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		<updated>2026-05-15T16:52:41Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2013-12-24T21:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Forgot about Morale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Survival (restored daily between Cycles 8 and 1)&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}}&lt;br /&gt;
| +5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +6 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Kick Off&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}}&lt;br /&gt;
| 6-13 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day (no {{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day ({{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Cold&lt;br /&gt;
|Random at cycle change&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|Don't go out without your Kleenex&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|Chance to lose 1 {{ap}} each cycle.&lt;br /&gt;
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders, explain how to treat (pills, {{Skill|Shrink}} etc.)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text. Post-it notes not effected.&lt;br /&gt;
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck &lt;br /&gt;
* -2 max {{morale}}&lt;br /&gt;
* Every cycle 20 % chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Depression&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it&lt;br /&gt;
*Max -2 {{ap}}&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2013-12-24T20:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Added section on Starvation, since it came up in my game (and I couldn't find it anywhere else).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Survival (restored daily between Cycles 8 and 1)&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}}&lt;br /&gt;
| +5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +6 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Kick Off&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}}&lt;br /&gt;
| 6-13 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
Starvation is linked to a hidden stat called [[Statuses#Satisfaction|Satisfaction]]. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] Starving status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time, from other characters or random room events. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day (no {{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day ({{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Cold&lt;br /&gt;
|Random at cycle change&lt;br /&gt;
|20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|Don't go out without your Kleenex&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Space Rabies&lt;br /&gt;
|Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|Lose 2 {{HP}} per cycle.&lt;br /&gt;
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]&lt;br /&gt;
|Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|Chance to lose 1 {{ap}} each cycle.&lt;br /&gt;
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders, explain how to treat (pills, {{Skill|Shrink}} etc.)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Coprolalia&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text. Post-it notes not effected.&lt;br /&gt;
|You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max {{Morale}} Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Psychotic Episodes&lt;br /&gt;
|Witnessing death.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Chronic Migraine&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck &lt;br /&gt;
* -2 max {{morale}}&lt;br /&gt;
* Every cycle 20 % chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]&lt;br /&gt;
|Depression&lt;br /&gt;
|{{Todo|How?}}&lt;br /&gt;
|&lt;br /&gt;
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it&lt;br /&gt;
*Max -2 {{ap}}&lt;br /&gt;
*-2 Max {{morale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:No_TOC_Header</id>
		<title>Template:No TOC Header</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:No_TOC_Header"/>
				<updated>2013-12-22T22:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Forgot to add a description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|1 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 180%; margin: .5em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;hr /&amp;gt;&lt;br /&gt;
|2 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 150%; margin: .5em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|3 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%; margin: .5em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|4 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%; margin: .5em 0em; font-style: italic;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Use this template when you want formatted headers, but you do not want those headers to show in in the Table of Contents (TOC) navigation box.&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{No_TOC_Header|Level Number|Text}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Demo:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{No_TOC_Header|1|Level 1 Title}}&lt;br /&gt;
{{No_TOC_Header|2|Level 2 Title}}&lt;br /&gt;
{{No_TOC_Header|3|Level 3 Title}}&lt;br /&gt;
{{No_TOC_Header|4|Level 4 Title}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Result:'''&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|1|Level 1 Title}}&lt;br /&gt;
{{No_TOC_Header|2|Level 2 Title}}&lt;br /&gt;
{{No_TOC_Header|3|Level 3 Title}}&lt;br /&gt;
{{No_TOC_Header|4|Level 4 Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Useful_Templates</id>
		<title>Category:Useful Templates</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Useful_Templates"/>
				<updated>2013-12-22T22:53:32Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: /* Action Privacy Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Templates''' are a great way to add formatting and to insert important information quickly. &lt;br /&gt;
&lt;br /&gt;
== Usage of templates ==&lt;br /&gt;
Technically, templates are pages you insert into other pages (this is called '''transclusion'''). If you wish to get technical and understand the entire system behind templates, you may want to refer to [http://en.wikipedia.org/wiki/Help:A_quick_guide_to_templates Wikipedia's guide to templates].&lt;br /&gt;
&lt;br /&gt;
A quick rundown of how templates are used:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Name of template|Parameter 1|Parameter 2|etc..}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Name of template''': This is the name of the template you use. Example: ''Character''&lt;br /&gt;
&lt;br /&gt;
'''Parameter''': This is a piece of information you forward to the template. For instance, if you want to use [[Template:Character]] to display {{Character|Chun|long}}, your Parameter 1 would be 'Chun' and Parameter 2 would be 'long'. Parameters depend entirely on the specific template you're using, and it can have varying amounts (or even '''none at all'''!).&lt;br /&gt;
&lt;br /&gt;
== List of useful templates ==&lt;br /&gt;
This is a list of '''useful templates''' which are free for usage in articles you create or edit, as opposed to behind-the-scenes development ones. They will prove very useful in editing the wiki, so you should get to know and understand them! You can visit each Template page to find more detailed information about how and when they are used. This is meant to be a quick overview.&lt;br /&gt;
&lt;br /&gt;
{{Note|If you find a template which is used for a certain type of information (Example: &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt; for display of {{AP}} '''[[Player Resources#Action Points|Action Point]]''' costs), please make sure to '''always use that template in your edits''', so that information is presented in an easily readable, uniform way across the wiki!}}&lt;br /&gt;
&lt;br /&gt;
{{Note|There will be more templates added as more features are added to the wiki. Feel free to put this article on your watchlist to be informed of any new useful templates becoming available! -[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== Large info boxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
|-&lt;br /&gt;
| {{Info|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Info|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Info]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Caution|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Caution|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Caution]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Warning|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Warning|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Warning]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== Inline info boxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
|-&lt;br /&gt;
| {{Note|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Note|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Note]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Warn|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Warn|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Warn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Bug|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Bug|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Bug]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Todo|Text goes here}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Todo|Text goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Todo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== General Resources ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{AP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{MP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{MP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:MP]]&lt;br /&gt;
| [[Player Resources#Movement Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Glory}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Glory}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Glory]]&lt;br /&gt;
| [[Player Resources#Human Glory]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Glory|mush}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Glory|mush}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Glory]]&lt;br /&gt;
| [[Player Resources#Mush Glory]]&lt;br /&gt;
|-&lt;br /&gt;
| {{XP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{XP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:XP]]&lt;br /&gt;
| [[Player Resources#Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| {{HP}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{HP}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:HP]]&lt;br /&gt;
| [[Health#Health Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Morale}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Morale}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Morale]]&lt;br /&gt;
| [[Health#Morale Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Oxygen}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Oxygen}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Oxygen]]&lt;br /&gt;
| [[Resources#Oxygen]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Oxygen|low}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Oxygen|low}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Oxygen]]&lt;br /&gt;
| [[Resources#Oxygen]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Fuel}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Fuel}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Fuel]]&lt;br /&gt;
| [[Resources#Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Armor}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Armor}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Armor]]&lt;br /&gt;
| [[Resources#Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skill-specific Action Points === &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|IT}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|IT}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Garden}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Garden}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Repair}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Repair}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Cook}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Cook}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|PILGRED}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|PILGRED}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|NERON}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|NERON}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Heal}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Heal}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|-&lt;br /&gt;
| {{AP|Shot}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{AP|Shot}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:AP]]&lt;br /&gt;
| [[Player Resources#Skill-specific Action Points]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== Game Data Links ===&lt;br /&gt;
{{Todo|Create [[Template:Item]], [[Template:Status]], [[Template:Disease]], [[Template:Disorder]] and many more}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Astrophysicist}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Skill|&amp;lt;skill name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Skill]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Paola}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Character|&amp;lt;character name&amp;gt;|&amp;lt;optional: long&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Character]]&lt;br /&gt;
