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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evalcat</id>
		<title>Mushpedia - User contributions [en]</title>
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		<updated>2026-04-28T12:15:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/MAD_Kube</id>
		<title>MAD Kube</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/MAD_Kube"/>
				<updated>2016-07-16T05:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: not just for mush, but human as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|MAD Kube|&lt;br /&gt;
Icon =&lt;br /&gt;
Mad_kube.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which doesn't increment). Rewards 5 {{Glory}} for the first successful attempt. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Mad Kubes are a family of objects designed solely to crush the spirit.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The MAD Kube, none can resist. Very few succeed in solving it in under 26 moves.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in {{room|Refectory}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
A dreadful {{AP}} sink which you can try to solve for '''1''' {{AP}}, at a '''10%''' success chance (which does ''not'' increment).&amp;lt;br&amp;gt; Rewards 5 {{Glory}} for the first successful attempt.&lt;br /&gt;
&lt;br /&gt;
{{Bug|If you solve the MAD Kube, you get a double announcement, but you get 5 {{Glory}} only one time.}}&lt;br /&gt;
&lt;br /&gt;
Trying it is generally considered a very selfish waste of {{AP}} in all situations except imminent game endings, and excessive use has gotten people killed by enraged crewmates.&lt;br /&gt;
&lt;br /&gt;
Doing so will also put you up for the mock title of &amp;quot;Pointless Player&amp;quot; in the game ending summary:&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;Addicted to the MAD'Kube, the most pointless thing in the game (apart from you). Wouldn't you rather go for a shot on Galaxy 55?...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Try The Kube}}&lt;br /&gt;
* Success rate by 10%&lt;br /&gt;
{{Todo|When trying this as mush, the success rate is 100%. I solved it everytime with the first attempt, when trying this as mush.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Torturer</id>
		<title>Torturer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Torturer"/>
				<updated>2016-04-27T02:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: /* General effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Torturer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The torturer knows all the pressure points and most sensitive areas with which they can convey their most important message... &amp;quot;You WILL talk.&amp;quot;&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Enables the Torture action. &lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|4}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A '''{{PAGENAME}}''' can use &amp;quot;enhanced questioning techniques&amp;quot; on a crewmember in the same room, causing 1 {{HP}} damage and then letting them see the last X actions they performed, with X being the number of missing {{HP}}.&lt;br /&gt;
&lt;br /&gt;
Needless to say, this is a very useful tool for {{character|Chao}} when [[Mush Hunting|hunting the Mush]]. As ''any'' damage taken will reveal more actions, it also combines well with {{skill|Wrestler}} - though not as well with {{skill|Shooter}}, as firing guns at people risks an accidental headshot.&lt;br /&gt;
&lt;br /&gt;
Then again, this skill is the only way in the game to reveal ''exactly how much'' health the other person is missing. Which makes it basically a Mush test in combination with a [[Inventory#Weapons|Natamy Rifle]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* '''New action:''' {{Action Details|indent|&lt;br /&gt;
|Name =&lt;br /&gt;
Torture&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Privacy =&lt;br /&gt;
Private&lt;br /&gt;
|Target =&lt;br /&gt;
Other [[characters]]&lt;br /&gt;
|Effect =&lt;br /&gt;
The tortured character will lose 1 {{HP}} and a private log entry will appear for the Torturer, showing as many of the victim's previous actions as they are currently missing {{HP}}.&lt;br /&gt;
*** [[Aggression|Aggressive]] action, affected by {{Status|Pacifist}} and {{Skill|Crazy Eye}}. {{confirm|And ''Ceasefire?''}}&lt;br /&gt;
*** Picking up and dropping of items is ''not'' shown in the list. {{confirm|And ''Examine?''}}&lt;br /&gt;
*** A sleeping person will not wake up / get out of bed from being tortured.&lt;br /&gt;
*** There is a small chance to hurt yourself while doing this, comparable to other actions.&lt;br /&gt;
*** If a person dies from the damage, the cause of death will be &amp;quot;Injuries&amp;quot; - as if killed by something generic like a shaking room.&lt;br /&gt;
|Room Log =&lt;br /&gt;
Something like&lt;br /&gt;
::[[File:torture.jpg|Chao injures Ian and then proceeds to torture him, revealing a long list of mushy actions.]]&lt;br /&gt;
}}&lt;br /&gt;
