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		<updated>2026-06-10T14:01:12Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Spore_Sucker</id>
		<title>Spore Sucker</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Spore_Sucker"/>
				<updated>2020-06-14T10:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Spore Sucker|&lt;br /&gt;
Icon =&lt;br /&gt;
Spore extractor.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Allows wielder to spend 1 {{AP}} to remove a {{Status|Spore}}. User takes 3 {{HP}} damage and may become {{Status|Dirty}}. Cannot be used by the {{Status|Mush}}. {{Privacy|Private}} action.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The spore extractor will come in handy when spores have started to contaminate you. Warning! This action will '''cost you {{HP}}!'''&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Despite the way it looks, it hardly hurts at all.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Research|Researching]] '''Spore Sucker'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Spore Sucker''' allows the wielder to spend 1 {{AP}} to try and remove a {{Status|Spore}}. The user takes 3 {{HP}} damage and may become {{Status|Dirty}}, but also loses one spore if he has one.&lt;br /&gt;
&lt;br /&gt;
This item cannot be used by the {{Status|Mush}}, which is why it is sometimes used for testing people (for the damage). Otherwise it is the more mobile, more resilient and more easily acquired (but also more dirty and painful) alternative to the {{item|Super Soaper}}.&lt;br /&gt;
&lt;br /&gt;
The respective action is {{Privacy|Private}}.&lt;br /&gt;
&lt;br /&gt;
{{Caution|The traces this action creates for people with {{Skill|Confident}}, {{Skill|Premonition}} and {{Skill|Torturer}} '''''very closely''''' resemble that of a basic Mush action. Pay close attention to whether the action discovered is &amp;quot;Extract spore&amp;quot; (Spore Sucker) or &amp;quot;[[Extract a spore]]&amp;quot; (Mush pulling a spore)!}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
==New Actions==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract Spore&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Target = Self&lt;br /&gt;
|Effect = -3 {{hp}}, removes a spore if present&lt;br /&gt;
|Room Log = &amp;amp;nbsp;&lt;br /&gt;
** ''You use your extractor on this wretched boil. The noise is somewhat terrifying, as is the amount of blood... Hang on, what the hell is that?''&lt;br /&gt;
::or&lt;br /&gt;
:* ''You use your extractor on this wretched boil. The noise is somewhat terrifying as is the amount of blood... Fortunately there is no spore there to recover.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Spore_Sucker</id>
		<title>Spore Sucker</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Spore_Sucker"/>
				<updated>2020-06-14T10:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: Added no spore log message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Spore Sucker|&lt;br /&gt;
Icon =&lt;br /&gt;
Spore extractor.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Allows wielder to spend 1 {{AP}} to remove a {{Status|Spore}}. User takes 3 {{HP}} damage and may become {{Status|Dirty}}. Cannot be used by the {{Status|Mush}}. {{Privacy|Private}} action.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The spore extractor will come in handy when spores have started to contaminate you. Warning! This action will '''cost you {{HP}}!'''&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Despite the way it looks, it hardly hurts at all.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Research|Researching]] '''Spore Sucker'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Spore Sucker''' allows the wielder to spend 1 {{AP}} to try and remove a {{Status|Spore}}. The user takes 3 {{HP}} damage and may become {{Status|Dirty}}, but also loses one spore if he has one.&lt;br /&gt;
&lt;br /&gt;
This item cannot be used by the {{Status|Mush}}, which is why it is sometimes used for testing people (for the damage). Otherwise it is the more mobile, more resilient and more easily acquired (but also more dirty and painful) alternative to the {{item|Super Soaper}}.&lt;br /&gt;
&lt;br /&gt;
The respective action is {{Privacy|Private}}.&lt;br /&gt;
&lt;br /&gt;
{{Caution|The traces this action creates for people with {{Skill|Confident}}, {{Skill|Premonition}} and {{Skill|Torturer}} '''''very closely''''' resemble that of a basic Mush action. Pay close attention to whether the action discovered is &amp;quot;Extract spore&amp;quot; (Spore Sucker) or &amp;quot;[[Extract a spore]]&amp;quot; (Mush pulling a spore)!}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
==New Actions==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract Spore&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Target = Self&lt;br /&gt;
|Effect = -3 {{hp}}, removes a spore if present&lt;br /&gt;
|Room Log = &amp;amp;nbsp;&lt;br /&gt;
** ''You use your extractor on this wretched boil. The noise is somewhat terrifying, as is the amount of blood... Hang on, what the hell is that?''&lt;br /&gt;
::or&lt;br /&gt;
:* ''You use your extractor on this wretched boil. The noise is somewhat terrifying as is the amount of blood... Fortunately there is no spore there to recover.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2017-01-23T09:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Analyzing Planets */ Added Table to show info on action point cost for revealing planets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} on the {{room|Bridge}}. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal on the {{room|Bridge}}.]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
The table below shows the  {{AP}} cost of revealing a planet, not including any possible Liquid Map bonus. Yellow cells indicate inefficient scans (.e.g. you are scanning a 5 Zone planet with 4 zones revealed per scan, requiring you to scan once to reveal 4 zones, then pay another 2 {{AP}} (which would reveal 4 more zones) to only reveal 1 more zone.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! No. of Zones&lt;br /&gt;
! 1 Zone Per 2 {{AP}}&lt;br /&gt;
! 2 Zones Per 2 {{AP}}&lt;br /&gt;
! 3 Zones Per 2 {{AP}}&lt;br /&gt;
! 4 Zones Per 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! Example:&lt;br /&gt;
! No Bonus&lt;br /&gt;
! Astrophysicist&lt;br /&gt;
! + CPU Priority&lt;br /&gt;
! + Quantum Sensors&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 4 {{AP}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |2 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 6 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |4 {{AP}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 8 {{AP}}&lt;br /&gt;
| 4 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |2 {{AP}}&lt;br /&gt;
| 2 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 10 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |6 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |4 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |4 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 12 {{AP}}&lt;br /&gt;
| 6 {{AP}}&lt;br /&gt;
| 4 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |4 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 14 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |8 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |6 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |4 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 16 {{AP}}&lt;br /&gt;
| 8 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |6 {{AP}}&lt;br /&gt;
| 4 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 18 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |10 {{AP}}&lt;br /&gt;
| 6 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |6 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 20 {{AP}}&lt;br /&gt;
| 10 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |8 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |6 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 22 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |12 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |8 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |6 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 24 {{AP}}&lt;br /&gt;
| 12 {{AP}}&lt;br /&gt;
| 8 {{AP}}&lt;br /&gt;
| 6 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 26 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |14 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |10 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |8 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 28 {{AP}}&lt;br /&gt;
| 14 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |10 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |8 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 30 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |16 {{AP}}&lt;br /&gt;
| 10 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |8 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 32 {{AP}}&lt;br /&gt;
| 16 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |12 {{AP}}&lt;br /&gt;
| 8 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 34 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |18 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |12 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |10 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 36 {{AP}}&lt;br /&gt;
| 18 {{AP}}&lt;br /&gt;
| 12 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |10 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 38 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |20 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |14 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |10 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 40 {{AP}}&lt;br /&gt;
| 20 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |14 {{AP}}&lt;br /&gt;
| 10 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 42 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |22 {{AP}}&lt;br /&gt;
| 14 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |12 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 44 {{AP}}&lt;br /&gt;
| 22 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |16 {{AP}}&lt;br /&gt;
| style=&amp;quot;background: yellow;&amp;quot; |12 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: If you are an Astrophysicist and currently have the CPU Priority set to Astronavigation, having just located a 13 Zone planet, it will cost you 10 {{AP}} to reveal all zones.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is '''not''' a bad idea to go to the lab to use the {{Item|Stainproof Apron}} to eat, or borrow it to use at the bridge. &lt;br /&gt;
** Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 to 12'' zones, proceed. &lt;br /&gt;
** If '''fewer''' than 6, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship has very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oxygen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* Unless the Daedalus moved since the discovery of the planet, you can still travel there if you know its direction and required fuel, even when a person who found the planet is dead.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]] [[Category:Gioele]] [[Category:Kuan Ti]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings</id>
		<title>Castings</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings"/>
				<updated>2014-10-27T17:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Creating a Casting */  Removed &amp;quot;French only&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''Warning:''' This article pertains to info gathered from the '''French''' version of ''Mush''. It is not (yet) available to players of the English version.&lt;br /&gt;
&lt;br /&gt;
The majority of this information came from [http://www.twinpedia.com/mush/ Twinpedia, the French wiki], the French Mush Castings page, and from [http://twinoid.com/en/tid/forum#!view/112222|thread/32438818 this forum thread] which summarizes a translation of the French wiki.}}&lt;br /&gt;
&lt;br /&gt;
Castings are effectively groups or clans, similar to other portions of Twinoid. Castings are created via the expenditure of {{Ticket|any}} earned or purchased in Mush. &lt;br /&gt;
&lt;br /&gt;
As stated on the French wiki, and loosely translated: ''&amp;quot;The goal of Castings is to encourage large groups of players with the same aspirations and goals in gameplay...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Tickets==&lt;br /&gt;
Tickets for castings can be earned in various ways:&lt;br /&gt;
*Be on a ship that lasts 10 days or more (ie: you reach day 10, cycle 1). Each time a ship lasts 10 or more days, each member of the ship (whether alive or dead) receives 1 {{Ticket|gold}}.&lt;br /&gt;
*When purchasing {{Gold Mode}}, the user will automatically receive a number of {{ticket|gold}} based on the number of gold days purchased.&lt;br /&gt;
*NERON gives players 1 {{ticket|blue}} per month in which the player plays the game. {{Gold Mode}} players can accrue up to 6 of these, all other players are limited to 2.&lt;br /&gt;
{{Note|On the French Mush, {{Ticket}} can also be purchased from the [[Vending Machine]] for {{klix}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Casting==&lt;br /&gt;
*To create a casting you need 3 {{Ticket|any}}. This will create a temporary Casting. &lt;br /&gt;
*A name must be created, or accepted from the proposed options. (Maximum of 50 characters in the name).&lt;br /&gt;
*The initial creator of the Casting is given the title of '''Creator'''. &lt;br /&gt;
{{Note|On the French Mush, the current limit is 3 joined Castings in {{Gold Mode}}, and 1 joined Casting in {{Silver}} or {{Bronze Mode}}. If you drop from {{Gold}} to ''Silver'' or ''Bronze'', and you are joined with 2 or 3 Castings, you will be unable to launch with any ships until you reduce your Castings to 1.}}&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
*All participants may submit as many {{Ticket|any}} as they desire. &lt;br /&gt;
*Once 50 {{Ticket|any}} have been submitted, the Casting becomes permanent.&lt;br /&gt;
*Once funded, a forum is created for the Casting. Only members of the Casting can access their specific forum. &lt;br /&gt;
*Additional members can apply to a Casting even after it is funded. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum==&lt;br /&gt;
*The '''Creator''' of the forum becomes the moderator of the forum and all members. &lt;br /&gt;
*The '''Creator''' may appoint other moderators. &lt;br /&gt;
*The '''Creator''' and appointed '''Moderators''' can assign forum ranks and roles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*Castings can increase in level, increasing the maximum members and unlocking other features, such as having 3 mush on each ship instead of 2.&lt;br /&gt;
*Casting {{casting XP}} is required for the casting level to increase.&lt;br /&gt;
*1 {{Ticket|any}} can be exchanged by anyone for 1 {{casting XP}}. &lt;br /&gt;
*25 {{casting XP}} is gained for every casting-launched ship completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining a Casting==&lt;br /&gt;
*There is a link to the Castings page on the French Mush which lists the currently existing Castings.&lt;br /&gt;
*Clicking on a casting will display a Join/Apply link, if there is any room left in the Casting. This will cost you {{Ticket|any}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disbanding or Leaving a Casting==&lt;br /&gt;
*The '''Creator''' can disband a Casting. If done so, all invested {{Ticket|any}} are refunded. &lt;br /&gt;
*If a player leaves a Casting, Funded {{Ticket|any}} are lost. Be careful whom you join. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rights and Options of Casting Members==&lt;br /&gt;
*A '''Creator''' or '''Moderator''' can start launch a ship or ships early, if there are enough players who are in '''Ready''' status.&lt;br /&gt;
*Everyone can use a {{Ticket|any}} to set '''Ready''' status. This will put you into a ship when the Casting launches a ship, but only if you are not currently in an active ship. &lt;br /&gt;
*Different ranks can be assigned, such as: Spore, Mutant, Teleomorph, and Grand Mushling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Registered'''&lt;br /&gt;
*No rights beyond read-only.&lt;br /&gt;
&lt;br /&gt;
'''Spore'''&lt;br /&gt;
*Edit private pages.&lt;br /&gt;
*Post on the Casting forum.&lt;br /&gt;
*Post on the Casting Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Mutant'''&lt;br /&gt;
*Can refuse or turn down member applications.&lt;br /&gt;
*Edit public pages.&lt;br /&gt;
*Add pages.&lt;br /&gt;
&lt;br /&gt;
'''Teleomorph'''&lt;br /&gt;
*Change title of members.&lt;br /&gt;
*Delete Pages.&lt;br /&gt;
*Moderate Casting forum.&lt;br /&gt;
*Moderate the Casting nexus.&lt;br /&gt;
*Change group options.&lt;br /&gt;
&lt;br /&gt;
'''Grand Mushling'''&lt;br /&gt;
*Has all rights (except for Party Start).&lt;br /&gt;
*Modify and assign roles.&lt;br /&gt;
*Invite members.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Diplomat</id>
		<title>Diplomat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Diplomat"/>
				<updated>2014-08-23T22:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Diplomat&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
* Can declare a ceasefire once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|4}}&amp;lt;br&amp;gt;{{Character Level|Janice|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
Having a '''{{PAGENAME}}''' take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various [[Zones]], having a diplomat inherently increases the chance of recovering an [[Inventory|Alien Artifact]] (Not including the Caverns zone). &lt;br /&gt;
&lt;br /&gt;
Having both a '''{{PAGENAME}}''' and a {{Item|Babel Module}} improves this further and will significantly improve the chances of a successful [[Eden]] ending.&lt;br /&gt;
&lt;br /&gt;
Along with this expedition bonus, diplomats may also declare a ceasefire in any room on the ship once per game (see below)&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
*New action: {{Action Details|indent|&lt;br /&gt;
|Name = Ceasefire&lt;br /&gt;
|Cost = 1 {{AP}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and kicking people out. Lasts 3 cycles, or until the user leaves.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
Ceasefire being used:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ceasefire-used.jpg]]&lt;br /&gt;
&lt;br /&gt;
Any aggressive action will display:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ceasefire-active.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Ceasefire===&lt;br /&gt;
This ability often goes unused, but does have a few situations where it can be extremely powerful.&lt;br /&gt;
* If you know a large group of crew will be grouped up in a room (such as when preparing for an expedition or for a leadership speech)&lt;br /&gt;
* If a mush has started killing people, using it in a room with vital characters whilst people save up AP to retaliate&lt;br /&gt;
* As a mush, you can declare a ceasefire then lay down and be safe from being killed (or kicked out of bed) for 3 cycles&lt;br /&gt;
&lt;br /&gt;
{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Eden</id>
		<title>Eden</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Eden"/>
				<updated>2014-08-23T22:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eden provides the largest win goal for the game.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory Bonus ===&lt;br /&gt;
* Calculating the location of Eden (4 glory)&lt;br /&gt;
* Arriving at Eden (6 glory)&lt;br /&gt;
* Taking an alien plant to Eden (1 glory)&lt;br /&gt;
* Having both men/women alive (4 glory)&lt;br /&gt;
* The cat survived (4 glory)&lt;br /&gt;
* Retro-fungal Serum complete&lt;br /&gt;
* Pregnant crew members (8 glory)&lt;br /&gt;
* Biologists make it to Eden (3 Glory)&lt;br /&gt;
* Technicians make it to Eden (6 Glory)&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory Bonus ===&lt;br /&gt;
* Each surviving mush (32 glory)&lt;br /&gt;
* No Cat (-4 Glory for humans)&lt;br /&gt;
* Mush Cat (-8 Glory for humans)&lt;br /&gt;
* Mush made it to Eden (-16 for humans)&lt;br /&gt;
&lt;br /&gt;
=== Getting to Eden ===&lt;br /&gt;
There are multiple steps required to end the game by reaching Eden:&lt;br /&gt;
&lt;br /&gt;
* Pilgred Repaired&lt;br /&gt;
* Star Map Fragment obtained from Expedition&lt;br /&gt;
* Star Map Fragment researched in the Laboratory to Create the Calculator in the Nexus&lt;br /&gt;
* Two further Star Map Fragments obtained&lt;br /&gt;
* All three map fragments must be moved to the Nexus&lt;br /&gt;
** Access the Calculator (Cannot be Dirty)&lt;br /&gt;
** Calculating Costs 2 {{ap}} with a Base success of 33%. When the calculation is complete you will get the message ''&amp;quot;[Character] worked at it to no avail, there was no way to triangulate the data... Suddenly a violente shudder causes a motherboard to fall on their head and their eyes light up. Eureka! You have to think outside the box! [Character] then proceeds to discover the coordinates of the Edenists.&amp;quot;''&lt;br /&gt;
** Once the Coordinates have been calculated, the Command will have the option on their command console to take the ship to Eden, this is a one-click action that will end the game immediately.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Diplomat</id>
		<title>Diplomat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Diplomat"/>
				<updated>2014-08-23T21:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Diplomat&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
* Can declare a ceasefire once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|4}}&amp;lt;br&amp;gt;{{Character Level|Janice|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
