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	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-09-16T19:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0{{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0{{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0{{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0{{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog/volcano/seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Drained of blood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Steel Plated&lt;br /&gt;
| Another victim claimed by the old Daed-shed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-09-16T19:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0{{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0{{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0{{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0{{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog/volcano/seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Drained of blood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-09-16T19:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0{{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0{{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0{{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0{{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog/volcano/seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed by a crafty Mankarog!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Destroyed by an alien with a headache!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Abandoned by the Daedalus to take your chances alone!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-09-16T18:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for the humans is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their location. If only one condition is met, the outcome is unclear, while having a Mush return them to the SDF with no cure means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement - either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the Mush crew into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans, and then quickly return to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0{{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0{{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0{{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0{{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
| No oxygen&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Injuries&lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unfortunate Adventurer&lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| Mankarog/volcano/seismic&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Your crewmates can't be bothered coming to get you&lt;br /&gt;
| Lost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| You've been abducted&lt;br /&gt;
| Trading&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-09-13T22:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for humans here is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their position. If only one condition is met, the outcome is unclear, while being returned to Sol by the Mush with no cure to fight them means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement, either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the surviving Mush into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans and then quickly fly to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0{{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0{{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0{{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0{{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Dead on the Daedalus through lack of oxygen!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Injured to death!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Killed in an accident on an alien planet!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-09-13T22:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
&lt;br /&gt;
* Humans returning to Sol earn 20 {{glory}}.&lt;br /&gt;
* Mush reaching Sol earn 16 {{Glory|mush}}.&lt;br /&gt;
* Humans lose -10 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Story-wise, the only winning option for humans here is when they deliberately return to help the rebels, with the {{Research|Retro-Fungal Serum}} in hand, and no Mush on board to disclose their position. If only one condition is met, the outcome is unclear, while being returned to Sol by the Mush with no cure to fight them means certain death.&lt;br /&gt;
&lt;br /&gt;
The scoreboard, however, does not discriminate beyond the above.&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three {{Item|Starmap Fragments}} (6+1+1 {{Glory}}), and the {{Research|Super Calculator}}.&lt;br /&gt;
&lt;br /&gt;
* Humans gain [[Glory#List_of_sources|special Eden bonuses or penalties]] depending on various conditions.&lt;br /&gt;
* Mush reaching Eden earn 32 {{Glory|mush}} (also a rare title/icon and bragging rights).&lt;br /&gt;
* Humans lose -16 {{glory}} for every Mush still on the ship.&lt;br /&gt;
* Humans gain bonus glory for completed research projects.&lt;br /&gt;
&lt;br /&gt;
Reaching Eden can always be considered a major achievement, either for the humans, or for the Mush who managed to infiltrate it.&lt;br /&gt;
&lt;br /&gt;
====Crew death / Mush takeover====&lt;br /&gt;
Mush victory through destruction of the ship, or if only Mush are left alive on board. The Mush retain more of their starting/conversion glory the quicker they achieve this.&amp;lt;br&amp;gt;&lt;br /&gt;
In the second scaenario, NERON will activate the final A-True protocol which will vent the surviving Mush into space at the beginning of the next cycle (even Anonymush), and they will be awarded an additional 8 {{Glory|mush}} for their elegant victory.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' For extra humiliation, kill all humans and then quickly fly to Sol before NERON can act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
==Death Types==&lt;br /&gt;
&lt;br /&gt;
{{info|Under construction}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Game endings&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Sol)&lt;br /&gt;
| The daedalus has returned to Sol!&lt;br /&gt;
| [[#Return to Sol]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | None (Eden)&lt;br /&gt;
| You've returned to Sol.&lt;br /&gt;
| [[#Escape to Eden]] (not a death)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daedalus destroyed&lt;br /&gt;
| Your corpse is floating amongst the debris of the pulverized Daedalus&lt;br /&gt;
| Daedalus reached 0{{armor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated by NERON&lt;br /&gt;
| One-way ticket to the infinite void!&lt;br /&gt;
| Mush alive, but no humans, at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Other deaths&lt;br /&gt;
! NERON announcement&lt;br /&gt;
! Honors list (end page)&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassinated&lt;br /&gt;
| Assassinated by a crewmate!&lt;br /&gt;
| 0{{hp}} (attacked by another player)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fatal Depression&lt;br /&gt;
| You put an end to it all&lt;br /&gt;
| 0{{morale}} at a cycle change&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Starvation&lt;br /&gt;
| Starved to death!&lt;br /&gt;
| 0{{hp}} ([[starvation]])&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Another victim claimed by the old Daed-shed - Death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
Dead in a pulverized heap of twisted metal - Patrol Ship or Pasiphae, in which you were, was destroyed by hunters or asteroids.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen hits 0.&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Death by impish administrator - Administrator prematurely ended the game.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (probably Lizaro and Natamy as well)&lt;br /&gt;
&lt;br /&gt;
Destroyed by an alien with a headache! - Killed in a fight on a planet.&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]] {{todo|Confirm}}, or a critical knife attack.&lt;br /&gt;
&lt;br /&gt;
Electrocuted by this old heap of metal. - Killed by electrical spike.&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Non-specific death by HP loss: Mush shower, room shaking, torture, regular accident on planet.&lt;br /&gt;
&lt;br /&gt;
Killed by a crafty Mankarog! - {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - Victim of an instant death event in a Mankarog zone, probably also Seismic and Volcano. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Quarantined by NERON - Removed from the game as a result of [[SDF]] action.&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