** If you torture someone who has done nothing, you will see a log that says: Chao sets violently about Kuan Ti. Their head is bouncing around all over the place... However, it seems to be to no avail...&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Actions with Torture show up in the log according to the names of their respective skill buttons. For example, if the character you tortured someone who had just hidden something, it would show as &amp;quot;Hide&amp;quot;, but not give a location or detailed description.&lt;br /&gt;
&lt;br /&gt;
{{Caution|When someone has used the {{item|Spore Sucker}}, the logs displayed by {{Skill|Confident}}, {{Skill|Premonition}} and {{Skill|Torturer}} do '''''very closely''''' resemble that of a {{character|Mush}} pulling a spore. Pay close attention to whether the action is &amp;quot;Extract spore&amp;quot; (Spore Sucker) or &amp;quot;[[Extract a spore]]&amp;quot; (Mush pulling a spore)!}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|As the resulting injury is probably not considered &amp;quot;combat damage&amp;quot;, it would be unaffected by {{Item|Plastenite Armor}} or {{Skill|Hard Boiled}}.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Chao Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Retro-Fungal_Serum</id>
		<title>Retro-Fungal Serum</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Retro-Fungal_Serum"/>
				<updated>2016-01-30T07:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Retro-Fungal Serum|&lt;br /&gt;
Icon =&lt;br /&gt;
Anti mush serum.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Cures a character of the {{Status|Mush}} status, reverting them to a regular human. Costs 1 {{AP}} to inoculate. Single use. If used on a human, nothing happens. No room log is recorded apart from a {{Privacy|Private}} message for a cured Mush. Provides bonus {{Glory}} upon returning to Sol, whether it is used or unused.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The Retro-Fungal Serum can eradicate all traces of Mush in the nervous system of vertebrates.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The retro-fungal serum is designed to eliminate the parthenogenesis mechanism in the B-strain of the Mush virus, and in doing so, give the host's body a chance to reject spores and therefore avoid further contamination.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Researching {{Research|Retro-Fungal Serum}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Cures a character of the {{Status|Mush}} status, reverting them to a regular human. Costs 1 {{AP}} to inoculate. Single use. &lt;br /&gt;
&lt;br /&gt;
If used on a human, nothing happens, but the serum is still consumed. It's best to be 100% sure the target is a Mush before injecting it. &lt;br /&gt;
&lt;br /&gt;
Provides bonus {{Glory}} when returning to Sol, whether it is used or unused.&lt;br /&gt;
&lt;br /&gt;
If used on a {{Status|Mush}}, they get the following {{Privacy|Private}} log:&lt;br /&gt;
:''You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&lt;br /&gt;
&lt;br /&gt;
All human [[skills]] are reset during the cure. If used on a human, [[skills]] do not reset.&lt;br /&gt;
&lt;br /&gt;
Also works on {{Status|Berzerker}} Mush.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Retro-Fungal_Serum</id>
		<title>Retro-Fungal Serum</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Retro-Fungal_Serum"/>
				<updated>2016-01-30T07:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: fixed false info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Retro-Fungal Serum|&lt;br /&gt;
Icon =&lt;br /&gt;
Anti mush serum.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Cures a character of the {{Status|Mush}} status, reverting them to a regular human. Costs 1 {{AP}} to inoculate. Single use. If used on a human, nothing happens. No room log is recorded apart from a {{Privacy|Private}} message for a cured Mush. Provides bonus {{Glory}} upon returning to Sol, whether it is used or unused.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The Retro-Fungal Serum can eradicate all traces of Mush in the nervous system of vertebrates.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The retro-fungal serum is designed to eliminate the parthenogenesis mechanism in the B-strain of the Mush virus, and in doing so, give the host's body a chance to reject spores and therefore avoid further contamination.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Researching {{Research|Retro-Fungal Serum}}&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
Cures a character of the {{Status|Mush}} status, reverting them to a regular human. Costs 1 {{AP}} to inoculate. Single use. &lt;br /&gt;
&lt;br /&gt;
If used on a human, nothing happens, but the serum is still consumed. It's best to be 100% sure the target is a Mush before injecting it. &lt;br /&gt;
&lt;br /&gt;
Provides bonus {{Glory}} when still available, unused, during a return to Sol.&lt;br /&gt;
&lt;br /&gt;
If used on a {{Status|Mush}}, they get the following {{Privacy|Private}} log:&lt;br /&gt;
:''You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&lt;br /&gt;
