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		<updated>2026-06-30T19:07:52Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2016-07-13T01:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;Fernandos33: /* Episode VI: Sporemaggedon! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
*{{Skill|Gunner}} added for {{Character|Paola}} at level 6&lt;br /&gt;
*{{Skill|Politician}} added for {{Character|Kuan Ti}} at level 6&lt;br /&gt;
*{{Skill|Polymath}} added for {{Character|Eleesha}} at level 6&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} have returned.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&amp;quot;but humans can still start with a random spore. &amp;quot;&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Fernandos33</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2016-07-13T01:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Fernandos33: /* Episode VI: Sporemaggedon! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
*{{Skill|Gunner}} added for {{Character|Paola}} at level 6&lt;br /&gt;
*{{Skill|Politician}} added for {{Character|Kuan Ti}} at level 6&lt;br /&gt;
*{{Skill|Polymath}} added for {{Character|Eleesha}} at level 6&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} have returned.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.}}&lt;/div&gt;</summary>
		<author><name>Fernandos33</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Episodes</id>
		<title>Episodes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Episodes"/>
				<updated>2016-07-13T01:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;Fernandos33: /* Episode VI: Spores of War!/Sporemaggedon! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
'''Episodes''' are periodic ''Mush'' content updates released by ''Motion Twin''. This article will try to keep track of any changes made to the game between episodes. {{Todo|Info about Episode IV: Subtle Seasoning}}&lt;br /&gt;
&lt;br /&gt;
== Episode I: Prologue ==&lt;br /&gt;
&lt;br /&gt;
The Prologue was ''Mush'''s closed beta period which launched on '''19th August 2013'''. The earliest beta testers were invited directly by Epoq, the game's administrator, with limited-use beta keys being released on Facebook and Twitter as time went on.&lt;br /&gt;
&lt;br /&gt;
Initial voyages were extremely limited in functionality. ''Motion Twin'' wanted to make sure that a particular module was well tested before releasing new modules for the crews to use and experiment with.&lt;br /&gt;
&lt;br /&gt;
'''Module release schedule:'''&lt;br /&gt;
;19 Aug 2013:Navigation/AstroTerminal&lt;br /&gt;
;22 Aug 2013:Research Lab&lt;br /&gt;
;23 Aug 2013:Nexus&lt;br /&gt;
;27 Aug 2013:Communications Center&lt;br /&gt;
;02 Sep 2013:PILGRED&lt;br /&gt;
;04 Sep 2013:Expeditions&lt;br /&gt;
;16 Sep 2013:All remaining modules&lt;br /&gt;
&lt;br /&gt;
== Episode II: The Dawn ==&lt;br /&gt;
This episode marks the '''public release''' of ''[[Game Basics|Mush]]'' and launched on '''5th November 2013'''.&lt;br /&gt;
&lt;br /&gt;
== Episode III: New Generations ==&lt;br /&gt;
The current, ongoing episode of ''[[Game Basics|Mush]]'' which launched on '''24th April 2014'''. The general theme is the survival of the human race, with the introduction of two [[Andie Graham|new]] [[Derek Hogan|characters]] with traits focused on [[doing the thing]] as well as the {{Status|Pregnant}} status. A number of bug fixes, new skills and solutions to age-old problems has also been introduced.&lt;br /&gt;
&lt;br /&gt;
=== Character changes ===&lt;br /&gt;
More information on the new characters, their traits and skills can be found in their respective articles.&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Andie|long}}&lt;br /&gt;
&lt;br /&gt;
*New character: {{Character|Derek|long}}&lt;br /&gt;
&lt;br /&gt;
*{{Character|Roland}}: {{Glory}} is now gained for every '''2''' killed [[Hunters]]. (Before: {{Glory}} for '''each''' Hunter)&lt;br /&gt;
&lt;br /&gt;
=== Skill changes ===&lt;br /&gt;
* New {{Character|Andie}} skills: {{Level|2}} {{Skill|Devoted}}, {{Level|3}} {{Skill|Skillful}}, {{Level|4}} {{Skill|Confidant}}, {{Level|5}} {{Skill|Expert}}&lt;br /&gt;
* New {{Character|Derek}} skills: {{Level|4}} {{Skill|Motivator}}, {{Level|5}} {{Skill|Strong Skin}}&lt;br /&gt;
&lt;br /&gt;
* New {{Character|Mush}} skills: {{Level|5|Mush}} {{Skill|Green Jelly}}, {{Skill|Defacer}}&lt;br /&gt;
&lt;br /&gt;
* New {{Skill|Wrestler}} and {{Skill|Solid}} action: {{Action Button|2 {{AP}} Kick Out !}}&lt;br /&gt;
