol. Once you reach that region, put the repairs on hold until it is safe to continue. Else you being alive becomes a risk, even if human - you could be body swapped.&lt;br /&gt;
* If there are extra cameras from {{Skill|Paranoid}}, a good alternative to putting one into the engine room would be '''Icarus Bay''', where it provides safety for yourself as well as the expedition teams.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3129 : Born in the suburbs of Epiphome on Callisto.&lt;br /&gt;
; 3140 : Raluca's excellent results at school propelled her to university and studies in economic and spatial sciences on Ganymede at the age of 11. There she studied fluid dynamics then quantum mechanics. After a brilliant thesis on cypheril wave function, Raluca heads off to work in the laboratories belonging to Cadaroc in Australia.&lt;br /&gt;
; 3142 : She meets the inventor Lai Kuan-Ti for the first time. he shows her the galactic ark project, Magellan. he explains that the work displayed in her thesis could be used to create a revolutionary engine which could allow them to reach new galaxies. Raluca feigns indifference but is inspired by this idea. Nonetheless, she still has to finish her work at Cadaroc.&lt;br /&gt;
; 3143 : Raluca leaves Earth to join the crew of the Magellan on the platform Xyloph-17 orbiting Jupiter. She immediately gets to work on the plans for the PILGRED reactor which has haunted her dreams now for many months.&lt;br /&gt;
; 3145 : The Alpha version of the PILGRED reactor is complete but the graphene injection system is a failure. The laboratory supercalculator is completely incapable of altering and redirecting the magma diffusion in real time.&lt;br /&gt;
; 3146 : Following major Federation investment, Lai Kuan-Ti equips the laboratory with a dedicated calculation bay measuring 500 m3. Her skills should allow Raluca to start an experimental combustion process in her reactor in a year or two.&lt;br /&gt;
; 3148 : A massive explosion destroys the alpha prototype of the reactor along with part of the lab. The ensuing fire miraculously spared the calculator which remained intact in the middle of the charred ruins. After a careful reading of the logs, the crew discovered that it was the calculator itself that was to blame. This calculator is known as NERON.&lt;br /&gt;
; 3149 : After multiple unsuccessful simulations, the results concluded: NERON seemed to make deliberate errors when performing sensitive calculations. As Raluca and Lai Kuan-Ti no longer have the means to install a new calculator, the project seems to have reached an impass.&lt;br /&gt;
; 3150 : Janice Kent joins the team. According to her, NERON has developed an incredibly complex cyber-psyche which seems to place it in mid-adolescence. After several psychoanalytical defragmentation sessions, she improves the performance of the calculator and persuades it to repeat the tests.&lt;br /&gt;
; 3152 : While Raluca completes the second iteration of her reactor, the crew learns that the Mush invasion has reached the Sol system. Kuan-Ti wants to launch the ark within the year, but the reactor simply isn't ready to support such a load. After a long discussion with Kim Jin-Su, the director of the project, Raluca proposes a reduced version of her engine, known as the PILGRED V3. She should be able to complete its construction in under 3 years and it should be able to power a class 3 ship which will be known as the Daedalus. The race against time begins.&lt;br /&gt;
; 3153 : The plans to transform the modules from Magellan advance rapidly and initial tests of the PILGRED V3 are encouraging. To overcome the solitude of her research, Raluca adopts a cat which she names Schrödinger.&lt;br /&gt;
; 3154 : A breakdown in relations between the Federation and Xyloph-17 force the team to make an emergency departure from Jupiter. The PILGRED V3 reactor is fired up for the first time in a real-life situation. In spite of the inherent hygiene risk, Raluca manages to sneak Schrödinger into her cryosleep capsule.&lt;br /&gt;
; 3170 : Raluca and Schrödinger wake up in the spacial void known as Magellan. According to NERON, the reactor is propelling them in the correct direction. However, it is no longer functioning and the Daedalus is currently under attack...&lt;br /&gt;
[[category:Characters]][[category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Spore</id>
		<title>Spore</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Spore"/>
				<updated>2014-12-05T18:09:00Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to Schrödinger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
[[File:spore.png]] '''Spores''' are specific resources produced by the {{Status|Mush}}. They are mainly used to '''convert''' a human character to the Mush.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
The only way for a {{Status|Mush}} to create a spore is via the [[Actions#Basic_Mush_Actions|basic mush actions]] {{Action Button|2{{ap}} Extract a spore}}. All [[mush]] have this action available and no skill is required to unlock it. &lt;br /&gt;
The cost becomes 4 {{AP}} when {{Research|Constipaspore Serum}} is completed. On the other hand, a {{Skill|Fertile}} mush can produce one spore per day for free.&lt;br /&gt;
&lt;br /&gt;
The entire mush team can produce a total of 4 spores each day (which is reduced to 2 by {{Research|Antispore Gas}} and increased by 1 with {{Skill|Mycelium Spirit}}).&lt;br /&gt;
&lt;br /&gt;
Performing this action requires a particular care. It is a {{privacy|secret}} action and can therefore be seen by other people and cameras in the room. Moreover, this always makes the mush {{status|dirty}}, even when wearing the ''Stainproof Apron''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Attaching a spore ===&lt;br /&gt;
[[Image: Status-Spores.png|frame]]&lt;br /&gt;
&lt;br /&gt;
There are a number of ways that a {{character|Mush}} can attach a spore to a human (or '''''spike''''').&lt;br /&gt;
&lt;br /&gt;
* {{Action Button|1{{ap}} Infect}}, a basic Mush action &lt;br /&gt;
* {{Item|Schrodinger}} can be infected and will transfer a spore to anyone that gets scratched. (The same person can be spored by Schrödinger more than once if they get injured multiple times.) Cuddling does not transfer spores.&lt;br /&gt;
* {{Skill|Fungal Kitchen}} (requires {{Character Level|Mush|1}}), a skill that spikes a consumable item with a spore, infecting the character who consumes it.&lt;br /&gt;
* {{Skill|Trapper}} (requires {{Character Level|Mush|5}}), a skill which places a spore in the current room, transferring it to the next character that performs any room action.&lt;br /&gt;
* [[Actions#Doing it|&amp;quot;Doing it&amp;quot;]] An action that is intended to raise morale, but can get spored if you are doing it with a {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the above, a human may also get spored when they are on [[Expeditions]] and travel through [[Zones#Cristalite|Cristalite zones]] which have a chance to infect all traveling characters with a spore.&lt;br /&gt;
&lt;br /&gt;
=== Other use ===&lt;br /&gt;
Skills {{skill|phagocyte}}, {{skill|transfer}}, {{skill|Massive Mushification}}, {{todo|etc?}} enable actions requiering a spore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Carrying Spores ==&lt;br /&gt;
&lt;br /&gt;
Each mush can carry a maximum of 2 spores at any time.&lt;br /&gt;
&lt;br /&gt;
A Mush can know the '''contamination level''' of any character in the same room (the number of spores they carry). A notification is also given in the '''Mush Chanel''' each time a human becomes infected by an additional spore. &lt;br /&gt;
&lt;br /&gt;
Humans know whether they are infected by researching {{Research|Mycoscan}}. The {{skill|Mycologist}} removes a spore any time he '''Heals''' another character. Finally, the {{Item|Spore Sucker}} both tells whether the target character is infected, and removes one spore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Conversion ==&lt;br /&gt;
&lt;br /&gt;
As soon as a human is infected by 3 spores, he becomes a {{Character|Mush}}. The limit is raised to 4 with {{Research|Mushovore Bacteria}}.&lt;br /&gt;
The ship's crew log is also immediately updated. However, no notification is given: if any Mush becomes {{skill|Anonymush}} quickly enough, the crew bar will look as it was before the conversion, and there are good chances that no human notices the flickering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
An example using '''Infect''':&lt;br /&gt;
&lt;br /&gt;
In this next example, the humans have finished the [[Research|Mushovore Bacteria research]] and 4 spores are now required for a conversion.&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Infect1.png|thumb|none|Here, {{Character|Paola}} is human and does not know she has spores attached to her.]]&lt;br /&gt;