&lt;br /&gt;
All human [[skills]] are reset during the cure. If used on a human, [[skills]] do not reset.&lt;br /&gt;
&lt;br /&gt;
Also works on {{Status|Berzerker}} Mush.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trapper</id>
		<title>Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trapper"/>
				<updated>2016-01-09T05:19:20Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: /* For the Mush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Trapper&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Surprise!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 1 {{AP}}, you can booby trap a '''shelf unit''' with a '''Spore'''. If someone touches the '''Unit''', they will become '''Infected'''. If they are {{Character|Mush}}, the spore is lost.&lt;br /&gt;
{{Bug|Misleading description. See skill page for accurate details.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
'''Trapper''' is a popular [[:Category:Mush_Skill|Mush Skill]] allowing a {{character|Mush}} to [[infect]] humans indirectly by placing a [[spore]] in a room which will infect the next character interacting with the room.&lt;br /&gt;
&lt;br /&gt;
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Button|Booby-Trap Unit}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Secret}}&lt;br /&gt;
*'''Effect''': Places a spore in the current room.&lt;br /&gt;
**Maximum of 1 spore per room. If there is already a spore trapped in the room, the action greyed out.&lt;br /&gt;
**Consumes a spore to infect any character who performs a '''room action''' (see ''Triggering the Traps'').&lt;br /&gt;
*'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.''&lt;br /&gt;
&lt;br /&gt;
== Triggering the Traps ==&lt;br /&gt;
&lt;br /&gt;
The spore goes to the first character who performs a '''room action''', that is, '''press an action button''' with interactive room objects such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.&lt;br /&gt;
*Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.&lt;br /&gt;
*The ''Examine'' action, on the equipment or room objects, does trigger the trap.&lt;br /&gt;
&lt;br /&gt;
If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), '''the spore will be wasted'''. The only hint that the Mush will receive that the trap has been wasted is a mush with the trapper skill will be able to trap the same room again.&lt;br /&gt;
&lt;br /&gt;
When somebody falls victim to the trap, the following log is generated in the {{Notification|Mush}}: '''''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''.'' (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
===For Humans ===&lt;br /&gt;
* Notorious target rooms for this skill are the {{room|nexus}}, {{room|Rear corridor}}, {{room|Engine room}}, and all four bays&lt;br /&gt;
* always check who has been in the room recently and had a chance of trapping it. &lt;br /&gt;
* {{character|chun}} should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.&lt;br /&gt;
* the [[mycoscan]] can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.&lt;br /&gt;
&lt;br /&gt;
===For the Mush ===&lt;br /&gt;
* Try to target a specific character, to convert someone faster&lt;br /&gt;
* inform your partner about where you put your spores&lt;br /&gt;
* It is recommended to take anonymush if you are converted by triggering a trap so that the crew is not alerted&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Action-Trapper.gif|The '''Booby-trap Unit''' action tooltip&lt;br /&gt;
Image: LogExample-Trapper.gif|Chat log example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trapper</id>
		<title>Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trapper"/>
				<updated>2016-01-09T05:17:55Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: /* Triggering the Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Trapper&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Surprise!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 1 {{AP}}, you can booby trap a '''shelf unit''' with a '''Spore'''. If someone touches the '''Unit''', they will become '''Infected'''. If they are {{Character|Mush}}, the spore is lost.&lt;br /&gt;
{{Bug|Misleading description. See skill page for accurate details.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
'''Trapper''' is a popular [[:Category:Mush_Skill|Mush Skill]] allowing a {{character|Mush}} to [[infect]] humans indirectly by placing a [[spore]] in a room which will infect the next character interacting with the room.&lt;br /&gt;
&lt;br /&gt;
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Button|Booby-Trap Unit}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Secret}}&lt;br /&gt;
*'''Effect''': Places a spore in the current room.&lt;br /&gt;
**Maximum of 1 spore per room. If there is already a spore trapped in the room, the action greyed out.&lt;br /&gt;
**Consumes a spore to infect any character who performs a '''room action''' (see ''Triggering the Traps'').&lt;br /&gt;
*'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.''&lt;br /&gt;
&lt;br /&gt;
== Triggering the Traps ==&lt;br /&gt;
&lt;br /&gt;