** Forces the target character to leave the room in a random direction.&lt;br /&gt;
** Costs '''1''' {{AP}} less for {{Status|Inactive}} targets.&lt;br /&gt;
** '''Not''' [[Aggression|Aggressive]], improving interaction with {{Character|Ian}}'s {{Status|Pacifist}} and {{Character|Chao}}'s {{Skill|Crazy Eye}}. {{Bug|Still asks for confirmation of an '''aggressive''' action.}}&lt;br /&gt;
** As a result of this, {{Skill|Wrestler}} is now '''kept''' as {{Character|Mush}}, as the Mush test would be too easy otherwise.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Bacteriophiliac}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Nightmarish}}: Action {{AP}} cost adjusted.&lt;br /&gt;
&lt;br /&gt;
*{{Skill|Firefighter}}: No longer needs the {{Item|Extinguisher}} to extinguish fires.&lt;br /&gt;
&lt;br /&gt;
*Various fixes to skill tooltips across the board.&lt;br /&gt;
&lt;br /&gt;
=== Status changes ===&lt;br /&gt;
*New status: [[File:pregnant.png|class=icon-margin|Icon]]'''Pregnant'''&lt;br /&gt;
**Gained by female characters (not {{Character|Andie}}) when [[doing the thing]]. 8% chance.&lt;br /&gt;
**Gives an immediate bonus of 8 {{Glory}} to the mother and 2 {{Glory}}  to the whole crew.&lt;br /&gt;
**If a ''Pregnant'' character dies, the entire crew loses more {{Morale}}.&lt;br /&gt;
**If the father injects a {{Status|Spore}} when the baby is made, the mother is affected by an extra Spore.&lt;br /&gt;
**Gives various diseases like {{Disease|Slight Nausea}}.&lt;br /&gt;
**Gives a bonus of 8 {{Glory}} to the whole crew when the ship reaches Eden.&lt;br /&gt;
&lt;br /&gt;
*New status: {{Status|Highly Inactive}}&lt;br /&gt;
*:&amp;quot;''You're highly inactive, not having connected in the past 48 hours. You are a punishment to your crew who has a right to dispose of you.''&amp;quot;&lt;br /&gt;
**Violence against ''Highly Inactive'' players is not sanctionable&lt;br /&gt;
&lt;br /&gt;
*{{Status|Inactive}}:&lt;br /&gt;
** Now prevents the character from gaining {{Glory}}.&lt;br /&gt;
** No longer lost when the character is attacked.&lt;br /&gt;
=== Item changes ===&lt;br /&gt;
*Items can '''no longer be hidden''' before the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|Mush Sample}}: Now spawns on the ship when the {{Character|Mush}} appear.&lt;br /&gt;
&lt;br /&gt;
*{{Item|MycoAlarm}}: Now also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}.&lt;br /&gt;
&lt;br /&gt;
* '''Puuquf''' has been renamed to {{Item|Phuxx}}.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous changes ===&lt;br /&gt;
*New feature: '''[[Trading]]''' of [[Inventory|items]] and even [[characters]] (for instance, selling off {{Status|Highly Inactive}} players with no penalty) with alien merchants.&lt;br /&gt;
**A merchant always spawns on Day 0.&lt;br /&gt;
**Merchants sometimes appear in place of [[Hunters]].&lt;br /&gt;
**Interaction happens via a new button on the [[Comms Console]].&lt;br /&gt;
**Being sold is not considered a ''death'' in terms of morale loss and [[Distinctions]].&lt;br /&gt;
&lt;br /&gt;
*Chat history scrolling seems to have been fixed.&lt;br /&gt;
&lt;br /&gt;
*Various other bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Episode IV: Subtle Seasoning ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} returned&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Characters can begin the ship with an injury&lt;br /&gt;
* Alien Fruit spawns in refectory&lt;br /&gt;
&lt;br /&gt;
== Episode V: Spores Galore! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
*{{Character|Andie}} and {{Character|Derek}} returned&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
*{{Skill|Gunner}} added for {{Character|Paola}} at level 6&lt;br /&gt;
*{{Skill|Politician}} added for {{Character|Kuan Ti}} at level 6&lt;br /&gt;
*{{Skill|Polymath}} added for {{Character|Eleesha}} at level 6&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* Starting injuries no longer exist&lt;br /&gt;
* Crew can wake up with a spore out of cryo&lt;br /&gt;
** Mycoscan taken out of &amp;quot;neutral play&amp;quot; exemption to deal with starting spores&lt;br /&gt;
* Ships begin in orbit of an unknown and un-analyzed planet&lt;br /&gt;
&lt;br /&gt;
== Episode VI: Sporemaggedon! ==&lt;br /&gt;
&lt;br /&gt;
=== Character Changes ===&lt;br /&gt;
{{Character|Chao}} and {{Character|Finola}} have returned.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Changes ===&lt;br /&gt;
* The ship no longer spawns in orbit of a planet.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add symbol for Episode 5, note any other changes to the game.&amp;quot;}}&lt;/div&gt;</summary>
		<author><name>Fernandos33</name></author>	</entry>

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