|[[Image:Infect2.png|thumb|none|At this point, Paola has been infected again and is now a {{Character|Mush}}.]]&lt;br /&gt;
|[[Image:Infect3.png|thumb|none|This is later in the game. We can now see that Paola has chosen her Mush skills and created her own spore.]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mycoscan</id>
		<title>Mycoscan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mycoscan"/>
				<updated>2014-12-05T18:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed link to Schrödinger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Mycoscan|&lt;br /&gt;
Icon =&lt;br /&gt;
Mycoscan installed.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.&lt;br /&gt;
| Location =&lt;br /&gt;
Laboratory&lt;br /&gt;
|Unlock=&lt;br /&gt;
{{Research|Mycoscan}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Check Infection&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Effect = Shows the number of [[Spore|spores]] attached to you&lt;br /&gt;
** If holding {{Item|Schrodinger}}, any spore attached to the cat will also be counted&lt;br /&gt;
| Room Log= You start seeking traces of Mush... Pre-fungal level [zero/1/2/...]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-12-05T18:06:51Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed links to Schrödinger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle if left unchecked, for a random amount of damage (1-3) much like patrol craft. They may also fire at partol craft, or even at each other (with the Meridon Scrambler [[research]]), but mostly at your ship.&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or weaken the [[Plasma Shield]].&lt;br /&gt;
*** If the {{armor}} reaches 0, the Deadalus gets destroyed and all crew members die.&lt;br /&gt;
* They will '''not''' fire right when they appear, nor the cycle after that. This means the crew has 2 cycles to either kill or outrun them before they start doing damage.&lt;br /&gt;
** This can be crucial to consider. If you are faced with 40+ hunters and not enough {{AP}} on your pilots, that cycle of respite can change the look of things ''if'' you still have it.&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* Equipment and doors can randomly break at cycle change, and the probability increases as time passes.&lt;br /&gt;
* NERON will announce spontaneous breakages of equipment, but not of doors. There will be NO announcement if&lt;br /&gt;
** The equipment was broken through [[sabotage]]&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
* If there are several similar pieces of equipment (like patrol craft), NERON will not specify which one it is.&lt;br /&gt;
* Regardless of annoucement, the total number of broken doors and equipment will be shown in the alerts. Once reported by a crewmember, a list will also show the respective entry until the item is fixed, at which point it automatically disappears.&lt;br /&gt;
** Paying attention to this can help you track the activity of drones without looking at the rooms.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), each of the following effects may be triggered randomly:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures a crew in the room for 2 {{hp}} (note that some crew may be injured while others are safe for this turn)&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out:&lt;br /&gt;
**  Manually by anyone with an {{Item|Extinguisher}}&lt;br /&gt;
**  Manually by a {{Skill|Firefighter}} (with or without extinguisher)&lt;br /&gt;
**  Automatically by a [[Drone]] firefighter.&lt;br /&gt;
**  Automatically with 25% chance every cycle (including the cycle the fire started) with {{Project|Sprinklers}}.&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]] and may differ between crew members.&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Steel plated'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up {{Item|Schrodinger}}&lt;br /&gt;
** If a crew member dies from picking up {{Item|Schrodinger}}, the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits are personal characteristics that individual characters have that affect the game-play, and strategy. Not all characters have traits, and not all traits are positive. &lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}} - {{Character|Finola}} You lose 1 {{Morale}} for every cycle you remain {{Status|Dirty}}. You're also banned from stroking {{Item|Schrodinger}}.&lt;br /&gt;
** {{Trait|Antisocial}} - {{Character|Raluca}} At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose 1 {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} for anyone by default&lt;br /&gt;
* Daily loss of 1 {{morale}} for you if you are {{Skill|The Optimist}}, '''or''' for anyone if {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} for you if you are {{Skill|The Optimist}} '''and''' {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON</id>
		<title>NERON</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON"/>
				<updated>2014-12-05T17:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NERON''' (Neural Ecosystem Regulation and Ordonnance Network) is the the Artificial Intelligence system aboard the Daedalus. It is involved in [[NERON Announcements|announcing]] important events on board and in helping to [[NERON Projects|improve]] certain features of the DAEDALUS. It has also a number of [[BIOS_Terminal|BIOS Settings]] which allow to set a few rules aboard the ship.&lt;br /&gt;
&lt;br /&gt;
{{todo|More about neron (story, details, psychological troubles...)}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON</id>
		<title>NERON</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON"/>
				<updated>2014-12-05T17:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Created new page for NERON with the info from the obsolete NPC page. Will need to be filled out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== NERON ==&lt;br /&gt;
'''NERON''' (Neural Ecosystem Regulation and Ordonnance Network) is the the Artificial Intelligence system aboard the Daedalus. It is involved in [[NERON Announcements|announcing]] important events on board and in helping to [[NERON Projects|improve]] certain features of the DAEDALUS. It has also a number of [[BIOS_Terminal|BIOS Settings]] which allow to set a few rules aboard the ship.&lt;br /&gt;
&lt;br /&gt;
{{todo|More about neron (story, details, psychological troubles...)}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Schr%C3%B6dinger</id>
		<title>Schrödinger</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Schr%C3%B6dinger"/>
				<updated>2014-12-05T17:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Copied over info from NPC page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Schrödinger|&lt;br /&gt;
Icon =&lt;br /&gt;
Body_cat.png&lt;br /&gt;
| Other Icon =&lt;br /&gt;
InGame-Schrödinger.png&lt;br /&gt;
| Summary =&lt;br /&gt;
{{Character|Raluca}}'s cat. Can be cuddled for a one-time restoration of 3 {{Morale}}. Can be infected by the {{Character|Mush}}. When dropped in a room, will deploy as new room object, rather than on a shelf unit. Necessary for the [[Research]] of {{Item|Lenses}}.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Schrödinger is a pretty grumpy, but undeniably silky, cat.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
&amp;quot;A lovely cat, so soft and poised. When it miaows, it can hardly be heard, As its timbre is so soft and discreet.&amp;quot; This is Raluca's cat.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
{{Character|Raluca}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can be Hidden =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
Schrödinger is a cat. It will show up in the Laboratory when {{character|Raluca}} decryogenises.&lt;br /&gt;
&lt;br /&gt;
Schrödinger allows you to:&lt;br /&gt;
# Use 1 {{AP}} to caress him and you will gain 3 {{morale}} once per game. (You can caress the cat multiple times, but morale will only be given on the first caress.)&lt;br /&gt;
# Unlock '''NCC Lenses''' as a research project. Must be holding the cat in inventory, research will not appear if it is loose in the lab.&lt;br /&gt;
&lt;br /&gt;
Picking Schrödinger up or caressing it has a chance of hurting you, losing 2 {{hp}}. This can happen multiple times, and only Raluca is immune to this.  {{todo|is Raluca actually immune?}}  &lt;br /&gt;
&lt;br /&gt;
[[Image:Mush-cat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
A [[mush]] can also infect the cat by Infectious Cuddles (1 {{AP}}, 1 [[spore]] required). The infection action is {{privacy|invisible}} and will not be logged. Cameras/other people in the room will not show any difference. The caress will look exactly like a normal caress which is a {{privacy|public}} action and will be visible by anyone. Once the cat is spored, everyone will be spored '''every time''' (no limits) when they get injured when picking up or caressing it, increasing their infection level by 1, even after the mush are dead. &lt;br /&gt;
