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	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-08-03T16:54:55Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} in the [[Ship_Equipment#Bridge|Bridge]]. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal in the [[Bridge]].]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is '''not''' a bad idea to go to the lab to use the {{Item|Stainproof Apron}} to eat, or borrow it to use at the bridge. &lt;br /&gt;
** Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 to 12'' zones, proceed. &lt;br /&gt;
** If '''fewer''' than 6, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship has very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oyxgen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-08-03T16:54:23Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Typos and stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} in the [[Ship_Equipment#Bridge|Bridge]]. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal in the [[Bridge]].]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is '''not''' a bad idea to go to the lab to use the {{Item|Stainproof Apron}} to eat, or borrow it to use at the bridge. &lt;br /&gt;
** Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 to 15'' zones, proceed. &lt;br /&gt;
** If '''fewer''' than 6, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship has very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oyxgen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-08-03T16:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: A lil cleaner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} in the [[Ship_Equipment#Bridge|Bridge]]. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal in the [[Bridge]].]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is '''not''' a bad idea to go to the lab to use the {{Item|Stainproof Apron}} to eat, or borrow it to use at the bridge. &lt;br /&gt;
** Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 or more'' zones, proceed. &lt;br /&gt;
** If fewer, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship is very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oyxgen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-08-03T16:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} in the [[Ship_Equipment#Bridge|Bridge]]. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal in the [[Bridge]].]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is not a bad idea to go to the lab to use the {{Item|Stainproof Apron}} to eat, or borrow it to use at the bridge. Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 or more'' zones, proceed. &lt;br /&gt;
** If fewer, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship is very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oyxgen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-08-03T16:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Cleaning up of Astrophysics and made it look sexier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}} '''{{PAGENAME}}''' is the task of searching for and analyzing [[image:Planet.png]] planets before going on [[expedition]]. Proper astrophysics work is necessary for safe and productive expeditions. It is performed at the {{equipment|AstroTerminal}} in the [[Ship_Equipment#Bridge|Bridge]]. &lt;br /&gt;
&lt;br /&gt;
[[image:Astro.jpg|frame|right|The AstroTerminal in the [[Bridge]].]]&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
'''Scanning costs 3 {{ap}} and has an 80% chance of success.''' &lt;br /&gt;
*You will save 1 {{ap}} if you are {{skill|astro}}.&lt;br /&gt;
*You will save 1 {{ap}} if your ship has completed {{Project|CPU Overclocking}}.&lt;br /&gt;
**These bonuses stack with  each other.&lt;br /&gt;
If the {{equipment|Planet Scanner}} in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
Once you have found a suitable planet, you may perform a surface analysis.&lt;br /&gt;
&lt;br /&gt;
'''For 2 {{AP}} or 1 {{AP|IT}} you can reveal one [[Zones|zone]] on the planet.&lt;br /&gt;
* You can reveal 1 additional zone if the {{BIOS|CPU Priority}} is set to ''Astronavigation''.&lt;br /&gt;
* You can reveal 1 additional zone if you are {{Skill|Astrophysicist}}.&lt;br /&gt;
* You can reveal 1 additional zone if your ship has completed {{Project|Quantum Sensors}}.&lt;br /&gt;
* You can reveal 1 additional zone and save 1 {{AP}} while [[Navigation|approaching/orbiting the planet]].&lt;br /&gt;
** All of these bonuses do stack with each other, for a maximum of five zones for an Astrophysicist in orbit.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, it will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
* When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* While in empty space, everyone is able to scan for new planets and the {{equipment|AstroTerminal}} will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
*If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
* To travel to the planet, you will need to make sure that you have the '''exact''' amount of {{fuel}} loaded that is required, as determined by the planet scan.&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Over or under''' loading {{fuel}} will mean that you miss the planet and you will need to start the scanning process from scratch.}}&lt;br /&gt;
&lt;br /&gt;
* Once you move the Daedalus, '''all''' previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit).&lt;br /&gt;
&lt;br /&gt;
* When the ship starts moving to or from a planet, the {{equipment|AstroTerminal}} behaves as if it were already the end of the journey. &lt;br /&gt;
** For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered.&lt;br /&gt;
*** If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan '''only''' with ''8-12'' {{ap}} since it is an expensive activity, and incomplete scans may go to waste. &lt;br /&gt;
&lt;br /&gt;
* If you will be consuming anything to scan ({{Item|Coffee}}, {{Item|Standard Rations}}, etc), or several people are scanning, it is not a bad idea to go to the lab to use the {{Item|Stainless Apron}} to eat, or borrow it to use at the bridge. Even though it can use up some {{mp}}, if you get {{Status|Dirty}} and have to [[Shower|shower]] before continuing, that negates most to all of your {{ap}} gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has ''6 or more'' zones, proceed. &lt;br /&gt;
** If fewer, delete it. Generally a very small planet has '''low''' chance of having what your ship needs, but in times of desperation this rule can be flexible. &lt;br /&gt;
** Conversely, an extremely huge planet '''may not''' be worth proceeding to analyze if you need to get to a planet quickly, and is more likely to have dangerous [[zones]] as well as resources. Keep in mind that an average expedition covers 9 zones.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of {{fuel}} needed to get there. &lt;br /&gt;
** If your ship is very low {{fuel}} you may want to hold off on analyzing a planet that takes 5 or 6 {{fuel}} to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough even though it can use up some {{ap}} to uncover all the zones. &lt;br /&gt;
** If you don't have enough {{ap}}, see if you can acquire [[Inventory#Rations|food]] or a [[Titles#Missions|mission]]. If you can't, generally it is better to wait until you regenerate enough {{ap}} to carry out the full analysis before beginning. &lt;br /&gt;
*** Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is '''rarely helpful'''. It could end up being a waste of {{ap}} if you end up in a desperate situation and need to move ship to escape [[Hunters|hunters/asteroids]]. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your {{ap}} used a waste.&lt;br /&gt;
&lt;br /&gt;
* Stop at any point if your analysis shows {{Zone|Volcanoes}} (possible group death), {{Zone|Mankarogs}} or {{Zone|Seismic Activity}} (possible member death). &lt;br /&gt;
** Unless the ship is desperate for certain resources such as {{oyxgen}}, delete that planet and do not spend more {{ap}} on it. &lt;br /&gt;
** These planets are generally considered too risky to explore due to chances of instant death. &lt;br /&gt;
***{{Zone|Mankarogs}} zones may yield a {{Item|Starmap Fragment}}, so if you have a {{Skill|Diplomat}} to at least avoid the fight event, it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the '''direction, fuel needed, and a list of every zone''' so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one {{fuel}} into the {{equipment|Combustion_Chamber}} and have the {{title|Commander}} move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
=== Note about scans ===&lt;br /&gt;
* Only '''you''' can see the results of your planet. &lt;br /&gt;
&lt;br /&gt;
*Once the ship moves, '''all''' scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. &lt;br /&gt;
** If more than one person scans at the same time, then one person's {{ap}} will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough {{ap}} to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
* Mind that the existence of {{Zone|Forest}} or living creatures on a planet '''does not''' guarantee {{Oxygen}}!&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2014-08-03T16:14:04Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Fixed red urls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; style=&amp;quot;float: right; margin: 0 0 2em 2em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Table of characters&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]]'''&lt;br /&gt;
| '''[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Derek_icon.png|class=icon-margin|Icon]] [[#Derek Hogan|Derek Hogan]]'''&lt;br /&gt;
| '''[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]]'''&lt;br /&gt;
| '''[[Image:Paola_icon.png|class=icon-margin|Icon]] [[#Paola Rinaldo|Paola Rinaldo]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]]'''&lt;br /&gt;
| '''[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]]'''&lt;br /&gt;
| '''[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]]'''&lt;br /&gt;
| '''[[Image:Stephen_icon.png|class=icon-margin|Icon]] [[#Stephen Seagull|Stephen Seagull]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]]'''&lt;br /&gt;
| '''[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]]'''&lt;br /&gt;
| '''[[Image:Chao_icon.png|class=icon-margin|Icon]] [[#Wang Chao|Wang Chao]]'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]]'''&lt;br /&gt;
| '''[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]]'''&lt;br /&gt;
|}&lt;br /&gt;
In ''Mush'', every player controls one of 16 playable '''characters'''. This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.&lt;br /&gt;
&lt;br /&gt;
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:&lt;br /&gt;
* their choice of 5-6 '''[[Skills]]'''&lt;br /&gt;
* their personal {{Glory}} '''Glory''' objective&lt;br /&gt;
* if applicable, their unique '''[[Statuses#Traits|character trait]]'''&lt;br /&gt;
* their place in the [[Titles|Title]] hierarchy&lt;br /&gt;
&lt;br /&gt;
{{Caution|'''Caution''': The article has been adapted for increased clarity and to better fit its function as an overview of the various characters, however work is not yet complete. The majority of characters are missing short descriptive paragraphs to outline their role on the ship. Please contribute! [[Category:Incomplete]]}}&lt;br /&gt;
&lt;br /&gt;
== Andie Graham ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Andie Graham}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Andie_sprite.png]]&lt;br /&gt;
| ''Genuinely gifted, and capable of taking any task on, Andie is ready to do anything for the good of the Federation... or not?'' &lt;br /&gt;
|}&lt;br /&gt;
''Andie'' is placed on the [[Daedalus]] along with {{Character|Derek}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. His/her varied skill set allows him/her to perform a variety of roles, and several auxiliary skills ensure that (s)he outperforms any competitor in his/her chosen field.''&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Andie's Fate'''''&lt;br /&gt;
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]].&lt;br /&gt;
*'''Trait: ''{{Trait|Androgynous}}'''''&lt;br /&gt;
:Can [[Actions#Flirt|flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Devotion}}&lt;br /&gt;
|Increases the amount of {{AP}} gained from {{Title|Commander}}-given missions by '''3''' {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Polyvalent}}&lt;br /&gt;
|Grants many bonuses of {{Skill|Biologist}}, {{Skill|Botanist}} and {{Skill|Diplomat}} minus their special actions and resources.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Confidant}}&lt;br /&gt;
|Allows other characters to '''confide''' into you once a day, restoring '''2''' {{Morale}} to them while revealing their recent actions to you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Expert}}&lt;br /&gt;
|Improves the success chance of any chance-based action at the expense of increasing the likelihood of injury and becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Andie_graham_portrait.jpg|210px|thumb|Andie Graham]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Derek Hogan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Derek Hogan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Derek_sprite.png]]&lt;br /&gt;
| ''A true force of nature, and a lifelong fan of Bowie and skin-tight clothing, Derek is capable of restoring order aboard the Daedalus.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Derek'' is placed on the [[Daedalus]] along with {{Character|Andie}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. With his combat prowess and resistance skills, he serves as an excellent enforcer for the {{Character|Mush}} hunt, while providing a safety net in the later stages of the journey thanks to his firefighting abilities.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Lover'''''&lt;br /&gt;
:Derek earns 2 {{Glory}} for every reciprocal act of love.&lt;br /&gt;
*'''Trait: ''{{Trait|First Time}}'''''&lt;br /&gt;
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Dangers#Fires|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Motivator}}&lt;br /&gt;
|Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Hygienist}}&lt;br /&gt;
|Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Eleesha Williams}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
''Eleesha'' is the primary detective of the Daedalus crew, her role being the detection of {{Character|Mush}} using her various tools such as {{Skill|Tracker}} and {{Skill|Observant}}. As the second-in-line for the {{Title|Comms Officer}} title, and by the utility of her other skills, she also remains useful to the crew after her Mush-hunting role has been fulfilled.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Rebel Networks'''''&lt;br /&gt;
:Eleesha gains +2 {{Glory}} per [[Communications|Rebel Base]] that she contacts.&lt;br /&gt;
*'''Trait: ''{{Trait|Chronic Vertigo}}'''''&lt;br /&gt;
:Begins the game with the {{Disorder|Chronic Vertigo}} illness, unable to [[Piloting|pilot]] ships until cured by a {{Skill|Shrink}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Tracker}}&lt;br /&gt;
|Allows to peek further back into room log history and print {{Item|THE List}} to aid the hunt for {{Character|Mush}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Observant}}&lt;br /&gt;
|Allows to '''search''' rooms for free and to detect {{Privacy|Covert}} actions 25% of the time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
|Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Eleesha_williams_portrait.jpg|frame|Eleesha Williams]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Finola Keegan}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Finola'' is nearly always found in Laboratory or Medlab. Due to her {{Skill|Biologist}} and {{Skill|Medic}} skills she is the primary researcher of the Deadalus - but never without the {{Item|Stainproof Apron}} for her unique Trait {{Trait|Germaphobe}}. If she picks up {{Skill|Nurse}} she is the main healer on board, even more effective when paired with {{Skill|Medic}}.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mush Specialist'''''&lt;br /&gt;
:Finola earns +3 {{Glory}} for every completed piece of Mush [[research]].&lt;br /&gt;
*'''Trait: ''{{Trait|Germaphobe}}'''''&lt;br /&gt;
:Loses 1 {{Morale}} per cycle if {{Status|Dirty}}, and cannot caress {{Item|Schrödinger}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Medic}}&lt;br /&gt;
|Boosts any '''Heal''' actions by +2 {{HP}}, allows to carry out surgery anywhere with a {{Item|Medikit}}, grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|OCD}}&lt;br /&gt;
|Functions as an innate {{Item|Stainproof Apron}}, protecting against most ways of becoming {{Status|Dirty}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Finola_keegan_portrait.jpg|frame|Finola Keegan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Frieda Bergmann}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Frieda'' is the ship's navigator and will spend most of her time on the bridge. Her {{Skill|Astrophysicist}} and {{Skill|IT Expert}} skills make her the most efficient at scanning planets, while {{Skill|Survivalist}} and {{Skill|Pilot}} allow her to lead an expedition once they reach the planet.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Terra Incognita'''''&lt;br /&gt;
:Frieda earns +2 {{Glory}} for every planet she discovers using the [[Astrophysics|AstroTerminal]] (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Exoresearcher'''''&lt;br /&gt;
:Frieda earns +1 {{Glory}} for arriving in orbit of a new planet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Antique Perfume}}&lt;br /&gt;
|Grants 2 cycles of {{Character|Mush}} immunity after taking a [[shower]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Frieda_bergmann_portrait.jpg|frame|Frieda Bergmann]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Gioele Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The owner of the Daedalus, ''Gioele'' can restrict Mushy activity by using his unique {{Skill|Paranoid}} and {{Skill|Victimizer}} skills. Additionally, he can generate huge amounts of AP by thanks to his {{Skill|Caffeine Junkie}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fear of the Mush'''''&lt;br /&gt;
:Gioele earns +3 {{Glory}} every time a {{Character|Mush}} is killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Paranoid}}&lt;br /&gt;
|Grants 2 additional {{Item|Cameras}}, which allows to supervise more of the ship's rooms.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Caffeine Junkie}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when drinking a {{Item|Coffee}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Panic}}&lt;br /&gt;
|When at least half the crew is {{Character|Mush}}, increases {{AP}} and {{MP}} gains by '''+1''' every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Victimizer}}&lt;br /&gt;
|Allows you to '''accuse''' a crewmember at a time, worsening their action success chances and turning all of their {{Privacy|Covert}} actions into {{Privacy|Secret}} actions. Grants you a +8 {{Glory}} bonus if an accused {{Character|Mush}} dies, and a -8 {{Glory}} malus if an accused human dies.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Gioele_rinaldo_portrait.jpg|frame|Gioele Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Ian Soulton}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ian'' is the ship's botanist and is often found in the lab. Combining {{Skill|Botanist}}, {{Skill|Green Thumb}} and {{Skill|Frugivore}} makes him the best gardener aboard the Daedalus and he can boost research progress thanks to his {{Skill|Biologist}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Naturalist'''''&lt;br /&gt;
:Ian gains +3 {{Glory}} for every [[Inventory#Fruit|alien fruit]] he plants in a {{Item|HydroPot}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Pacifism}}'''''&lt;br /&gt;
:All [[Aggression|aggressive]] actions cost +2 {{AP}} when Ian is in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Mycologist}}&lt;br /&gt;
|Removes a {{Status|Spore}} from any crewmember you heal with the {{Item|Medikit}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Green Thumb}}&lt;br /&gt;
|Grants 2 additional {{Item|HydroPots}}, and reduces the time grafted hybrid plants need to mature.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Frugivore}}&lt;br /&gt;
|Gains a +2 {{AP}} bonus when eating [[Inventory#Fruit|alien fruit]], +1 {{AP}} when eating {{Item|Bananas}}&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Ian_soulton_portrait.jpg|frame|Ian Soulton]]&lt;br /&gt;
|}&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Janice Kent}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Janice'' is the main source for {{Morale}} on the deadalus, so she will be staying most time in one of the dorms. She is also first selected for being {{Title|NERON Administrator}} and therefore responsible for setting the [[BIOS Terminal]] parameters. As {{Skill|IT Expert}} she can participate in NERON and Research projects, as {{Skill|Diplomat}} she is very valuable for Expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Part-time Ethnologist'''''&lt;br /&gt;
:Janice earns +3 {{Glory}} every time you meet any extra-terrestrial creature.&lt;br /&gt;
*'''Title: ''{{Title|NERON Administrator}}'''''&lt;br /&gt;
:Allows access to the [[BIOS Terminal]] and the usage of the ''/neron'' chat command to impersonate NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shrink}}&lt;br /&gt;
|Grants +1 {{Morale}} per cycle to anybody '''lying on a bed''' in the same room as you, as well as attempting to '''cure any [[Illnesses#Disorders|psychological disorders]]''' they have. Allows to '''Comfort''' other characters for +2 {{Morale}} per {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|NERON's only friend}}&lt;br /&gt;
|All crewmembers always progress [[NERON Projects]] at the maximum possible efficiency (i.e. 18% what would usually be 12%-18%).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Diplomat}}&lt;br /&gt;
|Disables the possibility of any '''[[Events#Combat|Combat]]''' events during [[expeditions]], and allows to declare a '''Ceasefire''' once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Self-sacrifice}}&lt;br /&gt;
|When your {{Morale}} drops to 0, you lose 1 {{HP}} every cycle instead of committing suicide.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Janice_kent_portrait.jpg|frame|Janice Kent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Jiang Hua}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The versatile ''Hua'' can fill multiple roles aboard the ship, but most often will be using her {{Skill|Pilot}} skill to fight Hunters and lead expeditions. Thanks to {{Skill|Botanist}} and {{Skill|Survivalist}}, Hua is one of the strongest crew members when it comes to improving expeditions.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Explorer'''''&lt;br /&gt;
:Hua gains an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Botanist}}&lt;br /&gt;
|Grants 2 {{AP|Gardening}} daily, which allow to perform [[gardening]] actions for free. Can see when exactly [[plants]] will mature and read the effects of [[Inventory#Fruit|alien fruit]]. Grants a bonus alien fruit if present during an [[expedition]] '''[[Events#Harvest|Harvest]]''' event.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Determined}}&lt;br /&gt;
|Speeds up the rate at which action success chances increase after subsequent failures.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|U-Turn}}&lt;br /&gt;
|Allows to immediately abort an ongoing [[expedition]] and return to the Daedalus for 2 {{AP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Jiang_hua_portrait.jpg|frame|Jiang Hua]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Kim Jin Su}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At the head of the chain of command is Commander ''Jin Su''. Jin's primary job is to move the Daedalus through the vast reaches of space but he also provides strong support for the crew thanks to his {{Skill|Leader}} and {{Skill|Logistics Expert}} skills.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Fast Forward'''''&lt;br /&gt;
:Jin Su earns +3 {{Glory}} for every [[Ship_Equipment#Bridge|Command Console]] voyage carried out (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
*'''Objective: ''{{Glory}} Savior'''''&lt;br /&gt;
:Jin Su earns +8 {{Glory}} upon leading the crew to [[Eden]].&lt;br /&gt;
*'''Title: ''{{Title|Commander}}'''''&lt;br /&gt;
:Allows access to the [[Ship_Equipment#Bridge|Command Console]] on the Bridge in order to move the Daedalus, as well as assign daily [[Titles#Missions|missions]] to give crewmembers a +3 {{AP}} boost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Cold Blooded}}&lt;br /&gt;
|Any time a crewmember dies, you gain a bonus of 3 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Strateguru}}&lt;br /&gt;
|At a chance of 50%, reduces the number of new [[hunters]] in every wave by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Kim_jin_su_portrait.jpg|frame|Kim Jin Su]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Lai Kuan Ti}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Kuan Ti'''s skillset revolves around his position as the {{Skill|Designer}} of the Daedalus. In addition to prowess at NERON Projects, Kuan Ti should assist the ship by providing bountiful planets thanks to {{Skill|Astrophysicist}} or performing maintenance with his {{Skill|Technician}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Magellan Ark'''''&lt;br /&gt;
:Kuan Ti earns +2 {{Glory}} for every [[NERON Project]] taken to completion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Astrophysicist}}&lt;br /&gt;
|Grants a boost in [[Astrophysics]], allowing to '''scan for planets''' for 1 less {{AP}}, and uncovering 1 extra zone when '''analyzing''' planets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Leader}}&lt;br /&gt;
|Allows to give an '''Impassioned Speech''' which grants +2 {{Morale}} to all crewmembers present in the room.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Lai kuan ti portrait.jpg|frame|Lai Kuan Ti]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Paola Rinaldo}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Paola'''s job as the Communications Officer is to decode Rebel Base signals and the Xyloph Database. {{Skill|Radio Expert}} and {{Skill|Rebel}} make her the best suited for the role and Paola can generate up to 8 bonus AP every day by using her {{Skill|Logistics Expert}} skill.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Kivanç, My Love'''''&lt;br /&gt;
:Paola gains +8 {{Glory}} for contacting Kivanç Terzi via the [[Communications#Xyloph DB|Xyloph DB]].&lt;br /&gt;
*'''Title: ''{{Title|Comms Officer}}'''''&lt;br /&gt;
:Allows access to the [[Communications|Comms Center]] on the Bridge to contact Rebel Bases, decode the Xyloph DB and update NERON.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Radio Expert}}&lt;br /&gt;
|Doubles the effectiveness of your tries to '''[[Communications|establish contact with Sol]]''' while also improving all crewmembers' odds while on the Bridge.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Logistics Expert}}&lt;br /&gt;
|Grants +1 {{AP}} to a crewmember in the same room as you every cycle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Biologist}}&lt;br /&gt;
|Grants a '''+4%''' bonus to [[Research]] efficiency, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Rebel}}&lt;br /&gt;
|'''Doubles''' your efficiency at contacting [[Communications#Rebel Bases|Rebel Bases]].&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Paola_rinaldo__portrait.jpg|frame|Paola Rinaldo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Raluca Tomescu}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ship's seclusive, cat-loving head of engineering, a genius at all things technical and the only person who truly understands the PILGRED reactor. Her help is essential in the difficult tasks of getting both PILGRED and the Plasma Shield back online.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Mother'''''&lt;br /&gt;
:Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&lt;br /&gt;
*'''Trait: ''{{Trait|Antisocial}}'''''&lt;br /&gt;
:Cannot '''flirt''', and loses 1 {{Morale}} if anybody else is present in the same room during cycle change.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Physicist}}&lt;br /&gt;
|Grants 1 {{AP|PILGRED}} per day, which allows progressing [[PILGRED Reactor]] repairs for free. Also severely improves PILGRED repair efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Detached Crewmember}}&lt;br /&gt;
|When a crewmember dies, you lose no {{Morale}} and aren't struck by any [[Illnesses#Disorders|psychological disorders]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Genius}}&lt;br /&gt;
|Once per game, allows to carry out a piece of '''[[Research]]''', a '''[[NERON Project]]''' or a '''repair'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Designer}}&lt;br /&gt;
|Grants 2 {{AP|NERON}} daily, which allow to progress [[NERON Projects|NERON Project]] research free of cost.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Raluca_tomescu_portrait.jpg|frame|Raluca Tomescu]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Roland Zuccali}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A very good fighter {{Skill|Pilot}} due to his {{Skill|Shooter}} and {{Skill|Creative}} skills, ''Roland'' is at his best when put into a patrol ship. He can also take {{Skill|Sprinter}} to improve his mobility or {{Skill|Firefighter}} to keep the ship from burning up.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Flying Nemesis'''''&lt;br /&gt;
:Roland gains +1 {{Glory}} for every 2 [[Hunters]] he kills in a [[Piloting|patroller]] or turret (with diminishing returns).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Sprinter}}&lt;br /&gt;
|When converting {{AP}} to {{MP}}, grants an additional +2 {{MP}}. When on an [[expedition]], 1 additional zone is explored.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Firefighter}}&lt;br /&gt;
|Always succeeds at extinguishing [[Fire|fires]] with the {{Item|Extinguisher}}, and may even attempt doing so without one.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|The Optimist}}&lt;br /&gt;