Succumbed to an extra-terrestrial disease! - {{Todo|Which illness?}}&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|Also by running out of morale?}}&lt;br /&gt;
&lt;br /&gt;
You've burnt yourself to a crisp - Killed by fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Starvation</id>
		<title>Starvation</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Starvation"/>
				<updated>2014-09-13T21:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: Redirected page to Health#Satisfaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Health#Satisfaction]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Actions</id>
		<title>Actions</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Actions"/>
				<updated>2014-06-06T21:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Actions==&lt;br /&gt;
A basic action is an action that all players have and does not need to be unlocked by choosing a skill.&amp;lt;br&amp;gt; Mush players have additional basic actions (see [[Actions#Basic_Mush_Actions|Basic ''Mush'' Actions]]).&lt;br /&gt;
&lt;br /&gt;
===Kick off===&lt;br /&gt;
An [[Aggression|aggressive action]] that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1 {{AP}}. Affected by: {{Skill|Sneak}}, {{Skill|Solid}}, {{Skill|Wrestler}}, {{Skill|Ninja}} skills and {{Character|Ian}}'s [[image:pacifist.png]]''Pacifist'' trait.&lt;br /&gt;
&lt;br /&gt;
===Hide===&lt;br /&gt;
Hiding items prevents them from appearing on the room's shelves to anyone but the person that hid them. They still can remain effective (e.g. [[MycoAlarm]]). It costs 1 {{AP}} to hide an item.&lt;br /&gt;
&lt;br /&gt;
===Search===&lt;br /&gt;
It allows for discovering one hidden item per attempt. It costs 1 {{AP}}, unless a character has the {{Skill|Observant}} skill, which makes searching a free action.&lt;br /&gt;
&lt;br /&gt;
===Lie down===&lt;br /&gt;
If there is an unoccupied bed a character can lie down to receive 1 bonus {{AP}} when cycles change.&lt;br /&gt;
&lt;br /&gt;
===Get up===&lt;br /&gt;
Leave this cosy little nest and face the cruel world! (Happens automatically when taking any other action.)&lt;br /&gt;
&lt;br /&gt;
===Flirt===&lt;br /&gt;
Flirt allows a character whom you flirted with to &amp;quot;do the thing&amp;quot; with you. It costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
{{Character|Raluca}} cannot flirt, but other can flirt with her and then she can [[Actions#Doing_it|do the thing]]. Flirt is impossible between {{Character|Paola}} and {{Character|Gioele}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Flirting causes the following messages to be recorded in the logs:&amp;lt;blockquote&amp;gt;'''Female character''' seems interested in '''Male character''', the fluttering of their eyelashes is a good indicator of their most intimate thoughts.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Male character''' seems interested in '''Female character'''. The way he looks at her leaves nobody in any doubt of his intentions.&amp;lt;/blockquote&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
===Doing the thing===&lt;br /&gt;
&amp;quot;Doing the thing&amp;quot; raises morale by 2 {{Morale}} points for both participants. It can also transfer spores from a mush to a human partner, or diseases between human partners. This action can be initiated only once per day and costs 1 {{AP}}. Following conditions must be met before &amp;quot;doing the thing&amp;quot; is allowed:&lt;br /&gt;
* Partners must be of opposite gender. (Unless one is {{Character|Andie}})&lt;br /&gt;
* Other character must have flirted with your character.&lt;br /&gt;
* The room has an empty (!) bed or [[Swedish Sofa|sofa]] in it.&lt;br /&gt;
* There are no bystanders or [[Camera|cameras]] installed in the room.&lt;br /&gt;
&lt;br /&gt;
{{Note|If successful, the following is recorded in the logs:&amp;lt;br&amp;gt;'''''Character''' and '''Character''' killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.''}}&lt;br /&gt;
&lt;br /&gt;
Female characters (including {{Character|Frieda}}, but not {{Character|Andie}}) have an 8% chance of getting {{status|pregnant}}.&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
'''Requirement''': Character Level 3 or higher&lt;br /&gt;
&lt;br /&gt;
It costs 1 {{AP}} to guard a room, which keeps any crew members in the room from leaving through any door except the one they entered through.&lt;br /&gt;
* The stance is broken when any other action is issued. &lt;br /&gt;
* It counts as &amp;quot;aggressive&amp;quot; action, so guarding a room with {{character|Ian}} in it costs 3 {{AP}} instead.&lt;br /&gt;
&lt;br /&gt;
==Basic ''Mush'' Actions==&lt;br /&gt;
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the &amp;quot;basic actions&amp;quot; already listed above.&lt;br /&gt;
&lt;br /&gt;
===[[Extract a spore]]===&lt;br /&gt;
A {{privacy|secret}} action that creates a spore and stores it for a later use. The action always makes a mush {{status|dirty}}, even when wearing the {{Item|Stainproof Apron}}.&lt;br /&gt;
&lt;br /&gt;
===[[Infect]]===&lt;br /&gt;
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after '''Mushovore Bacteria''' [[research]] is completed). However, each mush can only infect once per day (twice with an {{Skill|Infector}} skill). This action costs 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
===[[Sabotage]]===&lt;br /&gt;
If succeeded causes affected equipment to break. The success chance increases with each failed attempt. {{Skill|Saboteur}} doubles the chances. {{Skill|Doorman}} allows to sabotage a random door per day for free.&lt;br /&gt;
&lt;br /&gt;
===[[Mutate]]===&lt;br /&gt;
For 3 {{AP}} a mush can turn into its ultimate form - [[Image:Berzerk.png]] '''Berzerk'''. A berzerk gains a small damage bonus, toughness, and a permanent [[Image:Guardian.png]]'''Guardian''' [[status]], but loses all other active abilities except for moving, sabotaging and attacking (passive human &amp;amp; mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Status</id>
		<title>Status</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Status"/>
				<updated>2014-05-13T21:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* General Statuses */ add Highly Inactive status description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a game of ''Mush'', characters can be affected by a plethora of '''Statuses''' either permanent or temporary. This page will attempt to list all of them.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
These statuses generally do not appear/affect you when you are a {{Character|Mush}}. Illnesses from before {{Character|Mush}} conversion are kept, but new ones cannot be contracted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Belly_full.png]] '''Full Stomach'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Health#Satisfaction|Satisfaction]] is at 3 or above.&lt;br /&gt;
|Prevents you from eating more, you can't even use drugs.&lt;br /&gt;
|You've eaten a mountain of food. It's now impossible to ingest anything at all!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Starving.png]] '''Starving'''&lt;br /&gt;
|[[Health#Satisfaction|Satisfaction]] at 0 for over 24 cycles.&lt;br /&gt;
|You lose 1 {{HP}} per cycle.&lt;br /&gt;
|It's been a long time since you ate anything. Every cycle in which you don't eat will cost you 1 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Demoralized.png]] '''Demoralized'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|When {{Morale}} is 5 or less&lt;br /&gt;
|No effects. Removed by raising {{Morale}} above 5.&lt;br /&gt;
|You need to get a hold of yourself quick-smart. Morale is not good and that can cause you vital turns.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Suicidal.png]] '''Suicidal'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Dropping to 1 {{Morale}}&lt;br /&gt;
|'''Fatal Depression''' imminent unless {{Morale}} is raised.&lt;br /&gt;
|Even the sight of a plastic spoon gets you to thinking... find a way to get a hold of yourself.. and QUICK!&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]] '''Disease (Physical)'''&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Contracting an [[Illnesses|illness]]&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot;| {{Main|Illnesses}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]] '''Disorder (Psychological)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Hurt.png]] '''Injury'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mush==&lt;br /&gt;
These statuses are strictly limited to the {{Character|Mush}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Mush.png]] '''Mush'''&lt;br /&gt;
|Being a {{Character|Mush}}&lt;br /&gt;
|Either by starting as Alpha Mush or being converted by other Mush.&lt;br /&gt;