The spore goes to the first character who performs a '''room action''', that is, '''press an action button''' with interactive room objects such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.&lt;br /&gt;
*Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.&lt;br /&gt;
*The ''Examine'' action, on the equipment or room objects, does trigger the trap.&lt;br /&gt;
&lt;br /&gt;
If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), '''the spore will be wasted'''. The only hint that the Mush will receive that the trap has been wasted is a mush with the trapper skill will be able to trap the same room again.&lt;br /&gt;
&lt;br /&gt;
When somebody falls victim to the trap, the following log is generated in the {{Notification|Mush}}: '''''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''.'' (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
===For Humans ===&lt;br /&gt;
* Notorious target rooms for this skill are the {{room|nexus}}, {{room|Rear corridor}}, {{room|Engine room}}, and all four bays&lt;br /&gt;
* always check who has been in the room recently and had a chance of trapping it. &lt;br /&gt;
* {{character|chun}} should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.&lt;br /&gt;
* the [[mycoscan]] can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.&lt;br /&gt;
&lt;br /&gt;
===For the Mush ===&lt;br /&gt;
* Try to target a specific character, to convert someone faster&lt;br /&gt;
* inform your partner about where you put your spores&lt;br /&gt;
* {{todo|more?}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Action-Trapper.gif|The '''Booby-trap Unit''' action tooltip&lt;br /&gt;
Image: LogExample-Trapper.gif|Chat log example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trapper</id>
		<title>Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trapper"/>
				<updated>2016-01-08T03:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: /* Triggering the Traps */ some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Trapper&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Surprise!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 1 {{AP}}, you can booby trap a '''shelf unit''' with a '''Spore'''. If someone touches the '''Unit''', they will become '''Infected'''. If they are {{Character|Mush}}, the spore is lost.&lt;br /&gt;
{{Bug|Misleading description. See skill page for accurate details.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
'''Trapper''' is a popular [[:Category:Mush_Skill|Mush Skill]] allowing a {{character|Mush}} to [[infect]] humans indirectly by placing a [[spore]] in a room which will infect the next character interacting with the room.&lt;br /&gt;
&lt;br /&gt;
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Button|Booby-Trap Unit}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Secret}}&lt;br /&gt;
*'''Effect''': Places a spore in the current room.&lt;br /&gt;
**Maximum of 1 spore per room. If there is already a spore trapped in the room, the action greyed out.&lt;br /&gt;
**Consumes a spore to infect any character who performs a '''room action''' (see ''Triggering the Traps'').&lt;br /&gt;
*'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.''&lt;br /&gt;
&lt;br /&gt;
== Triggering the Traps ==&lt;br /&gt;
&lt;br /&gt;
The spore goes to the first character who performs a '''room action''', that is, '''press an action button''' with interactive room objects such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.&lt;br /&gt;
*Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.&lt;br /&gt;
*The ''Examine'' action, on the equipment or room objects, does trigger the trap.&lt;br /&gt;
&lt;br /&gt;
If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), '''the spore will be wasted'''. The only hint that the Mush will receive that the trap has been wasted is a mush with the trapper skill will be able to trap the same room again.&lt;br /&gt;
&lt;br /&gt;
When somebody falls victim to the trap, the following log is generated in the {{Notification|Mush}}: '''''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''.'' (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room).&lt;br /&gt;
{{todo|any notification when the spore is wasted?}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
===For Humans ===&lt;br /&gt;
* Notorious target rooms for this skill are the {{room|nexus}}, {{room|Rear corridor}}, {{room|Engine room}}, and all four bays&lt;br /&gt;
* always check who has been in the room recently and had a chance of trapping it. &lt;br /&gt;
* {{character|chun}} should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.&lt;br /&gt;
* the [[mycoscan]] can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.&lt;br /&gt;
&lt;br /&gt;
===For the Mush ===&lt;br /&gt;
* Try to target a specific character, to convert someone faster&lt;br /&gt;
* inform your partner about where you put your spores&lt;br /&gt;
* {{todo|more?}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Action-Trapper.gif|The '''Booby-trap Unit''' action tooltip&lt;br /&gt;
Image: LogExample-Trapper.gif|Chat log example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trapper</id>