&lt;br /&gt;
It can also be killed with weapons {{todo|specify what weapons}} (guns are confirmed to work), giving Raluca -4 {{morale}}.&lt;br /&gt;
&lt;br /&gt;
Note: Schrodinger cannot act like a crew member in the room and is unable to reveal any {{privacy|secret}} action that has taken place and thus has no impact on {{character|Mush}} activities such as &amp;quot;Extract [[Spore]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-12-05T17:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Corrected Pheromodem entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]] (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except for {{Item|Schrödinger}} which needs to be picked up for &amp;quot;[[#NCC Contact Lenses]]&amp;quot;,  all required items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the {{room|Laboratory}}, or a ghost copy of her (which requires decoding the Xyloph DB {{Comms|ghost chun|Zhong Chun's Genome Codex}}).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title||[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush. {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows communication the Mush channel with a {{Item|Walkie Talkie}} or {{Item|iTrakie}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title||[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}} {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Increases maximum charges by 4, to a total of 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2014-12-05T17:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Typos/rephrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by herself once the connection is up, which often means that the {{Item|Swedish Sofa}} is built on the [[Ship Equipment#Bridge|Bridge]] for her to use, and encourages her to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}} additional {{AP}} for her [[Astrophysics]] job.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also have chance to shoot some Hunters using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become a most valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: Good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:{{Skill|Logistics Expert}} and {{Skill|Biologist}} should always be taken when available. Other skills depend on the situation and your preferences.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab while {{Character|Finola}} can stand next to you and benefit from {{Skill|Logistics Expert}}.&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she can drop her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
* In the late gamem when all communication work is done, you should pick between {{Skill|Shooter}} or {{Skill|Biologist}}, depending on whether you have a {{Skill|Pilot}} Magebook. &lt;br /&gt;
&lt;br /&gt;
* Picking {{Skill|Biologist}} in the early game is a mistake. You do not have a lot of AP - you should update Neron, decode signals and other stuff. In the late game, it might be pointless as well, if you have a working team of researchers and the Mush are dead.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of comunication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Depression</id>
		<title>NERON Depression</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Depression"/>
				<updated>2014-11-30T13:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
NERON Depression&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When NERON feels sick, it's the whole Daedalus that vomits.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 3 {{AP}}, you cause [[BIOS Terminal|NERON]] to randomly change its settings next round.&lt;br /&gt;
*Can not switch off peace core setting {{todo|Can it switch it on if this setting switch off?}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|17}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While the changes are random, this skill comes with the advantage of working anywhere on the ship rather than requiring physical access to NERON, making it untraceable except for the {{AP}} use.&lt;br /&gt;
&lt;br /&gt;
Most interesting for the random &amp;quot;crew lock&amp;quot;, which may prevent people from working on Research or Neron, respectively, and the general chaos and suspicion it will cause.&lt;br /&gt;
&lt;br /&gt;
NERON does display a warning at the beginning of the next cycle, though, so be mindful about people suspecting you if you also do other things around that time. (Better use it stealthily while ''somebody else'' moves...)&lt;br /&gt;
&lt;br /&gt;
[[Image: Neron_Depression_Warning.png|Neron warning about changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This action is secret. [[Image: Neron_Depression_Log.png|Room log]]&amp;lt;br&amp;gt;&lt;br /&gt;
Can be used even in same cycle (useless) multiple times.&lt;br /&gt;
{{todo|are ''all'' settings changed, or some settings (other than DMZ) may randomly stay unchanged?}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Neron_Depression_Gallery.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image: Depression_Result.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings_Ranks</id>
		<title>Castings Ranks</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings_Ranks"/>
				<updated>2014-11-27T01:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Corrected the table, level 3 allows launching with 24 members.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Castings}}&lt;br /&gt;
&lt;br /&gt;
Castings can increase in rank, increasing the maximum size of the castings, reducing the minimum ready members required per game, and unlocking [[Castings Options]].&lt;br /&gt;
&lt;br /&gt;
To increase [[Castings Ranks]], a number of {{CXP}} is required. {{CXP}} can be acquired from several actions:&lt;br /&gt;
*1 {{Ticket|any}} can be exchanged for 1{{CXP}}. &lt;br /&gt;
*25{{CXP}} is gained for every casting-launched ship completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! {{CXP}}&lt;br /&gt;
! Rank&lt;br /&gt;
! Departure Size&lt;br /&gt;
! Max Size&lt;br /&gt;
! Options&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| (Financing)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Castings creation in funding process.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[Image: No mush bar.png|link=Castings|class=icon-margin|Beginner]] Beginner&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|32&lt;br /&gt;
| 48&lt;br /&gt;
| {{Option|hiddenmush}}&lt;br /&gt;
| &amp;quot;You are a group who got together to start living the life of an artist.&lt;br /&gt;
You are currently busking with a guitar in the Pyong Yang metro.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| [[Image: Slow cycle.png|link=Castings|class=icon-margin|Cafe Theatre]] Cafe Theatre&lt;br /&gt;
| 64&lt;br /&gt;
| {{Option|slow}}&lt;br /&gt;
| &amp;quot;We no longer fall asleep during your films... it's cool, nobody's watching.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 125&lt;br /&gt;
| [[Image: Troopers.png|link=Castings|class=icon-margin|Soldier of Fortune]] Soldier of Fortune&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|24&lt;br /&gt;
| 80&lt;br /&gt;
| Scripts(wellcome message for any crewmate or mush) and Table of Triumph(allow you set your own glory gain/loss rulles)&lt;br /&gt;
| &amp;quot;Have you ever tried to convince people? It's tougher than with sheep...although...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 250&lt;br /&gt;
| [[Image: Mushruvery.png|link=Castings|class=icon-margin|Repertory Company]] Repertory Company&lt;br /&gt;
| 88&lt;br /&gt;
| {{Option|andrek}}&lt;br /&gt;
| &amp;quot;You know how to get the crowd going on the beaches of Neptune&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 400&lt;br /&gt;
| [[Image: Three mush.png|link=Castings|class=icon-margin|Lounge Bar]] Bar Lounge&lt;br /&gt;
| 104&lt;br /&gt;
| {{Option|triplemush}}&lt;br /&gt;
| &amp;quot;You are capable of making a film without a script.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 600&lt;br /&gt;
| [[Image: Page.png|link=Castings|class=icon-margin|Gluing Poster]] Bill Sticker&lt;br /&gt;
| 112&lt;br /&gt;
| {{Option|beta}}&lt;br /&gt;
| &amp;quot;You understand now that communication is worthwhile.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 850&lt;br /&gt;
| [[Image: Fast cycle.png|link=Castings|class=icon-margin|Opera Bouffe]] Opera Bouffe {{Confirm|Translation}}&lt;br /&gt;
| 128&lt;br /&gt;
| {{Option|fast}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1100&lt;br /&gt;
| [[Image: Dream theater.png|link=Castings|class=icon-margin|Dwarf Gardens]] Dwarf Gardens {{Confirm|Translation}}&lt;br /&gt;
| 144&lt;br /&gt;
| Manual Depart {{Confirm|Confirm if this is true}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1400&lt;br /&gt;