Having a '''{{PAGENAME}}''' take part in expeditions prevents all 'fight' events that can take place in various zones. Along with the benefit of reducing expedition damage in various [[Zones]], having a diplomat inherently increases the chance of recovering an [[Inventory|Alien Artifact]] (Not including the Caverns zone). &lt;br /&gt;
&lt;br /&gt;
Having both a '''{{PAGENAME}}''' and a {{Item|Babel Module}} improves this further and will significantly improve the chances of a successful Eden ending.&lt;br /&gt;
&lt;br /&gt;
Along with this expedition bonus, diplomats may also declare a ceasefire in any room on the ship once per game (see below)&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
*New action: {{Action Details|indent|&lt;br /&gt;
|Name = Ceasefire&lt;br /&gt;
|Cost = 1 {{AP}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and kicking people out. Lasts 3 cycles, or until the user leaves.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
Ceasefire being used:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ceasefire-used.jpg]]&lt;br /&gt;
&lt;br /&gt;
Any aggressive action will display:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ceasefire-active.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Ceasefire===&lt;br /&gt;
This ability often goes unused, but does have a few situations where it can be extremely powerful.&lt;br /&gt;
* If you know a large group of crew will be grouped up in a room (such as when preparing for an expedition or for a leadership speech)&lt;br /&gt;
* If a mush has started killing people, using it in a room with vital characters whilst people save up AP to retaliate&lt;br /&gt;
* As a mush, you can declare a ceasefire then lay down and be safe from being killed (or kicked out of bed) for 3 cycles&lt;br /&gt;
&lt;br /&gt;
{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Diplomat</id>
		<title>Diplomat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Diplomat"/>
				<updated>2014-08-23T21:36:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Diplomat&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
* Can declare a ceasefire once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|4}}&amp;lt;br&amp;gt;{{Character Level|Janice|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Having a '''{{PAGENAME}}''' on the crew in addition to a {{Item|Babel Module}} is a major gateway opener for an [[Ending the Game|Eden ending]], as you will gain a much higher number of [[Inventory|Alien Artifacts]] this way, among which there is a chance for a {{Item|Starmap Fragment}}.&lt;br /&gt;
&lt;br /&gt;
The ''Ceasefire'' ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the {{Character|Mush}}, or to defend yourself or your co-conspirator when you ''are'' the Mush.&lt;br /&gt;
&lt;br /&gt;
{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
*New action: {{Action Details|indent|&lt;br /&gt;
|Name = Ceasefire&lt;br /&gt;
|Cost = 1 {{AP}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and kicking people out. Lasts 3 cycles, or until the user leaves.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
Ceasefire being used:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ceasefire-used.jpg]]&lt;br /&gt;
&lt;br /&gt;
Any aggressive action will display:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ceasefire-active.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Ceasefire===&lt;br /&gt;
This ability often goes unused, but does have a few situations where it can be extremely powerful.&lt;br /&gt;
* If you know a large group of crew will be grouped up in a room (such as when preparing for an expedition or for a leadership speech)&lt;br /&gt;
* If a mush has started killing people, using it in a room with vital characters whilst people save up AP to retaliate&lt;br /&gt;
* As a mush, you can declare a ceasefire then lay down and be safe from being killed (or kicked out of bed) for 3 cycles&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Ceasefire-active.jpg</id>
		<title>File:Ceasefire-active.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Ceasefire-active.jpg"/>
				<updated>2014-08-23T21:34:15Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: image showing error message trying to use an aggressive action whilst a ceasefire is in effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image showing error message trying to use an aggressive action whilst a ceasefire is in effect.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Ceasefire-used.jpg</id>
		<title>File:Ceasefire-used.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Ceasefire-used.jpg"/>
				<updated>2014-08-23T21:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: Image of room log when ceasefire Diplomat ability is used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of room log when ceasefire [[Diplomat]] ability is used&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Diplomat</id>
		<title>Diplomat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Diplomat"/>
				<updated>2014-08-23T21:30:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: added more info on ceasefire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Diplomat&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
A good diplomat knows how to communicate effectively with extra-terrestrials.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Eliminates the chance of encountering hostility from extra-terrestrials.&lt;br /&gt;
* Can declare a ceasefire once per game.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|4}}&amp;lt;br&amp;gt;{{Character Level|Janice|4}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Having a '''{{PAGENAME}}''' on the crew in addition to a {{Item|Babel Module}} is a major gateway opener for an [[Ending the Game|Eden ending]], as you will gain a much higher number of [[Inventory|Alien Artifacts]] this way, among which there is a chance for a {{Item|Starmap Fragment}}.&lt;br /&gt;
&lt;br /&gt;
The ''Ceasefire'' ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the {{Character|Mush}}, or to defend yourself or your co-conspirator when you ''are'' the Mush.&lt;br /&gt;
&lt;br /&gt;
{{Note|''Ceasefire'' will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When on an [[Exploration|Expedition]], removes any possibility of a '''[[Events|Fight]]''' event.&lt;br /&gt;
*New action: {{Action Details|indent|&lt;br /&gt;
|Name = Ceasefire&lt;br /&gt;
|Cost = 1 {{AP}}&lt;br /&gt;
|Target = None&lt;br /&gt;
|Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and kicking people out. Lasts 3 cycles, or until the user leaves.&lt;br /&gt;
***'''Single Action'''; can only be performed once per game.}}&lt;br /&gt;
&lt;br /&gt;
===Ceasefire===&lt;br /&gt;
This ability often goes unused, but does have a few situations where it can be extremely powerful.&lt;br /&gt;
* If you know a large group of crew will be grouped up in a room (such as when preparing for an expedition or for a leadership speech)&lt;br /&gt;
* If a mush has started killing people, using it in a room with vital characters whilst people save up AP to retaliate&lt;br /&gt;
* As a mush, you can declare a ceasefire then lay down and be safe from being killed (or kicked out of bed) for 3 cycles&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Titles</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Titles"/>
				<updated>2014-04-20T00:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* File:Title 03.png Communications Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa core.png]] NERON, the artificial intelligence of the Daedalus, assigns three special '''Titles''' to certain individuals among the crew. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Title 01.png]] '''Commander''': {{Character|Jin Su|long}}&lt;br /&gt;
* [[File:Title 02.png]] '''NERON Administrator''': {{Character|Janice|long}}&lt;br /&gt;
* [[File:Title 03.png]] '''Communications Officer''': {{Character|Paola|long}}&lt;br /&gt;
&lt;br /&gt;
If the a crew member is no longer capable of fulfilling their duty, any Titles they carry transfer to another crew member at the beginning of the next cycle in a [[#Title Hierarchy|predetermined order]].&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}}'s {{Skill|Opportunist}} skill is connected to Titles in that he gains 5 bonus {{AP}} for the first time he is assigned a title.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 01.png]] Commander ==&lt;br /&gt;
&lt;br /&gt;
The '''Commander''' [[Navigation|navigates]] the Daedalus using the Command Terminal. The Commander can turn and move the ship to orbit planets or run away from [[Hunters]] as well as issue missions to the crew.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Leadership.png]] Missions ===&lt;br /&gt;
&lt;br /&gt;
At the cost of 1 {{AP}} the Commander can issue a mission once per day. Missions can only be given to crew members with whom you can communicate, either by being in the same room, on a Walkie-Talkie or having the &amp;quot;brainsync&amp;quot; status. Mission description is arbitrary. The person who accepts a mission receives 3 {{AP}} and a [[File:Info.png]] notification with a description of the mission in the [[File:Tip.png]] Tips channel. &lt;br /&gt;
&lt;br /&gt;
If the crew member selected does not accept the assigned mission, they do not receive any {{AP}}. The Commander still loses the {{AP}} spent issuing the mission, but can issue another on the same day if they still have {{AP}} remaining. Missions can stack and will never expire.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 02.png]] NERON Administrator ==&lt;br /&gt;
&lt;br /&gt;
The '''NERON Administrator''' carries favor with the Daedalus' computer intelligence [[File:Neron.png]] '''NERON'''. The administrator has the ability to access multiple options and change the settings for how the ship's artificial intelligence behaves through the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
The NERON Administrator also has the ability to post messages to the ship from NERON by entering ''/neron &amp;lt;your message here&amp;gt;''. Note that the command needs to be all lower case in order to work correctly.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Computer.png]] Accessing BIOS===&lt;br /&gt;
&lt;br /&gt;
{{Main|BIOS Terminal}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Title 03.png]] Communications Officer==&lt;br /&gt;
&lt;br /&gt;
The '''Communications Officer''' is responsible for decoding [[Communications#Rebel_Bases|Rebel Base]] signals, working with the [[Communications#Xyloph_DB|Xyloph Database]],[[Communications#Version|updating NERON's software]] to unlock additional [[NERON Projects]] for the ship and contacting alien vessels. They are also capable of broadcasting announcements to the entire crew of the Daedalus, as well as granted the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
===[[File:Radio expert.png]] Announcements===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer may, at any time, issue a general announcement. This may be used to keep crew members aware of important findings and organize help to save the ship from various Mush and environmental threats. Once an announcement is broadcast all crew members will receive a [[File:Info.png]] notification with a description of the announcement in the [[File:Tip.png]] Tips channel.&lt;br /&gt;
&lt;br /&gt;
== Title Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
The following table details the order in which Titles are assigned by NERON in the event a Title wielder [[File:P dead.png]] dies, [[File:Berzerk.png]] mutates or [[File:Sleepy.png]] becomes inactive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 01.png|#Commander|Icon]] Commander&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 02.png|#NERON Administrator|Icon]] NERON Administrator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 03.png|#Communications Officer|Icon]] Communications Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-03-10T21:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the scans. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to be found when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog with diplomat based on French Wiki (http://twd.io/e/Z6Eb0g/409) with note that odds are not official and based on spading within the French version}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo2|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&amp;lt;br&amp;gt;(Percentages are based on 110 samples, all without Pilot.)|Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage.|38|30|23|9|{{Skill|Pilot}}|100|0|0|0}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo1|Hydrocarbon Deposits|The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone. &amp;lt;br&amp;gt;(Percentages are based on 416 samples)|Fuel|At the bottom of a crevasse, you find a sizeable vein of carbonite...|You have earned 3 units of Fuel. |Fuel|These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.|You have earned 4 units of Fuel. |Fuel|Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...|You have earned 5 units of Fuel. |Fuel|The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!|You have earned 6 units of Fuel.|42|33|16|9}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo1|Oxygen|(Percentages are based on 864 samples)&amp;lt;br&amp;gt;|Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!|You have gained 24 units of O2. |Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!|You have gained 16 units of O2. |Pump|The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.|You have gained 8 units of O2. |Nothing to Report|The Icarus Bay's oxygen pump is jammed, there's nothing coming through!|The zone has been explored, nothing to report.|41|29|21|9}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo2|Insects|(Percentages are based on 2516 samples without diplomacy, and 474 with diplomacy.)&amp;lt;br&amp;gt;|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal...|A team member sustains 3 to 5 Points of Damage. |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!|You have earned 1 Alien Steak.|Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!|You are facing off against a creature Creature Strength: 10|43|29|18|10|{{Skill|Diplomat}}|42|30|28|0}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo4|Intelligent Life|(2076 samples without Diplomacy, without Babel Module. 418 samples with Diplomacy, without Babel Module. 152 samples without Diplomacy with Babel Module. 174 samples with Diplomacy and Babel Module.)&amp;lt;br&amp;gt;A [[white flag]] can be used to cancel the chance of combat in Intelligent Life zones during expeditions. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. |Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost.|39|28|22|11|{{Skill|Diplomat}}|0|57|28|15| {{Item|Babel Module}}|12|12|75|1| Both|0|15|79|5|}}{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;(Percentages are based on 235 samples)&amp;lt;br&amp;gt;|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered...|14|40|42|3}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Mankarogs|(Percentages are based on 37 samples)&amp;lt;br&amp;gt;|Artefact|You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!|You have found an artefact. |Death|While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes [character] in an instant.|A team member has died |Fight|A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...|You are facing off against a creature Creature Strength: 32 |Return|The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.|You abandon the current expedition.|5|46|24|24}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Predators|(Percentages are based on 412 samples)&amp;lt;br&amp;gt;|Accident|A savage Skinner attacked [character]... You manage to scare it and the creature ran off, but [character] was seriously wounded!|A team member sustains 3 to 5 Points of Damage. |Fight|You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!|You are facing off against a creature Creature Strength: 12 |Nothing to Report|You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!|The zone has been explored, nothing to report. |Provision|You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!|You have earned 3 Alien Steaks.|32|36|18|13}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Ruminants|(Percentages are based on 498 samples)&amp;lt;br&amp;gt;|Accident|When a normally docile Chew Chew enters the mix, the creature rushes [character] violently and seriously injures them before fleeing...|A team member sustains 3 to 5 Points of Damage.|Fight|While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!|You are facing off against a creature Creature Strength: 8 |Provision|You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.|You have earned 2 Alien Steaks. |Provision|You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.|You have earned 4 Alien Steaks.|20|9|27|43}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|High Temperatures|(Percentages are based on 464 samples)&amp;lt;br&amp;gt;|Accident|[character] collapsed from heatstroke.|A team member sustains 3 to 5 Points of Damage.|Fatigue|There is a stifling heat here, the team members are sweating buckets!|All team members sustain 2 Points of Damage. |Harvest|You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist) |Nothing to Report|Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?|The zone has been explored, nothing to report.|8|40|20|32}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Low Temperatures|(Percentages are based on 511 samples)&amp;lt;br&amp;gt;|Accident|[character]'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!|A team member sustains 3 to 5 Points of Damage. |Fatigue|The cold is slowing your progression more and more. Members of the team are freezing up!|All team members sustain 2 Points of Damage. |MIA|As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of [character]. Typical!|A team member has gotten lost|Nothing to Report|Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...|The zone has been explored, nothing to report.|9|30|20|41}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Seismic Activity|The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.&amp;lt;br&amp;gt;(Percentages are based on 132 samples)&amp;lt;br&amp;gt;|Accident|[character] fell into a crevasse... Aaaargh!|A team member sustains 3 to 5 Points of Damage. |Death|A crack opens in the earth right below the expedition crew!!! [character] slips and disappears into the void!|A team member has died |Nothing to Report|This planet's sun is scarred with crevasses... That's not a good sign...|The zone has been explored, nothing to report. |Return|A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!|You abandon the current expedition.|17|14|40|28}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Strong Winds|(Percentages are based on 460 samples)&amp;lt;br&amp;gt;|Fatigue|To advance, the team must march against a violent wind which is slowing their progress considerably.|All team members sustain 2 Points of Damage. |Item Lost|The wind is blowing so hard that [character] drops their [object] ! There's no way we'll see that again...|An object belonging to one of the crew has been lost |Nothing to Report|Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.|The zone has been explored, nothing to report. |Nothing to Report|Nothing here apart from the wind stirring up dust.|The zone has been explored, nothing to report.|32|9|40|19}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Volcanoes|(Percentages are based on 79 samples)&amp;lt;br&amp;gt;|Group Death|As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.|All team members have died. |Nothing to Report|Sweeping rivers of lava course through this region.|The zone has been explored, nothing to report. |Nothing to Report|A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...|The zone has been explored, nothing to report. |Return|With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!|You abandon the current expedition.|14|24|41|22}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Caverns|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.&amp;lt;br&amp;gt;(Percentages are based on 310 samples)&amp;lt;br&amp;gt;|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered...|33|12|51|4}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Cristalite|(Percentages are based on 195 samples)&amp;lt;br&amp;gt;|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush.|17|9|34|39}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Desert|The {{Item|Compass}} removes the possibility of the Wander event.&amp;lt;br&amp;gt;(Percentages are based on 796 samples)&amp;lt;br&amp;gt;|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered...|14|48|29|9}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Forest|(Percentages are based on 550 samples)&amp;lt;br&amp;gt;|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered...|50|28|13|9}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Mountains|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|Rope}} cancels personal damage from '''accidents'''. Does not prevent sudden death.&amp;lt;br&amp;gt;(Percentages are based on 482 samples)&amp;lt;br&amp;gt;|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit.|44|19|27|10}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Oceanic|(Percentages are based on 530 samples)&amp;lt;br&amp;gt;|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 3 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report.|9|21|31|39}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Orchard|(Percentages are based on 213 samples)&amp;lt;br&amp;gt;|Harvest|You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.|You have earned 3 Alien Fruits |Harvest|Several bushy trees attract your attention, and in one of them you find some curious fruits...|You have earned 1 Alien Fruit. |Nothing to Report|After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!|The zone has been explored, nothing to report. |Nothing to Report|The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!|The zone has been explored, nothing to report.|35|30|13|22}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Ruins|(Percentages are based on 133 samples)&amp;lt;br&amp;gt;|Accident|A ruined arch collapses on [character]!|A team member sustains 3 to 5 Points of Damage.|Artefact|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Fight|While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!|You are facing off against a creature Creature Strength: 15 |Nothing to Report|For several hours you wander around the ruined city without finding anything even slightly interesting|The zone has been explored, nothing to report.|11|47|20|21}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Shipwreck|The {{Item|Drill}} doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;(Percentages are based on 133 samples)&amp;lt;br&amp;gt;|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report.|43|8|33|16}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo0|Swamp|(Percentages are based on 551 samples)&amp;lt;br&amp;gt;|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. (This was increased by +1 because the expedition team has the skill: Botanist)|Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report.|28|23|42|8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Eden</id>
