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		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
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				<updated>2017-09-11T05:40:33Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Public */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:roomlog example.png|thumb|right|An example Room Events log containing '''Public''' entries mixed with several '''Private''' ones.]]&lt;br /&gt;
In ''Mush'', [[Actions]] and other [[events at Cycle Change|events]] generate entries in the ''Room Events'' log of the room they took place in. However, not everyone can see the log of every action. Whether or not a room log will be made visible is determined at the time the action takes place, based on its '''Privacy Level'''. If you want to keep your actions hidden from other crew members, you must be aware of your surroundings and the privacy levels associated with the actions.&lt;br /&gt;
&lt;br /&gt;
== Levels of Privacy ==&lt;br /&gt;
Simply put, there are multiple levels of room logs privacy:&lt;br /&gt;
&lt;br /&gt;
:{{Privacy|Invisible}} &amp;gt; {{Privacy|Private}} &amp;gt; {{Privacy|Mush}} &amp;gt; {{Privacy|Covert}} &amp;gt; {{Privacy|Secret}} &amp;gt; {{Privacy|Public}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;70px&amp;quot; colspan=&amp;quot;2&amp;quot;| Name&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
|'''Invisible'''&lt;br /&gt;
|These actions leave no room log whatsoever under any circumstances.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Personnal.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Private'''&lt;br /&gt;
|These room logs are only visible to the owner and are typically phrased in 2nd person. &lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Mush icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Mush'''&lt;br /&gt;
|Logs that are created strictly in the dedicated {{Character|Mush}} discussion channel, rather than in the Room Events log.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Camera_icon.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Covert'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Furtive)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These room logs are revealed to all if they're committed in the presence of an installed {{Item|Camera}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a 25% chance of revealing these logs to everyone if they're in the same room when it happens.&lt;br /&gt;
*Being affected by the {{Skill|Victimizer}} skill downgrades all Covert room logs to {{Privacy|Secret}} ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image: Discrete.png|link=Privacy Levels|Icon]]&lt;br /&gt;
|'''Secret'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Discrete)&amp;lt;/small&amp;gt;&lt;br /&gt;
|These actions are revealed to all if they're committed in the presence of an installed {{Item|Camera}} or another character, human or {{Character|Mush}}.&lt;br /&gt;
*A character with the {{Skill|Observant}} skill has a chance to detect a {{Privacy|Secret}} room log, past or present. However, details as to ''who'' created the room logs, ''what'' the contents of the logs are, and ''when'' they are generated are omitted.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|'''Public'''&lt;br /&gt;
|These actions and events are always visible to everybody.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:privacy levels example.png|frame|right|{{Privacy|Covert}}/{{Privacy|Secret}} actions make their success obvious. [[Image:Backtracked.png|class=margin-small|Icon]] ''Caught'' actions will glow a bright red in the room log.]]&lt;br /&gt;
A general guideline to follow in identifying the privacy of room logs:&lt;br /&gt;
&lt;br /&gt;
* If you can't see your own room logs, neither can anybody else. (Exception: {{Skill|Tracker}} can see in what direction characters leave rooms, while everyone else can't)&lt;br /&gt;
* If your {{Privacy|Covert}}/{{Privacy|Secret}} room log is revealed, you'll know it from the bright red colour in its background and the [[Image:Backtracked.png|class=margin-small|Icon]] icon. Everyone else will be able to see it, too, when they're browsing the logs in the room&lt;br /&gt;
* If a message refers to &amp;quot;You&amp;quot; in second person, only you can see it.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: {{Skill|Tracker}} allows the owner to view room logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
It is important to note the differences between:&lt;br /&gt;
&lt;br /&gt;
#The ''Room Logs''; and&lt;br /&gt;
#The ''Actions'' that generate these logs.&lt;br /&gt;
&lt;br /&gt;
The [[Privacy_Levels#Levels of Privacy|Levels of Privacy]] described above are associated to the ''Room Logs'', not the ''Actions''&lt;br /&gt;
&lt;br /&gt;
*'''Room Logs''': Visibility affected by {{Item|Camera}}, {{Item|MycoAlarm}}, {{Skill|Tracker}}, {{Skill|Observant}}, {{Skill|Victimizer}} and the presence of any character&lt;br /&gt;
*'''Actions''': Can only be made visible by {{Skill|Torturer}}, {{Skill|Premonition}} and {{skill|Confident}}&lt;br /&gt;
&lt;br /&gt;
So, does this mean any action generating {{Privacy|Private}} or {{Privacy|Mush}} room logs are ''always'' safe to carry out? Not necessarily. A person with {{Skill|Torturer}} can force you to spit out your last few actions to the torturer, regardless of privacy level for 1 {{AP}}! The number of actions that gets revealed increases (up to 8) as your {{HP}} goes down. The reason why this skill bypasses privacy is because it doesn't reveal room logs...it reveals actions. In addition to that, the {{Skill|Premonition}} skill allows the owner to see the last action of a person in the same room, at the cost of 1 {{Morale}}. Like {{Skill|Torturer}}, it bypasses privacy levels as it reveals actions.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple room logs at different privacy levels. For example, when you eat any consumable as a {{Character|Mush}}, a {{Privacy|Secret}} room log is generated as usual. However, there'll also be a {{Privacy|Private}} log generated for yourself, reminding you that as a Mush, you do not reap the benefits of the consumeable!&lt;br /&gt;
&lt;br /&gt;
== List of Room Logs associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
=== Invisible ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in [[Research]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject''' the {{Item|Retro-Fungal Serum}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Anathema''' effect of {{skill|Victimizer}} into a [[character]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
Most of the Mush actions will still trigger a {{Item|Myco-Alarm}}.&lt;br /&gt;
The target of the Serum will also receive a {{Privacy|Private}} log (see below) if they were a Mush.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Infectious Cuddles''' with {{Item|Schrödinger}}&lt;br /&gt;
|&lt;br /&gt;
Appears as regular '''Caress''' action to everyone else.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Phagocyte}}: Consume a {{Status|Spore}} || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Contaminate''' a [[Inventory#Rations|consumable]] || {{Bug|In-game tooltip describes this action as Covert; however, it is Invisible.}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Transfer}}: Use '''Transpossession''' to swap bodies || Both victim and perpetrator receive a pop-up message informing them about the transfer, but no room logs are made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 270px;&amp;quot; width=&amp;quot;27%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 230px;&amp;quot; width=&amp;quot;23%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Examine''' an object&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[See object's &amp;quot;Examine&amp;quot; text]''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Examining an [[Inventory|item]] or a piece of [[Ship Equipment|equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Fuel''' in the [[Combustion_Chamber|Combustion Chamber]]&lt;br /&gt;
| &lt;br /&gt;
*&amp;lt;small&amp;gt;''You wipe the crap off the dial to read the contents of the chamber: ['''number'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Most failed actions&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|Repairing, dismantling, searching, extinguishing a fire, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Earn/lose &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;:&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have earned/lost [amount] &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{Morale}}/{{HP}}/{{AP}}/{{MP}}/{{XP}}&amp;lt;/span&amp;gt;''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Getting [[Dirty]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''Disgusting... You're filthy. (Not like that. Although...)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Shower''' &lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You wash yourself slowly under the shower, enjoying this rare moment of serenity..''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Water Plants''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You water the plants lovingly.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Treat Plant''' on a plant&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || Catch an [[Illnesses|illness]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Disease.png]] You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[Image:Shrink bed.png]] You don't feel great... Your head is spinning, you feel confused, stressed, and anxious. You should see a '''Shrink'''. You have picked up a psychological illness: ['''illness'''].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Participate''' in a [[NERON Projects|NERON project]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''['''Varying NERON logs''']''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Scan]]''' a planet&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;Your thermal scan has detected a planet&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Not to be confused with the '''Analyse''' action.&lt;br /&gt;
*If {{Item| Magellan Liquid Map}} is present, also generates a {{Privacy|Public}} log.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hack''' a terminal using the {{Item|Hacker Kit}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terminal access is also {{Privacy|Private}} after hacking&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Health#Health Points|Self Heal]]'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You have healed yourself and in doing so, have restored 4 {{HP}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Healing someone else with full Health'''&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''No health was restored...''&amp;lt;/small&amp;gt;&lt;br /&gt;
|You can heal someone else with full Health Points with sepsis&lt;br /&gt;
|-&lt;br /&gt;
| || Recover from a [[Illnesses#Diseases|physical disease]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || Use the {{Item|Spore Sucker}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;'''At least 1''' {{Status|Spore}}: ''You use your extractor on this wretched boil. The noise is somewhat terrifying, as is the amount of blood... Hang on, what the hell is that?''&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;'''No''' {{Status|Spore}}: ''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|{{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Check Infection''' in the [[Mycoscan|Mycoscanner]]&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You start seeking traces of Mush... Pre-fungal level [amount].''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Torturer}}: '''Torture''' a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only visible to the user.&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Premonition}}: Use '''Premonition''' on a character&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''You concentrate... Your head turns... You see [character] doing something... Their last action was to '[...]'.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || '''Build''' a {{Item|Blueprint}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''{{Todo}}''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || Be cured by the {{Item|Retro-Fungal Serum}}&lt;br /&gt;
|&lt;br /&gt;
*&amp;lt;small&amp;gt;''[[File:Mush.png]] You start to vomit. You feel strange. As if your senses have been muted, as if you don't exist any more. You suddenly feel very alone. You feel anxious again that the end is nigh, you feel true fear again. You are no longer Mush...''&amp;lt;/small&amp;gt;&lt;br /&gt;
| Only displayed if the cured was {{Character|Mush}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mush ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: Touch a booby-trapped unit || '''[Victim]''' has been infected by rummaging in a shelving unit which had been booby-trapped by '''[trapper]'''. Their contamination level is currently '''[level]'''. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Fungal Kitchen}}: '''Consume''' a contaminated [[Inventory#Consumables|item]] || '''[Victim]''' was infected by a ration contaminated by '''[trapper]'''. The level of contamination is now '''[level]'''. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covert ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || [[Infect]] someone &lt;br /&gt;
|&lt;br /&gt;
*[[File:Mush.png]] ['''Mush'''] approached ['''victim'''] in a predatory manner... and spiked them discretely!&lt;br /&gt;
|Also generates a {{Privacy|Public}} log if a {{Item|Myco Alarm}} is in the room (shelf or hidden):&lt;br /&gt;
: &amp;lt;small&amp;gt;''BRIIIIING!''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Demoralize}}: Demoralize a character || || {{Todo|Confirm in-game action name}} &amp;lt;br&amp;gt; The victim still receives the private log indicating the moral loss, which in itself is a giveaway...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Slimetrap}}: Slimetrap a character || In a flash, ['''Mush'''] taps ['''target'''] affectionately but it seems as though some kind of putrid smoke came out of their fingers! || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Nightmarish}}: Induce nightmares in a character || ['''Mush'''] approached ['''target''']... After moving away again, the latter seems to sleep really badly. || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Bacterophile}}: Cause a disease ||  || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Radio Pirate}}: Disrupt a character's communications ||  || {{Todo|Confirm in-game action name}}&amp;lt;br&amp;gt;You do not need to be alone with your target for this action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secret ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || '''Consume''' an item ([[Inventory#Consumables|Rations, fruit, coffee, pills]] etc.) ||&lt;br /&gt;
*[[Image:Starving.png]] [Consumer] ate/devoured/munched their [consumable]/little snack/nice little meal/small meal, burp.&lt;br /&gt;
*(''{{Character|Mush}}, {{Privacy|Private}}''): &lt;br /&gt;
|| If you're a {{Character|Mush}}, you'll also generate a {{Privacy|Private}} log&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' an {{Item|Oxygen Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Extract''' a {{Item|Fuel Capsule}} ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Hide''' an object || [Person] has hidden their [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Extract Spore''' || [Mush] has removed a spore. It's truly repulsive. And the smell... ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''Sabotage''' [[Ship Equipment|ship equipment]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Pyromaniac}}: Start a fire || Hey... it's getting hot in here... [name] set the place on fire... || {{Todo|Confirm in-game action name}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|NERON Depression}}: Depres Neron || [name] seems to be deep in conversation with... NERON. But what on earth could this two have to talk about? || Neron also make warning in cycle settings changed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Trapper}}: '''Booby-Trap Unit''' in a room || [Trapper] seemed to have suspiciously slipped something onto [trapped object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || {{Skill|Massive Mushification}}: '''Moldification of the mass''' in a room || [name] suddenly stiffens... It looks like twisted yellow threads are escaping from their spacesuit and trying to penetrate the hull... ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;16px&amp;quot;|&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 250px;&amp;quot; width=&amp;quot;20%&amp;quot;| Action&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; style=&amp;quot;min-width: 300px;&amp;quot; width=&amp;quot;40%&amp;quot;| Room Log&lt;br /&gt;
!  Notes&lt;br /&gt;
|-&lt;br /&gt;
| || Successful actions || (''Repair Hull'') [Person]'s attempt to repair the hull has succeeded. It was high time that somebody took care of that...&amp;lt;br&amp;gt; || Repairing, extinguishing fires, searching, dismantling, destroying a hunter, etc&lt;br /&gt;
|-&lt;br /&gt;
| || Leave/Enter a room ||&lt;br /&gt;
*(''Without {{Skill|Tracker}}''): [Person] entered the room / [Person] left the room.&lt;br /&gt;
*(''With'' {{Skill|Tracker}}): [Person] entered the room from [location] / [Person] left the room towards [location].&lt;br /&gt;
|| Only people with {{Skill|Tracker}}, can see the alternate log. Everyone else sees the usual.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Read''' something || [Person] starts reading enthusiastically...  || This includes all documents and books. Only the action of reading is shown...the contents of the document are {{Privacy|Private}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Cook''' a ration || [Person] cooked a little something for later on ||&lt;br /&gt;
|-&lt;br /&gt;
| || Make a '''Coffee!''' with the [[Coffee_Machine|Coffee Machine]] || [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee! ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Pick Up'''/'''Drop''' an object || [Person] has picked up [object] / [Person] has dropped [object]. || {{Item|Walkie Talkie}}, {{Item|Tracker}} and {{Item|iTrakie}} generate a {{Privacy|Private}} log of the same messsage, instead&lt;br /&gt;
|-&lt;br /&gt;
| || '''Open''' a {{Item|Space Capsule}} || [Person] found a brand new [fuel/oxygen capsule] in a space capsule.  ||&lt;br /&gt;
|-&lt;br /&gt;
| || Discover a hidden item (with '''Search''') || [Person] has discovered a hidden [object]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Lie Down'''/'''Get Up''' || [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly... ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Access Terminal''' || [Person] has accessed the [terminal]. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Repair''' [[PILGRED Reactor]] || [Person] has advanced the PILGRED repairs. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Inject Fuel''' on {{Item|Fuel Capsule}} in the Engine Room || The combustion chamber is currently at level: [number] ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' another character || [Healer] has healed [amount]{{HP}} for [patient]. || '''Self Heal''' generates a {{Privacy|Private}} log instead&lt;br /&gt;
|-&lt;br /&gt;
| || Symptoms of an [[Illnesses|illness]] ||  || Vomiting, scratching, sneezing, etc&lt;br /&gt;
|-&lt;br /&gt;
| || '''Heal''' a [[Illnesses#Diseases|physical disease]] || [[Image:Hurt.png]] [Healer] has managed to cure [patient] of their disease ([disease]).  || With [[Inventory#Health|Medkit]] or in the Medlab&lt;br /&gt;
|-&lt;br /&gt;
| || '''Caress''' {{Item|Schrödinger}} || [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better... ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Confident}}:'''Confide''' || [Person] and [Confidant] are chatting innocently...&lt;br /&gt;
* Also generates a {{Privacy|Private}} log for the confidant:&lt;br /&gt;
[Person] tells you all about their latest adventure and even if it doesn't seem like it, there's always something to be learned... Most recent actions: [various actions].&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Astrophysics|Analyze]]''' a planet || [Person] carried out analysis on [planet]... || Not to be confused with '''Scan''' a planet&lt;br /&gt;
|-&lt;br /&gt;
| || '''Flirt''' ||&lt;br /&gt;
* [Female Person] seems interested in [Male Victim], the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&lt;br /&gt;
* [Male Person] seems interested in [Female Victim]. The way he looks at her leaves nobody in any doubt of his intentions.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Do the Thing''' || [Person] and [Person] killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Gagging''' with {{Item|Duct Tape}}/'''Ungagging''' ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Kick Off'''/'''Attack''' somebody ||&lt;br /&gt;
*(''Without {{Skill|Ninja}}''): [Person] caught [Victim] with a majestic uppercut... /&lt;br /&gt;
[Person] caught [Victim] with a huge haymaker... /&lt;br /&gt;
[Person] sticks a right uppercut on [Victim]...  /&lt;br /&gt;
[Person] caught [Victim] with a big right hook... who then repainted the wall with their nose... /&lt;br /&gt;
[Person] attacked [Victim]... until their last breath.&lt;br /&gt;
*(''With {{Skill|Ninja}}''): &lt;br /&gt;
|| If attacker has {{Skill|Ninja}}, unarmed attacks become '''anonymous''' i.e. shown as '''Someone''' doing the attacking.&lt;br /&gt;