| [[Image: Beta phases.png|link=Castings|class=icon-margin|Orchestra]] Orchestra {{Confirm|Translation}}&lt;br /&gt;
| 160&lt;br /&gt;
| -&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1700&lt;br /&gt;
| [[Image: Sleeping beauty.png|link=Castings|class=icon-margin|National Ballet]] National Ballet {{Confirm|Translation}}&lt;br /&gt;
| 176&lt;br /&gt;
| {{Option|sleepingmush}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 2050&lt;br /&gt;
| [[Image: No mush.png|link=Castings|class=icon-margin|Opera]] Opera {{Confirm|Translation}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|16&lt;br /&gt;
| 192&lt;br /&gt;
| {{Option|nomush}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 2400&lt;br /&gt;
| [[Image: Fight.png|link=Castings|class=icon-margin|Production]] Production {{Confirm|Translation}}&lt;br /&gt;
| 208&lt;br /&gt;
| -&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 2800&lt;br /&gt;
| [[Image: Blitz cycle.png|link=Castings|class=icon-margin|Company Event]] Company Event {{Confirm|Translation}}&lt;br /&gt;
| 224&lt;br /&gt;
| {{Option|blitz}}&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 3200&lt;br /&gt;
| [[Image: Legend.png|link=Castings|class=icon-margin|Legend]] Legend {{Confirm|Translation}}&lt;br /&gt;
| 256&lt;br /&gt;
| -&lt;br /&gt;
| {{Todo|Add official rank description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To_Do]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2014-11-25T20:08:18Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Added oxygen tanks to the list of items that can be sabotaged.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-Sabotage.gif|frame]] Sabotage is one of the default {{character|mush}} actions. All Mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
This action receives a passive bonus from the mush skill {{skill|Saboteur}}, which doubles its chance of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Breaks the targeted equipment.&amp;lt;br&amp;gt; This action is {{privacy|secret}}. It will be revealed by '''Cameras''' and '''Crew''' and that includes those on '''your side'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As the number of broken items shows up in the alerts, and many of them (everything except doors) would be accompanied by a NERON announcement when breaking spontaneously, using sabotage around competent players is an easy way of being revealed as a Mush. You should always weigh the likeliness of detection against possible gains - which rarely makes it worthwhile.&lt;br /&gt;
* If you do sabotage things, do so within seconds of a cycle change to mask them as spontaneous breakages. Things breaking in the middle of a cycle are a dead giveaway of sabotaging Mush, which are then easy to track down.&lt;br /&gt;
** Doing this becomes less risky in later days, when several things tend to break every cycle, and are also broken without announcements by fires and electrical spikes.&lt;br /&gt;
* As with repairing, ''failed'' attempts are {{privacy|private}} and thus not visible to others (except through {{skill|premonition}} or {{skill|torturer}}).&lt;br /&gt;
** This means sabotaging a lone {{item|Camera}} will not show in the logs until it succeeds, at which point the camera is unable to record it. (Perceptive players may still notice the lack of a respective announcement, though!)&lt;br /&gt;
* Sabotage does become more useful if you happen to be the [[Titles#NERON_Administrator|NERON Administrator]], in which case you can create fake breakage announcements (through careful use of the ''/neron'' command) to go with your sabotage. On the flip side, this requires you to tell the crew exactly what it is that you broke.&lt;br /&gt;
&lt;br /&gt;
== Sabotage Targets ==&lt;br /&gt;
Objects that can be sabotaged by Mush.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Sabotage chance&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Astro.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Astro Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Command.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Command Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Com.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Comms Center'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| '''Fuel Tank'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxygen 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| '''Oxygen Tank'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxygen 2.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Doorcamera.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Core.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON's Core'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bios.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''BIOS Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Surgery.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Surgical pod'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Patrol Ship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Oxygen_Tank</id>
		<title>Oxygen Tank</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Oxygen_Tank"/>
				<updated>2014-11-25T20:04:57Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Added sabotage percentage, inject action and room logs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Oxygen Tank|&lt;br /&gt;
Icon =&lt;br /&gt;
Oxygen 1.jpg&lt;br /&gt;
| Other Icon =&lt;br /&gt;
Oxygen 2.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Can be used to retrieve or inject {{Item|Oxygen Capsules}}. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
 The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.&lt;br /&gt;
| Location =&lt;br /&gt;
{{Room|Center Alpha Storage}} and {{Room|Center Bravo Storage}}&lt;br /&gt;
| MapImage = Map_Center_Storage.png&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
25&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Passive Effect ==&lt;br /&gt;
&lt;br /&gt;
The Daedalus leaks '''1 {{Oxygen}}''' at [[Events at Cycle Change|each cycle]] for '''each broken tank'''.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract&lt;br /&gt;
|Cost =&lt;br /&gt;
|Privacy = Secret&lt;br /&gt;
|Requirement = Your inventory is not full, the {{Oxygen}} level is at least 1.&lt;br /&gt;
|Effect = An {{Item|Oxygen Capsule}} is placed in your inventory, the ship loses 1{{Oxygen}}.&lt;br /&gt;
|Room Log = &amp;lt;Name&amp;gt; took some oxygen out of the reservoir very cautiously. He looks so peaceful.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: it is possible to inject ''Oxygen Capsules'' back into the tank, provided you are in a center storage room and the tank is not broken.&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Inject&lt;br /&gt;
|Cost =&lt;br /&gt;
|Privacy = Secret&lt;br /&gt;
|Requirement = You have at least 1 {{Item|Oxygen Capsule}} in your inventory.&lt;br /&gt;
|Effect = An {{Item|Oxygen Capsule}} is removed from your inventory, the ship gains 1{{Oxygen}}.&lt;br /&gt;
|Room Log = Pscchhhht... And there we go, a little extra oxygen!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NPCs</id>
		<title>Talk:NPCs</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NPCs"/>
				<updated>2014-11-25T14:42:35Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Page redundant?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should NERON be included here? Maybe nothing technical, but a bit of RP would be nice (history, mental problems, friends, etc.). I actually don't know this enough to do it myself : ) [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 07:12, 24 June 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just realized we have a separate page for Schrödinger (http://mushpedia.com/wiki/Schr%C3%B6dinger). If nobody objects, I'm going to merge them soon. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 10:10, 21 November 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I also realized the drones have their own page as well. NERON doesn't, but he could get one, so I think this page isn't needed at all. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 07:42, 25 November 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Saboteur</id>
		<title>Saboteur</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Saboteur"/>
				<updated>2014-11-25T14:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Saboteur&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your saliva becomes lightly acidic which is sufficient to short-circuit pretty much anything...&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Your chances of success in attempts to Sabotage equipment are doubled.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Saboteur''' gives a passive success bonus to the default Mush action: [[Sabotage]].&lt;br /&gt;
&lt;br /&gt;