		<title>Trapper</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trapper"/>
				<updated>2016-01-08T03:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: /* New Action */ added todo info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Trapper&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Surprise!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 1 {{AP}}, you can booby trap a '''shelf unit''' with a '''Spore'''. If someone touches the '''Unit''', they will become '''Infected'''. If they are {{Character|Mush}}, the spore is lost.&lt;br /&gt;
{{Bug|Misleading description. See skill page for accurate details.}}&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
'''Trapper''' is a popular [[:Category:Mush_Skill|Mush Skill]] allowing a {{character|Mush}} to [[infect]] humans indirectly by placing a [[spore]] in a room which will infect the next character interacting with the room.&lt;br /&gt;
&lt;br /&gt;
The in-game description is misleading, as the effect is not limited to shelf units, but expands to all interactive objects in the room, including ships, terminals etc.&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Button|Booby-Trap Unit}}&lt;br /&gt;
*'''Cost''': 1 {{AP}}, 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': None&lt;br /&gt;
*'''Privacy''': {{Privacy|Secret}}&lt;br /&gt;
*'''Effect''': Places a spore in the current room.&lt;br /&gt;
**Maximum of 1 spore per room. If there is already a spore trapped in the room, the action greyed out.&lt;br /&gt;
**Consumes a spore to infect any character who performs a '''room action''' (see ''Triggering the Traps'').&lt;br /&gt;
*'''Room Log''': ''Looking like the most normal thing in the world, ['''user'''] seemed to slip something into the shelving unit.''&lt;br /&gt;
&lt;br /&gt;
== Triggering the Traps ==&lt;br /&gt;
&lt;br /&gt;
The spore goes to the first character who performs a '''room action''', that is, '''press an action button''' with interactive room objects such as '''Pick Up''', '''Access Terminal''', '''Launch''' etc.&lt;br /&gt;
*Interacting with your inventory (dropping items, installing a camera, etc) and just looking at the shelf units do not count as such.&lt;br /&gt;
*The ''Examine'' action, on the equipment or room objects, does trigger the trap.&lt;br /&gt;
&lt;br /&gt;
If the character who triggers it is immune ({{Character|Chun}}, {{Skill|Strong Skin}}, {{Skill|Antique Perfume}} or a {{Character|Mush}}), '''the spore will be wasted'''.&lt;br /&gt;
&lt;br /&gt;
When somebody falls victim to the trap, the following log is generated in the {{Notification|Mush}}: '''''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''.'' (note: with pheromodem, the names will be scrambled for the humans, so they will not easily know who trapped the room).&lt;br /&gt;
{{todo|any notification when the spore is wasted?}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
===For Humans ===&lt;br /&gt;
* Notorious target rooms for this skill are the {{room|nexus}}, {{room|Rear corridor}}, {{room|Engine room}}, and all four bays&lt;br /&gt;
* always check who has been in the room recently and had a chance of trapping it. &lt;br /&gt;
* {{character|chun}} should go around triggering as many traps as she can, especially in sensitive rooms or after a suspect.&lt;br /&gt;
* the [[mycoscan]] can also be used to trigger traps: anyone with 0 spores can trigger some traps and check his level again. Of course he would need to act quickly if any spore is found, since he'd be infected.&lt;br /&gt;
&lt;br /&gt;
===For the Mush ===&lt;br /&gt;
* Try to target a specific character, to convert someone faster&lt;br /&gt;
* inform your partner about where you put your spores&lt;br /&gt;
* {{todo|more?}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Action-Trapper.gif|The '''Booby-trap Unit''' action tooltip&lt;br /&gt;
Image: LogExample-Trapper.gif|Chat log example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shrink</id>
		<title>Shrink</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shrink"/>
				<updated>2015-12-20T23:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: /* General effects */ added text for message of mush being revealed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shrink&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illnesses.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*On each cycle, '''1 Morale Point''' ({{morale}}) is regained by everyone lying down in the room.&lt;br /&gt;
*Treats '''psychological illnesses'''.&lt;br /&gt;
*Gives the action '''Comfort''', which increases morale.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Janice|1}}&lt;br /&gt;
{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:doorness.jpg|thumb|right|Being a good Shrink is quite a responsibility.]]&lt;br /&gt;
{{Character|Janice}}'s core skill. Be sure to hang out in one of the dorms to keep everyone happy, you can cure {{Character|Eleesha}}'s {{Illness|Chronic Vertigo}} ,but it's quite pointless to do so,since she dosn't have {{Skill|Pilot}} , isn't a really good option for a {{Item|Mage Book}} and is at the end of the {{Title|Commander }} hierarchy,and don't forget to occasionally walk to the Engine Room and give {{Character|Raluca}} a hug. She needs it.&lt;br /&gt;
