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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Germz</id>
		<title>Mushpedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Germz"/>
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		<updated>2026-05-15T13:21:44Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Human_skills</id>
		<title>Talk:Human skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Human_skills"/>
				<updated>2013-11-21T19:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might want to move all of the to the [[Skills]] page, instead. In fact, we might even consider a separate page for each skill, since some skills have uses that aren't directly noted on the tooltip (like pilots being able to change flight stances). [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 12:45, 21 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Human_skills</id>
		<title>Talk:Human skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Human_skills"/>
				<updated>2013-11-21T19:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: Created page with &amp;quot;Might want to move all of the to the Skills page, instead. In fact, we might even consider a separate page for each skill, since some skills have uses that aren't directly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might want to move all of the to the [[Skills]] page, instead. In fact, we might even consider a separate page for each skill, since some skills have uses that aren't directly noted on the tooltip (like pilots being able to change flight stances).[[User:Germz|Germz]] ([[User talk:Germz|talk]]) 12:45, 21 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Germz</id>
		<title>User talk:Germz</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Germz"/>
				<updated>2013-11-21T13:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the talk cleanup. I'm a bit rusty on how wikis work. [[User:Rook42|Rook42]] ([[User talk:Rook42|talk]]) 06:15, 21 November 2013 (MST)&lt;br /&gt;
:Eh, no worries. Took a bit of info from wikipedia myself anyway ;) [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 06:34, 21 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Human_Play</id>
		<title>Talk:Human Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Human_Play"/>
				<updated>2013-11-21T11:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think we should create separate pages for each character, so we can add the background of each and images as well. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 10:10, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Definitely, but I think they would fit better in the characters section than advice. --[[User:Adoncia|Adoncia]] ([[User talk:Adoncia|talk]]) 22:26, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yep, I agree completely. I'm not sure why I put the first one here, but I plan to move it at some point when I have the time/desire to play with things more. If someone wants to, please feel free :) - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:37, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Yep! What you all said. I'd also like to consolidate character/image/skills/advice/background/etc. on the character page. On the the french wiki it's silly design to pop between skills/advice/character pages for info on one single character. [[User:Rook42|Rook42]] ([[User talk:Rook42|talk]]) 02:58, 21 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-11-21T11:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Rook42</id>
		<title>User talk:Rook42</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Rook42"/>
				<updated>2013-11-21T11:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;quot;Standard Rations&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[File:ration.png]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[File:ration.png|Standard Rations]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[File:ration.png|Standard Rations]]Standard Rations&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[File:ration.png|ration.png]]Standard Rations&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
I'm seeing a precedent for &amp;quot;Standard Rations([[File:ration.png|ration.png]])&amp;quot; or &amp;quot;Standard Rations([[File:ration.png|Standard Rations]])&amp;quot;used?&lt;br /&gt;
&lt;br /&gt;
I would probably prefer the last option. &lt;br /&gt;
&lt;br /&gt;
[[User:Rook42|Rook42]] ([[User talk:Rook42|talk]]) 02:21, 21 November 2013 (MST)&lt;br /&gt;
:I probably prefer the last option, but with a link on Standard Rations. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 04:53, 21 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2013-11-20T17:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) [[Federation]] to destroy the [[Daedalus]]. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should you know how to fly one.&lt;br /&gt;
&lt;br /&gt;
There are three patrol ships in both Alpha Bay 1 and Bravo Bay 1, and one patrol ship in Bravo Bay 2 (along with the [[Pasiphae]]). They are initially locked, stopping anyone without the [[File:Pilot.png]][[Pilot]] [[skill]] from flying them, but a NERON Admin can unlock the ships from the [[Nexus]].&lt;br /&gt;
&lt;br /&gt;
To use a patrol ship, go to one of the bays and take off (costs 2 [[File:Pa_slot1.png]]). Be careful, if you are not a [[File:Pilot.png]]Pilot there are large odds of causing accidents when taking off or landing. Once launched, you can shoot your ship's weapon, accuracy depending on whether you have the Pilot skill or not (80% for pilots, ??% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit something for 3-6 damage. A patrol ship has 10 shots before it has to dock and reload.&lt;br /&gt;