| [[Characters]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Trait|&amp;lt;trait or character name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Trait]]&lt;br /&gt;
| [[Characters]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
=== Action Privacy Levels ===&lt;br /&gt;
{{Todo|Are &amp;quot;Mush&amp;quot; and &amp;quot;Special&amp;quot; privacy levels even needed? Also, can we combine this into a single template like Skill and Character?}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{Invisible}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Invisible}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Invisible]]&lt;br /&gt;
| [[Actions#Room Logs &amp;amp; Privacy Level]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Private}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Private}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Private]]&lt;br /&gt;
| [[Actions#Room Logs &amp;amp; Privacy Level]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Privacy|Mush}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Privacy|Mush}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Privacy]]&lt;br /&gt;
| [[Actions#Room Logs &amp;amp; Privacy Level]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Covert}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Covert}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Covert]]&lt;br /&gt;
| [[Actions#Room Logs &amp;amp; Privacy Level]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Secret}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Secret}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Secret]]&lt;br /&gt;
| [[Actions#Room Logs &amp;amp; Privacy Level]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Public}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Public}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Public]]&lt;br /&gt;
| [[Actions#Room Logs &amp;amp; Privacy Level]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Special}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Special}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Special]]&lt;br /&gt;
| [[Actions#Room Logs &amp;amp; Privacy Level]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsorted ===&lt;br /&gt;
{{Todo|Sort these!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
| {{Gold Mode}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Gold Mode}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Gold Mode]]&lt;br /&gt;
| [[Game Basics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Main|Characters}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Main|&amp;lt;link to article&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Main]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:TOC right screenshot.jpg|200px|&amp;lt;nowiki&amp;gt;{{TOC right}}&amp;lt;/nowiki&amp;gt; in action]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{TOC right}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:TOC right]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Skill Link screenshot.png|200px|&amp;lt;nowiki&amp;gt;{{Skill Link|Astrophysicist}}&amp;lt;/nowiki&amp;gt; in action]]&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{Skill Link|&amp;lt;skill name&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:Skill Link]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table-cell&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Code&lt;br /&gt;
! More info&lt;br /&gt;
! Relevant article&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| {{}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| [[Template:]]&lt;br /&gt;
| [[]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Help:Editing_guidelines</id>
		<title>Help:Editing guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Help:Editing_guidelines"/>
				<updated>2013-12-22T22:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm throwing up some basic notes for the moment until there's more so we can pretty it up.&lt;br /&gt;
&lt;br /&gt;
Tables: Please use the regular &amp;quot;wikitable&amp;quot; class and avoid customizing as much as possible. Once we have a design for the site, it will be very very easy to do a global css change to make the wikitable format be whatever color/format/etc looks best down the road. I know it's boring now, but I promise we'll make it better!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Useful Official Resources==&lt;br /&gt;
===Overview===&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Starting_a_new_page WikiMedia's Page on Starting a Page]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Advanced_editing WikiMedia's Page on Advanced Editing]&lt;br /&gt;
===Specifics===&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Wikitext_examples WikiMedia's Page on Wiki Language Commands]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:Cascading_style_sheets WikiMedia's Page on CSS in a Wiki]&lt;br /&gt;
*[http://meta.wikimedia.org/wiki/Help:HTML_in_wikitext WikiMedia's Page on HTML in a Wiki]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T22:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
Exactly!! [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
::::::Don't trash that! There's some stuff there that might be valuable :) A lot of this is going to be all about bringing lots of ideas together. I really do like that globe, particularly. What you've done so far is something we can definitely use for ideas, that's for sure :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::I like a lot of what you are proposing. I'm pretty good with the CSS and graphics as well, so if you need any help, let me know. By the way, if we are going to be getting together on IRC and stuff, maybe we should flesh out the Community Portal page with some info about how we are getting together. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It looks like you got a lot of great work done. Thank you. I was wondering if there was any difference between MP and Mp and stuff like that, and if not, then we can delete the duplicates. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-22T22:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Info|Please add a 3rd level headline when starting a new discussion topic, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;=== Not enough cookies ===&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, please sign your messages with '''&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;''' and use '''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;''' to indent responses!&lt;br /&gt;
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[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree! I would eventually like to create the [[Daedalus]], [[Magellan project]], [[Nils Carlsson]] pages etc. for that kind of information. We should treat Mushpedia less as a bunch of guides and game information, but rather as a complete encyclopedia on all things Mush. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 00:03, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
Exactly!! [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I`m kinda in! We could make our own layout - in the same style - but not the same as Mush site. I could help with CSS or graphics - graphics more likely. What do You say? I could make some template projects to show You but first of all We should really get on irc [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 05:30, 22 December 2013 (MST)&lt;br /&gt;
:::I sit to work inspired this talk. I hadn`t much time to operate but start with something like this: http://i.imgur.com/HJrFjKy.png it`s only basic idea and it`s completely not scaled, undeveloped, unpolished, and every other ''un...'' But it explains My idea of wiki design. I`m trying to be mush like, but same time avoid any twinoid (c)). It`s better to leave it for content. As it`s a sort of ''proof of concept'' of course everything is subject to change. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 10:43, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::: I have some ideas already for what I want to do. First, I'm in love with the TMBG wiki at http://tmbw.net/wiki/Main_Page and want the general navigation setup to be similar to that. It's going to take a lot of CSS work, though, and I don't know the first thing about it.&lt;br /&gt;
:::: I don't really want to change the logo - with the possible exception of the white area around &amp;quot;MUSH&amp;quot; becoming transparent, depending on what happens with a background.&lt;br /&gt;
:::: I created #mushpedia on the synirc server since ividyon and I are already on that server. Anyone interested in helping with content, design, css or whatever else is more than welcome to drop by, hang out, be idle... whatever! :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 12:22, 22 December 2013 (MST)&lt;br /&gt;
:::::Ok, I get it. I can start work with such theme afrer holidays. Will catch You at irc in forthcoming days to talk details up. This one look pretty nice. Just before We leave My work latest update: http://i.imgur.com/3MxbmSR.jpg - trashing it. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 14:30, 22 December 2013 (MST)&lt;br /&gt;
::::::Don't trash that! There's some stuff there that might be valuable :) A lot of this is going to be all about bringing lots of ideas together. I really do like that globe, particularly. What you've done so far is something we can definitely use for ideas, that's for sure :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
::::::I like a lot of what you are proposing. I'm pretty good with the CSS and graphics as well, so if you need any help, let me know. By the way, if we are going to be getting together on IRC and stuff, maybe we should flesh out the Community Portal page with some info about how we are getting together. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:: I've done some major cleanup work as you said and listed all usable and up-to-date templates in the [[:Category:Useful Templates]] page, which is now also linked on the Main Page. I hope this is a good start! And yes, &amp;quot;interface&amp;quot; icons like Fuel and Oxygen are definitely something I had planned, just didn't do yet, and you can even add them yourself based on the Morale/MP templates if you have the time! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:13, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It looks like you got a lot of great work done. Thank you. I was wondering if there was any difference between MP and Mp and stuff like that, and if not, then we can delete the duplicates. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:25, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Ship page need to be categorized===&lt;br /&gt;
Hello I`m working on [[Ship]] page which consist of all data and reference about Daedalus (history, ship maps, overview, rooms content etc) but I don`t know how to bind it to category and list it on wiki Main page. Any help will be appreciated. [[User:Kloonej|Kloonej]] ([[User talk:Kloonej|talk]]) 03:41, 22 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Awesome! Main Page stuff is done by admins like [[User:Spacekadt|Spacekadt]] and I. I may rename your article at some point so that it has a better-fitting title for the main page, but I definitely think it's a good idea and we need to fuse the Map article into it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:11, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Human_Play</id>
		<title>Human Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Human_Play"/>
				<updated>2013-12-22T17:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Part 1 of major overhaul.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Going to be some heavy duty overhauling in here over the next few days. I have some good ideas, but I'm going to need time to write it all. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 07:35, 22 December 2013 (MST)}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you let your teammates know what you are doing and try to work with them, you will do better and so will your ship as a whole, guaranteed. You'll probably also have a lot more fun. :)&lt;br /&gt;
&lt;br /&gt;
;Tooltips are not useful for telling you what your ship needs.&lt;br /&gt;
The tooltips tell you some possible actions that you can do. However, they are usually quite far off from what you should do, and in some cases, can be very counterproductive. Since AP is precious, ask your crewmates what you should be doing if you don't know.&lt;br /&gt;
&lt;br /&gt;
;Do not cook a bunch of rations.&lt;br /&gt;
:This is bad or worse, depending on your ship's NERON settings. By default, NERON is set to automatically destroy cooked food at the end of the day. So any cooked rations sitting around at the end of cycle 8 will be destroyed with this NERON setting. If it's changed to preserve cooked food, any cooked food sitting around at the end of cycle 8 will spoil. Spoiled food is still safe to eat after one day, but after another day comes around it will have a chance to make any human who eats it sick. Either way, it's just not something that's good to do.&lt;br /&gt;
&lt;br /&gt;
;Do not eat every time you can.&lt;br /&gt;