|Reduces the daily {{Morale}} loss by 1.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Roland_zuccali_portrait.jpg|frame|Roland Zuccali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Stephen Seagull}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After accidentally ending up aboard the Daedalus, ''Stephen'' promotes himself to the head {{Skill|Chef}}. His ability to take {{Skill|Creative}} and {{Skill|Apprentice}} make him the most versatile person aboard the ship, and {{Skill|Solid}} and {{Skill|Shooter}} make him a dangerous person to cross.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Ambitious '''''&lt;br /&gt;
:Stephen gets +4 {{Glory}} for any [[Titles|titles]] earned (for the first time).&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Extreme Chef'''''&lt;br /&gt;
:Stephen gets +2 {{Glory}} for every [[Events#Fight|fight]] with an alien creature.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Chef}}&lt;br /&gt;
|Grants 4 {{AP|Cook}} daily, which allow to '''cook''' or '''[[Superfreezer|hyperfreeze]]''' [[Inventory#Consumables|food]] free of cost. Allows to read the effects of '''[[Inventory#fruit|alien fruit]]''' and the '''[[Inventory#Food properties|state of decay]]''' in consumables.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Solid}}&lt;br /&gt;
|Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Opportunist}}&lt;br /&gt;
|When you earn a new [[Titles|Title]] for the first time, you gain a bonus of +5 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Apprentice}}&lt;br /&gt;
|Enables you to copy a [[Skill]] of any crewmember in the room once per game.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Creative}}&lt;br /&gt;
|Grants a 50% chance to restore 1 {{AP}} any time you fail an action.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Stephen_seagull_portrait.jpg|frame|Stephen Seagull]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Terrence Archer}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Terrence'' is a real allround-talent with the unique {{Trait|Disabled}}-Trait. If he has some help from crew-members he is one of the most important persons for carrying things around. As soon as there is scrap metal available, his drones can help a lot in the later game. With his skillset he can fit nearly every role which is missing.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Robotic Grail'''''&lt;br /&gt;
:Terrence gains +4 {{Glory}} for each {{Item|Support Drone}} upgrade he performs.&lt;br /&gt;
*'''Trait: ''{{Trait|Disabled}}'''''&lt;br /&gt;
:Gains 2 {{MP}} less during {{AP}}-{{MP}} conversions. Moving between rooms is free if somebody else is present in the room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Robotics Expert}}&lt;br /&gt;
|Allows you to '''upgrade''' {{Item|Support Drones}} for 2 {{AP}}, and grants an additional ''Support Drone'' {{Item|Blueprint}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Technician}}&lt;br /&gt;
|Grants 1 {{AP|Repair}} daily for free repairs, vastly improves repair chances and allows to '''dismantle''' various objects for material, as well as '''reinforce''' them against sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Pilot}}&lt;br /&gt;
|Allows to [[Piloting|pilot the various spacecraft]] in the Daedalus, and eliminates any chance of accidents when doing so. [[Zones#Landing|Landing]] during [[expeditions]] will always occur without incidents when a ''Pilot'' is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|IT Expert}}&lt;br /&gt;
||Grants 2 {{AP|IT}} daily, which can be used in a myriad of ways, including [[Research]], [[NERON Projects]], [[Communications]] etc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Metalworker}}&lt;br /&gt;
|Allows to find additional {{Item|Scrap Metal}} in the Daedalus' storage rooms.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Terrence_archer_portrait.jpg|frame|Terrence Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Wang Chao}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chao'' is in charge of security aboard the ship. His {{Skill|Shooter}} and {{Skill|Wrestler}} skills give him the highest offensive capabilities out of all the crew members and his {{Skill|Crazy Eye}} skill acts as his shield. He also possesses the unique {{Skill|Torturer}} skill, allowing him to extract information from unwilling crew members.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Psy-Chao-path'''''&lt;br /&gt;
:Chao gains +3 {{Glory}} from killing anybody, even including {{Item|Schrödinger}}.&lt;br /&gt;
*'''Trait: ''{{Trait|Hyperactive}}'''''&lt;br /&gt;
:Gains +1 {{MP}} every cycle, however sleeping in a bed grants no additional {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Shooter}}&lt;br /&gt;
|Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Survivalist}}&lt;br /&gt;
|An expedition skill, this adds a bonus {{Item|Alien Steak}} during '''[[Events#Provision|Provision]]''' events, reduces all damage taken by the ''Survivalist'' by 1 {{HP}}, and allows them to survive '''[[Events#Group Death|Group Death]]''' events.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Wrestler}}&lt;br /&gt;
|Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Torturer}}&lt;br /&gt;
|Allows you to '''Torture''' a crewmember, dealing 1 {{HP}} damage and revealing their recent actions to the ''Torturer''. The number of revealed actions corresponds to the target's missing {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Crazy Eye}}&lt;br /&gt;
|Increases the cost of all '''[[Aggression|Aggressive]]''' actions aimed at you by 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|6}} {{Skill|Intimidating}}&lt;br /&gt;
|Allows you to '''intimidate''' another crewmember for 1 {{AP}}, making them lose 2 {{AP}} and 4 {{MP}}.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Wang_chao_portrait.jpg|frame|Wang Chao]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|{{Main|Zhong Chun}}&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Chun'' is the one to lead and coordinate the Mush-Hunt for she is {{Trait|Immunized}} and can always be trusted. Therefore she is in fact the real leader of the ship. She will stay most of the time near Laboratory for her precence is needed for several Research projects. If she has {{Skill|Nurse}}, she is the other main healer besides ''Finola''.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} Chun Lives!'''''&lt;br /&gt;
:Chun gains +1 {{Glory}} per day.&lt;br /&gt;
&lt;br /&gt;
*'''Objective: ''{{Glory}} The Precious'''''&lt;br /&gt;
:Chun gains +4 {{Glory}} for each completed [[Research]] that requires her presence.&lt;br /&gt;
&lt;br /&gt;
*'''Trait: ''{{Trait|Immunized}}'''''&lt;br /&gt;
:Chun is completely immune to the {{Character|Mush}} parasite, and thus always a confirmed human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable padded-table&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Skill !! width=&amp;quot;100%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|1}} {{Skill|Mankind's only hope}}&lt;br /&gt;
|At day change, all crew members lose 1 less {{Morale}} as long as you are alive.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|2}} {{Skill|Nurse}}&lt;br /&gt;
|Grants 1 {{AP|Heal}} daily which allows to perform a '''healing''' action for free, and allows to read the properties of [[Inventory#Drugs|medicines]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|3}} {{Skill|Premonition}}&lt;br /&gt;
|At the cost of 1 {{Morale}}, reveals the '''last action''' of the targeted crewmember.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|4}} {{Skill|Sneak}}&lt;br /&gt;
|Allows you to ignore any {{Status|Guardian}} characters and reduces the success chance of unarmed attacks against you by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|{{Level|5}} {{Skill|Lethargy}}&lt;br /&gt;
|After you've laid down for 4 consecutive cycles, every following cycle spent lying down will restore a bonus 1 {{AP}} to you. This chain breaks as soon as you get up from bed.&lt;br /&gt;
|}&lt;br /&gt;
|[[Image:Zhong_chun_portrait.jpg|frame|Zhong Chun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Do_the_thing</id>
		<title>Do the thing</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Do_the_thing"/>
				<updated>2014-08-03T16:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Correct redirection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Actions#Doing_the_thing]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-07-18T00:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Insects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 177&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 355&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 181&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1093&lt;br /&gt;
| Bonus Chance 1 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 116&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 142&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 1 = 790&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 205&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 46&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 49&lt;br /&gt;
| Bonus Chance 2 = 47&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 36&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 40&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 50&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 153&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 210&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 148&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 185&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 87.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 159&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 67&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 112&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 386&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 232&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 72.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 212&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 207&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 165&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 74&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 28&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 9&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-07-18T00:27:15Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Oceanic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 177&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 355&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 181&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1093&lt;br /&gt;
| Bonus Chance 1 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 115&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 142&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 1 = 790&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 205&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 46&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 49&lt;br /&gt;
| Bonus Chance 2 = 47&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 36&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 40&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 50&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 153&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 210&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 148&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 185&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 87.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 159&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 67&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 112&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 386&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 232&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 72.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 212&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 113&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 207&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 165&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 74&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 28&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 9&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-07-18T00:25:56Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Desert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 177&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 355&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 181&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1093&lt;br /&gt;
| Bonus Chance 1 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 115&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 142&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 1 = 790&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 205&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 46&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 49&lt;br /&gt;
| Bonus Chance 2 = 47&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 36&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 40&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 50&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 153&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 210&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 148&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 185&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 87.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 159&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 67&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 112&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 386&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 232&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 72.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 212&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 112&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 207&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 165&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 74&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 28&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 9&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2014-07-18T00:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Cristalite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the [[Astrophysics|scans]]. Landing is always the first &amp;quot;zone&amp;quot; you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.&lt;br /&gt;
&lt;br /&gt;
* Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
* An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.&lt;br /&gt;
* Every {{Skill|Sprinter}} in the team lets you explore one additional zone.&lt;br /&gt;
* Losing a team member will add an unexplored MIA zone to the pool when it happens.&lt;br /&gt;
* The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.&lt;br /&gt;
* When exploring zones with skills or equipment that increase yield, the numbers will already show this.&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Warning''': The below results are figured based upon '''a set of samples''' taken from spading within the French game, as well as ''Mushpedia'' user input. Please pay '''close attention to the number of samples''' before deciding whether you should take the data at face value! The more samples, the more trustworthy a data set is.}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Landing ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Landing&lt;br /&gt;
| Description = This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
Always successful if there is a {{Skill|Pilot}} who landed in the group, even if he is not the one to actually pilot the Icarus.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Pilot}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = The landing went exactly as planned. Nothing to report!&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 42&lt;br /&gt;
| Bonus Chance 1 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The landing was difficult, ['''craft'''] turned and shook violently, the crew is sick.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 33&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Accident&lt;br /&gt;
| Log 3 = ['''craft'''] has a catastrophic landing on ['''planet'''], and during the manoeuvre, ['''character'''] got hurt!&lt;br /&gt;
| Result 3 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 3 = 25&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Catastrophy&lt;br /&gt;
| Log 4 = ['''craft'''] crashed to earth on ['''planet''']. The crew has been knocked out.&lt;br /&gt;
| Result 4 = All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 4 = 10&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Hydrocarbon Deposits ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Hydrocarbon Deposits&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of fuel you find. The message during the expedition shows the already-doubled amount.&amp;lt;br&amp;gt;The {{Item|EchoLocator}} makes it 5 times more likely to visit this zone.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fuel&lt;br /&gt;
| Log 1 = At the bottom of a crevasse, you find a sizeable vein of carbonite...&lt;br /&gt;
| Result 1 = You have earned 3 units of Fuel.&lt;br /&gt;
| Base Chance 1 = 177&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fuel&lt;br /&gt;
| Log 2 = These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.&lt;br /&gt;
| Result 2 = You have earned 4 units of Fuel.&lt;br /&gt;
| Base Chance 2 = 140&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...&lt;br /&gt;
| Result 3 = You have earned 5 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 68&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fuel&lt;br /&gt;
| Log 4 = The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!&lt;br /&gt;
| Result 4 = You have earned 6 units of Fuel.&lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oxygen&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Pump&lt;br /&gt;
| Log 1 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!&lt;br /&gt;
| Result 1 = You have gained 24 units of O2.&lt;br /&gt;
| Base Chance 1 = 355&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Pump&lt;br /&gt;
| Log 2 = You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!&lt;br /&gt;
| Result 2 = You have gained 16 units of O2.&lt;br /&gt;
| Base Chance 2 = 251&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Pump&lt;br /&gt;
| Log 3 = The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.&lt;br /&gt;
| Result 3 = You have gained 8 units of O2.&lt;br /&gt;
| Base Chance 3 = 181&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Nothing to Report&lt;br /&gt;
| Log 4 = The Icarus Bay's oxygen pump is jammed, there's nothing coming through!&lt;br /&gt;
| Result 4 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 4 = 78&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
Carrying the {{Item|Thermosensor}} makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
=== Insects ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Insects&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A giant centipede just fell out of a tree onto ['''character''']. ['''character'''] managed to fight it off, but not before it could begin its meal... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 1093&lt;br /&gt;
| Bonus Chance 1 = 220&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = Suddenly ['''character'''] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit! &lt;br /&gt;
| Result 2 = A member of the team has fallen ill &lt;br /&gt;
| Base Chance 2 =  737&lt;br /&gt;
| Bonus Chance 2 = 115&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = ['''character'''] noticed some huge moths nearby with huge juicy abdomens... Mmmmh! &lt;br /&gt;
| Result 3 = You have earned 1 Alien Steak.&lt;br /&gt;
| Base Chance 3 = 432&lt;br /&gt;
| Bonus Chance 3 = 142&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Fight&lt;br /&gt;
| Log 4 = While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself! &lt;br /&gt;
| Result 4 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 10 &lt;br /&gt;
| Base Chance 4 = 254&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligent Life ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Intelligent Life&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = A {{Item|White Flag}} gives the same results as Diplomacy and does not stack with the skill, but may stack with Babel Module.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
| 2nd Bonus Chance = {{item|Babel Module}}&lt;br /&gt;
| Combined Bonus Chance = Both&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it. &lt;br /&gt;
| Result 1 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 1 = 790&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
| 2nd Bonus Chance 1 = 18&lt;br /&gt;
| Combined Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Provision&lt;br /&gt;
| Log 2 = During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt. &lt;br /&gt;
| Result 2 = You have earned 2 Alien Steaks. &lt;br /&gt;
| Base Chance 2 = 602&lt;br /&gt;
| Bonus Chance 2 = 205&lt;br /&gt;
| 2nd Bonus Chance 2 = 18&lt;br /&gt;
| Combined Bonus Chance 2 = 19&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Artefact&lt;br /&gt;
| Log 3 = Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off. &lt;br /&gt;
| Result 3 = You have found an artefact.&lt;br /&gt;
| Base Chance 3 = 457&lt;br /&gt;
| Bonus Chance 3 = 167&lt;br /&gt;
| 2nd Bonus Chance 3 = 99&lt;br /&gt;
| Combined Bonus Chance 3 = 139&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Item Lost&lt;br /&gt;
| Log 4 = A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to ['''character'''] and runs off on its huge hind legs &lt;br /&gt;
| Result 4 = An object belonging to one of the crew has been lost. &lt;br /&gt;
| Base Chance 4 = 228&lt;br /&gt;
| Bonus Chance 4 = 46&lt;br /&gt;
| 2nd Bonus Chance 4 = 17&lt;br /&gt;
| Combined Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
{{Note|There may be a 1% chance of &amp;quot;Nothing Happening&amp;quot; with the Babel Module}}&lt;br /&gt;
&lt;br /&gt;
=== Mankarogs ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mankarogs&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 = You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact! &lt;br /&gt;
| Result 1 = You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 2&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 = While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes ['''character'''] in an instant. &lt;br /&gt;
| Result 2 = A team member has died &lt;br /&gt;
| Base Chance 2 = 15&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 = A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud... &lt;br /&gt;
| Result 3 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 32 &lt;br /&gt;
| Base Chance 3 = 8&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 = The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble. &lt;br /&gt;
| Result 4 = You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 8&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== MIA ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = MIA&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{item|Compass}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Dead&lt;br /&gt;
| Log 1 = You have found ['''character'''] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade... &lt;br /&gt;
| Result 1 = A lost team member has died &lt;br /&gt;
| Base Chance 1 = 17&lt;br /&gt;
| Bonus Chance 1 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Reunited&lt;br /&gt;
| Log 2 = As you're getting ready to leave the zone, you hear cries behind you. It's coming from ['''character'''] who has been running behind you screaming for over an hour. Their clothes are all ripped! &lt;br /&gt;
| Result 2 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 2 = 49&lt;br /&gt;
| Bonus Chance 2 = 47&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Reunited&lt;br /&gt;
| Log 3 = You have found traces of human footsteps!!! When you follow them, you find ['''character''']. A crashing disappointment... &lt;br /&gt;
| Result 3 = A lost teammate has been found! &lt;br /&gt;
| Base Chance 3 =  52&lt;br /&gt;
| Bonus Chance 3 = 49&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = In spite of tireless searching, you have found no trace of ['''character''']. However, he's got to be somewhere around here! &lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered... &lt;br /&gt;
| Base Chance 4 = 4&lt;br /&gt;
| Bonus Chance 4 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Predators ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Predators&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = A savage Skinner attacked ['''character''']... You manage to scare it and the creature ran off, but ['''character'''] was seriously wounded!&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 98&lt;br /&gt;
| Bonus Chance 1 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 12 &lt;br /&gt;
| Base Chance 2 = 111&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew! &lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 56&lt;br /&gt;
| Bonus Chance 3 = 36&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat! &lt;br /&gt;
| Result 4 = You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
| Bonus Chance 4 = 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruminants ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruminants&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = When a normally docile Chew Chew enters the mix, the creature rushes ['''character'''] violently and seriously injures them before fleeing... &lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 69&lt;br /&gt;
| Bonus Chance 1 = 40&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 = While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one! &lt;br /&gt;
| Result 2 = You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8 &lt;br /&gt;
| Base Chance 2 = 35&lt;br /&gt;
| Bonus Chance 2 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Provision&lt;br /&gt;
| Log 3 = You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them. &lt;br /&gt;
| Result 3 = You have earned 2 Alien Steaks.&lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
| Bonus Chance 3 = 50&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 = You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat. &lt;br /&gt;
| Result 4 = You have earned 4 Alien Steaks.&lt;br /&gt;
| Base Chance 4 = 149&lt;br /&gt;
| Bonus Chance 4 = 66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
=== High Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = High Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] collapsed from heatstroke. &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  There is a stifling heat here, the team members are sweating buckets! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 188&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Harvest&lt;br /&gt;
| Log 3 =  You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others! &lt;br /&gt;
| Result 3 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist) &lt;br /&gt;
| Base Chance 3 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again? &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Low Temperatures ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Low Temperatures&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character''']'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 46&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  The cold is slowing your progression more and more. Members of the team are freezing up! &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 153&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 =  As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of ['''character''']. Typical! &lt;br /&gt;
| Result 3 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 3 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr... &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 210&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===  Seismic Activity ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name =  Seismic Activity&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{item|Rope}} cancels personal damage from accidents though it does not change the odds of getting that outcome. Does not prevent sudden death.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  ['''character'''] fell into a crevasse... Aaaargh! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 24&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Death&lt;br /&gt;
| Log 2 =  A crack opens in the earth right below the expedition crew!!! ['''character'''] slips and disappears into the void! &lt;br /&gt;
| Result 2 =  A team member has died &lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  This planet's sun is scarred with crevasses... That's not a good sign... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 53&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 37&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Strong Winds ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Strong Winds&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fatigue&lt;br /&gt;
| Log 1 =  To advance, the team must march against a violent wind which is slowing their progress considerably. &lt;br /&gt;
| Result 1 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 148&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Item Lost &lt;br /&gt;
| Log 2 =  The wind is blowing so hard that ['''character'''] drops their ['''object'''] ! There's no way we'll see that again... &lt;br /&gt;
| Result 2 =  An object belonging to one of the crew has been lost &lt;br /&gt;
| Base Chance 2 = 41.5&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  Apart from the winds tearing across the plains, there is not a damn thing happening in this zone. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 185&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  Nothing here apart from the wind stirring up dust. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 87.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Volcanoes ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Volcanoes&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 =  Group Death &lt;br /&gt;