		<title>Eden</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Eden"/>
				<updated>2014-03-09T11:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: Created page with &amp;quot;Eden provides the largest win goal for the game.  === Human Victories === * Reach Eden * Reach Eden with the Retro-Fungal Serum  === Mush Victories === * Reach Eden with your ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eden provides the largest win goal for the game.&lt;br /&gt;
&lt;br /&gt;
=== Human Victories ===&lt;br /&gt;
* Reach Eden&lt;br /&gt;
* Reach Eden with the Retro-Fungal Serum&lt;br /&gt;
&lt;br /&gt;
=== Mush Victories ===&lt;br /&gt;
* Reach Eden with your human Crew&lt;br /&gt;
&lt;br /&gt;
=== Getting to Eden ===&lt;br /&gt;
There are multiple steps required to end the game by reaching Eden:&lt;br /&gt;
&lt;br /&gt;
* Pilgred Repaired&lt;br /&gt;
* Star Map Fragment obtained from Expedition&lt;br /&gt;
* Star Map Fragment researched in the Laboratory to Create the Calculator in the Nexus&lt;br /&gt;
* Two further Star Map Fragments obtained&lt;br /&gt;
* All three map fragments must be moved to the Nexus&lt;br /&gt;
** Access the Calculator (Cannot be Dirty)&lt;br /&gt;
** Calculating Costs 2 {{ap}} with a Base success of 33%. When the calculation is complete you will get the message ''&amp;quot;[Character] worked at it to no avail, there was no way to triangulate the data... Suddenly a violente shudder causes a motherboard to fall on their head and their eyes light up. Eureka! You have to think outside the box! [Character] then proceeds to discover the coordinates of the Edenists.&amp;quot;''&lt;br /&gt;
** Once the Coordinates have been calculated, the Command will have the option on their command console to take the ship to Eden, this is a one-click action that will end the game immediately.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-03-08T01:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
In Mush, you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Viewable by&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Broken&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Charge&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Contaminated&lt;br /&gt;
| [[Mush]] only&lt;br /&gt;
| &lt;br /&gt;
* Food which has been contaminated by a [[spore]]&lt;br /&gt;
* If the food item are stackable, the person will always take the contaminated one first&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Frozen&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
* Cost 1 {{AP}} or  1 {{AP|Chef}}  to freeze food items&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Heavy&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Hidden&lt;br /&gt;
| &lt;br /&gt;
* The person who hid it (cost 1 {{AP}} to hide)&lt;br /&gt;
* Findable by others via searching (cost 1 {{AP}})&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Non-Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Unstable&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Damaged&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Decomposed&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc. More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| &lt;br /&gt;
* Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
** With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
** Can be upgraded via [[Ultra Healing Pomade]] research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. &lt;br /&gt;
** No effect if used on a human. It is just wasted. &lt;br /&gt;
* Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to remove a spore from a human. &lt;br /&gt;
* Mush cannot use it. It is a [[private]] action, makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{Warning|The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Betapropyl'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Eufurylate'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Puuquf'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
* There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction.&lt;br /&gt;
* The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. &lt;br /&gt;
* All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
== Books and Documents ==&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-03-07T23:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
In Mush, you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Viewable by&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Broken&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Charge&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Contaminated&lt;br /&gt;
| [[Mush]] only&lt;br /&gt;
| &lt;br /&gt;
* Food which has been contaminated by a [[spore]]&lt;br /&gt;
* If the food item are stackable, the person will always take the contaminated one first&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Frozen&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
* Cost 1 {{AP}} or  1 {{AP|Chef}}  to freeze food items&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Heavy&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Hidden&lt;br /&gt;
| &lt;br /&gt;
* The person who hid it (cost 1 {{AP}} to hide)&lt;br /&gt;
* Findable by others via searching (cost 1 {{AP}})&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Non-Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Unstable&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Damaged&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Decomposed&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc. More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Shell}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Starmap Fragment}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These items may look like trash, but they're, in fact, very helpful in assembling {{Item|Blueprints}} as well as reinforcing and repairing existing items, as well as the hull of the [[Daedalus]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Old T-Shirt}}&lt;br /&gt;
{{Item Link|Scrap Metal}}&lt;br /&gt;
{{Item Link|Thick Tube}}&lt;br /&gt;
{{Item Link|Plastic Scraps}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Blueprint}}&lt;br /&gt;
{{Item Link|Fuel Capsule}}&lt;br /&gt;
{{Item Link|HydroPot}}&lt;br /&gt;
{{Item Link|Lunchbox}}&lt;br /&gt;
{{Item Link|Oxygen Capsule}}&lt;br /&gt;
{{Item Link|Schrödinger}}&lt;br /&gt;
{{Item Link|Space Capsule}}&lt;br /&gt;
{{Item Link|Support Drone}}&lt;br /&gt;
{{Item Link|Survival Kit}}&lt;br /&gt;
{{Item Link|Swedish Sofa}}&lt;br /&gt;
{{Item Link|Thermos of Coffee}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| &lt;br /&gt;
* Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
** With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
** Can be upgraded via [[Ultra Healing Pomade]] research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. &lt;br /&gt;
** No effect if used on a human. It is just wasted. &lt;br /&gt;
* Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to remove a spore from a human. &lt;br /&gt;
* Mush cannot use it. It is a [[private]] action, makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{Warning|The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bacta'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spyce'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Newke'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Twinoid'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pinq'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Xenox'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Puuquf'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''?'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 9.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''?'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Drug 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soma'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
* There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction.&lt;br /&gt;
* The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. &lt;br /&gt;
* All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| Buttalien&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| Graapshoot&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
== Books and Documents ==&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Illnesses"/>
				<updated>2014-03-05T22:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Illnesses (Diseases, Disorders and Injuries plus Symptoms) has it's own page now! However, as this is entwined with Health, it's necessary to also post this here. Symptoms now has its own table, but there are still other problems, such as; &amp;lt;br&amp;gt;&lt;br /&gt;
-A massive need to make all of the tables uniform in the width/size of each category! &amp;lt;br&amp;gt;&lt;br /&gt;
-A general need to fill out all tables and add in information regarding the details, causes, in-game description/effect (including fluff room logs) etc, and confirm entries. Bugs relating to Illnesses should be put in the details column with the correct notice! &amp;lt;br&amp;gt;&lt;br /&gt;
-While Symptoms has it's own table, this table could really do with restructuring into Symptom/Cause/Details/In-game Effect, where Symptom names them, Cause lists the related diseases/disorders/injuries, Details describes the actual effects and any related bugs, In-game Effect is for the fluff room logs that a symptom may create.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
To those editing sections of this article that require original entries, e.g. description of the effects of a symptom, please use clear and concise language that is unambiguous and easy to understand! &amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Please help with the aforementioned problems and then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 14:20, 8 February 2014 (MST) }}&lt;br /&gt;
&lt;br /&gt;
The deep dark space through which the good ol' Daedalus and its crew of Humans and Mush travels through, and what it contains, is unequivocally dangerous. Some of these dangers manifest themselves in the myriad '''Illnesses'' that the crew will invariably suffer during their time as the saviours of the universe as we know it. &lt;br /&gt;
Illnesses are a class of negative [[status]] which are an artifact of the game's Health system. Illnesses are divided up into three distinctive types, Physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', Psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and plain old [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''.&lt;br /&gt;
The distinction between the three types of Illness are so;&lt;br /&gt;
&lt;br /&gt;
*'''Physiological Diseases''' are caused by germs, viruses, parasites and the like, coming from working in unsanitary conditions ''Such as Swamp, Forest or Insect Zones during an Expedition'', eating improperly prepared food ''Such as various Alien Fruits and Alien Steaks'', or by random chance on a cycle change. Most common of all they give the '''Vomiting''' Symptom and assorted chances to lose {{AP}} and {{HP}}, along with other problems. They can be cured if your Medlab contains the appropriate [[Inventory#Drugs|medicines]] if the RNG deigned to be so kind, or by the use of Healing or Self-Healing by a healer holding a {{Item|Medikit}} or located in the Medlab. There is also a small chance for a subset of diseases to cure themselves, though this is unreliable.&lt;br /&gt;
*'''Psychological Disorders''' are largely caused by the stresses of the mission ''i.e. seeing people die in front of you'', and largely effect the {{Morale}} stat along with providing situational Symptoms that can be a large pain in the ass. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by a specific pill.&lt;br /&gt;
*'''Injuries''', unlike Disorders and Diseases, are caused almost entirely by Player on Player combat, be it a self-inflicted accident or successful attack. They're also the only Illnesses that effect Mush, as though they do not have immune systems or {{Morale}} to worry about, they still inhabit human bodies, which are prone to things getting broken. Injuries are largely statuses which affect {{Health}} and {{AP}}, but also give other nasty effects which severely limit what a player can do before they get them themselves healed in the Medlab with DIY Surgery, which has a risk of failing, or by a player with the {{Skill|Medic}} skill who is located in the Medlab or is holding the {{Item|Medikit}}. While not always noted in the in-game description, they also reduce the Max {{HP}} of a player, an effect which increases in severity the larger the number of Injuries. &lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection){{todo|Confirm}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] and [[Zones#Swamp|Swamp]] Zones&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating alien fruit&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via Surgery which is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]] by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive). Outside of the Medlab, Surgery is possible for a {{Skill|Medic}} who is holding the {{Item|Medikit}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increased chances off falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room Log: ''Hua turns towards Chao who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... Chao, despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Symptom&lt;br /&gt;
!Cause&lt;br /&gt;
!Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|'''Agorophobia'''&lt;br /&gt;
|All actions in an room with 3 or more people cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost as the case is with wounds that make actions cost additional {{AP}}}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|'''Chronic Vertigo''' and '''Agorophobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions. {{Todo|Confirm?}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|'''Gastroenteritis''', '''Flu''', '''Acid Reflux''' and '''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player dirty.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-02-21T04:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
In Mush, you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Viewable by&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Broken&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Charge&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Contaminated&lt;br /&gt;
| [[Mush]] only&lt;br /&gt;
| &lt;br /&gt;
* Food which has been contaminated by a [[spore]]&lt;br /&gt;
* If the food item are stackable, the person will always take the contaminated one first&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Frozen&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
* Cost 1 {{AP}} or  1 {{AP|Chef}}  to freeze food items&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Heavy&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Hidden&lt;br /&gt;
| &lt;br /&gt;
* The person who hid it (cost 1 {{AP}} to hide)&lt;br /&gt;
* Findable by others via searching (cost 1 {{AP}})&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Non-Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Unstable&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Damaged&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Decomposed&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc. More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
These items provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Adjustable Wrench}}&lt;br /&gt;
{{Item Link|Alien Bottle Opener}}&lt;br /&gt;
{{Item Link|Anti-Grav Scooter}}&lt;br /&gt;
{{Item Link|iTrakie}}&lt;br /&gt;
{{Item Link|Lenses}}&lt;br /&gt;
{{Item Link|Oscilloscope}}&lt;br /&gt;
{{Item Link|Plastenite Armor}}&lt;br /&gt;
{{Item Link|Protective Gloves}}&lt;br /&gt;
{{Item Link|Rolling Boulder}}&lt;br /&gt;
{{Item Link|Sniper's Helmet}}&lt;br /&gt;
{{Item Link|Soap}}&lt;br /&gt;
{{Item Link|Spacesuit}}&lt;br /&gt;
{{Item Link|Stainproof Apron}}&lt;br /&gt;
{{Item Link|Super Soaper}}&lt;br /&gt;
{{Item Link|Tracker}}&lt;br /&gt;
{{Item Link|Walkie Talkie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
These items provide benefits when brought along on '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Babel Module}}&lt;br /&gt;
{{Item Link|Drill}}&lt;br /&gt;
{{Item Link|EchoLocator}}&lt;br /&gt;
{{Item Link|Quadrimetric Compass}}&lt;br /&gt;
{{Item Link|Rope}}&lt;br /&gt;
{{Item Link|Thermosensor}}&lt;br /&gt;
{{Item Link|White Flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
These items allow for various actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Alien Holographic TV}}&lt;br /&gt;
{{Item Link|Block of Post-it Notes}}&lt;br /&gt;
{{Item Link|Duct Tape}}&lt;br /&gt;
{{Item Link|Extinguisher}}&lt;br /&gt;
{{Item Link|Hacker Kit}}&lt;br /&gt;
{{Item Link|MAD Kube}}&lt;br /&gt;
{{Item Link|Microwave}}&lt;br /&gt;
{{Item Link|Superfreezer}}&lt;br /&gt;
{{Item Link|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
These items provide utility when fighting against other characters, and are also useful for '''[[Exploration|planetary exploration]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon Stats&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Knife}}&lt;br /&gt;
{{Item Link|Blaster}}&lt;br /&gt;
{{Item Link|Natamy Rifle}}&lt;br /&gt;
{{Item Link|Lizaro Jungle}}&lt;br /&gt;
{{Item Link|Old Faithful}}&lt;br /&gt;
{{Item Link|Rocket Launcher}}&lt;br /&gt;
{{Item Link|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock [[Research]] projects, can also be in a character's inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Maintenance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
{{Item Link|Camera}}&lt;br /&gt;
{{Item Link|Invertebrate Cartridge}}&lt;br /&gt;
{{Item Link|Magellan Liquid Map}}&lt;br /&gt;
{{Item Link|Mush Genome Disk}}&lt;br /&gt;
{{Item Link|Mush Sample}}&lt;br /&gt;
{{Item Link|Myco Alarm}}&lt;br /&gt;
{{Item Link|Printed Circuit Jelly}}&lt;br /&gt;
{{Item Link|Star Map Piece}}&lt;br /&gt;
{{Item Link|Water Stick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Disassembling: 50% &lt;br /&gt;
Results in: {{Item|Scrap Metal}}&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or Medikit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|It's best to open Space capsules while not having empty inventory slots, that way any Fuel/Oxygen capsules will be dropped on the shelf, instead of going to player's inventory.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| &lt;br /&gt;
* Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
** With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
** Can be upgraded via [[Ultra Healing Pomade]] research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. &lt;br /&gt;
** No effect if used on a human. It is just wasted. &lt;br /&gt;
* Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to remove a spore from a human. &lt;br /&gt;
* Mush cannot use it. It is a [[private]] action, makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{Warning|The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add drug names and images}}&lt;br /&gt;
&lt;br /&gt;
=== Rations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
* There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction.&lt;br /&gt;
* The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. &lt;br /&gt;
* All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| (No ingame name)&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| ???&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
== Books and Documents ==&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2014-02-17T14:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Info|'''Hi there!''' Here's some basic talk pointers, as with the main page talk:&lt;br /&gt;
&lt;br /&gt;
When starting a new discussion topic, please add a 2nd level headline ahead, like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Not enough cookies ==&amp;lt;/pre&amp;gt;&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and, when responding to another message, use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent your responses!&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