:While there are other ways to get food, the rations your ship starts with will be the bulk of your ship's food supply over the first 10 or so days. After 24 cycles without eating, a player gets the hungry status and loses 1 HP per cycle until they eat. If even a few people are eating every time they can, your ship will run out of food and starve. For most characters, it's best to only eat when you know you will be hungry soon, or when there is something important to take care of, like killing mush or putting out fires. If you're not sure, ask your shipmates whether or not something is worth eating to get done quickly. There are exceptions to this, like some ships will want Paola or Finola to eat daily during the beginning of the ship to get more done, but this should probably be agreed upon by the ship.&lt;br /&gt;
&lt;br /&gt;
;Do not work on a NERON project that hasn't been agreed upon by the crew.&lt;br /&gt;
:In the NEXUS, there will be 3 NERON projects available to be worked on at a time. Once one of the three is completed, the other two are no longer available to your ship. Period. Therefore, someone should always list which NERON projects are available and what they do, then attempt to come to some sort of consensus on which is most useful to your ship. Some NERON projects are vital for a long lasting ship, so completing others when those are available is sabotage.&lt;br /&gt;
&lt;br /&gt;
;Make sure cameras are set up early.&lt;br /&gt;
:Mush can infect humans with a spore without being detected in any room which does not have a camera. Doesn't matter if there are witnesses, if there isn't a camera, they can spore you all they like. For this reason, setting up cameras in key locations where people go offline should be a #1 priority for people without a specific job. Check storage rooms to find cameras, they will be on the walls or shelves there. The locations where you want to move them to are both dormitories and the bridge. The fourth camera can go in either the medlab or the engine room, although if your research team is doing their job, the engine room is probably a better location for a camera, since anyone idling in the medlab can easily check themselves for spores if the mycoscanner gets completed. It costs 1 AP to remove a camera and 2 AP to install it. Both these actions can make you dirty.&lt;br /&gt;
&lt;br /&gt;
;Do not hang out in a room without a camera.&lt;br /&gt;
:As mentioned previously, mush can infect you with spores if you're in a room without a camera. Once cameras are set up, plan your trips so that you will have enough AP/MP to make it back to a camera and be protected. If everyone does this, it will be a lot more difficult for mush to turn anyone. The exceptions to this are whoever is using the medlab bed (usually Finola) and Chun, since she cannot be spored. To protect the medlab, the mycoscanner or mycoalarm research will need to be prioritized early on.&lt;br /&gt;
&lt;br /&gt;
;Figure out what your character's role is and do it.&lt;br /&gt;
:There's a lot to do in the game, to be certain. However, while tempting, one should not explore the entire ship clicking all the things, as that is quite a bit of AP and MP that is not going towards your character's role aboard the ship. If you're unsure of your role, ask.&lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:There are many things which will make you dirty as a human. However, mush become dirty when they make spores and take damage when they take showers, so they very much have a built in incentive to stay dirty. Watching who is dirty, how often and for how long can help to identify mush. For this reason, if you stay dirty, you may very well be suspected of mush, and possibly killed. &lt;br /&gt;
&lt;br /&gt;
;If your health or morale are getting low, do something about it.&lt;br /&gt;
:When you reach half health, it's a good idea to try to get healing. Anyone can heal 3 HP for you at the medlab for 2 AP, or you can heal yourself for 3 AP. This can also be done with the medkit in any room for the same cost. If your ship still has mush on it and you are low on health, it's best to PM people you trust to ask for healing, since it's not to your advantage for mush to know you'd be easy to finish off. Losing all your morale will kill you as surely as losing all your health, so you should also take action regarding this before it becomes critical. Lying in a bed in the same room as a shrink (typically Janice) will restore 1 morale per cycle, and you can also ask your shrink to use AP to restore 2 morale for you.&lt;br /&gt;
&lt;br /&gt;
;Do not end a cycle in the same room as Raluca.&lt;br /&gt;
:Raluca loses one morale every cycle she ends in the same room as someone else, so she can very quickly reach 0 morale and suicide if people don't give her space. The exception to this is that if Raluca is on a bed in a dorm and Janice with the shrink skill is there, she is safe, because the morale gained will offset the morale lost. This can be risky for Raluca though, as Janice will need to make sure she stays in the room during cycle changeovers.&lt;br /&gt;
&lt;br /&gt;
;Do not use the Microwave or the Mad Kube.&lt;br /&gt;
:The microwave can disrupt the ship's connection to Sol, costing your ship potentially quite a bit more than the 1 AP it would have taken you to cook that ration without it in the AP cost of reestablishing connection. The Mad Kube is a useless item. It has a very low chance of being successfully solved. Each person aboard the ship earns 3 glory the first time they solve it. Using it is generally regarded as a selfish AP waste, unless your ship is about to end.&lt;br /&gt;
&lt;br /&gt;
==Character Classes==&lt;br /&gt;
Unlike in most games, classes in Mush are purely a matter of what skills you have that lend bonus points for action. This breaks down into the three titled administrators, and the remaining skill set owners: '''Commander, NERON Admin, Communications Officer, Pilot, Shooter, Medic, Technician, Gardener, and General Scientist.''' Each has strengths and weaknesses as well as areas of the ship that they will frequent, and from this comes their general duties that need to be carried out for a successful ship. Any one character can have the skills to fall into multiple of these classes, and they will have to combine the requirements of each into their gameplay (pilot and shooter come together often, for example). &lt;br /&gt;
===Commander===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
&lt;br /&gt;
[[File:Title 01.png]] '''[[Titles#Commander|Commander]]'''&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
The Commander is essential for two specific situations: Moving the Ship, and Giving Missions. &lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
The Commander's place is on the bridge. Everyone who has to work on the bridge would benefit from a sofa being built there. As a central hub for work, the bridge is also a good place for a camera. If the camera and sofa are installed, there is really no reason for the Commander to ever leave the bridge. &lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
More than any other character, the Commander needs to pay attention to ALL the communication going on. Helping make decisions (or being the one to make the final decision when others agree to let you take full command), requires as much information as possible, and that means paying attention. If you have good players under you, you can set up some favorited lines of communication, and streamline the information flow a bit, but the average player will still mistakenly start new threads or use NERON announcements as excuses for new threads all the time, so vigilance is important. &lt;br /&gt;
&lt;br /&gt;
When it is time to move, make sure that you tell someone to make sure the correct fuel is loaded, and announce when you are going to make the move. Ensure that there are no Hunters preventing the move with the Defense Team.&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
----&lt;br /&gt;
===Neron Admin===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
&lt;br /&gt;
[[File:Title 02.png]] '''[[Titles#NERON_Administrator|NERON Administrator]]'''&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
The NERON Admin is essential for two situations: Coordinating Research, and monitoring Ship settings.&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
The Neron Admin is usually doing a lot of running around, especially since many of the first in line for the position also have other important duties ({{Character|Janice}} is needed in the Dorms often, for example). Generally, you will be bouncing between 3 places: The Nexus, The Bridge, and wherever else you are needed. &lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
For every round of research, the Neron Admin needs to get a consensus from the group, or a decision for the Commander, and direct the Science Team as to what to concentrate on. They can also call on the rest of the ship to progress vital projects as fast as possible (PLASMA SHIELDS! NOW!!!). &lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
There are several ways that the NERON Admin becomes the center of things. The first Admin, {{Character|Janice}}, is both the person to turn to for essential technology advancement '''''and''''' the person to turn to for {{Morale|long}} and psychological healing. Many times the Neron Admin will also find themselves acting as Commander, when the Commander is unavailable. You will be '''busy'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Communications Officer===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
&lt;br /&gt;
[[File:Title 03.png]] '''[[Titles#Communications_Officer|Communications Officer]]'''&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
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{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
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{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
The Communications Officer is &lt;br /&gt;
----&lt;br /&gt;
===Pilot===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
{{Skill Link|Pilot}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
The Pilot is essential for two specific situations: [[Hunters|Killing hunters from a patrol ship]], and [[Exploration|leading Expeditions]]. &lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
A pilot will spending a lot of time in ships: a Patroller shooting Hunters, Pasiphae collecting Scrap, or the Icarus on an Expedition. Since takeoff and landing both take 2 {{AP}} '''AP''', many times you will head out, and spend several cycles spending your '''AP''' and waiting for it to regen for more shooting before returning to the ship. &lt;br /&gt;
&lt;br /&gt;
While out and about you are cut off from help for {{HP|long}} and {{Morale|long}}. While there are no events on a ship that will reduce your {{HP|long}}, you '''''will''''' lose {{Morale|long}} at the normal rate, so any extended time spent in a ship should be preceded by raising your '''Morale''' as High as possible.&lt;br /&gt;
&lt;br /&gt;
While on the ship, stay in a bed as long as possible to regain '''AP''' as fast as possible to be able to head back out when the Hunters return.&lt;br /&gt;
&lt;br /&gt;
The pilots are the backbone of the &amp;quot;Defense Team&amp;quot;. They make sure that the ship does not get destroyed, and that the ship can move when necessary by eliminating the necessary attackers. &lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
'''''Information that is useful for you that others can collect:''''' How many and what kind of attackers are out there - can be seen from any [[Turret]] by any character.&lt;br /&gt;
&lt;br /&gt;
'''''Information that others might need form you:''''' Do you have enough '''AP''' to take care of the current round? Can you kill all of them, or only enough to allow escape (a late game enemy, the [[Arack]], can prevent you from running away)? How long will that take?&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
As a person that will be spending lots of time either in a ship cut off, or in a bed (preferably under a camera), a pilot is actually in the position of being one of the few members of the ship that has a very low chance of being caught by a Mush and converted. Take that into account when considering people you can trust.&lt;br /&gt;
----&lt;br /&gt;
===Shooter===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
{{Skill Link|Shooter}}&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Medic===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
{{Skill Link|Shrink}}&lt;br /&gt;
{{Skill Link|Medic}}&lt;br /&gt;
{{Skill Link|Nurse}}&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Technician===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
{{Skill Link|IT_Expert}}&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Gardener===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
{{Skill Link|Botanist}}&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Scientist===&lt;br /&gt;
{{No_TOC_Header|4|Relevant Skills}}&lt;br /&gt;
{{Skill Link|Biologist}}&lt;br /&gt;
{{Skill Link|Astrophysicist}}&lt;br /&gt;
{{No_TOC_Header|4|Tasks}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Places to Spend Time}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Important Information for Communication}}&lt;br /&gt;
&lt;br /&gt;
{{No_TOC_Header|4|Other things to keep in mind}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
== Character Specific Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Roland Zuccali ===&lt;br /&gt;
&lt;br /&gt;
Your job? Easy, get on a patrol ship and shoot down those hunters! You can also use the Pasiphae (when there are no more enemies) to get some scrap metal. This is useful to build some items from blueprints, and to repair the ship if you're not doing your job right!&lt;br /&gt;