| Log 1 =  As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames. &lt;br /&gt;
| Result 1 =  All team members have died. &lt;br /&gt;
| Base Chance 1 = 10&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Sweeping rivers of lava course through this region. &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 20&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils... &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 32&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Return&lt;br /&gt;
| Log 4 =  With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can! &lt;br /&gt;
| Result 4 =  You abandon the current expedition. &lt;br /&gt;
| Base Chance 4 = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
=== Caverns ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Caverns&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident &lt;br /&gt;
| Log 1 = Jumping to avoid a passing alien scorpion, ['''character'''] split their head open on a stalactite.&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 102&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artifact&lt;br /&gt;
| Log 2 = In the depths of the grotto, you find a small chest containing a really unusual object...&lt;br /&gt;
| Result 2 = You have found an artefact.&lt;br /&gt;
| Base Chance 2 = 37&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = You find a gelatinous carbonite vine... The reactor should be able to digest that!&lt;br /&gt;
| Result 3 = You have earned 2 units of Fuel.&lt;br /&gt;
| Base Chance 3 = 159&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cristalite ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Cristalite&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Fight&lt;br /&gt;
| Log 1 = The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!&lt;br /&gt;
| Result 1 = You are facing off against a creature Creature Strength: '''18'''&lt;br /&gt;
| Base Chance 1 = 33&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = MIA&lt;br /&gt;
| Log 2 = These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen ['''character'''] ?&lt;br /&gt;
| Result 2 = A team member has gotten lost&lt;br /&gt;
| Base Chance 2 = 18&lt;br /&gt;
| Bonus Chance 2 = 1&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Map Fragment&lt;br /&gt;
| Log 3 = This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.&lt;br /&gt;
| Result 3 = You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| Base Chance 3 = 67&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Mush Trap&lt;br /&gt;
| Log 4 = This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!&lt;br /&gt;
| Result 4 = All team members risk becoming infected by the Mush.&lt;br /&gt;
| Base Chance 4 = 77&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Desert&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Nothing to Report&lt;br /&gt;
| Log 1 = This desert is exasperatingly empty... There's not a soul to be seen...&lt;br /&gt;
| Result 1 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 1 = 111&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = Marching in this desert wasteland is tough, not to mention painful.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 386&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Nothing to Report&lt;br /&gt;
| Log 3 = Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.&lt;br /&gt;
| Result 3 = The zone has been explored, nothing to report.&lt;br /&gt;
| Base Chance 3 = 232&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered..&lt;br /&gt;
| Base Chance 4 = 73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Forest ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Forest&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Quadrimetric Compass}} removes the possibility of the '''Wander''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 = You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...&lt;br /&gt;
| Result 1 = You have earned 2 Alien Fruits.&lt;br /&gt;
| Base Chance 1 = 278&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Illness&lt;br /&gt;
| Log 2 = A creeping vine brushed past ['''character''']'s cheek.&lt;br /&gt;
| Result 2 = A member of the team has fallen ill&lt;br /&gt;
| Base Chance 2 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = MIA&lt;br /&gt;
| Log 3 = The forest is so dense that it is difficult to stay in a group. After an hour's walk... ['''character'''] is nowhere to be seen.&lt;br /&gt;
| Result 3 = A team member has gotten lost&lt;br /&gt;
| Base Chance 3 = 72.5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Wander&lt;br /&gt;
| Log 4 = You get lost wandering in the forest.&lt;br /&gt;
| Result 4 = Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| Base Chance 4 = 50.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mountains ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Mountains&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Item|Rope}} cancels personal damage from the '''Accident''' event.&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 = ['''character'''] falls off a small ledge and lands 4 metres below... Ouch !&lt;br /&gt;
| Result 1 = A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| Base Chance 1 = 212&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 = The expedition has turned into a climbing lesson, the team is exhausted.&lt;br /&gt;
| Result 2 = All team members sustain 2 Points of Damage.&lt;br /&gt;
| Base Chance 2 = 93&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fuel&lt;br /&gt;
| Log 3 = ['''character'''] springs off blocks of carbonite the size of your fist, cool!&lt;br /&gt;
| Result 3 = You have earned 1 unit of Fuel.&lt;br /&gt;
| Base Chance 3 = 130&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Harvest&lt;br /&gt;
| Log 4 = At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.&lt;br /&gt;
| Result 4 = You have earned 1 Alien Fruit.&lt;br /&gt;
| Base Chance 4 = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Oceanic ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Oceanic&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = MIA&lt;br /&gt;
| Log 1 =  Nightmare... ['''character'''] has fallen into the water. That makes things a shade more complicated... &lt;br /&gt;
| Result 1 =  A team member has gotten lost &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
|&lt;br /&gt;
| Event 2 =  Nothing to Report &lt;br /&gt;
| Log 2 =  Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead... &lt;br /&gt;
| Result 2 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 2 = 112&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  The sea is calm. Nothing intersting happening here. &lt;br /&gt;
| Result 3 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 207&lt;br /&gt;
|&lt;br /&gt;
| Event 4 = Provision&lt;br /&gt;
| Log 4 =  Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills. &lt;br /&gt;
| Result 4 =  You have earned 3 Alien Steaks. &lt;br /&gt;
| Base Chance 4 = 165&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Orchard ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Orchard&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  You find a giant tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus. &lt;br /&gt;
| Result 1 =  You have earned 3 Alien Fruits. &lt;br /&gt;
| Base Chance 1 = 74&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Harvest&lt;br /&gt;
| Log 2 =  Several bushy trees attract your attention, and in one of them you find some curious fruits... &lt;br /&gt;
| Result 2 =   You have earned 1 Alien Fruit. &lt;br /&gt;
| Base Chance 2 = 65&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Nothing to Report &lt;br /&gt;
| Log 3 =  After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag! &lt;br /&gt;
| Result 3 =   The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 3 = 28&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 47&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Ruins&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{skill|diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Accident&lt;br /&gt;
| Log 1 =  A ruined arch collapses on ['''character''']! &lt;br /&gt;
| Result 1 =  A team member sustains 3 to 5 Points of Damage. &lt;br /&gt;
| Base Chance 1 = 16&lt;br /&gt;
| Bonus Chance 1 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Artefact&lt;br /&gt;
| Log 2 =  In the middle of the ruins of the largest building in the city you find an intact alien artefact! &lt;br /&gt;
| Result 2 =  You have found an artefact. &lt;br /&gt;
| Base Chance 2 = 62&lt;br /&gt;
| Bonus Chance 2 = 2&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Fight&lt;br /&gt;
| Log 3 =  While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush! &lt;br /&gt;
| Result 3 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 15 &lt;br /&gt;
| Base Chance 3 = 27&lt;br /&gt;
| Bonus Chance 3 = 0&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  For several hours you wander around the ruined city without finding anything even slightly interesting &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 28&lt;br /&gt;
| Bonus Chance 4 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shipwreck ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Shipwreck&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = The {{Item|Drill}} doubles the amount of {{Fuel|long}} you find. The text in the result shows the already-doubled amount.&lt;br /&gt;
|&lt;br /&gt;
| Bonus Chance = {{Skill|Diplomat}}&lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Artefact&lt;br /&gt;
| Log 1 =  The wreck contains a strange alien artifact... Well snatched! &lt;br /&gt;
| Result 1 =  You have found an artefact. &lt;br /&gt;
| Base Chance 1 = 48&lt;br /&gt;
| Bonus Chance 1 = 9&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fight&lt;br /&gt;
| Log 2 =  It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour... &lt;br /&gt;
| Result 2 =  You are facing off against a creature Creature&amp;lt;br&amp;gt;Strength: 8/10/12/15/18/32 &lt;br /&gt;
| Base Chance 2 =  9&lt;br /&gt;
| Bonus Chance 2 =  0&lt;br /&gt;
|&lt;br /&gt;
| Event 3 =  Fuel &lt;br /&gt;
| Log 3 = By siphoning the wreck's tank, you manage to recover 3 units of fuel &lt;br /&gt;
| Result 3 = You have earned 3 units of Fuel. &lt;br /&gt;
| Base Chance 3 = 37&lt;br /&gt;
| Bonus Chance 3 = 5&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  The wreck is totally empty... How disappointing! &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 18&lt;br /&gt;
| Bonus Chance 4 = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
{{Zone Table&lt;br /&gt;
| Name = Swamp&lt;br /&gt;
| Width = 100%&lt;br /&gt;
| Description = &lt;br /&gt;
|&lt;br /&gt;
| Event 1 = Harvest&lt;br /&gt;
| Log 1 =  The swamp is full of huge roots upon which strange fruits are growing. You decide to take some back with you. &lt;br /&gt;
| Result 1 =  You have earned 2 Alien Fruits. (This will be increased by +1 if the expedition team has the skill: Botanist)&lt;br /&gt;
| Base Chance 1 = 154&lt;br /&gt;
|&lt;br /&gt;
| Event 2 = Fatigue&lt;br /&gt;
| Log 2 =  After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming... &lt;br /&gt;
| Result 2 =  All team members sustain 2 Points of Damage. &lt;br /&gt;
| Base Chance 2 = 123&lt;br /&gt;
|&lt;br /&gt;
| Event 3 = Illness&lt;br /&gt;
| Log 3 =  After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now. &lt;br /&gt;
| Result 3 =  A member of the team has fallen ill &lt;br /&gt;
| Base Chance 3 = 236&lt;br /&gt;
|&lt;br /&gt;
| Event 4 =  Nothing to Report &lt;br /&gt;
| Log 4 =  This swamp is incredibly calm... Nothing to report in the vicinity. &lt;br /&gt;
| Result 4 =  The zone has been explored, nothing to report. &lt;br /&gt;
| Base Chance 4 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-07-06T23:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Traits */ Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
Dangers randomly occur over the ship. It can happen during any cycle of the day. The chance increases more and more as the day passes. Different dangers can happen in the same room too. It is important to maintain high amount of {{health}} and fairly high of {{morale}} so you don't get killed by accidents, especially in late games.&lt;br /&gt;
&lt;br /&gt;
== Daedalus ==&lt;br /&gt;
&lt;br /&gt;
=== Hunters ===&lt;br /&gt;
{{Main|Hunters}}&lt;br /&gt;
* [[Hunters]] will fire at the Daedalus at the beginning of each cycle if left unchecked, for a random amount of damage (1-3) much like patrol craft. They may also fire at partol craft, or even at each other (with the Meridon Scrambler [[research]]), but mostly at your ship.&lt;br /&gt;
** This will cause the Daedalus to lose some {{Armor}} or weaken the [[Plasma Shield]].&lt;br /&gt;
*** If the {{armor}} reaches 0, the Deadalus gets destroyed and all crew members die.&lt;br /&gt;
* They will '''not''' fire right when they appear, nor the cycle after that. This means the crew has 2 cycles to either kill or outrun them before they start doing damage.&lt;br /&gt;
** This can be crucial to consider. If you are faced with 40+ hunters and not enough {{AP}} on your pilots, that cycle of respite can change the look of things ''if'' you still have it.&lt;br /&gt;
&lt;br /&gt;
=== Communications Signal === &lt;br /&gt;
* The signal with Sol can be broken by:&lt;br /&gt;
** There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
** Using the microwave will also often cut the signal.&lt;br /&gt;
** Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
=== Broken Equipment/Doors === &lt;br /&gt;
* Equipment and doors can randomly break at cycle change, and the probability increases as time passes.&lt;br /&gt;
* NERON will announce spontaneous breakages of equipment, but not of doors. There will be NO announcement if&lt;br /&gt;
** The equipment was broken through [[sabotage]]&lt;br /&gt;
** The equipment was damaged by a fire&lt;br /&gt;
** The equipment was damaged by an electrical spike&lt;br /&gt;
* If there are several similar pieces of equipment (like patrol craft), NERON will not specify which one it is.&lt;br /&gt;
* Regardless of annoucement, the total number of broken doors and equipment will be shown in the alerts. Once reported by a crewmember, a list will also show the respective entry until the item is fixed, at which point it automatically disappears.&lt;br /&gt;
** Paying attention to this can help you track the activity of drones without looking at the rooms.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
* Always announced by NERON.&lt;br /&gt;
&lt;br /&gt;
* Does not consume oxygen despite popular belief.&lt;br /&gt;
&lt;br /&gt;
* Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.&lt;br /&gt;
&lt;br /&gt;
* Fires can be caused randomly at cycle change as the ship goes on as well as:&lt;br /&gt;
** Mush skill Pyromaniac.&lt;br /&gt;
**  Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
**  Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
* Every cycle that it goes on (including the cycle in which it started), it can have the following effects:&lt;br /&gt;
**  Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
**  Does 2-3 points of damage to the {{Armor}}&lt;br /&gt;
**  Spread to an adjacent room. &lt;br /&gt;
**  Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
*** If crew member dies, the cause of death will be: &amp;quot;'Burned'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Can be put out by:&lt;br /&gt;
**  Manually with a {{Item|Extinguisher}}&lt;br /&gt;
**  Automatically by a Drone firefighter.&lt;br /&gt;
**  25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) with {{Project|Sprinklers}}.&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike === &lt;br /&gt;
* Damages all equipment (except doors) in the room&lt;br /&gt;
* Injures all team members present for 3 {{hp}}&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Electrocuted'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking === &lt;br /&gt;
* Injures all crew present in the room for 1 to 3 {{hp}}&lt;br /&gt;
** The log of the accident and the crew member who is injured is [[public]], but the amount of injury is [[private]] and may differ between crew members.&lt;br /&gt;
*** The [[public]] log: ''The room suddenly starts to shake violently. The crewmembers present find themselves thrown to the floor and bits of the ceiling have collapsed here and there. What a wreck...''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Injuries'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
* Injures one crew present in the room for 4 to 6 {{hp}}&lt;br /&gt;
** The log of accident is [[public]], but the crew member who is injured and the amount of injury is [[private]].&lt;br /&gt;
*** The [[public]] log: ''An unexpected lurch caused a sheet of metal to land on (character's name). (He/She) is seriously injured!''&lt;br /&gt;
** If crew member dies, the cause of death will be: &amp;quot;'Steel plated'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases === &lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents ==== &lt;br /&gt;
* Most actions have a small chance of injuring the player for 2 {{hp}}&lt;br /&gt;
&lt;br /&gt;
* Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
** If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'Putting the &amp;quot;Fun&amp;quot; in Funeral'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
* If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'You put an end to it all'&amp;quot;&lt;br /&gt;
** If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
* Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
=== Witnessing Death ===&lt;br /&gt;
* You have 1 {{morale}} less when a crew member dies. (Unless the death is due to Depression, then there is no morale loss.)&lt;br /&gt;
** No {{morale}} loss if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
** Gain 3 {{AP}} if you are {{skill|Cold Blooded}}.&lt;br /&gt;
* Chance of [[illness]] when you are in the same room with the crew member who just died.&lt;br /&gt;
** Zero risk of psychological illness if you are a {{skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
* Random event that takes 3 {{morale}} away from a crew member.&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Traits are personal characteristics that individual characters have that affect the game-play, and strategy. Not all characters have traits, and not all traits are positive. &lt;br /&gt;
* Traits such as:&lt;br /&gt;
** {{Trait|Germaphobe}} - {{Character|Finola}} You lose 1 {{Morale}} for every cycle you remain {{Status|Dirty}}. You're also banned from stroking {{Item|Schrodinger}}.&lt;br /&gt;
** {{Trait|Antisocial}} - {{Character|Raluca}} At the start of each cycle, if the antisocial player is in a room containing another crewmember, they'll lose 1 {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{{todo|Give short description}}&lt;br /&gt;
* Skills such as:&lt;br /&gt;
** {{Skill|Premonition}}&lt;br /&gt;
** {{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
* Daily loss of 2 {{morale}} for anyone by default&lt;br /&gt;
* Daily loss of 1 {{morale}} for you if you are {{Skill|The Optimist}}, '''or''' for anyone if {{Skill|Mankind's only hope}} is present in the ship.&lt;br /&gt;
* Daily loss of 0 {{morale}} for you if you are {{Skill|The Optimist}} '''and''' {{Skill|Mankind's only hope}} is present in the ship&lt;br /&gt;
* Only 2 characters can actually possess {{Skill|Mankind's only hope}}: &lt;br /&gt;
** {{Character|Chun|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
* Only 3 characters can actually possess {{Skill|The Optimist}}: &lt;br /&gt;
** {{Character|Roland|long}}&lt;br /&gt;
** {{Character|Kuan Ti|long}}&lt;br /&gt;
** {{Character|Stephen|long}} who copy this skill with the {{Skill|Apprentice}} skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-07-03T13:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Doing the thing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill.&amp;lt;br&amp;gt; Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes searching a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world! (Happens automatically when taking any other action.)&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;do the thing&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt, but other can flirt with her and then she can [[Actions#Doing_it|do the thing]]. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Flirting causes the following messages to be recorded in the logs:&amp;lt;blockquote&amp;gt;'''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Male character''' seems interested in '''Female character'''. The way he looks at her leaves nobody in any doubt of his intentions.&amp;lt;/blockquote&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
===Doing the thing===&lt;br /&gt;
&amp;quot;Doing the thing&amp;quot; raises morale by 2 {{Morale}} points for both participants. It can also transfer spores from a mush to a human partner, or diseases between human partners. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing the thing&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite gender. (Unless one is {{Character|Andie}})&lt;br /&gt;
* Other character must have flirted with your character.&lt;br /&gt;
* The room has an empty (!) bed or [[Swedish Sofa|sofa]] in it.&lt;br /&gt;
* There are no bystanders (even asleep) or [[Camera|cameras]] installed in the room.&lt;br /&gt;
&lt;br /&gt;
{{Note|If successful, the following is recorded in the logs:&amp;lt;br&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''}}&lt;br /&gt;
&lt;br /&gt;
Female characters (including {{Character|Frieda}}('''ew'''), but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}.&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to guard a room, which keeps any crew members in the room from leaving through any door except the one they entered through.&lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room with {{character|Ian}} in it costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
A {{privacy|secret}} action that creates a spore and stores it for a later use. The action always makes a mush {{status|dirty}}, even when wearing the {{Item|Stainproof Apron}}.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other active abilities except for moving, sabotaging and attacking (passive human &amp;amp; mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/BIOS_Terminal</id>
		<title>BIOS Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/BIOS_Terminal"/>
				<updated>2014-07-02T16:35:49Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Minor Redirection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[File:NERON_BIOS.png|thumb|right|The BIOS Terminal module screen]][[Image:Bios.jpg|frame|right|The BIOS Terminal in the [[Nexus]].]]&lt;br /&gt;
The '''BIOS Terminal''', an equipment located in the [[Nexus]], is where the {{Title|NERON Administrator}} (initially {{Character|Janice|long}}) performs their duties. It contains a selection of settings that change the way certain things on the ship are performed, and control efficiency bonuses and specialist locks for certain actions.&lt;br /&gt;
&lt;br /&gt;
== BIOS Settings ==&lt;br /&gt;
=== Foodstuff Destruction ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
When activated, any '''[[Inventory#Food properties|perishable food]]''' will be destroyed on day change, preventing the risk of {{Disease|Food Poisoning}}, but depraving the crew of what might be a vital consumable. It may also destroy [[Inventory#fruit|alien fruit]] and {{Item|Alien Steaks}} you bring from expeditions before you get a chance to plant or superfreeze them.&lt;br /&gt;
&lt;br /&gt;
As the first stage of decay ([[Image:Food unstable.png|class=icon-margin|Unstable]] '''Unstable''') does not actually bring any drawbacks or risk of disease yet, which only sets in after 2 days of decay, it is generally recommended to set this setting to ''''No'''' and coordinate information about decaying food with the {{Skill|Chef}} instead.&lt;br /&gt;
&lt;br /&gt;
=== CPU Priority ===&lt;br /&gt;
''Defaults to ''''None''''.''&lt;br /&gt;
&lt;br /&gt;
When set to ''''Research'''' or ''''Project'''', research efficiency in these fields will be increased by  1%, which is useful when researching the [[Plasma Shield]] or [[Retro-Fungal Serum]] with untrained crewmembers. When set to ''''Astronavigation'''', 1 additional zone will be revealed with every '''Analyze''' action, which essentially doubles the effectivity of a non-{{Skill|Astrophysicist}}.&lt;br /&gt;
&lt;br /&gt;
It is recommended that an agile Administrator switches this setting to whatever is needed at the time. Otherwise, it is wisest to leave this on ''''Astronavigation'''', where the effects are most noticable.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Despite in-game tooltips saying that ''CPU Priority'' can only be changed every 8 cycles, this is inconsistent at best. Some report being able to change it immediately, others can change the setting after a page refresh, and for others it works as advertised.}}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Shield ===&lt;br /&gt;
''Defaults to ''''Inactive''''.''&lt;br /&gt;
&lt;br /&gt;
Becomes available when the [[Plasma Shield]] is researched. Only when set to '''Active''' will the [[Plasma Shield]] start absorbing damage, so this is obviously something that should be done as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Crew Lock ===&lt;br /&gt;
''Defaults to ''''Piloting''''.''&lt;br /&gt;
&lt;br /&gt;
This setting determines which field of work should be exclusively available to its experts. When set to ''''Project'''', only {{Skill|Designer}} characters can access '''[[NERON_Projects|NERON's Core]]'''. When set to ''''Research'''', only {{Skill|Biologist}} and {{Skill|Medic}} characters can access the '''[[Research#Mechanics|Research Lab]]'''. When set to ''''[[Piloting]]'''', only {{Skill|Pilot}} characters can launch the various craft on the ship, including [[Support_Drone|Patrollers]], the [[Piloting#Icarus|Icarus]] and the [[Piloting#Pasiphae|Pasiphae]].&lt;br /&gt;
&lt;br /&gt;
Only switch this away from ''''Piloting'''' when you ''really'' need a non-{{Skill|Pilot}} to fly a ship such as the ''Pasiphae'', as non-''Pilot'' take-offs and landings come with various dangers to the hull, the craft and the rookie pilot themselves.&lt;br /&gt;
&lt;br /&gt;
=== Vocoder Announcement ===&lt;br /&gt;
''Defaults to ''''Unauthorized''''.''&lt;br /&gt;
&lt;br /&gt;
When ''''Authorized'''', the ''Administrator'' can choose to speak as [[NERON]] by typing ''/neron'' before a chat message. This can be used to open fun avenues of roleplay, as well as falsify various NERON reports.&lt;br /&gt;
&lt;br /&gt;
Note that this will work for new chat threads '''as well as''' chat replies.&lt;br /&gt;
&lt;br /&gt;
=== Report Deaths ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
If activated, NERON will automatically announce the death and cause of death of any crewmember.&lt;br /&gt;
&lt;br /&gt;
Only the {{Character|Mush}} can draw any benefit from disabling this. It helps to obscure murders, however the crew member gauge at the top of the screen will still be updated with a [[Image:P dead.png|class=icon-margin|Icon]] deceased crewmember, giving this option fairly limited utility.&lt;br /&gt;
&lt;br /&gt;
=== Inhibit DMZ-CorePeace ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
When enabled, only {{Character|Mush}} are able to use {{Item|Grenades}}, and NERON is forced to use short, informative language in his announcements (with short psychotic outbursts once in a while).&lt;br /&gt;
&lt;br /&gt;
Disabling this allows all crew members to use ''Grenades'' onboard of the Daedalus as well as unleashing NERON's highly intelligent, sarcastic and spiteful personality. [[NERON Announcements]] will become much longer and more coherent, hinting that moral and functional constraints have been removed from the AI. As {{Character|Mush}} can cause harm with ''Grenades'' either way, this option is largely a matter of taste.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Net ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
Becomes available when the [[NERON_Projects#List_of_NERON_Projects|Magnetic Net]] is researched. Only when set to '''Active''' will the [[NERON_Projects#List_of_NERON_Projects|Magnetic Net]] automatically catch and dock any [[Support_Drone|Patrollers]] in orbit.&lt;br /&gt;
&lt;br /&gt;
This should only be set to ''''No'''' if you want to deliberately leave somebody behind.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] &lt;br /&gt;
[[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/BIOS_Terminal</id>
		<title>BIOS Terminal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/BIOS_Terminal"/>
				<updated>2014-07-02T16:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Simple Redirections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[File:NERON_BIOS.png|thumb|right|The BIOS Terminal module screen]][[Image:Bios.jpg|frame|right|The BIOS Terminal in the [[Nexus]].]]&lt;br /&gt;
The '''BIOS Terminal''', an equipment located in the [[Nexus]], is where the {{Title|NERON Administrator}} (initially {{Character|Janice|long}}) performs their duties. It contains a selection of settings that change the way certain things on the ship are performed, and control efficiency bonuses and specialist locks for certain actions.&lt;br /&gt;
&lt;br /&gt;
== BIOS Settings ==&lt;br /&gt;
=== Foodstuff Destruction ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
When activated, any '''[[Inventory#Food properties|perishable food]]''' will be destroyed on day change, preventing the risk of {{Disease|Food Poisoning}}, but depraving the crew of what might be a vital consumable. It may also destroy [[Inventory#fruit|alien fruit]] and {{Item|Alien Steaks}} you bring from expeditions before you get a chance to plant or superfreeze them.&lt;br /&gt;
&lt;br /&gt;
As the first stage of decay ([[Image:Food unstable.png|class=icon-margin|Unstable]] '''Unstable''') does not actually bring any drawbacks or risk of disease yet, which only sets in after 2 days of decay, it is generally recommended to set this setting to ''''No'''' and coordinate information about decaying food with the {{Skill|Chef}} instead.&lt;br /&gt;