== Item templates ==&lt;br /&gt;
Hey Ividyon, just a small suggestion, every item can be effected by fire, some damaged, some destroyed etc, how about adding this to the default template view along with the repair/dismantle stuff on the right? I think this would help tidy the templates up even more! [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 07:01, 17 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Beta test screenshots ==&lt;br /&gt;
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong.&lt;br /&gt;
All of my screenshots are from the beta test.&lt;br /&gt;
&lt;br /&gt;
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'.&lt;br /&gt;
I am certain that there will be other minor changes that I am still unaware of.&lt;br /&gt;
&lt;br /&gt;
Thats said, I still think that these screenshots have some value in the absence of current ones (''that and even current ones will become obsolete one day'').&lt;br /&gt;
Maybe we can update them as we go.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 18:10, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If we are talking about file sizes for images I find that the best format to use changes from image to image.&lt;br /&gt;
For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.&lt;br /&gt;
&lt;br /&gt;
...unless by &amp;quot;far better&amp;quot; you were talking about image quality or something other than file sizes.&lt;br /&gt;
&lt;br /&gt;
[[User:Pause|Pause]] ([[User talk:Pause|talk]]) 04:40, 24 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== ImageMap ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks for activating ImageMap! :) [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 03:17, 20 December 2013 (MST)&lt;br /&gt;
:The thanks go to [[User:Spacekadt|Spacekadt]], I just bugged her about it. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:: ftfy ;) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::: Hah, sorry, I was not aware at all. =) — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
:::: I make the same assumptions too so I've got a sense of humor about it. It's all good :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::The game's information isn't always consistent or accurate, that's why we ''need'' a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Why did you revert my last message? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
::::::::I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:13, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In [[template:skill]], I think the icons should stay bigger. I know they fit better in lines, but they don't look as good because of the resizing. Compare: [[image:green thumb.png]] [[image:green thumb.png|class=small-em]] [[image:cold Blooded.png]] [[image:cold Blooded.png|class=small-em]] [[File:Caffeine Junkie.png]] [[File:Caffeine Junkie.png|class=small-em]] [[image:trapper.png]] [[image:trapper.png|class=small-em]] &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:Bit of a late response, buuut: It does look better, but the bigger icons absolutely break reading comfort and content flow, so they have to be downscaled a bit. Sorry! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 12:25, 30 January 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
I removed the double bolding from [[template:skill]] and [[template:character]], I don't think it looks good. &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
== font size ==&lt;br /&gt;
[[inventory]] - the font size is too small. i can barely read them. it hurts my eyes. please change into bigger font size. suggestion: must be at least 90%. not all people have sharp eyes. thank you. - ronga&lt;br /&gt;
&lt;br /&gt;
To solve that, you can hold down '''Ctrl''' and '''scroll your mouse wheel up''' to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 00:45, 13 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you for the tip. From a web designer's perspective, I'm interested to know where you learned that small font size is reasonable for typical web usage. First of all let's read the following paragraph.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
'''Size: respect the users' preferences, avoid small size for content''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
As a base font size for a document, 1em (or 100%) is equivalent to setting the font size to the user’s preference. Use this as a basis for your font sizes, and avoid setting a smaller base font size &amp;lt;br /&amp;gt;&lt;br /&gt;
Avoid sizes in em smaller than 1em for text body, except maybe for copyright statements or other kinds of “fine print.” &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Quoted from &amp;quot;W3C Quality Assurance Tips for Webmasters&amp;quot; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In fact small font sizes are discouraged. I'm afraid no good web designer will tell their clients to use small texts. You are causing your readers eye strain. Old readers will not be able to read it or you cause them big trouble reading it. &lt;br /&gt;
&lt;br /&gt;
Take a look at the general trends of modern web design standards. Studies reveal that people like bigger font sizes. I'm quoting the result of a website usability survey[http://www.nngroup.com/articles/top-ten-web-design-mistakes-of-2005/]: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
Bad fonts won the vote by a landslide, getting almost twice as many votes as the #2 mistake. '''About two-thirds of the voters complained about small font sizes or frozen font sizes'''; about one-third complained about low contrast between text and background.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read more if you are still not convinced[http://alistapart.com/article/dao]:&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant accessibility issues is font size. Small fonts are more difficult to read. For those of us with good eyesight, it can come as a shock that '''a significant percentage of the population has trouble reading anything below 14 point times on paper. Screens are less readable than paper, because of their lower resolution.'''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please remember there are different people who use different devices to browse your website. For example Macintosh users will see the texts even smaller than most of the Windows users due to the differences in dpi. Don't forget mobile users too. Web design is about what your users want, and how you deliver what they want. It is not just what the developer wants.&lt;br /&gt;
&lt;br /&gt;
To be blunt your site has many usability issues. Font size is just one of them but I'm afraid I'm not in a good position to express my concerns. - ronga&lt;br /&gt;
----&lt;br /&gt;
I did not say that small font size is customary for current web design, but rather that ''the small fonts'' on Mushpedia (words wrapped in the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' tag, which are used rather rarely) are still in acceptable size for what they're supposed to be; namely, somewhat smaller in comparison to the rest of the page text.&lt;br /&gt;
&lt;br /&gt;
''Mushpedia'' does all you've described and linked above; it allows the users to set their personal font size by its employment of percentage-based sizes. It does not dictate a set-in-stone small text size anywhere. You can freely use the zoom level method described above, or configure your browser settings, to change the Mushpedia's font size and many other aspects.&lt;br /&gt;
&lt;br /&gt;
I'm going to assume you're taking offense with the usage of the ''&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/nowiki&amp;gt;'' on the [[Inventory]] page. It serves the purpose of reducing the amount of space taken up by auxiliary stats such as item origins and maintenance info. It helps shorten the page both horizontally and vertically, which, considering the respectable size of the tables, comes to aid the users of Mushpedia who have run on relatively small resolutions, rather than today's 1080p standard. As many play ''Mush'' off their laptops, the comfort of low-resolution users seems like an acceptable trade against the slight discomfort for sight-impaired users, who have to scroll their mouse wheel once to set a more appropriate zoom level.&lt;br /&gt;
&lt;br /&gt;
It seems that MediaWiki's base font size is 13px. Since MediaWiki's fairly simple layout doesn't break if you configure your personal zoom level, and we have not actually changed any element sizes from MediaWiki's default - which is employed across basically all wikis on the internet, and thus enjoys some popularity - I simply don't feel that a fundamental change is necessary.&lt;br /&gt;
&lt;br /&gt;
I'm still interested in what other usability issues you have noticed, so feel free to explain in further detail. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 03:10, 14 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Request for Neutral Play page==&lt;br /&gt;
&lt;br /&gt;
I have created a &amp;quot;Neutral_Play&amp;quot; page, wherein is enumerated what I know of the Neutral Play concept as practiced in the Mush community. If it is acceptable, could it please be added to the &amp;quot;Aim of the Game&amp;quot; section alongside Mush play and Human play... or perhaps add it to the Meta-game section, as it certain is a meta concept. Thanks. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 15:39, 16 February 2014 (MST)&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research"/>
				<updated>2014-02-17T11:35:15Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Pheromodem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Research''' plays a vital role in fighting the {{Character|Mush}} menace, slowing their advance and making it more difficult for them to perform their actions. Eventually, as research grows more complex and advanced tools become available, a permanent Mush cure and [[Ending the Game#Eden|a distant Utopian world]] can even be discovered. Nothing is impossible for the resourceful crew for the Daedalus!&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The '''Research Lab''' terminal can be accessed in the [[Ship Equipment#Laboratory|Laboratory]]. It brings up options for fighting {{Character|Mush}}, granting the crew bonus {{Glory}} '''Glory''' and provides a number of useful commodities.&lt;br /&gt;
 &lt;br /&gt;
Research can be a [[Dirty]] affair, and since NERON will lock unclean personnel out of the research console, wearing the [[Inventory#Gear|Stainproof Apron]] when participating is recommended to avoid long treks to the shower.&lt;br /&gt;
&lt;br /&gt;
Participating in research costs 2 {{AP}}, and the efficiency is increased for {{Skill|Biologist}} and {{Skill|Medic}} characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:0.png]] || Neither {{Skill|Biologist}} nor {{Skill|Medic}} || Base efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[image:1.png]] || {{Skill|Biologist}} or {{Skill|Medic}} (i.e. only one) || Base efficiency + 4-6%&lt;br /&gt;
|-&lt;br /&gt;
| [[image:2.png]] || {{Skill|Biologist}} and {{Skill|Medic}} (i.e. both) || Base efficency + 8-12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character's research efficiency drops with every participation, requiring [[Relaying]] to reset it.&lt;br /&gt;
&lt;br /&gt;
The [[BIOS Terminal|BIOS]] affects research in that the '''Crew Lock''' can be set to '''Research''', limiting participation to {{Skill|Biologist}} and {{Skill|Medic}} characters, and '''CPU Priority''' can also be set to '''Research''', increasing efficiency by 1-1% or 1-2%:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Base efficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Added efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1-1% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 3-4% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 6-9% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 12-18% || +1-1%&lt;br /&gt;
|-&lt;br /&gt;
| 15-28% || +1-2%&lt;br /&gt;
|-&lt;br /&gt;
| 18-27% || +1-1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Many research options have certain conditions that must be met before they become available, including the presence of certain [[Inventory|objects]] or [[Characters|characters]] in the Laboratory.&lt;br /&gt;
If these conditions are not met, the research option will not be visible, though any progress made on them is preserved.&lt;br /&gt;
The most important conditions for research are:&lt;br /&gt;
*Presence of a {{Item|Mush Sample}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*Presence of the {{Item|Mush Genome Disk}}, which can be obtained by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The presence of {{Character|Chun|long}}, which can be replaced by decoding a [[Communications|Xyloph DB entry]]&lt;br /&gt;
*The {{Character|Dead Mush}} (the place of death is irrelevant, it can be even outside Daedalus)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
The {{Glory}} gained for certain research projects is immediately obtained by all living humans upon completion, and an additional {{Glory}} can be earned when [[Ending the Game|reaching Sol or Eden]].&lt;br /&gt;
{{Character|Chun}} earns an additional 4 {{Glory}} each time a research requiring her presence is completed.&lt;br /&gt;
{{Character|Finola}} earns an additional 3 {{Glory}} for all Mush-related research.&lt;br /&gt;
&lt;br /&gt;
==List of Research projects==&lt;br /&gt;
There are a total of 23 possible researches. Except &amp;quot;NCC Contact Lenses&amp;quot; research which you must pick up {{Item|Schrödinger}} when you do the research, all the rest which require items just need to be put on the shelf. Some research projects require the presence of {{Character|Chun}} in the [[Laboratory]], or a ghost copy of her (which requires decoding Zhong Chun's Genome Codex at Xyloph DB).&lt;br /&gt;
&lt;br /&gt;
Hover over the image to see the description of a research.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Description should show the actual in-game text of the research project}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Requires&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Glory&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Grempf molecules stimulate the production of androgenous hormones such as testosterone. This functions on humans and animals, regardless of sex, and even plants. You heard about the mysterious migration of sequoias in Yosemite park? Well there you go. Generates 4 Anabolics.|[[Image:Anabolics.png]]}}&lt;br /&gt;
| Anabolics&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Generates 4 Anabolics. Gives +8 Movement Points ({{MP}}).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|By injecting vanilla-flavoured components into the oxygen compressor at high pressure, it can be observed that this kills all the mushrooms in the ventilation shafts. Why not just diffuse it everywhere, help destroy our hated enemy and as a plus, the whole ship smells of vanilla. The maximum number of Mush spores generated per day is reduced by 2. Gives 3 {{glory}}.|[[Image:Antispore_gas.png]]}}&lt;br /&gt;
| Antispore Gas&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The maximum number of Mush spores generated per day is reduced by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;'''Any [[Inventory#Consumables|consumable]]'''&lt;br /&gt;
| {{H:title|By isolating Mush aggregators, it can be seen that Brugien DNA, which was added to allow rapid spore production, has a major weakness which allows the metabolism of carriers to be slowed down. With a little help, the famous Atch Wum already managed to apply this process during the invasion of...[...] All rations are infected with a serum which renders the extraction of spores much more difficult. Gives 3 {{glory}}|[[Image:Constipaspore_serum.png]]}}&lt;br /&gt;
| [[Constipaspore Serum]]&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes spore extraction to cost 4 {{AP}} instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| [[Image:Meridon_scrambler.png]]&lt;br /&gt;
| Meridon Scrambler&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Causes hunters to sometimes fire against each other instead of at the Daedalus. Hunters have 20% chance of firing on one of their own (percentage given by game description).&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Soap}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| {{H:title|Every shower you take will destroy one mush spore on your body|[[Image:mushicide_soap.png]]}}&lt;br /&gt;
| Mushicide Soap&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
| 3 [[Image:Triumph.png]]&lt;br /&gt;
| Transforms the {{Item|Soap}} into a {{Item|Super Soaper}}. Every shower you take will destroy one mush spore on your body when carrying it.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| [[Image:Mushovore_bacteria.png]]&lt;br /&gt;
| Mushovore Bacteria&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| It takes 4 spores to turn a human into a mush, instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Chun}}&lt;br /&gt;
| {{H:title|Some of the melanine secreted by Chun seems to be used by her liver to secrete a completely unique bacteria which has been named ZC16H. It seems that this bacteria reacts violently when placed in contact with a Mush sample. It literally digests the fungus and then reproduces at an alarming rate. We must learn what affects the treatment of the melanine, and this could be the key to creating a Mush antidote! The findings of this study could be critical and could make the whole team famous. Gives 6 {{glory}}|[[Image:Mush_hunter.png]]}}&lt;br /&gt;
| Mush-Hunter: ZC16H&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Genome Disk}} &lt;br /&gt;
| {{H:title|An excellent thesis on the crystalline structure of the communication pheremones of Mush. Light reading, but essential for the understanding of the parasite, it deals concisely with the problem of DNA harmonics and the linguistic expression thereof. Gives 6 {{glory}}|[[Image:Mush_language.png]]}}&lt;br /&gt;
| Mush Language&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| {{H:title||[[Image:Mush_breeds.png]]}}&lt;br /&gt;
| Mush Races&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| {{H:title||[[Image:Mush_breeding_system.png]]}}&lt;br /&gt;
| Mush Reproductive System&lt;br /&gt;
| {{Efficiencies|15|28}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6 [[File:Triumph.png]]&lt;br /&gt;
| Gives 6 {{glory}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|Toxins, spores, the smell, there are so many factors which expose the Mush, that you throw yourself into collecting all the known qualities of Mush to build the ultimate alarm. Based on the oscillation coefficient of the Alpha pheromone and the rate of toxin emission, it is theoretically possible to create a miniature alarm which will go off automatically if a Mush agent spikes someone with a spore within a monitored zone. Makes 5 MycoAlarms. Gives 3 {{glory}}|[[Image:MycoAlarm.png]]}}&lt;br /&gt;
| MycoAlarm&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Makes 5 {{Item|MycoAlarm}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| {{H:title|Finola Keegan's article &amp;amp;quot;From the spore to non-life&amp;amp;quot; is a seminal work in the field of Mushology. It created a branch of science dealing with aggregation organisms. Aggregators, in effect, are strains of viruses which allow the partial splitting of DNA or RNA strands in the host and extract their genetic makeup in order to alter themselves or their genetic pool [...] This article leads directly to the creation of a costly item : The Mycoscan. Allows the detection of spores on a healthy crew member. Gives 3 {{glory}}|[[Image:Mycoscan.png]]}}&lt;br /&gt;
| Mycoscan&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| Allows the detection of spores on a healthy crew member.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Schrödinger}}&amp;lt;br&amp;gt;(must be carried with you)&lt;br /&gt;
| {{H:title|Who would have thought that cats hid such secrets... When working on cornea ionisation issues during interplanetary travel, you think of injecting an auto-gamma enhancer to enhance your crewmates\' vision. Creates 2 Pairs of NCC Contact Lenses|[[Image:Ncc_lenses.png]]}}&lt;br /&gt;
| NCC Contact Lenses&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Creates 2 pairs of {{Item|NCC Lens}}&lt;br /&gt;
|-&lt;br /&gt;
| Nothing&lt;br /&gt;
| {{H:title|Minor energy surges from the PILGRED reactor (also called RoToTo) can be captured in MZ16 batteries injected into a high-yield synthesizer in order to create complex compounds like paracetamule or ibuprophet. With this piece of kit, there\'s nothing to fear from space flu! The Distiller can be used once a day to create a drug|[[Image:Narcotics_distiller.png]]}}&lt;br /&gt;
| Narcotics Distiller&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| The Distiller can be used once a day to create a drug.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&lt;br /&gt;
| [[Image:Natamy_rifile.png]]&lt;br /&gt;
| Natamy Rifle&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Upgrades blaster to a {{Item|Natamy Rifle}}, which does more damage to mush.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&lt;br /&gt;
| {{H:title||[[Image:Patuline_scrambler.png]]}}&lt;br /&gt;
| [[Patuline Scrambler]]&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Mush can no longer communicate on the Mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| {{H:title||[[Image:Infinite_water.png]]}}&lt;br /&gt;