&lt;br /&gt;
===== His skills =====&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP.&lt;br /&gt;
&amp;lt;code&amp;gt;Does not stack with Scooter.&amp;lt;/code&amp;gt;&lt;br /&gt;
This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
===== Personal glory =====&lt;br /&gt;
&lt;br /&gt;
Roland earns 1 for each hunter he shoots down. After 8 gains, these gains will be less frequent.&lt;br /&gt;
&lt;br /&gt;
===== Some tips =====&lt;br /&gt;
&lt;br /&gt;
- Check your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo!&lt;br /&gt;
- You can select your target by clicking on it.&lt;br /&gt;
- Never use the Pasiphae if there is still some enemies.&lt;br /&gt;
(Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
Conclusion: His major capacity is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc...&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

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				<updated>2013-12-22T16:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Increased White Space&lt;/p&gt;
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|1 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 180%; margin: .5em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;hr /&amp;gt;&lt;br /&gt;
|2 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 150%; margin: .5em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|3 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%; margin: .5em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|4 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%; margin: .5em 0em; font-style: italic;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
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[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

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				<updated>2013-12-22T16:49:49Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Added some white space above/below...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|1 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 180%; margin: .25em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;hr /&amp;gt;&lt;br /&gt;
|2 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 150%; margin: .25em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|3 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%; margin: .25em 0em;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|4 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%; margin: .25em 0em; font-style: italic;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
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[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

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				<updated>2013-12-22T16:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Finished making sure it works.&lt;/p&gt;
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|1 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 180%;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;hr /&amp;gt;&lt;br /&gt;
|2 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|3 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|4 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%; font-style: italic;&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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				<updated>2013-12-22T16:36:39Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}} |1 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 180%&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;----...&amp;quot;&lt;/p&gt;
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|1 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 180%&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;----&lt;br /&gt;
|2 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 150%&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|3 = &amp;lt;span style=&amp;quot;font-weight: bold; font-size: 120%&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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		<author><name>Doram</name></author>	</entry>

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				<updated>2013-12-22T15:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Adding a Usage block&lt;/p&gt;
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&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;div style=&amp;quot;clear: {{{clear|right}}}; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none; width: {{{width|{{{1|auto}}}}}};&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&amp;gt;__TOC__&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Use this template to display the '''Table of Contents''' floating on the right side of the screen, taking it out of the article flow.&lt;br /&gt;
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[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Aim_of_the_Game</id>
		<title>Talk:Aim of the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Aim_of_the_Game"/>
				<updated>2013-12-22T15:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the word SOL in all caps in game? It looks kinda weird here. It's not an abbreviation or anything. --[[User:Adoncia|Adoncia]] ([[User talk:Adoncia|talk]]) 23:29, 21 November 2013 (MST)&lt;br /&gt;
:Sol, Terra, Earth. Xyloph. Neron announcements e.x. &amp;quot;CONNECTION WITH SOL INTERRUPTED&amp;quot; it's caps because everything else is [[User:Rook42|Rook42]] ([[User talk:Rook42|talk]]) 04:51, 22 November 2013 (MST)&lt;br /&gt;
:Yeah, I'll edit the case on this page, then. --[[User:Adoncia|Adoncia]] ([[User talk:Adoncia|talk]]) 05:56, 22 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
===Suggestion: Merge into Game Basics===&lt;br /&gt;
I think the topic is short enough that it could just be a section on that page, especially since the best use of the available text is linking from there to the play suggestion pages. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 08:23, 22 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Human_Play</id>
		<title>Human Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Human_Play"/>
				<updated>2013-12-22T14:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning|Going to be some heavy duty overhauling in here over the next few days. I have some good ideas, but I'm going to need time to write it all. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 07:35, 22 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you let your teammates know what you are doing and try to work with them, you will do better and so will your ship as a whole, guaranteed. You'll probably also have a lot more fun. :)&lt;br /&gt;
&lt;br /&gt;
;Tooltips are not useful for telling you what your ship needs.&lt;br /&gt;
The tooltips tell you some possible actions that you can do. However, they are usually quite far off from what you should do, and in some cases, can be very counterproductive. Since AP is precious, ask your crewmates what you should be doing if you don't know.&lt;br /&gt;
&lt;br /&gt;
;Do not cook a bunch of rations.&lt;br /&gt;
:This is bad or worse, depending on your ship's NERON settings. By default, NERON is set to automatically destroy cooked food at the end of the day. So any cooked rations sitting around at the end of cycle 8 will be destroyed with this NERON setting. If it's changed to preserve cooked food, any cooked food sitting around at the end of cycle 8 will spoil. Spoiled food is still safe to eat after one day, but after another day comes around it will have a chance to make any human who eats it sick. Either way, it's just not something that's good to do.&lt;br /&gt;
&lt;br /&gt;
;Do not eat every time you can.&lt;br /&gt;
:While there are other ways to get food, the rations your ship starts with will be the bulk of your ship's food supply over the first 10 or so days. After 24 cycles without eating, a player gets the hungry status and loses 1 HP per cycle until they eat. If even a few people are eating every time they can, your ship will run out of food and starve. For most characters, it's best to only eat when you know you will be hungry soon, or when there is something important to take care of, like killing mush or putting out fires. If you're not sure, ask your shipmates whether or not something is worth eating to get done quickly. There are exceptions to this, like some ships will want Paola or Finola to eat daily during the beginning of the ship to get more done, but this should probably be agreed upon by the ship.&lt;br /&gt;
&lt;br /&gt;
;Do not work on a NERON project that hasn't been agreed upon by the crew.&lt;br /&gt;
:In the NEXUS, there will be 3 NERON projects available to be worked on at a time. Once one of the three is completed, the other two are no longer available to your ship. Period. Therefore, someone should always list which NERON projects are available and what they do, then attempt to come to some sort of consensus on which is most useful to your ship. Some NERON projects are vital for a long lasting ship, so completing others when those are available is sabotage.&lt;br /&gt;
&lt;br /&gt;
;Make sure cameras are set up early.&lt;br /&gt;
:Mush can infect humans with a spore without being detected in any room which does not have a camera. Doesn't matter if there are witnesses, if there isn't a camera, they can spore you all they like. For this reason, setting up cameras in key locations where people go offline should be a #1 priority for people without a specific job. Check storage rooms to find cameras, they will be on the walls or shelves there. The locations where you want to move them to are both dormitories and the bridge. The fourth camera can go in either the medlab or the engine room, although if your research team is doing their job, the engine room is probably a better location for a camera, since anyone idling in the medlab can easily check themselves for spores if the mycoscanner gets completed. It costs 1 AP to remove a camera and 2 AP to install it. Both these actions can make you dirty.&lt;br /&gt;
&lt;br /&gt;
;Do not hang out in a room without a camera.&lt;br /&gt;
:As mentioned previously, mush can infect you with spores if you're in a room without a camera. Once cameras are set up, plan your trips so that you will have enough AP/MP to make it back to a camera and be protected. If everyone does this, it will be a lot more difficult for mush to turn anyone. The exceptions to this are whoever is using the medlab bed (usually Finola) and Chun, since she cannot be spored. To protect the medlab, the mycoscanner or mycoalarm research will need to be prioritized early on.&lt;br /&gt;
&lt;br /&gt;
;Figure out what your character's role is and do it.&lt;br /&gt;
:There's a lot to do in the game, to be certain. However, while tempting, one should not explore the entire ship clicking all the things, as that is quite a bit of AP and MP that is not going towards your character's role aboard the ship. If you're unsure of your role, ask.&lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:There are many things which will make you dirty as a human. However, mush become dirty when they make spores and take damage when they take showers, so they very much have a built in incentive to stay dirty. Watching who is dirty, how often and for how long can help to identify mush. For this reason, if you stay dirty, you may very well be suspected of mush, and possibly killed. &lt;br /&gt;
&lt;br /&gt;
;If your health or morale are getting low, do something about it.&lt;br /&gt;
:When you reach half health, it's a good idea to try to get healing. Anyone can heal 3 HP for you at the medlab for 2 AP, or you can heal yourself for 3 AP. This can also be done with the medkit in any room for the same cost. If your ship still has mush on it and you are low on health, it's best to PM people you trust to ask for healing, since it's not to your advantage for mush to know you'd be easy to finish off. Losing all your morale will kill you as surely as losing all your health, so you should also take action regarding this before it becomes critical. Lying in a bed in the same room as a shrink (typically Janice) will restore 1 morale per cycle, and you can also ask your shrink to use AP to restore 2 morale for you.&lt;br /&gt;
&lt;br /&gt;
;Do not end a cycle in the same room as Raluca.&lt;br /&gt;
:Raluca loses one morale every cycle she ends in the same room as someone else, so she can very quickly reach 0 morale and suicide if people don't give her space. The exception to this is that if Raluca is on a bed in a dorm and Janice with the shrink skill is there, she is safe, because the morale gained will offset the morale lost. This can be risky for Raluca though, as Janice will need to make sure she stays in the room during cycle changeovers.&lt;br /&gt;
&lt;br /&gt;
;Do not use the Microwave or the Mad Kube.&lt;br /&gt;
:The microwave can disrupt the ship's connection to Sol, costing your ship potentially quite a bit more than the 1 AP it would have taken you to cook that ration without it in the AP cost of reestablishing connection. The Mad Kube is a useless item. It has a very low chance of being successfully solved. Each person aboard the ship earns 3 glory the first time they solve it. Using it is generally regarded as a selfish AP waste, unless your ship is about to end.&lt;br /&gt;
&lt;br /&gt;
== Character Specific Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Roland Zuccali ===&lt;br /&gt;