|You have joined the Mush.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Spore.png]] '''Spores'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Carrying a {{Status|Spore}}&lt;br /&gt;
|Lists amount of [[Mush|Spores]] available to the character.&lt;br /&gt;
|A spore is used to infect other members of the crew.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Berzerk.png]] '''Berzerk'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|'''[[Mutate]]''' action (3 {{AP}}).&lt;br /&gt;
|A berzerker can only move around, sabotage and attack. Berzerkers will drop all items they are carrying, they will not be able to do anything other than the 3 actions listed. &lt;br /&gt;
|You have changed. You now have a damage bonus. You also have the permanent status of Guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Statuses==&lt;br /&gt;
This list features mainly permanent statuses only attainable by some characters in form of [[Status#Specific_Statuses|Traits]] and [[Skills]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Antisocial}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Raluca}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Loses 1 {{Morale}} upon cycle change if another character is present in the room.&lt;br /&gt;
*Unable to [[Do the thing|flirt]].&lt;br /&gt;
|At the start of each cycle, if the ''Antisocial' character is in a room containing another crewmember, they'll lose a {{Morale}} point.&lt;br /&gt;
*'''Room Log''': ''These idiots just get in your way the whole time, seeing them waste their time on such pointless trifles causes you to fear the worst for the future of humanity...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Disabled}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Terrence}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Uses no {{MP}} for movement if another character is present in the room.&lt;br /&gt;
*2 {{MP}} less gained in {{AP}}-{{MP}} conversion.&lt;br /&gt;
|Terrence gets 2 {{MP}} less during conversions of {{AP}}-{{MP}}. However, he can freely leave a room when it contains another crew member.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Germaphobe}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Finola}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*-1 {{Morale}} per cycle spent [[Dirty]].&lt;br /&gt;
*Cannot '''Caress''' {{Item|Schrödinger}}.&lt;br /&gt;
|You lose one morale ({{Morale}}) point for every cycle you remain dirty. You're also banned from stroking the cat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Hyperactive}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Chao}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*+1 {{MP}} per cycle.&lt;br /&gt;
*No {{AP}} gain from lying down.&lt;br /&gt;
|You earn one movement point per cycle. You don't earn any additional AP by lying down.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Immunized}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Chun}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Immune to the {{Character|Mush}}.&lt;br /&gt;
*Unlocks certain researches if present in Laboratory.&lt;br /&gt;
|The Immunized cannot be infected by {{Character|Mush}}. Practical when you're not sure who to trust...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Trait|Pacifist}}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|{{Character|Ian}}'s character trait&lt;br /&gt;
|&lt;br /&gt;
*Causes [[Aggression|Aggressive]] actions in the room to cost 2 {{AP}} more.&lt;br /&gt;
|Wherever you are, aggressive actions cost an additional 2 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Genius idea.png]] '''Eureka Moment'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Activating {{Skill|Genius}}&lt;br /&gt;
|{{Main|Genius}}&lt;br /&gt;
|Your next Research or Repair is successful.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Paria.png]] '''Outcast'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Targeted by {{Skill|Victimizer}}&lt;br /&gt;
|{{Main|Victimizer}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Statuses==&lt;br /&gt;
This list features statuses common to gameplay, which can be attained by any character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Sleepy.png]] '''Inactive'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Having full {{AP}} and {{MP}} gauges&lt;br /&gt;
|Success chance of aggressive actions against this character is boosted 1.5x.&lt;br /&gt;
|If your {{AP}} gauges are full, you are considered inactive and become an easy target. Good luck then...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Noob.png]] '''Highly Inactive'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|No activity for over 48 hours&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|You have been flagged as Highly Inactive, you have not logged in for 48h, you are penalizing the crew who have to deal with you.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:multi.png]] '''Multi-Teamster'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Two or more accounts from the same IP address logging in to the same ship.&lt;br /&gt;
|If you see someone with this status, there is no need to report or to contact the moderators. This status will automatically prevent the user from joining any future ships until they've cleared up the issue with moderators.&lt;br /&gt;
|Our sensors have detected that this crewmember has several parallel identities. Please encourage them to contact the SDF to resolve this situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Thinklinked.png]] '''Brainsync'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Decoding [[Communications#Rebel_Bases|rebel base]] '''LUYTEN-CETI'''&lt;br /&gt;
|{{Main|Communications#Rebel_Bases{{!}}Communications}}&lt;br /&gt;
|You are capable of brainsynching which allows you to dispense with the walkie-talkie.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:dirty.png]] '''Dirty'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Becoming [[Dirty]]&lt;br /&gt;
|{{Main|Dirty}}&lt;br /&gt;
|You are filthy and you stink... A quick spin under the shower wouldn't hurt. Take this chance to put on some deodorant.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Moduling.png]] '''Focused'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Accessing a Terminal&lt;br /&gt;
|{{Main|Ship Equipment}}&lt;br /&gt;
|You are currently accessing a terminal. You appear to be concentrating hard.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Guardian.png]] '''Guardian'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Using '''Guard''' action&lt;br /&gt;
|&lt;br /&gt;
|When a Guardian is in the room, the visitor can only go back to where they came from.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Laid.png]] '''Lying down'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Using a bed or {{Item|Swedish Sofa}}&lt;br /&gt;
|&lt;br /&gt;
*You get an additional {{AP}} on cycle change when lying in bed.&lt;br /&gt;
*Gives you 1 {{morale}} at cycle change if [[Shrink]] is in the room.&lt;br /&gt;
|You are lying down.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Gagged.png]] '''Gagged'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
*Being victim of {{Item|Duct Tape}}&lt;br /&gt;
|&lt;br /&gt;
*You are '''muted''' and cannot communicate on the walkie-talkie channels.&lt;br /&gt;
*A new action will appear allowing you to ungag yourself as long as you have at least 1ap available.&lt;br /&gt;
*Does not affect {{Skill|Leader}} ability to make '''Impassioned Speech'''.&lt;br /&gt;
|Someone has had enough of your incessant whining.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Heavy.png]] '''Burdened'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Carrying '''Heavy''' objects such as the {{Item|Superfreezer}}&lt;br /&gt;
|&lt;br /&gt;
*Movement between rooms costs 3 {{MP}}.&lt;br /&gt;
*Cancelled by {{Skill|Solid}}.&lt;br /&gt;
|You are carrying particularly heavy objects. Your movements will cost you more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Pregnant.png]] '''Pregnant'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|8% chance when [[doing it]] as female [[character]]&amp;lt;br&amp;gt;(including {{Character|Frieda}}, but not {{Character|Andie}}).&lt;br /&gt;
|&lt;br /&gt;
*Immediate 8 {{Glory}} bonus.&lt;br /&gt;
*The crew loses more {{Morale}} if you die.&lt;br /&gt;
*Leads to various [[Illnesses#Symptoms|symptoms]] like ''Vomiting''.&lt;br /&gt;
*If impregnated by {{Character|Mush}} carrying {{Status|Spores}}, affected by an additional {{Status|Spore}}.&lt;br /&gt;
|You are expecting a happy event! This gives you a {{Glory}} bonus, and if you die, the {{Morale}} of the crew will be seriously affected.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Stuck in ship.png]] '''Stuck in the ship'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Exploration|Expedition]] on O2-less planet without a working {{Item|Spacesuit}}&lt;br /&gt;