| Perpetual Hydration&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Gives glory. {{Todo|Double check, twinpedia says bugged, no glory.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| [[Image:Pheromodem.png]]&lt;br /&gt;
| Pheromodem&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3 [[File:Triumph.png]]&lt;br /&gt;
| The tracker can now communicate on the mush channel.&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Medikit}}&lt;br /&gt;
| {{H:title|Thanks to a few basic skills in organic chemistry you reckon you can put together a basic medikit which is much superior to the antiquated models used by the SDF. Healing actions regenerate an additional {{HP}}|[[Image:Healing_pomade.png]]}}&lt;br /&gt;
| Ultra-Healing Pomade&lt;br /&gt;
| {{Efficiencies|6|9}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Healing actions regenerate an additional health point&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&lt;br /&gt;
| {{H:title|Despite its unnerving design, you keep the faith. You know that at the price of minor skin lesions, this bad boy will get rid of the purulent fungal strands. Produces a Spore Extractor|[[Image:Spore_sucker.png]]}}&lt;br /&gt;
| Spore Sucker&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Produces a {{Item|Spore Sucker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Star Map Piece}}&lt;br /&gt;
| {{H:title||[[Image:Super calc.png]]}}&lt;br /&gt;
| Super Calculator&lt;br /&gt;
| {{Efficiencies|3|4}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Installs a Super Calculator in the Nexus which allows you to triangulate the coordinates of Eden using 3 {{Item|Star Map Piece}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Character|Dead Mush}}&amp;lt;br&amp;gt;{{Character|Chun}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&lt;br /&gt;
| {{H:title|A great correlation between Gershwin fungal infections and mechanical propagation related to the influence of quasars. When this correlation has been established, the idea of using a particle accelerator to synthesize a powerful retro-fungal substrate has quickly established itself as THE ultimate solution to the Mush invasion. The result of this study can be crucial and will make the whole crew famous.            &lt;br /&gt;
|[[Image:Retro-Fungal_Serum.PNG ]]}}&lt;br /&gt;
| Retro-Fungal Serum&lt;br /&gt;
| {{Efficiencies|1|1}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 16 [[File:Triumph.png]]&lt;br /&gt;
| Generates {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Water Stick}}&lt;br /&gt;
| {{H:title||[[Image:Tesla_sup2x.png]]}}&lt;br /&gt;
| Tesla SUP2X&lt;br /&gt;
| {{Efficiencies|12|18}}&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| Increases the maximum number of turret charges by 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pheromodem==&lt;br /&gt;
With this piece of research, humans can access and communicate in the {{Character|Mush}} channel. However, everybody's names are obfuscated and they appear as &amp;quot;mush&amp;quot; to each other. This does not apply to the {{Character|Mush}} themselves, who see everybody's real names.&lt;br /&gt;
&lt;br /&gt;
When messages such as spores being placed appear in the channel, the names of the participates will show in a scrambled form, however the number of characters in the scrambled name matches up (including spaces), this includes previous communications  that appear in the channel aswell.&lt;br /&gt;
**3 letters: Hua, Ian&lt;br /&gt;
**4 letters: Chao, Chun&lt;br /&gt;
**5 letters: Paola&lt;br /&gt;
**6 letters: Finola, Frieda, Gioele, Janice, Jin Su, Raluca, Roland&lt;br /&gt;
**7 letters: Kuan Ti, Stephen, Eleesha&lt;br /&gt;
**8 letters: Terrence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:mush channel.jpg|thumb|An example of how a Pheromodem channel appears to humans.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Chun]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mycologist</id>
		<title>Mycologist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mycologist"/>
				<updated>2014-02-16T04:19:39Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Mycologist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The mycologist can treat fungal infections in the [[Ship_Equipment#Med_lab|Medlab]] or using a [[Medikit]]&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*When you heal a crewmate, they automatically lose a spore&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The Mycologist can treat fungal infections (automatically lose a spore) when you heal a crewmate in the Medlab or using a Medikit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the effect is lost when turning {{Character|Mush}}, this is a dangerous skill to have if there is a [[Research|Mycoscan]] and spored humans on the ship, as Ian will be expected (and usually eager) to cure them. Mush should either avoid taking it in the first place, or adapt their tactics at this point.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Ian Skill]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-02-13T00:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Flair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&amp;lt;br&amp;gt; http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Bubblehead.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Bubblehead.png</id>
		<title>File:Bubblehead.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Bubblehead.png"/>
				<updated>2014-02-13T00:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-02-04T02:55:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to [[Titles#Communications_Officer|Communications Officer]].&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides {{morale}} to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce:  Rebel networks: connection established… Health implication: team morale boost.)&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  {{note|Updating NERON allows you to take advantage of the morale that NERON could have been in the Magellan project.&amp;lt;br&amp;gt;'''Once the update is complete, a project can be completed.'''}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Titles#Communications_Officer|Comms Officer]] is able to upgrade Neron's core version, each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will increase the upgrade progress. Each successful upgrade will complete a random [[NERON Projects|NERON Project]]. &lt;br /&gt;
&lt;br /&gt;
* A connection to Sol is required to update&lt;br /&gt;
* The project completed can only be one that has not previously been offered via the Heart of Neron&lt;br /&gt;
* The First upgrade can take as little as 2 Participations (50% each time)&lt;br /&gt;
* Each Participation contributes a random amount, with the amount generally decreasing at higher version levels&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xylorph DB entries, as one of these progresses the Neron update by 25%, something which becomes much more {{AP}} intensive later on}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to contact the home port of the Daedalus, whatever is left of it...&amp;lt;br&amp;gt;'''Every time contact is made, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|20% decrease in signal strength}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{note|Despite in game description, the current Comms Officer will earn the glory if it's not Paola.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|Note that this will often provide &amp;quot;insufficient&amp;quot; results.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Prints a chef mage book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|Mage books printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
* ''Provides 6 {{Morale}} for all crew members.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Luyen-Ceti Shadows&amp;lt;/small&amp;gt;&lt;br /&gt;
| Our system is still in the grip of Mush. We must carry out our work with the utmost discretion which is why we have developed miniature comms systems implanted directly into our brains. Their plans have been forwarded to you. The Luyten-Ceti Shadows are watching over you.&lt;br /&gt;
* Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
* Patrol ships' damage is increased by one point&lt;br /&gt;
* Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Massive_Mushification</id>
		<title>Massive Mushification</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Massive_Mushification"/>
				<updated>2014-01-23T04:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Mass Moisification&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|18}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
For 2 {{AP}} and 2 Spores you can remove 2 {{AP}} From all crew and make them dirty (same room? whole ship?)&lt;br /&gt;
&lt;br /&gt;
{{Note|The Skill name was taken from the French Twinpedia and may not reflect the English translation.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Technician</id>
		<title>Technician</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Technician"/>
				<updated>2014-01-23T04:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Technician&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Qualified to repair materials, equipment and the hull of the Daedalus.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +1 [[Image:pa_eng.png]] ('''Repair''' Action Point) per day.&lt;br /&gt;
* Chance of success on '''Repairs''' doubled.&lt;br /&gt;
* Chance of success on '''Fixes''' doubled.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Terrence|2}}&amp;lt;br&amp;gt;{{Character Level|Raluca|3}}&amp;lt;br&amp;gt;{{Character Level|Hua|4}}&amp;lt;br&amp;gt;{{Character Level|Kuan Ti|4}}&amp;lt;br&amp;gt;{{Character Level|Eleesha|5}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This powerful skill doesn't just increase your repair chance, it DOUBLES it. Terrence is expected to have this skill and Raluca gets a bonus to PILGRED repairs from it. Hua, Kuan Ti and Eleesha will benefit from the free Repair points but are better off using their AP elsewhere.&lt;br /&gt;
&lt;br /&gt;
Notable benefits are the ability to destroy that infernal microwave and to remove one shower for Sofa parts. Removing a shower is announced by NERON so expect a lynch mob to form if you take down the second shower. Of course, they won't be able to clean up afterwards...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provides a Bonus to the following [[NERON Projects]]:&lt;br /&gt;
* Auxiliary Terminal&lt;br /&gt;
* CPU Overclocking&lt;br /&gt;
* Magnetic Return&lt;br /&gt;
* NERON Participation&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Terrence]] [[Category:Raluca]] [[Category:Hua]] [[Category:Kuan Ti]] [[Category:Eleesha]] [[Category: Mage Book]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-21T22:42:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
==For New Players==&lt;br /&gt;
{{Warning|When you run through the Tutorial, you are already placed onto a new, live ship with '''15 other crew''', your initial and ongoing contributions can be the difference between the ships success or destruction!}}&lt;br /&gt;
&lt;br /&gt;
Once you start, your team are relying on you for your contribution. Every character is important, if you choose to quit after completing the tutorial you will be leaving your ship a man down! Communication is key, the information below can help get you on the right track depending on which character you picked, simply following some of the advice below at the start will be a significant benefit to the rest of your crew.&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer. The advice provided below is directed generally at those wishing for more successful Mush wins, rather than rushing to try and convert the crew. You should definitely read the [[Mush_Play]] page for more specific and detailed information on playing as a Mush&lt;br /&gt;
&lt;br /&gt;
{{Note|Whenever Scouting a Dead-end room or rarely used room (Front Storage, Refectory, Centre Alpha/Bravo Storage) on the first day, drop all of your items (including Walkie Talkie). This way if you are the first to Scout '''Center Bravo Storage''' You can immediately pull 3 items out of the room, leaving them in the more visited Adjacent rooms which can save the team a lot of {{MP}} organising [[Inventory|equipment]] later.}}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* Begin by Scouting the ship, Eleesha normally keeps the [[Inventory|Scooter]] to allow her to better investigate player activity.&lt;br /&gt;
* If not already done, assist in locating and installing Security camera's throughout the ship, locating weapons for future tracking is also ideal&lt;br /&gt;
* Many players choose to copy the room logs for every room they visit, this allows them to later reconstruct player movements and can help determine suspicious activity.&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting on the '''Bridge'''&lt;br /&gt;
** If multiple crew are still in Cryo&lt;br /&gt;
*** proceed to a Dorm, passing through '''Front Storage''' and step into '''Center Alpha Storage''' to notify the team of item locations&lt;br /&gt;
*** If you spot a security camera and the dorms are not yet setup, take onto '''Alpha Dorm''', install it and lay down whilst waiting for the crew to fill&lt;br /&gt;
*** Remain in the Dorm until the ship is full and your {{AP}} is at/near maxium, then proceed to the '''Bridge''' then follow '''Crew are awake''' below&lt;br /&gt;
** If all the '''Crew are awake''', then immediately attempt to establish Communications via the [[Communications|Comms Terminal]], if this fails ask for help&lt;br /&gt;
*** If you are in Cycles 1-5 Expend all of your {{AP}} Updating Neron, with luck, you can be at V3.##, but more often part way through V2.##&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you only have 3-5 {{AP}} remaining, Spend your remaining {{AP}} on decoding Xyloph DB Entries, do not worry if you loose the connection to Sol&lt;br /&gt;
*** Retire to a '''Dorm''' and get some Sleep to refresh your Action Points&lt;br /&gt;
* If Starting in the '''Laboratory'''&lt;br /&gt;
** If you have boarded the ship early (first few crew members), go searching the ship and attempt to locate a Security Camera in one of the '''Store Rooms'''&lt;br /&gt;
** Install the security camera in a Dorm and rest-up, saving all your {{AP}} until the crew are awake, then follow the steps below&lt;br /&gt;
** If the '''Crew is awake'' ''(or looks like it will be very soon)'', proceed to the Bridge and wait for the last person, &lt;br /&gt;
** Once they are awake, attempt to Establish Communication with Sol, if you fail, ask the rest of the crew for help.&lt;br /&gt;
*** If you are in Cycles 1-5 Update Neron until you have only 2 {{AP}} Left, use these to complete a single Xyloph DB and then retire to a Dorm&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you have enough remaining {{AP}} to do two Xyloph DB entries then retire to a dorm&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If new, you only have the Sprinter skill, at the start of a new ship, the biggest thing you can contribute is helping move and sort the ships inventory, installing security cameras (there are 3, these are most often installed in both dorms and the Medlab), if Giole picks the [[Paranoid]] skill, then there will be two additional cameras which they will place. You are best to then assist where needed, doing [[Astrophysics|planet scans]] or resetting [[Neron Projects]]/[[Research]]&lt;br /&gt;
* If you are Level 2 or above, picking pilot is always recommended. You should immediately head to a [[Piloting|Patrol ship]] and begin clearing hunters. With help from a second pilot early on, you can clear the initial attack and gather some extremely useful scrap for construction and repairs.&lt;br /&gt;
* When playing with Pilot, you are best to conserve your AP when there are no Hunters/Scrap, as you generally want to launch with near or maximum {{AP}}&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting in the '''Bridge'''&lt;br /&gt;
** Ask your Team if the Mush sample is already in the Laboratory, if it is, skip to '''the sample is already in the lab''' Below&lt;br /&gt;
** If the Sample is not yet in the Lab, proceed to Scout the following rooms: '''Front Corridor''', '''Hydroponic Garden''', '''Center Storage''', '''Medbay''' and '''Laboratory''' (In that order)&lt;br /&gt;
*** You Should look for for the following [[Inventory|Items]] ''(In order of Importance)'':&lt;br /&gt;
**** Mush Sample/Apron&lt;br /&gt;
**** Security Camera&lt;br /&gt;
**** Plastenite Armor/Knife&lt;br /&gt;
*** Your ideal Goal is to have The Sample and Apron in the lab, with a Camera installed, ([[Finola Keegan|Finola]] should help you with this)&lt;br /&gt;
** If '''the sample is already in the lab''' or you located it, immediately begin the '''Antispore Gas''' [[Research]] with Finola/Ian's assistance&lt;br /&gt;
** Immediately followup with the '''Contispore Serum''' until you are low on {{AP}}&lt;br /&gt;
** Retire to the '''Medbay'''&lt;br /&gt;
&lt;br /&gt;
Following this, you should focus exclusively on Research, if a Mush dies, immediately progress the '''Mushovore Bacteria''' Groups will differ on opinion on what else to Research next if thisi s not an option, If you have the Genome Disk ''(and a dead mush)'', '''Pheromodem''' us extremely powerful as it allows the team to identify the volume of spiking and possibly identify a mush. &lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune, cannot be picked as Mush at the start of the game or be infected, making her the single trustworthy character onboard.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-21T22:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Eleesha Williams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer. The advice provided below is directed generally at those wishing for more successful Mush wins, rather than rushing to try and convert the crew. You should definitely read the [[Mush_Play]] page for more specific and detailed information on playing as a Mush&lt;br /&gt;
&lt;br /&gt;
{{Note|Whenever Scouting a Dead-end room or rarely used room (Front Storage, Refectory, Centre Alpha/Bravo Storage) on the first day, drop all of your items (including Walkie Talkie). This way if you are the first to Scout '''Center Bravo Storage''' You can immediately pull 3 items out of the room, leaving them in the more visited Adjacent rooms which can save the team a lot of {{MP}} organising [[Inventory|equipment]] later.}}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* Begin by Scouting the ship, Eleesha normally keeps the [[Inventory|Scooter]] to allow her to better investigate player activity.&lt;br /&gt;
* If not already done, assist in locating and installing Security camera's throughout the ship, locating weapons for future tracking is also ideal&lt;br /&gt;
* Many players choose to copy the room logs for every room they visit, this allows them to later reconstruct player movements and can help determine suspicious activity.&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting on the '''Bridge'''&lt;br /&gt;
** If multiple crew are still in Cryo&lt;br /&gt;
*** proceed to a Dorm, passing through '''Front Storage''' and step into '''Center Alpha Storage''' to notify the team of item locations&lt;br /&gt;
*** If you spot a security camera and the dorms are not yet setup, take onto '''Alpha Dorm''', install it and lay down whilst waiting for the crew to fill&lt;br /&gt;
*** Remain in the Dorm until the ship is full and your {{AP}} is at/near maxium, then proceed to the '''Bridge''' then follow '''Crew are awake''' below&lt;br /&gt;
** If all the '''Crew are awake''', then immediately attempt to establish Communications via the [[Communications|Comms Terminal]], if this fails ask for help&lt;br /&gt;
*** If you are in Cycles 1-5 Expend all of your {{AP}} Updating Neron, with luck, you can be at V3.##, but more often part way through V2.##&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you only have 3-5 {{AP}} remaining, Spend your remaining {{AP}} on decoding Xyloph DB Entries, do not worry if you loose the connection to Sol&lt;br /&gt;
*** Retire to a '''Dorm''' and get some Sleep to refresh your Action Points&lt;br /&gt;
* If Starting in the '''Laboratory'''&lt;br /&gt;
** If you have boarded the ship early (first few crew members), go searching the ship and attempt to locate a Security Camera in one of the '''Store Rooms'''&lt;br /&gt;
** Install the security camera in a Dorm and rest-up, saving all your {{AP}} until the crew are awake, then follow the steps below&lt;br /&gt;
** If the '''Crew is awake'' ''(or looks like it will be very soon)'', proceed to the Bridge and wait for the last person, &lt;br /&gt;
** Once they are awake, attempt to Establish Communication with Sol, if you fail, ask the rest of the crew for help.&lt;br /&gt;
*** If you are in Cycles 1-5 Update Neron until you have only 2 {{AP}} Left, use these to complete a single Xyloph DB and then retire to a Dorm&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you have enough remaining {{AP}} to do two Xyloph DB entries then retire to a dorm&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If new, you only have the Sprinter skill, at the start of a new ship, the biggest thing you can contribute is helping move and sort the ships inventory, installing security cameras (there are 3, these are most often installed in both dorms and the Medlab), if Giole picks the [[Paranoid]] skill, then there will be two additional cameras which they will place. You are best to then assist where needed, doing [[Astrophysics|planet scans]] or resetting [[Neron Projects]]/[[Research]]&lt;br /&gt;
* If you are Level 2 or above, picking pilot is always recommended. You should immediately head to a [[Piloting|Patrol ship]] and begin clearing hunters. With help from a second pilot early on, you can clear the initial attack and gather some extremely useful scrap for construction and repairs.&lt;br /&gt;
