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		<updated>2026-04-24T01:58:24Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Spacesuit</id>
		<title>Spacesuit</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Spacesuit"/>
				<updated>2014-02-27T02:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Item Attributes|Spacesuit|&lt;br /&gt;
Icon =&lt;br /&gt;
Space suit.jpg&lt;br /&gt;
| Summary =&lt;br /&gt;
Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
| In-game Flavor =&lt;br /&gt;
The spacesuit allows crew members to explore planets without oxygen&lt;br /&gt;
| In-game Effects =&lt;br /&gt;
*Allows you to survive after being ejected into space and breathe on planets with no oxygen.&lt;br /&gt;
| In-game Examine Text =&lt;br /&gt;
The player can go into space via a launch bay for external repair missions. The character may also participate in an expedition to a planet with an unbreathable atmosphere.&lt;br /&gt;
| Origin 1 =&lt;br /&gt;
Found in '''[[Daedalus]]'''&lt;br /&gt;
| Origin Amount 1 =&lt;br /&gt;
6&lt;br /&gt;
| Has Passive Effect =&lt;br /&gt;
yes&lt;br /&gt;
| Is Destroyed in Fire =&lt;br /&gt;
&lt;br /&gt;
| Repair Chance =&lt;br /&gt;
6%&lt;br /&gt;
| Dismantle Chance =&lt;br /&gt;
6%&lt;br /&gt;
| Dismantle Result 1 =&lt;br /&gt;
Scrap Metal&lt;br /&gt;
| Dismantle Result Amount 1 =&lt;br /&gt;
1&lt;br /&gt;
| Dismantle Result 2 =&lt;br /&gt;
Plastic Scrap&lt;br /&gt;
| Dismantle Result Amount 2 =&lt;br /&gt;
1&lt;br /&gt;
| Can be Stacked =&lt;br /&gt;
yes&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;{{Item Tooltip}}&lt;br /&gt;
&lt;br /&gt;
{{Todo|Follow instructions in the [[Mushpedia:Item page guidelines]] to add properly structured item information here.}}&lt;br /&gt;
&lt;br /&gt;
{{Item Attribute List}}&lt;br /&gt;
{{Item Categories}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete Item]]&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-05T05:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health [[Status|statuses]] which, while lacking a decisive official in-game name, are classified on Mushpedia as [[Image:Disease.png|class=icon-margin|Icon]] '''diseases''' (physical), [[Image:Psy disease.png|class=icon-margin|Icon]] '''disorders''' (psychological) and [[Image:Injury.png|class=icon-margin|Icon]] '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Add screenshot of effect}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increased chances off falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-02-03T12:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Add screenshot of effect}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] zone&lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Swamp|Swamp]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition &lt;br /&gt;
*Random&lt;br /&gt;
{{Todo|Other causes?}}&lt;br /&gt;
|Chance that a character would flee a room upon entering losing many {{MP}}&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Dropping on 5 or less morale. {{Note|Does not disappear directly after going over 5 morale, not even on cycle change.}}&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
*Can auto-cure after 1 Day (atleast).&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increased chances off falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-30T00:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
In ''Mush'', you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc.&lt;br /&gt;
More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassemble = 25%&lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassemble = 25%&lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2 &amp;lt;br&amp;gt; Common {{Todo|Confirm}}&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling = 50%&lt;br /&gt;
Results in: {{Item|Plastic Scraps}}&lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or Medikit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|It's best to open Space capsules while not having empty inventory slots, that way any Fuel/Oxygen capsules will be dropped on the shelf, instead of going to player's inventory.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| +2 additional {{AP}} if the player has the [[Caffeine Junkie]] skill. At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The post-PILGRED coffee machine or its description is currently bugged, as it provides coffee on every cycle after PILGRED's completion.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&amp;lt;br&amp;gt;Can be frozen using the Hyperfreeze to convert it into a standard ration&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-29T23:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
In ''Mush'', you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc.&lt;br /&gt;
More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassemble = 25%&lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2 &amp;lt;br&amp;gt; Common {{Todo|Confirm}}&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling = 50%&lt;br /&gt;
Results in: {{Item|Plastic Scraps}}&lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or Medikit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|It's best to open Space capsules while not having empty inventory slots, that way any Fuel/Oxygen capsules will be dropped on the shelf, instead of going to player's inventory.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| +2 additional {{AP}} if the player has the [[Caffeine Junkie]] skill. At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The post-PILGRED coffee machine or its description is currently bugged, as it provides coffee on every cycle after PILGRED's completion.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&amp;lt;br&amp;gt;Can be frozen using the Hyperfreeze to convert it into a standard ration&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-28T20:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
In ''Mush'', you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Todo|Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc.&lt;br /&gt;