|You stay in the Icarus, not affected by or affecting any expedition events. (Except {{skill|Traitor}}.)&lt;br /&gt;
|You don't have the equipment necessary for the exploration of this planet. You stayed aboard the ship...&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Stuck in planet.png]] '''Lost'''&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Victim of MIA [[Events|expedition event]]&lt;br /&gt;
|Unable to act until rescued. {{Todo|Other effects?}}&lt;br /&gt;
|You missed the last trip out of this hole, and have been in better moods.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Derek</id>
		<title>Derek</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Derek"/>
				<updated>2014-05-09T21:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: these redirects really aren't here yet?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Derek Hogan]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Andie</id>
		<title>Andie</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Andie"/>
				<updated>2014-05-09T21:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: these redirects really aren't here yet?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Andie Graham]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Dirty</id>
		<title>Dirty</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Dirty"/>
				<updated>2014-04-29T04:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: yeah, no, find another excuse. if you ACTUALLY got dirty this way, tell me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Becoming {{Status|Dirty}} is one of the primary dangers of early ''Mush'' games, as the agents of [[Mush]] are guaranteed to become ''Dirty'' while performing their shroomy deeds. This naturally puts suspicion on anybody caught with less-than-perfect hygiene. [[Characters|Crew members]] will be expected to report exactly how and why they've become ''Dirty'', and are advised to avoid it in any ways possible. Certain crew members are even expected to ''never'' be dirty due to the clean nature of their roles.&lt;br /&gt;
&lt;br /&gt;
== Measures against Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
Holding the {{Item|Stainproof Apron}} will protect you from most actions that can make you {{Status|Dirty}}. (see [[#Causes of Dirtiness|below]] for a specific list)&lt;br /&gt;
&lt;br /&gt;
To remove the {{Status|Dirty}} status from your character, take a [[Ship Equipment#Dorms|Shower]] in either of the dorms. If both showers have been dismantled, an '''emergency shower''' will be available in the [[Map|Refectory]], which can only be used once a day.&lt;br /&gt;
&lt;br /&gt;
Showering takes '''2''' {{AP}} in regular showers, or '''3''' {{AP}} in the emergency Refectory shower. Holding either {{Item|Soap}} (or {{Item|Super Soaper}} reduces the cost by 1 {{AP}}. The Super Soaper will also remove 1 {{Status|Spore}} from your body when you shower.&lt;br /&gt;
&lt;br /&gt;
== Adverse effects of being Dirty ==&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} loses 1 {{Morale}} for every cycle she spends {{Status|Dirty}} due to her {{Trait|Germaphobe}} trait, meaning that she should avoid being dirty at all cost.&lt;br /&gt;
&lt;br /&gt;
=== Prohibited actions ===&lt;br /&gt;
&lt;br /&gt;
Due to the dangers of the {{Character|Mush}}, the NERON AI prohibits {{Status|Dirty}} crew members from accessing a number of consoles. While dirty, you will not be able to perform the following actions:&lt;br /&gt;
&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Working on [[NERON Projects]].&lt;br /&gt;
* [[Astrophysics#Analyzing_Planets|Analyzing]] planets. ''(You can scan for planets, just not analyze them.)''&lt;br /&gt;
* Working on the [[Communications]] Console.&lt;br /&gt;
* [[Gardening#Actions|Grafting]] plants. ''(When trying to graft a fruit onto a plant, the plant must not be thirsty, dried out or sick, and the person doing it must not be dirty. If any of these things is the case, the plant will die and you will lose the fruit.)''&lt;br /&gt;
&lt;br /&gt;
=== Permitted actions ===&lt;br /&gt;
&lt;br /&gt;
Against NERON's better judgement you '''will''', however, be able to perform the following feats while {{Status|Dirty}}:&lt;br /&gt;
&lt;br /&gt;
* Repairing the [[PILGRED Reactor]]&lt;br /&gt;
* Moving the ship using the [[Navigation]] Terminal&lt;br /&gt;
* Accessing the [[BIOS Terminal]] and changing NERON's settings&lt;br /&gt;
* Doing the thing&lt;br /&gt;
&lt;br /&gt;
== Causes of Dirtiness ==&lt;br /&gt;
&lt;br /&gt;
=== Avoidable ===&lt;br /&gt;
'''These actions can make you {{Status|Dirty}}, but will be avoided if you're carrying the {{Item|Stainproof Apron}}.'''&lt;br /&gt;
&lt;br /&gt;
* Working on the [[PILGRED Reactor]].&lt;br /&gt;
* Cooking. ''(Includes the [[Ship Equipment#Refectory|Coffee Machine]] and the {{Item|Microwave}}.)''&lt;br /&gt;
* Eating. ''(Goes for any kind of [[Inventory#Consumables|Consumable]]; {{Item|Standard Ration}}, {{Item|Cooked Ration}}, Fruit, {{Item|Coffee}}, Pills..)''&lt;br /&gt;
* [[Gardening]].&lt;br /&gt;
* Working on [[Research]].&lt;br /&gt;
* Repairs, even if you fail.&lt;br /&gt;
* Extracting or inserting {{Item|Fuel Capsule}}.&lt;br /&gt;
* Using the [[Ship Equipment#Engine Room|Combustion Chamber]]. ''(Includes both '''Check Fuel''' and '''Insert Fuel'''.)''&lt;br /&gt;
* {{Character|Chao}}: Using the {{Skill|Torturer}} skill on somebody.&lt;br /&gt;
* [[Exploration|Explorations]].&lt;br /&gt;
* [[Health#Morale Points|Doing it]].&lt;br /&gt;
* Using the {{Item|Spore Sucker}}.&lt;br /&gt;
* Building an object from a {{Item|Blueprint}}.&lt;br /&gt;
* Upgrading [[NPCs|Drones]].&lt;br /&gt;
* Installing and removing a {{Item|Camera}}.&lt;br /&gt;
* Dismantling [[Ship Equipment|objects]], even if you fail.&lt;br /&gt;
* Kicking someone, even if the kick fails.&lt;br /&gt;
* Performing a '''DIY Surgery'''.&lt;br /&gt;
* Healing yourself with bandages.&lt;br /&gt;
* Using the [[Gold Projects|SNC Kitchen]] Gold Project.&lt;br /&gt;
* Melee Combat. ''(When fighting hand-to-hand or with the knife, there is a chance that you will be splashed with blood, thereby becoming dirty.)''&lt;br /&gt;
* Using {{Item|Jar of Alien Oil}}&lt;br /&gt;
* {{Character|Mush}}: Sabotaging [[Ship Equipment]].&lt;br /&gt;
* Using {{Item|Survival Kit}}&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed ===&lt;br /&gt;
'''The following actions/diseases will make you {{Status|Dirty}} no matter what.'''&lt;br /&gt;
&lt;br /&gt;
* Some diseases like the {{Disease|Flu}}, {{Disease|Food Poisoning}}, {{Disease|Gastroenteritis}} etc.&lt;br /&gt;
* Being target of {{Skill|Slimetrap}}. (unlocked at {{Character|Mush}} Level 7)&lt;br /&gt;
* Being target of {{Skill|Massive Mushification}}. (unlocked at {{Character|Mush}} Level 18)&lt;br /&gt;
* {{Character|Mush}}: Extracting a {{Status|Spore}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Castings</id>
		<title>Castings</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Castings"/>
				<updated>2014-04-18T03:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: some corrections and changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''Warning:''' This article pertains to info gathered from the '''French''' version of ''Mush''. It is not (yet) available to players of the English version.&lt;br /&gt;
&lt;br /&gt;
The majority of this information came from [http://www.twinpedia.com/mush/ Twinpedia, the French wiki], the French Mush Castings page, and from [http://twinoid.com/en/tid/forum#!view/112222|thread/32438818 this forum thread] which summarizes a translation of the French wiki.}}&lt;br /&gt;
&lt;br /&gt;
Castings are effectively groups or clans, similar to other portions of Twinoid. Castings are created via the expenditure of {{Ticket|any}} earned or purchased in Mush. &lt;br /&gt;
&lt;br /&gt;
As stated on the French wiki, and loosely translated: ''&amp;quot;The goal of Castings is to encourage large groups of players with the same aspirations and goals in gameplay...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Tickets==&lt;br /&gt;
Tickets for castings can be earned in various ways:&lt;br /&gt;
*Be on a ship that lasts 10 days or more (ie: you reach day 10, cycle 1). Each time a ship lasts 10 or more days, each member of the ship (whether alive or dead) receives 1 {{Ticket|gold}}.&lt;br /&gt;
*When purchasing {{Gold Mode}}, the user will automatically receive a number of {{ticket|gold}} based on the number of gold days purchased.&lt;br /&gt;
*NERON gives players 1 {{ticket|blue}} per month in which the player plays the game. {{Gold Mode}} players can accrue up to 6 of these, all other players are limited to 2.&lt;br /&gt;