Not a very useful skill, considering how any use of [[sabotage]] likely causes you to uncover yourself (becuase Neron will not create corresponding alerts). If saved until you [[mutate]] it can be helpful because not so many skills work in this form. &lt;br /&gt;
&lt;br /&gt;
{{todo|confirm}} Failed sabotages(even without this skill) are said to improve the chances of the item breaking spontaneously in next few cycles (with Neron warning)...&lt;br /&gt;
but generally, {{skill|Green Jelly}}, especially in its current state, is a much better option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Saboteur.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:NPCs</id>
		<title>Talk:NPCs</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:NPCs"/>
				<updated>2014-11-21T17:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should NERON be included here? Maybe nothing technical, but a bit of RP would be nice (history, mental problems, friends, etc.). I actually don't know this enough to do it myself : ) [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]]) 07:12, 24 June 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just realized we have a separate page for Schrödinger (http://mushpedia.com/wiki/Schr%C3%B6dinger). If nobody objects, I'm going to merge them soon. [[User:Horusboyd|horusboyd]] ([[User talk:Horusboyd|talk]]) 10:10, 21 November 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Massive_Mushification</id>
		<title>Massive Mushification</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Massive_Mushification"/>
				<updated>2014-11-09T06:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Removed the warning since there is now a screenshot of the description, and corrected typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Massive Mushification&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Certain penicelia are extremely virulent. The effect doesn't last for long, but it's extremely powerful.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Unique''': For 2 {{AP}} and 2 {{Status|Spores}}, cause the '''entire crew''' to become {{Status|Dirty}} and lose 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|18}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
{{todo|Add action name}}&lt;br /&gt;
{{todo|{{AP}} penalty work on mushes?}}&lt;br /&gt;
{{todo|Confirm privacy level of the action}}&lt;br /&gt;
{{todo|Does &amp;quot;Unique&amp;quot; mean then only 1 of all mushes can take this skill in same ship?}}&lt;br /&gt;
&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
???&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Covert/Secret&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect = Causes the entire crew to become {{Status|Dirty}} and lose 2 {{AP}}.&lt;br /&gt;
|Room Log =&lt;br /&gt;
[name] suddenly stiffens... It looks like twisted yellow threads are escaping from their spacesuit and trying to penetrate the hull...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: MM-skill.png]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Nimble_Fingers</id>
		<title>Nimble Fingers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Nimble_Fingers"/>
				<updated>2014-11-09T06:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Clarified that the in-game description is currently wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Nimble Fingers&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
With a little help from your rhizomes, you can do wonderful things...such as manipulating cameras.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Installing and removing cameras is secret for you.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|12}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This skill is passive and secret; however, the camera by itself cannot detect the manipulation.&lt;br /&gt;
&lt;br /&gt;
Note that the in-game description is currently wrong, the action is actually secret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Nimble_Fingers.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-11-06T04:30:01Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Linked the Mycoscan entry to the Mycoscan page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The {{Equipment|Research Lab}} terminal can be accessed in the {{room|Laboratory}}. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the {{item|Stainproof Apron}} when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the {{BIOS|Crew Lock|short}} can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and {{BIOS|CPU Priority|short}} can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]] (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except for {{Item|Schrödinger}} which needs to be picked up for &amp;quot;[[#NCC Contact Lenses]]&amp;quot;,  all required items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the {{room|Laboratory}}, or a ghost copy of her (which requires decoding the Xyloph DB {{Comms|ghost chun|Zhong Chun's Genome Codex}}).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Anabolics&amp;quot;&amp;gt; {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 {{Item|Anabolics}}. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Antispore Gas&amp;quot;&amp;gt; {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 Glory.|[[Image:Antispore_gas.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Constipaspore Serum&amp;quot;&amp;gt; {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 Glory|[[Image:Constipaspore_serum.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Meridon Scrambler&amp;quot;&amp;gt; {{H:title|Gauss-Freon's theory. A powerful weapon against the incredible Mush synchronization, by working with Fourrier's harmonic resonance frequencies, you realize that this huge carcass can be transformed into a loudspeaker and cause patulic trauma in the fragile brain of the Hunter. Traumatized by the repeated bursts of this horrific sound, they appear to be disconcerted[...] Hunters have a 20% chance of firing on one of their own. Gives 3 Glory|[[Image:Meridon_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushicide Soap&amp;quot;&amp;gt; {{H:title|By watching the activity of spores inserted into Chun's body, it appeared that the disintegration accelerated when in contact with the subject's adipose tissue. With a classical liposuction operation it should be possible to create a powerful anti-fungal soap. Now we just have to convince Chun. Every shower you take will destroy one mush spore on your body. Gives 3 Glory|[[Image:mushicide_soap.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mushovore Bacteria&amp;quot;&amp;gt; {{H:title|We have discovered a anomaly in Chun's pancreatic function. It seems to be producing bacteria capable of devouring mush spores. Unfortunately the bacteria functions too slowly to hold back the plague. However, it can slow its propogation considerably. Humans can survive up to 3 mush spores before turning into Mush. Gives 3 Glory|[[Image:Mushovore_bacteria.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush-Hunter: ZC16H&amp;quot;&amp;gt; {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 Glory|[[Image:Mush_hunter.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Language&amp;quot;&amp;gt; {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 Glory|[[Image:Mush_language.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Races&amp;quot;&amp;gt; {{H:title|Following the autopsy of a species of axolotl known as the &amp;amp;quot;The Oracle of Wupperthal&amp;amp;quot;, certain similarities were found between one species of this vertebrate and the secretion of bacillus 764. It was shown that Mush and its non-saprophyte components led them to create a chain of Procaryotic fungi which mutated more quickly. This allowed us to see that the Mush strain that we know possesses several sub-chains which are detailed in this interesting article. Gives 6 Glory|[[Image:Mush_breeds.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mush Reproductive System&amp;quot;&amp;gt; {{H:title|A fascinating study linking chanterelle parthenogenesis in an anaerobic environment with the possibility of reproducing the Mush parasite. The findings of this report will catapult its writers to scientific stardom. Gives 6 Glory|[[Image:Mush_breeding_system.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 {{glory}}&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;MycoAlarm&amp;quot;&amp;gt; {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 Glory|[[Image:MycoAlarm.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Mycoscan&amp;quot;&amp;gt; {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 Glory|[[Image:Mycoscan.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mycoscan]]&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Narcotics Distiller&amp;quot;&amp;gt; {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there's nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Natamy Rifle&amp;quot;&amp;gt; {{H:title||[[Image:Natamy_rifile.