More properties available [http://www.twinpedia.com/mush/objets here] and [[Talk:Inventory#Data_Field_Brainstorming|here]]}}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2 &amp;lt;br&amp;gt; Common {{Todo|Confirm}}&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling = 50%&lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or Medikit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|It's best to open Space capsules while not having empty inventory slots, that way any Fuel/Oxygen capsules will be dropped on the shelf, instead of going to player's inventory.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| +2 additional {{AP}} if the player has the [[Caffeine Junkie]] skill. At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.&lt;br /&gt;
&lt;br /&gt;
{{Bug|The post-PILGRED coffee machine or its description is currently bugged, as it provides coffee on every cycle after PILGRED's completion.}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&amp;lt;br&amp;gt;Can be frozen using the Hyperfreeze to convert it into a standard ration&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
| Precatus&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**45% chance to cure Black Bites&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2014-01-05T02:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&amp;lt;br&amp;gt;(with applicable skill)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Anomaly Detector&lt;br /&gt;
| [[image:0.png]] 18-27%&amp;lt;br&amp;gt;[[image:Radio expert.png]] &amp;lt;br&amp;gt;[[image:Engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map. {{bug|seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[image:0.png]] 12-18%&amp;lt;br&amp;gt;[[image:Pilot.png]] &amp;lt;br&amp;gt;[[image:Physicist.png]] 16-24%&amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Engineer.png]] &amp;lt;br&amp;gt;[[image:Physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] ?-16%&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Engineer.png]] &amp;lt;br&amp;gt;[[image:Fireman.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Computer.png]] &amp;lt;br&amp;gt;[[image:Radio expert.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Pilot.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]]&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:gunman.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:biologist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:astrophysician.png]] 14-21%&amp;lt;br&amp;gt;[[image:computer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&lt;br /&gt;
| [[image:0.png]] 18-27%&amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]]&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:botanic.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:fireman.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Caffeinomaniac.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:conceptor.png]] &amp;lt;br&amp;gt;[[image:creative.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[image:0.png]] 3-4%&amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:botanic.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[image:0.png]] 6-9%&amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:botanic.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Seedlings grow twice as fast in the garden.&lt;br /&gt;
* Actual text: In the garden, young shoots cross breed twice as quickly.&lt;br /&gt;
* This suggests that it only works on hybrid plants, those cross bred with plants recovered from expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:computer.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:computer.png]] &amp;lt;br&amp;gt;[[image:shrink.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself.&lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:biologist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| [[Plasma Shield]]&lt;br /&gt;
| [[image:0.png]] 1-1%&amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:cook.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Quantum Sensors&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:astrophysician.png]] 10-15%&amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Projects</id>
		<title>NERON Projects</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Projects"/>
				<updated>2014-01-04T13:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;Dexamene: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.&lt;br /&gt;
&lt;br /&gt;
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.&lt;br /&gt;
&lt;br /&gt;
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.&lt;br /&gt;
&lt;br /&gt;
==List of NERON Projects==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effectiveness&amp;lt;br&amp;gt;(with applicable skill)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Equipment sensor.png]]&lt;br /&gt;
| Anomaly Detector&lt;br /&gt;
| [[image:0.png]] 18-27%&amp;lt;br&amp;gt;[[image:Radio expert.png]] &amp;lt;br&amp;gt;[[image:Engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment that has been interfered with is reported on your PDA'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Shows broken equipment on your mini-map. {{bug|seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_antigrav_propeller.png]]&lt;br /&gt;
| Antigravity Thrusters&lt;br /&gt;
| [[image:0.png]] 12-18%&amp;lt;br&amp;gt;[[image:Pilot.png]] &amp;lt;br&amp;gt;[[image:Physicist.png]] 16-24%&amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Thanks to these anti-gravity thrusters, taking off and landing in the Icarus become child's play. Entering the atmosphere becomes easier than falling off a log. In short, the Icarus, is a hell of a machine to go flying in!&lt;br /&gt;
* Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Armour_corridor.png]]&lt;br /&gt;
| Armored Corridors&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Engineer.png]] &amp;lt;br&amp;gt;[[image:Physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] ?-16%&lt;br /&gt;
| Eureka! In Magellan, the fibre optic cables which line the corridors can easily be compressed in order to add extra cabling. By adding even more cables, you can build a kind of pseudo-armor!&lt;br /&gt;