|-&lt;br /&gt;
| || '''Install''' a {{Item|Camera}} || [Person] installed the '''Camera''' with care. ||&lt;br /&gt;
|-&lt;br /&gt;
| || '''Remove''' a {{Item|Camera}} ||  || If remover has {{Skill|Nimble Fingers}}, then log becomes {{Privacy|Secret}}&lt;br /&gt;
|-&lt;br /&gt;
| || '''Take Off'''/'''Land''' with a patrol ship or the Pasiphae || [Person] has just taken off./[Person]'s patrol ship has just landed. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Bad take off with a patrol ship or the Pasiphae || [Person]'s takeoff was so bad that they've damaged their equipment. ||&lt;br /&gt;
|-&lt;br /&gt;
| || Complete a [[Research|lab research]] || Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: Cure a [[Illnesses#Disorders|psychological disorder]] || [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy. ||&lt;br /&gt;
|-&lt;br /&gt;
| || {{Skill|Shrink}}: '''Comfort''' a character ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| || [[Drugs]]: Heal yourself (or attempt to heal yourself) ||[Person] feels relieved, but the treatment was insufficient. He'll need to start again.  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mush.png]] || '''[[Mutate]]''' ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Nimble_Fingers</id>
		<title>Nimble Fingers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Nimble_Fingers"/>
				<updated>2017-02-12T08:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Nimble Fingers&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
With a little help from your rhizomes, you can do wonderful things...such as manipulating cameras.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Installing and removing cameras is secret for you.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|12}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
This skill is passive and secret; however, the camera by itself cannot detect the manipulation.&lt;br /&gt;
&lt;br /&gt;
Note that the in-game description is currently wrong, the action is actually {{privacy|secret}} (it will be detected by other people in the room ...).&lt;br /&gt;
&lt;br /&gt;
Works on installing/removing a camera, but not on dismantling it.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Image: Skill-Nimble_Fingers.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/BIOS_Terminal</id>
		<title>BIOS Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/BIOS_Terminal"/>
				<updated>2017-01-25T18:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* CPU Priority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|BIOS Terminal|&lt;br /&gt;
Icon =&lt;br /&gt;
Bios.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
 The {{Title|NERON Administrator}} can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people..&lt;br /&gt;
| Room= &lt;br /&gt;
Nexus&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
3&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
3&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
no&lt;br /&gt;
| Affected by Crew Lock =&lt;br /&gt;
no&lt;br /&gt;
|Terminal Details =&lt;br /&gt;
{{Terminal Display|BIOS Terminal&lt;br /&gt;
|display=&lt;br /&gt;
* Status of each BIOS Settings&lt;br /&gt;
* In-game tips:&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
''You are accessing NERON's BIOS. Only the Administrator can modify the configuration.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|action=&lt;br /&gt;
* Change any setting.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}&lt;br /&gt;
[[File:NERON_BIOS.png|thumb|right|The BIOS Terminal module screen]]&lt;br /&gt;
The '''BIOS Terminal''', an equipment located in the {{Room|Nexus}}, is where the {{Title|NERON Administrator}} (initially {{Character|Janice|long}}) performs their duties. It contains a selection of settings that change the way certain things on the ship are performed, and control efficiency bonuses and specialist locks for certain actions. &lt;br /&gt;
&lt;br /&gt;
Normaly, only the {{Title|NERON Administrator}} has access to the settings. However, anyone using a {{item|Hacker Kit}} or a {{character|Mush}} with {{skill|Bypass}} can also get access and change the settings however they want. The Level-17 skill {{skill|NERON Depression}} further allows to randomly scramble the settings, without having to be physically present in the {{room|Nexus}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BIOS Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Foodstuff Destruction ===&lt;br /&gt;
''Defaults to: ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: ''''No''''''&lt;br /&gt;
&lt;br /&gt;
When activated, any '''[[Inventory#Food properties|perishable food]]''' will be destroyed on day change, preventing the risk of {{Disease|Food Poisoning}}, but depraving the crew of what might be a vital consumable. It may also destroy [[Inventory#fruit|alien fruit]] and {{Item|Alien Steaks}} you bring from expeditions before you get a chance to plant or superfreeze them (and planting is not even affected by decay).&lt;br /&gt;
&lt;br /&gt;
Also the first stage of decay ([[Image:Food unstable.png|class=icon-margin|Unstable]] '''Unstable''') does not actually bring any drawbacks or risk of disease yet, which only sets in after 2 days. Therefore it is generally best to change this setting to ''''No'''' and coordinate information about decaying food with the {{Skill|Chef}} instead.&lt;br /&gt;
(And finally, mild illnesses like ''Food Poisonig'' are not always a bad thing, as they show the patient to be human.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CPU Priority ===&lt;br /&gt;
''Defaults to: ''''None''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: ''''Astronavigation''''''&lt;br /&gt;
&lt;br /&gt;
When set to ''''Research'''' or ''''Project'''', research efficiency in these fields will be increased by  1%, which is useful when researching the {{Project|Plasma Shield}} or {{Research|Retro-Fungal Serum}} with untrained crewmembers. When set to ''''Astronavigation'''', 1 additional zone will be revealed with every '''Analyze''' action, which essentially doubles the effectivity of a non-{{Skill|Astrophysicist}}.&lt;br /&gt;
&lt;br /&gt;
It is recommended that an agile Administrator switches this setting to whatever is needed at the time. Otherwise, it is wisest to leave this on ''''Astronavigation'''', where it has the largest effect.&lt;br /&gt;
&lt;br /&gt;
According to in-game tooltips, the ''CPU Priority'' can only be changed every 8 cycles.&lt;br /&gt;
&lt;br /&gt;
{{Bug|This is inconsistent at best. Some report being able to change it immediately, others can change the setting after a page refresh, and for others it works as advertised. (See below)}}&lt;br /&gt;
{{Confirm|It appears that one can change this setting as much as they want, provided they switch any other setting in between.}}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Shield ===&lt;br /&gt;
''Defaults to: ''''Inactive''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: ''''Active''''.''&lt;br /&gt;
&lt;br /&gt;
Becomes available when the [[Plasma Shield]] is researched. Only when set to ''''Active'''' will the Shield start to absorb damage and regenerate, so this is obviously something that should be done as soon as possibl. Only {{Character|Mush}} could draw any benefit from deactivating it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crew Lock ===&lt;br /&gt;
''Defaults to: ''''Piloting''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: ''''Piloting''''.''&lt;br /&gt;
&lt;br /&gt;
This setting determines which field of work should be exclusively available to its experts. When set to ''''Project'''', only {{Skill|Designer}} characters can access '''[[NERON_Projects|NERON's Core]]'''. When set to ''''Research'''', only {{Skill|Biologist}} and {{Skill|Medic}} characters can access the '''[[Research#Mechanics|Research Lab]]'''. When set to ''''[[Piloting]]'''', only {{Skill|Pilot}} characters can launch the various craft on the ship, including [[Support_Drone|Patrollers]], the [[Piloting#Icarus|Icarus]] and the [[Piloting#Pasiphae|Pasiphae]].&lt;br /&gt;
&lt;br /&gt;
''''Piloting'''' is most useful here, as it prevents non-''Pilot'' Mush from taking your ships, and less experienced non-Pilot crewmembers from performing inefficient to outright damaging actions they do not have the skills for, i.e. fighting [[Hunters]]. Not only do they aim badly, but take-offs and landings come with various dangers to the hull, the craft and the rookie pilot themselves.&lt;br /&gt;
&lt;br /&gt;
Do switch this away from ''''Piloting'''', however, for situations where you specifically want a non-''Pilot'' to fly: Either to collect scrap in the ''Pasiphae'' (which can be worth it, even with a little accident) or to launch [[Expeditions]] where a ''Pilot'' is in the team but wants to conserve his {{AP}} for Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vocoder Announcement ===&lt;br /&gt;
''Defaults to: ''''Unauthorized''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: ''''Authorized''''.''&lt;br /&gt;
&lt;br /&gt;
When ''''Authorized'''', the {{Title|NERON Administrator}} can choose to speak as [[NERON Announcements|NERON]] by typing ''/neron'' before a chat message. This can be used to open fun avenues of role-play, make important announcement more visible... but also to create fake NERON reports.&lt;br /&gt;
&lt;br /&gt;
Note that this will work for new chat threads '''as well as''' chat replies.&lt;br /&gt;
&lt;br /&gt;
Because a {{Character|Mush}} ''Administrator'' can authorize himself to use this feature very stealthily, it is better to just turn it on and use its advantages as well. In fact, a crew that is aware of this mechanic in the first place is less likely to fall for false messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Report Deaths ===&lt;br /&gt;
''Defaults to: ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
If activated, NERON will automatically announce the death and cause of death of any crewmember.&lt;br /&gt;
&lt;br /&gt;
Again, only the Mush can draw any benefit from disabling this, to obscure murders. However, the crew member gauge at the top of the screen will still be updated with a [[Image:P dead.png|class=icon-margin|Icon]] deceased crewmember, and any private channels the victim was in will explicitly declare their demise. So this option is of limited utility, even when combined with a forged death announcement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inhibit DMZ-CorePeace ===&lt;br /&gt;
''Defaults to: ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: '''--'''''&lt;br /&gt;
&lt;br /&gt;
When enabled, only {{Character|Mush}} are able to use {{Item|Grenades}} aboard the ship, and NERON is forced to use short, informative language in his announcements (with short psychotic outbursts once in a while).&lt;br /&gt;
&lt;br /&gt;
Disabling this allows all crew members to use ''Grenades'' onboard of the Daedalus as well as unleashing NERON's highly intelligent, sarcastic and spiteful personality. [[NERON Announcements]] will become much longer and less coherent, hinting that moral and functional constraints have been removed from the AI.&lt;br /&gt;
&lt;br /&gt;
As Mush can cause harm with ''Grenades'' either way, this option is largely a matter of taste unless you are afraid of Griefers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Net ===&lt;br /&gt;
''Defaults to: ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
''Recommended: ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
Becomes available when the {{Project|Magnetic Net}} is completed. Only when set to '''Active''' will the Magnetic Net automatically catch and dock any [[Piloting|Patroller]] (including [[Support Drone]]s) in orbit.&lt;br /&gt;
&lt;br /&gt;
This should only be set to ''''No'''' if you want to deliberately leave somebody behind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] '''BIOS Terminal'''&lt;br /&gt;
|Requirement = Must be {{Title|NERON Administrator}} (can be hacked with the {{Item|Hacker Kit}} or the skill {{skill|Bypass}})&lt;br /&gt;
| Public Log= [Person] has accessed the BIOS Terminal.&lt;br /&gt;
}}&lt;br /&gt;
=== [[File:Spot2.png|top|16px]] BIOS Terminal ===&lt;br /&gt;
&lt;br /&gt;
Clicking on any setting will have immediate effect. &lt;br /&gt;
This is completely free and {{privacy|invisible}}, except for  ''Inhibit DMZ-CorePeace'', for which an {{notification|announcement}} is made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] &lt;br /&gt;
[[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/One_Click_Links</id>
		<title>One Click Links</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/One_Click_Links"/>
				<updated>2017-01-23T18:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One-click access to most of the information...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Zones]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Research]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[NERON Projects]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Equipment]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Characters]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Illnesses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot;  |&lt;br /&gt;
{{Zone|Caverns}}&amp;lt;br&amp;gt;{{Zone|Cristalite}}&amp;lt;br&amp;gt;{{Zone|Desert}}&amp;lt;br&amp;gt;{{Zone|Forest}}&amp;lt;br&amp;gt;{{Zone|High Temperatures}}&amp;lt;br&amp;gt;{{Zone|Hydrocarbon Deposits}}&amp;lt;br&amp;gt;{{Zone|Insects}}&amp;lt;br&amp;gt;{{Zone|Intelligent Life}}&amp;lt;br&amp;gt;{{Zone|Landing}}&amp;lt;br&amp;gt;{{Zone|Low Temperatures}}&amp;lt;br&amp;gt;{{Zone|MIA}}&amp;lt;br&amp;gt;{{Zone|Mankarogs}}&amp;lt;br&amp;gt;{{Zone|Mountains}}&amp;lt;br&amp;gt;{{Zone|Oceanic}}&amp;lt;br&amp;gt;{{Zone|Orchard}}&amp;lt;br&amp;gt;{{Zone|Oxygen}}&amp;lt;br&amp;gt;{{Zone|Predators}}&amp;lt;br&amp;gt;{{Zone|Ruins}}&amp;lt;br&amp;gt;{{Zone|Ruminants}}&amp;lt;br&amp;gt;{{Zone|Seismic Activity}}&amp;lt;br&amp;gt;{{Zone|Shipwreck}}&amp;lt;br&amp;gt;{{Zone|Strong Winds}}&amp;lt;br&amp;gt;{{Zone|Swamp}}&amp;lt;br&amp;gt;{{Zone|Volcanoes}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot;  |&lt;br /&gt;
{{Research|Anabolics}}&amp;lt;br&amp;gt;{{Research|Antispore Gas}}&amp;lt;br&amp;gt;{{Research|Constipaspore Serum}}&amp;lt;br&amp;gt;{{Research|Meridon Scrambler}}&amp;lt;br&amp;gt;{{Research|Mushicide Soap}}&amp;lt;br&amp;gt;{{Research|Mushovore Bacteria}}&amp;lt;br&amp;gt;{{Research|Mush-Hunter: ZC16H}}&amp;lt;br&amp;gt;{{Research|Mush Language}}&amp;lt;br&amp;gt;{{Research|Mush Races}}&amp;lt;br&amp;gt;{{Research|Mush Reproductive System}}&amp;lt;br&amp;gt;{{Research|MycoAlarm}}&amp;lt;br&amp;gt;{{Research|Mycoscan}}&amp;lt;br&amp;gt;{{Research|Narcotics Distiller}}&amp;lt;br&amp;gt;{{Research|Natamy Rifle}}&amp;lt;br&amp;gt;{{Research|NCC Contact Lenses}}&amp;lt;br&amp;gt;{{Research|Patuline Scrambler}}&amp;lt;br&amp;gt;{{Research|Perpetual Hydration}}&amp;lt;br&amp;gt;{{Research|Pheromodem}}&amp;lt;br&amp;gt;{{Research|Retro-Fungal Serum}}&amp;lt;br&amp;gt;{{Research|Spore Sucker}}&amp;lt;br&amp;gt;{{Research|Super Calculator}}&amp;lt;br&amp;gt;{{Research|Tesla SUP2X}}&amp;lt;br&amp;gt;{{Research|Ultra-Healing Pomade}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;5&amp;quot;  |&lt;br /&gt;
{{Project|Anomaly Detector}}&amp;lt;br&amp;gt;{{Project|Anti-gravity Thrusters}}&amp;lt;br&amp;gt;{{Project|Armored Corridors}}&amp;lt;br&amp;gt;{{Project|Automatic Sprinklers}}&amp;lt;br&amp;gt;{{Project|Auxiliary Terminal}}&amp;lt;br&amp;gt;{{Project|Bay Door XXL}}&amp;lt;br&amp;gt;{{Project|Blaster Gun}}&amp;lt;br&amp;gt;{{Project|Convenient Sink}}&amp;lt;br&amp;gt;{{Project|CPU Overclocking}}&amp;lt;br&amp;gt;{{Project|Defective Piston Sensors}}&amp;lt;br&amp;gt;{{Project|Dismantler}}&amp;lt;br&amp;gt;{{Project|Extra Drone}}&amp;lt;br&amp;gt;{{Project|Extra Hydropots}}&amp;lt;br&amp;gt;{{Project|Fire Detector}}&amp;lt;br&amp;gt;{{Project|Fission Coffee Roaster}}&amp;lt;br&amp;gt;{{Project|General Patching Up}}&amp;lt;br&amp;gt;{{Project|Heat Lamps}}&amp;lt;br&amp;gt;{{Project|Hydroponic Incubator}}&amp;lt;br&amp;gt;{{Project|Large Bay Upgrade}}&amp;lt;br&amp;gt;{{Project|Launch Propulsion System}}&amp;lt;br&amp;gt;{{Project|Magnetic Net}}&amp;lt;br&amp;gt;{{Project|Magnetic Return}}&amp;lt;br&amp;gt;{{Project|NERON Participation}}&amp;lt;br&amp;gt;{{Project|Oxygenated Ducts}}&amp;lt;br&amp;gt;{{Project|Plasma Shield}}&amp;lt;br&amp;gt;{{Project|Pneumatic Distributor}}&amp;lt;br&amp;gt;{{Project|Quantum Sensors}}&amp;lt;br&amp;gt;{{Project|Rerouted Charges}}&amp;lt;br&amp;gt;{{Project|Spatial Wave Radar}}&amp;lt;br&amp;gt;{{Project|Teslatron Reservoir}}&amp;lt;br&amp;gt;{{Project|Trail Minimizer}}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;5&amp;quot;  |&lt;br /&gt;
{{Equipment|Auxiliary NERON Terminal}}&amp;lt;br&amp;gt;{{Equipment|Antenna}}&amp;lt;br&amp;gt;{{Equipment|AstroTerminal}}&amp;lt;br&amp;gt;{{Equipment|BIOS Terminal}}&amp;lt;br&amp;gt;{{Equipment|Bed}}&amp;lt;br&amp;gt;{{Equipment|Camera}}&amp;lt;br&amp;gt;{{Equipment|Coffee Machine}}&amp;lt;br&amp;gt;{{Equipment|Command Terminal}}&amp;lt;br&amp;gt;{{Equipment|Comms Center}}&amp;lt;br&amp;gt;{{Equipment|Calculator}}&amp;lt;br&amp;gt;{{Equipment|Combustion Chamber}}&amp;lt;br&amp;gt;{{Equipment|CryoModule}}&amp;lt;br&amp;gt;{{Equipment|Door}}&amp;lt;br&amp;gt;{{Equipment|Dynarcade}}&amp;lt;br&amp;gt;{{Equipment|Emergency Reactor}}&amp;lt;br&amp;gt;{{Equipment|Fuel Tank}}&amp;lt;br&amp;gt;{{Equipment|Gravity Simulator}}&amp;lt;br&amp;gt;{{Equipment|Jukebox}}&amp;lt;br&amp;gt;{{Equipment|Lateral Reactor}}&amp;lt;br&amp;gt;{{Equipment|Kitchen}}&amp;lt;br&amp;gt;{{Equipment|Mycoscan}}&amp;lt;br&amp;gt;{{Equipment|NERON's Core}}&amp;lt;br&amp;gt;{{Equipment|Narcotic Distiller}}&amp;lt;br&amp;gt;{{Equipment|Oxygen Tank}}&amp;lt;br&amp;gt;{{Equipment|Pasiphae}}&amp;lt;br&amp;gt;{{Equipment|Patrol Ship}}&amp;lt;br&amp;gt;{{Equipment|PILGRED Reactor}}&amp;lt;br&amp;gt;{{Equipment|Planet Scanner}}&amp;lt;br&amp;gt;{{Equipment|Research Lab}}&amp;lt;br&amp;gt;{{Equipment|Shower}}&amp;lt;br&amp;gt;{{Equipment|Swedish Sofa}}&amp;lt;br&amp;gt;{{Equipment|Surgery Pod}}&amp;lt;br&amp;gt;{{Equipment|Thalasso}}&amp;lt;br&amp;gt;{{Equipment|Turret Command}}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Character|Andie Graham}}&amp;lt;br&amp;gt;{{Character|Wang Chao}}&amp;lt;br&amp;gt;{{Character|Zhong Chun}}&amp;lt;br&amp;gt;{{Character|Derek Hogan}}&amp;lt;br&amp;gt;{{Character|Eleesha Williams}}&amp;lt;br&amp;gt;{{Character|Finola Keegan}}&amp;lt;br&amp;gt;{{Character|Frieda Bergmann}}&amp;lt;br&amp;gt;{{Character|Gioele Rinaldo}}&amp;lt;br&amp;gt;{{Character|Jiang Hua}}&amp;lt;br&amp;gt;{{Character|Ian Soulton}}&amp;lt;br&amp;gt;{{Character|Janice Kent}}&amp;lt;br&amp;gt;{{Character|Kim Jin Su}}&amp;lt;br&amp;gt;{{Character|Lai Kuan Ti}}&amp;lt;br&amp;gt;{{Character|Paola Rinaldo}}&amp;lt;br&amp;gt;{{Character|Raluca Tomescu}}&amp;lt;br&amp;gt;{{Character|Roland Zuccali}}&amp;lt;br&amp;gt;{{Character|Stephen Seagull}}&amp;lt;br&amp;gt;{{Character|Terrence Archer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