&lt;br /&gt;
Flying a patrol ship is not without risks. When a hunter fires, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 [[File:Lp.png]]. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. A [[File:Pilot.png]]Pilot can affect how often they are hit by spending 1 [[File:Pa_slot1.png]] to change flying stance.&lt;br /&gt;
* Stance: Bait - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall.&lt;br /&gt;
* Stance: Neutral - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.&lt;br /&gt;
* Stance: Retreat - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the Daedalus jumps between planets while you are in a ship, you will be left behind, effectively killing you. Coordination is key.&lt;br /&gt;
&lt;br /&gt;
=== Ship Cannons ===&lt;br /&gt;
&lt;br /&gt;
There are six cannons located on the daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. You can enter these cannons and fire back at the hunters, albeit with low accuracy. Ship cannons have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3&lt;br /&gt;
| Standard Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| Cannot be outrun and will follow the Daedalus when moving.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| Prevents the Daedalus from moving. (Does not apply to [[PILGRED]] enabled travel to [[Sol]] or [[Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Will collide with Daedalus 6 cycles after it initially appears and will cause as much damage as strength that it has left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Asteroids will ignore the plasma shield.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| ? x3&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Hunters</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Hunters"/>
				<updated>2013-11-20T17:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: Fleshing out the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are attack ships sent by the (infected) [[Federation]] to destroy the [[Daedalus]]. They will come at you relentlessly, and it's up to you and the rest of the crew to get rid of them.&lt;br /&gt;
&lt;br /&gt;
== Fighting the hunters ==&lt;br /&gt;
&lt;br /&gt;
=== Patrol Ships ===&lt;br /&gt;
&lt;br /&gt;
Patrol ships are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should you know how to fly one.&lt;br /&gt;
&lt;br /&gt;
There are three patrol ships in both Alpha Bay 1 and Bravo Bay 1, and one patrol ship in Bravo Bay 2 (along with the [[Pasiphae]]). They are initially locked, stopping anyone without the [[File:Pilot.png]] [[Pilot]] [[skill]] from flying them, but a NERON Admin can unlock the ships from the [[Nexus]].&lt;br /&gt;
&lt;br /&gt;
To use a patrol ship, go to one of the bays and take off (costs 2 [[File:Pa_slot1.png]]). Be careful, if you are not a [[File:Pilot.png]] Pilot there are large odds of causing accidents when taking off or landing. Once launched, you can shoot your ship's weapon, accuracy depending on whether you have the Pilot skill or not (80% for pilots, ??% for non-pilots). Each miss will increase the accuracy of the next shot, so you will eventually hit something for 3-6 damage. A patrol ship has 10 shots before it has to dock and reload.&lt;br /&gt;
&lt;br /&gt;
Flying a patrol ship is not without risks. When a hunter fires, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 [[File:Lp.png]]. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. A [[File:Pilot.png]] Pilot can affect how often they are hit by spending 1 [[File:Pa_slot1.png]] to change flying stance.&lt;br /&gt;
* Stance: Bait - Every shot from an enemy is almost guaranteed to hit you instead. This will effectively protect the Daedalus, but keeping this up for even one cycle could mean your downfall.&lt;br /&gt;
* Stance: Neutral - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.&lt;br /&gt;
* Stance: Retreat - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
&lt;br /&gt;
Lastly, if the Daedalus jumps between planets while you are in a ship, you will be left behind, effectively killing you. Coordination is key.&lt;br /&gt;
&lt;br /&gt;
=== Ship Cannons ===&lt;br /&gt;
&lt;br /&gt;
There are six cannons located on the daedalus: Two in the front, next to the bridge, two in the middle, connected to the front ship bays, and two in the rear, connected to the engine room. You can enter these cannons and fire back at the hunters, albeit with low accuracy. Ship cannons have 4 shots each before they have to recharge, which is done automatically between cycles.&lt;br /&gt;
&lt;br /&gt;
== List of Hunters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Image:hunter.png]]&lt;br /&gt;
| [[Image:hunter-display.png]]&lt;br /&gt;
| '''Hunter'''&lt;br /&gt;
| 6&lt;br /&gt;
| 1-3&lt;br /&gt;
| Standard Hunter&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:trax.png]]&lt;br /&gt;
| [[Image:trax-display.png]]&lt;br /&gt;
| '''Trax'''&lt;br /&gt;
| 10&lt;br /&gt;
| ?&lt;br /&gt;
| Cannot be outrun and will follow the Daedalus when moving.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:arack.png]]&lt;br /&gt;
| [[Image:arack-display.png]]&lt;br /&gt;
| '''Arack'''&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| Prevents the Daedalus from moving. (Does not apply to [[PILGRED]] enabled travel to [[Sol]] or [[Eden]].)&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Image:asteroid.png]]&lt;br /&gt;