{{Note|On the French Mush, {{Ticket}} can also be purchased from the [[Vending Machine]] for {{klix}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creating a Casting==&lt;br /&gt;
*To create a casting (''currently available on the French Mush only'') you need 3 {{Ticket|any}}. This will create a temporary Casting. &lt;br /&gt;
*A name must be created, or accepted from the proposed options. (Maximum of 50 characters in the name).&lt;br /&gt;
*The initial creator of the Casting is given the title of '''Creator'''. &lt;br /&gt;
{{Note|On the French Mush, the current limit is 3 joined Castings in {{Gold Mode}}, and 1 joined Casting in {{Silver}} or {{Bronze Mode}}. If you drop from {{Gold}} to ''Silver'' or ''Bronze'', and you are joined with 2 or 3 Castings, you will be unable to launch with any ships until you reduce your Castings to 1.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
*All participants may submit as many {{Ticket|any}} as they desire. &lt;br /&gt;
*Once 50 {{Ticket|any}} have been submitted, the Casting becomes permanent.&lt;br /&gt;
*Once funded, a forum is created for the Casting. Only members of the Casting can access their specific forum. &lt;br /&gt;
*Additional members can apply to a Casting even after it is funded. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum==&lt;br /&gt;
*The '''Creator''' of the forum becomes the moderator of the forum and all members. &lt;br /&gt;
*The '''Creator''' may appoint other moderators. &lt;br /&gt;
*The '''Creator''' and appointed '''Moderators''' can assign forum ranks and roles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*Castings can increase in level, increasing the maximum members and unlocking other features, such as having 3 mush on each ship instead of 2.&lt;br /&gt;
*Casting {{casting XP}} is required for the casting level to increase.&lt;br /&gt;
*1 {{Ticket|any}} can be exchanged by anyone for 1 {{casting XP}}. &lt;br /&gt;
*25 {{casting XP}} is gained for every casting-launched ship completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining a Casting==&lt;br /&gt;
*There is a link to the Castings page on the French Mush which lists the currently existing Castings.&lt;br /&gt;
*Clicking on a casting will display a Join/Apply link, if there is any room left in the Casting. This will cost you {{Ticket|any}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disbanding or Leaving a Casting==&lt;br /&gt;
*The '''Creator''' can disband a Casting. If done so, all invested {{Ticket|any}} are refunded. &lt;br /&gt;
*If a player leaves a Casting, Funded {{Ticket|any}} are lost. Be careful whom you join. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rights and Options of Casting Members==&lt;br /&gt;
*A '''Creator''' or '''Moderator''' can start launch a ship or ships early, if there are enough players who are in '''Ready''' status.&lt;br /&gt;
*Everyone can use a {{Ticket|any}} to set '''Ready''' status. This will put you into a ship when the Casting launches a ship, but only if you are not currently in an active ship. &lt;br /&gt;
*Different ranks can be assigned, such as: Spore, Mutant, Teleomorph, and Grand Mushling. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Registered'''&lt;br /&gt;
*No rights beyond read-only.&lt;br /&gt;
&lt;br /&gt;
'''Spore'''&lt;br /&gt;
*Edit private pages.&lt;br /&gt;
*Post on the Casting forum.&lt;br /&gt;
*Post on the Casting Nexus.&lt;br /&gt;
&lt;br /&gt;
'''Mutant'''&lt;br /&gt;
*Can refuse or turn down member applications.&lt;br /&gt;
*Edit public pages.&lt;br /&gt;
*Add pages.&lt;br /&gt;
&lt;br /&gt;
'''Teleomorph'''&lt;br /&gt;
*Change title of members.&lt;br /&gt;
*Delete Pages.&lt;br /&gt;
*Moderate Casting forum.&lt;br /&gt;
*Moderate the Casting nexus.&lt;br /&gt;
*Change group options.&lt;br /&gt;
&lt;br /&gt;
'''Grand Mushling'''&lt;br /&gt;
*Has all rights (except for Party Start).&lt;br /&gt;
*Modify and assign roles.&lt;br /&gt;
*Invite members.&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Casting_XP</id>
		<title>Template:Casting XP</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Casting_XP"/>
				<updated>2014-04-18T03:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: copying part of template:XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;[[Image:xp casting.png|link=Castings#Levels|class=icon-margin|Casting XP]]&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Experience</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Experience"/>
				<updated>2014-02-19T19:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: Redirected page to Player Resources#Experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Player Resources#Experience]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:Cimanyd</id>
		<title>User:Cimanyd</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:Cimanyd"/>
				<updated>2014-02-15T00:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: blue link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:p mush.png]][[image:pa shoot.png]] [[image:p dead.png]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Help:Item_page_guidelines</id>
		<title>Help:Item page guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Help:Item_page_guidelines"/>
				<updated>2014-02-11T16:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Full list of items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|(Maybe) coming soon: Detailed instructions on how to populate an '''item page'''.&lt;br /&gt;
&lt;br /&gt;
— [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
&lt;br /&gt;
== Preliminary info sources ==&lt;br /&gt;
* [[Inventory]] page (finding the icon names &amp;amp; copying over summaries and info)&lt;br /&gt;
*[[Mushpedia:Item_page_guidelines/Skeleton|Page skeleton]]&lt;br /&gt;
*[[Template:Item_Attributes/doc|Item Attributes template documentation]]&lt;br /&gt;
&lt;br /&gt;
== Full list of items ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Gear&lt;br /&gt;
|-&lt;br /&gt;
||{{Item|Alien Bottle Opener}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Item|Anti-Grav Scooter}}&lt;br /&gt;
|-&lt;br /&gt;
||{{Item|iTrakie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lenses}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oscilloscope}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plastenite Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Protective Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rolling Boulder}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Sniper Helmet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Soap}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spacesuit}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Stainproof Apron}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Super Soaper}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tracker}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Walkie Talkie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Adjustable Wrench}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Exploration&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Quadrimetric Compass}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rope}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|White Flag}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|EchoLocator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Drill}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Babel Module}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Thermosensor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Tools&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Hacker Kit}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Block of Post-It Notes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Extinguisher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|MAD Kube}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Microwave}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Duct Tape}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Superfreezer}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alien Holographic TV}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tabulatrix}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Knife}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Natamy Rifle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lizaro Jungle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Old Faithful}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Rocket Launcher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Grenade}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Instruments&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Water Stick}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Magellan Liquid Map}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Invertebrate