{{Illness|3rd degree burns over 50% of your body}}&amp;lt;br&amp;gt;{{Illness|3rd degree burns over 90% of your body}}&amp;lt;br&amp;gt;{{Illness|Acid Reflux}}&amp;lt;br&amp;gt;{{Illness|Agoraphobia}}&amp;lt;br&amp;gt;{{Illness|Ailurophobia}}&amp;lt;br&amp;gt;{{Illness|Black Bite}}&amp;lt;br&amp;gt;{{Illness|Broken Finger}}&amp;lt;br&amp;gt;{{Illness|Broken Leg}}&amp;lt;br&amp;gt;{{Illness|Broken Ribs}}&amp;lt;br&amp;gt;{{Illness|Bruised Shoulder}}&amp;lt;br&amp;gt;{{Illness|Burnt Arms}}&amp;lt;br&amp;gt;{{Illness|Burnt Hand}}&amp;lt;br&amp;gt;{{Illness|Burst Nose}}&amp;lt;br&amp;gt;{{Illness|Busted Arm Joint}}&amp;lt;br&amp;gt;{{Illness|Busted Shoulder}}&amp;lt;br&amp;gt;{{Illness|Cat Allergy}}&amp;lt;br&amp;gt;{{Illness|Chronic Migraine}}&amp;lt;br&amp;gt;{{Illness|Chronic Vertigo}}&amp;lt;br&amp;gt;{{Illness|Cold}}&amp;lt;br&amp;gt;{{Illness|Coprolalia}}&amp;lt;br&amp;gt;{{Illness|Crabism}}&amp;lt;br&amp;gt;{{Illness|Critical Haemorrage}}&amp;lt;br&amp;gt;{{Illness|Damaged Ears}}&amp;lt;br&amp;gt;{{Illness|Depression}}&amp;lt;br&amp;gt;{{Illness|Destroyed ears}}&amp;lt;br&amp;gt;{{Illness|Disfunctional Liver}}&amp;lt;br&amp;gt;{{Illness|Flu}}&amp;lt;br&amp;gt;{{Illness|Food Poisoning}}&amp;lt;br&amp;gt;{{Illness|Fungic Infection}}&amp;lt;br&amp;gt;{{Illness|Gastroenteritis}}&amp;lt;br&amp;gt;{{Illness|Haemorrhage}}&amp;lt;br&amp;gt;{{Illness|Implanted bullet}}&amp;lt;br&amp;gt;{{Illness|Inner Ear Damaged}}&amp;lt;br&amp;gt;{{Illness|Junkbumpkinitis}}&amp;lt;br&amp;gt;{{Illness|Mashed Foot}}&amp;lt;br&amp;gt;{{Illness|Migraine}}&amp;lt;br&amp;gt;{{Illness|Mush allergy}}&amp;lt;br&amp;gt;{{Illness|Open-Air Brain}}&amp;lt;br&amp;gt;{{Illness|Paranoia}}&amp;lt;br&amp;gt;{{Illness|Psychotic Episodes}}&amp;lt;br&amp;gt;{{Illness|Punctured Lung}}&amp;lt;br&amp;gt;{{Illness|Rejuvenation}}&amp;lt;br&amp;gt;{{Illness|Rubella}}&amp;lt;br&amp;gt;{{Illness|Sepsis}}&amp;lt;br&amp;gt;{{Illness|Sinus Storm}}&amp;lt;br&amp;gt;{{Illness|Skin Inflammation}}&amp;lt;br&amp;gt;{{Illness|Slight Nausea}}&amp;lt;br&amp;gt;{{Illness|Smallpox}}&amp;lt;br&amp;gt;{{Illness|Smashed Arms}}&amp;lt;br&amp;gt;{{Illness|Smashed Legs}}&amp;lt;br&amp;gt;{{Illness|Space Rabies}}&amp;lt;br&amp;gt;{{Illness|Spleen}}&amp;lt;br&amp;gt;{{Illness|Syphilis}}&amp;lt;br&amp;gt;{{Illness|Tapeworm}}&amp;lt;br&amp;gt;{{Illness|Torn Tongue}}&amp;lt;br&amp;gt;{{Illness|Vertigo}}&amp;lt;br&amp;gt;{{Illness|Vitamin Deficiency}}&amp;lt;br&amp;gt;{{Illness|Weapon Phobia}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Communications]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{Comms|version}}&amp;lt;br&amp;gt;{{Comms|nothing}}&amp;lt;br&amp;gt;{{Comms|magnetite}}&amp;lt;br&amp;gt;{{Comms|ghost chun}}&amp;lt;br&amp;gt;{{Comms|blueprints}}&amp;lt;br&amp;gt;{{Comms|Kivanc}}&amp;lt;br&amp;gt;{{Comms|Ghost Sample}}&amp;lt;br&amp;gt;{{Comms|List}}&amp;lt;br&amp;gt;{{Comms|Cook}}&amp;lt;br&amp;gt;{{Comms|Snow}}&amp;lt;br&amp;gt;{{Comms|Mage Books}}&amp;lt;br&amp;gt;{{Comms|Disk}}&amp;lt;br&amp;gt;{{Comms|2}}&amp;lt;br&amp;gt;{{Comms|3}}&amp;lt;br&amp;gt;{{Comms|4}}&amp;lt;br&amp;gt;{{Comms|5}}&amp;lt;br&amp;gt;{{Comms|6}}&amp;lt;br&amp;gt;{{Comms|7}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[Inventory| Items]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;  valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{Item|Adjustable Wrench}}&amp;lt;br&amp;gt;{{Item|Alien Bottle Opener}}&amp;lt;br&amp;gt;{{Item|Alien Holographic TV}}&amp;lt;br&amp;gt;{{Item|Alien Steak}}&amp;lt;br&amp;gt;{{Item|Anti-Grav Scooter}}&amp;lt;br&amp;gt;{{Item|Babel Module}}&amp;lt;br&amp;gt;{{Item|Bandage}}&amp;lt;br&amp;gt;{{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Block of Post-it Notes}}&amp;lt;br&amp;gt;{{Item|Blueprint}}&amp;lt;br&amp;gt;{{Item|Camera}}&amp;lt;br&amp;gt;{{Item|Coffee}}&amp;lt;br&amp;gt;{{Item|Cooked Ration}}&amp;lt;br&amp;gt;{{Item|Dose of Anabolics}}&amp;lt;br&amp;gt;{{Item|Drill}}&amp;lt;br&amp;gt;{{Item|Duct Tape}}&amp;lt;br&amp;gt;{{Item|EchoLocator}}&amp;lt;br&amp;gt;{{Item|Extinguisher}}&amp;lt;br&amp;gt;{{Item|Fuel Capsule}}&amp;lt;br&amp;gt;{{Item|Grenade}}&amp;lt;br&amp;gt;{{Item|Hacker Kit}}&amp;lt;br&amp;gt;{{Item|HydroPot}}&amp;lt;br&amp;gt;{{Item|Invertebrate Shell}}&amp;lt;br&amp;gt;{{Item|iTrakie}}&amp;lt;br&amp;gt;{{Item|Jar of Alien Oil}}&amp;lt;br&amp;gt;{{Item|Knife}}&amp;lt;br&amp;gt;{{Item|Lenses}}&amp;lt;br&amp;gt;{{Item|Lizaro Jungle}}&amp;lt;br&amp;gt;{{Item|Lombrick Bar}}&amp;lt;br&amp;gt;{{Item|Lunchbox}}&amp;lt;br&amp;gt;{{Item|MAD Kube}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&amp;lt;br&amp;gt;{{Item|Magellan Liquid Map}}&amp;lt;br&amp;gt;{{Item|Medikit}}&amp;lt;br&amp;gt;{{Item|Microwave}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Item|Myco-Alarm}}&amp;lt;br&amp;gt;{{Item|Natamy Rifle}}&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;  valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Item|Old Faithful}}&amp;lt;br&amp;gt;{{Item|Old T-Shirt}}&amp;lt;br&amp;gt;{{Item|Organic Waste}}&amp;lt;br&amp;gt;{{Item|Oscilloscope}}&amp;lt;br&amp;gt;{{Item|Oxygen Capsule}}&amp;lt;br&amp;gt;{{Item|Plastenite Armor}}&amp;lt;br&amp;gt;{{Item|Plastic Scraps}}&amp;lt;br&amp;gt;{{Item|Printed Circuit Jelly}}&amp;lt;br&amp;gt;{{Item|Proactive Puffed Rice}}&amp;lt;br&amp;gt;{{Item|Protective Gloves}}&amp;lt;br&amp;gt;{{Item|Quadrimetric Compass}}&amp;lt;br&amp;gt;{{Item|Retro-Fungal Serum}}&amp;lt;br&amp;gt;{{Item|Rocket Launcher}}&amp;lt;br&amp;gt;{{Item|Rolling Boulder}}&amp;lt;br&amp;gt;{{Item|Rope}}&amp;lt;br&amp;gt;{{Item|Schrödinger}}&amp;lt;br&amp;gt;{{Item|Scrap Metal}}&amp;lt;br&amp;gt;{{Item|Sniper's Helmet}}&amp;lt;br&amp;gt;{{Item|Soap}}&amp;lt;br&amp;gt;{{Item|Space Capsule}}&amp;lt;br&amp;gt;{{Item|Spaced Potato}}&amp;lt;br&amp;gt;{{Item|Spacesuit}}&amp;lt;br&amp;gt;{{Item|Spore Sucker}}&amp;lt;br&amp;gt;{{Item|Stainproof Apron}}&amp;lt;br&amp;gt;{{Item|Standard Ration}}&amp;lt;br&amp;gt;{{Item|Starmap Fragment}}&amp;lt;br&amp;gt;{{Item|Super Soaper}}&amp;lt;br&amp;gt;{{Item|Superfreezer}}&amp;lt;br&amp;gt;{{Item|SuperVitamin Bar}}&amp;lt;br&amp;gt;{{Item|Support Drone}}&amp;lt;br&amp;gt;{{Item|Survival Kit}}&amp;lt;br&amp;gt;{{Item|Swedish Sofa}}&amp;lt;br&amp;gt;{{Item|Tabulatrix}}&amp;lt;br&amp;gt;{{Item|Thermos of Coffee}}&amp;lt;br&amp;gt;{{Item|Thermosensor}}&amp;lt;br&amp;gt;{{Item|Thick Tube}}&amp;lt;br&amp;gt;{{Item|Tracker}}&amp;lt;br&amp;gt;{{Item|Walkie Talkie}}&amp;lt;br&amp;gt;{{Item|Water Stick}}&amp;lt;br&amp;gt;{{Item|White Flag}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |[[:Category:Human_Skill|Human Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;  valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Skill|Antique Perfume}}&amp;lt;br&amp;gt;{{Skill|Apprentice}}&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Chef}}&amp;lt;br&amp;gt;{{Skill|Cold Blooded}}&amp;lt;br&amp;gt;{{Skill|Confident}}&amp;lt;br&amp;gt;{{Skill|Crazy Eye}}&amp;lt;br&amp;gt;{{Skill|Creative}}&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Detached Crewmember}}&amp;lt;br&amp;gt;{{Skill|Devotion}}&amp;lt;br&amp;gt;{{Skill|Determined}}&amp;lt;br&amp;gt;{{Skill|Diplomat}}&amp;lt;br&amp;gt;{{Skill|Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&amp;lt;br&amp;gt;{{Skill|Frugivore}}&amp;lt;br&amp;gt;{{Skill|Genius}}&amp;lt;br&amp;gt;{{Skill|Green Thumb}}&amp;lt;br&amp;gt;{{Skill|Intimidating}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Leader}}&amp;lt;br&amp;gt;{{Skill|Lethargy}}&amp;lt;br&amp;gt;{{Skill|Logistics Expert}}&amp;lt;br&amp;gt;{{Skill|Mankind's only hope}}&amp;lt;br&amp;gt;{{Skill|Medic}}&amp;lt;br&amp;gt;{{Skill|Metalworker}}&amp;lt;br&amp;gt;{{Skill|Motivator}}&amp;lt;br&amp;gt;{{Skill|Mycologist}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;  valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Skill|NERON's only friend}}&amp;lt;br&amp;gt;{{Skill|Nurse}}&amp;lt;br&amp;gt;{{Skill|Observant}}&amp;lt;br&amp;gt;{{Skill|OCD}}&amp;lt;br&amp;gt;{{Skill|Opportunist}}&amp;lt;br&amp;gt;{{Skill|Panic}}&amp;lt;br&amp;gt;{{Skill|Paranoid}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Politician}}&amp;lt;br&amp;gt;{{Skill|Polymath}}&amp;lt;br&amp;gt;{{Skill|Polyvalent}}&amp;lt;br&amp;gt;{{Skill|Premonition}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Rebel}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Self-sacrifice}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&amp;lt;br&amp;gt;{{Skill|Sneak}}&amp;lt;br&amp;gt;{{Skill|Solid}}&amp;lt;br&amp;gt;{{Skill|Sprinter}}&amp;lt;br&amp;gt;{{Skill|Strateguru}}&amp;lt;br&amp;gt;{{Skill|Survivalist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|The Optimist}}&amp;lt;br&amp;gt;{{Skill|Torturer}}&amp;lt;br&amp;gt;{{Skill|Tracker}}&amp;lt;br&amp;gt;{{Skill|U-Turn}}&amp;lt;br&amp;gt;{{Skill|Victimizer}}&amp;lt;br&amp;gt;{{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[:Category:Mush_Skill|Mush Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Skill|Anonymush}}&amp;lt;br&amp;gt;{{Skill|Bacteriophiliac}}&amp;lt;br&amp;gt;{{Skill|Defacer}}&amp;lt;br&amp;gt;{{Skill|Demoralize}}&amp;lt;br&amp;gt;{{Skill|Doorman}}&amp;lt;br&amp;gt;{{Skill|Fertile}}&amp;lt;br&amp;gt;{{Skill|Fungal Kitchen}}&amp;lt;br&amp;gt;{{Skill|Green Jelly}}&amp;lt;br&amp;gt;{{Skill|Hard Boiled}}&amp;lt;br&amp;gt;{{Skill|Infector}}&amp;lt;br&amp;gt;{{Skill|Massive Mushification}}&amp;lt;br&amp;gt;{{Skill|Mycelium Spirit}}&amp;lt;br&amp;gt;{{Skill|NERON Access}}&amp;lt;br&amp;gt;{{Skill|NERON Depression}}&amp;lt;br&amp;gt;{{Skill|Nightmarish}}&amp;lt;br&amp;gt;{{Skill|Nimble Fingers}}&amp;lt;br&amp;gt;{{Skill|Ninja}}&amp;lt;br&amp;gt;{{Skill|Phagocyte}}&amp;lt;br&amp;gt;{{Skill|Pyromaniac}}&amp;lt;br&amp;gt;{{Skill|Radio Pirate}}&amp;lt;br&amp;gt;{{Skill|Saboteur}}&amp;lt;br&amp;gt;{{Skill|Slimetrap}}&amp;lt;br&amp;gt;{{Skill|Splashproof}}&amp;lt;br&amp;gt;{{Skill|Traitor}}&amp;lt;br&amp;gt;{{Skill|Transfer}}&amp;lt;br&amp;gt;{{Skill|Trapper}}&lt;br /&gt;
|-&lt;br /&gt;
![[Vending Machine|Gold Projects]]&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{Gold Project|ACTOPI Protocol}}&amp;lt;br&amp;gt;{{Gold Project|Dynarcade}}&amp;lt;br&amp;gt;{{Gold Project|Jukebox}}&amp;lt;br&amp;gt;{{Gold Project|Nano-ladybugs}}&amp;lt;br&amp;gt;{{Gold Project|Noise Reducer}}&amp;lt;br&amp;gt;{{Gold Project|Scrap Heap}}&amp;lt;br&amp;gt;{{Gold Project|SNC Kitchen}}&amp;lt;br&amp;gt;{{Gold Project|Targeting Assist}}&amp;lt;br&amp;gt;{{Gold Project|Thalasso}}&amp;lt;br&amp;gt;{{Gold Project|Underfloor Heating}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gunner</id>
		<title>Gunner</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gunner"/>
				<updated>2017-01-15T08:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Gunner&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At least someone will show them how it's done&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Double the damages from you turret shoots.&lt;br /&gt;
* Double the odd of touching ennemies with turrets.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Paola|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A trained '''{{PAGENAME}}''' has the ability to use the notoriously inefficient [[Turret_Command|Turrets]] rather effectively, doing increased damage at an increased chance of hitting their targets. (In fact it ''quadruples'' their efficiency.)&lt;br /&gt;
&lt;br /&gt;
This allows a {{Character|Paola}} who is done with [[Communications]] or an apprenticed {{Character|Stephen}} to be an additional hand in defending the ship, especially in combination with other buffs like the {{Item|Invertebrate Shell}} and skills like {{Skill|Shooter}}.&lt;br /&gt;
&lt;br /&gt;
Ammunition issues aside, this can at times prove superior to a {{Skill|Pilot}} going through take-offs and landings. In fact, having one or two Gunners on board may warrant getting {{Project|Rerouted Charges}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button| 1{{AP}} Shoot}}&lt;br /&gt;
*Increases success chance by 100% (From base 30% to 60%)&lt;br /&gt;
*Increases damage by 100% (From base 2-4 to 4-8)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This skill was added in [[Episodes|Episode 5]].&lt;br /&gt;
&lt;br /&gt;
The tooltip was probably meant to say ''&amp;quot;Doubles the damage from your turret shots.&amp;quot;'' and ''&amp;quot;Doubles the odds of hitting enemies with turrets.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[File:Gunner_Tooltip.png]]&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Invertebrate_Shell</id>
		<title>Invertebrate Shell</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Invertebrate_Shell"/>
				<updated>2017-01-10T17:14:40Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: added in-game text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Invertebrate Shell|&lt;br /&gt;
Icon =&lt;br /&gt;
Insectoid_shell.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
When placed in a [[Turret]] room, adds 100% damage to shots from the turret, however if the ''Invertebrate Shell'' is destroyed, a [[fire]] starts in the room.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
Incredible ! This peaceful tubular alien crustacean has exactly the same diameter as the Tesla Shells in the Daedalus turrets!&lt;br /&gt;
*+100% damage for the turret where it is placed. If it is destroyed, this will cause a fire in the room&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Incredible ! This peaceful tubular alien crustacean has exactly the same diameter as the Tesla Shells in the Daedalus turrets! +100% damage for the turret where it is placed. If it is destroyed, this will cause a fire in the room. It doesn't seem entirely dead...&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Exploration]]: '''[[Events|Artefact]]''' event&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Is Heavy =&lt;br /&gt;
yes&lt;br /&gt;
| Is Artefact =&lt;br /&gt;
yes&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
When placed in a '''[[Turret]]''' room, adds 100% damage to shots from the turret, however if the ''Invertebrate Shell'' is destroyed, a [[fire]] starts in the room.&lt;br /&gt;
&lt;br /&gt;
It seems to have a chance to self-destruct each cycle, or maybe it counts as breakable equipment. In any case it tends to spontaneously explode after a couple of days, creating the following log:&lt;br /&gt;
&lt;br /&gt;
''The '''Invertebrate Shell''' explodes into a ball of flame... which is filling the room. FIRE!'' &lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/One_Click_Links</id>
		<title>One Click Links</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/One_Click_Links"/>
				<updated>2016-11-19T16:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: add syphilis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One-click access to most of the information...&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Zones]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Research]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[NERON Projects]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Equipment]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | [[Characters]]&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Illnesses&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot;  |&lt;br /&gt;
{{Zone|Caverns}}&amp;lt;br&amp;gt;{{Zone|Cristalite}}&amp;lt;br&amp;gt;{{Zone|Desert}}&amp;lt;br&amp;gt;{{Zone|Forest}}&amp;lt;br&amp;gt;{{Zone|High Temperatures}}&amp;lt;br&amp;gt;{{Zone|Hydrocarbon Deposits}}&amp;lt;br&amp;gt;{{Zone|Insects}}&amp;lt;br&amp;gt;{{Zone|Intelligent Life}}&amp;lt;br&amp;gt;{{Zone|Landing}}&amp;lt;br&amp;gt;{{Zone|Low Temperatures}}&amp;lt;br&amp;gt;{{Zone|MIA}}&amp;lt;br&amp;gt;{{Zone|Mankarogs}}&amp;lt;br&amp;gt;{{Zone|Mountains}}&amp;lt;br&amp;gt;{{Zone|Oceanic}}&amp;lt;br&amp;gt;{{Zone|Orchard}}&amp;lt;br&amp;gt;{{Zone|Oxygen}}&amp;lt;br&amp;gt;{{Zone|Predators}}&amp;lt;br&amp;gt;{{Zone|Ruins}}&amp;lt;br&amp;gt;{{Zone|Ruminants}}&amp;lt;br&amp;gt;{{Zone|Seismic Activity}}&amp;lt;br&amp;gt;{{Zone|Shipwreck}}&amp;lt;br&amp;gt;{{Zone|Strong Winds}}&amp;lt;br&amp;gt;{{Zone|Swamp}}&amp;lt;br&amp;gt;{{Zone|Volcanoes}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;3&amp;quot;  |&lt;br /&gt;
{{Research|Anabolics}}&amp;lt;br&amp;gt;{{Research|Antispore Gas}}&amp;lt;br&amp;gt;{{Research|Constipaspore Serum}}&amp;lt;br&amp;gt;{{Research|Meridon Scrambler}}&amp;lt;br&amp;gt;{{Research|Mushicide Soap}}&amp;lt;br&amp;gt;{{Research|Mushovore Bacteria}}&amp;lt;br&amp;gt;{{Research|Mush-Hunter: ZC16H}}&amp;lt;br&amp;gt;{{Research|Mush Language}}&amp;lt;br&amp;gt;{{Research|Mush Races}}&amp;lt;br&amp;gt;{{Research|Mush Reproductive System}}&amp;lt;br&amp;gt;{{Research|MycoAlarm}}&amp;lt;br&amp;gt;{{Research|Mycoscan}}&amp;lt;br&amp;gt;{{Research|Narcotics Distiller}}&amp;lt;br&amp;gt;{{Research|Natamy Rifle}}&amp;lt;br&amp;gt;{{Research|NCC Contact Lenses}}&amp;lt;br&amp;gt;{{Research|Patuline Scrambler}}&amp;lt;br&amp;gt;{{Research|Perpetual Hydration}}&amp;lt;br&amp;gt;{{Research|Pheromodem}}&amp;lt;br&amp;gt;{{Research|Retro-Fungal Serum}}&amp;lt;br&amp;gt;{{Research|Spore Sucker}}&amp;lt;br&amp;gt;{{Research|Super Calculator}}&amp;lt;br&amp;gt;{{Research|Tesla SUP2X}}&amp;lt;br&amp;gt;{{Research|Ultra-Healing Pomade}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;5&amp;quot;  |&lt;br /&gt;
{{Project|Anomaly Detector}}&amp;lt;br&amp;gt;{{Project|Anti-gravity Thrusters}}&amp;lt;br&amp;gt;{{Project|Armored Corridors}}&amp;lt;br&amp;gt;{{Project|Automatic Sprinklers}}&amp;lt;br&amp;gt;{{Project|Auxiliary Terminal}}&amp;lt;br&amp;gt;{{Project|Bay Door XXL}}&amp;lt;br&amp;gt;{{Project|Blaster Gun}}&amp;lt;br&amp;gt;{{Project|Convenient Sink}}&amp;lt;br&amp;gt;{{Project|CPU Overclocking}}&amp;lt;br&amp;gt;{{Project|Defective Piston Sensors}}&amp;lt;br&amp;gt;{{Project|Dismantler}}&amp;lt;br&amp;gt;{{Project|Extra Drone}}&amp;lt;br&amp;gt;{{Project|Extra Hydropots}}&amp;lt;br&amp;gt;{{Project|Fire Detector}}&amp;lt;br&amp;gt;{{Project|Fission Coffee Roaster}}&amp;lt;br&amp;gt;{{Project|General Patching Up}}&amp;lt;br&amp;gt;{{Project|Heat Lamps}}&amp;lt;br&amp;gt;{{Project|Hydroponic Incubator}}&amp;lt;br&amp;gt;{{Project|Large Bay Upgrade}}&amp;lt;br&amp;gt;{{Project|Launch Propulsion System}}&amp;lt;br&amp;gt;{{Project|Magnetic Net}}&amp;lt;br&amp;gt;{{Project|Magnetic Return}}&amp;lt;br&amp;gt;{{Project|NERON Participation}}&amp;lt;br&amp;gt;{{Project|Oxygenated Ducts}}&amp;lt;br&amp;gt;{{Project|Plasma Shield}}&amp;lt;br&amp;gt;{{Project|Pneumatic Distributor}}&amp;lt;br&amp;gt;{{Project|Quantum Sensors}}&amp;lt;br&amp;gt;{{Project|Rerouted Charges}}&amp;lt;br&amp;gt;{{Project|Spatial Wave Radar}}&amp;lt;br&amp;gt;{{Project|Teslatron Reservoir}}&amp;lt;br&amp;gt;{{Project|Trail Minimizer}}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;5&amp;quot;  |&lt;br /&gt;
{{Equipment|Auxiliary NERON Terminal}}&amp;lt;br&amp;gt;{{Equipment|Antenna}}&amp;lt;br&amp;gt;{{Equipment|AstroTerminal}}&amp;lt;br&amp;gt;{{Equipment|BIOS Terminal}}&amp;lt;br&amp;gt;{{Equipment|Bed}}&amp;lt;br&amp;gt;{{Equipment|Camera}}&amp;lt;br&amp;gt;{{Equipment|Coffee Machine}}&amp;lt;br&amp;gt;{{Equipment|Command Terminal}}&amp;lt;br&amp;gt;{{Equipment|Comms Center}}&amp;lt;br&amp;gt;{{Equipment|Calculator}}&amp;lt;br&amp;gt;{{Equipment|Combustion Chamber}}&amp;lt;br&amp;gt;{{Equipment|CryoModule}}&amp;lt;br&amp;gt;{{Equipment|Door}}&amp;lt;br&amp;gt;{{Equipment|Dynarcade}}&amp;lt;br&amp;gt;{{Equipment|Emergency Reactor}}&amp;lt;br&amp;gt;{{Equipment|Fuel Tank}}&amp;lt;br&amp;gt;{{Equipment|Gravity Simulator}}&amp;lt;br&amp;gt;{{Equipment|Jukebox}}&amp;lt;br&amp;gt;{{Equipment|Lateral Reactor}}&amp;lt;br&amp;gt;{{Equipment|Kitchen}}&amp;lt;br&amp;gt;{{Equipment|Mycoscan}}&amp;lt;br&amp;gt;{{Equipment|NERON's Core}}&amp;lt;br&amp;gt;{{Equipment|Narcotic Distiller}}&amp;lt;br&amp;gt;{{Equipment|Oxygen Tank}}&amp;lt;br&amp;gt;{{Equipment|Pasiphae}}&amp;lt;br&amp;gt;{{Equipment|Patrol Ship}}&amp;lt;br&amp;gt;{{Equipment|PILGRED Reactor}}&amp;lt;br&amp;gt;{{Equipment|Planet Scanner}}&amp;lt;br&amp;gt;{{Equipment|Research Lab}}&amp;lt;br&amp;gt;{{Equipment|Shower}}&amp;lt;br&amp;gt;{{Equipment|Sofa}}&amp;lt;br&amp;gt;{{Equipment|Surgery Pod}}&amp;lt;br&amp;gt;{{Equipment|Thalasso}}&amp;lt;br&amp;gt;{{Equipment|Turret Command}}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Character|Andie Graham}}&amp;lt;br&amp;gt;{{Character|Wang Chao}}&amp;lt;br&amp;gt;{{Character|Zhong Chun}}&amp;lt;br&amp;gt;{{Character|Derek Hogan}}&amp;lt;br&amp;gt;{{Character|Eleesha Williams}}&amp;lt;br&amp;gt;{{Character|Finola Keegan}}&amp;lt;br&amp;gt;{{Character|Frieda Bergmann}}&amp;lt;br&amp;gt;{{Character|Gioele Rinaldo}}&amp;lt;br&amp;gt;{{Character|Jiang Hua}}&amp;lt;br&amp;gt;{{Character|Ian Soulton}}&amp;lt;br&amp;gt;{{Character|Janice Kent}}&amp;lt;br&amp;gt;{{Character|Kim Jin Su}}&amp;lt;br&amp;gt;{{Character|Lai Kuan Ti}}&amp;lt;br&amp;gt;{{Character|Paola Rinaldo}}&amp;lt;br&amp;gt;{{Character|Raluca Tomescu}}&amp;lt;br&amp;gt;{{Character|Roland Zuccali}}&amp;lt;br&amp;gt;{{Character|Stephen Seagull}}&amp;lt;br&amp;gt;{{Character|Terrence Archer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