&lt;br /&gt;
Your job? Easy, get on a patrol ship and shoot down those hunters! You can also use the Pasiphae (when there are no more enemies) to get some scrap metal. This is useful to build some items from blueprints, and to repair the ship if you're not doing your job right!&lt;br /&gt;
&lt;br /&gt;
===== His skills =====&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP.&lt;br /&gt;
&amp;lt;code&amp;gt;Does not stack with Scooter.&amp;lt;/code&amp;gt;&lt;br /&gt;
This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
===== Personal glory =====&lt;br /&gt;
&lt;br /&gt;
Roland earns 1 for each hunter he shoots down. After 8 gains, these gains will be less frequent.&lt;br /&gt;
&lt;br /&gt;
===== Some tips =====&lt;br /&gt;
&lt;br /&gt;
- Check your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo!&lt;br /&gt;
- You can select your target by clicking on it.&lt;br /&gt;
- Never use the Pasiphae if there is still some enemies.&lt;br /&gt;
(Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
Conclusion: His major capacity is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc...&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-21T19:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you give me some estimate pointers on what you're talking about, I'll get right on it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:56, 21 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:Check this page: http://mushpedia.com/index.php?title=Special%3AAllPages&amp;amp;from=&amp;amp;to=&amp;amp;namespace=10 And take a look. There's Template:AP and Template:Ap and Template:MP and Template:Mp, etc. Also, there are multiple character icon templates. We could consolidate and make more complex replacements. Possibly modifying the most recent Template:Character to include being able to produce not just the small icons, but also the full body icons, character portraits, etc. Also, we have skills, but we could also have another &amp;quot;Interface&amp;quot; icons template with stuff like oxygen, fuel, live/dead/mush icons from the top-right, and possibly another template to catch all the statuses. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:12, 21 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-12-21T19:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Realized I messed up morale slightly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Statuses, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], [[NPCs#Drones|Drones]]}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
The plot is simple: '''''Aliens''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Overview==&lt;br /&gt;
===Teams===&lt;br /&gt;
{{Main|Human Play}}{{Main|Mush Play}}&lt;br /&gt;
There are two teams of players on the ship. {{character|humans|long}} who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy us all. Every ship starts with two randomly chosen Mush. The only person that cannot be chosen as a first-round Mush (commonly called an Alpha Mush) is {{character|chun|long}} because she is 100% immune to the Mush infection. All 16 characters start out in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. All players start out Human. Once all 16 characters have woken up, the two Alpha Mush will be chosen. Every character, including Mush, earn {{Glory}} [[Glory]] for different actions, and the most important character is chosen at the end of the game by whoever has the most Glory points. &lt;br /&gt;
&lt;br /&gt;
[[Human_Play|Human Goals:]]&lt;br /&gt;
* Find and destroy '''ALL''' Mush that are on the ship.&lt;br /&gt;
* Study the Mush and create the Anti-Mush Serum.&lt;br /&gt;
* Either return to Sol with the serum, or go to Eden and start Humanity from scratch.&lt;br /&gt;
&lt;br /&gt;
[[Mush_Play|Mush goals:]]&lt;br /&gt;
* Kill or Infect all Humans&lt;br /&gt;
* Destroy the Daedalus or survive to ensure the infection of Sol or Eden&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a project allows access to the Human crew. Favorited threads will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Ship Stats to Monitor===&lt;br /&gt;
The following things are required for the game to continue. If the ship runs out of any of them, it is possible for the game to end for all people playing!&lt;br /&gt;
&lt;br /&gt;
* '''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or Mush can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen. It is kept in the Alpha and Bravo Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that you cannto move to escape hunters or find resources. Fuel can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''' is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
===Individual Stats to Monitor===&lt;br /&gt;
&lt;br /&gt;
* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, random actions in the ship (including failures at things like repairing equipment), starvation, and certain illnesses.&lt;br /&gt;
&lt;br /&gt;
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die (by suicide). Mush do not lose morale. Any character with the optimist trait will lose 1 less morale per day. If {{character|chun}} is dead all human crew members lose 1 morale per day. &lt;br /&gt;
&lt;br /&gt;
* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work on projects when dirty, and Mush are easy to spot early in the game since they get dirty constantly.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Details==&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of moevment points when moving 1 {{AP}} will be converted into 2 {{MP}}. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}} (If not lying in bed)&lt;br /&gt;
* +2 {{AP}}, +1 {{MP}} (If lying in bed)&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of [[Satisfaction]] (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three overall Game Modes: Bronze, Silver and {{Gold Mode}}.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for Mush skills if he/she is a {{Character|Mush}}). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-12-21T19:00:56Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Overhaulmentioning most of what was asked for in the top warning box. Current status: 60-75% done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Statuses, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], [[NPCs#Drones|Drones]]}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''[http://mush.twinoid.com/ Mush]''' is an interstellar survival game. Unlike Motion Twin's other survival game, '''[http://www.die2nite.com/#index Die2Nite]''', there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
The plot is simple: '''''Aliens''''' have invaded Earth, and worst yet, they have covertly taken over the Earth government and are trying to wipe humanity from the Universe. 16 desperate humans escape in an experimental ship to try and save Humanity from {{Character|Mush|long}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Overview==&lt;br /&gt;
===Teams===&lt;br /&gt;
{{Main|Human Play}}{{Main|Mush Play}}&lt;br /&gt;
There are two teams of players on the ship. {{character|humans|long}} who are trying to save Humanity, and {{character|mush|long}} who are trying to destroy us all. Every ship starts with two randomly chosen Mush. The only person that cannot be chosen as a first-round Mush (commonly called an Alpha Mush) is {{character|chun|long}} because she is 100% immune to the Mush infection. All 16 characters start out in cryosleep, and awaken as fellow Twinoid players choose who they will portray and begin playing the game. All players start out Human. Once all 16 characters have woken up, the two Alpha Mush will be chosen. Every character, including Mush, earn {{Glory}} [[Glory]] for different actions, and the most important character is chosen at the end of the game by whoever has the most Glory points. &lt;br /&gt;
&lt;br /&gt;
[[Human_Play|Human Goals:]]&lt;br /&gt;
* Find and destroy '''ALL''' Mush that are on the ship.&lt;br /&gt;
* Study the Mush and create the Anti-Mush Serum.&lt;br /&gt;
* Either return to Sol with the serum, or go to Eden and start Humanity from scratch.&lt;br /&gt;
&lt;br /&gt;
[[Mush_Play|Mush goals:]]&lt;br /&gt;
* Kill or Infect all Humans&lt;br /&gt;
* Destroy the Daedalus or survive to ensure the infection of Sol or Eden&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The most important tool you have while playing this game is communication. The tool used for this is the [[Chat|chat box]]. It appears to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which is only visible to them, unless a project allows access to the Human crew. Favorited threads will show up in their own tab. You can also have up to 3 private discussion tabs open at any time. Each private discussion tab can have any number of participants, but only they will be able to see what is said. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Ship Stats to Monitor===&lt;br /&gt;
The following things are required for the game to continue. If the ship runs out of any of them, it is possible for the game to end for all people playing!&lt;br /&gt;
&lt;br /&gt;
* '''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or Mush can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
* [[Image:O2.png|class=icon-margin|Oxygen Icon]] '''Oxygen Level''' is listed at the top of the screen. It is kept in the Alpha and Bravo Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Fuel.png|class=icon-margin|Fuel Icon]] '''Fuel Reserves''' are listed at the top of the screen. They are kept in tanks in the Alpha and Bravo Rear Storage rooms. Running out means that you cannto move to escape hunters or find resources. Fuel can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Shield.png|class=icon-margin|Armor Icon]] '''Armor''' is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
===Individual Stats to Monitor===&lt;br /&gt;
&lt;br /&gt;
* {{HP}} '''[[Health#Heath_Points|Health Points]]''' show how much damage you have taken. If you run out of health, you die. Health is lost by attacks from other crew members, random actions in the ship (including failures at things like repairing equipment), starvation, and certain illnesses.&lt;br /&gt;
&lt;br /&gt;
* {{Morale}} '''[[Health#Morale_Points|Morale Points]]''' show how well you are dealing with events on the ship. If you run out of morale, you die (by suicide). Every character automatically lose 1 Morale per day, with certain exceptions. Mush do not lose morale. Any character with the optimist trait will lose 1 less morale per day. If {{character|chun}} is dead all human crew members lose 1 more morale per day. &lt;br /&gt;
&lt;br /&gt;
* [[Image:Dirty.png|class=icon-margin|Dirty Icon]] Dirty Status lets you know when your actions have covered you in filth. It is shown as an icon over your character picture on the left. When you get dirty, you can spend 2 {{AP}} '''Action Points''' to shower (1 {{AP}} when holding the Soap) in one of the Dorms. This is important because you cannot work on projects when dirty, and Mush are easy to spot early in the game since they get dirty constantly.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Details==&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of moevment points when moving 1 {{AP}} will be converted into 2 {{MP}}. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}} (If not lying in bed)&lt;br /&gt;
* +2 {{AP}}, +1 {{MP}} (If lying in bed)&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of [[Satisfaction]] (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three overall Game Modes: Bronze, Silver and {{Gold Mode}}.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for Mush skills if he/she is a {{Character|Mush}}). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-21T17:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ([[User:Delzoup|Delzoup]] and me) would like to make the rooms on the map clickable (leading to the Ship Equipment page) with an ImageMap, which requires a plugin. Can an admin activate it please? [http://www.mediawiki.org/wiki/Extension:ImageMap#Installation_Guide &amp;quot;Guide&amp;quot; ] - [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 14:35, 19 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I don't mind it as placeholder text and it's definitely been done for some pages and some info. But my ultimate goal is that we rely on our own knowledge since they have a season change under their belt and they may have some differences in the game. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
=== Template Cleanup ===&lt;br /&gt;
There are a number of duplicate templates in there, and some of the simple individual templates could work better when combined into a more complex one. Whoever is interested and has the time should look at it, I think. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 10:51, 21 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-12-21T16:57:38Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Health, Statuses, Being Dirty, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], [[NPCs#Drones|Drones]],  what {{Character|Mush|long}} is and some about {{Glory}}}}&lt;br /&gt;
{{NoteWarn|Working on this right now. Will be done in an hour or so max. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:57, 21 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Modes==&lt;br /&gt;
There are three Game Modes: Bronze, Silver and {{Gold Mode}}.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for Mush skills if he/she is a {{Character|Mush}}). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of moevment points when moving 1 {{AP}} will be converted into 2 {{MP}}. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