&lt;br /&gt;
=== CPU Priority ===&lt;br /&gt;
''Defaults to ''''None''''.''&lt;br /&gt;
&lt;br /&gt;
When set to ''''Research'''' or ''''Project'''', research efficiency in these fields will be increased by  1%, which is useful when researching the [[Plasma Shield]] or [[Retro-Fungal Serum]] with untrained crewmembers. When set to ''''Astronavigation'''', 1 additional zone will be revealed with every '''Analyze''' action, which essentially doubles the effectivity of a non-{{Skill|Astrophysicist}}.&lt;br /&gt;
&lt;br /&gt;
It is recommended that an agile Administrator switches this setting to whatever is needed at the time. Otherwise, it is wisest to leave this on ''''Astronavigation'''', where the effects are most noticable.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Despite in-game tooltips saying that ''CPU Priority'' can only be changed every 8 cycles, this is inconsistent at best. Some report being able to change it immediately, others can change the setting after a page refresh, and for others it works as advertised.}}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Shield ===&lt;br /&gt;
''Defaults to ''''Inactive''''.''&lt;br /&gt;
&lt;br /&gt;
Becomes available when the [[Plasma Shield]] is researched. Only when set to '''Active''' will the [[Plasma Shield]] start absorbing damage, so this is obviously something that should be done as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Crew Lock ===&lt;br /&gt;
''Defaults to ''''Piloting''''.''&lt;br /&gt;
&lt;br /&gt;
This setting determines which field of work should be exclusively available to its experts. When set to ''''Project'''', only {{Skill|Designer}} characters can access '''[[NERON's Core]]'''. When set to ''''Research'''', only {{Skill|Biologist}} and {{Skill|Medic}} characters can access the '''[[Research Lab]]'''. When set to ''''[[Piloting]]'''', only {{Skill|Pilot}} characters can launch the various craft on the ship, including [[Patroller|Patrollers]], the [[Icarus]] and the [[Pasiphae]].&lt;br /&gt;
&lt;br /&gt;
Only switch this away from ''''Piloting'''' when you ''really'' need a non-{{Skill|Pilot}} to fly a ship such as the ''Pasiphae'', as non-''Pilot'' take-offs and landings come with various dangers to the hull, the craft and the rookie pilot themselves.&lt;br /&gt;
&lt;br /&gt;
=== Vocoder Announcement ===&lt;br /&gt;
''Defaults to ''''Unauthorized''''.''&lt;br /&gt;
&lt;br /&gt;
When ''''Authorized'''', the ''Administrator'' can choose to speak as [[NERON]] by typing ''/neron'' before a chat message. This can be used to open fun avenues of roleplay, as well as falsify various NERON reports.&lt;br /&gt;
&lt;br /&gt;
Note that this will work for new chat threads '''as well as''' chat replies.&lt;br /&gt;
&lt;br /&gt;
=== Report Deaths ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
If activated, NERON will automatically announce the death and cause of death of any crewmember.&lt;br /&gt;
&lt;br /&gt;
Only the {{Character|Mush}} can draw any benefit from disabling this. It helps to obscure murders, however the crew member gauge at the top of the screen will still be updated with a [[Image:P dead.png|class=icon-margin|Icon]] deceased crewmember, giving this option fairly limited utility.&lt;br /&gt;
&lt;br /&gt;
=== Inhibit DMZ-CorePeace ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
When enabled, only {{Character|Mush}} are able to use {{Item|Grenades}}, and NERON is forced to use short, informative language in his announcements (with short psychotic outbursts once in a while).&lt;br /&gt;
&lt;br /&gt;
Disabling this allows all crew members to use ''Grenades'' onboard of the Daedalus as well as unleashing NERON's highly intelligent, sarcastic and spiteful personality. [[NERON Announcements]] will become much longer and more coherent, hinting that moral and functional constraints have been removed from the AI. As {{Character|Mush}} can cause harm with ''Grenades'' either way, this option is largely a matter of taste.&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Net ===&lt;br /&gt;
''Defaults to ''''Yes''''.''&lt;br /&gt;
&lt;br /&gt;
Becomes available when the [[NERON_Projects#List_of_NERON_Projects|Magnetic Net]] is researched. Only when set to '''Active''' will the [[NERON_Projects#List_of_NERON_Projects|Magnetic Net]] automatically catch and dock any [[Support_Drone|Patrollers]] in orbit.&lt;br /&gt;
&lt;br /&gt;
This should only be set to ''''No'''' if you want to deliberately leave somebody behind.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] &lt;br /&gt;
[[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Choosing_a_Character</id>
		<title>Choosing a Character</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Choosing_a_Character"/>
				<updated>2014-07-02T16:18:16Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: A minor error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give an at-a-glance overview of the difficulty of playing each character for beginners. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
'''Welcome, beginner!''' You are faced with '''up to four characters''', one of which you will incarnate for the duration of the game: from a few days to a couple of weeks. Each one has a unique role, each one will play a unique part in the story. This page aims at giving you clues at what will be expected from each character, so that you and the rest of the crew will have the most fun and the least pressure in the game.&lt;br /&gt;
&lt;br /&gt;
Each character is rated according to the following criterias:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| '''Frequency of connection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|3}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |  '''Communication'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|3}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | '''Required learning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|3}}&lt;br /&gt;
|-&lt;br /&gt;
! Role-play tip&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Personality and main task of each character: some characters will suit you better than others.&lt;br /&gt;
|}&lt;br /&gt;
==Character Choosing Tips==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
|Andie&lt;br /&gt;
|Andie_graham_portrait.jpg| 3| 2| 2| Despite being a boot-licker, everybody '''loves''' her. Or maybe ''him'', no-one knows really.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Chun&lt;br /&gt;
|Zhong_chun_portrait.jpg| 2| 3| 1| The only certified Human, she must take the '''difficult decisions''' in the mush hunt.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Derek&lt;br /&gt;
|Derek_hogan_portrait.jpg| 2| 2| 1| Knows best how to handle a blaster, he is always ready to do the '''dirty work'''. &lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Eleesha&lt;br /&gt;
|Eleesha_williams_portrait.jpg| 2| 3| 3| Main '''detective''' of the ship, she tracks and harass people to know their hidden secrets. &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Frieda&lt;br /&gt;
|Frieda_bergmann_portrait.jpg| 1| 2| 2| '''Astrophysicist''', her role is to find the planets with the resources the ship needs.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Gioele&lt;br /&gt;
|Gioele_rinaldo_portrait.jpg| 2| 2| 1| The '''Strong''' owner of the ship, ready to use his hands wherever they're needed.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Hua&lt;br /&gt;
|Jiang_hua_portrait.jpg| 3| 1| 2| A pilot '''always on the watch''' to take a patrol ship whenever enemies appear, also keen on going to expedition.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Ian&lt;br /&gt;
|Ian_soulton_portrait.jpg| 1| 2| 2| '''Peace, love, and bananas'''. He waters his plants and gives a hand here and there.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Jin Su&lt;br /&gt;
|Kim_jin_su_portrait.jpg| 3| 3| 3| The '''Supreme Commander''' of the ship! He gives orders, and, whenever possible, the ''right'' orders.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Janice&lt;br /&gt;
|Janice_kent_portrait.jpg| 1| 2| 2| '''Psychologist''', she always knows who could do with a comforting hug.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Kuan Ti&lt;br /&gt;
|Lai_kuan_ti_portrait.jpg| 1| 1| 1| As a designer of the Daedalus, Kuan Ti mostly '''helps improving''' his beloved ship.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Paola&lt;br /&gt;
|Paola_rinaldo_portrait.jpg| 2| 1| 3| Her title of '''Communication Officer''' comes with a set of important jobs which she alone can tackle.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Raluca&lt;br /&gt;
|Raluca_tomescu_portrait.jpg| 1| 1| 1| Staying away from the crowds, she is the quiet queen of the necessary '''PILGRED repairs'''.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Roland&lt;br /&gt;
|Roland_zuccali_portrait.jpg| 3| 1| 2| As a sprinter, he is always ready to do the '''urgent jobs''', even if they're at the other end of the Daedalus.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Stephen&lt;br /&gt;
|Stephen_seagull_portrait.jpg| 2| 2| 1| Since cooking is not demanding in the Daedalus, the Chef is there when more '''manpower''' is needed for a task.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Terrence &lt;br /&gt;
|Terrence_archer_portrait.jpg| 2| 2| 3| His love for '''drones''' only matches his frustration at moving difficultly.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{note|These tips are designed for level-1 bronze players (which includes all first-time players). After a few games, you will be able to choose higher-level skills... as a rule of thumb, this will only reinforce your need for communication and for being online.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Choosing_a_Character</id>
		<title>Choosing a Character</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Choosing_a_Character"/>
				<updated>2014-07-02T01:34:08Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning| This page is in progress. The goal is to give an at-a-glance overview of the difficulty of playing each character for beginners. The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}&lt;br /&gt;
&lt;br /&gt;
'''Welcome, beginner!''' You are faced with '''four characters''', one of which you will incarnate for the duration of the game: from a few days to a couple of weeks. Each one has a unique role, each one will play a unique part in the story. This page aims at giving you clues at what will be expected from each character, so that you and the rest of the crew will have the most fun and the least pressure in the game.&lt;br /&gt;
&lt;br /&gt;
Each character is rated according to the following criterias:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;| '''Frequency of connection'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Time|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Time|3}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |  '''Communication'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Overview|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Overview|3}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | '''Required learning'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|1}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|1}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|2}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|2}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{Rating Toolbox|Image|Learning|3}}&lt;br /&gt;
| {{Rating Toolbox|Text|Learning|3}}&lt;br /&gt;
|-&lt;br /&gt;
! Role-play tip&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Personality and main task of each character: some characters will suit you better than others.&lt;br /&gt;
|}&lt;br /&gt;
==Character Choosing Tips==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
|Andie&lt;br /&gt;
|Andie_graham_portrait.jpg| 3| 2| 2| Despite being a boot-licker, everybody '''loves''' her. Or maybe ''him'', no-one knows really.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Chun&lt;br /&gt;
|Zhong_chun_portrait.jpg| 2| 3| 1| The only certified Human, she must take the '''difficult decisions''' in the mush hunt.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Derek&lt;br /&gt;
|Derek_hogan_portrait.jpg| 2| 2| 1| Knows best how to handle a blaster, he is always ready to do the '''dirty work'''. &lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Eleesha&lt;br /&gt;
|Eleesha_williams_portrait.jpg| 2| 3| 3| Main '''detective''' of the ship, she tracks and harass people to know their hidden secrets. &lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Frieda&lt;br /&gt;
|Frieda_bergmann_portrait.jpg| 1| 2| 2| '''Astrophysicist''', her role is to find the planets with the resources the ship needs.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Gioele&lt;br /&gt;
|Gioele_rinaldo_portrait.jpg| 2| 2| 1| The '''Strong''' owner of the ship, ready to use his hands wherever they're needed.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Hua&lt;br /&gt;
|Jiang_hua_portrait.jpg| 3| 1| 2| A pilot '''always on the watch''' to take a patrol ship whenever enemies appear, also keen on going to expedition.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Ian&lt;br /&gt;
|Ian_soulton_portrait.jpg| 1| 2| 2| '''Peace, love, and bananas'''. He waters his plants and gives a hand here and there.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Jin Su&lt;br /&gt;
|Kim_jin_su_portrait.jpg| 3| 3| 3| The '''Supreme Commander''' of the ship! He gives orders, and, whenever possible, the ''right'' orders.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Janice&lt;br /&gt;
|Janice_kent_portrait.jpg| 1| 2| 2| '''Psychologist''', she always knows who could do with a comforting hug.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Kuan Ti&lt;br /&gt;
|Lai_kuan_ti_portrait.jpg| 1| 1| 1| As a designer of the Daedalus, Kuan Ti mostly '''helps improving''' his beloved ship.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Paola&lt;br /&gt;
|Paola_rinaldo_portrait.jpg| 2| 1| 3| Her title of '''Communication Officer''' comes with a set of important jobs which she alone can tackle.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Raluca&lt;br /&gt;
|Raluca_tomescu_portrait.jpg| 1| 1| 1| Staying away from the crowds, she is the quiet queen of the necessary '''PILGRED repairs'''.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Roland&lt;br /&gt;
|Roland_zuccali_portrait.jpg| 3| 1| 2| As a sprinter, he is always ready to do the '''urgent jobs''', even if they're at the other end of the Daedalus.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Stephen&lt;br /&gt;
|Stephen_seagull_portrait.jpg| 2| 2| 1| Since cooking is not demanding in the Daedalus, the Chef is there when more '''manpower''' is needed for a task.&lt;br /&gt;
}}&lt;br /&gt;
| {{Character Rating&lt;br /&gt;
| Terrence &lt;br /&gt;
|Terrence_archer_portrait.jpg| 2| 2| 3| His love for '''drones''' only matches his frustration at moving difficultly.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{note|These tips are designed for level-1 bronze players (which includes all first-time players). After a few games, you will be able to choose higher-level skills... as a rule of thumb, this will only reinforce your need for communication and for being online.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-03-03T02:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Flair */ Skin?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where players can spend {{Klix}} '''Klix''' (''Mush'' real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character. Being a {{Character|Mush}} restricts from buying consumables.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&amp;lt;br&amp;gt; http://i.imgur.com/u7r02cM.png&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made. First though, empty inventory slots are filled.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}} {{Note|Are you sure this isn't Junkbumpkinitis?}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[Image:Bubblehead.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2014-02-26T00:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Launching an Expedition */ Bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew of the Daedalus can embark on '''Expeditions''' to foreign planets, restocking the ship's [[resources]] and discovering various adventurous [[zones]] and [[Inventory|artifacts]]. Some precautions need to be taken before an Expedition can be started, and a larger number of [[characters]] will need to work together to load fuel, send the Daedalus on its course and embark on the journey.&lt;br /&gt;
&lt;br /&gt;
== Launching an Expedition ==&lt;br /&gt;
&lt;br /&gt;
'''Expedition procedure:'''&lt;br /&gt;
&lt;br /&gt;
* You have to find a planet with the [[Astrophysics|Astro Terminal]].&lt;br /&gt;
* Someone has to put right amount of [[Resources|Fuel]] needed, if the Fuel isn't correct and the [[Daedalus]] moves, the planet will be '''lost forever'''.&lt;br /&gt;
* Your [[Titles#Captain|Captain]] has to turn the Daedalus in the right direction and then engage the trip. See: [[Navigation]].&lt;br /&gt;
* '''Optional''': Finish the scan if you didn't already, for a cheaper cost and in order to make sure you won't encounter things you don't want to see (generally this means [[Zones#Volcanoes|Volcanoes]], [[Zones#Mankarog|Mankarog]] and [[Zones#Seismic|Seismic]] zones).&lt;br /&gt;
* Assemble your expedition crew in [[Map|Icarus Bay]] and take off.&lt;br /&gt;
* The Expedition will happen automatically. {{Skill|U-Turn}} skill allows to abort an expedition in progress.&lt;br /&gt;
* When you're on an Expedition, all discovered items, fruit and food appear automatically in the Icarus Bay. {{todo|confirm}} When on a patrol ship they appear when the patrol ship gets back.&lt;br /&gt;
* Once the Expedition is done, someone will have to put 1 {{fuel}} in the [[Ship Equipment#Engine Room|Combustion Chamber]], and the Captain has to move out of orbit.&lt;br /&gt;
&lt;br /&gt;
'''You can't launch an expedition under these circumstances:'''&lt;br /&gt;
&lt;br /&gt;
* The planet is fully explored&lt;br /&gt;
* An expedition is currently happening&lt;br /&gt;
* If the [[NERON BIOS|Crew Lock]] is on [Pilot], the one who launches the expedition has to be a pilot.&lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous notes:'''&lt;br /&gt;
&lt;br /&gt;
*If someone dies during the expedition, everything they were carrying is permanently lost.&lt;br /&gt;
*If the Icarus is still on the planet when Daedalus moves, the Icarus and all expedition personal will be lost forever, unless '''Magnetic Return''' [[NERON Projects|project]] is completed, then the Icarus will be returned but not the crew.&lt;br /&gt;
{{Bug|A member of the Expedition can die due to lack of {{Oxygen}} in the Daedalus}}&lt;br /&gt;
&lt;br /&gt;
== Useful Skills ==&lt;br /&gt;
&lt;br /&gt;
Certain characters' skills lend themselves to Expeditions especially well, granting the exploring crew various bonuses. Expedition gains from multiple same skills do stack.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Botanist}}: +1 to fruit gained from Harvests.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Diplomat}}: Disables '''Combat''' outcomes from alien meetings. It won't protect you from accidents or from getting smashed by a Mankarog.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}}: +1 area visited per Sprinter.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Survivalist}}:&lt;br /&gt;
*Personal damage to the survivalist is reduced by 1 point.&lt;br /&gt;
*The event [[Zones#Provision|Provision]] gives 1 more [[Inventory#Consumables|Alien Steak]].&lt;br /&gt;
*Last to die in case of fatal events. It means that if you had to die (in case of some fatal event) someone else will.&lt;br /&gt;
&lt;br /&gt;
== Useful Equipment ==&lt;br /&gt;
&lt;br /&gt;
'''Quadrimetric Compass:'''&lt;br /&gt;
*Protects the group from the [[Zones#Wandering|Wandering]] event.&lt;br /&gt;
*Protects the wielder from the [[Zones#Lost|Lost]] event.&lt;br /&gt;
&lt;br /&gt;
'''Spacesuit:''' Allows explorers to go on a planet without oxygen.&lt;br /&gt;
&lt;br /&gt;
'''Rope:''' Cancels 3-5 personal damage that can happen to you in the zones of [[Zones#Seismic Activity|Seismic Activity]], [[Zones#Caverns|Caverns]] and [[Zones#Mountains|Mountains]]. Does not prevent sudden death.&lt;br /&gt;
&lt;br /&gt;
'''White Flag:''' Cancels the chance of Combat in the [[Zones#Intelligent Life|Intelligent Life]] event.&lt;br /&gt;
&lt;br /&gt;
'''Echo-Locator:''' Chance to explore [[Zones#Hydrocarbon Deposits|Hydrocarbon Deposits]] zone is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Drill:''' Double any [[Resources#Fuel|Fuel]] gains during the expedition.&lt;br /&gt;
&lt;br /&gt;
'''Babel Module:''' The chance to gain an artfact in the [[Zones#Intelligent Life|Intelligent Life]] event is doubled.&lt;br /&gt;
&lt;br /&gt;
'''ThermoSensor:''' Chance to explore [[Zones#Ruminants|Ruminants]], [[Zones#Predators|Predators]], [[Zones#Intelligent Life|Intelligent Life]], [[Zones#Mankarogs|Mankarogs]], [[Zones#Insects|Insects]] and [[Zones#Lost|Lost]] zones is multiplied by 5.&lt;br /&gt;
&lt;br /&gt;
'''Post-Its:''' Can be used to fill empty inventory slots to reduce the chance of losing an important object during exploration.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
'''Blaster:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Knife:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Natamy:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Lizaro Jungle:''' +1 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Old Faithful''' (Machine Gun): +2 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Rocket-Launcher:''' +3 added to the strength of your team during Combat.&lt;br /&gt;
&lt;br /&gt;
'''Grenade:''' +3 added to the strength of your team during Combat. (one time use and consumed at the 1st Combat). If a crew member carries more than one, one will be used per fight.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
The exploration occurs automatically, one zone every 10 minutes.&lt;br /&gt;
* 9 of the planet's zones explored with the Icarus ship, and 1 more for each {{Skill|Sprinter}} in the group.&lt;br /&gt;
* 3 with a patrol ship, 4 if you are {{Skill|Sprinter}}.&lt;br /&gt;
&lt;br /&gt;
Each zone can be explored once, but a visit may fail to explore in case of Wandering [[events|event]].&lt;br /&gt;
&lt;br /&gt;
Each zone has 4 possible outcomes. (for details see [[Zones]])&lt;br /&gt;
&lt;br /&gt;
Item gains (Steaks, O2, Fuel, Fruits) reported by the game already include the bonuses from any Skills and inventory items mentioned above.&lt;br /&gt;
&lt;br /&gt;
'''Non-sudden death Combat''' takes place as follows:&lt;br /&gt;
*The creature's strength is determined by the zone, the [[Zones#Shipwreck|Shipwreck encounter]] being the exception.&lt;br /&gt;
*The strength of the crew is '''1 per member''' plus any bonuses from [[#Useful Skills|skills]] and [[#Useful Equipment|equipment]].&lt;br /&gt;
*If the group's strength is inferior to the creature's strength, the difference in strength is spread across the group as damage. (not necessarily in an equal way)&lt;br /&gt;
*If the crew wins, they simply don't take any damage, there are no other effects.&lt;br /&gt;
&lt;br /&gt;
After an expedition is finished, anyone who joined the expedition will be offered to see the expedition log page. The link to this expedition log page can be shared with the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
Health points of the crewmembers who joined the expedition are always at 12 in the public expedition log page. It does not reflect what their actual HPs are.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Janice]]&lt;br /&gt;
[[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-02-11T02:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Gear */ Mushicide soap now redirects to Research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
In Mush, you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Viewable by&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Broken&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Charge&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Contaminated&lt;br /&gt;
| [[Mush]] only&lt;br /&gt;
| &lt;br /&gt;
* Food which has been contaminated by a [[spore]]&lt;br /&gt;
* If the food item are stackable, the person will always take the contaminated one first&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Frozen&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
* Cost 1 {{AP}} to freeze food items&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Heavy&lt;br /&gt;
| Everyone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Hidden&lt;br /&gt;
| &lt;br /&gt;
* The person who hid it (cost 1 {{AP}} to hide)&lt;br /&gt;
* Findable by others via searching (cost 1 {{AP}})&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Non-Perishable&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Unstable&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Damaged&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| Decomposed&lt;br /&gt;
| [[Botanist]], [[Chef]] or [[Mush]](?)&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc. More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassemble = 25%&lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research#List of Research projects|Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
Disassemble = 25%&lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
Disassembling: ?%&lt;br /&gt;
Results in:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 12%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling = 50%&lt;br /&gt;
Results in: {{Item|Scrap Metal}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2 &amp;lt;br&amp;gt; Common {{Todo|Confirm}}&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling = 50%&lt;br /&gt;
Results in: {{Item|Plastic Scraps}}&lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Disassembling: 50% &lt;br /&gt;
Results in: {{Item|Scrap Metal}}&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or Medikit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|It's best to open Space capsules while not having empty inventory slots, that way any Fuel/Oxygen capsules will be dropped on the shelf, instead of going to player's inventory.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| &lt;br /&gt;
* Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. &lt;br /&gt;
** With [[Medic]] skill, heals 5 {{HP}}. &lt;br /&gt;
** Can be upgraded via [[Ultra Healing Pomade]] research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. &lt;br /&gt;
** No effect if used on a human. It is just wasted. &lt;br /&gt;
* Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}} to remove a spore from a human. &lt;br /&gt;
* Mush cannot use it. It is a [[private]] action, makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consumables ==&lt;br /&gt;
'''Actions''':&lt;br /&gt;
* '''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
* '''Hyperfreeze''': 1 AP or cooking point required. The Superfreezer must be in the room and working&lt;br /&gt;
** Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
** Removes spores from the food&lt;br /&gt;
** Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
&lt;br /&gt;
* '''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
** If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
** If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
* Drugs do not perish.&lt;br /&gt;
* Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &lt;br /&gt;
* Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&lt;br /&gt;
&lt;br /&gt;
Drugs can have different combinations of the following effects:&lt;br /&gt;
* May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
* May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
* May have 1-4 of the following: &lt;br /&gt;
** Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
** Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add drug names and images}}&lt;br /&gt;
&lt;br /&gt;
=== Rations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Perishability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| &lt;br /&gt;
* +2 additional {{AP}} for {{character|Gioele}} who has [[Caffeine Junkie]] skill, or {{character|Stephen}} who has copied this skill with [[Apprentice]] skill.&lt;br /&gt;
* At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After [[PILGRED]] is fixed, coffee is said to be available during cycles 3, 5 and 7. {{Bug|Currently, the coffee machine provides coffee on '''every''' cycle after PILGRED is repaired.}}&lt;br /&gt;
* Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. &lt;br /&gt;
* 50%(?) chance to make you sick. &lt;br /&gt;
{{Bug|Despite game description, it is not cookable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* Costs 1 {{AP}}  to cook in the refectory. &lt;br /&gt;
** May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. &lt;br /&gt;
{{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 50% Chance to cause the disease gastric reflux within 4-8 cycles. &lt;br /&gt;
* 25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
* Non-cookable.&lt;br /&gt;
* Using the Hyperfreeze, you can freeze it and convert it into a standard ration.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| {{Todo|Any other effect?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Non-perishable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
* 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
* There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction.&lt;br /&gt;
* The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. &lt;br /&gt;
* All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
* See [[Gardening]] for plant care information.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
| (No ingame name)&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| ???&lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Effects ====&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**25% chance to cure Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**50% chance to cure Fungic Infection&lt;br /&gt;