&lt;br /&gt;
Also, do not forget your own morale. Try to attend {{Character|Jin Su}}/{{Character|Kuan Ti}}'s speeches,if they're {{Status|Inactive}} or for some reason didn't pick {{Skill|Leader}},you can claim the fruit&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ([[Ship Equipment#Nexus|NERON's Core]])&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|NERON Participation}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* New action: {{Action Button|1 {{AP}} Comfort}}&lt;br /&gt;
**'''Target:''' Other [[Characters]]&lt;br /&gt;
**'''Effect:''' +2 {{Morale}} for the target&lt;br /&gt;
&lt;br /&gt;
*Characters {{status|lying down}} gain +1 {{Morale}} when the Shrink is present on cycle change.&lt;br /&gt;
&lt;br /&gt;
*Characters {{status|lying down}} and affected by a psychological {{Status|Disorder}} are ''treated'' when a Shrink is present on cycle change.&lt;br /&gt;
**Has a chance to remove the disorder.&lt;br /&gt;
**Leaves a public log about the treatment's success.&lt;br /&gt;
**Success can occur after between 2-5 cycles of treatment.&lt;br /&gt;
*There is the possibility for a  Mush {{status|lying down}} in the same room as {{Skill|Shrink}} to be revealed &lt;br /&gt;
**Message that appears when a Mush is revealed: &amp;quot;...Doctor, everything was going well... until the Mush ruined my life...&amp;quot; The session went well, but the patiend  won't shut up...&lt;br /&gt;
[[Category:Human Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Piloting</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Piloting"/>
				<updated>2015-11-11T07:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: added a little more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Pilot skills ==&lt;br /&gt;
By default, the {{skill|Pilot}} skill is needed to launch the various craft in the Daedalus bays. People without the pilot skill can only launch if the NERON admin turns the {{BIOS|Crew Lock}} off ''&amp;quot;piloting&amp;quot;''. However, besides allowing any {{Character|Mush}} to hijack a craft, having a non-pilot fly makes them a danger to themselves and the ship, so it usually not recommended.&lt;br /&gt;
&lt;br /&gt;
== Patrol Ships ==&lt;br /&gt;
[[image:Patrol.jpg|left]]&lt;br /&gt;
{{equipment|Patrol Ships}} are the most effective way to deal with the hunter threat. These are small piloted fighters with powerful cannons that can take out hunters with ease, should your character knows how to operate the ship ({{skill|pilot}} skills). There are 3 patrol ships in both Alpha Bay and Bravo Bay, and one patrol ship in Alpha Bay 2. &lt;br /&gt;
&lt;br /&gt;
It costs 2 {{AP}} to launch and land the patrol ship, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not a {{skill|pilot}}, you are likely to damage yourself, your craft, and the {{armor}} of the Daedalus when taking off and landing. The damage is taken directly from the Daedalus {{armor}}, regardless of the presence of a [[Plasma Shield]].&lt;br /&gt;
&lt;br /&gt;
{{todo|Add the range of damage, chance of accidents}}&lt;br /&gt;
&lt;br /&gt;
Once launched, you can shoot your ship's weapon for 1 {{AP}} per shot (intially 3-6 damage at 80% accuracy for pilots, 40% for non-pilots). You can click on a specific hunter to only shoot at that one, usually to shoot down wounded hunters, Aracks or Trax. Just clicking the 'fire' button will fire randomly, which is usually worse, as it might mean you hit transporters or spread your shots around too much to take down any one hunter. Each miss will increase the accuracy of the next shot, so you will eventually hit the target. A patrol ship has 10 shots before it has to dock and reload. The {{project|Teslatron Reservoir}} project increases this to 16. &lt;br /&gt;
&lt;br /&gt;
Because of the costs inherent in launching and landing a patrol ship, it is recommended to save up at least 10 {{ap}} before piloting one, barring emergencies. As firing all 10 shots in one flight costs 14 {{AP}}, pilots without {{skill|Shooter}} will need some kind of {{AP}} boost (coffee, food or a mission) in order to be most efficient.&lt;br /&gt;
&lt;br /&gt;
===Sleeping outside===&lt;br /&gt;
[[image:spacedance.gif|frame|right|An ejected character &amp;quot;space dancing&amp;quot;]]&lt;br /&gt;
If you are outside when a hunter fires at cycle changeovers, it has a chance to hit you instead, dealing its damage to your ship and also damaging you for 1 {{hp}}. A patrol ship has 10 durability points, and once this reaches 0 the ship will explode, effectively removing you from existence. For this reason it is not usually recommended to stay outside in a patrol ship beyond the amount of time it takes to use your current AP/shots. A {{skill|pilot}} can affect how often they are hit by spending 1 {{ap}} to change flying stance.&lt;br /&gt;
* Stance: '''Bait''' - Seems to indicate that hunters will be more likely to fire at you instead, but there does not seem to be a consensus that this stance works as advertised.&lt;br /&gt;