* Attacks upon the Daedalus are reduced by one point.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_watering.png]]&lt;br /&gt;
| Automatic Sprinklers&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Engineer.png]] &amp;lt;br&amp;gt;[[image:Fireman.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| After several hours of negotiation with NERON, you can convince it to also use the anti-cigarette device for fires.&lt;br /&gt;
* Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auxiliary_terminal.png]]&lt;br /&gt;
| Auxiliary Terminal&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Computer.png]] &amp;lt;br&amp;gt;[[image:Radio expert.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| It would be practical to be able to get here without having to walk so far... by re-routing the 100V electric razor socket, you make an SCSS bridge to NERON.&lt;br /&gt;
* Creates NERON terminals in the medlab and the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bay_door_xxl.png]]&lt;br /&gt;
| Bay Door XXL&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Pilot.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]]&lt;br /&gt;
| After running the numbers, federation engineers released a superb report on the correlation between the ease of takeoff and the size of the bay doors. Astonishing.&lt;br /&gt;
* Reduced the risk of accidents when non-pilots are flying ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_blaster_gun.png]]&lt;br /&gt;
| Blaster Gun&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:gunman.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| A 40mm cannon is good. A Blaster at 80mm is better.&lt;br /&gt;
* Increases the firepower of all patrol ships by one point&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_lavatory.png]]&lt;br /&gt;
| Convenient Sink&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:biologist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.&lt;br /&gt;
* Expeditions will no longer make people dirty. (Confirm correct translation?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Chipset_acceleration.png]]&lt;br /&gt;
| CPU Overclocking&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:astrophysician.png]] &amp;lt;br&amp;gt;[[image:computer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| NERON is a little bit OCD when it comes to scalability optimization, but this time its done a half-assed job, you simply unhook the bool Array DB from the bit Arrays. What a halfwit you are NERON...&lt;br /&gt;
* Searching for a planet costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Door_sensor.png]]&lt;br /&gt;
| Defective Piston Sensors&lt;br /&gt;
| [[image:0.png]] 18-27%&amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected&amp;lt;!--in-game typo--&amp;gt; and relay the information to your PDA.&lt;br /&gt;
* Broken doors are shown on trackers.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Dismantling.png]]&lt;br /&gt;
| Dismantler&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By dismantling all of Raluca's failed PILGRED experiments, you are able to recover a stack of used metal which can then be used to patch up the hull or repair patrol ships!&lt;br /&gt;
* Generates 5 scrap metal in the engine room.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_drone.png]]&lt;br /&gt;
| Extra Drone&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]]&lt;br /&gt;
| Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.&lt;br /&gt;
* Adds a drone in the Nexus.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extra_hydroponpots.png]]&lt;br /&gt;
| Extra Hydropots&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:botanic.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Neron&amp;lt;!--not &amp;quot;NERON&amp;quot; as usual, this is in game--&amp;gt; found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.&lt;br /&gt;
* Adds 3 hydropots, which appear in the Hydroponic Garden.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:fire_sensor.png]]&lt;br /&gt;
| Fire Detector&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:fireman.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates&amp;lt;!-- in-game typo? --&amp;gt; more CPU power to the task... it still seems pretty annoyed though.&lt;br /&gt;
* Fires are reported on your PDA&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fission_coffee_roaster.png]]&lt;br /&gt;
| Fission Coffee Roaster&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:Caffeinomaniac.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Yeehaa!! By plugging in a basic portable particle accelerator to the exhaust of the roaster pump, it is now possible to obtain a coffee in less than 12h!!&lt;br /&gt;
* The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bric_broc.png]]&lt;br /&gt;
| General Patching Up&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:conceptor.png]] &amp;lt;br&amp;gt;[[image:creative.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Did someone think to SCREW the steel plating back down?&lt;br /&gt;
* Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_lamp.png]]&lt;br /&gt;
| Heat Lamps&lt;br /&gt;
| [[image:0.png]] 3-4%&amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:botanic.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Equipped with &amp;quot;spring softness&amp;quot; lightbulbs, these lamps work miracles on extraterrestrial plants. They perfectly immitate&amp;lt;!--in-game typo--&amp;gt; the rays from our good old Sun.&lt;br /&gt;
* Plants in the garden have a 50% chance to generate an additional fruit each day.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hydroponic_incubator.png]]&lt;br /&gt;
| Hydroponic Incubator&lt;br /&gt;
| [[image:0.png]] 6-9%&amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:botanic.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| This piece of equipment, which was specially designed for seedlings and young hybrids, is able to saturate a plant's environment with nitrogen in order to accelerate their development without harming the adult plants.&lt;br /&gt;