**65% chance to cure Fungic Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
**60% chance of Fungic Infection within 10-11 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Cronic Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
== Books and Documents ==&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Anti-Grav_Scooter</id>
		<title>Anti-Grav Scooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Anti-Grav_Scooter"/>
				<updated>2014-02-11T02:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Rolling Boulder now redirects to inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Anti-Grav Scooter|&lt;br /&gt;
Icon =&lt;br /&gt;
Antigrav scooter.jpg&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Daedalus]]&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Max Charges =&lt;br /&gt;
8&lt;br /&gt;
| Starting Charges =&lt;br /&gt;
2&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
6%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
?%&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The Anti-Gravity Scooter allows you to move around more quickly.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Adds 2 Movement points during trips {{AP}}-{{MP}} (doesn't apply if you have the {{Skill|Sprinter}} skill).&lt;br /&gt;
| Summary =&lt;br /&gt;
Adds 2 extra {{MP}} during {{AP}} to {{MP}} conversions. Does not stack with the {{Skill|Sprinter}} skill.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
The '''Anti-Grav Scooter''' is an excellent tool for {{Character|Eleesha}}, as it allows her patrol the ship frequently and easily, detecting [[Mush|mushy]] activities with her {{Skill|Observant}} and {{Skill|Tracker}} skills. However, it is an asset to any character with few {{MP}} on the move, which is why it should always be parked in a central place, like a dorm, after using it.&lt;br /&gt;
&lt;br /&gt;
The ''Scooter'' also neutralizes {{Character|Terrence}}'s {{Trait|Disabled}} trait and allows him to convert {{AP}} to {{MP}} like any other character.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} is essentially this item in [[Skills|skill]] form; while ''Sprinter'' has no charges, the effect is the same (and does not stack with the ''Scooter'').&lt;br /&gt;
&lt;br /&gt;
The effect stacks with [[File:16px-Rolling_boulder.jpg]] '''[[Inventory#Gear|Rolling Boulder]]'''&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When held, adds a bonus 2 {{MP}} when converting {{AP}} to {{MP}}.&lt;br /&gt;
**Does not apply for characters with the {{Skill|Sprinter}} skill.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Anti-Grav_Scooter</id>
		<title>Anti-Grav Scooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Anti-Grav_Scooter"/>
				<updated>2014-02-11T01:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Rolling Boulder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Anti-Grav Scooter|&lt;br /&gt;
Icon =&lt;br /&gt;
Antigrav scooter.jpg&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
[[Daedalus]]&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Max Charges =&lt;br /&gt;
8&lt;br /&gt;
| Starting Charges =&lt;br /&gt;
2&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
6%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
?%&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The Anti-Gravity Scooter allows you to move around more quickly.&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Adds 2 Movement points during trips {{AP}}-{{MP}} (doesn't apply if you have the {{Skill|Sprinter}} skill).&lt;br /&gt;
| Summary =&lt;br /&gt;
Adds 2 extra {{MP}} during {{AP}} to {{MP}} conversions. Does not stack with the {{Skill|Sprinter}} skill.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
The '''Anti-Grav Scooter''' is an excellent tool for {{Character|Eleesha}}, as it allows her patrol the ship frequently and easily, detecting [[Mush|mushy]] activities with her {{Skill|Observant}} and {{Skill|Tracker}} skills. However, it is an asset to any character with few {{MP}} on the move, which is why it should always be parked in a central place, like a dorm, after using it.&lt;br /&gt;
&lt;br /&gt;
The ''Scooter'' also neutralizes {{Character|Terrence}}'s {{Trait|Disabled}} trait and allows him to convert {{AP}} to {{MP}} like any other character.&lt;br /&gt;
&lt;br /&gt;
{{Skill|Sprinter}} is essentially this item in [[Skills|skill]] form; while ''Sprinter'' has no charges, the effect is the same (and does not stack with the ''Scooter'').&lt;br /&gt;
&lt;br /&gt;
The effect stacks with [[Inventory#Gear|Rolling Boulder]].&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*When held, adds a bonus 2 {{MP}} when converting {{AP}} to {{MP}}.&lt;br /&gt;
**Does not apply for characters with the {{Skill|Sprinter}} skill.&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2014-02-05T22:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Finola Keegan */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
There are 16 playable characters in Mush. Each of the characters have &lt;br /&gt;
* 5-6 [[Skills]],&lt;br /&gt;
* An objective to gain {{Glory}}, and&lt;br /&gt;
* Unique special [[Traits]] (note that [[Titles]] are not character-, but hierarchy-bound; only their first carriers are noted on this page)&lt;br /&gt;
&lt;br /&gt;
Although the [[Aim of the Game|overall objective]] of the game is the same, the gameplay will be different depending on the strengths and weaknesses of each character.&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Rebel Networks&amp;quot; - Contact the [[Communications|Rebel Bases]] (+2 {{Glory}} per base)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Psy_disease.png]] '''Trait''' : Chronic Vertigo (starts with [[Health#Disorders|Vertigo]] status, can be cured by a {{Skill|Shrink}})&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_williams_portrait.jpg|right|frame|250x314px|Eleesha Williams]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Tracker|Characters}}&lt;br /&gt;
{{Skill Link|Determined|Characters}}&lt;br /&gt;
{{Skill Link|Observant|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Mush Specialist&amp;quot; - Finola earns +3 {{Glory}} for every completed piece of Mush [[research]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Germaphobic.png]] '''Trait''' : Germaphobe (loses 1 {{Morale}} per cycle if [[Dirty]], and cannot caress [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_keegan_portrait.jpg|right|frame|250x314px|Finola Keegan]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Biologist|Characters}}&lt;br /&gt;
{{Skill Link|Medic|Characters}}&lt;br /&gt;
{{Skill Link|Nurse|Characters}}&lt;br /&gt;
{{Skill Link|Diplomat|Characters}}&lt;br /&gt;
{{Skill Link|OCD|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Terra Incognita&amp;quot; / &amp;quot;Exoresearcher&amp;quot; - [[Astrophysics|Explore and approach planets]]. Frieda earns +2 {{Glory}} for every planet you discover using the AstroTerminal (with diminishing returns) and +1 {{Glory}} for flying to one. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_bergmann_portrait.jpg|right|frame|250x314px|Frieda Bergmann]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Astrophysicist|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Survivalist|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|Radio Expert|Characters}}&lt;br /&gt;
{{Skill Link|Antique Perfume|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Fear of the Mush&amp;quot; - Gioele earns +3 {{Glory}} every time a Mush is killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_rinaldo_portrait.jpg|right|frame|250x314px|Gioele Rinaldo]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Solid|Characters}}&lt;br /&gt;
{{Skill Link|Paranoid|Characters}}&lt;br /&gt;
{{Skill Link|Caffeine Junkie|Characters}}&lt;br /&gt;
{{Skill Link|Astrophysicist|Characters}}&lt;br /&gt;
{{Skill Link|Panic|Characters}}&lt;br /&gt;
{{Skill Link|Victimizer|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Naturalist&amp;quot; - Plant alien fruit (+3 {{Glory}} per fruit planted in a pot) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Pacifist.png]] '''Trait''' : Pacifist (all aggressive [[actions]] cost +2 {{AP}} when he is in the room)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_soulton_portrait.jpg|right|frame|250x314px|Ian Soulton]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Botanist|Characters}}&lt;br /&gt;
{{Skill Link|Biologist|Characters}}&lt;br /&gt;
{{Skill Link|Mycologist|Characters}}&lt;br /&gt;
{{Skill Link|Green Thumb|Characters}}&lt;br /&gt;
{{Skill Link|Firefighter|Characters}}&lt;br /&gt;
{{Skill Link|Frugivore|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Part-time Ethnologist&amp;quot; - Janice earns +3 {{Glory}} every time you meet an extra-terrestrial creature. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : [[Titles#NERON Administrator|NERON Administrator]] (can access [[BIOS Terminal|BIOS]] in the Nexus and use the ''/neron'' command to speak as the AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_kent_portrait.jpg|right|frame|250x314px|Janice Kent]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Shrink|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|NERON's only friend|Characters}}&lt;br /&gt;
{{Skill Link|Diplomat|Characters}}&lt;br /&gt;
{{Skill Link|Radio Expert|Characters}}&lt;br /&gt;
{{Skill Link|Self-sacrifice|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Explorer&amp;quot; - Hua gets an an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Jiang_hua_portrait.jpg|right|frame|250x314px|Jiang Hua]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Botanist|Characters}}&lt;br /&gt;
{{Skill Link|Survivalist|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Determined|Characters}}&lt;br /&gt;
{{Skill Link|U-Turn|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Fast Forward&amp;quot; - Move Daedalus to planets, move to Eden. Jin Su earns +3 {{Glory}} for every such voyage carried out under your command (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : [[Titles#Commander|Commander]] (can access the Command Console on the Bridge and issue orders)&lt;br /&gt;
&lt;br /&gt;
[[Image:Kim_jin_su_portrait.jpg|right|frame|250x314px|Kim Jin Su]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Leader|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Cold Blooded|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Logistics Expert|Characters}}&lt;br /&gt;
{{Skill Link|Strateguru|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Glory}} '''Objective''': &amp;quot;Magellan Ark&amp;quot; - Kuan Ti earns +2 {{Glory}} for every Nexus project taken to completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Lai kuan ti portrait.jpg|right|frame|250x314px|Lai Kuan Ti]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Designer|Characters}}&lt;br /&gt;
{{Skill Link|The Optimist|Characters}}&lt;br /&gt;
{{Skill Link|Astrophysicist|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Leader|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Kivanç, My Love&amp;quot; - Contact Kivanç Terzi via Xyloph (+8 {{glory}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : [[Titles#Communications Officer|Communications Officer]] (can access the Comms Center on the Bridge)&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_rinaldo__portrait.jpg|right|frame|250x314px|Paola Rinaldo]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Radio Expert|Characters}}&lt;br /&gt;
{{Skill Link|Logistics Expert|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Biologist|Characters}}&lt;br /&gt;
{{Skill Link|Rebel|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Mother&amp;quot; - Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Paria.png]] '''Trait''' : Antisocial (cannot flirt, and loses 1 {{Morale}} if anyone else is in the same room as her during cycle changeover). Does not occur when {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_tomescu_portrait.jpg|right|frame|250x314px|Raluca Tomescu]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Physicist|Characters}}&lt;br /&gt;
{{Skill Link|Detached Crewmember|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Genius|Characters}}&lt;br /&gt;
{{Skill Link|Designer|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Flying Nemesis&amp;quot; - Kill a [[Hunters|Hunter]] in a [[Piloting|patroller]] or turret (+1 {{Glory}} per hunter, with diminishing returns) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_zuccali_portrait.jpg|right|frame|250x314px|Roland Zuccali]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Sprinter|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Firefighter|Characters}}&lt;br /&gt;
{{Skill Link|The Optimist|Characters}}&lt;br /&gt;
{{Skill Link|Creative|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Ambitious&amp;quot; / &amp;quot;Extreme Chef&amp;quot; - Stephen gets +4 {{Glory}} for any [[titles]] earned (for the first time) and +2 {{Glory}} for [[Events#Fight|fights]] with alien creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_seagull_portrait.jpg|right|frame|250x314px|Stephen Seagull]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Chef|Characters}}&lt;br /&gt;
{{Skill Link|Solid|Characters}}&lt;br /&gt;
{{Skill Link|Opportunist|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Apprentice|Characters}}&lt;br /&gt;
{{Skill Link|Creative|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Robotic Grail&amp;quot; - Upgrade your drones (+4 {{glory}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Disabled_status.png]] '''Trait''' : Handicapped (-2 penalty when converting {{AP}} to {{MP}}, but leaving a room with someone else present costs no {{MP}})&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_archer_portrait.jpg|right|frame|250x314px|Terrence Archer]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Robotics Expert|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|Metalworker|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Psy-Chao-path&amp;quot; - Kill anyone, including Schrödinger (+3 {{glory}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Hyperactive_status.png]] '''Trait''' : Hyperactive (sleeping in a bed grants no additional {{AP}}, however Chao gains an extra {{MP}} each cycle)&lt;br /&gt;
&lt;br /&gt;
[[Image:Wang_chao_portrait.jpg|right|frame|250x314px|Wang Chao]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Survivalist|Characters}}&lt;br /&gt;
{{Skill Link|Wrestler|Characters}}&lt;br /&gt;
{{Skill Link|Torturer|Characters}}&lt;br /&gt;
{{Skill Link|Crazy Eye|Characters}}&lt;br /&gt;
{{Skill Link|Intimidating|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Chun Lives!&amp;quot; / &amp;quot;The Precious&amp;quot; - Survive (+1 {{Glory}} each day), and help research the Mush (+4 {{Glory}} for each research completed that requires your presence). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Immune_status.png]] '''Trait''' : Immunized (immune to Mush and unlocks certain laboratory research)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zhong_chun_portrait.jpg|right|frame|250x314px|Zhong Chun]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Mankind's only hope|Characters}}&lt;br /&gt;
{{Skill Link|Nurse|Characters}}&lt;br /&gt;
{{Skill Link|Premonition|Characters}}&lt;br /&gt;
{{Skill Link|Sneak|Characters}}&lt;br /&gt;
{{Skill Link|Lethargy|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2014-02-05T22:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Finola Keegan */ Schrodinger hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
There are 16 playable characters in Mush. Each of the characters have &lt;br /&gt;
* 5-6 [[Skills]],&lt;br /&gt;
* An objective to gain {{Glory}}, and&lt;br /&gt;
* Unique special [[Traits]] (note that [[Titles]] are not character-, but hierarchy-bound; only their first carriers are noted on this page)&lt;br /&gt;
&lt;br /&gt;
Although the [[Aim of the Game|overall objective]] of the game is the same, the gameplay will be different depending on the strengths and weaknesses of each character.&lt;br /&gt;
&lt;br /&gt;
== Eleesha Williams ==&lt;br /&gt;
{{Main|Eleesha Williams}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha_williams.png]]&lt;br /&gt;
| ''Former investigative journalist, her goal is to contact any rebel bases still operating. One of the most observant crewmembers, she is as brilliant as she is honest, but don't worry – that can be cured!'' &lt;br /&gt;
| [[Image: Eleesha_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Rebel Networks&amp;quot; - Contact the [[Communications|Rebel Bases]] (+2 {{Glory}} per base)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Psy_disease.png]] '''Trait''' : Chronic Vertigo (starts with [[Health#Disorders|Vertigo]] status, can be cured by a {{Skill|Shrink}})&lt;br /&gt;
&lt;br /&gt;
[[Image:Eleesha_williams_portrait.jpg|right|frame|250x314px|Eleesha Williams]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Tracker|Characters}}&lt;br /&gt;
{{Skill Link|Determined|Characters}}&lt;br /&gt;
{{Skill Link|Observant|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finola Keegan ==&lt;br /&gt;
{{Main|Finola Keegan}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Finola_keegan.png]]&lt;br /&gt;
| ''A doctor of both medicine and biology, Finola's life's work revolves around making the world a better place. Her research and healing skills make her invaluable on board.'' &lt;br /&gt;
| [[Image: Finola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Mush Specialist&amp;quot; - Finola earns +3 {{Glory}} for every completed piece of Mush [[research]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Germaphobic.png]] '''Trait''' : Germaphobe (loses 1 {{Morale}} per cycle if [[Dirty]], and cannot caress [[NPCs#Schrödinger|Schrödinger}})&lt;br /&gt;
&lt;br /&gt;
[[Image:Finola_keegan_portrait.jpg|right|frame|250x314px|Finola Keegan]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Biologist|Characters}}&lt;br /&gt;
{{Skill Link|Medic|Characters}}&lt;br /&gt;
{{Skill Link|Nurse|Characters}}&lt;br /&gt;
{{Skill Link|Diplomat|Characters}}&lt;br /&gt;
{{Skill Link|OCD|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frieda Bergmann ==&lt;br /&gt;
{{Main|Frieda Bergmann}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Frieda_bergmann.png]]&lt;br /&gt;
| ''Frieda is Humanity's most experienced astrophysicist. Her life's work has been discovering new planets and systems. She was born over 1000 years ago and is a true survivor!''&lt;br /&gt;
| [[Image: Frieda_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Terra Incognita&amp;quot; / &amp;quot;Exoresearcher&amp;quot; - [[Astrophysics|Explore and approach planets]]. Frieda earns +2 {{Glory}} for every planet you discover using the AstroTerminal (with diminishing returns) and +1 {{Glory}} for flying to one. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Frieda_bergmann_portrait.jpg|right|frame|250x314px|Frieda Bergmann]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Astrophysicist|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Survivalist|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|Radio Expert|Characters}}&lt;br /&gt;
{{Skill Link|Antique Perfume|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gioele Rinaldo ==&lt;br /&gt;
{{Main|Gioele Rinaldo}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Gioele_rinaldo.png]]&lt;br /&gt;
| ''An eccentric billionaire, caffeine-junkie and owner of the Daedalus, his fortune is threatened by the Mush menace. He will do everything in his power to wipe it out. Not to be underestimated!'' &lt;br /&gt;
| [[Image: Gioele_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Fear of the Mush&amp;quot; - Gioele earns +3 {{Glory}} every time a Mush is killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Gioele_rinaldo_portrait.jpg|right|frame|250x314px|Gioele Rinaldo]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Solid|Characters}}&lt;br /&gt;
{{Skill Link|Paranoid|Characters}}&lt;br /&gt;
{{Skill Link|Caffeine Junkie|Characters}}&lt;br /&gt;
{{Skill Link|Astrophysicist|Characters}}&lt;br /&gt;
{{Skill Link|Panic|Characters}}&lt;br /&gt;
{{Skill Link|Victimizer|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ian Soulton ==&lt;br /&gt;
{{Main|Ian Soulton}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian_soulton.png]]&lt;br /&gt;
| ''A passionate and dedicated researcher whose knowledge of alien plant-life is unparalleled. A strict pacifist, he's the 'nice guy' on board.'' &lt;br /&gt;
| [[Image: Ian_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Naturalist&amp;quot; - Plant alien fruit (+3 {{Glory}} per fruit planted in a pot) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Pacifist.png]] '''Trait''' : Pacifist (all aggressive [[actions]] cost +2 {{AP}} when he is in the room)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ian_soulton_portrait.jpg|right|frame|250x314px|Ian Soulton]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Botanist|Characters}}&lt;br /&gt;
{{Skill Link|Biologist|Characters}}&lt;br /&gt;
{{Skill Link|Mycologist|Characters}}&lt;br /&gt;
{{Skill Link|Green Thumb|Characters}}&lt;br /&gt;
{{Skill Link|Firefighter|Characters}}&lt;br /&gt;
{{Skill Link|Frugivore|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Janice Kent ==&lt;br /&gt;
{{Main|Janice Kent}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice_kent.png]]&lt;br /&gt;
| ''In charge of communication in a global sense, she has highest-level access to NERON. Her solid IT and psychoanalytical skills are crucial for the voyage.'' &lt;br /&gt;
| [[Image: Janice_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Part-time Ethnologist&amp;quot; - Janice earns +3 {{Glory}} every time you meet an extra-terrestrial creature. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : [[Titles#NERON Administrator|NERON Administrator]] (can access [[BIOS Terminal|BIOS]] in the Nexus and use the ''/neron'' command to speak as the AI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Janice_kent_portrait.jpg|right|frame|250x314px|Janice Kent]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Shrink|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|NERON's only friend|Characters}}&lt;br /&gt;
{{Skill Link|Diplomat|Characters}}&lt;br /&gt;
{{Skill Link|Radio Expert|Characters}}&lt;br /&gt;
{{Skill Link|Self-sacrifice|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jiang Hua ==&lt;br /&gt;
{{Main|Jiang Hua}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang_hua.png]]&lt;br /&gt;
| ''Chief pilot of the Daedalus, Hua specializes in exploration missions. They say she can land where she wants, when she wants, and in any conditions you care to dream up.'' &lt;br /&gt;
| [[Image: Hua_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Explorer&amp;quot; - Hua gets an an extra +3 {{glory}} every time she goes on an [[Exploration|expedition]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Jiang_hua_portrait.jpg|right|frame|250x314px|Jiang Hua]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Botanist|Characters}}&lt;br /&gt;
{{Skill Link|Survivalist|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Determined|Characters}}&lt;br /&gt;
{{Skill Link|U-Turn|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kim Jin Su ==&lt;br /&gt;
{{Main|Kim Jin Su}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Kim_jin_su.png]]&lt;br /&gt;
| ''A born leader, Jin Su is the supreme commander of the Daedalus. He is in charge of piloting the ship. - Towards planets for expeditions and, most importantly, towards Eden.''  &lt;br /&gt;
| [[Image: Jin_su_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Fast Forward&amp;quot; - Move Daedalus to planets, move to Eden. Jin Su earns +3 {{Glory}} for every such voyage carried out under your command (with diminishing returns after +6 {{Glory}}).&lt;br /&gt;
&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : [[Titles#Commander|Commander]] (can access the Command Console on the Bridge and issue orders)&lt;br /&gt;
&lt;br /&gt;
[[Image:Kim_jin_su_portrait.jpg|right|frame|250x314px|Kim Jin Su]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Leader|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Cold Blooded|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Logistics Expert|Characters}}&lt;br /&gt;
{{Skill Link|Strateguru|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lai Kuan Ti ==&lt;br /&gt;
{{Main|Lai Kuan Ti}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image: Lai kuan ti.png]]&lt;br /&gt;
| ''An astrophycisist and the ship's designer, Kuan Ti knows it like the back of his hand and has privileged access to NERON. If a Nexus project is underway, you can be sure he is involved!''  &lt;br /&gt;
| [[Image: Kuan ti sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Glory}} '''Objective''': &amp;quot;Magellan Ark&amp;quot; - Kuan Ti earns +2 {{Glory}} for every Nexus project taken to completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Lai kuan ti portrait.jpg|right|frame|250x314px|Lai Kuan Ti]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Designer|Characters}}&lt;br /&gt;
{{Skill Link|The Optimist|Characters}}&lt;br /&gt;
{{Skill Link|Astrophysicist|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Leader|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paola Rinaldo ==&lt;br /&gt;
{{Main|Paola Rinaldo}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paola_rinaldo.png]]&lt;br /&gt;
|  '' Brilliant biologist and hardcore rebel markswoman, she is driven by the need to recontact Kivanç Terzi. Her technical and logistical skills are highly prized.''&lt;br /&gt;
| [[Image: Paola_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Kivanç, My Love&amp;quot; - Contact Kivanç Terzi via Xyloph (+8 {{glory}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Title_01.png]] '''Title''' : [[Titles#Communications Officer|Communications Officer]] (can access the Comms Center on the Bridge)&lt;br /&gt;
&lt;br /&gt;
[[Image:Paola_rinaldo__portrait.jpg|right|frame|250x314px|Paola Rinaldo]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Radio Expert|Characters}}&lt;br /&gt;
{{Skill Link|Logistics Expert|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Biologist|Characters}}&lt;br /&gt;
{{Skill Link|Rebel|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raluca Tomescu ==&lt;br /&gt;
{{Main|Raluca Tomescu}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca_tomescu.png]]&lt;br /&gt;
| ''Quantum Physics genius, her vast skillset renders her indispensable on board. Some say her tears are flammable and that she once kicked a giraffe to death. All we know is that she's called Raluca.'' &lt;br /&gt;
| [[Image: Raluca_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Mother&amp;quot; - Raluca earns +2 {{Glory}} for every 20% of the [[PILGRED Reactor|PILGRED repairs]] successfully completed.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Paria.png]] '''Trait''' : Antisocial (cannot flirt, and loses 1 {{Morale}} if anyone else is in the same room as her during cycle changeover). Does not occur when {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
[[Image:Raluca_tomescu_portrait.jpg|right|frame|250x314px|Raluca Tomescu]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Physicist|Characters}}&lt;br /&gt;
{{Skill Link|Detached Crewmember|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Genius|Characters}}&lt;br /&gt;
{{Skill Link|Designer|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roland Zuccali ==&lt;br /&gt;
{{Main|Roland Zuccali}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Roland_zuccali.png]]&lt;br /&gt;
| ''Roland is a brilliant pilot who is not nearly as funny as he thinks he is. However, his dogfighting skills are no laughing matter. He's got a gift, and he's never happier than when he's shooting down Hunters.'' &lt;br /&gt;
| [[Image: Roland_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Flying Nemesis&amp;quot; - Kill a [[Hunters|Hunter]] in a [[Piloting|patroller]] or turret (+1 {{Glory}} per hunter, with diminishing returns) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland_zuccali_portrait.jpg|right|frame|250x314px|Roland Zuccali]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Sprinter|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Firefighter|Characters}}&lt;br /&gt;
{{Skill Link|The Optimist|Characters}}&lt;br /&gt;
{{Skill Link|Creative|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stephen Seagull ==&lt;br /&gt;
{{Main|Stephen Seagull}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen_seagull.png]]&lt;br /&gt;
| ''The most dangerous cook in the galaxy is on board. He has more black-belts than pairs of trousers and he collects roadkill. Alien flesh is like catnip to Stephen. We thought you should know.'' &lt;br /&gt;
| [[Image: Stephen_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Ambitious&amp;quot; / &amp;quot;Extreme Chef&amp;quot; - Stephen gets +4 {{Glory}} for any [[titles]] earned (for the first time) and +2 {{Glory}} for [[Events#Fight|fights]] with alien creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Stephen_seagull_portrait.jpg|right|frame|250x314px|Stephen Seagull]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Chef|Characters}}&lt;br /&gt;
{{Skill Link|Solid|Characters}}&lt;br /&gt;
{{Skill Link|Opportunist|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Apprentice|Characters}}&lt;br /&gt;
{{Skill Link|Creative|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrence Archer ==&lt;br /&gt;
{{Main|Terrence Archer}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence_archer.png]]&lt;br /&gt;
| ''Don't be fooled by his appearance, Terrence is amongst the most agile crew members, albeit mentally. Next-generation robotics and UAVs are his bread and butter.'' &lt;br /&gt;
| [[Image: Terrence_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Robotic Grail&amp;quot; - Upgrade your drones (+4 {{glory}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Disabled_status.png]] '''Trait''' : Handicapped (-2 penalty when converting {{AP}} to {{MP}}, but leaving a room with someone else present costs no {{MP}})&lt;br /&gt;
&lt;br /&gt;
[[Image:Terrence_archer_portrait.jpg|right|frame|250x314px|Terrence Archer]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Robotics Expert|Characters}}&lt;br /&gt;
{{Skill Link|Technician|Characters}}&lt;br /&gt;
{{Skill Link|Pilot|Characters}}&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|IT Expert|Characters}}&lt;br /&gt;