* When playing with Pilot, you are best to conserve your AP when there are no Hunters/Scrap, as you generally want to launch with near or maximum {{AP}}&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting in the '''Bridge'''&lt;br /&gt;
** Ask your Team if the Mush sample is already in the Laboratory, if it is, skip to '''the sample is already in the lab''' Below&lt;br /&gt;
** If the Sample is not yet in the Lab, proceed to Scout the following rooms: '''Front Corridor''', '''Hydroponic Garden''', '''Center Storage''', '''Medbay''' and '''Laboratory''' (In that order)&lt;br /&gt;
*** You Should look for for the following [[Inventory|Items]] ''(In order of Importance)'':&lt;br /&gt;
**** Mush Sample/Apron&lt;br /&gt;
**** Security Camera&lt;br /&gt;
**** Plastenite Armor/Knife&lt;br /&gt;
*** Your ideal Goal is to have The Sample and Apron in the lab, with a Camera installed, ([[Finola Keegan|Finola]] should help you with this)&lt;br /&gt;
** If '''the sample is already in the lab''' or you located it, immediately begin the '''Antispore Gas''' [[Research]] with Finola/Ian's assistance&lt;br /&gt;
** Immediately followup with the '''Contispore Serum''' until you are low on {{AP}}&lt;br /&gt;
** Retire to the '''Medbay'''&lt;br /&gt;
&lt;br /&gt;
Following this, you should focus exclusively on Research, if a Mush dies, immediately progress the '''Mushovore Bacteria''' Groups will differ on opinion on what else to Research next if thisi s not an option, If you have the Genome Disk ''(and a dead mush)'', '''Pheromodem''' us extremely powerful as it allows the team to identify the volume of spiking and possibly identify a mush. &lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune, cannot be picked as Mush at the start of the game or be infected, making her the single trustworthy character onboard.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-21T22:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Roland Zuccali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer. The advice provided below is directed generally at those wishing for more successful Mush wins, rather than rushing to try and convert the crew. You should definitely read the [[Mush_Play]] page for more specific and detailed information on playing as a Mush&lt;br /&gt;
&lt;br /&gt;
{{Note|Whenever Scouting a Dead-end room or rarely used room (Front Storage, Refectory, Centre Alpha/Bravo Storage) on the first day, drop all of your items (including Walkie Talkie). This way if you are the first to Scout '''Center Bravo Storage''' You can immediately pull 3 items out of the room, leaving them in the more visited Adjacent rooms which can save the team a lot of {{MP}} organising [[Inventory|equipment]] later.}}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting on the '''Bridge'''&lt;br /&gt;
** If multiple crew are still in Cryo&lt;br /&gt;
*** proceed to a Dorm, passing through '''Front Storage''' and step into '''Center Alpha Storage''' to notify the team of item locations&lt;br /&gt;
*** If you spot a security camera and the dorms are not yet setup, take onto '''Alpha Dorm''', install it and lay down whilst waiting for the crew to fill&lt;br /&gt;
*** Remain in the Dorm until the ship is full and your {{AP}} is at/near maxium, then proceed to the '''Bridge''' then follow '''Crew are awake''' below&lt;br /&gt;
** If all the '''Crew are awake''', then immediately attempt to establish Communications via the [[Communications|Comms Terminal]], if this fails ask for help&lt;br /&gt;
*** If you are in Cycles 1-5 Expend all of your {{AP}} Updating Neron, with luck, you can be at V3.##, but more often part way through V2.##&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you only have 3-5 {{AP}} remaining, Spend your remaining {{AP}} on decoding Xyloph DB Entries, do not worry if you loose the connection to Sol&lt;br /&gt;
*** Retire to a '''Dorm''' and get some Sleep to refresh your Action Points&lt;br /&gt;
* If Starting in the '''Laboratory'''&lt;br /&gt;
** If you have boarded the ship early (first few crew members), go searching the ship and attempt to locate a Security Camera in one of the '''Store Rooms'''&lt;br /&gt;
** Install the security camera in a Dorm and rest-up, saving all your {{AP}} until the crew are awake, then follow the steps below&lt;br /&gt;
** If the '''Crew is awake'' ''(or looks like it will be very soon)'', proceed to the Bridge and wait for the last person, &lt;br /&gt;
** Once they are awake, attempt to Establish Communication with Sol, if you fail, ask the rest of the crew for help.&lt;br /&gt;
*** If you are in Cycles 1-5 Update Neron until you have only 2 {{AP}} Left, use these to complete a single Xyloph DB and then retire to a Dorm&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you have enough remaining {{AP}} to do two Xyloph DB entries then retire to a dorm&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If new, you only have the Sprinter skill, at the start of a new ship, the biggest thing you can contribute is helping move and sort the ships inventory, installing security cameras (there are 3, these are most often installed in both dorms and the Medlab), if Giole picks the [[Paranoid]] skill, then there will be two additional cameras which they will place. You are best to then assist where needed, doing [[Astrophysics|planet scans]] or resetting [[Neron Projects]]/[[Research]]&lt;br /&gt;
* If you are Level 2 or above, picking pilot is always recommended. You should immediately head to a [[Piloting|Patrol ship]] and begin clearing hunters. With help from a second pilot early on, you can clear the initial attack and gather some extremely useful scrap for construction and repairs.&lt;br /&gt;
* When playing with Pilot, you are best to conserve your AP when there are no Hunters/Scrap, as you generally want to launch with near or maximum {{AP}}&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting in the '''Bridge'''&lt;br /&gt;
** Ask your Team if the Mush sample is already in the Laboratory, if it is, skip to '''the sample is already in the lab''' Below&lt;br /&gt;
** If the Sample is not yet in the Lab, proceed to Scout the following rooms: '''Front Corridor''', '''Hydroponic Garden''', '''Center Storage''', '''Medbay''' and '''Laboratory''' (In that order)&lt;br /&gt;
*** You Should look for for the following [[Inventory|Items]] ''(In order of Importance)'':&lt;br /&gt;
**** Mush Sample/Apron&lt;br /&gt;
**** Security Camera&lt;br /&gt;
**** Plastenite Armor/Knife&lt;br /&gt;
*** Your ideal Goal is to have The Sample and Apron in the lab, with a Camera installed, ([[Finola Keegan|Finola]] should help you with this)&lt;br /&gt;
** If '''the sample is already in the lab''' or you located it, immediately begin the '''Antispore Gas''' [[Research]] with Finola/Ian's assistance&lt;br /&gt;
** Immediately followup with the '''Contispore Serum''' until you are low on {{AP}}&lt;br /&gt;
** Retire to the '''Medbay'''&lt;br /&gt;
&lt;br /&gt;
Following this, you should focus exclusively on Research, if a Mush dies, immediately progress the '''Mushovore Bacteria''' Groups will differ on opinion on what else to Research next if thisi s not an option, If you have the Genome Disk ''(and a dead mush)'', '''Pheromodem''' us extremely powerful as it allows the team to identify the volume of spiking and possibly identify a mush. &lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune, cannot be picked as Mush at the start of the game or be infected, making her the single trustworthy character onboard.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-21T21:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Rations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. The post-PILGRED coffee machine is also bugged in many ships as it provides coffee on every cycle after PILGRED's completion.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&amp;lt;br&amp;gt;Can be frozen using the Hyperfreeze to convert it into a standard ration&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-21T21:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Rations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. The post-PILGRED coffee machine is also bugged in many ships as it provides coffee on every cycle after PILGRED's completion.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-21T21:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Rations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. The post-PILGRED coffee machine is also bugged in many ships as it provides coffee on every cycle after PILGRED's completion.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2014-01-21T03:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Single action: You can inhabit the body of another human. They must have been infected at least once. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is entirely invisible regardless of whether people or cameras are present. The following things will remain with their respective characters: {{Glory}} earned, inventory, communication items, [[health]] and [[Statuses]], [[Titles]], {{AP}} Action Points, private and favorited conversations, knowledge of personally hidden items, commander-assigned mission (if any), and equipped premium outfit. Things that transfer with the player include vanities (hearts, storm cloud, etc.), gold/silver/bronze standing, and the character level. Note that you will remain a {{Character|Mush}} agent and keep your {{Character|Mush}} skills; however, all spores the two characters had will be removed.&lt;br /&gt;
&lt;br /&gt;
* '''Single Action''' means that this skill can only be used once per game.&lt;br /&gt;
* This action is secret and never revealed to anyone&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image: Action-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image: Example01-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image: Example02-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2014-01-21T03:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Single action: You can inhabit the body of another human. They must have been infected at least once. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This ability is entirely invisible regardless of whether people or cameras are present. The following things will remain with their respective characters: {{Glory}} earned, inventory, communication items, [[health]] and [[Statuses]], [[Titles]], {{AP}} Action Points, private and favorited conversations, knowledge of personally hidden items, commander-assigned mission (if any), and equipped premium outfit. Things that transfer with the player include vanities (hearts, storm cloud, etc.), gold/silver/bronze standing, and the character level. Note that you will remain a {{Character|Mush}} agent and keep your {{Character|Mush}} skills; however, all spores the two characters had will be removed.&lt;br /&gt;
&lt;br /&gt;
'''Single Action''' means that this skill can only be used once per game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image: Action-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image: Example01-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image: Example02-Transfer.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-01-21T03:23:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* All crew dead or infected */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning|Anyone can claim this page, I'm just throwing up some tips that have been asked in IRC [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 04:03, 30 November 2013 (MST)&lt;br /&gt;
Done. Needs more information though. [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 03:32, 14 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three [[Starmap Piece]]s, and the [[Super Calculator]] research.&lt;br /&gt;
All humans gain a bunch of {{glory}}.&lt;br /&gt;
&lt;br /&gt;
* With the Cure - The best possible scenario. Extra {{glory}} for certain [[research]] projects.&lt;br /&gt;
* Without the Cure - {{todo}}&lt;br /&gt;
* Infected - Mush earn bonus {{Glory|mush}}. Humans lose {{glory}} for every Mush still on the ship.&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
All humans gain 20 {{glory}}.&lt;br /&gt;
&lt;br /&gt;
* With the Cure - The second best option. Extra {{glory}} for certain [[research]] projects.&lt;br /&gt;
* Without the Cure - Only points from return.&lt;br /&gt;
* Infiltrated - The Mush earn 16 {{Glory|mush}}. All humans lose -10 {{glory}} for every Mush still on the ship, and are considered dead.&lt;br /&gt;
&lt;br /&gt;
====All crew dead or infected====&lt;br /&gt;
Mush victory. The Mush retain more of their starting/conversion bonus the quicker they achieve this. If only Mush are left on the ship, Neron will activate the final A-True protocol which will assassinate all Mush remaining on the ship at the beginning of the next cycle (even if someone chose Anonymush) and all of them will receive additional 8 {{Glory|mush}}.&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Death Types====&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved.&lt;br /&gt;
&lt;br /&gt;
Victim of the &amp;quot;Dead Shed&amp;quot; - Passive death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Passive death, probably due to side effects of wounds.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen is 0.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (any other weapon? {{Todo|Confirm}}).&lt;br /&gt;
&lt;br /&gt;
Drained of blood - {{Todo}}&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - death after MIA (lost) in expedition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-20T18:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer. The advice provided below is directed generally at those wishing for more successful Mush wins, rather than rushing to try and convert the crew. You should definitely read the [[Mush_Play]] page for more specific and detailed information on playing as a Mush&lt;br /&gt;
&lt;br /&gt;
{{Note|Whenever Scouting a Dead-end room or rarely used room (Front Storage, Refectory, Centre Alpha/Bravo Storage) on the first day, drop all of your items (including Walkie Talkie). This way if you are the first to Scout '''Center Bravo Storage''' You can immediately pull 3 items out of the room, leaving them in the more visited Adjacent rooms which can save the team a lot of {{MP}} organising [[Inventory|equipment]] later.}}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting on the '''Bridge'''&lt;br /&gt;
** If multiple crew are still in Cryo&lt;br /&gt;
*** proceed to a Dorm, passing through '''Front Storage''' and step into '''Center Alpha Storage''' to notify the team of item locations&lt;br /&gt;
*** If you spot a security camera and the dorms are not yet setup, take onto '''Alpha Dorm''', install it and lay down whilst waiting for the crew to fill&lt;br /&gt;
*** Remain in the Dorm until the ship is full and your {{AP}} is at/near maxium, then proceed to the '''Bridge''' then follow '''Crew are awake''' below&lt;br /&gt;
** If all the '''Crew are awake''', then immediately attempt to establish Communications via the [[Communications|Comms Terminal]], if this fails ask for help&lt;br /&gt;
*** If you are in Cycles 1-5 Expend all of your {{AP}} Updating Neron, with luck, you can be at V3.##, but more often part way through V2.##&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you only have 3-5 {{AP}} remaining, Spend your remaining {{AP}} on decoding Xyloph DB Entries, do not worry if you loose the connection to Sol&lt;br /&gt;
*** Retire to a '''Dorm''' and get some Sleep to refresh your Action Points&lt;br /&gt;
* If Starting in the '''Laboratory'''&lt;br /&gt;
** If you have boarded the ship early (first few crew members), go searching the ship and attempt to locate a Security Camera in one of the '''Store Rooms'''&lt;br /&gt;
** Install the security camera in a Dorm and rest-up, saving all your {{AP}} until the crew are awake, then follow the steps below&lt;br /&gt;
** If the '''Crew is awake'' ''(or looks like it will be very soon)'', proceed to the Bridge and wait for the last person, &lt;br /&gt;
** Once they are awake, attempt to Establish Communication with Sol, if you fail, ask the rest of the crew for help.&lt;br /&gt;
*** If you are in Cycles 1-5 Update Neron until you have only 2 {{AP}} Left, use these to complete a single Xyloph DB and then retire to a Dorm&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you have enough remaining {{AP}} to do two Xyloph DB entries then retire to a dorm&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting in the '''Bridge'''&lt;br /&gt;
** Ask your Team if the Mush sample is already in the Laboratory, if it is, skip to '''the sample is already in the lab''' Below&lt;br /&gt;
** If the Sample is not yet in the Lab, proceed to Scout the following rooms: '''Front Corridor''', '''Hydroponic Garden''', '''Center Storage''', '''Medbay''' and '''Laboratory''' (In that order)&lt;br /&gt;
*** You Should look for for the following [[Inventory|Items]] ''(In order of Importance)'':&lt;br /&gt;
**** Mush Sample/Apron&lt;br /&gt;
**** Security Camera&lt;br /&gt;
**** Plastenite Armor/Knife&lt;br /&gt;
*** Your ideal Goal is to have The Sample and Apron in the lab, with a Camera installed, ([[Finola Keegan|Finola]] should help you with this)&lt;br /&gt;
** If '''the sample is already in the lab''' or you located it, immediately begin the '''Antispore Gas''' [[Research]] with Finola/Ian's assistance&lt;br /&gt;
** Immediately followup with the '''Contispore Serum''' until you are low on {{AP}}&lt;br /&gt;
** Retire to the '''Medbay'''&lt;br /&gt;
&lt;br /&gt;
Following this, you should focus exclusively on Research, if a Mush dies, immediately progress the '''Mushovore Bacteria''' Groups will differ on opinion on what else to Research next if thisi s not an option, If you have the Genome Disk ''(and a dead mush)'', '''Pheromodem''' us extremely powerful as it allows the team to identify the volume of spiking and possibly identify a mush. &lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune, cannot be picked as Mush at the start of the game or be infected, making her the single trustworthy character onboard.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-20T18:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Zhong Chun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer. The advice provided below is directed generally at those wishing for more successful Mush wins, rather than rushing to try and convert the crew. You should definitely read the [[Mush_Play]] page for more specific and detailed information on playing as a Mush&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting on the '''Bridge'''&lt;br /&gt;
** If multiple crew are still in Cryo&lt;br /&gt;
*** proceed to a Dorm, passing through '''Front Storage''' and step into '''Center Alpha Storage''' to notify the team of item locations&lt;br /&gt;
*** If you spot a security camera and the dorms are not yet setup, take onto '''Alpha Dorm''', install it and lay down whilst waiting for the crew to fill&lt;br /&gt;
*** Remain in the Dorm until the ship is full and your {{AP}} is at/near maxium, then proceed to the '''Bridge''' then follow '''Crew are awake''' below&lt;br /&gt;
** If all the '''Crew are awake''', then immediately attempt to establish Communications via the [[Communications|Comms Terminal]], if this fails ask for help&lt;br /&gt;
*** If you are in Cycles 1-5 Expend all of your {{AP}} Updating Neron, with luck, you can be at V3.##, but more often part way through V2.##&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you only have 3-5 {{AP}} remaining, Spend your remaining {{AP}} on decoding Xyloph DB Entries, do not worry if you loose the connection to Sol&lt;br /&gt;
*** Retire to a '''Dorm''' and get some Sleep to refresh your Action Points&lt;br /&gt;
* If Starting in the '''Laboratory'''&lt;br /&gt;
** If you have boarded the ship early (first few crew members), go searching the ship and attempt to locate a Security Camera in one of the '''Store Rooms'''&lt;br /&gt;
** Install the security camera in a Dorm and rest-up, saving all your {{AP}} until the crew are awake, then follow the steps below&lt;br /&gt;
** If the '''Crew is awake'' ''(or looks like it will be very soon)'', proceed to the Bridge and wait for the last person, &lt;br /&gt;
** Once they are awake, attempt to Establish Communication with Sol, if you fail, ask the rest of the crew for help.&lt;br /&gt;
*** If you are in Cycles 1-5 Update Neron until you have only 2 {{AP}} Left, use these to complete a single Xyloph DB and then retire to a Dorm&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you have enough remaining {{AP}} to do two Xyloph DB entries then retire to a dorm&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting in the '''Bridge'''&lt;br /&gt;
** Ask your Team if the Mush sample is already in the Laboratory, if it is, skip to '''the sample is already in the lab''' Below&lt;br /&gt;
** If the Sample is not yet in the Lab, proceed to Scout the following rooms: '''Front Corridor''', '''Hydroponic Garden''', '''Center Storage''', '''Medbay''' and '''Laboratory''' (In that order)&lt;br /&gt;
*** You Should look for for the following [[Inventory|Items]] ''(In order of Importance)'':&lt;br /&gt;
**** Mush Sample/Apron&lt;br /&gt;
**** Security Camera&lt;br /&gt;
**** Plastenite Armor/Knife&lt;br /&gt;
*** Your ideal Goal is to have The Sample and Apron in the lab, with a Camera installed, ([[Finola Keegan|Finola]] should help you with this)&lt;br /&gt;
** If '''the sample is already in the lab''' or you located it, immediately begin the '''Antispore Gas''' [[Research]] with Finola/Ian's assistance&lt;br /&gt;
** Immediately followup with the '''Contispore Serum''' until you are low on {{AP}}&lt;br /&gt;
** Retire to the '''Medbay'''&lt;br /&gt;
&lt;br /&gt;