* Stance: '''Neutral''' - Standard flight stance. Offers no benefit or downside. Everyone flying a ship starts out in this stance.&lt;br /&gt;
* Stance: '''Retreat''' - You will no longer be hit by hunters, but you cannot fire back either. Perfect if you run out of ammo/action points and there are still plenty of hunters alive.&lt;br /&gt;
&lt;br /&gt;
If the Daedalus jumps between planets while you are in a ship, you will be left behind, essentially killing you. - Unless you have the {{project|Magnetic Net}}, in which case you will be automatically landed at no cost. So with good coordination between pilots and the {{title|commander}}, this can be very useful.&lt;br /&gt;
&lt;br /&gt;
If you are wearing a [[Spacesuit]] while piloting a patrol ship, you will have the (questionable) option to ''Eject'' for 1 {{AP}}, marooning both you and your craft in space. You will not be able to re-board the patrol ship and it will be lost, but you can be rescued by the Pasiphae. When you do this, the game shows you flailing in space in a fashion that people have described as &amp;quot;space dancing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pasiphae ==&lt;br /&gt;
[[image:Collecting.png|frame|right|Pasiphae is damaged by hunters while out collecting scrap]]&lt;br /&gt;
The [[Pasiphae]] is located in '''Alpha Bay 2'''. It also costs 2 {{AP}} to launch and land, for a total of 4 {{AP}}.&amp;lt;br&amp;gt;&lt;br /&gt;
As with patrol ships, non-pilots will probably do damage to themselves, the Pasiphae and the {{armor}} of the Daedalus when launching and landing.&lt;br /&gt;
&lt;br /&gt;
The Pasiphae cannot fire on hunters, but can be used to collect scrap for 2 {{AP}} per collection, or rescue ejected pilots.&lt;br /&gt;
&lt;br /&gt;
Collecting yields varying amounts (1-3) of {{Item|Scrap Metal}}, {{Item|Plastic Scraps}} and {{Item|Space Capsules}}, and possibly other items from destroying a [[trading|trader]].&amp;lt;br&amp;gt;&lt;br /&gt;
After all scrap floating at the current location has been collected, the pilot will receive a message saying that there is nothing left to collect.&lt;br /&gt;
&lt;br /&gt;
As with patrollers, it is recommended to have at least 10 {{AP}} before launching in order to get the most value out of the fixed takeoff/landing cost. And as long as there is scrap, more is better. Andie using {{Skill|Devotion}} or a Chun with {{Skill|lethargy}} are especially effective in this situation. &lt;br /&gt;
&lt;br /&gt;
Also, as opposed to fighting, non-pilots have no disadvantage when collecting once they are out there. So it can be worth it to send them rather than the professional pilots, who can instead conserve their {{AP}}. Especially with an [[Oscilloscope]], the extra scrap gained that way can make up for the accidental damage.&lt;br /&gt;
&lt;br /&gt;
If Daedalus moves, all potential scrap from dead hunters at the current location will be lost. And so will the Pasiphae when still in space, though as with patrollers, it can also be pulled in for free by the [[NERON_Projects|Magnetic Net]]. {{bug|If its pilots dies before move, Pasiphae moves with Daedalus, but doesn't land.}}&lt;br /&gt;
&lt;br /&gt;
Launching and collecting sometimes makes hunters do immediate damage to the Pasiphae and its pilot {{todo|Confirm if lonely asteroids also do it}}.&lt;br /&gt;
&lt;br /&gt;
== Icarus ==&lt;br /&gt;
The Icarus is located in Icarus bay and used only for expeditions. When the Daedalus is orbiting a planet, an [[Exploration|Expedition]] can be launched. The only cost is 4 {{AP}} for launching, from the person who launches. Everyone else in the bay is brought along automatically, and more {{AP}} is not needed to return.&lt;br /&gt;
&lt;br /&gt;
By default the Icarus has space for 4 crew members, or 6 with the Large Bay Upgrade [[NERON_Projects|project]] completed. Once the crew member cap is reached, any other players who attempt to enter will be blocked from doing so.&lt;br /&gt;
&lt;br /&gt;
If the pilot lock is off, anyone can launch an expedition. As long as there is a pilot on the expedition, the team will not take damage regardless of who launches, so this is another case where non-pilots can help preserve the pilots' {{AP}} for fighting.&lt;br /&gt;
&lt;br /&gt;
If there is ''no'' pilot in the expedition team, however, [[Zones#Landing|landing on the planet]] can become rather unpleasant unless the Icarus is equipped with [[NERON_Projects|Anti-gravity Thrusters]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Andie]]&lt;br /&gt;
[[Category:Frieda]]&lt;br /&gt;
[[Category:Hua]]&lt;br /&gt;
[[Category:Roland]]&lt;br /&gt;
[[Category:Jin Su]]&lt;br /&gt;
[[Category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mutate</id>
		<title>Mutate</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mutate"/>
				<updated>2015-11-11T07:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: Added a time when I couldn't use mutate (expos)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-mutate.gif|frame]] [[Image: Talk-mutate.gif|frame]]&lt;br /&gt;