| [[Image:asteroid-display.png]]&lt;br /&gt;
| '''Asteroid'''&lt;br /&gt;
| 20&lt;br /&gt;
| ≤20&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Will collide with Daedalus 6 cycles after it initially appears and will cause as much damage as strength that it has left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Asteroids will ignore the plasma shield.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Image:d1000.png]]&lt;br /&gt;
| [[Image:d1000-display.png]]&lt;br /&gt;
| '''d1000'''&lt;br /&gt;
| 30&lt;br /&gt;
| ? x3&lt;br /&gt;
| Does not follow the Daedalus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacks the Daedalus 3 times per cycle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Human_Play</id>
		<title>Talk:Human Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Human_Play"/>
				<updated>2013-11-20T17:10:59Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: Created page with &amp;quot;I think we should create separate pages for each character, so we can add the background of each and images as well. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think we should create separate pages for each character, so we can add the background of each and images as well. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 10:10, 20 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-11-20T16:54:06Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Germz</id>
		<title>User:Germz</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Germz"/>
				<updated>2013-11-20T16:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: Created page with &amp;quot;Wiki account of [http://twinoid.com/user/5201834 PizzaPie].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki account of [http://twinoid.com/user/5201834 PizzaPie].&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-11-20T16:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you not it in the Discussion page of the article to avoid mistakes. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2013-11-20T16:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: /* List of Actions associated to each Privacy Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Room Logs &amp;amp; Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
TODO: Get those nice icons.&lt;br /&gt;
&lt;br /&gt;
Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Simply put, there are multiple levels of privacy:&lt;br /&gt;
&lt;br /&gt;
''' [[File:Personnal.png]] Private &amp;gt; Mush &amp;gt; Covert &amp;gt; [[File:Discrete.png]] Secret/Discreet &amp;gt; Public'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Personnal.png]] '''Private''': Logs that only you can see, or actions that have no log whatsoever.&lt;br /&gt;
* '''Mush''': Logs that are only visible to other Mush on the ship.&lt;br /&gt;
* '''Covert''': Logs that are only visible if action is committed in the presence of installed cameras (100% guarantee), or Eleesha's '''Observer''' skill (25% chance).&lt;br /&gt;
* [[File:Discrete.png]] '''Secret/Discrete''': Logs that are visible if action is committed in the presence of a camera or another person, doesn't matter Mush or Human.&lt;br /&gt;
* '''Public''': Logs that are visible to everyone.&lt;br /&gt;
* '''Special''': Logs that have its own unique rules.&lt;br /&gt;
&lt;br /&gt;
So, does this mean any '''Private''' or '''Mush''' level actions are ''always'' safe to carry out? Not necessarily. Chao can have the '''Torture''' skill, which for 1 AP, he can force you to spit out your last few actions, regardless of privacy level! The number of actions that gets revealed increases as your HP goes down, up to 8. The reason why this skill bypasses privacy is because it doesn't reveal ''logs''...it reveals ''actions''.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple logs at different privacy levels. For example, when you infect the cat, the entire room sees you cuddling the cat (like normal) as a Public log. However, there'll also be a Private/Mush log for yourself.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: Eleesha's Tracker skill allows her to view the logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== List of Actions associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
TODO: Fill this!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Personnal.png]] Private ===&lt;br /&gt;
&lt;br /&gt;
* '''Earning/Losing [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]]:''' You have earned [amount] [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]] / You have lost [amount] [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]]&lt;br /&gt;
* '''Getting dirty:''' Disgusting... You're filthy. (Not like that. Although...)&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
* '''Trapper-ed object triggered''': (...someone who used this skill, fill this) [Victim] was infected by using [trapped object] trapped by [trapper]. The level of contamination is now [level].&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
* '''Phagocyte:''' ???&lt;br /&gt;
* '''Trapper-ed an object:''' [Trapper] seemed to have suspiciously slipped something onto [trapped object].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Discrete.png]] Secret/Discreet ===&lt;br /&gt;
&lt;br /&gt;
* '''Spore Extraction:''' [[File:Mush.png]][Mush] has removed a spore. It's truly repulsive. And the smell...&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
* '''Leaving/Entering a room:''' [Person] entered the room / [Person] left the room.&lt;br /&gt;