Following this, you should focus exclusively on Research, if a Mush dies, immediately progress the '''Mushovore Bacteria''' Groups will differ on opinion on what else to Research next if thisi s not an option, If you have the Genome Disk ''(and a dead mush)'', '''Pheromodem''' us extremely powerful as it allows the team to identify the volume of spiking and possibly identify a mush. &lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune, cannot be picked as Mush at the start of the game or be infected, making her the single trustworthy character onboard.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-20T18:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Paola Rinaldo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer. The advice provided below is directed generally at those wishing for more successful Mush wins, rather than rushing to try and convert the crew. You should definitely read the [[Mush_Play]] page for more specific and detailed information on playing as a Mush&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
* If Starting on the '''Bridge'''&lt;br /&gt;
** If multiple crew are still in Cryo&lt;br /&gt;
*** proceed to a Dorm, passing through '''Front Storage''' and step into '''Center Alpha Storage''' to notify the team of item locations&lt;br /&gt;
*** If you spot a security camera and the dorms are not yet setup, take onto '''Alpha Dorm''', install it and lay down whilst waiting for the crew to fill&lt;br /&gt;
*** Remain in the Dorm until the ship is full and your {{AP}} is at/near maxium, then proceed to the '''Bridge''' then follow '''Crew are awake''' below&lt;br /&gt;
** If all the '''Crew are awake''', then immediately attempt to establish Communications via the [[Communications|Comms Terminal]], if this fails ask for help&lt;br /&gt;
*** If you are in Cycles 1-5 Expend all of your {{AP}} Updating Neron, with luck, you can be at V3.##, but more often part way through V2.##&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you only have 3-5 {{AP}} remaining, Spend your remaining {{AP}} on decoding Xyloph DB Entries, do not worry if you loose the connection to Sol&lt;br /&gt;
*** Retire to a '''Dorm''' and get some Sleep to refresh your Action Points&lt;br /&gt;
* If Starting in the '''Laboratory'''&lt;br /&gt;
** If you have boarded the ship early (first few crew members), go searching the ship and attempt to locate a Security Camera in one of the '''Store Rooms'''&lt;br /&gt;
** Install the security camera in a Dorm and rest-up, saving all your {{AP}} until the crew are awake, then follow the steps below&lt;br /&gt;
** If the '''Crew is awake'' ''(or looks like it will be very soon)'', proceed to the Bridge and wait for the last person, &lt;br /&gt;
** Once they are awake, attempt to Establish Communication with Sol, if you fail, ask the rest of the crew for help.&lt;br /&gt;
*** If you are in Cycles 1-5 Update Neron until you have only 2 {{AP}} Left, use these to complete a single Xyloph DB and then retire to a Dorm&lt;br /&gt;
*** If you are in Cycles 6-8 Update Neron until you have enough remaining {{AP}} to do two Xyloph DB entries then retire to a dorm&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune and at the start of the game is the only character 100% trustworthy of honest intention&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-20T16:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''New Page:''' Creating a Page to help guide people on their first day, have drafted out the basics and will be continuing on this page over the next few days. Once I'm finished I'll remove this note, then please feel free to correct any errors or incorrect advice given. [[User:Gimboid|Gimboid]] ([[User talk:Gimboid|talk]]) 09:06, 20 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer. The advice provided below is directed generally at those wishing for more successful Mush wins, rather than rushing to try and convert the crew. You should definitely read the [[Mush_Play]] page for more specific and detailed information on playing as a Mush&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
* You obviously want to take the anti-mush research slowly, but too slow will lead to suspicion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting_Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune and at the start of the game is the only character 100% trustworthy of honest intention&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Getting_Started</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Getting_Started"/>
				<updated>2014-01-20T15:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: Created page with &amp;quot;{{TOC right}}  If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be im...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
If you are a new player, you will end your introduction standing on the bridge, sometimes even with Neron's helpful tips, what to do next might not always be immediately obvious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If your ship is still filling up, then no [[mush]] have yet been chosen, in general the only character this impacts is [[Characters#Gioele_Rinaldo|Gioele]] who's level 2 skill [[Paranoid]] provides him with extra security cameras, something you would like to avoid if you get picked as a mush.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below will provide you with an overview of what you should generally be doing as you arrive on a new ship, depending on which character you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are selected as Mush, it is advisable to follow your standard duties, doing your starting tasks and well can help keep suspicion off you and help keep your identity secret for longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Print [[The List]] as soon as you can get away with&lt;br /&gt;
* [[Determined]] is still beneficial as a Mush&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Due to your Germaphobe trait, Finola must generally play it safe and take their time at the start of a game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Unless you want to outright destroy the ship as quickly as possible, completing your human tasks as expected (inbetween descreately sporing and infecting people) is advisable&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*Make sure not to pick the Paranoid skill, in this case you will have to pick [[Solid]] only and if asked, tell people you are only level 1&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* When you are moving your hydropots from the garden to the lab, plant them first in the garden and create your first spores, you can blame the dirty on not yet having/forgetting to use the apron!&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
*You spend little {{MP}}, as you are generally  expected to hang around the Dorms and the Neron Core, this gives you a good oppertunity to extract spores and shower, perhaps even catch someone in the rear corridor&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Launch a [[Piloting#Patrol_Ships|Scout]], Destroy a [[Hunters|hunter]] and Land, you can claim bad luck on your shots and use your spare {{AP}} to create some spores and shower&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Jin Su, you really want your crew to trust you, do your normal duties and try and avoid getting noticed dirty early on.&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Having [[The Optimist]] skill can easily help you explain why your Morale is not a problem&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Avoid decoding Xyloph DB Entries, focus on [[Communications#Version|Updating Neron]] and all the Rebal bases.&lt;br /&gt;
* The slower you can get away with Xylorph DB entries, the slower the anti-mush hunt goes on and the less chance of getting the test results that narrow down the possible range of suspects&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As Raluca, you can rush immediately to the Engine Room, Extract Spores whilst alone in the Rear Storage rooms and go immediately progress the Pilgred, Raluca is able to explain being dirty non-stop and if there is no camera in the Engine room, you will have an easy time slowly converting those that come to help reset your progress.&lt;br /&gt;
* Make sure not to hang a round other players during Cycle changes, people will quickly notice that you're not struggling with Morale issues if you spend a day in a Dorm.&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Like [[Getting Started#Jiang_Hua|Hua]], you can go outside, kill a few hunters with your [[Shooter]] skill (if you have it) and land and extract spores, you'll have enough {{AP}} left to shower without the Soap (and hopefully no one noticing) and claim that you spent your entire {{AP}} on shooting at the hunters&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of freedom early on, if you're lucky and get picked as mush soon you may be able to find and hide some useful items such as the Apron, Mush Sample, pickup the Armor/Blaster etc whilst helping 'find' items&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* As you suffer from low mobility that benefits from someone else being the room you may be able to get some people to follow you into corridors and side rooms to help you move out, providing you oppertunities to infect your crew&lt;br /&gt;
* Upgrading Drones can make you [[Dirty]], get hold of enough scrap to upgrade/build your spare drone and extra some spores&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* You have a lot of mobility, but very little {{AP}}, making Chao a more challenging Mush to play much like Finola.&lt;br /&gt;
* Your best efforts can be spent on keeping attention off your starting partner, for example by creating a private chat with Eleesha (assuming she is not your follow Alpha-mush) and begining your 'investigation'&lt;br /&gt;
* If you can help make someone else look suspicious, it can be possible to murder a crew member as a failed attempt at identifying a mush&lt;br /&gt;
* Encourage Eleesha to print [[The List]] sooner rather than later to make the pool of names larger&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
===If Mush===&lt;br /&gt;
* Zhong Chun is always immune and at the start of the game is the only character 100% trustworthy of honest intention&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-01-20T14:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides {{morale}} to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce:  Rebel networks: connection established… Health implication: team morale boost.)&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  {{note|Updating NERON allows you to take advantage of the morale that NERON could have been in the Magellan project.&amp;lt;br&amp;gt;'''Once the update is complete, a project can be completed.'''}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Titles#Communications_Officer|Comms Officer]] is able to upgrade Neron's core version, each participation costs 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill) and will increase the upgrade progress. Each successful upgrade will complete a random [[NERON Projects|NERON Project]]. &lt;br /&gt;
&lt;br /&gt;
* A connection to Sol is required to update&lt;br /&gt;
* The project completed can only be one that has not previously been offered via the Heart of Neron&lt;br /&gt;
* The First upgrade can take as little as 2 Participations (50% each time)&lt;br /&gt;
* Each Participation contributes a random amount, with the amount generally decreasing at higher version levels&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xylorph DB entries, as one of these progresses the Neron update by 25%, something which becomes much more {{AP}} intensive later on}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to contact the home port of the Daedalus, whatever is left of it...&amp;lt;br&amp;gt;'''Every time contact is made, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|20% decrease in signal strength}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{note|Despite in game description, the current Comms Officer will earn the glory if it's not Paola.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|Note that this will often provide &amp;quot;insufficient&amp;quot; results.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Prints a chef mage book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|Mage books printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
*''Provides 6 {{Morale}} for all crew members.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
Patrol ships' damage is increased by one point&amp;lt;br&amp;gt; Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-01-20T14:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides {{morale}} to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce:  Rebel networks: connection established… Health implication: team morale boost.)&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  {{note|Updating NERON allows you to take advantage of the morale that NERON could have been in the Magellan project.&amp;lt;br&amp;gt;'''Once the update is complete, a project can be completed.'''}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Titles#Communications_Officer|Comms Officer]] is able to upgrade Neron's core version for 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill). Each successful upgrade will complete a random [[NERON Projects|NERON Project]]. &lt;br /&gt;
&lt;br /&gt;
* A connection to Sol is required to update&lt;br /&gt;
* The project completed can only be one that has not previously been offered via the Heart of Neron&lt;br /&gt;
* The First upgrade can take as little as 2 Participation (50% each time)&lt;br /&gt;
* Each Participation contributes a random amount, with the amount generally decreasing at higher version levels&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xylorph DB entries, as one of these progresses the Neron update by 25%, something which becomes much more {{AP}} intensive later on}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to contact the home port of the Daedalus, whatever is left of it...&amp;lt;br&amp;gt;'''Every time contact is made, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|20% decrease in signal strength}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{note|Despite in game description, the current Comms Officer will earn the glory if it's not Paola.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|Note that this will often provide &amp;quot;insufficient&amp;quot; results.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Prints a chef mage book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|Mage books printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
*''Provides 6 {{Morale}} for all crew members.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
Patrol ships' damage is increased by one point&amp;lt;br&amp;gt; Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-01-20T14:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Version */  Re-write and some additional information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides {{morale}} to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce:  Rebel networks: connection established… Health implication: team morale boost.)&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  {{note|Updating NERON allows you to take advantage of the morale that NERON could have been in the Magellan project.&amp;lt;br&amp;gt;'''Once the update is complete, a project can be completed.'''}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Titles#Communications_Officer|Comms officer]] is able to upgrade Neron's core version for 2 {{AP}} (or 1 {{AP|IT}} if they have the IT Expert skill). Each successful upgrade will complete a random [[NERON Projects|NERON Project]]. &lt;br /&gt;
&lt;br /&gt;
* A connection to Sol is required to update&lt;br /&gt;
* The project completed can only be one that has not previously been offered via the Heart of Neron&lt;br /&gt;
* The First upgrade can take as little as 2 Participation (50% each time)&lt;br /&gt;
* Each Participation contributes a random amount, with the amount generally decreasing at higher version levels&lt;br /&gt;
* If all projects have already been offered in the Heart of Neron, upgrading will do nothing&lt;br /&gt;
* The Version number starts at v1.00&lt;br /&gt;
** The Decimal place depicts the current update progress&lt;br /&gt;
** If you complete more than 9 updates, the version number will change to v1.000, then v1.100 etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{note|It is recommended to complete 2-3 Neron Upgrades before decoding any Xylorph DB entries, as one of these progresses the Neron update by 25%, something which becomes much more {{AP}} intensive later on}}&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to contact the home port of the Daedalus, whatever is left of it...&amp;lt;br&amp;gt;'''Every time contact is made, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|20% decrease in signal strength}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{note|Despite in game description, the current Comms Officer will earn the glory if it's not Paola.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|Note that this will often provide &amp;quot;insufficient&amp;quot; results.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Prints a chef mage book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|Mage books printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
*''Provides 6 {{Morale}} for all crew members.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
Patrol ships' damage is increased by one point&amp;lt;br&amp;gt; Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2014-01-19T21:52:04Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 {{AP}} more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides {{morale}} to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt.&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, every already awoken crew member is granted +3 {{Morale}}. (NERON will announce:  Rebel networks: connection established… Health implication: team morale boost.)&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  {{note|Updating NERON allows you to take advantage of the morale that NERON could have been in the Magellan project.&amp;lt;br&amp;gt;'''Once the update is complete, a project can be completed.'''}}&lt;br /&gt;
&lt;br /&gt;
NERON Version upgrades from the Communications Panel allows the Comms Officer to complete some random NERON projects before they appear a projects in the Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
The Version number starts at '''NERON v1.00''' and increases from there. &amp;lt;br&amp;gt;&lt;br /&gt;
1 is the version number and indicates which project number you are currently working on.&amp;lt;br&amp;gt;&lt;br /&gt;
00 is the percentage of completion toward the current project number.&lt;br /&gt;
&lt;br /&gt;
After completing the first nine projects, the version number goes from v9.xx to v1.0xx to v1.1xx and so on.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} increases the completion percentage by a random amount, though the amount decreases with higher version numbers.&lt;br /&gt;
&lt;br /&gt;
Generally, the first upgrade will take two contributions.&lt;br /&gt;
&lt;br /&gt;
Once the project reaches 100% completion, it completes a randomly selected project among those that have never appeared as options in Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
If all projects have appeared in Heart of NERON, the version upgrade will not complete any project.&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  &lt;br /&gt;
|Allows you to contact the home port of the Daedalus, whatever is left of it...&amp;lt;br&amp;gt;'''Every time contact is made, a new advantage is unlocked (workshop plans, information on Mush, etc.).'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} decodes one Xyloph DB entry at random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
| Some of Janice's research findings from Xyloph-17 are added to NERON's memory.&amp;lt;br&amp;gt;'''Advances the NERON update progress by 25%'''&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| There's nothing there... The data has been corrupted by a rhizomal virus.&amp;lt;br&amp;gt;'''Useless'''&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| The connection is bad... really bad, no doubt due to the massive magnetite cloud you're currently crossing.&amp;lt;br&amp;gt;'''Causes com link failure and a significant decrease in signal quality.''' {{note|20% decrease in signal strength}}&lt;br /&gt;
|-&lt;br /&gt;