Cartridge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mush Genome Disk}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Printed Circuit Jelly}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Star Map Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Myco Alarm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mush Sample}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Components&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Metal Scraps}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Thick Tube}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Plastic Scraps}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Old T-Shirt}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;table&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Camera}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Space Capsule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fuel Capsule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oxygen Capsule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|HydroPot}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Drone}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Schrödinger}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Survival Kit}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lunchbox}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coffee Thermos}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Swedish Sofa}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Blueprint}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Health&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bandage}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Medikit}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Jar of Alien Oil}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Retro-Fungal Serum}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Spore Sucker}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Consumables&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Anabolic}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Coffee}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Organic Waste}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Standard Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cooked Ration}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Alien Steak}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Lombrick Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|SuperVitamin Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Space Potato}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Proactive Puffed Rice}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Banana Tree}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Creepist}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cactax}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bifflon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pulminagro}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Precatus}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Platacia}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Tubiliscus}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fiboniccus}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mycopia}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Asperagunk}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bumpjunkin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Fruit&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Creepnut}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Meztine}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Guntiflop}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ploshmina}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Precati}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Bottine}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Fragilane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Anemole}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Peniraft}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Kubinus}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Caleboot}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Filandra}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Jumpkin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Written things&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Post-it}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Mage Book}}&lt;br /&gt;
|-&lt;br /&gt;
|Mush Research Review?&lt;br /&gt;
|-&lt;br /&gt;
|Captain book on the bridge?&lt;br /&gt;
|-&lt;br /&gt;
|The List?&lt;br /&gt;
|-&lt;br /&gt;
|Xyloph list?&lt;br /&gt;
|-&lt;br /&gt;
|Other documents?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;table-cell&amp;quot;&lt;br /&gt;
! Pills&lt;br /&gt;
|-&lt;br /&gt;
|Twinoid&lt;br /&gt;
|-&lt;br /&gt;
|Bacta&lt;br /&gt;
|-&lt;br /&gt;
|Eufurylate&lt;br /&gt;
|-&lt;br /&gt;
|Soma&lt;br /&gt;
|-&lt;br /&gt;
|Xenox&lt;br /&gt;
|-&lt;br /&gt;
|more?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Roland_Zuccali</id>
		<title>Roland Zuccali</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Roland_Zuccali"/>
				<updated>2014-02-08T16:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Roland|fullname=Roland Zuccali|glory=Roland earns 1 {{glory}} for every hunter you destroy. Once you have earned more than 8, this will happen . {{bug|Unclear description. After earning the extra glory 8 times, it happens less often.}}|s1=sprinter|s2=pilot|s3=shooter|s4=fire|s5=optimist|s6=creative|command=8|neron=15|comms=5}}&lt;br /&gt;
After a tumultuous but nonetheless brilliant ascent to the FDS Academy for elite pilots, Roland Zuccali is finally grounded after testing positive for a Mush infection. Manipulated by his superiors despite being proven innocent, Roland loses all confidence in the FDS and finally deserts during the Dirty War against the rebels. He then becomes the pilot of the Daedalus.&lt;br /&gt;
&lt;br /&gt;
== Skill Summary ==&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP. {{note|Does not stack with Scooter.}} This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
His main job is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}}: You have to kill hunters, so it is your only good choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Shooter}}: The best combination. You will receive free shots and higher critical chance, so you will become &amp;quot;flying nemesis&amp;quot;.&lt;br /&gt;
:{{Skill|Pilot}} / {{Skill|Creative}}: Also good combination. You will have chance (50%) to receive {{AP}} when you miss. It won't happen often, so Shooter is better choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Your first four skills are enough to have all you need. At level 6 you can exchange {{Skill|Firefighter}} with {{Skill|Creative}}.&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* Examine your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo! &lt;br /&gt;
* You can select your target to shoot by clicking on it.&lt;br /&gt;
* Never use the Pasiphae if there are still enemies around the ship (Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
;3145 : Roland joins the FDS to realise his life's dream of becoming a space jet pilot. He quickly established himself as a talented pupil in the academy by accumulating 1600h flying hours in a single year. Unfortunately, half of his hours were unauthorized which resulted in regular suspensions. However, his reputation as a prankster made him extremely popular with his squadron.&lt;br /&gt;
;3146 : During a parachute jump on the surface of Mars, Roland is suspended for taking an SNC journalist on the jump with him... without a parachute. After spending 6 months in jail, he is finally freed in order to defend the Federation against the Sol invasion...&lt;br /&gt;
;3149 : During a forest survival mission, Roland played a practical joke on his squadron. He pretended to have caught the Mush infection from a toadstool. His superiors took the threat seriously and transferred him immediately to a quarantine cell.&lt;br /&gt;
;3150 : Roland's infection is confirmed by the Encelade science department. Despite his protests, he is locked in an FDS laboratory then used as a guinea pig for the IOM cannon, a revolutionary procedure which is capable of destroying a layer of mycelium without damaging human organs.&lt;br /&gt;
;3151 : After only 2 exposures to the anti-Mush rays, Roland is declared clear of all infection. He is immediately sent to Ross154 to join the Dirty War. After 3 successive refusals to carry out orders to bomb inhabited colonies, Roland is branded a deserter and put back in quarantine. Once there he is again treated as a carrier of the infection, but manages to escape.&lt;br /&gt;