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush. {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| &amp;lt;span id =&amp;quot;NCC Contact Lenses&amp;quot;&amp;gt; {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Patuline Scrambler&amp;quot;&amp;gt; {{H:title|Sometimes, experiments carried out under the influence of LSD around the year 2070 led to superb articles on para-psychological experiments. Careful inspection of the last report of Professer Delopine in 2069 discussing the relationship between certain species of sheep and grasses which naturally produce this drug, you will realize that it is possible to synthesize buds of patulos which are reknowned for their anti-fungal properties. The infected can no longer communicate on the Mush channel. Gives 3 Glory|[[Image:Patuline_scrambler.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Perpetual Hydration&amp;quot;&amp;gt; {{H:title|Thanks to a series of rigorous tests, we have finally worked out how to use the rain stick! It is simply necessary to insert it into a nostril. The regular circulation of air allows a passive oxidation reaction to occur, bringing about a weak, but regular seepage. This guarantees to provide the entire water requirements of a human body for over 3200 years. The whole team earn 3 Triumph points|[[Image:Infinite_water.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives 3 {{Glory}} {{Bug|This gives no Glory}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Pheromodem&amp;quot;&amp;gt; {{H:title|Of all the objects created in Finola´s laboratory, this one remains unfinished. By collecting all the genome data and combining it with some old research, you discover the secret of Mush communication. This is a powerful tool: by adding a pheromodem to the trackers, everyone will soon be able to throw away their antiquated walky-talky! The Tracker now allows the user to communicate on the mush channel. Gives 3 Glory|[[Image:Pheromodem.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 {{glory}}&lt;br /&gt;
| The {{Item|Tracker}} can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;[[Image:P deadmush.png|class=margin-small|Icon]] Dead [[Mush]]&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Retro-Fungal Serum&amp;quot;&amp;gt; {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.|[[Image:Retro-Fungal_Serum.PNG ]]}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 {{glory}}&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Spore Sucker&amp;quot;&amp;gt; {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Starmap Fragment}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Super Calculator&amp;quot;&amp;gt; {{H:title||[[Image:Super calc.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Starmap Fragments}} {{Todo|The Description is missing.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Tesla SUP2X&amp;quot;&amp;gt; {{H:title|By plunging a swizzle stick into a tesla vessel during fusion we have succeeded in doubling its fissile content production. It is now possible for us to store 50% more energy in our turrets! Increases the maximum payload of the Daedalus' turrets by 2.|[[Image:Tesla_sup2x.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
{{Bug|Increases maximum charges by 4, to a total of 8.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| &amp;lt;span id =&amp;quot;Ultra-Healing Pomade&amp;quot;&amp;gt; {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional HP|[[Image:Healing_pomade.png]]}} &amp;lt;/span&amp;gt;&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional {{HP}} health point&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages about infections appear in the channel, the names of the participants will be replaced by scrambled letters, with no clues to their identity except the time at which it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mycoscan</id>
		<title>Mycoscan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mycoscan"/>
				<updated>2014-11-06T04:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Added the Mycoscan log message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Mycoscan|&lt;br /&gt;
Icon =&lt;br /&gt;
Mycoscan installed.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are private.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.&lt;br /&gt;
| Location =&lt;br /&gt;
Laboratory&lt;br /&gt;
|Unlock=&lt;br /&gt;
{{Research|Mycoscan}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Check Infection&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Effect = Shows the number of [[Spore|spores]] attached to you&lt;br /&gt;
** If holding the [[NPCs|Cat]], any spore attached to the cat will also be counted&lt;br /&gt;
| Room Log= You start seeking traces of Mush... Pre-fungal level [zero/1/2/...]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Announcements</id>
		<title>NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Announcements"/>
				<updated>2014-11-05T18:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Added Schrödinger's death message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
 [[File:Neron large.png|left]]NERON, the ship's main computer will post messages to everyone. These can be seen in the main chat window, with blue border around and NERON's icon before it. These serve as quick announcements about important things...usually. There are different triggers making these announcement with many linking to immediate alerts on the ship.&lt;br /&gt;
&lt;br /&gt;
=Alerts=&lt;br /&gt;
These Alerts show up above the action screen. Each alert has their own icon, and you can hover over each icon for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Icon ||  '''Calm'''  ||There are no alerts: Everything is fine and there are no immediate dangers on the ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hunter icon.png]]|| '''Hunters''' || Hovering over this icon will show the number of [[Hunters|enemy ships]] of all types around the ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire.png]] || '''Fire''' || Hovering over this icon will tell you how many fires are on board, and if someone has reported the fire, who reported it and the location of the fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png]] || '''Broken Equipment''' || Hovering over this icon will tell you how many pieces of broken equipment are on board, and if someone has reported the the broken equipment, who reported it and the location of the equipment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png]]|| '''Broken Door''' ||Hovering over this icon will tell you how many broken doors are on board, and if someone has reported the the broken doors, who reported it and the location of the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:O2alert.png]]||  '''Oxygen Low'''|| Less than 8 units of oxygen left.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Shield.png]]||  '''Armor Low'''|| Less than 20 units of armor are left.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Simulator.png]] || '''Gravity Simulator''' ||   The [[Ship Equipment#Laboratory|Gravity Simulator]] has broken.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gioele.png]] || '''MIA''' ||   The image of the crew member you [[Events|lost on the expedition]] will show up here. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Comm icon.png]] || '''No Connection to Sol''' ||   [[Communications|Communication]] with Sol has either not yet been established, or has been interrupted.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Pa cook.png]] || '''The crew is seriosly hungry they must find something to eat''' ||   All humans crewmates get hungry status. {{todo|Confirm? Look at Discussion.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Types of Messages=&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
These are '''immediately''' posted when the hazards happen. Usually this happens at a cycle change, but anytime a Mush sabotages an equipment, it will shop up instantly too. This can be used to differentiate between sabotage and random events.&lt;br /&gt;
*'''Hunters'''&lt;br /&gt;
[[File:NeronHunters.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Hunters|hunter ships]], with a corresponding hunter alert [[file:Hunter icon.png]].  Hovering over the alert will let you know how many ships are outside.&lt;br /&gt;
*'''Fire'''  &lt;br /&gt;
[[File:Neronfire.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Fire]], with a corresponding fire alert [[File:Fire.png]].  Hovering over the alert will let you know how many fires are currently on board.&lt;br /&gt;
[[File:Firereported.png]]&lt;br /&gt;
: Once someone clicks on the fire and reports it, Neron posts another message that includes the reporting person. Now when crew members hover the mouse icon over the fire alert [[File:fire.png]], a pop-up will come up that includes the reporter and the location of the fire.  Droids with firefighting upgrades will now help extinguish the fire if they are in the same room.&lt;br /&gt;