{{Skill Link|Metalworker|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wang Chao ==&lt;br /&gt;
{{Main|Wang Chao}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang_chao.png]]&lt;br /&gt;
| ''Hyperactive head of the security team, Chao insists that sleep is for the weak. A trigger happy lunatic, the story goes that he once tore a man's arms off for suggesting his choice of weaponry was 'a bit camp'...'' &lt;br /&gt;
| [[Image: Chao_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Psy-Chao-path&amp;quot; - Kill anyone, including Schrödinger (+3 {{glory}})&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Hyperactive_status.png]] '''Trait''' : Hyperactive (sleeping in a bed grants no additional {{AP}}, however Chao gains an extra {{MP}} each cycle)&lt;br /&gt;
&lt;br /&gt;
[[Image:Wang_chao_portrait.jpg|right|frame|250x314px|Wang Chao]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Shooter|Characters}}&lt;br /&gt;
{{Skill Link|Survivalist|Characters}}&lt;br /&gt;
{{Skill Link|Wrestler|Characters}}&lt;br /&gt;
{{Skill Link|Torturer|Characters}}&lt;br /&gt;
{{Skill Link|Crazy Eye|Characters}}&lt;br /&gt;
{{Skill Link|Intimidating|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zhong Chun ==&lt;br /&gt;
{{Main|Zhong Chun}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zhong_chun.png]]&lt;br /&gt;
| ''Our last hope. She must survive and make the journey to Eden. She inspires the crew to achieve more, and when misfortune befalls her comrades she is always there to patch them up.'' &lt;br /&gt;
| [[Image: Chun_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Triumph.png]] '''Objective''' : &amp;quot;Chun Lives!&amp;quot; / &amp;quot;The Precious&amp;quot; - Survive (+1 {{Glory}} each day), and help research the Mush (+4 {{Glory}} for each research completed that requires your presence). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Immune_status.png]] '''Trait''' : Immunized (immune to Mush and unlocks certain laboratory research)&lt;br /&gt;
&lt;br /&gt;
[[Image:Zhong_chun_portrait.jpg|right|frame|250x314px|Zhong Chun]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!  width=&amp;quot;200px&amp;quot; | Skill&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
{{Skill Link|Mankind's only hope|Characters}}&lt;br /&gt;
{{Skill Link|Nurse|Characters}}&lt;br /&gt;
{{Skill Link|Premonition|Characters}}&lt;br /&gt;
{{Skill Link|Sneak|Characters}}&lt;br /&gt;
{{Skill Link|Lethargy|Characters}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mankind%27s_only_hope</id>
		<title>Mankind's only hope</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mankind%27s_only_hope"/>
				<updated>2014-02-05T21:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Copy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Mankind's only hope&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Her unique immune system makes her the last hope for humanity. As long as she stays alive, we'll have a shot at combating the Mush invasion&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Daily morale loss is reduced by 1 point&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chun|1}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Unknown&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
Establish yourself as a selfless paragon with this incredibly powerful, incredibly boring skill. Not taking it will annoy your crew members, but they can't kill you for it because you're Chun! Haha!&lt;br /&gt;
&lt;br /&gt;
{{Note|'''Will not stack if {{Character|Stephen|long}} chooses to copy it with {{Skill|Apprentice}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chun]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Premonition</id>
		<title>Premonition</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Premonition"/>
				<updated>2014-02-05T21:41:27Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Premonition&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your intuition never fails, you can see the most recent activities of a teammate in the form of a vivid flashback. It's practical, but gives you a monster headache!&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*You can see the '''last action''' of a teammate. This action costs you '''one''' [[Image:Moral.png]].&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chun|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Unknown&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
You can see the '''last action''' of a teammate, at a cost of one {{morale}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Due to the steep cost of 1 [[Image:Moral.png]] for detecting a single suspicious action, this is too luck-based and unreliable to just randomly use on people.&lt;br /&gt;
&lt;br /&gt;
As a weaker (but undetecteable) replacement for Chao's {{Skill|Torturer}} ability, this should only be used on strong suspects who might just have done something mushy, while there are enough sources of morale to make up for the cost.&lt;br /&gt;
&lt;br /&gt;
This requires good coordination with both the investigators ({{character|Eleesha}}) and morale people ({{character|Janice}}), and thus is most effective on well organized and active ships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]]&lt;br /&gt;
[[Category:Skill]]&lt;br /&gt;
[[Category:Chun]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-05T18:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Day Change */ Minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''&lt;br /&gt;
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
***If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'''Your corpse is floating amongst the debris of the pulverized Daedalus'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]]&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
*''The signal with Sol can be broken by:''&lt;br /&gt;
**There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
**Using the microwave will also often cut the signal.&lt;br /&gt;
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
*''NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
*''Equipment and doors will randomly break at cycle change.'' &lt;br /&gt;
*''NERON will announce broken equipment unless:''&lt;br /&gt;
**The equipment has been sabotaged&lt;br /&gt;
**The equipment was damaged by an electrical spike&lt;br /&gt;
**The equipment was damaged by a fire&lt;br /&gt;
*''NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
&lt;br /&gt;
*''Always announced by NERON.''&lt;br /&gt;
&lt;br /&gt;
*''Does not consume oxygen despite popular belief.''&lt;br /&gt;
&lt;br /&gt;
*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''&lt;br /&gt;
&lt;br /&gt;
*''Fires can be caused randomly at cycle change as the ship goes on as well as:''&lt;br /&gt;
**Mush skill Pyromaniac.&lt;br /&gt;
** Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
** Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''&lt;br /&gt;
** Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
** Does 2 points of damage to the {{Armor}}&lt;br /&gt;
** Spread to an adjacent room. &lt;br /&gt;
** Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
***If crew member dies, the cause of death will be: &amp;quot;'''Burned'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''Can be put out by:''&lt;br /&gt;
** Manually with a {{Item|Extinguisher}}&lt;br /&gt;
** Automatically by a Drone firefighter.&lt;br /&gt;
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike  === &lt;br /&gt;
&lt;br /&gt;
*''Damages all equipment (except doors) in the room''&lt;br /&gt;
*''Injures all team members present for 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Electrocuted'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking  === &lt;br /&gt;
&lt;br /&gt;
*''Injures all crew present in the room for 1 to 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
&lt;br /&gt;
*''Injures one crew present in the room for 4 to 6 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases  === &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
*''Most actions have a small chance of injuring the player for 2 {{hp}}''&lt;br /&gt;
&lt;br /&gt;
*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''&lt;br /&gt;
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'''Putting the &amp;quot;Fun&amp;quot; in Funeral'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
*''Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}''&lt;br /&gt;
**If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'''You put an end to it all'''&amp;quot;&lt;br /&gt;
***If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
*''Random event that takes 3 {{morale}} away from a crew member.''&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
*''Traits such as:''&lt;br /&gt;
**{{Trait|Germaphobe}}&lt;br /&gt;
**{{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
*''Skills such as:''&lt;br /&gt;
**{{Skill|Premonition}}&lt;br /&gt;
**{{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''&lt;br /&gt;
**Only 2 characters can actually possess {{Skill|Mankind's only hope}}&lt;br /&gt;
***{{Character|Stephen|long}}&lt;br /&gt;
****See {{Skill|Apprentice}}&lt;br /&gt;
***{{Character|Chun|long}}&lt;br /&gt;
*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''&lt;br /&gt;
*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''&lt;br /&gt;
**This is only possible with {{Character|Roland|long}} and {{Character|Kuan Ti|long}}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-05T18:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Skills */ Minor Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''&lt;br /&gt;
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
***If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'''Your corpse is floating amongst the debris of the pulverized Daedalus'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]]&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
*''The signal with Sol can be broken by:''&lt;br /&gt;
**There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
**Using the microwave will also often cut the signal.&lt;br /&gt;
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
*''NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
*''Equipment and doors will randomly break at cycle change.'' &lt;br /&gt;
*''NERON will announce broken equipment unless:''&lt;br /&gt;
**The equipment has been sabotaged&lt;br /&gt;
**The equipment was damaged by an electrical spike&lt;br /&gt;
**The equipment was damaged by a fire&lt;br /&gt;
*''NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
&lt;br /&gt;
*''Always announced by NERON.''&lt;br /&gt;
&lt;br /&gt;
*''Does not consume oxygen despite popular belief.''&lt;br /&gt;
&lt;br /&gt;
*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''&lt;br /&gt;
&lt;br /&gt;
*''Fires can be caused randomly at cycle change as the ship goes on as well as:''&lt;br /&gt;
**Mush skill Pyromaniac.&lt;br /&gt;
** Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
** Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''&lt;br /&gt;
** Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
** Does 2 points of damage to the {{Armor}}&lt;br /&gt;
** Spread to an adjacent room. &lt;br /&gt;
** Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
***If crew member dies, the cause of death will be: &amp;quot;'''Burned'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''Can be put out by:''&lt;br /&gt;
** Manually with a {{Item|Extinguisher}}&lt;br /&gt;
** Automatically by a Drone firefighter.&lt;br /&gt;
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike  === &lt;br /&gt;
&lt;br /&gt;
*''Damages all equipment (except doors) in the room''&lt;br /&gt;
*''Injures all team members present for 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Electrocuted'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking  === &lt;br /&gt;
&lt;br /&gt;
*''Injures all crew present in the room for 1 to 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
&lt;br /&gt;
*''Injures one crew present in the room for 4 to 6 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases  === &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
*''Most actions have a small chance of injuring the player for 2 {{hp}}''&lt;br /&gt;
&lt;br /&gt;
*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''&lt;br /&gt;
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'''Putting the &amp;quot;Fun&amp;quot; in Funeral'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
*''Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}''&lt;br /&gt;
**If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'''You put an end to it all'''&amp;quot;&lt;br /&gt;
***If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
*''Random event that takes 3 {{morale}} away from a crew member.''&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
*''Traits such as:''&lt;br /&gt;
**{{Trait|Germaphobe}}&lt;br /&gt;
**{{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
*''Skills such as:''&lt;br /&gt;
**{{Skill|Premonition}}&lt;br /&gt;
**{{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''&lt;br /&gt;
**Only 2 characters can actually possess {{Skill|Mankind's only hope}}&lt;br /&gt;
***{{Character|Stephen|long}}&lt;br /&gt;
****See {{Skill|Apprentice}}&lt;br /&gt;
***{{Character|Chun|long}}&lt;br /&gt;
*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''&lt;br /&gt;
*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-05T18:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: morale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''&lt;br /&gt;
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
***If the {{armor}} reaches 0, all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'''Your corpse is floating amongst the debris of the pulverized Daedalus'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]]&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
*''The signal with Sol can be broken by:''&lt;br /&gt;
**There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
**Using the microwave will also often cut the signal.&lt;br /&gt;
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
*''NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
*''Equipment and doors will randomly break at cycle change.'' &lt;br /&gt;
*''NERON will announce broken equipment unless:''&lt;br /&gt;
**The equipment has been sabotaged&lt;br /&gt;
**The equipment was damaged by an electrical spike&lt;br /&gt;
**The equipment was damaged by a fire&lt;br /&gt;
*''NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
&lt;br /&gt;
*''Always announced by NERON.''&lt;br /&gt;
&lt;br /&gt;
*''Does not consume oxygen despite popular belief.''&lt;br /&gt;
&lt;br /&gt;
*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''&lt;br /&gt;
&lt;br /&gt;
*''Fires can be caused randomly at cycle change as the ship goes on as well as:''&lt;br /&gt;
**Mush skill Pyromaniac.&lt;br /&gt;
** Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
** Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''&lt;br /&gt;
** Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
** Does 2 points of damage to the {{Armor}}&lt;br /&gt;
** Spread to an adjacent room. &lt;br /&gt;
** Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
***If crew member dies, the cause of death will be: &amp;quot;'''Burned'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''Can be put out by:''&lt;br /&gt;
** Manually with a {{Item|Extinguisher}}&lt;br /&gt;
** Automatically by a Drone firefighter.&lt;br /&gt;
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike  === &lt;br /&gt;
&lt;br /&gt;
*''Damages all equipment (except doors) in the room''&lt;br /&gt;
*''Injures all team members present for 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Electrocuted'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking  === &lt;br /&gt;
&lt;br /&gt;
*''Injures all crew present in the room for 1 to 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
&lt;br /&gt;
*''Injures one crew present in the room for 4 to 6 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases  === &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
*''Most actions have a small chance of injuring the player for 2 {{hp}}''&lt;br /&gt;
&lt;br /&gt;
*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''&lt;br /&gt;
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'''Putting the &amp;quot;Fun&amp;quot; in Funeral'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Death By Morale ===&lt;br /&gt;
*''Not having good {{morale}} can be deadly, and can be exploited by the {{Character|Mush}}''&lt;br /&gt;
**If your {{morale}} reaches 0, you will die within the next cycle and the cause of death will be: &amp;quot;'''You put an end to it all'''&amp;quot;&lt;br /&gt;
***If you somehow get your {{morale}} up before cycle change, you will not die.&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
*''Random event that takes 3 {{morale}} away from a crew member.''&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
*''Traits such as:''&lt;br /&gt;
**{{Trait|Germaphobe}}&lt;br /&gt;
**{{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
*''Skills such as''&lt;br /&gt;
**{{Skill|Premonition}}&lt;br /&gt;
**{{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''&lt;br /&gt;
**Only 2 characters can actually possess {{Skill|Mankind's only hope}}&lt;br /&gt;
***{{Character|Stephen|long}}&lt;br /&gt;
****See {{Skill|Apprentice}}&lt;br /&gt;
***{{Character|Chun|long}}&lt;br /&gt;
*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''&lt;br /&gt;
*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-05T18:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Minor typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''&lt;br /&gt;
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
***If the {{armor}} reaches 0, the all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'''Your corpse is floating amongst the debris of the pulverized Daedalus'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See [[Hunters]]&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
*''The signal with Sol can be broken by:''&lt;br /&gt;
**There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
**Using the microwave will also often cut the signal.&lt;br /&gt;
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
*''NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
*''Equipment and doors will randomly break at cycle change.'' &lt;br /&gt;
*''NERON will announce broken equipment unless:''&lt;br /&gt;
**The equipment has been sabotaged&lt;br /&gt;
**The equipment was damaged by an electrical spike&lt;br /&gt;
**The equipment was damaged by a fire&lt;br /&gt;
*''NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
&lt;br /&gt;
*''Always announced by NERON.''&lt;br /&gt;
&lt;br /&gt;
*''Does not consume oxygen despite popular belief.''&lt;br /&gt;
&lt;br /&gt;
*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''&lt;br /&gt;
&lt;br /&gt;
*''Fires can be caused randomly at cycle change as the ship goes on as well as:''&lt;br /&gt;
**Mush skill Pyromaniac.&lt;br /&gt;
** Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
** Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''&lt;br /&gt;
** Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
** Does 2 points of damage to the {{Armor}}&lt;br /&gt;
** Spread to an adjacent room. &lt;br /&gt;
** Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
***If crew member dies, the cause of death will be: &amp;quot;'''Burned'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''Can be put out by:''&lt;br /&gt;
** Manually with a {{Item|Extinguisher}}&lt;br /&gt;
** Automatically by a Drone firefighter.&lt;br /&gt;
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike  === &lt;br /&gt;
&lt;br /&gt;
*''Damages all equipment (except doors) in the room''&lt;br /&gt;
*''Injures all team members present for 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Electrocuted'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking  === &lt;br /&gt;
&lt;br /&gt;
*''Injures all crew present in the room for 1 to 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
&lt;br /&gt;
*''Injures one crew present in the room for 4 to 6 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases  === &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
*''Most actions have a small chance of injuring the player for 2 {{hp}}''&lt;br /&gt;
&lt;br /&gt;
*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''&lt;br /&gt;
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'''Putting the &amp;quot;Fun&amp;quot; in Funeral'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
*''Random event that takes 3 {{morale}} away from a crew member.''&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
*''Traits such as:''&lt;br /&gt;
**{{Trait|Germaphobe}}&lt;br /&gt;
**{{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
*''Skills such as''&lt;br /&gt;
**{{Skill|Premonition}}&lt;br /&gt;
**{{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''&lt;br /&gt;
**Only 2 characters can actually possess {{Skill|Mankind's only hope}}&lt;br /&gt;
***{{Character|Stephen|long}}&lt;br /&gt;
****See {{Skill|Apprentice}}&lt;br /&gt;
***{{Character|Chun|long}}&lt;br /&gt;
*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''&lt;br /&gt;
*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-05T18:37:00Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''&lt;br /&gt;
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
***If the {{armor}} reaches 0, the all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'''Your corpse is floating amongst the debris of the pulverized Daedalus'''&amp;quot;&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
*''The signal with Sol can be broken by:''&lt;br /&gt;
**There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
**Using the microwave will also often cut the signal.&lt;br /&gt;
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
*''NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
*''Equipment and doors will randomly break at cycle change.'' &lt;br /&gt;
*''NERON will announce broken equipment unless:''&lt;br /&gt;
**The equipment has been sabotaged&lt;br /&gt;
**The equipment was damaged by an electrical spike&lt;br /&gt;
**The equipment was damaged by a fire&lt;br /&gt;
*''NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
&lt;br /&gt;
*''Always announced by NERON.''&lt;br /&gt;
&lt;br /&gt;
*''Does not consume oxygen despite popular belief.''&lt;br /&gt;
&lt;br /&gt;
*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''&lt;br /&gt;
&lt;br /&gt;
*''Fires can be caused randomly at cycle change as the ship goes on as well as:''&lt;br /&gt;
**Mush skill Pyromaniac.&lt;br /&gt;
** Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
** Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''&lt;br /&gt;
** Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
** Does 2 points of damage to the {{Armor}}&lt;br /&gt;
** Spread to an adjacent room. &lt;br /&gt;
** Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
***If crew member dies, the cause of death will be: &amp;quot;'''Burned'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''Can be put out by:''&lt;br /&gt;
** Manually with a {{Item|Extinguisher}}&lt;br /&gt;
** Automatically by a Drone firefighter.&lt;br /&gt;
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike  === &lt;br /&gt;
&lt;br /&gt;
*''Damages all equipment (except doors) in the room''&lt;br /&gt;
*''Injures all team members present for 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Electrocuted'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking  === &lt;br /&gt;
&lt;br /&gt;
*''Injures all crew present in the room for 1 to 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
&lt;br /&gt;
*''Injures one crew present in the room for 4 to 6 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases  === &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
*''Most actions have a small chance of injuring the player for 2 {{hp}}''&lt;br /&gt;
&lt;br /&gt;
*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''&lt;br /&gt;
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'''Putting the &amp;quot;Fun&amp;quot; in Funeral'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
*''Random event that takes 3 {{morale}} away from a crew member.''&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
*''Traits such as:''&lt;br /&gt;
**{{Trait|Germaphobe}}&lt;br /&gt;
**{{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
*''Skills such as''&lt;br /&gt;
**{{Skill|Premonition}}&lt;br /&gt;
**{{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''&lt;br /&gt;
**Only 2 characters can actually possess {{Skill|Mankind's only hope}}&lt;br /&gt;
***{{Character|Stephen|long}}&lt;br /&gt;
****See {{Skill|Apprentice}}&lt;br /&gt;
***{{Character|Chun|long}}&lt;br /&gt;
*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''&lt;br /&gt;
*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dangers</id>
		<title>Dangers</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dangers"/>
				<updated>2014-02-05T18:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: The cleaning up of Danger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page needs to be cleaned up a bit.... [[User:Sagittaeri|Sagittaeri]] ([[User talk:Sagittaeri|talk]]) 20:58, 16 November 2013 (MST)&lt;br /&gt;
I cleaned up most of it :)--[[User:DurrDude|DurrDude]] ([[User talk:DurrDude|talk]]) 11:36, 5 February 2014 (MST)&lt;br /&gt;
== General Daedalus ==&lt;br /&gt;
&lt;br /&gt;
==== Hunters ====&lt;br /&gt;
&lt;br /&gt;
*''[[Hunters]] will fire at the Daedalus at the beginning of each cycle''&lt;br /&gt;
**This will cause the Daedalus to lose some {{Armor}} or some armor in the [[NERON Projects#List of NERON Projects|Plasma Shield]] &lt;br /&gt;
***If the {{armor}} reaches 0, the all crew members will die within at the beginning of the next cycle and the cause of death will be: &amp;quot;'''Your corpse is floating amongst the debris of the pulverized Daedalus'''&amp;quot;&lt;br /&gt;
See [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
==== Communications Signal ==== &lt;br /&gt;
&lt;br /&gt;
*''The signal with Sol can be broken by:''&lt;br /&gt;
**There are two Xyloph DB projects that will make you lose the signal with Sol. &lt;br /&gt;
**Using the microwave will also often cut the signal.&lt;br /&gt;
**Occasionally, especially when signal strength is low, the signal will cut out on its own for no particular reason.&lt;br /&gt;
&lt;br /&gt;
==== Broken Equipment/Doors ==== &lt;br /&gt;
&lt;br /&gt;
*''NERON will announce broken equipment at the start of each cycle&lt;br /&gt;
*''Equipment and doors will randomly break at cycle change.'' &lt;br /&gt;
*''NERON will announce broken equipment unless:''&lt;br /&gt;
**The equipment has been sabotaged&lt;br /&gt;
**The equipment was damaged by an electrical spike&lt;br /&gt;
**The equipment was damaged by a fire&lt;br /&gt;
*''NERON will not announce which equipment was broken&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
=== Fires === &lt;br /&gt;
&lt;br /&gt;
*''Always announced by NERON.''&lt;br /&gt;
&lt;br /&gt;
*''Does not consume oxygen despite popular belief.''&lt;br /&gt;
&lt;br /&gt;
*''Reporting the fire will put an alert in the Alerts Bar with a notification of which room the fire is in.''&lt;br /&gt;
&lt;br /&gt;
*''Fires can be caused randomly at cycle change as the ship goes on as well as:''&lt;br /&gt;
**Mush skill Pyromaniac.&lt;br /&gt;
** Shooting weapons and Grenade Rocket Launcher.&lt;br /&gt;
** Invertebrate Shell cartridge. &lt;br /&gt;
&lt;br /&gt;
*''Every cycle that it goes on (including the cycle in which it started), it can have the following effects:''&lt;br /&gt;
** Damage equipment (except doors) and break/destroy objects in the room.&lt;br /&gt;
** Does 2 points of damage to the {{Armor}}&lt;br /&gt;
** Spread to an adjacent room. &lt;br /&gt;
** Injures any crew in the room for 2 {{hp}}&lt;br /&gt;
***If crew member dies, the cause of death will be: &amp;quot;'''Burned'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''Can be put out by:''&lt;br /&gt;
** Manually with a {{Item|Extinguisher}}&lt;br /&gt;
** Automatically by a Drone firefighter.&lt;br /&gt;
** 25% chance for the fire to be automatically put out in every cycle (Including the cycle the fire started) by the [[NERON#List of NERON Projects|NERON Project Sprinkers]].&lt;br /&gt;
&lt;br /&gt;
=== Electrical Spike  === &lt;br /&gt;
&lt;br /&gt;
*''Damages all equipment (except doors) in the room''&lt;br /&gt;
*''Injures all team members present for 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Electrocuted'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Room Shaking  === &lt;br /&gt;
&lt;br /&gt;
*''Injures all crew present in the room for 1 to 3 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Metal plates === &lt;br /&gt;
&lt;br /&gt;
*''Injures one crew present in the room for 4 to 6 {{hp}}''&lt;br /&gt;
**If crew member dies, the cause of death will be: &amp;quot;'''Injuries'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Bug|This occurs in patrol ships, causing the ship to be lost forever if the pilot dies from the plate.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|This can also occur during expeditions.}}&lt;br /&gt;
&lt;br /&gt;
=== Diseases  === &lt;br /&gt;
&lt;br /&gt;
Some disorders and diseases occur spontaneously.&lt;br /&gt;
&lt;br /&gt;
==== Accidents  ==== &lt;br /&gt;
&lt;br /&gt;
*''Most actions have a small chance of injuring the player for 2 {{hp}}''&lt;br /&gt;
&lt;br /&gt;
*''Moderate chance of losing 2 {{HP}} from doing repairs and picking up [[NPCs#Schrödinger|Schrödinger]]''&lt;br /&gt;
**If a crew member dies from picking up [[NPCs#Schrödinger|Schrödinger]], the cause of death will be: &amp;quot;'''Putting the &amp;quot;Fun&amp;quot; in Funeral'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Panic Attacks ===&lt;br /&gt;
*''Random event that takes 3 {{morale}} away from a crew member.''&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
*''Traits such as:''&lt;br /&gt;
**{{Trait|Germaphobe}}&lt;br /&gt;
**{{Trait|Antisocial}}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
*''Skills such as''&lt;br /&gt;
**{{Skill|Premonition}}&lt;br /&gt;
**{{Skill|Demoralize}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Day Change ===&lt;br /&gt;
*''Daily loss of 2 {{morale}} if the skill, {{Skill|Mankind's only hope}} is not present in the ship''&lt;br /&gt;
