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		<updated>2026-04-30T00:42:09Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2018-11-22T18:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;FearChild: /* Spleen */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
So should I take out the repeated stuff or not? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
I think this was already done, should I erase this discussion, or leave it so nobody ever falls in the same doubt? --Franfran2424, 5 April 2018&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
==Broken Foot is missing==&lt;br /&gt;
obtained when i woke up from cryo. &amp;quot;MP cost one more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;br /&gt;
&lt;br /&gt;
That could be an infection. You can get a disease from infectious person in the same room. --[[User:Innokentiy|Innokentiy]] ([[User talk:Innokentiy|talk]]) 18:35, 23 March 2017 (MDT)&lt;br /&gt;
&lt;br /&gt;
This is why a paragraph of &amp;quot;there's a slim chance to get an illness by passing over sick people&amp;quot; exists? If it's different, may we erase it from the discussion? --Franfran2424,5 April 2018&lt;br /&gt;
&lt;br /&gt;
== Spleen ==&lt;br /&gt;
&lt;br /&gt;
I had it for several cycles (got after whitnessed death) and it really dissapeared on cycle change. Can confirm with screenshot but have no idea where I should post it.--[[User:FearChild|FearChild]] ([[User talk:FearChild|talk]]) 18:13, 22 November 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>FearChild</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Grenade</id>
		<title>Grenade</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Grenade"/>
				<updated>2015-10-16T08:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;FearChild: added info about using grenade alone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Grenade|&lt;br /&gt;
Icon =&lt;br /&gt;
Grenade.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Costs 1 {{AP}} to throw. Consumed when used in a '''[[Zones|Combat]]''' [[Exploration|expedition]] event. Damages everyone in the room including the attacker, however does only 0-3 damage to the attacker. Risk of breaking [[Ship Equipment|equipment]] in the room.&lt;br /&gt;
Cannot be thrown by humans if [[BIOS Settings|NERON Core Peace]] is active, although {{Character|Mush}} can still throw it.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The grenade will get you out of many difficult expedition situations...&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Expedition : +3 to the strength of your team in the event of combat.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Upon it is written: &amp;quot;Make your potential explode&amp;quot;.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 1 =&lt;br /&gt;
Fuel Capsule&lt;br /&gt;
| Construction Material Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Construction Material 2 =&lt;br /&gt;
Oxygen Capsule&lt;br /&gt;
| Construction Material Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
&lt;br /&gt;
| Weapon Damage = &lt;br /&gt;
0-10&lt;br /&gt;
| Weapon Accuracy = &lt;br /&gt;
100%&lt;br /&gt;
| Weapon Expedition Strength =&lt;br /&gt;
3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
Costs 1 {{AP}} to throw. Consumed when used in a '''[[Zones|Combat]]''' [[Exploration|expedition]] event. Damages everyone in the room including the attacker, however does only 0-3 damage to the attacker. Risk of breaking [[Ship Equipment|equipment]] in the room.&lt;br /&gt;
Cannot be thrown by humans if [[BIOS Settings|NERON Core Peace]] is active, although {{Character|Mush}} can still throw it.&lt;br /&gt;
It's also impossible to activate grenade if there is no any other person in the room, throw button will be inactive with description: ''&amp;quot;Doing this alone is pointless... Funny, but pointless.&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>FearChild</name></author>	</entry>

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