{{Illness|3rd degree burns over 50% of your body}}&amp;lt;br&amp;gt;{{Illness|3rd degree burns over 90% of your body}}&amp;lt;br&amp;gt;{{Illness|Acid Reflux}}&amp;lt;br&amp;gt;{{Illness|Agoraphobia}}&amp;lt;br&amp;gt;{{Illness|Ailurophobia}}&amp;lt;br&amp;gt;{{Illness|Black Bite}}&amp;lt;br&amp;gt;{{Illness|Broken Finger}}&amp;lt;br&amp;gt;{{Illness|Broken Leg}}&amp;lt;br&amp;gt;{{Illness|Broken Ribs}}&amp;lt;br&amp;gt;{{Illness|Bruised Shoulder}}&amp;lt;br&amp;gt;{{Illness|Burnt Arms}}&amp;lt;br&amp;gt;{{Illness|Burnt Hand}}&amp;lt;br&amp;gt;{{Illness|Burst Nose}}&amp;lt;br&amp;gt;{{Illness|Busted Arm Joint}}&amp;lt;br&amp;gt;{{Illness|Busted Shoulder}}&amp;lt;br&amp;gt;{{Illness|Cat Allergy}}&amp;lt;br&amp;gt;{{Illness|Chronic Migraine}}&amp;lt;br&amp;gt;{{Illness|Chronic Vertigo}}&amp;lt;br&amp;gt;{{Illness|Cold}}&amp;lt;br&amp;gt;{{Illness|Coprolalia}}&amp;lt;br&amp;gt;{{Illness|Crabism}}&amp;lt;br&amp;gt;{{Illness|Critical Haemorrage}}&amp;lt;br&amp;gt;{{Illness|Damaged Ears}}&amp;lt;br&amp;gt;{{Illness|Depression}}&amp;lt;br&amp;gt;{{Illness|Destroyed ears}}&amp;lt;br&amp;gt;{{Illness|Disfunctional Liver}}&amp;lt;br&amp;gt;{{Illness|Flu}}&amp;lt;br&amp;gt;{{Illness|Food Poisoning}}&amp;lt;br&amp;gt;{{Illness|Fungic Infection}}&amp;lt;br&amp;gt;{{Illness|Gastroenteritis}}&amp;lt;br&amp;gt;{{Illness|Haemorrhage}}&amp;lt;br&amp;gt;{{Illness|Implanted bullet}}&amp;lt;br&amp;gt;{{Illness|Inner Ear Damaged}}&amp;lt;br&amp;gt;{{Illness|Junkbumpkinitis}}&amp;lt;br&amp;gt;{{Illness|Mashed Foot}}&amp;lt;br&amp;gt;{{Illness|Migraine}}&amp;lt;br&amp;gt;{{Illness|Mush allergy}}&amp;lt;br&amp;gt;{{Illness|Open-Air Brain}}&amp;lt;br&amp;gt;{{Illness|Paranoia}}&amp;lt;br&amp;gt;{{Illness|Psychotic Episodes}}&amp;lt;br&amp;gt;{{Illness|Punctured Lung}}&amp;lt;br&amp;gt;{{Illness|Rejuvenation}}&amp;lt;br&amp;gt;{{Illness|Rubella}}&amp;lt;br&amp;gt;{{Illness|Sepsis}}&amp;lt;br&amp;gt;{{Illness|Sinus Storm}}&amp;lt;br&amp;gt;{{Illness|Skin Inflammation}}&amp;lt;br&amp;gt;{{Illness|Slight Nausea}}&amp;lt;br&amp;gt;{{Illness|Smallpox}}&amp;lt;br&amp;gt;{{Illness|Smashed Arms}}&amp;lt;br&amp;gt;{{Illness|Smashed Legs}}&amp;lt;br&amp;gt;{{Illness|Space Rabies}}&amp;lt;br&amp;gt;{{Illness|Spleen}}&amp;lt;br&amp;gt;{{Illness|Syphilis}}&amp;lt;br&amp;gt;{{Illness|Tapeworm}}&amp;lt;br&amp;gt;{{Illness|Torn Tongue}}&amp;lt;br&amp;gt;{{Illness|Vertigo}}&amp;lt;br&amp;gt;{{Illness|Vitamin Deficiency}}&amp;lt;br&amp;gt;{{Illness|Weapon Phobia}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Communications]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{Comms|version}}&amp;lt;br&amp;gt;{{Comms|nothing}}&amp;lt;br&amp;gt;{{Comms|magnetite}}&amp;lt;br&amp;gt;{{Comms|ghost chun}}&amp;lt;br&amp;gt;{{Comms|blueprints}}&amp;lt;br&amp;gt;{{Comms|Kivanc}}&amp;lt;br&amp;gt;{{Comms|Ghost Sample}}&amp;lt;br&amp;gt;{{Comms|List}}&amp;lt;br&amp;gt;{{Comms|Cook}}&amp;lt;br&amp;gt;{{Comms|Snow}}&amp;lt;br&amp;gt;{{Comms|Mage Books}}&amp;lt;br&amp;gt;{{Comms|Disk}}&amp;lt;br&amp;gt;{{Comms|2}}&amp;lt;br&amp;gt;{{Comms|3}}&amp;lt;br&amp;gt;{{Comms|4}}&amp;lt;br&amp;gt;{{Comms|5}}&amp;lt;br&amp;gt;{{Comms|6}}&amp;lt;br&amp;gt;{{Comms|7}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[Inventory| Items]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;  valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{Item|Adjustable Wrench}}&amp;lt;br&amp;gt;{{Item|Alien Bottle Opener}}&amp;lt;br&amp;gt;{{Item|Alien Holographic TV}}&amp;lt;br&amp;gt;{{Item|Alien Steak}}&amp;lt;br&amp;gt;{{Item|Anti-Grav Scooter}}&amp;lt;br&amp;gt;{{Item|Babel Module}}&amp;lt;br&amp;gt;{{Item|Bandage}}&amp;lt;br&amp;gt;{{Item|Blaster}}&amp;lt;br&amp;gt;{{Item|Block of Post-it Notes}}&amp;lt;br&amp;gt;{{Item|Blueprint}}&amp;lt;br&amp;gt;{{Item|Camera}}&amp;lt;br&amp;gt;{{Item|Coffee}}&amp;lt;br&amp;gt;{{Item|Cooked Ration}}&amp;lt;br&amp;gt;{{Item|Dose of Anabolics}}&amp;lt;br&amp;gt;{{Item|Drill}}&amp;lt;br&amp;gt;{{Item|Duct Tape}}&amp;lt;br&amp;gt;{{Item|EchoLocator}}&amp;lt;br&amp;gt;{{Item|Extinguisher}}&amp;lt;br&amp;gt;{{Item|Fuel Capsule}}&amp;lt;br&amp;gt;{{Item|Grenade}}&amp;lt;br&amp;gt;{{Item|Hacker Kit}}&amp;lt;br&amp;gt;{{Item|HydroPot}}&amp;lt;br&amp;gt;{{Item|Invertebrate Shell}}&amp;lt;br&amp;gt;{{Item|iTrakie}}&amp;lt;br&amp;gt;{{Item|Jar of Alien Oil}}&amp;lt;br&amp;gt;{{Item|Knife}}&amp;lt;br&amp;gt;{{Item|Lenses}}&amp;lt;br&amp;gt;{{Item|Lizaro Jungle}}&amp;lt;br&amp;gt;{{Item|Lombrick Bar}}&amp;lt;br&amp;gt;{{Item|Lunchbox}}&amp;lt;br&amp;gt;{{Item|MAD Kube}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&amp;lt;br&amp;gt;{{Item|Magellan Liquid Map}}&amp;lt;br&amp;gt;{{Item|Medikit}}&amp;lt;br&amp;gt;{{Item|Microwave}}&amp;lt;br&amp;gt;{{Item|Mush Genome Disk}}&amp;lt;br&amp;gt;{{Item|Mush Sample}}&amp;lt;br&amp;gt;{{Item|Myco-Alarm}}&amp;lt;br&amp;gt;{{Item|Natamy Rifle}}&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;  valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Item|Old Faithful}}&amp;lt;br&amp;gt;{{Item|Old T-Shirt}}&amp;lt;br&amp;gt;{{Item|Organic Waste}}&amp;lt;br&amp;gt;{{Item|Oscilloscope}}&amp;lt;br&amp;gt;{{Item|Oxygen Capsule}}&amp;lt;br&amp;gt;{{Item|Plastenite Armor}}&amp;lt;br&amp;gt;{{Item|Plastic Scraps}}&amp;lt;br&amp;gt;{{Item|Printed Circuit Jelly}}&amp;lt;br&amp;gt;{{Item|Proactive Puffed Rice}}&amp;lt;br&amp;gt;{{Item|Protective Gloves}}&amp;lt;br&amp;gt;{{Item|Quadrimetric Compass}}&amp;lt;br&amp;gt;{{Item|Retro-Fungal Serum}}&amp;lt;br&amp;gt;{{Item|Rocket Launcher}}&amp;lt;br&amp;gt;{{Item|Rolling Boulder}}&amp;lt;br&amp;gt;{{Item|Rope}}&amp;lt;br&amp;gt;{{Item|Schrödinger}}&amp;lt;br&amp;gt;{{Item|Scrap Metal}}&amp;lt;br&amp;gt;{{Item|Sniper's Helmet}}&amp;lt;br&amp;gt;{{Item|Soap}}&amp;lt;br&amp;gt;{{Item|Space Capsule}}&amp;lt;br&amp;gt;{{Item|Spaced Potato}}&amp;lt;br&amp;gt;{{Item|Spacesuit}}&amp;lt;br&amp;gt;{{Item|Spore Sucker}}&amp;lt;br&amp;gt;{{Item|Stainproof Apron}}&amp;lt;br&amp;gt;{{Item|Standard Ration}}&amp;lt;br&amp;gt;{{Item|Starmap Fragment}}&amp;lt;br&amp;gt;{{Item|Super Soaper}}&amp;lt;br&amp;gt;{{Item|Superfreezer}}&amp;lt;br&amp;gt;{{Item|SuperVitamin Bar}}&amp;lt;br&amp;gt;{{Item|Support Drone}}&amp;lt;br&amp;gt;{{Item|Survival Kit}}&amp;lt;br&amp;gt;{{Item|Swedish Sofa}}&amp;lt;br&amp;gt;{{Item|Tabulatrix}}&amp;lt;br&amp;gt;{{Item|Thermos of Coffee}}&amp;lt;br&amp;gt;{{Item|Thermosensor}}&amp;lt;br&amp;gt;{{Item|Thick Tube}}&amp;lt;br&amp;gt;{{Item|Tracker}}&amp;lt;br&amp;gt;{{Item|Walkie Talkie}}&amp;lt;br&amp;gt;{{Item|Water Stick}}&amp;lt;br&amp;gt;{{Item|White Flag}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |[[:Category:Human_Skill|Human Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;  valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Skill|Antique Perfume}}&amp;lt;br&amp;gt;{{Skill|Apprentice}}&amp;lt;br&amp;gt;{{Skill|Astrophysicist}}&amp;lt;br&amp;gt;{{Skill|Biologist}}&amp;lt;br&amp;gt;{{Skill|Botanist}}&amp;lt;br&amp;gt;{{Skill|Caffeine Junkie}}&amp;lt;br&amp;gt;{{Skill|Chef}}&amp;lt;br&amp;gt;{{Skill|Cold Blooded}}&amp;lt;br&amp;gt;{{Skill|Confident}}&amp;lt;br&amp;gt;{{Skill|Crazy Eye}}&amp;lt;br&amp;gt;{{Skill|Creative}}&amp;lt;br&amp;gt;{{Skill|Designer}}&amp;lt;br&amp;gt;{{Skill|Detached Crewmember}}&amp;lt;br&amp;gt;{{Skill|Devotion}}&amp;lt;br&amp;gt;{{Skill|Determined}}&amp;lt;br&amp;gt;{{Skill|Diplomat}}&amp;lt;br&amp;gt;{{Skill|Expert}}&amp;lt;br&amp;gt;{{Skill|Firefighter}}&amp;lt;br&amp;gt;{{Skill|Frugivore}}&amp;lt;br&amp;gt;{{Skill|Genius}}&amp;lt;br&amp;gt;{{Skill|Green Thumb}}&amp;lt;br&amp;gt;{{Skill|Intimidating}}&amp;lt;br&amp;gt;{{Skill|IT Expert}}&amp;lt;br&amp;gt;{{Skill|Leader}}&amp;lt;br&amp;gt;{{Skill|Lethargy}}&amp;lt;br&amp;gt;{{Skill|Logistics Expert}}&amp;lt;br&amp;gt;{{Skill|Mankind's only hope}}&amp;lt;br&amp;gt;{{Skill|Medic}}&amp;lt;br&amp;gt;{{Skill|Metalworker}}&amp;lt;br&amp;gt;{{Skill|Motivator}}&amp;lt;br&amp;gt;{{Skill|Mycologist}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;  valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Skill|NERON's only friend}}&amp;lt;br&amp;gt;{{Skill|Nurse}}&amp;lt;br&amp;gt;{{Skill|Observant}}&amp;lt;br&amp;gt;{{Skill|OCD}}&amp;lt;br&amp;gt;{{Skill|Opportunist}}&amp;lt;br&amp;gt;{{Skill|Panic}}&amp;lt;br&amp;gt;{{Skill|Paranoid}}&amp;lt;br&amp;gt;{{Skill|Physicist}}&amp;lt;br&amp;gt;{{Skill|Pilot}}&amp;lt;br&amp;gt;{{Skill|Politician}}&amp;lt;br&amp;gt;{{Skill|Polymath}}&amp;lt;br&amp;gt;{{Skill|Polyvalent}}&amp;lt;br&amp;gt;{{Skill|Premonition}}&amp;lt;br&amp;gt;{{Skill|Radio Expert}}&amp;lt;br&amp;gt;{{Skill|Rebel}}&amp;lt;br&amp;gt;{{Skill|Robotics Expert}}&amp;lt;br&amp;gt;{{Skill|Self-sacrifice}}&amp;lt;br&amp;gt;{{Skill|Shooter}}&amp;lt;br&amp;gt;{{Skill|Shrink}}&amp;lt;br&amp;gt;{{Skill|Sneak}}&amp;lt;br&amp;gt;{{Skill|Solid}}&amp;lt;br&amp;gt;{{Skill|Sprinter}}&amp;lt;br&amp;gt;{{Skill|Strateguru}}&amp;lt;br&amp;gt;{{Skill|Survivalist}}&amp;lt;br&amp;gt;{{Skill|Technician}}&amp;lt;br&amp;gt;{{Skill|The Optimist}}&amp;lt;br&amp;gt;{{Skill|Torturer}}&amp;lt;br&amp;gt;{{Skill|Tracker}}&amp;lt;br&amp;gt;{{Skill|U-Turn}}&amp;lt;br&amp;gt;{{Skill|Victimizer}}&amp;lt;br&amp;gt;{{Skill|Wrestler}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[:Category:Mush_Skill|Mush Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{Skill|Anonymush}}&amp;lt;br&amp;gt;{{Skill|Bacteriophiliac}}&amp;lt;br&amp;gt;{{Skill|Defacer}}&amp;lt;br&amp;gt;{{Skill|Demoralize}}&amp;lt;br&amp;gt;{{Skill|Doorman}}&amp;lt;br&amp;gt;{{Skill|Fertile}}&amp;lt;br&amp;gt;{{Skill|Fungal Kitchen}}&amp;lt;br&amp;gt;{{Skill|Green Jelly}}&amp;lt;br&amp;gt;{{Skill|Hard Boiled}}&amp;lt;br&amp;gt;{{Skill|Infector}}&amp;lt;br&amp;gt;{{Skill|Massive Mushification}}&amp;lt;br&amp;gt;{{Skill|Mycelium Spirit}}&amp;lt;br&amp;gt;{{Skill|NERON Access}}&amp;lt;br&amp;gt;{{Skill|NERON Depression}}&amp;lt;br&amp;gt;{{Skill|Nightmarish}}&amp;lt;br&amp;gt;{{Skill|Nimble Fingers}}&amp;lt;br&amp;gt;{{Skill|Ninja}}&amp;lt;br&amp;gt;{{Skill|Phagocyte}}&amp;lt;br&amp;gt;{{Skill|Pyromaniac}}&amp;lt;br&amp;gt;{{Skill|Radio Pirate}}&amp;lt;br&amp;gt;{{Skill|Saboteur}}&amp;lt;br&amp;gt;{{Skill|Slimetrap}}&amp;lt;br&amp;gt;{{Skill|Splashproof}}&amp;lt;br&amp;gt;{{Skill|Traitor}}&amp;lt;br&amp;gt;{{Skill|Transfer}}&amp;lt;br&amp;gt;{{Skill|Trapper}}&lt;br /&gt;
|-&lt;br /&gt;
![[Vending Machine|Gold Projects]]&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{{Gold Project|ACTOPI Protocol}}&amp;lt;br&amp;gt;{{Gold Project|Dynarcade}}&amp;lt;br&amp;gt;{{Gold Project|Jukebox}}&amp;lt;br&amp;gt;{{Gold Project|Nano-ladybugs}}&amp;lt;br&amp;gt;{{Gold Project|Noise Reducer}}&amp;lt;br&amp;gt;{{Gold Project|Scrap Heap}}&amp;lt;br&amp;gt;{{Gold Project|SNC Kitchen}}&amp;lt;br&amp;gt;{{Gold Project|Targeting Assist}}&amp;lt;br&amp;gt;{{Gold Project|Thalasso}}&amp;lt;br&amp;gt;{{Gold Project|Underfloor Heating}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Illness</id>
		<title>Template:Illness</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Illness"/>
				<updated>2016-11-19T16:19:54Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: Added Syphilis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space: nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|Acid Reflux&lt;br /&gt;
|Black Bite&lt;br /&gt;
|Cat allergy|Cat Allergy&lt;br /&gt;
|Cold&lt;br /&gt;
|Extreme Tinnitus&lt;br /&gt;
|Flu&lt;br /&gt;
|Food Poisoning&lt;br /&gt;
|Fungic Infection&lt;br /&gt;
|Gastroenteritis&lt;br /&gt;
|Junkbumpkinitis&lt;br /&gt;
|Migraine&lt;br /&gt;
|Mush Allergy|Mush allergy&lt;br /&gt;
|Rejuvenation&lt;br /&gt;
|Rubella&lt;br /&gt;
|Sepsis&lt;br /&gt;
|Sinus Storm&lt;br /&gt;
|Skin Inflammation&lt;br /&gt;
|Slight Nausea&lt;br /&gt;
|Smallpox&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Syphilis&lt;br /&gt;
|Tapeworm&lt;br /&gt;
|Vitamin Deficiency = [[Image:Disease.png|link=Illnesses#Diseases|class=icon-margin|Disease]] [[Illnesses#{{{1}}}|{{{1}}}]]&lt;br /&gt;
|Agoraphobia&lt;br /&gt;
|Ailurophobia&lt;br /&gt;
|Chronic Vertigo&lt;br /&gt;
|Crabism&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|Depression&lt;br /&gt;
|Paranoia&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Vertigo&lt;br /&gt;
|Weapon Phobia&lt;br /&gt;
|Spleen = [[Image:Psy disease.png|link=Illnesses#Disorders|class=icon-margin|Disorder]] [[Illnesses#{{{1}}}|{{{1}}}]]&lt;br /&gt;
|3rd degree burns over 50% of your body&lt;br /&gt;
|3rd degree burns over 90% of your body&lt;br /&gt;
|Broken Finger&lt;br /&gt;
|Broken Leg&lt;br /&gt;
|Broken Ribs&lt;br /&gt;
|Bruised Shoulder&lt;br /&gt;
|Burnt Hand&lt;br /&gt;
|Burnt Arms&lt;br /&gt;
|Burst Nose&lt;br /&gt;
|Busted Arm Joint&lt;br /&gt;
|Busted Shoulder&lt;br /&gt;
|Critical haemorrage|Critical Hemorrhage|Critical hemorrhage|Critical Haemorrage&lt;br /&gt;
|Damaged Ears&lt;br /&gt;
|Destroyed ears |Destroyed Ears&lt;br /&gt;
|Disfunctional Liver&lt;br /&gt;
|Hemorrhage|Haemorrhage&lt;br /&gt;
|Implanted Bullet|Implanted bullet&lt;br /&gt;
|Inner Ear Damaged&lt;br /&gt;
|Mashed Foot&lt;br /&gt;
|Open-Air Brain&lt;br /&gt;
|Punctured Lung&lt;br /&gt;
|Perforated Lung&lt;br /&gt;
|Smashed Arms&lt;br /&gt;
|Smashed Legs&lt;br /&gt;
|Torn Tongue = [[Image:Hurt.png|link=Illnesses#Injuries|class=icon-margin|Injury]] [[Illnesses#{{{1}}}|{{{1}}}]]&lt;br /&gt;
| [[Image:Unknown_icon.png|link=Illnesses|class=icon-margin|Unknown Injury]] [[Illnesses#{{{1}}}|{{{1}}}]]&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Use this template to display '''[[Illnesses|illnesses]]''' with a fitting icon.&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Illness|&amp;lt;Name of illness&amp;gt;}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Demo:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Illness|Chronic Vertigo}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Illness|Chronic Vertigo}}&lt;br /&gt;
&lt;br /&gt;
[[category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Calculator</id>
		<title>Calculator</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Calculator"/>
				<updated>2016-11-09T17:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Calculator|&lt;br /&gt;
Icon =&lt;br /&gt;
Calculator.png&lt;br /&gt;
| Summary =&lt;br /&gt;
 [[Research|Researching]] a [[Starmap Fragment]] will unlock this equipment.  When you access this equipment with three [[Starmap Fragment|Starmap Fragments]], the ship can go to [[Eden]].You cannot use it while dirty.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here&lt;br /&gt;
| Location =&lt;br /&gt;
Nexus&lt;br /&gt;
|Unlock = &lt;br /&gt;
{{Research|Super Calculator}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
6&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
no&lt;br /&gt;
|Terminal Details =&lt;br /&gt;
{{todo|fill-in terminal details here.}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{todo|add action details here}}&lt;br /&gt;
&lt;br /&gt;
Note: Repairing as a technician = 24% chance. It doesn't show in the logs when broken, and there's no smoke either.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Terrence_Archer</id>
		<title>Terrence Archer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Terrence_Archer"/>
				<updated>2016-03-06T19:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* How to play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Terrence|fullname=Terrence Archer|glory=Terrence earns 4 {{glory}} every time you upgrade a drone.|trait=Disabled|traiticon=[[image:disabled status.png]]|traitinfo=Terrence gets 2 {{mp}} less during {{ap}} to {{mp}} conversions. However, he can freely leave a room when it contains another crew member.|s1=robotics|s2=tech|s3=pilot|s4=shooter|s5=it|s6=metal|command=13|neron=2|comms=15}}&lt;br /&gt;
Seriously injured during an over-ambitious raid against the rebels on Sol, Terrence spent 6 months in a coma. He returns to civilian life broken and bruised, stuck in a wheelchair. Terrence decided to dedicate his life to advanced engineering and the creation of drones. His life's dream is to develop unmanned fighter craft and remote-controlled drones.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
Terrence is very tricky character, but also one with great potential. As him you will have many tasks: Upgrading {{Item|Support Drones}} and [[Piloting#Pasiphae|collecting scraps]] for your personal objective, helping with [[NERON projects|NERON projects]], repairs and [[PILGRED Reactor|PILGRED]] as a technician, and sometimes killing Hunters. Also you cannot move like a normal person, so you should plan your movements while using the fact that leaving an occupied room has no {{MP}} cost at all for you.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:Terrence is not a good choice if you are Bronze, because you will have limited potential and only the possibility to focus on one of your tasks.&lt;br /&gt;
:Your first three skills determine your function on the ship:&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} (''upgrading Support Drones''): Your first and unique skill. It allows you to upgrade your Drones, but it does not help you with anything else (except a few insignificant projects). It is a good choice if you already have technicians on board.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Technician}} (''NERON projects &amp;amp; repairs''): If noone else has this, you have to take it. - Else there will be no {{Item|Swedish Sofa}}s and nobody to effectively help Raluca with PILGRED. Though without Robotics Expert, you will not be able to recive {{glory}} from your character's personal objective.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Pilot}} (''killing Hunters, collecting scrap''): You need to take this if you have only one or no active Pilots. Technician is more valuable, but a ship without pilots is doomed.&lt;br /&gt;
&lt;br /&gt;
:The next three skills support your first skills. You should '''not''' take them when you are Bronze:&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Shooter}}: Supports ''killing Hunters'', but only effective as a pilot.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|IT Expert}}: Versatile skill, supports ''NERON projects'', but not as much as Technician.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Metalworker}}: ''Alternative {{Item|Scrap Metal}} source'', your second unique skill.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:You can focus on two of your tasks (which is recommended) or specialize in one discipline.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} / {{Skill|Technician}} (''Repairs, NERON projects and upgrading Drones''): The first possible set of skills, but also the most effective. You can work in the Nexus, waiting for the opportunity to improve your Drones. You have to rely on others when it comes to acquiring scrap.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} / {{Skill|Pilot}} (''Collecting scrap to upgrade Drones, occasionally killing Hunters''): If your crew has Technicnians but you do not have enought Pilots for them to spend {{AP}} acquiring scrap, you can take this matter into your own hands.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Robotics Expert}} / {{Skill|Metalworker}} (''Upgrading Drones by making your own scrap''): Like RE as Bronze, you should choose this only if you have active Technicians and Pilots. In another case, not taking Technician or Pilot would be a great loss.&lt;br /&gt;
&lt;br /&gt;
:.{{Skill|Technician}} / {{Skill|IT Expert}} (''Expert at NERON projects, occasional repairs''): If you don't like Drones, you can focus entirely on the projects, which is also a possibility.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Technician}} / {{Skill|Pilot}} (''NERON projects + killing Hunters or getting scrap''): If your crew does not have enough Technicians and Pilots, you can choose this skill set as a last resort to help out your ship. Both jobs are rather {{AP}}-intensive though.&lt;br /&gt;
&lt;br /&gt;
::{{Skill|Pilot}} / {{Skill|Shooter}} (''Full-time Hunter killing!''): Worse than the set above. You should take it only if all other Pilots are inactive.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:You should always take your main skills: {{Skill|Robotics Expert}}, {{Skill|Technician}} and {{Skill|Pilot}}.&lt;br /&gt;
:The fourth skill depends in which of your character's tasks you want to specialize in. (If you don't want use space ships, though, you can drop {{Skill|Pilot}} and take both {{Skill|IT Expert}} and {{Skill|Metalworker}}.)&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:Mush Terrence is quite similar to [[Jiang_Hua#Mush|Mush Hua]], except that he is more likely to be a ''Technician''.&lt;br /&gt;
:One thing that is special about him is that his {{trait|disabled}} trait gives him reason to be with other people in unsurveilled corridors. Usually the crew ''should'' be careful about this, but if they are not, or your help with something you &amp;quot;can't reach otherwise&amp;quot; makes them risk pushing you anyway, you can be their {{skill|Infector}} for the trip.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* You can negotiate with {{Character|Eleesha}} and {{Character|Gioele}} about taking the {{Item|Anti-Grav Scooter}} to negate your {{Status|Disabled}} trait. While this is helpful, be aware that it could still be considered a waste, because for every {{AP}} and {{charge}} used, you still get 2 {{MP}} less than others would.&lt;br /&gt;
** The same goes for the {{Skill|Sprinter}} skill if you find it in a {{item|Mage Book}}. Depending on the ship and crew, though, the ability to move more without help can be worth it.&lt;br /&gt;
* Conversely, the fact that you move for free can be an ''incredible boon'' to the ship when doing initial inventory, and again when all Mush were found: If you can convince a few other characters to stand in convenient positions, you can travel and reorganize the entire ship in a single cycle by moving back and forth between occupied rooms for a minimum of {{MP}}.&lt;br /&gt;
** Make a point of communicating with your crew whenever possible about their movements. Wherever somebody goes, they can take you along for free if you keep moving one room ahead in their path!&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3110 : Born on a military base on Encelade.&lt;br /&gt;
; 3126 : Terrence was enrolled in the space scouts of Encelade for 16 years where he learned to handle a weapon and a Jet vacuum. There he discovers a talent for wheeling and dealing.&lt;br /&gt;
; 3129 : After failing his studies in military engineering, Terrence joins the SDF flotilla. His talents as a pilot are recognized, but he has some issues integrating with the team.&lt;br /&gt;
; 3146 : During the Sol war, Terrence's fighter craft explodes in mid-flight within Mars' atmosphere. he manages to eject but due to a faulty thruster his survival capsule crashes into the ground at over 120 Km/h. Terrence survives the impact but lost the use of both legs.&lt;br /&gt;
; 3147 : Terrence was a late starter in his robotics studies on Ganymede. He is particularly interested in nanorobotics and artificial intelligence courses. It was in the latter that he came to meet Janice Kent, a young cyber-psychology student.&lt;br /&gt;
; 3148 : Janice and Terrence created the first drone with a class C learning capability and it's own evolving character together. They receive the Redmoon prize for this and set up their research laboratory on Callisto.&lt;br /&gt;
; 3149 : The SDF military subsequently propose funding for the project. Their goal is to improve the learning capabilities of the drone looking to employ the drones in armed conflicts on Tau-Ceti and Ross154. The absence of a biological nervous system make these drones the perfect weapon against the Mush.&lt;br /&gt;
; 3150 : Janice leaves the project. Terrence continues the work alone, but is soon stalled by another difficulty: The SDF funding payments become more and more infrequent and eventually stop altogether. The announcement of the construction of the IOM cannon confirms Terrences suspicions as to the reasons behind their sudden disinterest. He now has to find another source of investment.&lt;br /&gt;
; 3152 : Terrence receives a disturbing message from Janice. The Mush invasion of the Federation has been going for at least two years. The directors of the Federation and the SDF are infected and the retaking of the rebel systems is simply a cover-up. Terrence leaves for Xyloph-17 where he meets Janice's new team. Their project is to build a new ship capable of leaving this galaxy.&lt;br /&gt;
; 3153 : Terrence's drones turn out to be extremely useful in the construction of the Daedalus. By linking them to the vessel's AI core, named NERON, Janice manages to further increase their productivity.&lt;br /&gt;