**Only 2 characters can actually possess {{Skill|Mankind's only hope}}&lt;br /&gt;
***{{Character|Stephen|long}}&lt;br /&gt;
****See {{Skill|Apprentice}}&lt;br /&gt;
***{{Character|Chun|long}}&lt;br /&gt;
*''Daily loss of 1 {{morale}} if {{Skill|Mankind's only hope}} is present in the ship''&lt;br /&gt;
*''Daily loss of 0 {{morale}} if you have {{Skill|The Optimist}} and {{Skill|Mankind's only hope}} is present in the ship''&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2014-02-05T17:22:46Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
Each ship starts with 2 mature banana trees and 1 empty hydropot in the Hydroponic Garden and 2 empty hydropots in the ship's storage rooms. Plants and pots should be moved to the Laboratory so that gardeners can use the stainproof apron to avoid getting dirty. Plants should only be moved back to the garden if the ship has completed a [[NERON]] project which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
==Plant Statuses==&lt;br /&gt;
*[[Image:Plant_youngling.png]]Young: This plant does not produce fruit or oxygen until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type&lt;br /&gt;
*[[Image:Plant_diseased.png]]Diseased: This plant will not produce fruits or oxgyen.&lt;br /&gt;
*[[Image:Plant_thirsty.png]]Thirsty: This plant will only produce oxygen. If not watered, it will be dried out the next day.&lt;br /&gt;
*[[Image:Plant_dry.png]]Dried Out: This plant will not produce fruit or oxygen. If not watered, it will be dead the next day. &lt;br /&gt;
&lt;br /&gt;
Plant thirst status changes at midnight. A watered plant with no statuses will change to thirsty. A thirsty plant will change to dried out, and a dried out plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and oxygen at the beginning of cycle 1 provided that it is not diseased, thirsty or dried out.&lt;br /&gt;
&lt;br /&gt;
The charges shown on a Young Plant indicate how many cycles it has gone through in that state. Not having the [[Botanist]] skill the charges can be used to estimate when a given plant will mature. Characters having the [[Botanist]] skill can read plant properties where it tells when exactly a young plant will mature. A plant maturing on cycle 1 will also bear a fruit/oxygen the same cycle.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
*'''Plant a fruit:''' Requires an empty hydropot and a fruit. Creates a young plant of the same type as the fruit. &lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Water a plant:''' Resets the plant's thirst status. Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
**Cost: 1 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Treat a plant:''' Cures a diseased plant. &lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Graft a fruit:''' Uses a fruit (must be held in inventory) to change the type of any plant. The plant becomes a young cross-breed plant. Parent plant must not be thirsty, dried out or diseased, and the person doing it must not be dirty or have any physical illness. If any of these things is the case, the plant will die and you will lose the fruit.&lt;br /&gt;
**Cost: 2 [[image:pa_slot1.png]] or 1 [[Image:Pa garden.png]]&lt;br /&gt;
&lt;br /&gt;
==Important Tips==&lt;br /&gt;
Since young plants do not produce fruit or oxgyen, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] thirsty, only when [[Image:Plant_dry.png]] dried out, so every other day.&lt;br /&gt;
&lt;br /&gt;
Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during cycle 8, if possible. It's often useful for the gardener to post in general chat early cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
Gardening points [[Image:Pa garden.png]] should be prioritized for the most {{AP}} costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
Placing many [[Inventory#Tools|post-it notes]] on the shelf in the same room as plants is recommended in order to protect hydropots from fires. They can be destroyed by fires, and once they're gone, there's no replacing them, so adding many other things to burn leaves lesser chance that plants will catch fire, especially late game when fires are frequent.&lt;br /&gt;
&lt;br /&gt;
In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in inventory can never burn in a fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-02-05T17:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Attributes */  Minor Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[image:Astro.jpg]]  The AstroTerminal allows the user to search for and analyze [[image:Planet.png]] planets.&lt;br /&gt;
&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
''Scanning costs 3 {{ap}} and has an default 80% chance of success. &lt;br /&gt;
*'''If you have the {{skill|astro}} skill, you will save 1 {{ap}}  &lt;br /&gt;
**Stacks with the [[NERON#List of NERON Projects|CPU Overclocking Neron Project]]&lt;br /&gt;
*'''If your ship has [[NERON#List of NERON Projects|CPU Overclocking Neron Project]] built, you will save 1 {{ap}}&lt;br /&gt;
**Stacks with {{skill|astro}}&lt;br /&gt;
*'''If the Planet Scanner in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP|IT}} or 2 {{AP}}, you can reveal one zone on the planet. You can reveal one additional zone if the [[BIOS Terminal]] CPU Priority is set to ''Astronavigation'', 1 additional zone if you have the {{Skill|Astrophysicist}} skill and one additional zone if your ship has the [[NERON_Projects#List of NERON Projects|Quantum Sensors]] NERON project installed. All of these bonuses '''do''' stack with each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, you will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
Scanning zones while flying to a planet or in orbit costs 1 {{AP}} less and reveals one additional zone.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While in empty space, everyone is able to scan for new planets and the AstroTerminal will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
To travel to the planet, you will need to make sure that you have the exact amount of fuel loaded that is required, as determined by the planet scan. Over or under loading fuel will mean that you miss the planet and you will need to start the scanning process from scratch.&lt;br /&gt;
&lt;br /&gt;
Once you move the Daedalus, all previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit). &lt;br /&gt;
&lt;br /&gt;
When the ship starts moving to or from a planet, the AstroTerminal behaves as if it were already the end of the journey. For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered. If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan only with full/almost full AP since it is an AP intensive activity and incomplete scans may go to waste. If you will be consuming anything to scan (coffee, fruit, food, etc), even though it can use up some mp/ap it is not a bad idea to go to the lab to use the apron to eat or borrow it to use at the bridge. If you get dirty and have to shower before continuing that negates your AP gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has 6 or more zones, proceed. If fewer, delete it. Generally a very small planet has low chance of having what your ship needs but in times of desperation this rule can be flexible. Conversely an extremely huge planet may not be worth proceeding to analyze if you need to get to a planet quickly and you don't have enough AP to analyze such a large planet.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of fuel needed to get there. If your ship is very low fuel you may want to hold off on analyzing a planet that takes 5 or 6 fuel to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough AP to uncover all the zones. If you don't have enough AP, see if you can acquire food or a mission. If you can't, generally it's better to wait until you regenerate enough AP to carry out the full analysis before beginning. Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is rarely helpful. It could end up being a waste of AP if you end up in a desperate situation and need to move ship to escape hunters/asteroids. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your AP used a waste.&lt;br /&gt;
&lt;br /&gt;
* At any point if your analysis shows mankarog, volcanoes, or seismic activity, stop. Delete that planet and do not spend more AP on it. These planets are generally considered too risky to explore due to chances of instant death. However if your ship is desperate for certain resources such as oyxgen, you might consider going to a dangerous planet.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the direction, fuel needed, and a list of every zone so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one fuel into the Engine and have the commander move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
'''Note about scans''' Only you can see the results of your planet. Once the ship moves, all scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. If more than one person scans at the same time then one person's AP will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough AP to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-02-05T17:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Overclocking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[image:Astro.jpg]]  The AstroTerminal allows the user to search for and analyze [[image:Planet.png]] planets.&lt;br /&gt;
&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
''Scanning costs 3 {{ap}} and has an default 80% chance of success. &lt;br /&gt;
*'''If you have the {{skill|astro}} skill, you will save 1 {{ap}}  &lt;br /&gt;
**Stacks with the [[NERON#List of NERON Projects|CPU Overclocking Neron Project]]&lt;br /&gt;
*'''If your ship has [[NERON#List of NERON Projects|CPU Overclocking Neron Project]] built, you will save 1 {{ap}}&lt;br /&gt;
**Stacks with {{skill|astro}}&lt;br /&gt;
*'''If the Planet Scanner in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP|IT}} or 2 {{AP}}, you can reveal one zone on the planet. You can reveal one additional zone if the [[BIOS Terminal]] CPU Priority is set to ''Astronavigation'', 1 additional zone if you have the {{Skill|Astrophysicist}} skill and one additional zone if your ship has the [[NERON_Projects#List of NERON Projects|Quantum Sensors]] NERON project installed. All of these bonuses '''do''' stack with each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, you will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
Scanning zones while flying to a planet or in orbit costs 1 {{AP}} less and reveals one additional zone.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While in empty space, everyone is able to scan for new planets and the AstroTerminal will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
To travel to the planet, you will need to make sure that you have the exact amount of fuel loaded that is required, as determined by the planet scan. Over or under loading fuel will mean that you miss the planet and you will need to start the scanning process from scratch.&lt;br /&gt;
&lt;br /&gt;
Once you move the Daedalus, all previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit). &lt;br /&gt;
&lt;br /&gt;
When the ship starts moving to or from a planet, the AstroTerminal behaves as if it were already the end of the journey. For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered. If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan only with full/almost full AP since it is an AP intensive activity and incomplete scans may go to waste. If you will be consuming anything to scan (coffee, fruit, food, etc), even though it can use up some mp/ap it is not a bad idea to go to the lab to use the apron to eat or borrow it to use at the bridge. If you get dirty and have to shower before continuing that negates your AP gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has 6 or more zones, proceed. If fewer, delete it. Generally a very small planet has low chance of having what your ship needs but in times of desperation this rule can be flexible. Conversely an extremely huge planet may not be worth proceeding to analyze if you need to get to a planet quickly and you don't have enough AP to analyze such a large planet.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of fuel needed to get there. If your ship is very low fuel you may want to hold off on analyzing a planet that takes 5 or 6 fuel to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough AP to uncover all the zones. If you don't have enough AP, see if you can acquire food or a mission. If you can't, generally it's better to wait until you regenerate enough AP to carry out the full analysis before beginning. Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is rarely helpful. It could end up being a waste of AP if you end up in a desperate situation and need to move ship to escape hunters/asteroids. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your AP used a waste.&lt;br /&gt;
&lt;br /&gt;
* At any point if your analysis shows mankarog, volcanoes, or seismic activity, stop. Delete that planet and do not spend more AP on it. These planets are generally considered too risky to explore due to chances of instant death. However if your ship is desperate for certain resources such as oyxgen, you might consider going to a dangerous planet.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the direction, fuel needed, and a list of every zone so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one fuel into the Engine and have the commander move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
'''Note about scans''' Only you can see the results of your planet. Once the ship moves, all scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. If more than one person scans at the same time then one person's AP will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough AP to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-02-05T17:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Scanning for Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[image:Astro.jpg]]  The AstroTerminal allows the user to search for and analyze [[image:Planet.png]] planets.&lt;br /&gt;
&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
''Scanning costs 3 {{ap}} and has an default 80% chance of success. &lt;br /&gt;
*'''If you have the {{skill|astro}} skill, you will save 1 {{ap}}  &lt;br /&gt;
**Stacks with the CPU Overclocking NERON Project&lt;br /&gt;
*'''If your ship has the CPU Overclocking NERON Project built, you will save 1 {{ap}}&lt;br /&gt;
**Stacks with {{skill|astro}}&lt;br /&gt;
*'''If the Planet Scanner in the engine room is broken, the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP|IT}} or 2 {{AP}}, you can reveal one zone on the planet. You can reveal one additional zone if the [[BIOS Terminal]] CPU Priority is set to ''Astronavigation'', 1 additional zone if you have the {{Skill|Astrophysicist}} skill and one additional zone if your ship has the [[NERON_Projects#List of NERON Projects|Quantum Sensors]] NERON project installed. All of these bonuses '''do''' stack with each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the {{Item|Magellan Liquid Map}} artifact in the shelf at the bridge while scanning, you will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
Scanning zones while flying to a planet or in orbit costs 1 {{AP}} less and reveals one additional zone.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While in empty space, everyone is able to scan for new planets and the AstroTerminal will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
To travel to the planet, you will need to make sure that you have the exact amount of fuel loaded that is required, as determined by the planet scan. Over or under loading fuel will mean that you miss the planet and you will need to start the scanning process from scratch.&lt;br /&gt;
&lt;br /&gt;
Once you move the Daedalus, all previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit). &lt;br /&gt;
&lt;br /&gt;
When the ship starts moving to or from a planet, the AstroTerminal behaves as if it were already the end of the journey. For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered. If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan only with full/almost full AP since it is an AP intensive activity and incomplete scans may go to waste. If you will be consuming anything to scan (coffee, fruit, food, etc), even though it can use up some mp/ap it is not a bad idea to go to the lab to use the apron to eat or borrow it to use at the bridge. If you get dirty and have to shower before continuing that negates your AP gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has 6 or more zones, proceed. If fewer, delete it. Generally a very small planet has low chance of having what your ship needs but in times of desperation this rule can be flexible. Conversely an extremely huge planet may not be worth proceeding to analyze if you need to get to a planet quickly and you don't have enough AP to analyze such a large planet.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of fuel needed to get there. If your ship is very low fuel you may want to hold off on analyzing a planet that takes 5 or 6 fuel to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough AP to uncover all the zones. If you don't have enough AP, see if you can acquire food or a mission. If you can't, generally it's better to wait until you regenerate enough AP to carry out the full analysis before beginning. Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is rarely helpful. It could end up being a waste of AP if you end up in a desperate situation and need to move ship to escape hunters/asteroids. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your AP used a waste.&lt;br /&gt;
&lt;br /&gt;
* At any point if your analysis shows mankarog, volcanoes, or seismic activity, stop. Delete that planet and do not spend more AP on it. These planets are generally considered too risky to explore due to chances of instant death. However if your ship is desperate for certain resources such as oyxgen, you might consider going to a dangerous planet.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the direction, fuel needed, and a list of every zone so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one fuel into the Engine and have the commander move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
'''Note about scans''' Only you can see the results of your planet. Once the ship moves, all scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. If more than one person scans at the same time then one person's AP will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough AP to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysics</id>
		<title>Astrophysics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysics"/>
				<updated>2014-02-05T03:37:55Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Analyzing Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[image:Astro.jpg]]  The AstroTerminal allows the user to search for and analyze [[image:Planet.png]] planets.&lt;br /&gt;
&lt;br /&gt;
== Scanning for Planets ==&lt;br /&gt;
&lt;br /&gt;
When not in orbit around a planet, you can search for new planets to explore.&lt;br /&gt;
&lt;br /&gt;
Scanning costs 3 {{ap}}  AP and has an 80% chance of success. If you have the {{skill|astro}} skill, you will save 1 {{ap}}.  If your ship has the CPU Overclocking NERON project built, you will save 1 additional {{ap}}. These ap saving items '''do''' stack with each other.&lt;br /&gt;
&lt;br /&gt;
If the Planet Scanner in the engine room is broken the chances of successfully finding a planet will decrease to 50%.&lt;br /&gt;
&lt;br /&gt;
== Analyzing Planets ==&lt;br /&gt;
&lt;br /&gt;
For 1 {{AP|IT}} or 2 {{ap}}, you can reveal one zone on the planet. You can reveal one additional zone if the [[NERON BIOS|BIOS]] priority is set to Astronavigation, 1 additional zone if you have the {{skill|astro}} skill and one additional zone if your ship has the [[NERON_Projects#List of NERON Projects|Quantum Sensors NERON Project]] built. All of these bonuses '''do''' stack with each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have the [[image:Magellan_liquid_map.jpg|class=small-25]] [[Inventory#Instruments|Magellan Liquid Map Artifact]] in the shelf at the bridge while scanning, you will reveal 1 to 2 zones upon initial discovery of the planet.&lt;br /&gt;
&lt;br /&gt;
Scanning zones while flying to a planet or in orbit costs 1 {{ap}} less and reveals one additional zone.&lt;br /&gt;
&lt;br /&gt;
== Empty Space ==&lt;br /&gt;
&lt;br /&gt;
When the Daedalus is not in orbit around a planet, it is considered in &amp;quot;Empty Space&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While in empty space, everyone is able to scan for new planets and the AstroTerminal will keep records for up to two planets per crew member. These results are private and cannot be shared with others to verify results or to help with the scanning.&lt;br /&gt;
&lt;br /&gt;
If you want to delete a scan from your workspace, you can click the [[image:Bin.png|Delete this scan]] icon to permanently delete this planet. You '''will not''' be able to visit this planet once it has been deleted.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Every planet has the following attributes:&lt;br /&gt;
* '''Direction''': Determines the direction that the commander will need to point the Daedalus.&lt;br /&gt;
* '''Distance''': Determines how many fuel are required to get to the planet.  Ranges from 2 2 to 9.&lt;br /&gt;
* '''Size''': How many zones to explore. Ranges from 1 to 20.&lt;br /&gt;
* '''Name''' and '''Appearance''': Random and purely decorative.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
&lt;br /&gt;
To travel to the planet, you will need to make sure that you have the exact amount of fuel loaded that is required, as determined by the planet scan. Over or under loading fuel will mean that you miss the planet and you will need to start the scanning process from scratch.&lt;br /&gt;
&lt;br /&gt;
Once you move the Daedalus, all previous scan results are lost (with the exception of the planet you are moving to, if you're moving into orbit). &lt;br /&gt;
&lt;br /&gt;
When the ship starts moving to or from a planet, the AstroTerminal behaves as if it were already the end of the journey. For instance, if you're moving to a planet, even though you're not there yet, everyone will see the planet scan results and be able to uncover any zones that might still be covered. If you're moving out of orbit and back into empty space, you can start scanning for new planets as soon as the ship starts moving out of orbit.&lt;br /&gt;
&lt;br /&gt;
== General Tips ==&lt;br /&gt;
&lt;br /&gt;
* Scan only with full/almost full AP since it is an AP intensive activity and incomplete scans may go to waste. If you will be consuming anything to scan (coffee, fruit, food, etc), even though it can use up some mp/ap it is not a bad idea to go to the lab to use the apron to eat or borrow it to use at the bridge. If you get dirty and have to shower before continuing that negates your AP gain.&lt;br /&gt;
&lt;br /&gt;
* First look for a planet. If it has 6 or more zones, proceed. If fewer, delete it. Generally a very small planet has low chance of having what your ship needs but in times of desperation this rule can be flexible. Conversely an extremely huge planet may not be worth proceeding to analyze if you need to get to a planet quickly and you don't have enough AP to analyze such a large planet.&lt;br /&gt;
&lt;br /&gt;
* Another factor in analyzing a planet may be the amount of fuel needed to get there. If your ship is very low fuel you may want to hold off on analyzing a planet that takes 5 or 6 fuel to get to and see if you can find a closer planet instead.&lt;br /&gt;
&lt;br /&gt;
* Once you have a suitable planet to analyze, start advanced analysis only if you have enough AP to uncover all the zones. If you don't have enough AP, see if you can acquire food or a mission. If you can't, generally it's better to wait until you regenerate enough AP to carry out the full analysis before beginning. Since it is usually not a good idea to move to a planet until a full analysis has been made, forging ahead to see what just a few zones from a planet contains is rarely helpful. It could end up being a waste of AP if you end up in a desperate situation and need to move ship to escape hunters/asteroids. Or, if your ship is in urgent need of finding a planet to explore, someone else might start scanning and find a suitable planet before you finish yours, rendering all your AP used a waste.&lt;br /&gt;
&lt;br /&gt;
* At any point if your analysis shows mankarog, volcanoes, or seismic activity, stop. Delete that planet and do not spend more AP on it. These planets are generally considered too risky to explore due to chances of instant death. However if your ship is desperate for certain resources such as oyxgen, you might consider going to a dangerous planet.&lt;br /&gt;
&lt;br /&gt;
* Once you have completely analyzed a planet, post for everybody to see the direction, fuel needed, and a list of every zone so that the exploration group can be fully prepared.&lt;br /&gt;
&lt;br /&gt;
* To move to open space if currently in orbit, you must load one fuel into the Engine and have the commander move the ship one part in any direction&lt;br /&gt;
&lt;br /&gt;
'''Note about scans''' Only you can see the results of your planet. Once the ship moves, all scans you have on the terminal will be deleted except that of the planet the ship has moved to. For this reason it's a good idea to coordinate with your shipmates to only have one analysis going at a time. If more than one person scans at the same time then one person's AP will likely be just wasted. This is another reason why it's a good idea to only analyze if you have enough AP to uncover the whole planet, you won't overlap with someone else if you can post your results right away for people to know whether to go to your planet or to start scanning for something else.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Frieda]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Useful_Templates</id>
		<title>Category:Useful Templates</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Useful_Templates"/>
				<updated>2014-02-05T03:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Game Data Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Templates''' are a great way to add formatting and to insert important information quickly. &lt;br /&gt;
&lt;br /&gt;
== Usage of templates ==&lt;br /&gt;
Please take the time to read the [[Help:Editing_guidelines#Templates|Editing Guidelines]] on templates.&lt;br /&gt;
&lt;br /&gt;
On the technical side of things, templates are pages you insert into other pages (this is called '''transclusion'''). If you wish to get technical and understand the entire system behind templates, you may want to refer to [http://en.wikipedia.org/wiki/Help:A_quick_guide_to_templates Wikipedia's guide to templates].&lt;br /&gt;
&lt;br /&gt;
A quick rundown of how templates are used:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Name of template|Parameter 1|Parameter 2|etc..}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Name of template''': This is the name of the template you use. Example: ''Character''&lt;br /&gt;
&lt;br /&gt;
'''Parameter''': This is a piece of information you forward to the template. For instance, if you want to use [[Template:Character]] to display {{Character|Chun|long}}, your Parameter 1 would be 'Chun' and Parameter 2 would be 'long'. Parameters depend entirely on the specific template you're using, and it can have varying amounts (or even '''none at all'''!).&lt;br /&gt;
&lt;br /&gt;
Template discussion can take place [[User_talk:Ividyon#Templates|here]]. Please make sure you use headers for new discussion sections and colons to indent your text (one colon per indent - so use one more than the person above you did in a reply chain).&lt;br /&gt;
&lt;br /&gt;
== List of useful templates ==&lt;br /&gt;
This is a list of '''useful templates''' which are free for usage in articles you create or edit, as opposed to behind-the-scenes development ones. They will prove very useful in editing the wiki, so you should get to know and understand them! You can visit each Template page to find more detailed information about how and when they are used. This is meant to be a quick overview.&lt;br /&gt;
&lt;br /&gt;
{{Note|If you find a template which is used for a certain type of information (Example: &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt; for display of {{AP}} '''[[Player Resources#Action Points|Action Point]]''' costs), please make sure to '''always use that template in your edits''', so that information is presented in an easily readable, uniform way across the wiki!}}&lt;br /&gt;
&lt;br /&gt;
{{Note|There will be more templates added as more features are added to the wiki. Feel free to put this article on your watchlist to be informed of any new useful templates becoming available! -[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== Large info boxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
|-&lt;br /&gt;
| {{Info|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Info|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Info]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Caution|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Caution|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Caution]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Warning|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Warning|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Warning]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== Inline info boxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
|-&lt;br /&gt;
| {{Note|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Note|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Note]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Warn|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Warn|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Warn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Bug|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Bug|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Bug]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Todo|Text goes here|nocat}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Todo|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Todo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== General Resources ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{AP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{MP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:MP]]&lt;br /&gt;