==Cycles==&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}} (If not lying in bed)&lt;br /&gt;
* +2 {{AP}}, +1 {{MP}} (If lying in bed)&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of [[Satisfaction]] (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
==Things to Monitor==&lt;br /&gt;
The following things are required for the game to continue. If you run out of any of them, it is possible for the game to end!&lt;br /&gt;
&lt;br /&gt;
'''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or {{Character|Mush|long}} can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
'''Oxygen''' is kept in the Alpha and Beta Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
'''Hull Integrity''': is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-12-21T16:57:06Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Health, Statuses, Being Dirty, a list of potential personal statuses, [[Inventory#Tools|Tools]]/[[Inventory]], [[Resources]], [[NPCs#Drones|Drones]],  what {{Character|Mush|long}} is and some about {{Glory}}}}&lt;br /&gt;
{{notewarn|Working on this right now. Will be done in an hour or so max. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:57, 21 December 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Game Modes==&lt;br /&gt;
There are three Game Modes: Bronze, Silver and {{Gold Mode}}.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free [[Skills|Skill]] slot (plus another slot for Mush skills if he/she is a {{Character|Mush}}). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll be in after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
{{Gold Mode}} is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in {{Gold Mode}}, you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship. While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{{Main|Actions}}&lt;br /&gt;
[[Actions]] are events that use up Action Points ({{AP}}). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point ({{MP}}). If you run out of moevment points when moving 1 {{AP}} will be converted into 2 {{MP}}. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 {{AP}}, but if Ian is in the room, aggressive actions cost 3 {{AP}}.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Inventory#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
==Cycles==&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 {{AP}}, +1 {{MP}} (If not lying in bed)&lt;br /&gt;
* +2 {{AP}}, +1 {{MP}} (If lying in bed)&lt;br /&gt;
* +1 {{XP}} (2 {{XP}} If you're playing in {{Gold Mode}})&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of [[Satisfaction]] (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;New Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
==Chat==&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
==Things to Monitor==&lt;br /&gt;
The following things are required for the game to continue. If you run out of any of them, it is possible for the game to end!&lt;br /&gt;
&lt;br /&gt;
'''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or {{Character|Mush|long}} can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
'''Oxygen''' is kept in the Alpha and Beta Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
'''Hull Integrity''': is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2013-12-18T19:07:16Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Templates==&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;br /&gt;
::::::: ...and it's already done. Damn you're good. ;P [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:07, 18 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2013-12-18T19:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Templates==&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 12:06, 18 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2013-12-18T19:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Templates==&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;br /&gt;
::::::: Actually, the new Health Overhaul looks great. If you want, change the links in the Template files for {{Health}} and {{Morale}} to point at the new subheadings.&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2013-12-18T18:55:23Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started the creation here but hit a snag when I realized there is a lot I'm not sure of on the statistics. Feel free to edit as necessary.[[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:43, 3 December 2013 (MST)&lt;br /&gt;
=Overview=&lt;br /&gt;
Maintaining your health is important for the entire crew, Human or Mush. After all, if you're dead or crippled, you can't help your team win. &lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that is your {{Health}} '''Health Points'''  and {{Morale}} '''Morale Points'''. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
=Basic Stats=&lt;br /&gt;
Basic health is displayed as 2 stats:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:lp.png|Health]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| +1 Per Day, +1 with certain food, +3 Medical Actions (+5 If Used By Medic)&lt;br /&gt;
| Personal Combat, Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:moral.png|Morale]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Morale Points&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| Cooked Food +2, +2 Leadership Speech, Communication with Rebel Base &amp;amp; Sol, +1 Laying with {{skill|shrink}} in room, +3 Cuddling Schrödinger (once per game), +2 Doing The Thing, +2 Comforted By {{skill|shrink}}&lt;br /&gt;
| -2 per day(-1 if {{character|Chun}} is alive and has {{skill|onlyhope}}), Mental Disorders, Mush Demoralize,  -1 Death of Crew (Mush or Human).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Gold Mode players maximum and beginning {{Health}} and {{Morale}} points are increased by 2.&lt;br /&gt;
&lt;br /&gt;
=Sickness=&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
&lt;br /&gt;
==Diseases (Physical)==&lt;br /&gt;
* Insert table or link to page or something... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Disorders (Psychological)==&lt;br /&gt;
* Insert table or link to page or something... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=Healing=&lt;br /&gt;
* Or perhaps this should be inside the Sickness section... I'm not sure [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:20, 18 December 2013 (MST)&lt;br /&gt;
==First Aid and Surgery (Physical)==&lt;br /&gt;
==Therapy (Psychological)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Character</id>
		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Character"/>
				<updated>2013-12-18T18:54:19Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Added Schrödinger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;{{&lt;br /&gt;
#switch:{{{1}}}&lt;br /&gt;
| Chao&lt;br /&gt;
| chao&lt;br /&gt;
| Wang Chao = [[Image:Chao_icon.png|Icon of Chao|link=Wang Chao]] '''{{#switch:{{{2}}} |long=[[Wang Chao]]|[[Wang Chao|Chao]]}}'''&lt;br /&gt;
| Chun&lt;br /&gt;
| chun&lt;br /&gt;
| Zhong Chun = [[Image:Chun_icon.png|Icon of Chun|link=Zhong Chun]] '''{{#switch:{{{2}}} |long=[[Zhong Chun]]|[[Zhong Chun|Chun]]}}'''&lt;br /&gt;
| Eleesha&lt;br /&gt;
| eleesha&lt;br /&gt;
| Eleesha Williams = [[Image:Eleesha_icon.png|Icon of Eleesha|link=Eleesha Williams]] '''{{#switch:{{{2}}} |long=[[Eleesha Williams]]|[[Eleesha Williams|Eleesha]]}}'''&lt;br /&gt;
| Finola&lt;br /&gt;
| finola&lt;br /&gt;
| Finola Keegan = [[Image:Finola_icon.png|Icon of Finola|link=Finola Keegan]] '''{{#switch:{{{2}}} |long=[[Finola Keegan]]|[[Finola Keegan|Finola]]}}'''&lt;br /&gt;
| Frieda&lt;br /&gt;
| frieda&lt;br /&gt;
| Frieda Bergmann = [[Image:Frieda_icon.png|Icon of Frieda|link=Frieda Bergmann]] '''{{#switch:{{{2}}} |long=[[Frieda Bergmann]]|[[Frieda Bergmann|Frieda]]}}'''&lt;br /&gt;
| Gioele&lt;br /&gt;
| gioele&lt;br /&gt;
| Gioele Rinaldo = [[Image:Gioele_icon.png|Icon of Gioele|link=Gioele Rinaldo]] '''{{#switch:{{{2}}} |long=[[Gioele Rinaldo]]|[[Gioele Rinaldo|Gioele]]}}'''&lt;br /&gt;
| Hua&lt;br /&gt;
| hua&lt;br /&gt;
| Jiang Hua = [[Image:Hua_icon.png|Icon of Hua|link=Jiang Hua]] '''{{#switch:{{{2}}} |long=[[Jiang Hua]]|[[Jiang Hua|Hua]]}}'''&lt;br /&gt;
| Ian&lt;br /&gt;
| ian&lt;br /&gt;
| Ian Soulton = [[Image:Ian_icon.png|Icon of Ian|link=Ian Soulton]] '''{{#switch:{{{2}}} |long=[[Ian Soulton]]|[[Ian Soulton|Ian]]}}'''&lt;br /&gt;
| Janice&lt;br /&gt;
| janice&lt;br /&gt;
| Janice Kent = [[Image:Janice_icon.png|Icon of Janice|link=Janice Kent]] '''{{#switch:{{{2}}} |long=[[Janice Kent]]|[[Janice Kent|Janice]]}}'''&lt;br /&gt;
| Jin Su&lt;br /&gt;
| jin su&lt;br /&gt;
| Kim Jin Su = [[Image:Jin_Su_icon.png|Icon of Jin Su|link=Kim Jin Su]] '''{{#switch:{{{2}}} |long=[[Kim Jin Su]]|[[Kim Jin Su|Jin Su]]}}'''&lt;br /&gt;
| Kuan Ti&lt;br /&gt;
| kuan ti&lt;br /&gt;
| Kuan-Ti&lt;br /&gt;
| kuan-ti&lt;br /&gt;
| Lai Kuan Ti&lt;br /&gt;
| Lai Kuan-Ti = [[Image:Kuan_Ti_icon.png|Icon of Kuan Ti|link=Lai Kuan Ti]] '''{{#switch:{{{2}}} |long=[[Lai Kuan Ti]]|[[Lai Kuan Ti|Kuan Ti]]}}'''&lt;br /&gt;
| Paola&lt;br /&gt;
| paola&lt;br /&gt;
| Paola Rinaldo = [[Image:Paola_icon.png|Icon of Paola|link=Paola Rinaldo]] '''{{#switch:{{{2}}} |long=[[Paola Rinaldo]]|[[Paola Rinaldo|Paola]]}}'''&lt;br /&gt;
| Raluca&lt;br /&gt;
| raluca&lt;br /&gt;
| Raluca Tomescu = [[Image:Raluca_icon.png|Icon of Raluca|link=Raluca Tomescu]] '''{{#switch:{{{2}}} |long=[[Raluca Tomescu]]|[[Raluca Tomescu|Raluca]]}}'''&lt;br /&gt;
| Roland&lt;br /&gt;
| roland&lt;br /&gt;
| Roland Zuccali = [[Image:Roland_icon.png|Icon of Roland|link=Roland Zuccali]] '''{{#switch:{{{2}}} |long=[[Roland Zuccali]]|[[Roland Zuccali|Roland]]}}'''&lt;br /&gt;
| Stephen&lt;br /&gt;
| stephen&lt;br /&gt;
| Stephen Seagull = [[Image:Stephen_icon.png|Icon of Stephen|link=Stephen Seagull]] '''{{#switch:{{{2}}} |long=[[Stephen Seagull]]|[[Stephen Seagull|Stephen]]}}'''&lt;br /&gt;
| Terrence&lt;br /&gt;
| terrence&lt;br /&gt;
| Terrence Archer = [[Image:Terrence_icon.png|Icon of Terrence|link=Terrence Archer]] '''{{#switch:{{{2}}} |long=[[Terrence Archer]]|[[Terrence Archer|Terrence]]}}'''&lt;br /&gt;
| Schrodinger&lt;br /&gt;
| schrodinger&lt;br /&gt;
| cat&lt;br /&gt;
| Schrödinger = [[Image:Cat.png|Icon of Schrödinger|link=Schrodinger]] '''{{#switch:{{{2}}} |long=[[Schrödinger]]|[[Schrodinger|Schrödinger]]}}'''&lt;br /&gt;
| Mush = [[Image:Mush_icon.png|Icon of Mush|link=Mush]] '''{{#switch:{{{2}}} |long=[[Mush|The Mush]]|[[Mush]]}}'''&lt;br /&gt;
| [[Image:Unknown_icon.png|Icon of unknown character|link=Characters]] '''[[Unknown Character]]'''&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Use this Template when you first mention characters in articles to display their names in bold, along with their icons, and link to their respective articles. '''&amp;quot;long&amp;quot;''' parameter will output the full name, and is optional.&lt;br /&gt;
&lt;br /&gt;
'''Usage:''' &amp;lt;pre&amp;gt;{{Character|Character name|long}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Demo:''' &amp;lt;pre&amp;gt;{{Character|Finola}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Result:&lt;br /&gt;
{{Character|Finola}}&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Character|Chao}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character|Chao}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Character|Kuan Ti|long}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character|Kuan Ti|long}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Character|Mush}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character|Mush}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Character|steven}}&lt;br /&gt;
{{Character|blahblahblah}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Character|steven}}&lt;br /&gt;
&lt;br /&gt;
{{Character|blahblahblah}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Ividyon</id>
		<title>User talk:Ividyon</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Ividyon"/>
				<updated>2013-12-18T18:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Templates==&lt;br /&gt;
Is there any reason you want the templates for things like APs and glory to have the word after them? I think &amp;quot;some action costs 3 [[Image:pa slot1.png]]&amp;quot; is better than &amp;quot;some action costs 3 [[Image:pa slot1.png]] '''AP'''&amp;quot;. It's how the game handles it, and it looks less redundant. With [[template:ap]] (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.&lt;br /&gt;
&lt;br /&gt;
There is now [[template:AP]] (yours, used with &amp;lt;nowiki&amp;gt;{{AP}}&amp;lt;/nowiki&amp;gt;) and [[template:Ap]] (mine, used with &amp;lt;nowiki&amp;gt;{{ap}}&amp;lt;/nowiki&amp;gt;). We should just use one of them. MP has the same situation.&lt;br /&gt;
&lt;br /&gt;
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.&lt;br /&gt;
&lt;br /&gt;
Lastly, filling up the recent changes is my job! &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in &amp;quot;AP&amp;quot; and &amp;quot;MP&amp;quot; and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent [http://dota2.gamepedia.com Dota 2 Wiki] and its usage of templates.&lt;br /&gt;
&lt;br /&gt;
:I'm actually torn on the issue myself; I believe that [[Image:pa slot1.png]] '''AP''' looks more elegant, because it's the same with [[Image:Triumph.png]] '''Glory''' and [[Image:Moral.png]] '''Morale'''. The game is not really a point to refer to in this issue, since its usage isn't uniform at '''all'''; sometimes you get &amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, sometimes it's &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, sometimes it's even &amp;quot;3 Action points ([[Image:pa slot1.png]])&amp;quot;! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)&lt;br /&gt;