; 3154 : After the SDF seize control of the laboratory, Terrence has no choice but to flee with the crew of the Daedalus. He is safe, but wiped out: All his work along with his 32 assistant drones have been left behind on Xyloph-17.&lt;br /&gt;
[[category:Characters]][[category:Terrence]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2016-03-06T11:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since they do not produce fruit or {{O2}}, '''Young Plants do not need to be treated''' for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered until [[Image:Plant_dry.png]] ''Dried Out'', so only every other day.&lt;br /&gt;
&lt;br /&gt;
* Diseases can appear at any cycle change throughout the day. Hence, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - that all are clear, or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''prioritize {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. If you know you're going to plant or graft a fruit later in the day, save them for that. And use them on treating diseases before spending them on mere watering.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, and can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way ou will avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there is nothing but watering to do.&lt;br /&gt;
*** Also/especially do this if you are a {{Skill|Biologist}} who gets better research value (or similar bonuses) for his {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. But '''in a fire, the HydroPots are destroyed''' as well.&lt;br /&gt;
** In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. '''Plants in the inventory cannot burn in a fire.''' Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
** Blackmagick has stated in the French forum that other items in the room like '''{{Item|Post-Its}} do not actually help''' reduce the chance of {{Item|HydroPots}} being burnt, because each item is evaluated individually for a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive 4 days later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Map</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Map"/>
				<updated>2016-03-06T11:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Hydroponic Gardens */ -&amp;gt; no s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC_right}} The '''DAEDALUS''' is a large ship! If the {{item|Tracker}} is handy to know where you are, a '''full map''' is always a helpful guide!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;800px&amp;quot;  style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Clickable Map&lt;br /&gt;
! width=&amp;quot;180px&amp;quot; | Room Index&lt;br /&gt;
|-&lt;br /&gt;
| ''Alpha Side''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
image:door_layout.png|Daedalus Map&lt;br /&gt;
&lt;br /&gt;
rect 49 61 77 89 [[#Turrets|Front Alpha Turret]]&lt;br /&gt;
rect 49 174 78 203 [[#Turrets|Front Bravo Turret]]&lt;br /&gt;
rect 192 24 222 53 [[#Turrets|Centre Alpha Turret]]&lt;br /&gt;
rect 192 210 222 239 [[#Turrets|Centre Bravo Turret]]&lt;br /&gt;
rect 481 24 510 53 [[#Turrets|Rear Alpha Turret]]&lt;br /&gt;
rect 481 210 510 239 [[#Turrets|Rear Bravo Turret]]&lt;br /&gt;
poly 19 96 19 119 13 119 13 125 7 125 7 137 13 137 13 143 19 143 19 167 78 167 78 96 [[#Bridge|Bridge]]&lt;br /&gt;
rect 103 144 162 203 [[#Laboratory|Laboratory]]&lt;br /&gt;
rect 169 144 228 203 [[#Medlab|Medlab]]&lt;br /&gt;
rect 103 61 162 119 [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
rect 169 61 228 119 [[#Storage|Front Storage]]&lt;br /&gt;
poly 84 68 96 68 96 125 228 125 228 137 96 137 96 196 84 196 [[#Corridors|Front Corridor]]&lt;br /&gt;
rect 233 61 246 203 [[#Corridors|Central Corridor]]&lt;br /&gt;
rect 359 61 372 236 [[#Corridors|Rear Corridor]]&lt;br /&gt;
rect 229 6 348 53 [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
rect 229 210 354 257 [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
rect 253 60 294 95 [[#Storage|Centre Alpha Storage]]&lt;br /&gt;
rect 253 167 294 203 [[#Storage|Centre Bravo Storage]]&lt;br /&gt;
rect 253 102 312 161 [[#Refectory|Refectory]]&lt;br /&gt;
poly 301 60 354 60 354 107 319 107 319 95 301 95 [[#Dorms|Alpha Dorm]]&lt;br /&gt;
poly 301 168 319 168 319 156 354 156 354 203 301 203 [[#Dorms|Bravo Dorm]]&lt;br /&gt;
rect 319 114 354 149 [[#Nexus|Nexus]]&lt;br /&gt;
rect 355 6 474 53 [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
rect 379 60 444 89 [[#Storage|Rear Alpha Storage]]&lt;br /&gt;
rect 379 174 444 203 [[#Storage|Rear Bravo Storage]]&lt;br /&gt;
rect 379 210 474 257 [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
poly 451 60 546 60 546 72 540 72 540 96 546 96 546 120 540 120 540 144 546 144 546 168 540 168 540 192 546 192 546 203 451 203 [[#Engine_Room|Engine Room]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[#Turret|Front Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[#Bridge|Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[#Turret|Front Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[#Corridors|Front Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[#Hydroponic Garden|Hydroponic Garden]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[#Laboratory|Laboratory]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[#Turret|Centre Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[#Front Storage|Front Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[#Med_lab|Medlab]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[#Turret|Centre Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[#Alpha and Bravo Bay|Alpha Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[#Corridors|Centre Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[#Alpha and Bravo Bay|Bravo Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[#Centre_Storage|Centre Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[#Refectory|Refectory]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[#Centre_Storage|Centre Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[#Dorms|Alpha Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[#Nexus|Nexus]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[#Dorms|Bravo Dorm]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[#Alpha_Bay_2|Alpha Bay 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[#Corridors|Rear Corridor]]&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[#Rear_Storage|Rear Alpha Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[#Rear_Storage|Rear Bravo Storage]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[#Icarus_Bay|Icarus Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[#Turret|Rear Alpha Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[#Engine_Room|Engine Room]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[#Turret|Rear Bravo Turret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ''Bravo Side''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;185px&amp;quot; align=&amp;quot;center&amp;quot;| ''Front''&lt;br /&gt;
|width=&amp;quot;163px&amp;quot; align=&amp;quot;center&amp;quot;| ''Center''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
''Hover any room to see its full name, click it to get more details.'' &lt;br /&gt;
&lt;br /&gt;
''Doors shown in green do not break randomly.''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Bird's View &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; | [[File:full map preview.png|600px]]&lt;br /&gt;
&lt;br /&gt;
''[http://mushpedia.com/images/9/92/Full_map_preview.png Enlarge]''&lt;br /&gt;
&lt;br /&gt;
''(Of course it is difficult for most birds to see the ship from this angle. Let's just assume this is the view of a bird in spacesuit with X-ray vision)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rooms ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha and Bravo Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bays.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Patrol ships are kept in those bays... directly linked to the dorms, so any {{skill|Pilot}} does not have far to walk to get to work.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship|Number=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Alpha_Bay_2.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This bay holds the scrap-collecting ship ''Pasiphae'', hence it is the default choice to store heaps of {{item|Scrap Metal}}, for which {{character|Terrence}} always finds uses.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Patrol Ship}}&lt;br /&gt;
{{Room Equipment|Dynarcade}}&lt;br /&gt;
{{Room Equipment|Jukebox}}&lt;br /&gt;
|Pasiphae&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Bridge.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The bridge is the place where the {{title|Commander}} steers the Daedalus, and where the {{title|Comms Officer}} and {{skill|Astrophysicist}} do their job. &lt;br /&gt;
It is a very frequent place to install the {{item|Swedish Sofa}}, and a place often kept under camera.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|&lt;br /&gt;
* Presence on the '''Bridge''' grants the ability to communicate on {{Item|Walkie Talkie}} channels without having to carry one.&lt;br /&gt;
* The {{item|Tabulatrix}} is an unmovable item in the bridge's storage unit.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|AstroTerminal}}&lt;br /&gt;
{{Room Equipment|Command Terminal}}&lt;br /&gt;
{{Room Equipment|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Corridors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Corridors.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are three corridors across the ship, facilitating the trips between the different rooms, but otherwise void of anything interesting.&lt;br /&gt;
&lt;br /&gt;
Due to the traffic and the fact that they are usually not under camera surveillance, it is not advised to spend extended periods of times in any corridor when {{character|Mush}} are still alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Dorms.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two dorms (alpha and bravo) starting with identical equipment. Both are first choices to install cameras.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Bed|Number=3}}&lt;br /&gt;
{{Room Equipment|Shower}}&lt;br /&gt;
{{Room Equipment|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Engine_Room.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The engine room, housing the heavy machinery of the DAEDALUS, is where the necessary [[PILGRED]] repairs are performed. &lt;br /&gt;
It is often considered as {{character|Raluca}}'s lair.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Antenna}}&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Combustion Chamber}}&lt;br /&gt;
{{Room Equipment|Emergency Reactor}}&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Lateral Reactor|Number=2}}&lt;br /&gt;
{{Room Equipment|PILGRED Reactor}}&lt;br /&gt;
{{Room Equipment|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponic Garden ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Garden.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Despite being a natural place to store the trees, it is rarely ever used and prefered for the [[#Laboratory|laboratory]]. &lt;br /&gt;
At least until relevant [[NERON Projects]] are completed.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* The {{item|Banana Trees}} appear first here.&lt;br /&gt;
* If {{project|Heat Lamps}} is complete, banana trees stored here produce 50% more fruits&lt;br /&gt;
* If {{project|Hydroponic Incubator}} is complete, young banana trees stored here grow twice as fast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Icarus Bay ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Icarus_Bay.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The Icarus, a first-class [[exploration]] ship, is stored here. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
*When the Icarus takes off, everyone standing in the bay will be brought to the trip. &lt;br /&gt;
*The room is full (it is impossible to enter) when there are as many persons as the Icarus capacity (4, or 6 with {{Project|Large Bay Upgrade}})&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Icarus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Laboratory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place holds the equipment for [[Research]]. Most of the items necessary to unlock specific research are stored here ({{item|Mush Sample}}, {{Item|Schrodinger}}, etc.). &lt;br /&gt;
&lt;br /&gt;
This is also a very common place to store the {{item|Stainproof Apron}} and the {{item|Banana Trees}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|CryoModule}}&lt;br /&gt;
{{Room Equipment|Gravity Simulator}}&lt;br /&gt;
{{Room Equipment|Mycoscan}}&lt;br /&gt;
{{Room Equipment|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Medlab.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
The medlab provides all necessary facilities to heal diseases and injuries. The bed there, the only one at the front of the ship, is often used by a leading researcher.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* '''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Room Equipment|Bed}}&lt;br /&gt;
{{Room Equipment|Surgery Pod}}&lt;br /&gt;
{{Room Equipment|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Nexus.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
A claustrophobic-unfriendly room to work on/with/beside Neron.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|BIOS Terminal}}&lt;br /&gt;
{{Room Equipment|Calculator}}&lt;br /&gt;
{{Room Equipment|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Refectory.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
Thanks to the kitchen, the refectory is the best place to keep rations that can then be cooked. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* All {{item|Standard Rations}}, the {{item|Superfreezer}} and the {{item|Microwave}} appear first here.&lt;br /&gt;
* If {{project|Pneumatic Distributor}} is complete, all fruits produced in the [[#Hydroponic Garden|Garden]] are transfered here &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Coffee Machine}}&lt;br /&gt;
{{Room Equipment|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are five storage rooms across the ship.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Anything, or '''anyone''' present in a storage room can be sold to [[trading|trade ships]]: It is not recommended to spend too much time in such a room if you fear your {{Title|Comms Officer}} might be {{Character|mush}}.&lt;br /&gt;
* Most of the important items appear first in random storage rooms&lt;br /&gt;
|}&lt;br /&gt;
==== Front Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Front_Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This room  is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
==== Centre Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Center Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Center Storage rooms, each with an oxygen tank. Of course, Neron will never tell you in ''which'' a tank is broken.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
==== Rear Storage ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Rear Storage.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
There are two Rear Storage rooms, each with a fuel tank, conveniently located next to the [[#Engine Room|Engine Room]].&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Turrets.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are six turret rooms across the ship, one in each &amp;quot;corner&amp;quot;. They all have the same equipment.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Room Features&lt;br /&gt;
|-&lt;br /&gt;
|  Colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:15px&amp;quot;|  &lt;br /&gt;
* Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
|-&lt;br /&gt;
!  Colspan=&amp;quot;8&amp;quot; |  Equipment&lt;br /&gt;
|-&lt;br /&gt;
{{Room Equipment|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leaving the Daedalus ==&lt;br /&gt;
=== Patrol ship ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Patrol_Ship.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
=== Planet ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Planet.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outer Space ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Outer_Space.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is void of anything interesting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Limbo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 85%&lt;br /&gt;
| Colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
[[File:Map_Limbo.png|120px|link=Map#Map|Back to full Map|left]]&lt;br /&gt;
This place is where your body goes when you die (It cannot just disappear from the game)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interactive Map ==&lt;br /&gt;
See [http://codepen.io/s4nji/full/haDIk &amp;quot;Interactive Daedalus Map&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template_talk:AP</id>
		<title>Template talk:AP</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template_talk:AP"/>
				<updated>2016-03-06T10:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Include quantity in templates? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Include quantity in templates? ==&lt;br /&gt;
&lt;br /&gt;
A minor typographical tweak.  Add a quantity slot to Template:AP and similar, then render the quantity-unit pair using a non-breaking space or (CSS) &amp;lt;code&amp;gt;white-space: nowrap&amp;lt;/code&amp;gt;:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{AP|type|n}}&amp;lt;/nowiki&amp;gt; =&amp;gt; ''N''&amp;amp;amp;nbsp;''ICON''&lt;br /&gt;
What do you think? [[User:Dth|Dth]] ([[User talk:Dth|talk]])&lt;br /&gt;
: sounds good to me, but then there's the question of parameter order: in ((AP|2)), 2 would represent the type, not the number, so we'd need  to write ((AP|n=2)) for &amp;quot;2 regular AP&amp;quot; if we don't want to write the type explicitely  [[User:Edfel|Edfel]] ([[User talk:Edfel|talk]])&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Auxiliary_NERON_Terminal</id>
		<title>Auxiliary NERON Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Auxiliary_NERON_Terminal"/>
				<updated>2016-03-02T15:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Auxiliary NERON Terminal|&lt;br /&gt;
|Icon =&lt;br /&gt;
Auxiliary.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
When you complete {{Project|Auxiliary Terminal}}, you can use this terminal to access the {{equipment|NERON's Core}} from the Medlab or the Engine Room.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
NERON's Core gives access to NERON projects&lt;br /&gt;
&lt;br /&gt;
''NERON's core is where it is possible to modify programs to improve functionality.&lt;br /&gt;
| Location =&lt;br /&gt;
{{room|Medlab}}, {{room|Engine Room}}&lt;br /&gt;
| Unlock =&lt;br /&gt;
{{Project|Auxiliary Terminal}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
6&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
6&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
no&lt;br /&gt;
| Affected by Crew Lock =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] in the {{room|Medlab}} and the {{room|Engine Room}}. When you complete the project {{Project|Auxiliary Terminal}}, you can use this terminal to access the {{equipment|NERON's Core}} from those rooms. As for NERON's Core, you must be clean to access this terminal.&lt;br /&gt;
&lt;br /&gt;
{{Main|NERON's Core}}&lt;br /&gt;
&lt;br /&gt;
{{bug|does not show smoke when broken}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gravity_Simulator</id>
		<title>Gravity Simulator</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gravity_Simulator"/>
				<updated>2016-03-01T15:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Gravity Simulator|&lt;br /&gt;
Icon =&lt;br /&gt;
Gravity.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
With this broken, the crew will regain 1 MP less at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.&lt;br /&gt;
| Room =&lt;br /&gt;
Laboratory&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
6&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
6&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Passive Effects ==&lt;br /&gt;
&lt;br /&gt;
If broken:&lt;br /&gt;
* The crew do not gain 1{{mp}} at cycle change (starting 1 cycle after it gets broken)&lt;br /&gt;
* Conversion from {{ap}} to {{mp}} gives 1 less {{mp}} (i.e., only 2 instead of 3)&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2016-02-29T23:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Sabotage Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-Sabotage.gif|frame]] Sabotage is one of the default {{character|mush}} actions. All Mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
This action receives a passive bonus from the mush skill {{skill|Saboteur}}, which doubles its chance of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Breaks the targeted equipment.&amp;lt;br&amp;gt; This action is {{privacy|secret}}. It will be revealed by '''Cameras''' and '''Crew''' and that includes those on '''your side'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As the number of broken items shows up in the alerts, and many of them (everything except doors) would be accompanied by a NERON announcement when breaking spontaneously, using sabotage around competent players is an easy way of being revealed as a Mush. You should always weigh the likeliness of detection against possible gains - which rarely makes it worthwhile.&lt;br /&gt;
* If you do sabotage things, do so within seconds of a cycle change to mask them as spontaneous breakages. Things breaking in the middle of a cycle are a dead giveaway of sabotaging Mush, which are then easy to track down.&lt;br /&gt;