| [[Player Resources#Movement Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Glory}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Glory}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Glory]]&lt;br /&gt;
| [[Player Resources#Human Glory]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Glory|mush}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Glory|mush}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Glory]]&lt;br /&gt;
| [[Player Resources#Mush Glory]]&lt;br /&gt;
|-&lt;br /&gt;
| {{XP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{XP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:XP]]&lt;br /&gt;
| [[Player Resources#Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| {{HP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{HP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:HP]]&lt;br /&gt;
| [[Health#Health Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Morale}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Morale}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Morale]]&lt;br /&gt;
| [[Health#Morale Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Oxygen}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Oxygen}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Oxygen]]&lt;br /&gt;
| [[Resources#Oxygen]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Oxygen|low}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Oxygen|low}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Oxygen]]&lt;br /&gt;
| [[Resources#Oxygen]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Fuel}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Fuel}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Fuel]]&lt;br /&gt;
| [[Resources#Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Armor}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Armor}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Armor]]&lt;br /&gt;
| [[Resources#Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Charge}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Charge}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Charge]]&lt;br /&gt;
| [[Inventory]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Ticket}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Ticket|&amp;lt;any/gold&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Ticket]]&lt;br /&gt;
| [[Castings]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Klix}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Klix}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Klix]]&lt;br /&gt;
| [[Vending Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|IT}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|IT}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Garden}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Garden}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Repair}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Repair}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Cook}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Cook}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|PILGRED}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|PILGRED}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|NERON}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|NERON}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Heal}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Heal}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Shot}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Shot}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== Game Data Links ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cooked Ration}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Item|&amp;lt;name of item&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Item]]&lt;br /&gt;
| [[Inventory]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Astrophysicist}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Skill|&amp;lt;skill name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Skill]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Character|&amp;lt;character name&amp;gt;|&amp;lt;optional: long&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Character]]&lt;br /&gt;
| [[Characters]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Status|Inactive}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Status|&amp;lt;name of status&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Status]]&lt;br /&gt;
| [[Status]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Disease|Gastroenteritis}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Disease|&amp;lt;name of disease&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Disease]]&lt;br /&gt;
| [[Health#Diseases]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Disorder|Chronic Vertigo}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Disorder|&amp;lt;name of disorder&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Disorder]]&lt;br /&gt;
| [[Health#Disorders]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Injury|Broken Leg}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Injury|&amp;lt;name of injury&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Injury]]&lt;br /&gt;
| [[Health#Injuries]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Pacifist}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Trait|&amp;lt;trait or character name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Trait]]&lt;br /&gt;
| [[Characters]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Action Privacy Levels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Invisible}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Invisible}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Privacy Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Private}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Private}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Privacy Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Mush}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Mush}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Privacy Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Covert}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Covert}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Privacy Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Secret}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Secret}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Privacy Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Public}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Public}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Privacy Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Special}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Special}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Privacy Levels]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsorted ===&lt;br /&gt;
{{Todo|Sort these!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{Gold Mode}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Gold Mode}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Gold Mode]]&lt;br /&gt;
| [[Game Basics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Main|Characters}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Main|&amp;lt;link to article&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Main]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:TOC right screenshot.jpg|200px|&amp;lt;nowiki&amp;gt;{{TOC right}}&amp;lt;/nowiki&amp;gt; in action]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{TOC right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:TOC right]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill Link screenshot.png|200px|&amp;lt;nowiki&amp;gt;{{Skill Link|Astrophysicist}}&amp;lt;/nowiki&amp;gt; in action]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Skill Link|&amp;lt;skill name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Skill Link]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| {{}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:]]&lt;br /&gt;
| [[]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-02-05T03:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where you can spend {{Klix}} '''Klix''' (''Mush''s real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 {{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-02-05T03:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where you can spend {{Klix}} '''Klix''' (''Mush''s real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Vending_Machine</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Vending_Machine"/>
				<updated>2014-02-05T03:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: /* Food */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Vending Machine''' is where you can spend {{Klix}} '''Klix''' (''Mush''s real-life currency) to buy food, unique ship upgrades, and cosmetic items for your character.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Vending machine food is great in a pinch, but can only be purchased once per ship.  They can be purchased for 4 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}}&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}}&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containers ==&lt;br /&gt;
&lt;br /&gt;
Containers contain multiple items that can be extracted as needed.  They can only be purchased once per ship and cost 4 {{Klix}}.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the Vending Machine for 8 {{Klix}}. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing, with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON Projects]], these do not earn glory for {{Character|Kuan Ti}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| ''Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.''&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| ''Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.''&amp;lt;br&amp;gt;*'''http://i.imgur.com/OkxCxnm.png Cost 1AP per try. Give +2 morale if sucсess. Lose 1HP if fail.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| ''Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.''&lt;br /&gt;
*'''Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
| ''Vaporized nano-ladybugs. Why on earth did nobody think of this before!''&lt;br /&gt;
*'''Growth duration of young plants in the garden will be reduced by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| ''Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.''&lt;br /&gt;
*'''Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| ''Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.''&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| ''The SNC R&amp;amp;D has updated the ultimate productivity killer. And we've found their stash! Watch out for fallout. DRINKS!''&lt;br /&gt;
*'''Upgrades the Refectory kitchen.'''&lt;br /&gt;
*'''The SNC Kitchen gives each player present a +6% chance of gaining +1 {{XP}} from Cycle 6 onwards.'''&lt;br /&gt;
*'''Happy Hours on cycle 7 allow you to gain 2 {{XP}}.'''&lt;br /&gt;
*'''There must be at least 2 people present for a successful aperitif.'''&amp;lt;br&amp;gt;{{Note|Can make the people present dirty.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|''NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!''&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
| If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| ''Puts an end to the stellar coldness of the Daedalus' parquet flooring. From now on, you're in the warmth!'' &lt;br /&gt;
*'''Reduces injuries caused by actions by 25%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
&lt;br /&gt;
These flair items can be purchased for 6 {{Klix}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Only Foul Mood and Melting Hearts are confirmed in English Mush}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Drone.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Gears.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Foul Mood&lt;br /&gt;
| [[Image:Hoveringcloud.png]]&lt;br /&gt;
| Spread bad moods and cynicism, a little cloud follows you wherever you go.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Music.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Rayoflight.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Ring.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Supercitrouille.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Image:Thinking.png]]&lt;br /&gt;
| {{Todo|In-Game Description}}&lt;br /&gt;
|-&lt;br /&gt;
| Melting Hearts&lt;br /&gt;
| [[Image:Trailinghearts.png]]&lt;br /&gt;
| Spread peace and love by leaving a little trail of cute hearts wherever you go...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skins ==&lt;br /&gt;
&lt;br /&gt;
Skins can be purchased for 25 {{Klix}}. Once purchased they are permanently unlocked and you can switch between skins on your account page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Eleesha williams 1.png]]&lt;br /&gt;
| '''Eleesha Williams'''&amp;lt;br&amp;gt;An elegant, practical outfit, idea for strolling through the Daedalus unencumbered. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ian soulton 1.png]]&lt;br /&gt;
| '''Ian Soulton'''&amp;lt;br&amp;gt;A labcoat is always good for making people take you seriously. Usable ad infinitium.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Janice kent 1.png]]&lt;br /&gt;
| '''Janice Kent'''&amp;lt;br&amp;gt;A charming négligé, ideal for nights in good company Spring/Summer/Leather Collection. Usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jiang hua 1.png]]&lt;br /&gt;
| '''Jiang Hua'''&amp;lt;br&amp;gt;A 100% Organic outfit, ideal for autumnal dancing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 1.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;Formal-Commandant Style!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Kim jin su 2.png]]&lt;br /&gt;
| '''Kim Jin Su'''&amp;lt;br&amp;gt;A costume guaranteed to strike fear in the hearts of hemophiliacs!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Stephen seagull 1.png]]&lt;br /&gt;
| '''Stephen Seagull'''&amp;lt;br&amp;gt;Ho! Ho! Ho!&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Terrence archer 1.png]]&lt;br /&gt;
| '''Terrence Archer'''&amp;lt;br&amp;gt;You get the feeling you're going faster than before, or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Wang chao 1.png]]&lt;br /&gt;
| '''Wang Chao'''&amp;lt;br&amp;gt;Make a statement in this 80s outfit made of leather, leather and more leather.  There will be blood... usable ad infinitum.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Raluca tomescu 1.png]]&lt;br /&gt;
| '''Raluca Tomescu'''&amp;lt;br&amp;gt;A silk evening dress, perfect for those gothic evening engagements.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gold_Projects</id>
		<title>Gold Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gold_Projects"/>
				<updated>2014-02-05T03:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|This page is a duplicate of the ''Projects'' paragraph on the [[Vending_Machine#Projects|Vending Machine]] page.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the [[Vending Machine]] for 8 [[image:Credit small.png]] klix. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON]] Projects, these do not earn glory for Kuan Ti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&lt;br /&gt;
*'''Spend one {{AP}} for a chance for {{morale}}&lt;br /&gt;
**'''If failed, you lose 1 {{HP}}&lt;br /&gt;
**'''If succeeded, you gain 2 {{Morale}}&lt;br /&gt;
{{Note|May have a chance of giving you the &amp;quot;That wasn't suppose to happen&amp;quot; causing you to lose an additional 2 {{HP}} }}	&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.&amp;lt;br&amp;gt;Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
|  Vaporised Nano ladybugs. Why on earth didn't anybody think of these before! Growth duration of the plants in the garden will be reduced by 2. {{Todo|need to confirm if time is reduced by 2 cycles or 50% cycles.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.&amp;lt;br&amp;gt;Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| Upgrades the Refectory kitchen.&amp;lt;br&amp;gt;The SNC Kitchen gives each player present a +6% chance of gaining +1 [[image:xpbig.png]] from Cycle 6 onwards. &amp;lt;br&amp;gt;Happy Hours on cycle 7 allow you to gain 2 [[image:xpbig.png]].&amp;lt;br&amp;gt;There must be at least 2 people present for a successful aperitif.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
|  If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| Decreases the chance of injury from injury-causing actions by 25%  {{Todo|need to confirm description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gold_Projects</id>
		<title>Gold Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gold_Projects"/>
				<updated>2014-02-05T03:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Call of Dirty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|This page is a duplicate of the ''Projects'' paragraph on the [[Vending_Machine#Projects|Vending Machine]] page.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These projects can be purchased in the [[Vending Machine]] for 8 [[image:Credit small.png]] klix. &lt;br /&gt;
&lt;br /&gt;
The projects available for purchase depend on which character you're playing with the probability noted below.&lt;br /&gt;
&lt;br /&gt;
Unlike normal [[NERON]] Projects, these do not earn glory for Kuan Ti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Jin Su}} 100%&amp;lt;br&amp;gt;{{Character|Kuan Ti}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&lt;br /&gt;
| [[Image:Whos who.png]]&lt;br /&gt;
| ACTOPI Protocol&lt;br /&gt;
| Displays a [[#ACTOPI Protocol|uniquely colored pixel]] indicating who is on board on the tracker. Useful for tracking anyones slightest movements.&lt;br /&gt;
*'''Displays the identity of crewmembers on the Tracker'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}} 100%&amp;lt;br&amp;gt;{{Character|Stephen}} 100%&amp;lt;br&amp;gt;{{Character|Roland}} 25% &lt;br /&gt;
| [[Image:Call of dirty.png]]&lt;br /&gt;
| [[Dynarcade]]&lt;br /&gt;
| Dynarcade, this old war machine originally put together to train rookies can easily be converted into a video game.&amp;lt;br&amp;gt;Now Available in Alpha Bay 2. Lets you unwind a little at the expense of a few contusions.&lt;br /&gt;
*'''Spend one {{AP}} for a chance for {{morale}}&lt;br /&gt;
**'''If failed, you lose 1 {{HP}}&lt;br /&gt;
**'''If succeeded, you gain 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Janice}} 100%&amp;lt;br&amp;gt;{{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50% &lt;br /&gt;
| [[Image:Beat box.png]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Makes the Jukebox available in Alpha Bay 2. Lets you relax while listening to some tunes.&amp;lt;br&amp;gt;Each character has a specific song associated that  gives +2 [[image:moral.png]] if you are in the room at cycle change when your song plays.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30%&amp;lt;br&amp;gt;{{Character|Hua}} 20% &lt;br /&gt;
| [[Image:Parasite elim.png]]&lt;br /&gt;
| Nano-ladybugs&lt;br /&gt;
|  Vaporised Nano ladybugs. Why on earth didn't anybody think of these before! Growth duration of the plants in the garden will be reduced by 2. {{Todo|need to confirm if time is reduced by 2 cycles or 50% cycles.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}} 100%&amp;lt;br&amp;gt;{{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Raluca}} 50% &lt;br /&gt;
| [[Image:Noise reducer.png]]&lt;br /&gt;
| Noise Reducer&lt;br /&gt;
| Is the infernal din of the engines stopping you from realizing your potential? There's a solution for that.&amp;lt;br&amp;gt;Increases maximum [[image:pa slot1.png]] for all crewmembers by 2.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Kuan Ti}} 50% &amp;lt;br&amp;gt;{{Character|Raluca}} 50%&amp;lt;br&amp;gt;{{Character|Terrence}} 30% &lt;br /&gt;
| [[Image:Trash load.png]]&lt;br /&gt;
| Scrap Heap&lt;br /&gt;
| Generates 4 pieces of scrap metal and 4 pieces of plastic scrap.&amp;lt;br&amp;gt;{{Note|Items will drop in the room where purchase was made.}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}} 50%&amp;lt;br&amp;gt;{{Character|Paola}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Apero kitchen.png]]&lt;br /&gt;
| SNC Kitchen&lt;br /&gt;
| Upgrades the Refectory kitchen.&amp;lt;br&amp;gt;The SNC Kitchen gives each player present a +6% chance of gaining +1 [[image:xpbig.png]] from Cycle 6 onwards. &amp;lt;br&amp;gt;Happy Hours on cycle 7 allow you to gain 2 [[image:xpbig.png]].&amp;lt;br&amp;gt;There must be at least 2 people present for a successful aperitif.&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}} 80%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Neron_targeting_assist.png]]&lt;br /&gt;
| Targeting Assist&lt;br /&gt;
|NERON can also make life easier for you. A small patch in the instrument panel filling algorithm and voilà!&lt;br /&gt;
*'''Improved in-flight and turret targeting by 15%'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}} 100%&amp;lt;br&amp;gt;{{Character|Ian}} 50%&amp;lt;br&amp;gt;{{Character|Gioele}} 33% &lt;br /&gt;
| [[Image:Thalasso.png]]&lt;br /&gt;
| Thalasso&lt;br /&gt;
|  If you are not mush, each shower has a 20% chance of giving you +1 [[image:lp.png]], +1 [[image:moral.png]] or +2 [[image:pa slot2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}} 50%&amp;lt;br&amp;gt;{{Character|Roland}} 25%&amp;lt;br&amp;gt;{{Character|Terrence}} 13% &lt;br /&gt;
| [[Image:Floor heating.png]]&lt;br /&gt;
| Underfloor Heating&lt;br /&gt;
| Decreases the chance of injury from injury-causing actions by 25%  {{Todo|need to confirm description}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ACTOPI Protocol ===&lt;br /&gt;
&lt;br /&gt;
ACTOPI Protocol displays each person on board with their own individually colored dot and shows the initials of the people in the room when you hover over that room on the mini-map. The display key is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Color/&amp;lt;br&amp;gt;Initials&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chao}}&lt;br /&gt;
| style=&amp;quot;background-color: #5863b1;&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CW'''&lt;br /&gt;
| {{Character|Janice}}&lt;br /&gt;
| style=&amp;quot;background-color: #b44753;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Chun}}&lt;br /&gt;
| style=&amp;quot;background-color: #ddd3ca;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''CZ'''&lt;br /&gt;
| {{Character|Jin Su}}&lt;br /&gt;
| style=&amp;quot;background-color: #c0304c;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''JSK'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Eleesha}}&lt;br /&gt;
| style=&amp;quot;background-color: #d08500;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''EW'''&lt;br /&gt;
| {{Character|Kuan Ti}}&lt;br /&gt;
| style=&amp;quot;background-color: #f39b01;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''KTL'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Finola}}&lt;br /&gt;
| style=&amp;quot;background-color: #51a6b2;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FK'''&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| style=&amp;quot;background-color: #ff9afa;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''PR'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Frieda}}&lt;br /&gt;
| style=&amp;quot;background-color: #206786;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''FB'''&lt;br /&gt;
| {{Character|Raluca}}&lt;br /&gt;
| style=&amp;quot;background-color: #868681;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RT'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Gioele}}&lt;br /&gt;
| style=&amp;quot;background-color: #dd702a;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''GR'''&lt;br /&gt;
| {{Character|Roland}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffa36d;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''RZ'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Hua}}&lt;br /&gt;
| style=&amp;quot;background-color: #805441;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''HJ'''&lt;br /&gt;
| {{Character|Stephen}}&lt;br /&gt;
| style=&amp;quot;background-color: #ffffff;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''SS'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Ian}}&lt;br /&gt;
| style=&amp;quot;background-color: #237c68;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''IS'''&lt;br /&gt;
| {{Character|Terrence}}&lt;br /&gt;
| style=&amp;quot;background-color: #d32837;&amp;quot;  align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''TA'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-23T01:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. The post-PILGRED coffee machine is also bugged in many ships as it provides coffee on every cycle after PILGRED's completion.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&amp;lt;br&amp;gt;Can be frozen using the Hyperfreeze to convert it into a standard ration&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-08T00:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Item Templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-08T00:38:02Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-06T23:02:54Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Drug_10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Narcotics Distiller&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 AP&amp;lt;br&amp;gt;{{Todo|Any other effects?}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Has a chance to make you dirty&amp;lt;br&amp;gt;{{Todo|Unsure if big or small chance}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , 0-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}} &lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-06T23:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Changed some icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Drug_10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Narcotics Distiller&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 AP&amp;lt;br&amp;gt;{{Todo|Any other effects?}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Has a chance to make you dirty&amp;lt;br&amp;gt;{{Todo|Unsure if big or small chance}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , 0-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}} &lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-06T02:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Replaced mostly every AP with icon of AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Drug_10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Narcotics Distiller&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 AP&amp;lt;br&amp;gt;{{Todo|Any other effects?}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Has a chance to make you dirty&amp;lt;br&amp;gt;{{Todo|Unsure if big or small chance}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}} &lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-06T02:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;DurrDude: Duct tape/gag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''NCC Lens'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[NCC Lens]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and AP needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 AP. 25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 AP to try to solve the kube. About 10% chance of success, first time rewards 5 glory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 AP, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 morale to all crew in the room. Each crew member can only gain morale from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 AP. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 AP. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 AP to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 AP to dismount a camera, 2 AP to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 AP to heal 2 HP. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 AP if treating someone else, 3 if treating self. Heals 3 HP and may cure diseases. With Doctor skill, heals 5 HP. Can be upgraded via Ultra Healing Pomade research to heal one additional point of HP.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 AP to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 HP Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Drug_10.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Pymp'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Narcotics Distiller&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 AP&amp;lt;br&amp;gt;{{Todo|Any other effects?}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Has a chance to make you dirty&amp;lt;br&amp;gt;{{Todo|Unsure if big or small chance}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 morale&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 AP, +2 or +4 MP&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 MP&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 AP&lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional AP if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;-4 morale&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 AP to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 AP&amp;lt;br&amp;gt;-1 Morale&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 AP&amp;lt;br&amp;gt;2 Morale&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;4 MP&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 AP&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 AP&amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 AP, 1 morale, and 1 HP, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 AP, 1 morale, and 1 HP, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 AP, 0-1 morale, 0-1 HP, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra AP&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>DurrDude</name></author>	</entry>

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