*'''Broken Equipment''' &lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will announce when equipment is broken, along with putting a broken equipment alert [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. &lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
*'''Sabotaged Equipment'''&lt;br /&gt;
Neron Does '''not''' make announcements for sabotaged equipment.  However, once the equipment is found it can be reported like any other broken equipment.&lt;br /&gt;
&lt;br /&gt;
==Communications==&lt;br /&gt;
*'''Connection to Sol Established''' &lt;br /&gt;
[[File:comms established.png]]&lt;br /&gt;
: This message is from the [[Communications#Link|initial connection to Sol]].  Everyone on-board will gain 3 moral points.&lt;br /&gt;
*'''Connection to Sol Lost'''&lt;br /&gt;
[[File:Neronsolinterrupt.png]]&lt;br /&gt;
: The [[Communications#Link|connection to sol is lost]], this time to a random event.  When there is no link to sol, the [[File:Comm icon.png]] will display in the alert area.&lt;br /&gt;
*'''Rebel Ship Communications'''&lt;br /&gt;
[[File:NeronComms.png]]&lt;br /&gt;
: If contact is established with Sol, starting day 2 [[Communications#Rebel_Bases|Rebel bases]] will attempt to contact your ship. You will receive the above message when there is a new base contact to decode. Pay attention to which cycle this occurs. The cycle chosen is random and different for each ship, but it will occur during that same cycle each day through day 7 for the duration of a given ship.&lt;br /&gt;
&lt;br /&gt;
==Death of a crew member ==&lt;br /&gt;
When a human or mush dies on the ship, Neron will make a post along with reason of death. &lt;br /&gt;
*Death by injury&lt;br /&gt;
*Death by suicide&lt;br /&gt;
*Death by assassination&lt;br /&gt;
*Death by asphyxiation&lt;br /&gt;
*Last Man Standing&lt;br /&gt;
*Death by steel plate&lt;br /&gt;
*Dieing in planet event&lt;br /&gt;
*Die in fire room damage&lt;br /&gt;
[[File:Neron-deah-chun-steel.png]]&lt;br /&gt;
&lt;br /&gt;
Janice and Raluca get special death messages.&lt;br /&gt;
&lt;br /&gt;
[[File:Ralucadeath.png]]&lt;br /&gt;
&lt;br /&gt;
Schrödinger gets the following message:&lt;br /&gt;
&lt;br /&gt;
[[File:Schrodideath.png]]&lt;br /&gt;
&lt;br /&gt;
==NERON Projects== &lt;br /&gt;
[[image:Neuronproject.png]]&lt;br /&gt;
: The completed [[NERON_Projects|project]] is in bold font. The completed [[NERON_Projects|project]] is now listed in the bottom of the page, and a hovering over the image will provide a description of the [[NERON_Projects|project]]. &lt;br /&gt;
[[File:GPU_FTW.png ‎ ]]&lt;br /&gt;
: The completed Neron project '''General Patching Up''' has protected the ship from one of the following: fires, metal plates, electrical overloads, shocks or spontaneous failure.&lt;br /&gt;
*Oxygenated Ducts&lt;br /&gt;
: The completed Neron project '''Oxygenated Ducts''' has prevent loss of Oxygen for that cycle.&lt;br /&gt;
&lt;br /&gt;
==Title Assignments==&lt;br /&gt;
{{Main|Titles}}&lt;br /&gt;
&lt;br /&gt;
*{{Title|Commander}}&lt;br /&gt;
[[File:announce commander.png]]&lt;br /&gt;
&lt;br /&gt;
*{{Title|Comms Officer}}&lt;br /&gt;
[[File:announce comms.png]]&lt;br /&gt;
&lt;br /&gt;
*{{Title|NERON Administrator}}&lt;br /&gt;
[[File:announce neron admin.png]]&lt;br /&gt;
&lt;br /&gt;
The {{Title|NERON Administrator}} also has [[NERON_messages#Other_Messages|special message privileges.]]&lt;br /&gt;
&lt;br /&gt;
==Ship Movement==&lt;br /&gt;
[[File:NEURON_CHANGE_HEADING.png  ]]&lt;br /&gt;
: When the Caption changes the heading of the ship, this message will be posted.&lt;br /&gt;
&lt;br /&gt;
[[File:NEURON_MOVING.png ]]&lt;br /&gt;
: When the engines are engaged and the ship is moving, this message is displayed.&lt;br /&gt;
&lt;br /&gt;
[[File:NEURON_DESTINATION_REACHED.png]]&lt;br /&gt;
: The Ship has stopped moving.&lt;br /&gt;
&lt;br /&gt;
==Other Messages==&lt;br /&gt;
*Beginning of game messages&lt;br /&gt;
*Shower disassembled&lt;br /&gt;
[[File:Neron Pilgred.png ]]&lt;br /&gt;
: You have completed Pilgred!&lt;br /&gt;
*Neron Administrator  - The Neron Administrator can make Neron Messages with the /neron tag&lt;br /&gt;
&lt;br /&gt;
[[File:Neron admin talking 2.png]]&lt;br /&gt;
*Please ignore the NERON typing errors above: it's ''you're'', not &amp;quot;your&amp;quot;.&lt;br /&gt;
[[File:Neron admin talking 1.png]]&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 10:16, 7 December 2013 (MST)Added more structure &amp;amp; started on some images, please feel free to expand.&lt;br /&gt;
&amp;lt;p&amp;gt;[[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 06:29, 6 December 2013 (MST) Could be expanded with examples and pictures. Where mentioned I'm unsure about the correctness I have written.&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Schrodideath.png</id>
		<title>File:Schrodideath.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Schrodideath.png"/>
				<updated>2014-11-05T18:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:H1pBeE3.png</id>
		<title>File:H1pBeE3.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:H1pBeE3.png"/>
				<updated>2014-11-05T18:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Announcements</id>
		<title>NERON Announcements</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Announcements"/>
				<updated>2014-11-05T18:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Capitalization and missing spaces fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
 [[File:Neron large.png|left]]NERON, the ship's main computer will post messages to everyone. These can be seen in the main chat window, with blue border around and NERON's icon before it. These serve as quick announcements about important things...usually. There are different triggers making these announcement with many linking to immediate alerts on the ship.&lt;br /&gt;
&lt;br /&gt;
=Alerts=&lt;br /&gt;
These Alerts show up above the action screen. Each alert has their own icon, and you can hover over each icon for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Icon ||  '''Calm'''  ||There are no alerts: Everything is fine and there are no immediate dangers on the ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Hunter icon.png]]|| '''Hunters''' || Hovering over this icon will show the number of [[Hunters|enemy ships]] of all types around the ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire.png]] || '''Fire''' || Hovering over this icon will tell you how many fires are on board, and if someone has reported the fire, who reported it and the location of the fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Broken.png]] || '''Broken Equipment''' || Hovering over this icon will tell you how many pieces of broken equipment are on board, and if someone has reported the the broken equipment, who reported it and the location of the equipment.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png]]|| '''Broken Door''' ||Hovering over this icon will tell you how many broken doors are on board, and if someone has reported the the broken doors, who reported it and the location of the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:O2alert.png]]||  '''Oxygen Low'''|| Less than 8 units of oxygen left.&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Shield.png]]||  '''Armor Low'''|| Less than 20 units of armor are left.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Simulator.png]] || '''Gravity Simulator''' ||   The [[Ship Equipment#Laboratory|Gravity Simulator]] has broken.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gioele.png]] || '''MIA''' ||   The image of the crew member you [[Events|lost on the expedition]] will show up here. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Comm icon.png]] || '''No Connection to Sol''' ||   [[Communications|Communication]] with Sol has either not yet been established, or has been interrupted.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Pa cook.png]] || '''The crew is seriosly hungry they must find something to eat''' ||   All humans crewmates get hungry status. {{todo|Confirm? Look at Discussion.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Types of Messages=&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
These are '''immediately''' posted when the hazards happen. Usually this happens at a cycle change, but anytime a Mush sabotages an equipment, it will shop up instantly too. This can be used to differentiate between sabotage and random events.&lt;br /&gt;
*'''Hunters'''&lt;br /&gt;
[[File:NeronHunters.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Hunters|hunter ships]], with a corresponding hunter alert [[file:Hunter icon.png]].  Hovering over the alert will let you know how many ships are outside.&lt;br /&gt;