* Seedlings grow twice as fast in the garden.&lt;br /&gt;
* Actual text: In the garden, young shoots cross breed twice as quickly.&lt;br /&gt;
* This suggests that it only works on hybrid plants, those cross bred with plants recovered from expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Icarus_larger_bay.png]]&lt;br /&gt;
| Large Bay Upgrade&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By getting rid of the backup motor which still remains to be proven useful, we can squeeze in another 2 seats.&lt;br /&gt;
* The Icarus can carry two more people, bringing the maximum to 6.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrol_ship_launcher.png]]&lt;br /&gt;
| Launch Propulsion System&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| While finalizing the implementation of new door servos, NERON realized what it had under the hood! That speeded things up no end...&lt;br /&gt;
* Launching patrol ships and the Pasiphae costs 1 AP less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magnetic_net.png]]&lt;br /&gt;
| Magnetic Net&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.&lt;br /&gt;
* When the Daedalus moves, patrol ships are automatically brought into their respective Bays, as well as the Pasiphae.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Auto_return_icarus.png]]&lt;br /&gt;
| Magnetic Return&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:computer.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Using NERON's source code, you realize that you can give the Icarus a kind of pseudo-awareness. You decide to get rid of the pseudo-cognitive code and the emotion engine but keep the survival kernel. Now if the mission is a failure, the Icarus returns automatically.&lt;br /&gt;
* The Icarus automatically returns to the Daedalus in the event of mission failure.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Neron_project_thread.png]]&lt;br /&gt;
| NERON Participation&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:computer.png]] &amp;lt;br&amp;gt;[[image:shrink.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| After a good telling off, NERON often becomes more productive, especially when it comes to working on itself.&lt;br /&gt;
&lt;br /&gt;
You install an alarm clock which insults its active memory automatically every hour.&lt;br /&gt;
* If a project is above 0%, it is automatically progressed 5% each cycle.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_more.png]]&lt;br /&gt;
| Oxygenated Ducts&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:biologist.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?&lt;br /&gt;
* Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.&amp;lt;!--how do broken oxygen tanks affect this? does it not lose oxygen at all or is it just reduced by 1?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Plasma_shield.png]]&lt;br /&gt;
| [[Plasma Shield]]&lt;br /&gt;
| [[image:0.png]] 1-1%&amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| You never had the time to complete it, but this damned plasma shield would have been really handy. By downloading a new core and restarting the particle tabulatrix driver, it should work just fine.&lt;br /&gt;
* The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Food_retailer.png]]&lt;br /&gt;
| Pneumatic Distributor&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:robotics.png]] &amp;lt;br&amp;gt;[[image:cook.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| Wow... You never really thought of it, but this tubing system has inspired you. In certain prehistoric societies, they used induced air tubes to send messages... However, these could just as easilt&amp;lt;!--in-game typo--&amp;gt; be used to transport food! You convert the guttering into a pneumatic tube. (What would be the point of having guttering in space... )&lt;br /&gt;
* Food produced in the garden is sent directly to the refectory via a pneumatic tube.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quantum_sensors.png]]&lt;br /&gt;
| Quantum Sensors&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:astrophysician.png]] 10-15%&amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| The InfraSensors also have a dark matter probability detector and recorder which should noticeably increase their utility.&lt;br /&gt;
*The planet scanner reveals an additional section every time it is used.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Turret_extra_firerate.png]]&lt;br /&gt;
| Rerouted Charges&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!&lt;br /&gt;
* Turrets recharge twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Radar_trans_void.png]]&lt;br /&gt;
| Spatial Wave Radar&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:radio expert.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| What wouldn't you give to please the Comm... By increasing the CPU priority of the harbinger thread, you make life a lot easier...&lt;br /&gt;
* The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Patrolship_extra_ammo.png]]&lt;br /&gt;
| Teslatron Reservoir&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:physicist.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| By adding a piston-based compression system, the storage capacity of the Teslatron reservoirs on the patrol ships can be doubled.&lt;br /&gt;
* Patrol ships have an additional 6 charges.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trail_reducer.png]]&lt;br /&gt;
| Trail Minimizer&lt;br /&gt;
| [[image:0.png]] &amp;lt;br&amp;gt;[[image:pilot.png]] &amp;lt;br&amp;gt;[[image:engineer.png]] &amp;lt;br&amp;gt;[[image:2.png]] &lt;br /&gt;
| We can't cloak the Daedalus but by adding a flame shield on the lateral jets, we can make it more difficult to follow.&lt;br /&gt;
* The number of attackers who pursue the Daedalus when it moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dexamene</name></author>	</entry>

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