* '''Taking/Dropping an item:''' [Person] has picked up [object] / [Person] has dropped [object].&lt;br /&gt;
* '''Discovering a hidden item:''' [Person] has discovered a hidden [object].&lt;br /&gt;
* '''Sleeping/Waking:''' [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly...&lt;br /&gt;
* '''Taking off/Landing a patrol ship:''' [Person] has just taken off / [Person]'s patrol ship has just landed.&lt;br /&gt;
* '''Accessing any terminal:''' [Person] has accessed the [terminal].&lt;br /&gt;
* '''Advancing Pilgred Repairs:''' [Person] has advanced the PILGRED repairs.&lt;br /&gt;
* '''Shrink curing an illness:''' [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy.&lt;br /&gt;
* '''Cuddling with Schrödinger:''' [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better...&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
* '''Direction of movement:''' [Person] entered the room from [location] / [Person] left the room towards [location]. This can only be seen by Eleesha's Tracker skill.&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2013-11-20T16:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;Germz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Room Logs &amp;amp; Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
TODO: Get those nice icons.&lt;br /&gt;
&lt;br /&gt;
Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Simply put, there are multiple levels of privacy:&lt;br /&gt;
&lt;br /&gt;
''' [[File:Personnal.png]] Private &amp;gt; Mush &amp;gt; Covert &amp;gt; [[File:Discrete.png]] Secret/Discreet &amp;gt; Public'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Personnal.png]] '''Private''': Logs that only you can see, or actions that have no log whatsoever.&lt;br /&gt;
* '''Mush''': Logs that are only visible to other Mush on the ship.&lt;br /&gt;
* '''Covert''': Logs that are only visible if action is committed in the presence of installed cameras (100% guarantee), or Eleesha's '''Observer''' skill (25% chance).&lt;br /&gt;
* [[File:Discrete.png]] '''Secret/Discrete''': Logs that are visible if action is committed in the presence of a camera or another person, doesn't matter Mush or Human.&lt;br /&gt;
* '''Public''': Logs that are visible to everyone.&lt;br /&gt;
* '''Special''': Logs that have its own unique rules.&lt;br /&gt;
&lt;br /&gt;
So, does this mean any '''Private''' or '''Mush''' level actions are ''always'' safe to carry out? Not necessarily. Chao can have the '''Torture''' skill, which for 1 AP, he can force you to spit out your last few actions, regardless of privacy level! The number of actions that gets revealed increases as your HP goes down, up to 8. The reason why this skill bypasses privacy is because it doesn't reveal ''logs''...it reveals ''actions''.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple logs at different privacy levels. For example, when you infect the cat, the entire room sees you cuddling the cat (like normal) as a Public log. However, there'll also be a Private/Mush log for yourself.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: Eleesha's Tracker skill allows her to view the logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== List of Actions associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
TODO: Fill this!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Personnal.png]] Private ===&lt;br /&gt;
&lt;br /&gt;
* '''Earning/Losing [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]]:''' You have earned [amount] [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]] / You have lost [amount] [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]]&lt;br /&gt;
* '''Getting dirty:''' Disgusting... You're filthy. (Not like that. Although...)&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
* '''Trapper-ed object triggered''': (...someone who used this skill, fill this) [Victim] was infected by using [trapped object] trapped by [trapper]. The level of contamination is now [level].&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
* '''Phagocyte:''' ???&lt;br /&gt;
* '''Trapper-ed an object:''' [Trapper] seemed to have suspiciously slipped something onto [trapped object].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Discrete.png]] Secret/Discreet ===&lt;br /&gt;
&lt;br /&gt;
* '''Spore Extraction:''' [Mush] has removed a spore. It's truly repulsive. And the smell...&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
* '''Leaving/Entering a room:''' [Person] entered the room / [Person] left the room.&lt;br /&gt;
* '''Taking/Dropping an item:''' [Person] has picked up [object] / [Person] has dropped [object].&lt;br /&gt;
* '''Discovering a hidden item:''' [Person] has discovered a hidden [object].&lt;br /&gt;
* '''Sleeping/Waking:''' [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly...&lt;br /&gt;
* '''Taking off/Landing a patrol ship:''' [Person] has just taken off / [Person]'s patrol ship has just landed.&lt;br /&gt;
* '''Accessing any terminal:''' [Person] has accessed the [terminal].&lt;br /&gt;
* '''Advancing Pilgred Repairs:''' [Person] has advanced the PILGRED repairs.&lt;br /&gt;
* '''Shrink curing an illness:''' [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy.&lt;br /&gt;
* '''Cuddling with Schrödinger:''' [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better...&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
* '''Direction of movement:''' [Person] entered the room from [location] / [Person] left the room towards [location]. This can only be seen by Eleesha's Tracker skill.&lt;/div&gt;</summary>
		<author><name>Germz</name></author>	</entry>

	</feed>