*'''Fire'''  &lt;br /&gt;
[[File:Neronfire.png]]&lt;br /&gt;
: Neron will announce the appearance of [[Fire]], with a corresponding fire alert [[File:Fire.png]].  Hovering over the alert will let you know how many fires are currently on board.&lt;br /&gt;
[[File:Firereported.png]]&lt;br /&gt;
: Once someone clicks on the fire and reports it, Neron posts another message that includes the reporting person. Now when crew members hover the mouse icon over the fire alert [[File:fire.png]], a pop-up will come up that includes the reporter and the location of the fire.  Droids with firefighting upgrades will now help extinguish the fire if they are in the same room.&lt;br /&gt;
*'''Broken Equipment''' &lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will announce when equipment is broken, along with putting a broken equipment alert [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. &lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
*'''Sabotaged Equipment'''&lt;br /&gt;
Neron Does '''not''' make announcements for sabotaged equipment.  However, once the equipment is found it can be reported like any other broken equipment.&lt;br /&gt;
&lt;br /&gt;
==Communications==&lt;br /&gt;
*'''Connection to Sol Established''' &lt;br /&gt;
[[File:comms established.png]]&lt;br /&gt;
: This message is from the [[Communications#Link|initial connection to Sol]].  Everyone on-board will gain 3 moral points.&lt;br /&gt;
*'''Connection to Sol Lost'''&lt;br /&gt;
[[File:Neronsolinterrupt.png]]&lt;br /&gt;
: The [[Communications#Link|connection to sol is lost]], this time to a random event.  When there is no link to sol, the [[File:Comm icon.png]] will display in the alert area.&lt;br /&gt;
*'''Rebel Ship Communications'''&lt;br /&gt;
[[File:NeronComms.png]]&lt;br /&gt;
: If contact is established with Sol, starting day 2 [[Communications#Rebel_Bases|Rebel bases]] will attempt to contact your ship. You will receive the above message when there is a new base contact to decode. Pay attention to which cycle this occurs. The cycle chosen is random and different for each ship, but it will occur during that same cycle each day through day 7 for the duration of a given ship.&lt;br /&gt;
&lt;br /&gt;
==Death of a crew member ==&lt;br /&gt;
When a human or mush dies on the ship, Neron will make a post along with reason of death. &lt;br /&gt;
*Death by injury&lt;br /&gt;
*Death by suicide&lt;br /&gt;
*Death by assassination&lt;br /&gt;
*Death by asphyxiation&lt;br /&gt;
*Last Man Standing&lt;br /&gt;
*Death by steel plate&lt;br /&gt;
*Dieing in planet event&lt;br /&gt;
*Die in fire room damage&lt;br /&gt;
[[File:Neron-deah-chun-steel.png]]&lt;br /&gt;
&lt;br /&gt;
Janice and Raluca get special death messages.&lt;br /&gt;
&lt;br /&gt;
[[File:Ralucadeath.png]]&lt;br /&gt;
&lt;br /&gt;
==NERON Projects== &lt;br /&gt;
[[image:Neuronproject.png]]&lt;br /&gt;
: The completed [[NERON_Projects|project]] is in bold font. The completed [[NERON_Projects|project]] is now listed in the bottom of the page, and a hovering over the image will provide a description of the [[NERON_Projects|project]]. &lt;br /&gt;
[[File:GPU_FTW.png ‎ ]]&lt;br /&gt;
: The completed Neron project '''General Patching Up''' has protected the ship from one of the following: fires, metal plates, electrical overloads, shocks or spontaneous failure.&lt;br /&gt;
*Oxygenated Ducts&lt;br /&gt;
: The completed Neron project '''Oxygenated Ducts''' has prevent loss of Oxygen for that cycle.&lt;br /&gt;
&lt;br /&gt;
==Title Assignments==&lt;br /&gt;
{{Main|Titles}}&lt;br /&gt;
&lt;br /&gt;
*{{Title|Commander}}&lt;br /&gt;
[[File:announce commander.png]]&lt;br /&gt;
&lt;br /&gt;
*{{Title|Comms Officer}}&lt;br /&gt;
[[File:announce comms.png]]&lt;br /&gt;
&lt;br /&gt;
*{{Title|NERON Administrator}}&lt;br /&gt;
[[File:announce neron admin.png]]&lt;br /&gt;
&lt;br /&gt;
The {{Title|NERON Administrator}} also has [[NERON_messages#Other_Messages|special message privileges.]]&lt;br /&gt;
&lt;br /&gt;
==Ship Movement==&lt;br /&gt;
[[File:NEURON_CHANGE_HEADING.png  ]]&lt;br /&gt;
: When the Caption changes the heading of the ship, this message will be posted.&lt;br /&gt;
&lt;br /&gt;
[[File:NEURON_MOVING.png ]]&lt;br /&gt;
: When the engines are engaged and the ship is moving, this message is displayed.&lt;br /&gt;
&lt;br /&gt;
[[File:NEURON_DESTINATION_REACHED.png]]&lt;br /&gt;
: The Ship has stopped moving.&lt;br /&gt;
&lt;br /&gt;
==Other Messages==&lt;br /&gt;
*Beginning of game messages&lt;br /&gt;
*Shower disassembled&lt;br /&gt;
[[File:Neron Pilgred.png ]]&lt;br /&gt;
: You have completed Pilgred!&lt;br /&gt;
*Neron Administrator  - The Neron Administrator can make Neron Messages with the /neron tag&lt;br /&gt;
&lt;br /&gt;
[[File:Neron admin talking 2.png]]&lt;br /&gt;
*Please ignore the NERON typing errors above: it's ''you're'', not &amp;quot;your&amp;quot;.&lt;br /&gt;
[[File:Neron admin talking 1.png]]&lt;br /&gt;
&lt;br /&gt;
[[User:Delzoup|Delzoup]] ([[User talk:Delzoup|talk]]) 10:16, 7 December 2013 (MST)Added more structure &amp;amp; started on some images, please feel free to expand.&lt;br /&gt;
&amp;lt;p&amp;gt;[[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 06:29, 6 December 2013 (MST) Could be expanded with examples and pictures. Where mentioned I'm unsure about the correctness I have written.&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Massive_Mushification</id>
		<title>Massive Mushification</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Massive_Mushification"/>
				<updated>2014-11-05T02:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Added room logs generated by the skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Massive Mushification&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Certain penicella are extremely virulent. The effect doesn't last for long, but it's extremely powerful.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Unique''': For 2 {{AP}} and 2 {{Status|Spores}}, cause the '''entire crew''' to become {{Status|Dirty}} and lose 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|18}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|The tooltip is translated from French ''Mush'' and may not reflect the officially translated wording.}}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
(?)&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Covert or Secret (unsure).&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect = Causes the entire crew to become {{Status|Dirty}} and lose 2 {{AP}}. Generates the following private log: ''You feel ill, but not like you've felt before, as if everything is covered in filth... your stomach is churning... and you feel extremely weak... buuurrrpp.''&lt;br /&gt;
|Room Log =&lt;br /&gt;
[name] suddenly stiffens... It looks like twisted yellow threads are escaping from their spacesuit and trying to penetrate the hull...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Defacer</id>
		<title>Defacer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Defacer"/>
				<updated>2014-10-15T00:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Horusboyd: Added info about death announcements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Defacer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your DNA allows you to modify certain peripheral data. This has potential!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For '''2''' {{AP}}, you can delete the log in a given room once per day. The log will start again automatically with the next cycle.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|9}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a skill introduced in {{Episode|III}} which allows the {{Character|Mush}} to completely wipe a room's [[Privacy Levels|action log]] and leave it wiped for the duration of the current cycle. Log recording resumes on the following cycle.&lt;br /&gt;
&lt;br /&gt;
A death in a room currently under the effect of Defacer will not trigger a NERON death announcement.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Sometimes does not wipe earlier room log. &lt;br /&gt;
On the other hand, it seems that any action done '''after''' defacer (in the same cycle) is always wiped.}}&lt;br /&gt;
&lt;br /&gt;
{{todo|also affects private logs? }}&lt;br /&gt;
&lt;br /&gt;
== General Effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Clear logs&lt;br /&gt;
|Cost =&lt;br /&gt;
2 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Covert&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Completely wipes the room log and keeps it offline until the next cycle. &lt;br /&gt;
|Room Log =&lt;br /&gt;
The archives are scrambled... Who's been messing with the sensors?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
[[Category:Episode III]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Horusboyd</name></author>	</entry>

	</feed>