** Doing this becomes less risky in later days, when several things tend to break every cycle, and are also broken without announcements by fires and electrical spikes.&lt;br /&gt;
* As with repairing, ''failed'' attempts are {{privacy|private}} and thus not visible to others (except through {{skill|premonition}} or {{skill|torturer}}).&lt;br /&gt;
** This means sabotaging a lone {{item|Camera}} will not show in the logs until it succeeds, at which point the camera is unable to record it. (Perceptive players may still notice the lack of a respective announcement, though!)&lt;br /&gt;
* Sabotage does become more useful if you happen to be the [[Titles#NERON_Administrator|NERON Administrator]], in which case you can create fake breakage announcements (through careful use of the ''/neron'' command) to go with your sabotage. On the flip side, this requires you to tell the crew exactly what it is that you broke.&lt;br /&gt;
&lt;br /&gt;
== Sabotage Targets ==&lt;br /&gt;
Objects that can be sabotaged by Mush.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; sortable| Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot;| Room&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; data-sort-type=&amp;quot;numeric&amp;quot; | Sabotage chance&amp;lt;br&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; data-sort-type=&amp;quot;numeric&amp;quot;| Repair chance&amp;lt;br&amp;gt;&lt;br /&gt;
{{Equipment Link Sabotage|AstroTerminal}}&lt;br /&gt;
{{Equipment Link Sabotage|Command Terminal}}&lt;br /&gt;
{{Equipment Link Sabotage|Comms Center}}&lt;br /&gt;
{{Equipment Link Sabotage|Fuel Tank}}&lt;br /&gt;
{{Equipment Link Sabotage|Oxygen Tank}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Doorcamera.png]]&lt;br /&gt;
|'''[[Camera]]'''&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''25%'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ''25%''&lt;br /&gt;
{{Equipment Link Sabotage|NERON Core}}&lt;br /&gt;
{{Equipment Link Sabotage|BIOS Terminal}}&lt;br /&gt;
{{Equipment Link Sabotage|Surgery Pod}}&lt;br /&gt;
{{Equipment Link Sabotage|Patrol Ship}}&lt;br /&gt;
{{Equipment Link Sabotage|Gravity Simulator}}&lt;br /&gt;
{{Equipment Link Sabotage|Mycoscan}}&lt;br /&gt;
{{Equipment Link Sabotage|Research Lab}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Surgery_Pod</id>
		<title>Surgery Pod</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Surgery_Pod"/>
				<updated>2016-02-29T23:20:46Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Surgery Pod|&lt;br /&gt;
Icon =&lt;br /&gt;
Surgery.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Can do self-surgery for 4 {{ap}} to fix an {{status|Injury}}. Requires to be {{status|Lying down}}.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This pod contains all necessary automated medical equipment for effective healthcare. In the event of hard knocks, you should probably know where this is.&lt;br /&gt;
| Room =&lt;br /&gt;
Medlab&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
no&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = DIY Surgery&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost= 4 {{ap}}&lt;br /&gt;
|Target = Self&lt;br /&gt;
|Requirement = You are {{status|Lying down}}&lt;br /&gt;
|Effect = Fixes an {{Status|Injury}}&lt;br /&gt;
|Dirty = yes&lt;br /&gt;
|Room Log = {{todo|log}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{skill|Medic}} allow you operate allys.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Narcotics_Distiller</id>
		<title>Narcotics Distiller</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Narcotics_Distiller"/>
				<updated>2016-02-29T23:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Narcotics Distiller|&lt;br /&gt;
|Icon =&lt;br /&gt;
Distiller.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Produces 1 random [[Inventory#Drugs|drug]] a day. &lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.&lt;br /&gt;
| Room = &lt;br /&gt;
Medlab&lt;br /&gt;
| MapImage =&lt;br /&gt;
&lt;br /&gt;
| Unlock =&lt;br /&gt;
{{Research|Narcotics Distiller}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
?&lt;br /&gt;
| Can Break = &lt;br /&gt;
no&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
yes&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
N/A&lt;br /&gt;
|Dismantle Chance =&lt;br /&gt;
50&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Metal Scrap&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
2&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] in the Medlab. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Use Machine&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost= &lt;br /&gt;
|Available= Once per day, from Cycle 1 &lt;br /&gt;
|Effect = Produces a random [[Inventory|Drug]] to your inventory (or to the shelf if the inventory is full)&lt;br /&gt;
| Room Log= [Person] hits up the dispenser with a strange glow in their eyes.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Room</id>
		<title>Template:Room</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Room"/>
				<updated>2016-02-29T22:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt; [[{{#switch:{{{1}}}&lt;br /&gt;
|Alpha Dorm| Bravo Dorm  = Map#Dorms&lt;br /&gt;
|Lab = Map#Laboratory&lt;br /&gt;
|Turret | Front Alpha Turret|Front Beta Turret|Centre Alpha Turret|Centre Beta Turret|Rear Alpha Turret|Rear Beta Turret = Map#Turrets&lt;br /&gt;
|Corridor|Front Corridor|Centre Corridor|Rear Corridor = Map#Corridors&lt;br /&gt;
|Medlab|medlab|MedLab|medLab|Med Lab = Map#Medlab&lt;br /&gt;
|Alpha Bay|Bravo Bay |Bays = Map#Alpha and Bravo Bay&lt;br /&gt;
|Front Storage | Centre Alpha Storage|Centre Beta Storage|Rear Alpha Storage|Rear Beta Storage=Map#Storage&lt;br /&gt;
| Map#{{{1}}}&lt;br /&gt;
}}|{{{1}}}]]&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Use this template when you first mention a room to link to its respective map section&lt;br /&gt;
&lt;br /&gt;
'''Usage:''' &amp;lt;pre&amp;gt;{{Room|Room Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Demo:''' &amp;lt;pre&amp;gt;{{Room|Alpha Dorm}}, {{Room|Bridge}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Result:&lt;br /&gt;
{{Room|Alpha Dorm}}, {{Room|Bridge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Fuel_Tank</id>
		<title>Fuel Tank</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Fuel_Tank"/>
				<updated>2016-02-29T22:50:40Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Fuel Tank|&lt;br /&gt;
Icon =&lt;br /&gt;
Fuel 1.jpg&lt;br /&gt;
| Other Icon =&lt;br /&gt;
Fuel 2.jpg&lt;br /&gt;
| Summary = &lt;br /&gt;
Can be used to retrieve or inject {{item|Fuel Capsules}}. Can make you {{status|dirty}}. Broken fuel tank only disallows access to its content.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.&lt;br /&gt;
| Location =&lt;br /&gt;
{{room|Rear Alpha Storage}} and {{room|Rear Bravo Storage}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
no&lt;br /&gt;
|Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
50&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Fuel Tanks''' are [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract&lt;br /&gt;
|Cost =&lt;br /&gt;
|Privacy = Secret&lt;br /&gt;
|Requirement = Your inventory is not full, the {{Fuel}} [[Fuel]] level is at least 1.&lt;br /&gt;
|Effect = A {{Item|Fuel Capsule}} is placed in your inventory, the ship loses 1{{Fuel}}&lt;br /&gt;
|Room Log = {{todo|log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Fuel Capsules'' can be poured back into the tank (if not broken) or in the {{equipment|Combustion Chamber}}.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2016-02-29T22:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: Nice table for % chance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Action-Sabotage.gif|frame]] Sabotage is one of the default {{character|mush}} actions. All Mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
This action receives a passive bonus from the mush skill {{skill|Saboteur}}, which doubles its chance of success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Breaks the targeted equipment.&amp;lt;br&amp;gt; This action is {{privacy|secret}}. It will be revealed by '''Cameras''' and '''Crew''' and that includes those on '''your side'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As the number of broken items shows up in the alerts, and many of them (everything except doors) would be accompanied by a NERON announcement when breaking spontaneously, using sabotage around competent players is an easy way of being revealed as a Mush. You should always weigh the likeliness of detection against possible gains - which rarely makes it worthwhile.&lt;br /&gt;
* If you do sabotage things, do so within seconds of a cycle change to mask them as spontaneous breakages. Things breaking in the middle of a cycle are a dead giveaway of sabotaging Mush, which are then easy to track down.&lt;br /&gt;
** Doing this becomes less risky in later days, when several things tend to break every cycle, and are also broken without announcements by fires and electrical spikes.&lt;br /&gt;
* As with repairing, ''failed'' attempts are {{privacy|private}} and thus not visible to others (except through {{skill|premonition}} or {{skill|torturer}}).&lt;br /&gt;
** This means sabotaging a lone {{item|Camera}} will not show in the logs until it succeeds, at which point the camera is unable to record it. (Perceptive players may still notice the lack of a respective announcement, though!)&lt;br /&gt;
* Sabotage does become more useful if you happen to be the [[Titles#NERON_Administrator|NERON Administrator]], in which case you can create fake breakage announcements (through careful use of the ''/neron'' command) to go with your sabotage. On the flip side, this requires you to tell the crew exactly what it is that you broke.&lt;br /&gt;
&lt;br /&gt;
== Sabotage Targets ==&lt;br /&gt;
Objects that can be sabotaged by Mush.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; sortable| Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot;| Room&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; data-sort-type=&amp;quot;numeric&amp;quot; | Sabotage chance&amp;lt;br&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; data-sort-type=&amp;quot;numeric&amp;quot;| Repair chance&amp;lt;br&amp;gt;&lt;br /&gt;
{{Equipment Link Sabotage|AstroTerminal}}&lt;br /&gt;
{{Equipment Link Sabotage|Command Terminal}}&lt;br /&gt;
{{Equipment Link Sabotage|Comms Center}}&lt;br /&gt;
{{Equipment Link Sabotage|Fuel Tank}}&lt;br /&gt;
{{Equipment Link Sabotage|Oxygen Tank}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Doorcamera.png]]&lt;br /&gt;
|'''[[Camera]]'''&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''25%'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ''25%''&lt;br /&gt;
{{Equipment Link Sabotage|NERON Core}}&lt;br /&gt;
{{Equipment Link Sabotage|BIOS Terminal}}&lt;br /&gt;
{{Equipment Link Sabotage|Surgery Pod}}&lt;br /&gt;
{{Equipment Link Sabotage|Patrol Ship}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg}}]] &lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|'''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%'''|''no''}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%''}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg}}]] &lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}'&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|'''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%''}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg}}]] &lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%''}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg}}]] &lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%''}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg}}]] &lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg{{!}}Missing icon}}]] |{{#var: {{{1|{{PAGENAME}}}}} Name|Unknown equipment}}]]|}}&lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Fuel_Tank</id>
		<title>Fuel Tank</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Fuel_Tank"/>
				<updated>2016-02-29T22:14:46Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Fuel Tank|&lt;br /&gt;
Icon =&lt;br /&gt;
Fuel 1.jpg&lt;br /&gt;
| Other Icon =&lt;br /&gt;
Fuel 2.jpg&lt;br /&gt;
| Summary = &lt;br /&gt;
Can be used to retrieve or inject {{item|Fuel Capsules}}. Can make you {{status|dirty}}. Broken fuel tank only disallows access to its content.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.&lt;br /&gt;
| Location =&lt;br /&gt;
Rear Alpha Storage and Rear Bravo Storage&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
no&lt;br /&gt;
|Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
50&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''Fuel Tanks''' are [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract&lt;br /&gt;
|Cost =&lt;br /&gt;
|Privacy = Secret&lt;br /&gt;
|Requirement = Your inventory is not full, the {{Fuel}} [[Fuel]] level is at least 1.&lt;br /&gt;
|Effect = A {{Item|Fuel Capsule}} is placed in your inventory, the ship loses 1{{Fuel}}&lt;br /&gt;
|Room Log = {{todo|log}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Fuel Capsules'' can be poured back into the tank (if not broken) or in the {{equipment|Combustion Chamber}}.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg{{!}}Missing icon}}]] {{#if: {{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|[[image:{{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|{{#var: {{{1|{{PAGENAME}}}}} Name|Unknown equipment}}]]|}}&lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:09:16Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg{{!}}Missing icon}}]] {{#if: {{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|[[image:{{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|{{#var: {{{1|{{PAGENAME}}}}} Name|Unknown equipment}}]]|}}&lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{#var: {{{1}}} Name}}|&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg{{!}}Missing icon}}]] {{#if: {{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|[[image:{{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|{{#var: {{{1|{{PAGENAME}}}}} Name|Unknown equipment}}]]|}}&lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}} {{#var: {{{1|{{PAGENAME}}}}} Location|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}|&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; width=&amp;quot;50px&amp;quot; {{!}} [[Image:bed.jpg]]&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=white-space:nowrap {{!}} '''Invalid equipment'''&lt;br /&gt;
{{!}}&lt;br /&gt;
{{!}}Incorrect Equipment Link;([[{{{1}}}]]) &lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shower</id>
		<title>Shower</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shower"/>
				<updated>2016-02-29T22:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Shower|&lt;br /&gt;
Icon =&lt;br /&gt;
Shower.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Removes status {{status|dirty}}.  Damages {{status|Mush}}, unless they have the skill {{Skill|Splashproof}}. Showering is an {{privacy|invisible}} action. Costs 2 {{AP}} or 1 {{AP}} if holding a {{item|Soap}}.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.&lt;br /&gt;
| Location =&lt;br /&gt;
{{room|Alpha Dorm}}, {{room|Bravo Dorm}}&lt;br /&gt;
| Room= Dorms&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
yes&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
25&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
25&lt;br /&gt;
| Dismantle Cost =&lt;br /&gt;
3 {{ap}}&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Thick Tube&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in Alpha and Bravo Dorms. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
Can be upgraded by purchasing the {{Gold Project|Thalasso}}.&lt;br /&gt;
== Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Wash&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Privacy = invisible&lt;br /&gt;
|Effects =&lt;br /&gt;
** Removes status {{status|dirty}}. &lt;br /&gt;
** If {{status|mush}}: -3 or -4 {{hp}}&lt;br /&gt;
|Affected by = {{item|Soap}}, {{item|Super Soaper}}, {{skill|Splashproof}}, {{skill|Antique Perfume}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
There are two showers: one in each dorm. Since washing is necessary, but should be made difficult for the {{status|Mush}}, it is common practice to dismantle one of the two showers (somehow more frequently, the one in {{room|Alpha Dorm}}). Also, a buy-product is the precious {{Item|Thick Tube}}, necessary for the building of the {{item|Swedish Sofa}}.&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
If purchased, the {{Gold Project|Thalasso}} will make show in both dorms, even if one of the showers has been dismantled. But this is only visual effect: the dismantled shower/thalasso remains unavailable.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage</id>
		<title>Template:Equipment Link Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Link_Sabotage"/>
				<updated>2016-02-29T22:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: Preparing to improve sabotage page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{{:{{{1}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{#var: {{{1}}} Name}}|&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; {{!}} [[Image:{{#var: {{{1}}} Icon|Bed.jpg{{!}}Missing icon}}]] {{#if: {{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|[[image:{{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|{{#var: {{{1|{{PAGENAME}}}}} Name|Unknown equipment}}]]|}}&lt;br /&gt;
{{!}} align=&amp;quot;left&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;  {{!}} '''[[{{#var: {{{1}}} Full Name}}]]'''{{#if: {{#var: {{{1}}} Unlock}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot; {{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}|&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; width=&amp;quot;50px&amp;quot; {{!}} [[Image:bed.jpg]]&lt;br /&gt;
{{!}} align=&amp;quot;center&amp;quot; style=white-space:nowrap {{!}} '''Invalid equipment'''&lt;br /&gt;
{{!}}&lt;br /&gt;
{{!}}Incorrect Equipment Link;([[{{{1}}}]]) }}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Creates a line for the [[Ship Equipment]] page. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link Sabotage|Shower}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Polymath</id>
		<title>Polymath</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Polymath"/>
				<updated>2016-02-29T21:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Affected actions */ example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Polymath&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Knowledge is always moving, state is overrated.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 private channels&lt;br /&gt;
* +1 {{ap|it}} per day.&lt;br /&gt;
* -10% to all you action tries.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Eleesha|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a special skill that essentially makes the character better at communication and IT tasks by allowing two additional private chat channels and granting 1 {{AP|IT}} per day (with the ability to store 2). In turn, it makes them slightly less effective at manual tasks - all chance-based actions like repairing, ship/personal combat, or firefighting.&lt;br /&gt;
&lt;br /&gt;
It has a unique synergy with {{Skill|IT}} in that they both give the same special action points. A character with both skills will receive 3 {{AP|IT}} per day, to a maximum of 6, which can be saved up for a burst of activity.&lt;br /&gt;
*{{Bug|Apparently this supply is always maxed upon picking the second skill, rather than being increased by 2 or 4.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
Apparently ''every'' action that involves a chance of success has that chance lowered by a relative -10%.&lt;br /&gt;
*{{confirm|Not tested so far.}}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* [[Sabotage]] a {{equipment|Shower}}: 22% chance at first try, instead of 25%.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
Allows up to five private communication channels instead of just three.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Eleesha Skill]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
This skill was added in [[Episodes|Episode 5]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20150908232238141.png]]&lt;br /&gt;
&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Equipment_Tooltip</id>
		<title>Template:Equipment Tooltip</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Equipment_Tooltip"/>