| Zhong Chun's Genome Codex&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Zhong Chun is the only human who has proved immune to the Mush infection, and the analysis of her genome is the key to developing and anti-Mush vaccine as well as several other pieces of research.&amp;lt;br&amp;gt;'''Adds a &amp;quot;ghost&amp;quot; to Zhong Chun's laboratory interface which is the equivalent of her being there in person.'''&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Here are multiple plans for basic tools aboard the Daedalus if we dismantle one or two surplus pieces of kit we should have enough materials to build them.&amp;lt;br&amp;gt;'''Prints 3x Plans'''&amp;lt;br&amp;gt; {{note|Exact blueprints vary.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have established contact with Kivanç Terzi, who united a large part of the rebellion in the Sol system. His help will be vital in decoding messages from rebel bases.&amp;lt;br&amp;gt;'''Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 {{glory}}'''&amp;lt;br&amp;gt;{{note|Despite in game description, the current Comms Officer will earn the glory if it's not Paola.}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.&amp;lt;br&amp;gt;'''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| The anti-Mush research carried out by Finola was completed after the departure of the Daedalus. The findings were sent to the tabulatrix, and by reading them, you'll know the status of infection aboard the Daedalus from day 1!&amp;lt;br&amp;gt;'''Prints the current crew infection status report'''&amp;lt;br&amp;gt;{{note|Note that this will often provide &amp;quot;insufficient&amp;quot; results.}}&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| You find a file containing dozens of recipes. Lots of recipes. Lots and lots of recipes.&amp;lt;br&amp;gt;'''Gives the impression of being an apprentice chef'''&amp;lt;br&amp;gt;{{note|Prints a chef mage book at the bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Your screen is covered in greyish snow, it's giving you a headache, so you give up...&amp;lt;br&amp;gt;'''Causes com link failure.'''&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| You've managed to get your hands on the Teaching centre archive from Xyloph! This intellectual treasure should help you educate your dumbwitted crewmates.&amp;lt;br&amp;gt;'''Prints 2x Workbooks'''&amp;lt;br&amp;gt;{{note|Mage books printed will vary}}&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| This disk contains a wealth of information on the Mush genome collected by Ian Soulton just before the departure of the Daedalus.&amp;lt;br&amp;gt;'''Supplies the disk containing data on the Mush genome'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 1 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 {{AP}} or 1 {{AP|IT}} makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| The Lost Children of Wolf installed many antennae on Earth along with a broadcasting station in Mumbai. We will be able to broadcast the news of your odyssey on terrestrial radio. You are heroes.&lt;br /&gt;
* ''+ 8 {{glory}} for the whole crew.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from the Black Mages of Sirius&amp;lt;/small&amp;gt;&lt;br /&gt;
| We thank you for all the Mush information you have brought to the table. In exchange, we have sent you the plans to the Shkunz molecule. By administering a homeopathic dose to your rations, you should be able to increase your crew's productivity.&lt;br /&gt;
* ''Rations give an extra 1 {{AP}}.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Message from Centauri Lovers&amp;lt;/small&amp;gt;&lt;br /&gt;
| It was a pleasure to meet the heroes of the anti-Mush war. In our sector, the war to control the colonies is raging. We have sent you the plans for the PL80-Blaster, a powerful plasma cannon which should be handled with care, to facilitate your surface exploration expeditions. Fight to the end!&lt;br /&gt;
* ''Each Blaster gives 1 extra power point on expeditions.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Founders of Kaladaan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Kaladaan here! We thank all members of the Daedalus for giving the hope of a promising future to the people of Sol. Since you left, the resistance has mobilized and we have already managed to infiltrate several Mush administrations. The Federation will soon be overthrown and we will retake control of Sol!&lt;br /&gt;
*''Provides 6 {{Morale}} for all crew members.''&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walkie Talkies or iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Auroras of Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Message from Auroras of Cygni&amp;lt;br&amp;gt;&lt;br /&gt;
We salute the crew of the Daedalus. 61 Cygni was explored during your voyage. The Federation is unaware that the majority of our information came from human sources. We are simulating the transmission of regular information using an adapted Pheromodem. By circumventing the Mush surveillance using this system we are preparing the rebel counter attack, Plans for our SP2SP-230 missile have been transferred to NERON.&amp;lt;br&amp;gt;&lt;br /&gt;
Patrol ships' damage is increased by one point&amp;lt;br&amp;gt; Provides 3 {{Morale}} for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Resources</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Resources"/>
				<updated>2014-01-12T03:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Oxygen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The [[Daedalus]] has three key '''resources''' that must be maintained at appropriate levels for the mission to succeed: {{O2}} '''Oxygen''', {{Fuel}} '''Fuel''' and {{Armor}} '''Armor'''.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
&lt;br /&gt;
The most difficult resource to maintain an appropriate level of is {{O2}} '''Oxygen'''. At the end of each cycle the ship's {{O2}} resource is reduced by one, with an additional loss of one per broken oxygen tank, if any. Oxygen loss is not affected by the number of the crew or by fires.&lt;br /&gt;
&lt;br /&gt;
When the oxygen level reaches {{O2|low}} '''0''', a random [[Characters|crew member]] will die every cycle. If a character is holding an oxygen capsule he will be saved from asphyxiation but the capsule will be used up. &amp;lt;br&amp;gt;&lt;br /&gt;
* Even characters in Scouts/on Expeditions can be chosen randomly to die&lt;br /&gt;
* If this occurs on a day change when plants produce oxygen, a player will still die as the new oxygen is not counted until afterwards &amp;lt;br&amp;gt; {{Todo|Chance that characters don't die?}}&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
&lt;br /&gt;
Oxygen can be obtained from plants. Each [[gardening|healthy adult plant]] produces 1 {{O2}} each day (at the start of cycle 1). Plants cannot fully replenish spent oxygen in the beginning, limited by starting 5 Hydropots, but in the long run, given needed care and necessary [[NERON Projects]] (''Extra Hydropots'' for 3 more Hydropots) can normally cover the ship's oxygen needs and then some (2 more Hydropots with {{Character|Ian}}'s {{Skill|Green Thumb}} skill).&lt;br /&gt;
&lt;br /&gt;
===Explorations===&lt;br /&gt;
&lt;br /&gt;
A faster, but also more dangerous way to obtain {{O2}} are [[Image:Planet.png]] planetary [[Exploration|explorations]]. If the [[Astrophysics|analysis]] of a planet indicates the [[Zones#Oxygen|presence of oxygen]], the expedition can gain from 0 to 24 {{O2}} units depending on chance.&lt;br /&gt;
&lt;br /&gt;
==Fuel==&lt;br /&gt;
&lt;br /&gt;
{{Fuel}} '''Fuel''' is necessary to move the Daedalus. The maximum fuel level is 32 units, which should be sufficient for an average game. A broken fuel tank does not leak fuel, it only becomes inaccessible for manual fuel operation (extracting and inserting). However, eventually an [[Expedition]] may be necessary to replenish fuel, as certain planet [[zones]] (Hydrocarbon, Mountain, Caverns and Shipwreck) are the only source of new {{Fuel}} in the game.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
The {{Armor}} '''Armor''' of the ship represents the consistency of its construction. At the beginning of the game, the Daedalus has the maximum amount, 100 {{Armor}}. If {{Armor}} drops to '''0''', the ship breaks apart and the entire crew is killed, instantly ending the game. Armor is damaged by attacking [[Image:Hunter_icon.png]] [[Hunters|hunters]] and asteroids, which is counted at every cycle change.&lt;br /&gt;
&lt;br /&gt;
The frequency of hunters and asteroids makes it necessary to repair the ship. Anyone can attempt repairs with [[Inventory|Scrap Metal]] anywhere on the ship, restoring 5 {{Armor}} and consuming one Scrap Metal if successful. The base chance of repair success is 25%. It is not influenced by the {{Skill|Technician}} skill, but it is raised to ''37%'' with the [[Inventory|Wrench]] item. The [[Inventory|Oscilloscope]] raises the {{Armor}} restored by a repairing action to '''10''', and wielding both the Wrench and the Oscilloscope raises the success rate to ''75%''.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Player_Resources</id>
		<title>Player Resources</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Player_Resources"/>
				<updated>2014-01-11T23:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Glory Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During a ''Mush'' journey, the players have several '''personal resources''' at their disposal. Managing them properly is a key factor in victory.&lt;br /&gt;
&lt;br /&gt;
== Action Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Action Points {{AP}} is one of the main resource of a character. They correspond to time / energy that are used to perform actions (or even attempt to). Most actions cost 1-2 {{AP}}, but there are also more complex actions that require more. {{AP}} can be converted to {{MP}}, but not vice versa. In some cases {{AP}} usage can be reduced or increased by specific [[Inventory|items]], [[Skills|skills]] or [[Characters|character traits]].&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
&lt;br /&gt;
Each character regenerates 1 {{AP}} at the beginning of each cycle. If a character sleeps when a cycle changes that character regenerates 1 additional {{AP}}. There are [[Skills|skills]] and [[Characters|character traits]] that can affect points regeneration both negatively and positively. Another way to regain some {{AP}} is to [[Inventory#Rations|eat, drink]] or take [[Inventory#Rations|pills]] (pills have randomly assigned properties at the beginning of a game &amp;amp;mdash; it's not advised to take any without knowledge their effects). Receiving a mission from the [[Titles#Commander|commander]] grants 3 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points ===&lt;br /&gt;
&lt;br /&gt;
Some of the actions can be performed by spending special skill-specific APs, instead of general {{AP}}. These special points are given to characters with specific skills at a daily basis. They can be spend only on skill related jobs in 1 to 1 ratio - one action (attempt) per point. Special APs are consumed prior to normal {{AP}}. Characters can have a maximum of 2 days of skill APs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Comes&amp;lt;br&amp;gt;with&amp;lt;br&amp;gt;skill&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Apliance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain per day&amp;lt;br&amp;gt;/Image&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tech Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Technician]]&lt;br /&gt;
| Can be spent on repairing and dismantling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa eng.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Gardening Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Botanist]]&lt;br /&gt;
| Can be spent on plants related jobs: hybridising, treating, watering&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa garden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NERON&amp;lt;br&amp;gt;project points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Designer]]&lt;br /&gt;
| Can be spent on NERON projects&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa core.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''IT action points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IT Expert]]&lt;br /&gt;
| Can be spent on accessible terminals&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa comp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Heal Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Nurse]]&lt;br /&gt;
| Can be spent to heal crew members&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa heal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pilgred Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Physicist]]&lt;br /&gt;
| Can be spent on repairing Pilgred&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +1[[image:Pa pilgred.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Shooting Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Shooter]]&lt;br /&gt;
| Can be spent on firing weapons (mounted or manual)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +2[[image:Pa shoot.png]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooking Points'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Chef]]&lt;br /&gt;
| Can be spent on cooking food &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | +4[[image:Pa cook.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Points ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
Movement points {{MP}} are used to move between rooms of the ship (moving within rooms is free). Passing a door costs 1 {{MP}}. The exception is [[Terrence Archer]], which moves for free if there is a person in a room he leaves.&lt;br /&gt;
&lt;br /&gt;
====Obtaining====&lt;br /&gt;
&lt;br /&gt;
At the beginning of each cycle one {{MP}} is recovered. Movement Points can also be obtained through conversion of {{AP}} Action Points. The conversion takes place automatically when a character moves to another room while not having any {{MP}} but having at least 1 {{AP}}. 1 {{AP}} is converted to 3 {{MP}}. The {{MP}} regeneration and conversion rates can be affected by: [[Characters|character traits]], [[Inventory|items]] and [[Ship Equipment]].&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
{{XP}} Experience Points are account wide points that are earned though playing and used to level up various characters available in ''Mush''. They are not bound to any character until they are used. You can use {{XP}} to level up any of the 16 [[Characters|human characters]] or invest them into new {{Character|Mush}} skills.&lt;br /&gt;
&lt;br /&gt;
=== Gaining {{XP}}===&lt;br /&gt;
&lt;br /&gt;
On every cycle change you gain 1 {{XP}} (or 2 {{XP}} if you're playing in {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
The [[Welcome Pack]] gives you a one-time bonus of 80 {{XP}}.&lt;br /&gt;
&lt;br /&gt;
=== Experience Table ===&lt;br /&gt;
&lt;br /&gt;
The following table is an overview showing how much {{XP}} is needed to progress characters to certain levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | {{Character|Human}}&lt;br /&gt;
! colspan=6 | {{Character|Mush}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|1}} || - ||{{Level|1|Mush}} || - ||{{Level|7|Mush}} || 120 {{XP}} ||{{Level|13|Mush}} || 240 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|2}} || 5 {{XP}} ||{{Level|2|Mush}} || 4 {{XP}} ||{{Level|8|Mush}} || 140 {{XP}} ||{{Level|14|Mush}} || 260 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|3}} || 50 {{XP}} ||{{Level|3|Mush}} || 25 {{XP}} ||{{Level|9|Mush}} || 160 {{XP}} ||{{Level|15|Mush}} || 280 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|4}} || 200 {{XP}} ||{{Level|4|Mush}} ||  50 {{XP}} ||{{Level|10|Mush}} || 180 {{XP}} ||{{Level|16|Mush}} || 300 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|5}} || 250 {{XP}} ||{{Level|5|Mush}} ||  75 {{XP}} ||{{Level|11|Mush}} || 200 {{XP}} ||{{Level|17|Mush}} || 350 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Level|6}} || 500 {{XP}} ||{{Level|6|Mush}} ||  100 {{XP}} ||{{Level|12|Mush}} || 220 {{XP}} ||{{Level|18|Mush}} || 400 {{XP}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Total: 1005 {{XP}}&lt;br /&gt;
! colspan=6 | Total: 3104 {{XP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glory Points ==&lt;br /&gt;
[[Image: Mush-alfa.png|frame]]&lt;br /&gt;
The Glory Points are divided into two categories, Human {{Glory}} and Mush {{Glory|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Human Glory ===&lt;br /&gt;
&lt;br /&gt;
{{Glory}} is earned by simply surviving and performing activities, ordinary or special - related to the personality, talents or historical background of the [[Characters|character]] played. Each crew member of the [[Daedalus]] has their own goals, accomplishing which usually rewards them with points of {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
=== Mush Glory ===&lt;br /&gt;
&lt;br /&gt;
The original 2 {{Character|Mush}} on board (nominated on game start) begin with 120 {{Glory|Mush}} added. Each newly converted Mush converted turns their existing human {{Glory}} into [[image:Mush triumph.png]]. Unlike humans, {{Character|Mush}} lose their Glory on a daily basis and must obtain more by sabotaging ship peripherals, spiking and turning humans into Mush and other mushy activities.&lt;br /&gt;
&lt;br /&gt;
=== Role and Ladders ===&lt;br /&gt;
&lt;br /&gt;
The point of {{Glory}} is to encourage role activities of the players, because they are added up at the end of the game, thus creating a natural division into major and minor roles played out during the trip. Thanks to the form of individual objectives for which players get points, they are motivated to play in-character and behave in accordance with their character's background. The game also provides the Ladder divided by {{Glory}} and [[image:Win nova.png]] [[Super Nova]] awards, where players can compete for 'high scores' and recognition in the community.&lt;br /&gt;
&lt;br /&gt;
At the end of each game, a summary page is created called '''The End''', where players are listed in order of Glory (Mush and Human together), in the case of a tie, the summary page is determined in the following order: Glory, Date of Death, Character Rank.&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Skills</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Skills"/>
				<updated>2014-01-11T23:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Mage Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
The heart and soul of your [[Characters|character]], '''Skills''' determine your unique powers and abilities in ''Mush''. Skills enable you to perform special actions, or grant you certain passive bonuses that can determine the success of the Magellan project, depending on how they are used. &lt;br /&gt;
&lt;br /&gt;
{{Character|Human}} characters initially have a selection of about 5 to 6 Skills available, which can be unlocked by spending {{XP}} [[Player Resources#Experience|Experience]] on the character and then selected during the game. Once a Skill has been chosen, it will remain until the end of the round and cannot be re-picked until then. How many Skills can be active at the same time depends on the player's active [[Game Basics#Game Modes|Game Mode]] (1 for '''Bronze''', 2 for '''Silver''' and 4 for {{Gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
Players on the side of {{Character|Mush|long}} have an secondary set of Skills with its own, separate XP curve and Skill Slots at their disposal. To balance things out, they lose the ability to use some of their previous Skills; these are marked as '''Lost if''' {{Character|Mush}} in the below tables. If you play as {{Character|Mush}} and the crew turns you back to {{Character|Human}} with the injection of the [[Inventory#Health|Retro-Fungal Serum]], you will get the choice of re-picking your character's skills.&lt;br /&gt;
&lt;br /&gt;
== [[Inventory#Books and Documents|Mage Books]] ==&lt;br /&gt;
&lt;br /&gt;
These consumable items can be found during the game and grant the user a Skill beyond their maximum number of Skill slots, lasting until the end of the game. You can read about them on the [[Inventory#Books_and_Documents|Inventory]] Page&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Astrophysicist}}&lt;br /&gt;
| {{Skill|Biologist}}&lt;br /&gt;
| {{Skill|Botanist}}&lt;br /&gt;
| {{Skill|Chef}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Diplomat}}&lt;br /&gt;
| {{Skill|Firefighter}}&lt;br /&gt;
| {{Skill|IT Expert}}&lt;br /&gt;
| {{Skill|Logistics Expert}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Medic}}&lt;br /&gt;
| {{Skill|Pilot}}&lt;br /&gt;
| {{Skill|Radio Expert}}&lt;br /&gt;
| {{Skill|Robotics Expert}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill|Shooter}}&lt;br /&gt;
| {{Skill|Shrink}}&lt;br /&gt;
| {{Skill|Sprinter}}&lt;br /&gt;
| {{Skill|Technician}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each character can use one Mage Book per game.&lt;br /&gt;
&lt;br /&gt;
== List of Skills ==&lt;br /&gt;
&lt;br /&gt;
{{Note|Any &amp;quot;TODO&amp;quot; information that you have to fill in should be entered directly into the specific skill page. This table only pulls information from there.}}&lt;br /&gt;
&lt;br /&gt;
=== Human Skills ===&lt;br /&gt;
{{:Category:Human Skill}}&lt;br /&gt;
&lt;br /&gt;
=== Mush Skills ===&lt;br /&gt;
{{:Category:Mush Skill}}&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-11T23:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Books and Documents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides three, random Mage Books which are created on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Magebook.jpg</id>
		<title>File:Magebook.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Magebook.jpg"/>
				<updated>2014-01-11T23:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: How a Mage-book skill appears in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How a Mage-book skill appears in-game&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-10T22:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gimboid: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>Gimboid</name></author>	</entry>

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