&lt;br /&gt;
:Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add &amp;quot;s&amp;quot; behind &amp;lt;nowiki&amp;gt;2 {{AP|IT}}&amp;lt;/nowiki&amp;gt; to make it &amp;quot;2 [[Image:Pa comp.png]]s&amp;quot;, etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 09:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything '''not''' supposed to be copied from the game), we should just use 3 [[Image:pa slot1.png]], 3 [[File: Triumph.png|Glory]], etc. and for places where the in-game stuff is copied, just say &amp;lt;nowiki&amp;gt;&amp;quot;3 [[Image:pa slot1.png]]&amp;quot;, &amp;quot;3 [[Image:pa slot1.png]] '''AP'''&amp;quot;, &amp;quot;3 Action Points ([[Image:pa slot1.png]])&amp;quot;,&amp;lt;/nowiki&amp;gt; or whatever, to match what's in the game.&lt;br /&gt;
::To link to an external website, you use &amp;lt;nowiki&amp;gt;[website text], not [website|text]&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
::This will be confusing to anyone reading it after the templates are changed... &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::I went and changed the formatting on our talk so it won't be confusing to anyone!&lt;br /&gt;
&lt;br /&gt;
:::I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. ''really'' aren't recognizable as AP on first glance.&lt;br /&gt;
&lt;br /&gt;
:::There are cases where both types can be useful, but ultimately we should decide on a &amp;quot;default&amp;quot; type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:12, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 10:32, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::OK, I'll do some template editing to make them icons only.&lt;br /&gt;
:::::I don't think there's anything called &amp;quot;life points&amp;quot; at all, and there's already [[template:health]] (or [[template:hp]]), so what's [[template:LP]] for? &amp;amp;mdash;[[user talk:cimanyd|Cimanyd]]&lt;br /&gt;
&lt;br /&gt;
:::::: This damn game. The FAQ clearly read '''Life Points''', but in the game interface it's '''Health Points'''... what the hell? - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 11:37, 18 December 2013 (MST)&lt;br /&gt;
::::::: That is exactly the point I was just about to raise. *shrug* I was playing at the time and said to myself &amp;quot;Hey, why is it saying Life points?&amp;quot; This is what you get when the game isn't written in English... *facepalm* [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:40, 18 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Morale</id>
		<title>Template:Morale</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Morale"/>
				<updated>2013-12-18T18:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Updated link to new Health page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Image:moral.png|link=Health#Basic_Stats|Morale]] '''Morale'''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Use this template to display [[Health#Basic_Stats|Morale]] points. This should be used across the wiki.&lt;br /&gt;
&lt;br /&gt;
'''Usage:''' &amp;lt;pre&amp;gt;{{Morale}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;Doing the thing grants 2 {{Morale}} to both players.&amp;lt;/pre&amp;gt;&lt;br /&gt;
Doing the thing grants 2 {{Morale}} to both players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Health</id>
		<title>Template:Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Health"/>
				<updated>2013-12-18T18:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Added formatting like Morale, and updated link to new Health page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Image:lp.png|link=Health#Basic_Stats|Health]] '''Health'''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Use this template to display [[Health#Basic_Stats|Health]] points. This should be used across the wiki.&lt;br /&gt;
&lt;br /&gt;
'''Usage:''' &amp;lt;pre&amp;gt;{{Health}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;Eating a banana gives you one {{Health}}.&amp;lt;/pre&amp;gt;&lt;br /&gt;
Eating a banana gives you one {{Health}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2013-12-18T18:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Templates upgrade, as well as adding some organization, and a touch of content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Started the creation here but hit a snag when I realized there is a lot I'm not sure of on the statistics. Feel free to edit as necessary.[[User:Vector|Vector]] ([[User talk:Vector|talk]]) 11:43, 3 December 2013 (MST)&lt;br /&gt;
=Overview=&lt;br /&gt;
Maintaining your health is important for the entire crew, Human or Mush. After all, if you're dead or crippled, you can't help your team win. &lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that is your {{Health}} '''Points'''  and {{Morale}} '''Points'''. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
=Basic Stats=&lt;br /&gt;
Basic health is displayed as 2 stats:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:lp.png|Health]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| +1 Per Day, +1 with certain food, +3 Medical Actions (+5 If Used By Medic)&lt;br /&gt;
| Personal Combat, Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Max&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:moral.png|Morale]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Morale Points&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| Cooked Food +2, +2 Leadership Speech, Communication with Rebel Base &amp;amp; Sol, +1 Laying with {{skill|shrink}} in room, +3 Cuddling Schrödinger (once per game), +2 Doing The Thing, +2 Comforted By {{skill|shrink}}&lt;br /&gt;
| -2 per day(-1 if {{character|Chun}} is alive and has {{skill|onlyhope}}), Mental Disorders, Mush Demoralize,  -1 Death of Crew (Mush or Human).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Gold Mode players maximum and beginning {{Health}} and {{Morale}} points are increased by 2.&lt;br /&gt;
&lt;br /&gt;
=Sickness=&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
&lt;br /&gt;
==Diseases (Physical)==&lt;br /&gt;
* Insert table or link to page or something... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Disorders (Psychological)==&lt;br /&gt;
* Insert table or link to page or something... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:20, 18 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=Healing=&lt;br /&gt;
* Or perhaps this should be inside the Sickness section... I'm not sure [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 11:20, 18 December 2013 (MST)&lt;br /&gt;
==First Aid and Surgery (Physical)==&lt;br /&gt;
==Therapy (Psychological)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-17T16:28:52Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== French Wiki ===&lt;br /&gt;
&lt;br /&gt;
What is the opinion of the group on translating the info on the [http://translate.google.com/translate?sl=fr&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fmush Twinpedia section for Mush]? Good idea? Not allowed? I'm willing to spend some time copying and cleaning up Google's uneducated guesswork with the actual English game terms. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 09:28, 17 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-16T12:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. Well, we could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors... [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-16T12:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:It seems that the creators demand that fan sites do not emulate the looks of the original site (to avoid player confusion, making them believe it's an official resource), which kind of killed my enthusiasm. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 03:41, 16 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::Awwww. That kinda stinks. well, We could certainly work on giving this place something other than default settings. Maybe take the White and Blue theme further, or pick some other colors. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 05:38, 16 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Chat"/>
				<updated>2013-12-16T05:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Added Strikethrough, Quote, and mention of Smilies, Confirmed most BBCode does not work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should explain the ins and out of the chat box for both humans and Mush. It's not done yet. Don't forget to talk about favorites, announcements, and how to make both!&lt;br /&gt;
&lt;br /&gt;
Made the page more round and hopefully didn't left out anyting. Icons and pictures would be useful to differenciate. [[User:GeneralThomas|GeneralThomas]] ([[User talk:GeneralThomas|talk]]) 07:21, 6 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Basics of communication==&lt;br /&gt;
&lt;br /&gt;
In Mush, communication is the key to everything. It doesn't cost anything to do so. To accomplish this, you need to have your Walkie Talkie or iTrackie (gained from being a Gold member at least once). If you dropped it, you are unable to receive or send messages until you pick it up again. Only exception to this is a Rebel Base reward, Brainsync[[Image:thinklinked.png]]. &lt;br /&gt;
&lt;br /&gt;
When writing, you can format it (as seen below), but once it sent, you will '''not''' be able to edit or delete them. Use caution and double check when writing sensitive material!&lt;br /&gt;
&lt;br /&gt;
On each tab there is a '''number''' showing how many unread messages are there. There are golden borders and a star next to them. You may have read them before, but the game only registers this if your mouse went over it. The other method is to click the button below, making all of them read inside that tab.&lt;br /&gt;
Once you have sent a message, it will show up a '''1''' on the tab. Your own message get's a number and starts as unread too.&lt;br /&gt;
&lt;br /&gt;
==Types of Tabs==&lt;br /&gt;
&lt;br /&gt;
There are different tabs for different uses. Moving from the left, these are:&lt;br /&gt;
*'''Announcements''' [[File:Tip.png]]. Only the Comms Officer (Paola at the start) is able to write here, you cannot reply to it. What is written there depends on the Comms Officer, but usually it is used to establish the main short or long term goals. Think of it as objectives, to find a new planet or to defend the ship. If there is a new announcement, it will overwrite the old one, and no archives are made. Because people may not log in as frequent as the Comms Officer, it is usally only refreshed Daily, or once the goals are achieved.&lt;br /&gt;
*'''Room Events''' [[File:Local.gif]]. Technically not a chat, but it is a tab there. This second tab shows what happened in the previous '''6''' cycles in the room. People with the Tracker skill  have full access to movement history. Some things are noted, some are not, as explained in the [[Actions|Actions]] page.&lt;br /&gt;
*'''Communications''' [[File:Wall.png]]. The third tab is the main chat panel, where most of the conversation with the crew will happen. Everyone with a Walkie Talkie/iTrackie can read and message here without any limit. Every time you don't reply, but write something new it will create a '''Thread'''. These can be '''Favourited'''. Each time something new is written or replied, it will show up on the top of the page, with older threads descending down. Again, if something is written here, it can't be edited later on.&lt;br /&gt;
*'''Favourites''' [[File:Fav.png]]. Once you have favourited a thread, this tab will show up. Here you can see any thread you favourited. Since usually these are in fewer numbers, important threads can be easily accessed here. Writing here will show up as normal for people, or favourite if they have it too. Other people can't see what threads so you have here, nor can be forced to do it against their will.&lt;br /&gt;
*'''Private Messages''' [[File:Private.png]] There can be 3 tabs of these. You open these with the Plus icon, then invite any number of people to it. The invitation can't be refused, but they can leave anytime they want to. If you already have 3 tabs open, new people won't be able to message you. Uninvited people can't see what you are writing here, although if you invite anyone, they '''WILL''' be able to see previous messages. It is better to close a tab, then open a fresh one. Invited people can be seen on the top of the tab, and on mouseover the last time of connection can also be seen, if vaguely. Some people use this to see if people are active, but refusing to communicate. If people die or drop their radio, they will automatically be removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Private Mush channel''' Insert Mush shroom icon here. This in only available and seen by the Mush, and is automatically generated. Doesn't count against the 3 private tabs. It can be used to see your partners and to plan things in discretion. If a new player gets turned to mush, they will automatically join it too. There is a  research that hinder this, namely the &amp;quot;Pheromodem&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Text Formatting ==&lt;br /&gt;
&lt;br /&gt;
Text formatting is done by encapsulating the text with specific special character sequences or corresponding [http://en.wikipedia.org/wiki/BBCode BBCode] (BBCode that is not listed does not work).&lt;br /&gt;