				<updated>2016-02-29T21:17:42Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: add links for repairs and mushy actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;margin:0 0 2em 2em; float: right; width:440px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;font-size:1.3em; padding:0;&amp;quot; colspan=&amp;quot;3&amp;quot;|[[image:{{#var: {{{1|{{PAGENAME}}}}} Icon|bed.jpg}}|{{#var: {{{1|{{PAGENAME}}}}} Name|Unknown equipment}}]]{{#if: {{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|[[image:{{#var: {{{1|{{PAGENAME}}}}} Other Icon|}}|{{#var: {{{1|{{PAGENAME}}}}} Name|Unknown equipment}}]]|}} &amp;lt;div style=&amp;quot;padding: 0 1.3em; display: inline-block; vertical-align: middle;&amp;quot;&amp;gt;'''{{#var: {{{1|{{PAGENAME}}}}} Full Name|Unknown equipment}}'''&amp;lt;/div&amp;gt;  {{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Has Terminal Access|yes}}|yes|&amp;amp;nbsp;[[Image:Spot2.png|class=&amp;quot;margin-small&amp;quot;|16px|link=Status|This equipment shows a terminal.]]|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Needs Relaying|yes}}|yes|&amp;amp;nbsp;[[file:Multi.png|class=margin-small|link=Relaying|Working on this terminal is more efficient in relays.]]|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Affected by Crew Lock|yes}}|yes|&amp;amp;nbsp;[[Image:Mastering.png|class=margin-small|Status|link=BIOS Terminal|Access may be restricted due to the Crew Lock BIOS Setting]]|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Makes Dirty|yes}}|yes|&amp;amp;nbsp;[[Image:Dirty.png|class=margin-small|link=Dirty|Interaction with this equipment may make you dirty.]]|}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Needs Cleanness|yes}}|yes|&amp;amp;nbsp;[[Image:Germaphobic.png|class=margin-small|link=Dirty|Some functionalities require you to be clean.]]|}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Max Charges}}|&amp;amp;nbsp;&amp;lt;small&amp;gt;[[Image:Charge.png|class=margin-small|This is the maximum amount of charges this equipment can hold.]]x'''{{#var: {{{1|{{PAGENAME}}}}} Max Charges}}'''&amp;lt;/small&amp;gt;|}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;55%&amp;quot;|In-game Description&lt;br /&gt;
!width=&amp;quot;45%&amp;quot;|Maintenance Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;| ''{{#var: {{{1|{{PAGENAME}}}}} In-game Examine Text|{{todo|Add examine text}}}}''&lt;br /&gt;
{{!}}style=&amp;quot;padding:0; vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap; text-align:right; width: 50%&amp;quot;{{!}}[[Image:Pa eng.png|class=margin-small|link=Equipment Maintenance#Repairs|Repairing.]] [[Equipment Maintenance#Repairs|Repair]]:&lt;br /&gt;
{{!}}style=&amp;quot;white-space:nowrap; text-align:left; width: 50%&amp;quot;{{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Break|}}|no|''cannot break''|''{{#var: {{{1|{{PAGENAME}}}}} Repair Chance|?}}%''}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap; text-align:right; width: 50%&amp;quot;{{!}}[[Image:Bin.png|class=margin-small|link=Equipment Maintenance#Dismantling|Dismantle chance.]][[Equipment Maintenance#Dismantling|Dismantle]]:&lt;br /&gt;
{{!}}style=&amp;quot;white-space:nowrap; text-align:left; width: 50%&amp;quot;{{!}} {{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Dismantled|}}|no|''no''|''{{#var: {{{1|{{PAGENAME}}}}} Dismantle Chance|?}}%''}}&lt;br /&gt;
{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Dismantled|}}|yes|&lt;br /&gt;
{{!}}-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;{{!}}Dismantles into:&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot; style=&amp;quot;white-space:nowrap; text-align: center; width:100%;&amp;quot;{{!}}&lt;br /&gt;
{{#if: {{#var: {{{1|{{PAGENAME}}}}} Dismantle Result 1}}|{{Item|{{#var: {{{1|{{PAGENAME}}}}} Dismantle Result 1}}}} x {{#var: {{{1|{{PAGENAME}}}}} Dismantle Result Amount 1}}&lt;br /&gt;
{{#if: {{#var: {{{1|{{PAGENAME}}}}} Dismantle Result 2}}|&amp;lt;br&amp;gt;{{Item|{{#var: {{{1|{{PAGENAME}}}}} Dismantle Result 2}}}} x {{#var: {{{1|{{PAGENAME}}}}} Dismantle Result Amount 2}}|}}&lt;br /&gt;
|{{Todo|Dismantling results}}}}|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap; text-align:right; width: 50%&amp;quot;{{!}}[[Image:Mush.png|class=margin-small|link=Sabotage|Sabotaging.]] [[Sabotage]]:&lt;br /&gt;
{{!}}style=&amp;quot;white-space:nowrap; text-align:left; width: 50%&amp;quot;{{!}}{{#ifeq: {{#var: {{{1|{{PAGENAME}}}}} Can Be Sabotaged|}}|yes|''{{#var: {{{1|{{PAGENAME}}}}} Sabotage Chance|?}}%''|''no''}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap; text-align:right; width: 50%&amp;quot;{{!}}[[Image:Electro slime.png|class=margin-small|link=Green Jelly|Green Jelly.]] [[Green Jelly|Slime target]]:&lt;br /&gt;
{{!}}style=&amp;quot;white-space:nowrap; text-align:left; width: 50%&amp;quot;{{!}}{{#switch: {{#var: {{{1|{{PAGENAME}}}}} Slime Target|}}|yes=''yes''|no=''no''|''?''}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;{{!}}Location&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; vertical-align: middle;&amp;quot;{{!}} &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| width=100px style=&amp;quot;text-align: center; vertical-align: middle;&amp;quot; | {{#if: {{#var: {{{1|{{PAGENAME}}}}} MapImage|}}|[[File:{{#var: {{{1|{{PAGENAME}}}}} MapImage|}}|90px|left|link=Map]]}} &lt;br /&gt;
| width=230px style=&amp;quot;text-align: center; vertical-align: middle;&amp;quot; |&lt;br /&gt;
{{#var: {{{1|{{PAGENAME}}}}} Location|'''Here''', '''There''', '''Everywhere'''}}{{#if: {{#var: {{{1|{{PAGENAME}}}}} Unlock|}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Unlocked by {{#var: {{{1|{{PAGENAME}}}}} Unlock}}&amp;lt;/small&amp;gt;|}}&lt;br /&gt;
|width=100px |&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{#var: {{{1|{{PAGENAME}}}}} Terminal Details}}|&lt;br /&gt;
{{!}}colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0; vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{#var: {{{1|{{PAGENAME}}}}} Terminal Details}}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Command_Terminal</id>
		<title>Command Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Command_Terminal"/>
				<updated>2016-02-29T21:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Command Terminal|&lt;br /&gt;
Icon =&lt;br /&gt;
Command.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
The {{Title|Commander}} can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[PILGRED Reactor]] is repaired, it offers the option to return to earth, which ends the game instantly. Also offers the option to go to Eden if the Pilgred is repaired and the coordinates of Eden have been calculated.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.&lt;br /&gt;
| Room =&lt;br /&gt;
Bridge&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
no&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}} [[File:Command_Terminal.png|thumb|right|Command Terminal screen]]&lt;br /&gt;
&lt;br /&gt;
{{Main|Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{{todo|Can someone check all this in details and remove this tag?}}&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Requirement= {{Title|Commander}} only. Can be overridden with {{Item|Hacker Kit}}.&lt;br /&gt;
|Effect = [[file:moduling.png]] Opens the Command Terminal&lt;br /&gt;
|Room Log= [Person] has accessed the Command Terminal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Terminal ===&lt;br /&gt;
&lt;br /&gt;
====Steering the DAEDALUS====&lt;br /&gt;
This section shows the current '''bearing''' of the DAEDALUS and allows to change it.&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name = Change Heading&lt;br /&gt;
|Cost = 1-3{{ap}}&lt;br /&gt;
|Effects = &lt;br /&gt;
** The DAEDALUS changes direction. &lt;br /&gt;
** If hunters are surrounding the ship, this might cause a collision, damaging the hunter. The operation is still successful.&lt;br /&gt;
** The cost is of 1{{ap}} for each 90° angle that needs to be made (note that 270° might be necessary if a {{Equipment|Lateral Reactor}} is broken)&lt;br /&gt;
|Announcement= ''The ship has changed heading. It is now headed for : &amp;lt;dir&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Moving the DAEDALUS====&lt;br /&gt;
&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name = Leave Orbit/Move&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost = 1{{ap}}&lt;br /&gt;
|Requirement = No [[Hunters|Arrack]] is attached to the DAEDALUS, at least 1 unit of [[Fuel]] is loaded in the {{Equipment|Combustion Chamber}}&lt;br /&gt;
|Effect = The DAEDALUS starts moving, and will reach its destination at the next cycle change. &lt;br /&gt;
** All Fuel in the Combustion Chamber is consumed: this determines the distance traveled by the DAEDALUS.&lt;br /&gt;
** If any expedition is in progress, any member is '''immediately killed''', and the {{Equipment|Icarus}} is definitely lost.&lt;br /&gt;
** If any pilot is currently [[Piloting|flying]], he/she is '''immediately killed''' (unless {{project|Magnetic Net}} is complete). This also applies to piloting [[Drone|drones]].&lt;br /&gt;
** At [[cycle change]], a fraction of the hunters will catch up with the DAEDALUS&lt;br /&gt;
** If the Daedalus is in '''infinite space''', and a planet currently available at the {{equipment|AstroTerminal}} is precisely at the right distance in the right direction, its orbit will be reached. In any other case, the Daedalus will reach a new position in '''infinite space'''&lt;br /&gt;
** All current planets in the {{equipment|AstroTerminal}} are lost. New ones can be immediately scanned as if the destination was already reached.&lt;br /&gt;
|Room Log= [person] is getting the voyage underway. Their excitement is visible and their zeal is palpable. The game is afoot !&lt;br /&gt;
|Announcement= &amp;amp;nbsp;&lt;br /&gt;
** (if going '''from infinite space''', whatever the destination) ''Daedalus  in motion. New Orbit reached in 1 cycle.&lt;br /&gt;
** (if going '''from a planet''', to infinite space) ''Announcement: Leaving immediate orbit Navigations systems frozen for 1 cycles.&lt;br /&gt;
** (if going '''to a planet''') ''Announcement: planet detected on destination tracking systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====PILGRED====&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name = Return to Sol&lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Requirement = [[PILGRED Reactor]] is complete&lt;br /&gt;
|Effect = The DAEDALUS returns to Sol&lt;br /&gt;
** Pilots flying or expedition members are brought along&lt;br /&gt;
** The game ends, with a human win if, and only if, no {{status|mush}} are alive.&lt;br /&gt;
}}&lt;br /&gt;
{{Action Details&lt;br /&gt;
|Name =  Go to Eden &lt;br /&gt;
|Cost = 2{{ap}}&lt;br /&gt;
|Requirement = [[PILGRED Reactor]] is complete, coordinates of [[Eden]] have been obtained with the {{equipment|calculator}} using 3 {{Item|Starmap Fragments}}&lt;br /&gt;
|Effect = The DAEDALUS goes to [[Eden]], the game ends immediately&lt;br /&gt;
** Flying pilots or expedition members are brought along&lt;br /&gt;
** The game ends: humans win if, and only if, no {{status|mush}} are alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====General Information====&lt;br /&gt;
&lt;br /&gt;
This section of the Command Terminal gives the following information:&lt;br /&gt;
* The indicative level of difficulty reached by the ship (D6+ then D12+)&lt;br /&gt;
* '''Activity level''' represents percentage of active crew members compared to {{status|inactive}}s.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Coffee_Machine</id>
		<title>Coffee Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Coffee_Machine"/>
				<updated>2016-02-29T20:42:26Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Coffee Machine|&lt;br /&gt;
Icon =&lt;br /&gt;
cofee.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.&lt;br /&gt;
| Room =&lt;br /&gt;
Refectory&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
no&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
no&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in the {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Coffee!&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost= &lt;br /&gt;
|Available= Once per day, from Cycle 1 &lt;br /&gt;
|Effect = Produces a {{Item|Coffee}}, which can then be drank immediately or kept for later.&lt;br /&gt;
| Dirty = yes&lt;br /&gt;
| Affected by = {{Project|Fission Coffee Roaster}}, [[PILGRED Reactor]]&lt;br /&gt;
| Room Log= [Person] primes the machine. In a fit of crashing and banging, the mechanics kick in, the cogs grind and the aromas fill the room. It smells like a warm morning on a terrace on Venus. Coffee!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips == &lt;br /&gt;
&lt;br /&gt;
Once [[PILGRED]] is completed, it is a good idea to have two or more people taking shifts to stand in the refectory and pull as much coffee as possible - ideally every cycle - with a minimal amount of walking involved.&lt;br /&gt;
&lt;br /&gt;
* {{character|Raluca}} can transition to doing this right after finishing the repairs, as her {{trait|Antisocial}} trait makes it difficult for her to use beds anyway.&lt;br /&gt;
* {{character|Gioele}} will usually want to help if he is a {{skill|Caffeine Junkie}}.&lt;br /&gt;
* {{character|Chao}} is also good choice for this because he is {{trait|Hyperactive}}.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Narcotics_Distiller</id>
		<title>Narcotics Distiller</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Narcotics_Distiller"/>
				<updated>2016-02-29T20:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Narcotics Distiller|&lt;br /&gt;
|Icon =&lt;br /&gt;
Distiller.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Produces 1 random [[Inventory#Drugs|drug]] a day. &lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.&lt;br /&gt;
| Location =&lt;br /&gt;
{{room|Medlab}}&lt;br /&gt;
| Unlock =&lt;br /&gt;
{{Research|Narcotics Distiller}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
?&lt;br /&gt;
| Can Break = &lt;br /&gt;
no&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
yes&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
N/A&lt;br /&gt;
|Dismantle Chance =&lt;br /&gt;
50&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Metal Scrap&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
2&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
Plastic Scraps&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] in the Medlab. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Use Machine&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Cost= &lt;br /&gt;
|Available= Once per day, from Cycle 1 &lt;br /&gt;
|Effect = Produces a random [[Inventory|Drug]] to your inventory (or to the shelf if the inventory is full)&lt;br /&gt;
| Room Log= [Person] hits up the dispenser with a strange glow in their eyes.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Research_Lab</id>
		<title>Research Lab</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Research_Lab"/>
				<updated>2016-02-29T20:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Research Lab|&lt;br /&gt;
Icon =&lt;br /&gt;
Research lab.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
This is where you conduct [[Research|research]]. Beware research can make you {{status|dirty}}. You cannot research while ''dirty''. This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.&lt;br /&gt;
| Room =&lt;br /&gt;
Laboratory&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
yes&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
6&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
6&lt;br /&gt;
| Has Terminal Access = &lt;br /&gt;
yes&lt;br /&gt;
| Needs Relaying =&lt;br /&gt;
yes&lt;br /&gt;
| Needs Cleanness =&lt;br /&gt;
yes&lt;br /&gt;
| Makes Dirty =&lt;br /&gt;
yes&lt;br /&gt;
| Affected by Crew Lock =&lt;br /&gt;
yes&lt;br /&gt;
|Terminal Details =&lt;br /&gt;
{{Terminal Display|Research Terminal&lt;br /&gt;
|display=&lt;br /&gt;
* Status and efficiency for each available [[Research|research project]]. Note that specific items are required for most projects to show up.&lt;br /&gt;
* Room and character inventory&lt;br /&gt;
* In-game tips:&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
''Here you can carry out research to benefit the entire crew. There are two ways to collaborate: use objects in the laboratory to unblock new research, or advance research that is already underway.&lt;br /&gt;
&lt;br /&gt;
''To use an object, the object must either be in the room you are in, or in your inventory.&lt;br /&gt;
&lt;br /&gt;
''A solitary person, even if they have the appropriate skills, will have difficulty successfully completing research. If you advance research more than once in a row, your efficiency will decrease. Working alternately with a crewmate is the key!''&amp;lt;/span&amp;gt;&lt;br /&gt;
|action=&lt;br /&gt;
* '''Progress'''&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Access Terminal&lt;br /&gt;
|Privacy = public&lt;br /&gt;
|Effect = Opens the [[File:Spot2.png|top|16px]] '''Research Terminal'''&lt;br /&gt;
|Requirement = &amp;amp;nbsp;&lt;br /&gt;
** Must not be {{status|dirty}}&lt;br /&gt;
** If {{BIOS|Crew Lock}} is on ''Research'', restricted to {{skill|Biologist}}, {{skill|Medic}} {{confirm|and Polyvalent?}}&lt;br /&gt;
| Room Log= [Person] has accessed the Research Lab.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Spot2.png|top|16px]] Research Terminal ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Research}} &lt;br /&gt;
 &lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Progress&lt;br /&gt;
|Privacy = invisible&lt;br /&gt;
|Cost = 2 {{ap}}&lt;br /&gt;
|Effects = &lt;br /&gt;
**Selected research project is progressed by a random value in ''efficiency'' range.&lt;br /&gt;
**'''If progress reaches 100%:'''&lt;br /&gt;
***The research project becomes immediately available&lt;br /&gt;
***{{Notification|Public Log}} ''Research has advanced. The &amp;quot;[Research project]&amp;quot; article has been published and immediate applications are ready.''&lt;br /&gt;
**Uses 1 {{AP|IT}} if available instead of 2 {{ap}}&lt;br /&gt;
|Dirty=yes&lt;br /&gt;
|Affected by = {{skill|Biologist}}, {{skill|Medic}}, {{skill|Polyvalent}}, {{skill|IT Expert}}, {{Item|Printed Circuit Jelly}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mycoscan</id>
		<title>Mycoscan</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mycoscan"/>
				<updated>2016-02-29T20:37:11Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Mycoscan|&lt;br /&gt;
Icon =&lt;br /&gt;
Mycoscan installed.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Built from a [[Research|research]] project. For 0 AP you can check to see if you have any spores. The results are {{privacy|private}}.&lt;br /&gt;
&lt;br /&gt;
Besides being useful information, this can be used to actively trace where infections came from, like doing a scan before and after being scratched by Schrödinger. &lt;br /&gt;
&lt;br /&gt;
{{Note|Does NOT show spores on the cat, even if you pick him up.}}&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.&lt;br /&gt;
| Location =&lt;br /&gt;
Laboratory&lt;br /&gt;
|Unlock=&lt;br /&gt;
{{Research|Mycoscan}}&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
?&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
12&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
12&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Check Infection&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Effect = Shows the number of [[Spore|spores]] attached to you&lt;br /&gt;
| Room Log= You start seeking traces of Mush... Pre-fungal level [zero/1/2/...]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gravity_Simulator</id>
		<title>Gravity Simulator</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gravity_Simulator"/>
				<updated>2016-02-29T20:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Gravity Simulator|&lt;br /&gt;
Icon =&lt;br /&gt;
Gravity.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
With this broken, the crew will regain 1 MP less at cycle change. AP to MP conversions receive 1 MP less.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.&lt;br /&gt;
| Location =&lt;br /&gt;
Laboratory&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
6&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
6&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[equipment]] located in the {{#var: {{PAGENAME}} Location}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Passive Effects ==&lt;br /&gt;
&lt;br /&gt;
If broken:&lt;br /&gt;
* The crew do not gain 1{{mp}} at cycle change (starting 1 cycle after it gets broken)&lt;br /&gt;
* Conversion from {{ap}} to {{mp}} gives 1 less {{mp}} (i.e., only 2 instead of 3)&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Spore_Sucker</id>
		<title>Spore Sucker</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Spore_Sucker"/>
				<updated>2016-02-23T20:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Spore Sucker|&lt;br /&gt;
Icon =&lt;br /&gt;
Spore extractor.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Allows wielder to spend 1 {{AP}} to remove a {{Status|Spore}}. User takes 3 {{HP}} damage and may become {{Status|Dirty}}. Cannot be used by the {{Status|Mush}}. {{Privacy|Private}} action.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The spore extractor will come in handy when spores have started to contaminate you. Warning! This action will '''cost you {{HP}}!'''&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
Despite the way it looks, it hardly hurts at all.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Research|Researching]] '''Spore Sucker'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
The '''Spore Sucker''' allows the wielder to spend 1 {{AP}} to try and remove a {{Status|Spore}}. The user takes 3 {{HP}} damage and may become {{Status|Dirty}}, but also loses one spore if he has one.&lt;br /&gt;
&lt;br /&gt;
This item cannot be used by the {{Status|Mush}}, which is why it is sometimes used for testing people (for the damage).&lt;br /&gt;
&lt;br /&gt;
The respective action is {{Privacy|Private}}.&lt;br /&gt;
&lt;br /&gt;
{{Caution|The traces this action creates for people with {{Skill|Confident}}, {{Skill|Premonition}} and {{Skill|Torturer}} '''''very closely''''' resemble that of a basic Mush action. Pay close attention to whether the action discovered is &amp;quot;Extract spore&amp;quot; (Spore Sucker) or &amp;quot;[[Extract a spore]]&amp;quot; (Mush pulling a spore)!}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
==New Actions==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract Spore&lt;br /&gt;
|Cost = 1 {{ap}}&lt;br /&gt;
|Privacy = private&lt;br /&gt;
|Target = Self&lt;br /&gt;