[[Mutate]] is one of the [[Actions#Basic_Mush_Actions|basic mush actions]]: All Mush are able to perform this action for 3 {{AP}} from the start, and no skill slot is required for it. &lt;br /&gt;
&lt;br /&gt;
However, this is '''not''' an action which should be used anywhere near the start of the game, as it is irreversible, and will '''reveal a player as {{Character|Mush}}''' to everyone. In fact, using it too early is a common beginner's mistake.&lt;br /&gt;
&lt;br /&gt;
Upon mutating, the mush player will turn into a [[File:Berzerk.png]] '''Berserker''', making them '''drop all of their items and lose all of their active abilities''' except for moving, attacking and sabotaging (some passive abilities may remain effective). He will also be unable to pick up new items, or speak in the public channel.&lt;br /&gt;
&lt;br /&gt;
The following message will be shown on the log: '''''Player''' curls up, clearly suffering. The crewmember's cries resonate throughout the room before ungodly bile spews from their mouth and melts their clothing... How horrific! '''Player''' has completely mutated!''&lt;br /&gt;
&lt;br /&gt;
In turn, mutating will '''heal''' the player 4{{HP}}, and give a permanent [[File:Guardian.png]]'''Guardian''' [[status]], and a '''bonus to unarmed attacks, comparable to a player having {{Skill|Solid}}.&lt;br /&gt;
&lt;br /&gt;
When Mutate is used to engage in open battle, it is often as a last resort, and can quickly determine how the game will end.&lt;br /&gt;
With full {{AP}}, a mutated Mush can easily kill a healthy human player (unless hindered by {{Skill|Crazy Eye}} or {{Trait|Pacifist}} effects).&lt;br /&gt;
&lt;br /&gt;
For better results, several Mush players can arrange a set time for mutating simultaneously as a pack. - Though even then, it is usually more effective to use [[Weapons]] first.&lt;br /&gt;
&lt;br /&gt;
= Action Unavailable =&lt;br /&gt;
[[Image: Mush-mutate+ConstipasporeSerum.png|frame]]&lt;br /&gt;
At times this action can be unavailable. There are multiple occasions where this will happen, but when and where are relatively unknown. One known way is when a mush player is on an expedition. The screenshot on the right was taken by a mush player who had eaten a Cooked Ration after the humans had completed the [[Constipaspore Serum]].&lt;br /&gt;
&lt;br /&gt;
[[Image: family.jpg|frame]]&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Firefighter</id>
		<title>Firefighter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Firefighter"/>
				<updated>2015-09-24T03:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: /* New Action */ Removed an immature and unnecessary sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Firefighter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Firefighter has great experience which means they will always succeed when using the extinguisher.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The '''Extinguish Fire''' action is always successful.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Derek|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|4}}&amp;lt;br&amp;gt;{{Character Level|Ian|5}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A skill with situational utility. A Firefighter always succeeds at extinguishing fires, and as of [[Episodes|Episode III]], can even attempt it without an {{Item|Extinguisher}}, making him rather useful when they are in short supply (meaning the {{Character|Mush}} stole or dismantled them).&lt;br /&gt;
&lt;br /&gt;
Yet, if you have access to superior skills like {{Skill|Creative}} and {{Skill|Frugivore}}, you should still not use this on a Bronze or Silver character.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|1 {{AP}} Extinguish}} ({{Item|Extinguisher}}):&lt;br /&gt;
*Always successful.&lt;br /&gt;
&lt;br /&gt;
{{Action Button|2 {{AP}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Automatic Sprinklers}}&lt;br /&gt;
::{{Project|Fire Detector}}&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name =&lt;br /&gt;
Extinguish manually&lt;br /&gt;
|Cost =&lt;br /&gt;
1 {{AP}}&lt;br /&gt;
|Success Chance =&lt;br /&gt;
10%&lt;br /&gt;
|Requirement =&lt;br /&gt;
A [[Fire|fire]] in the room&lt;br /&gt;
|Privacy =&lt;br /&gt;
Public&lt;br /&gt;
|Target =&lt;br /&gt;
None&lt;br /&gt;
|Effect =&lt;br /&gt;
Attempts to extinguish the fire in the current room. High chance of 2 {{HP}} accident.&lt;br /&gt;
|Room Log =&lt;br /&gt;
[[Image:Fire.png|class=margin-small|Icon]] '''[Firefighter]''' put out the fire!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Ian Skill]] [[Category:Derek Skill]] [[Category:Mage Book Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Evalcat</id>
		<title>User:Evalcat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Evalcat"/>
				<updated>2015-09-17T03:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Evalcat: Made my page :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there my friend! I am a Mush player... don't do drugs kids!&lt;/div&gt;</summary>
		<author><name>Evalcat</name></author>	</entry>

	</feed>