&lt;br /&gt;
Such are:&lt;br /&gt;
&lt;br /&gt;
* '''Bold''': &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[b][/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Italic and red&amp;lt;/span&amp;gt;'': &amp;lt;nowiki&amp;gt;//&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;[i][/i]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Strikethrough&amp;lt;/strike&amp;gt;: &amp;lt;nowiki&amp;gt;--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* CTRL + Enter to return to a new line&lt;br /&gt;
* Styles CAN be combined, but they should be nested properly (style1,style2,style3,text,/style3,/style2,/style1 - see example below)&lt;br /&gt;
* Generally uses the Twinoid V2 Square Smilies {{NoteWarn|Not all the commands for them are the same as the Twinoid Forums. We need to check against that list.}}&lt;br /&gt;
* You can do a kind of quote with &amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt; (two single quotes/apostrophes in a row) and it will put a dotted line beneath the text, indent it, and italicize it.&lt;br /&gt;
&lt;br /&gt;
Example typed command:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;*Hello World*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[b]Hello World[/b]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;//Hello World//&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;--Hello World--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;--*//Hellow World//*--&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outputs:&lt;br /&gt;
&lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 '''Hello World'''&lt;br /&gt;
 ''&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;''&lt;br /&gt;
 &amp;lt;strike&amp;gt;Hello World&amp;lt;/strike&amp;gt;&lt;br /&gt;
 '''''&amp;lt;strike&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Hello World&amp;lt;/span&amp;gt;&amp;lt;/strike&amp;gt;'''''&lt;br /&gt;
&lt;br /&gt;
Quote Example:&lt;br /&gt;
&lt;br /&gt;
[[File:MushChatExample.png]]&lt;br /&gt;
&lt;br /&gt;
==Summary and Tips==&lt;br /&gt;
&lt;br /&gt;
As you can see, there are different methods to achive your goal. Want to get attention to something? Use the main chat. Want to make a thread where different researches or planets are discussed? Make a thread, ask people to favourite it. Thinking that Chao is suspicious? Private message people you think you can trust and ask around. Maybe do the opposite as a Mush and spread suspicion about Jin Su, what you planned before on the Mush channel.&lt;br /&gt;
&lt;br /&gt;
Since it is free, you should always talk and plan with others to be more effective. There might be a broken fuel tank in a room next to you, but a technician with free Repair Points could do it as well. Since each character has a (more or less) defined role to play, communicating is needed to know and fulfill these. An Ian may be just 1AP short of treating a plant at cycle 8, but if he doesn't share this problem, then no one will know about it. Likewise, if you are done with your job for the moment, asking around to help may earn you praises of your teammates...or lessen any suspicions they had of you.&lt;br /&gt;
&lt;br /&gt;
Text formatting should not be forgotten, the simplest one can be effective. &amp;quot;I just saw a fire in the Rear Corridor, please help with it.&amp;quot; will be not as effective as &amp;quot;I just saw a '''fire''' in the '''Rear Corridor''', please '''help''' with it.&amp;quot; Same could be used to order people around if needed.&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:MushChatExample.png</id>
		<title>File:MushChatExample.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:MushChatExample.png"/>
				<updated>2013-12-16T04:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Main_Page"/>
				<updated>2013-12-16T01:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Work distribution ===&lt;br /&gt;
&lt;br /&gt;
Hey guys/girls, do we plan to distribute some of the work to be done here, or we just tackle random things?&lt;br /&gt;
I'm asking because I wouldn't want to work on something that someone else already started doing but didn't upload yet. --[[User:Rumata|Rumata]] ([[User talk:Rumata|talk]]) 05:20, 11 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I guess if you're working on something but haven't uploaded it yet, it's best if you note it in the Discussion page of the article to avoid complications. Otherwise, you might as well edit and correct things at random if you ask me. [[User:Germz|Germz]] ([[User talk:Germz|talk]]) 09:51, 20 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
::I've considered that, rumata. I don't want to &amp;quot;assign&amp;quot; things to people, but it wouldn't be bad to edit the page with something like &amp;quot;spacey is working on this and update coming within the hour/day/whatever&amp;quot;. Doesn't matter to me that the page suddenly looks like it exists... it's probably better because then it's not so obvious that someone *needs* to work on it - [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 00:40, 21 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
I really don't want people to have to dig through multiple levels to find information. I'm all for making things prettier, but I really do like how french wiki is set up that almost everything is accessible with one click from the main page. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 17:37, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree that having good navigation on the front page is a goal worth aiming for. I also agree that an &amp;quot;I'm working on this.&amp;quot; warning on the top of the page should be enough for any of us to back off and avoid duplicating work. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Daedalus Map ===&lt;br /&gt;
&lt;br /&gt;
I want to suggest adding the point &amp;quot;Map&amp;quot; under Daedalus. Could be very helpful if you had to drop your map to see where to go and how much MP you need. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 05:22, 2 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:I need to find the map I uploaded, but that's a really good idea. I'll add it when I find it and get a moment. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I updated the Image with numbers for the rooms and added a Table for the names and relevant equipment. [[User:Tatsukishi|Tatsukishi]] ([[User talk:Tatsukishi|talk]]) 10:47, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Mush Universe Info ===&lt;br /&gt;
&lt;br /&gt;
I wanted to suggest that getting some more general info on the fictional Mush universe would be both very cool for fans, as well as useful for serious RP gamers. Perhaps a new category, and maybe reorganizing a few pages to support the concept. What do you all think? [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
=== Wiki design ===&lt;br /&gt;
I would very much like to edit the wiki's design to style it after the Mush site. Would you be willing to help me out with this? (Grant me necessary privileges or, at least, access to the relevant files like CSS etc.) [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 17:29, 10 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
:What kind of vision do you have in mind? I found a wiki layout that I like a LOT and would like to emulate as far as the navigation goes. I have *some* ideas for what to do with the main page, but I'm not entirely sold on it. Are you ever in IRC that we can chat about what you want to do? [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have some graphics skills, and wouldn't mind helping out too. I would assume Invidyon would like to emulate the color scheme, star background, and other signature elements of the Mush game page. I'm all for it.[[User:Doram|Doram]] ([[User talk:Doram|talk]]) 18:29, 15 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Doram</id>
		<title>User:Doram</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Doram"/>
				<updated>2013-12-14T05:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Doram Baramour=&lt;br /&gt;
[[File:Doram-Normal80x80.png]]&lt;br /&gt;
&lt;br /&gt;
Doram is an avid gamer, programmer, and author. He is usually one of the oldest ones on any given gaming site, being well into his thirties. He has been a big fan of Motion Twin for a long time, and is currently enjoying the heck out of MUSH.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://twinoid.com/user/110436 Twinoid Profile]&lt;br /&gt;
[http://mush.twinoid.com/u/profile/110436 Mush Profile]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Doram</id>
		<title>User:Doram</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Doram"/>
				<updated>2013-12-13T23:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Created page with &amp;quot;=Doram Baramour= File:Doram-Normal80x80.png  Doram is an avid gamer, programmer, and author. He is usually one of the oldest ones on any given gaming site, being well into...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Doram Baramour=&lt;br /&gt;
[[File:Doram-Normal80x80.png]]&lt;br /&gt;
&lt;br /&gt;
Doram is an avid gamer, programmer, and author. He is usually one of the oldest ones on any given gaming site, being well into his thirties. He has been a big fan of Motion Twin for a long time, and is currently enjoying the heck out of MUSH.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://mush.twinoid.com/u/profile/110436 Mush Profile]&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Doram-Normal80x80.png</id>
		<title>File:Doram-Normal80x80.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Doram-Normal80x80.png"/>
				<updated>2013-12-13T22:54:53Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Gold_Projects</id>
		<title>Talk:Gold Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Gold_Projects"/>
				<updated>2013-12-13T22:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that this should really be merged into a general projects listing. You can always just link to the section, if a direct reference is made to the Gold Projects. I don't think the subject requires enough information to warrant its own page. [[User:Doram|Doram]] ([[User talk:Doram|talk]]) 15:43, 13 December 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Gold_Projects</id>
		<title>Talk:Gold Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Gold_Projects"/>
				<updated>2013-12-13T22:43:32Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Created page with &amp;quot;I think that this should really be merged into a general projects listing. You can always just link to the section, if a direct reference is made to the Gold Projects. I don't...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think that this should really be merged into a general projects listing. You can always just link to the section, if a direct reference is made to the Gold Projects. I don't think the subject requires enough information to warrant its own page.&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/PILGRED_Reactor</id>
		<title>PILGRED Reactor</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/PILGRED_Reactor"/>
				<updated>2013-12-13T22:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Doram: Grammar and explanation fix... and then found a glaring error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pilgred.jpg]] The '''PILGRED''' located in the '''Engine Room''', is the main drive of the Daedalus. Due to hunter attacks it is broken.&lt;br /&gt;
&lt;br /&gt;
Participating in the repairs costs 1 [[Image:Pa_pilgred.png]] or 2 [[Image:Pa_slot1.png]]. Each repair attempt will advance the total project by a random amount chosen according to each character's efficiency.&lt;br /&gt;
&lt;br /&gt;
*9-13% for physicists and technicians. [[Image:Physicist.png]][[Image:Engineer.png]]&lt;br /&gt;
*5-7% for physicists and technicians. [[Image:Physicist.png]][[Image:Engineer.png]] {{NoteWarn|Duplicated from line above. Clearly a typo, please correct.}}&lt;br /&gt;
*1% for the others.&lt;br /&gt;
&lt;br /&gt;
Every repeated repair attempt reduces efficiency. If another team member contributes, then their efficiency is reset. Efficiency reductions follow a pattern as they wear down, one notch for each repetition: 9-13%, 7-10%, 5-7%, 3-4%, 1-1%, 0%. Thus, the most efficient way to conduct repairs is for two people with physicist or technician to alternate working on it. &lt;br /&gt;
&lt;br /&gt;
This is not a conventional broken object, items increasing repair chance do not give bonuses, and [[Image:Pa_eng.png]] are not used&lt;br /&gt;
&lt;br /&gt;
Its completion is announced by NERON with the name of the last participant.&lt;br /&gt;
&lt;br /&gt;
After its completion these options are unlocked:&lt;br /&gt;
*The Commander can bring the Daedalus to Sol for 2 [[Image:Pa_slot1.png]], putting an end to the game.&lt;br /&gt;
*The coffee machine also regenerates in cycles 3, 5 and 7. {{bug|Possible bug that regenerates coffee in every cycle}}&lt;br /&gt;
*The Commander can bring the Daedalus to Eden if the coordinates were calculated, putting an end to the game&lt;br /&gt;
&lt;br /&gt;
If the repair is completed before all crew members have woken up from cryosleep, it is possible to go to Sol. Since technically there is no Mush on board, no glory is lost.&lt;br /&gt;
&lt;br /&gt;
[[File:Pilgred.png]] Completed Pilgred image.&lt;/div&gt;</summary>
		<author><name>Doram</name></author>	</entry>

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