|Effect = -3{{hp}}, Removes a spore if present&lt;br /&gt;
|Room Log = &amp;amp;nbsp;&lt;br /&gt;
** You use your extractor on this wretched boil. The noise is somewhat terrifying as is the amount of blood... Hang on, what the hell is that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Oxygen_Tank</id>
		<title>Oxygen Tank</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Oxygen_Tank"/>
				<updated>2015-11-10T12:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Oxygen Tank|&lt;br /&gt;
Icon =&lt;br /&gt;
Oxygen 1.jpg&lt;br /&gt;
| Other Icon =&lt;br /&gt;
Oxygen 2.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Can be used to retrieve or inject {{Item|Oxygen Capsules}}. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
 The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.&lt;br /&gt;
| Location =&lt;br /&gt;
{{Room|Center Alpha Storage}} and {{Room|Center Bravo Storage}}&lt;br /&gt;
| MapImage = Map_Center_Storage.png&lt;br /&gt;
| Enables Action =&lt;br /&gt;
yes&lt;br /&gt;
| Has Passive Effect = &lt;br /&gt;
yes&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
25&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
25&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}''' is an [[Ship Equipment|equipment]] located in {{#var: {{PAGENAME}} Location|Daedalus}}. {{Equipment Summary}}&lt;br /&gt;
&lt;br /&gt;
== Passive Effect ==&lt;br /&gt;
&lt;br /&gt;
The Daedalus leaks '''1 {{Oxygen}}''' at [[Events at Cycle Change|each cycle]] for '''each broken tank'''.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Extract Oxygen Tank&lt;br /&gt;
|Cost =&lt;br /&gt;
|Privacy = Secret&lt;br /&gt;
|Requirement = Your inventory is not full, the {{Oxygen}} level is at least 1.&lt;br /&gt;
|Effect = An {{Item|Oxygen Capsule}} is placed in your inventory, the ship loses 1{{Oxygen}}.&lt;br /&gt;
|Room Log = &amp;lt;Name&amp;gt; took some oxygen out of the reservoir very cautiously. He looks so peaceful.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: it is possible to inject ''Oxygen Capsules'' back into the tank, provided you are in a center storage room and the tank is not broken.&lt;br /&gt;
&lt;br /&gt;
{{Action Details|&lt;br /&gt;
|Name = Inject&lt;br /&gt;
|Cost =&lt;br /&gt;
|Privacy = Secret&lt;br /&gt;
|Requirement = You have at least 1 {{Item|Oxygen Capsule}} in your inventory.&lt;br /&gt;
|Effect = An {{Item|Oxygen Capsule}} is removed from your inventory, the ship gains 1{{Oxygen}}.&lt;br /&gt;
|Room Log = Pscchhhht... And there we go, a little extra oxygen!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2015-11-02T19:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
The '''Equipment''' of the [[Daedalus]] is composed of various machines and terminals, providing life support and enabling various actions to be performed. There are two types of equipment: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|AstroTerminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a {{status|dirty}} status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
{{Main|Equipment Maintenance}}&lt;br /&gt;
Most of the equipment can break down spontaneously, or by sabotage. Some can even be dismantled for spare parts (but never reassembled again).  While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
{|width=700px&lt;br /&gt;
|-&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay,  Bravo Bay ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Dynarcade}}&lt;br /&gt;
{{Equipment Link|Jukebox}}&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bridge''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|AstroTerminal}}&lt;br /&gt;
{{Equipment Link|Command Terminal}}&lt;br /&gt;
{{Equipment Link|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Shower}}&lt;br /&gt;
{{Equipment Link|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Antenna}}&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Combustion Chamber}}&lt;br /&gt;
{{Equipment Link|Emergency Reactor}}&lt;br /&gt;
{{Equipment Link|Lateral Reactor}}&lt;br /&gt;
{{Equipment Link|PILGRED Reactor}}&lt;br /&gt;
{{Equipment Link|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|CryoModule}}&lt;br /&gt;
{{Equipment Link|Gravity Simulator}}&lt;br /&gt;
{{Equipment Link|Mycoscan}}&lt;br /&gt;
{{Equipment Link|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Surgery Pod}}&lt;br /&gt;
{{Equipment Link|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|'''[[Camera]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as inventory items, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link|Door}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|'''[[Swedish Sofa]]'''|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|BIOS Terminal}}&lt;br /&gt;
{{Equipment Link|Calculator}}&lt;br /&gt;
{{Equipment Link|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Coffee Machine}}&lt;br /&gt;
{{Equipment Link|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
&lt;br /&gt;
Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Commander</id>
		<title>Commander</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Commander"/>
				<updated>2015-11-01T08:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: Redirected page to Titles#Commander&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Titles#Commander]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Transfer</id>
		<title>Transfer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Transfer"/>
				<updated>2015-10-31T11:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* General effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Transfer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Mush has passed to you one of the genotypes from our weapons of mass transmission. Help yourself!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Single action''': You can '''inhabit the body of another human'''. They must have been '''infected at least once'''. They will then find themselves in your body... and may warn your crewmates.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|6}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''Transfer''' is an extremely interesting and unique {{Character|Mush}} [[Skills|skill]] which allows you to swap bodies with any [[character]] in your room who is infected by at least 1 {{Item|Spore}}, once per game. It has several fun applications:&lt;br /&gt;
&lt;br /&gt;
*Dropping your {{Item|Walkie-Talkie}} somewhere, going on a killing spree and then transferring into a hapless bystander so that you can watch them get murdered by the rest of the crew, or even help with it.&lt;br /&gt;
*Escaping a lynch mob by transferring into attackers or inactives (whose full {{AP}}/{{MP}} gauges you can put to good use). Defeating attackers by transferring into them mid-combat and slaying your old body is particularly easy, but be aware that they will display as dead humans, blowing your cover to an attentive/well-informed crew.&lt;br /&gt;
*As last resort, possessing a high-importance character (like the ship's only {{Skill|Shrink}} or {{Skill|Physicist}}) and therefore getting them killed, further dooming the human crew. Particularly effective if your old body is comparatively useless.&lt;br /&gt;
*If the crew is too careless or desperate to take precautions against it, you can possess the commander (or anyone but Chun holding the Hacker Kit) to move the ship while key crew members are on an expedition.&lt;br /&gt;
*If one {{Character|Mush}} is {{Character|Raluca}}, you could also rush the [[PILGRED Reactor]] to completion, then transfer into the reigning {{Title|Commander}} and travel to Sol immediately.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example01-Transfer.gif|thumb|right|The notification pop-up that pops up for the player after a transfer.]]&lt;br /&gt;
You and the victim are notified that a ''Transfer'' has occured via a large pop-up window. To others, however, the process itself is {{privacy|invisible}}, unless detected by a {{Item|Myco Alarm}}. Characters who are {{status|lying down}} will not wake up from being involved in a ''Transfer''.&lt;br /&gt;
&lt;br /&gt;
Using ''Transfer'' will swap you and the target on the end-of-game scoreboard, meaning that 'likes' and previously gained {{Glory}} may be confused between the two players. This may lead to your victim being commended for your Mush play, although you will only receive commendations on the new character.&lt;br /&gt;
&lt;br /&gt;
== New Action ==&lt;br /&gt;
&lt;br /&gt;
{{Action Button| '''Transpossession'''}}&lt;br /&gt;
*'''Cost''': None (2 {{AP}} when affected by {{Trait|Pacifist}} or {{Skill|Crazy Eye}})&lt;br /&gt;
*'''Privacy Level''': {{Privacy|Invisible}}&lt;br /&gt;
*'''Requires''': Target infected by at least 1 {{Item|Spore}}&lt;br /&gt;
*'''Target''': Another [[character]]&lt;br /&gt;
*'''Single Action'''; can only be performed once per game.&lt;br /&gt;
*'''Effect''': Swaps bodies with the target.&lt;br /&gt;
**'''Transfers with player:''' {{Character|Mush}} status, [[Game Modes|game mode]], character [[Player Resources#Experience|level]], [[Vending Machine|vanity effects]], mush skills&lt;br /&gt;
**'''Stays with original character:''' [[Health]] points ({{HP}} and {{Morale}}), {{Glory}}/{{Glory|Mush}}, [[Status|Statuses]] (including [[Health#Illnesses|illnesses]]), [[Titles]], communication channels, Commander-assigned Missions, equipped [[Vending Machine|vanity outfit]]&lt;br /&gt;
**Resets both characters' human skills. Skills (via {{Item|Mage Books}}) are also lost.&lt;br /&gt;
*** No skills will be auto-chosen in this case. They have to be reassigned manually by both parties.&lt;br /&gt;
*** The {{Character|Mush}} has to assign their new human skills via the 'genome' tab.&lt;br /&gt;
**Both characters lose all {{Item|Spore}}s on them.&lt;br /&gt;
**{{confirm|If the target is {{status|inactive}}, this status is lost}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game tooltips claim that the '''Transpossession''' action is {{Privacy|Covert}}; however, it is {{Privacy|Invisible}} to all except the target.}}&lt;br /&gt;
{{Bug|Also, it seems to reset the action and movement points of the human target when they are swapped into your old body, based on what happened in my last game. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:58, 19 March 2014 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
== Useful Tips ==&lt;br /&gt;
&lt;br /&gt;
*As a Mush, it is advisable to burn all your {{AP}} and {{MP}}, remove useful items and, particularly, drop or hide your {{Item|Walkie Talkie}} / {{Item|iTrakie}} somewhere before doing the transfer, to leave the confused victim as little opportunity as possible to resist or alert the crew.&lt;br /&gt;
**Keep in mind that, unless '''Mute''' from an [[Health#Injuries|Injury]], they can still travel to the Bridge to communicate.&lt;br /&gt;
&lt;br /&gt;
*When performing a covert transfer operation, you should adapt to your victim's behavior. Try to mimic their writing style, capitalization, use of emoticons etc, and carefully read all their private channels so that you're aware of the same information as them. Post-transfer life requires even more dexterity and spying prowess than regular {{Character|Mush}} existence.&lt;br /&gt;
&lt;br /&gt;
*As a human, expect that the Mush have this skill. E.g. do not feel safe leaving the commander on board during expeditions just because he is currently not a Mush.&lt;br /&gt;
&lt;br /&gt;
*In order to spot a transfer, the crew's best clue is inconsistency in character skills: The human victim will have no skills until they reassign them, at which point they should be attempting to warn you about the transfer. Mage Book skills will disappear and cannot be replaced, and a {{Bronze}} or {{Silver}} player transferring into a character with more skills will still be subject to their mode's restrictions, and thus be unable to fully imitate them.&lt;br /&gt;
**As a Mush, this means you should ideally get your former self killed asap, ideally by an oblivious crewmate. And make sure you pick a target you can sucessfully imitate.&lt;br /&gt;
**As a human, this means you should be epsecially wary of people killing a &amp;quot;griefer&amp;quot; (i.e. a character performing mushy actions, but then turning out to be human) in &amp;quot;self-defense&amp;quot;, because they might just be getting rid of their old body.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/How_To%3F</id>
		<title>How To?</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/How_To%3F"/>
				<updated>2015-10-25T10:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{note|This page aims at giving quick tutorial about basic actions in the game. }}&lt;br /&gt;
&lt;br /&gt;
== Wash? ==&lt;br /&gt;
* Find a {{equipment|shower}} (The one in {{room|Bravo Dorm}} is the only one in most ships)&lt;br /&gt;
* Pick up the {{item|Soap}} (unless you're {{character|mush}} and you don't want your shower to be known)&lt;br /&gt;
* Wash&lt;br /&gt;
* Drop the Soap&lt;br /&gt;
* Depending on the situation, you might need to notify about this in the main chanel.&lt;br /&gt;
&lt;br /&gt;
== Work on a Neron Project? ==&lt;br /&gt;
* Go to the {{room|Nexus}}&lt;br /&gt;
* Access the terminal of the {{equipment|NERON's Core}}&lt;br /&gt;
* Participate once on the relevant [[NERON Projects|project]] (remember that only 1 project in each batch of 3 can be completed!)&lt;br /&gt;
* Write the new percentage in the public chanel (there must be a ''Neron Thread'' or similar somewhere)&lt;br /&gt;
* Wait until someone else [[relaying|relays]] you, that is, participates in the same project, before participating again. Otherwise your efficiency progressively drops to 0.&lt;br /&gt;
&lt;br /&gt;
Some special cases:&lt;br /&gt;
* When mush are around, if there is no {{item|Camera}} in the Nexus, you shouldn't be with crewmates you don't trust in this room. Be also careful of the {{skill|Trapper}} skill.&lt;br /&gt;
* {{character|Raluca}} still has to be alone at cycle change, be careful when you relay with her&lt;br /&gt;
&lt;br /&gt;
== Do Research? ==&lt;br /&gt;
&lt;br /&gt;
{{todo}}&lt;br /&gt;
&lt;br /&gt;
== Do The Pilgred? ==&lt;br /&gt;
{{todo}}&lt;br /&gt;
&lt;br /&gt;
== Explore a Planet? ==&lt;br /&gt;
{{todo}}&lt;br /&gt;
&lt;br /&gt;
== Get Oxygen? ==&lt;br /&gt;
{{todo}}&lt;br /&gt;
&lt;br /&gt;
== Get Fuel? ==&lt;br /&gt;
{{todo}}&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2015-10-24T21:08:01Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: /* Equipment by Room Location */ +Door&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
The '''Equipment''' of the [[Daedalus]] is composed of various machines and terminals, providing life support and enabling various actions to be performed. There are two types of equipment: active or passive. &lt;br /&gt;
* '''Active equipment''' provides either interfaces for activities (such as the [[#Bridge|AstroTerminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a {{status|dirty}} status. &lt;br /&gt;
* '''Passive equipment''' requires no day-to-day interaction. It is when passive equipment breaks that it comes into play. For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement. &lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
{{Main|Equipment Maintenance}}&lt;br /&gt;
Most of the equipment can break down spontaneously, or by sabotage. Some can even be dismantled for spare parts (but never reassembled again).  While both active and passive equipment can break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
== Equipment listed by Name ==&lt;br /&gt;
{|width=700px&lt;br /&gt;
|-&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
&lt;br /&gt;
|width=33%|&lt;br /&gt;
*[[#Medlab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Medlab|Surgery pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment by Room Location ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alpha Bay,  Bravo Bay ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
=== Alpha Bay 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Dynarcade}}&lt;br /&gt;
{{Equipment Link|Jukebox}}&lt;br /&gt;
{{Equipment Link|Patrol Ship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
Presence on the '''Bridge''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|AstroTerminal}}&lt;br /&gt;
{{Equipment Link|Command Terminal}}&lt;br /&gt;
{{Equipment Link|Comms Center}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Centre Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Oxygen Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dorms ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Shower}}&lt;br /&gt;
{{Equipment Link|Thalasso}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engine Room ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Antenna}}&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Combustion Chamber}}&lt;br /&gt;
{{Equipment Link|Emergency Reactor}}&lt;br /&gt;
{{Equipment Link|Lateral Reactor}}&lt;br /&gt;
{{Equipment Link|PILGRED Reactor}}&lt;br /&gt;
{{Equipment Link|Planet Scanner}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laboratory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|CryoModule}}&lt;br /&gt;
{{Equipment Link|Gravity Simulator}}&lt;br /&gt;
{{Equipment Link|Mycoscan}}&lt;br /&gt;
{{Equipment Link|Research Lab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medlab ===&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Auxiliary NERON Terminal}}&lt;br /&gt;
{{Equipment Link|Bed}}&lt;br /&gt;
{{Equipment Link|Surgery Pod}}&lt;br /&gt;
{{Equipment Link|Narcotics Distiller}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
{{Equipment Link|Door}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nexus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|BIOS Terminal}}&lt;br /&gt;
{{Equipment Link|Calculator}}&lt;br /&gt;
{{Equipment Link|NERON Core}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rear Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Fuel Tank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refectory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Coffee Machine}}&lt;br /&gt;
{{Equipment Link|Kitchen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
&lt;br /&gt;
Being present in a [[turret]] gives a view of surrounding patrol and enemy ships. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Repair-Dismantle %&lt;br /&gt;
!  Details&lt;br /&gt;
{{Equipment Link|Turret Command}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:To Do]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Door</id>
		<title>Door</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Door"/>
				<updated>2015-10-24T20:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Equipment Attributes|Door|&lt;br /&gt;
Icon =&lt;br /&gt;
Doorcamera.png&lt;br /&gt;
| Summary =&lt;br /&gt;
Doors cost 1 {{mp}} to move through. Only some spontaneously break - check the map for reference.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer. Whatever it's made of, regardless of its density or condition , a door always leads somewhere.&lt;br /&gt;
| Location =&lt;br /&gt;
40 doors across the [[Deadalus]]&lt;br /&gt;
| Enables Action =&lt;br /&gt;
no&lt;br /&gt;
| Can Break = &lt;br /&gt;
yes&lt;br /&gt;
| Can Be Dismantled =&lt;br /&gt;
no&lt;br /&gt;
| Can Be Sabotaged =&lt;br /&gt;
yes&lt;br /&gt;
| Slime Target =&lt;br /&gt;
no&lt;br /&gt;
| Repair Chance = &lt;br /&gt;
25&lt;br /&gt;
| Sabotage Chance=&lt;br /&gt;
?&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
No&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Equipment Tooltip}}The '''{{PAGENAME}}s''' allow to move from room to room in the ship.&lt;br /&gt;
&lt;br /&gt;
Clicking on a door will make your caracter cross it if it is already standing next to it, or walk to it otherwise.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
Crossing a door costs 1{{mp}}. If no {{mp}} is available, {{ap}} is used instead to generate (normally) 3{{mp}}.&lt;br /&gt;
&lt;br /&gt;
The conversion cost can be affected by:&lt;br /&gt;
* {{skill|Sprinter}}&lt;br /&gt;
* {{Character|Terrence}}'s trait: {{trait|Disabled}} (which also allows for a free crossing if there is at least 1 other character in the room)&lt;br /&gt;
* Scooter, Alien boulder, illnesses, holding heavy  objects, (...?)&lt;br /&gt;
&lt;br /&gt;
==Blocked Doors==&lt;br /&gt;
Their are several cases in which crossing a door is impossible:&lt;br /&gt;
* It is broken, &lt;br /&gt;
** some doors may break automatically at cycle change, others may only be sabotaged by mush, see the [[Map]].&lt;br /&gt;
* You have run out of {{mp}} and {{ap}},&lt;br /&gt;
* You are trying to go to {{room|Icarus Bay}} but there are already 4 people there (6 with {{project|Large Bay Upgrade}}),&lt;br /&gt;
* You are trying to leave a [[File:Guardian.png]]'''[[Actions|guarded]]''' room by another way from which you came,&lt;br /&gt;
* You are victim of a disabling [[Image:Hurt.png|class=icon-margin|Icon]] '''[[Illnesses|Injury]]'''.&lt;br /&gt;
&lt;br /&gt;
==Logs==&lt;br /&gt;
Logs are generated in both rooms:&lt;br /&gt;
:'''''[Character]''' left the room''&lt;br /&gt;
:'''''[Character]''' entered the room''&lt;br /&gt;
&lt;br /&gt;
However, a {{skill|Tracker}} can see which room you went to/came from.&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Rebel_Bases</id>
		<title>Rebel Bases</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Rebel_Bases"/>
				<updated>2015-10-24T18:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Edfel: Redirected page to Communications#Rebel Bases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Communications#Rebel Bases]]&lt;/div&gt;</summary>
		<author><name>Edfel</name></author>	</entry>

	</feed>