;3152 : When Roland tries to get in touch with the rebellion to share his information, Roland gets in touch with the journalist Eleesha Williams who he pushed into the sky on Mars. She is then hunted by the Federation for treason and finds refuge in a base on Jupiter where she starts planning the construction of an Ark to flee Sol.&lt;br /&gt;
;3153 : Roland is accepted into the Daedalus team which is seriously lacking pilots for patrols. The explorer Jiang-Hua teaches him the intricacies of engine management and plans his training on the orbital platform.&lt;br /&gt;
;3153 : Following an unprecedented solar explosion, a melting wing on his craft forces Roland to negociate an emergency landing on Mercury. With Jiang Hua, his co-pilot, they are forced to wait 36h in extreme temperatures until help arrives.&lt;br /&gt;
[[category:Roland]] [[category:Characters]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ending_the_Game</id>
		<title>Ending the Game</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ending_the_Game"/>
				<updated>2014-02-02T16:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Death Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{warning|Anyone can claim this page, I'm just throwing up some tips that have been asked in IRC [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 04:03, 30 November 2013 (MST)&lt;br /&gt;
Done. Needs more information though. [[User:Vio|Vio]] ([[User talk:Vio|talk]]) 03:32, 14 January 2014 (MST)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Victory Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Escape to Eden====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, three [[Starmap Piece]]s, and the [[Super Calculator]] research.&lt;br /&gt;
All humans gain a bunch of {{glory}}.&lt;br /&gt;
&lt;br /&gt;
* With the Cure - The best possible scenario. Extra {{glory}} for certain [[research]] projects.&lt;br /&gt;
* Without the Cure - {{todo}}&lt;br /&gt;
* Infected - Mush earn bonus {{Glory|mush}}. Humans lose {{glory}} for every Mush still on the ship.&lt;br /&gt;
&lt;br /&gt;
====Return to Sol====&lt;br /&gt;
This requires the [[PILGRED Reactor]] to be repaired, after which the ship can be moved back to Sol in [[Navigation]].&lt;br /&gt;
All humans gain 20 {{glory}}.&lt;br /&gt;
&lt;br /&gt;
* With the Cure - The second best option. Extra {{glory}} for certain [[research]] projects.&lt;br /&gt;
* Without the Cure - Only points from return.&lt;br /&gt;
* Infiltrated - The Mush earn 16 {{Glory|mush}}. All humans lose -10 {{glory}} for every Mush still on the ship, and are considered dead.&lt;br /&gt;
&lt;br /&gt;
====All crew dead or infected====&lt;br /&gt;
Mush victory. The Mush retain more of their starting/conversion bonus the quicker they achieve this. If only Mush are left on the ship, Neron will activate the final A-True protocol which will assassinate all Mush remaining on the ship at the beginning of the next cycle (even if someone chose Anonymush) and all of them will receive additional 8 {{Glory|mush}}.&lt;br /&gt;
&lt;br /&gt;
== Ending Screen ==&lt;br /&gt;
&lt;br /&gt;
To like someone on your ship after you die, simply click the heart icon to the right of their name. To verify that it &amp;quot;took&amp;quot;, give the page a few seconds to catch up (approximately the same amount of time for chat to post your message after you hit enter) and if you hover over the heart again, it'll tell you to click again to give a neutral opinion. Once you see that option, you'll know that you've liked that person's performance on board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Death Types====&lt;br /&gt;
&lt;br /&gt;
Your corpse is floating amongst the debris of the pulverized Daedalus - The ship's hull was destroyed.&lt;br /&gt;
&lt;br /&gt;
Assassinated by a crewmate! - A crewmate killed you.&lt;br /&gt;
&lt;br /&gt;
You put an end to it all - You ran out of morale.&lt;br /&gt;
&lt;br /&gt;
Abandoned by the Daedalus to take your chances alone! - You were left behind in a patrol ship, the Pasiphae or on an expedition when the Daedalus moved. {{Todo|Confirm whether this is true as you are on an expedition}}&lt;br /&gt;
&lt;br /&gt;
Dead, abandoned in infinite space. - After you eject yourself from Patrol Ship and then none saved you. {{Todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
Victim of the &amp;quot;Dead Shed&amp;quot; - Passive death caused by the ship injuring you at cycle change (Steel Plate).&lt;br /&gt;
&lt;br /&gt;
Injured to death! - Death by mush shower. {{Todo|Add other causes}}&lt;br /&gt;
&lt;br /&gt;
Putting the Fun in Funeral - Actively did something that injured you, such as picking up the cat or any other random thing that can make you lose HP.&lt;br /&gt;
&lt;br /&gt;
Starved to death! - Death by starvation.&lt;br /&gt;
&lt;br /&gt;
One-way ticket to the infinite void! - If only mush players remained on the ship.&lt;br /&gt;
&lt;br /&gt;
Dead on the Daedalus through lack of oxygen! - One person is killed at cycle change when the amount of oxygen is 0.&lt;br /&gt;
&lt;br /&gt;
Decapitated by some angry dude! - Received critical hit with Blaster (any other weapon? {{Todo|Confirm}}).&lt;br /&gt;
&lt;br /&gt;
Drained of blood - Died from loss of health from [[health#Injuries|injuries]]. {{todo|Confirm}}&lt;br /&gt;
&lt;br /&gt;
So badly in fact that you've achieved nothing at all - See &amp;quot;Putting the Fun in Funeral&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Succumbed to a generalized infection! - {{Todo|Which injury?}}&lt;br /&gt;
&lt;br /&gt;
Your crewmates can't be bothered coming to get you - Death after MIA (lost) in expedition. {{Todo|The same happen when you lose all your morale when you are lost?}}&lt;br /&gt;
&lt;br /&gt;
Killed in an accident on an alien planet! - {{Todo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2014-01-23T17:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Astrophysicist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*The '''Planet Scan''' action discovers 2 properties per Analyze action.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Frieda|1}}&amp;lt;br&amp;gt;{{Character Level|Gioele|4}}&amp;lt;br&amp;gt;{{Character Level|Kuan Ti|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to analyze planets faster than any other character. Without this skill you discover only a single zone of a planet when analysing, with this skill you'll discover 2!&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Scan''' ([[Ship Equipment#Bridge|Astro Terminal]]):&lt;br /&gt;
*Cost reduced by 1 {{AP}}.&lt;br /&gt;
&lt;br /&gt;
'''Analyze''' ([[Ship_Equipment#Bridge|Astro Terminal]]):&lt;br /&gt;
*Planet zones uncovered increased by 1.&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]: CPU Overclocking, Quantum Sensors&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Frieda Skill]] [[Category:Gioele Skill]] [[Category:Kuan Ti Skill]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2014-01-22T18:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Diseases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
'''Illnesses''': Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
Updated by [[User:Devoirity|Devoirity]] ([[User talk:Devoirity|talk]]) 12:06, 7 January 2014 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain {{Item|Alien Fruit}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schroedinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a Banana&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: CYGNI&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: KALADAAN&lt;br /&gt;
| +6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| +3 {{Morale}} *&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| -2 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill|Demoralize}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Panic Attack&lt;br /&gt;
| -3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating uncooked {{Item|Standard Ration}}&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the [[Image:Belly_full.png]] '''Full Stomach''' [[Statuses#Health|status]] when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the [[Image:Starving.png]] '''Starving''' status, and will begin losing 1 {{HP}} per cycle.  &lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become '''dirty'''&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you dirty.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every cycle, makes you dirty. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
{{todo|Add screenshot of effect}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*Cycle change (random chance) {{todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 2-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Insects|Insects]] zone&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
|Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...'&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Forest|Forest]] Zone&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
* 'Forest - Illness' event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
{{Todo}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - [[Zones#Predators|Predators]] zone&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some {{Item|Alien Fruit}}&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) {{Todo|Confirm}}&lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
These are '''psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
**Cannot launch in a patrol ship&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
**All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition - Insects zone &lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Chance that character won't enter room with cat&lt;br /&gt;
''The cat was in the room, you couldn't help yourself from fleeing...''&lt;br /&gt;
&lt;br /&gt;
All actions cost +2 {{ap}} with cat present in the room.&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom [Fear if Cats].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.&lt;br /&gt;
&lt;br /&gt;
Eleesha starts with Chronic Vertigo. &lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Janice drops to the ground and starts screaming for their mother... (-1 AP)&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|Some messages are randomly replaced with alternate text, or text is added.&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;'' &lt;br /&gt;
*Post-it notes and whispers not effected.&lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Killing someone.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with &amp;quot;[name] is a threat to us all...&amp;quot;, and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.&lt;br /&gt;
|{{Todo|In-game description}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Killing someone&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|&lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*{{Todo|Other causes?}}&lt;br /&gt;
|{{Todo}}&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your AP actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 AP more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack. {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|{{Bug|Despite the description, you don't die if you are dirty.}}&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become '''Dirty'''.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Perforated Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|{{Todo|Fluff/ingame description needed}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[image:Hurt.png]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement''.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-21T23:07:26Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Rations */ correct standard ration AP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of hull points repaired per successful repair from 5 to 10. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: 6%&lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}. Generally considered a very selfish waste of {{AP}} in all situations except imminent game endings.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling: ?%&lt;br /&gt;
produces:&lt;br /&gt;
2 [[Inventory#Components|Metal Scrap]]&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged? (iirc, they gain the muted quality, ie: cannot talk, and it is considered aggressive. [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:43, 18 January 2014 (MST)}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen. Confirmed: Fruit retain spoiled status when frozen, [[User:Nijineko|Nijineko]] ([[User talk:Nijineko|talk]]) 11:44, 18 January 2014 (MST))&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 12%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Core Peace is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
Disassembling: 25% &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair: 25%&lt;br /&gt;
Disassembling: 25%&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. The post-PILGRED coffee machine is also bugged in many ships as it provides coffee on every cycle after PILGRED's completion.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations. {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| {{note|Gives +1 {{AP}} if you have completed the [[Communications#Rebel_Bases|Sirus]] Rebel base on D3}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&amp;lt;br&amp;gt;Can be frozen using the Hyperfreeze to convert it into a standard ration&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Info</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Info"/>
				<updated>2014-01-21T04:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;min-width:300px; max-width:800px;width:auto;border-style:solid; border-width:0px; border-color:red; border-radius:10px; background-color:#ebeff3;margin:10px; color: red&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; |[[Image:infoicon.png]]&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; |{{{1}}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A template to display large, important pieces of information at the top of pages or sections.&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Info|Information goes here!}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Demo:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Info|This is an info box. It is very informative.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|This is an info box. It is very informative.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Info</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Info"/>
				<updated>2014-01-21T04:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;{| style=&amp;quot;color: green; min-width:300px; max-width:800px;width:auto;border-style:solid; border-width:0px; border-color:red; border-radius:10px; background-color:#ebeff3;margin:10px&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; |[[Image:infoicon.png]]&lt;br /&gt;
| style=&amp;quot;padding:10px&amp;quot; |{{{1}}}&lt;br /&gt;
|}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A template to display large, important pieces of information at the top of pages or sections.&lt;br /&gt;
&lt;br /&gt;
'''Usage:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Info|Information goes here!}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Demo:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Info|This is an info box. It is very informative.}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|This is an info box. It is very informative.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-17T03:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Instruments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Invertebrate Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Sofa.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Swedish Sofa belonging to -player-'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Works just like a bed. Once built it cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''SuperVitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}}&amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| ''The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!''&lt;br /&gt;
*55% chance of causing Slight Nausea&lt;br /&gt;
*Non-perishable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 7-11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
| Fiboniccus&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
**45% chance of Space Rabies within 7-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides three, random Mage Books which are created on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2014-01-15T03:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* General Advice */ pretty sure this isn't true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mush}}&lt;br /&gt;
Here's various tips &amp;amp; tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race). Check the main articles on [[Mush|the Mush]] as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you're alpha mush (one of the first 2) and don't work with your partner, mush are severely limited. If you're not one of the alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.&lt;br /&gt;
&lt;br /&gt;
;Tooltips are dangerous.&lt;br /&gt;
:Tooltips tell you some possible mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious mush.&lt;br /&gt;
&lt;br /&gt;
;Know what your skills do.&lt;br /&gt;
:Don't be that person who asks in general chat, &amp;quot;Should I take Phagocyte?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
;Don't choose your skills immediately.&lt;br /&gt;
:Many mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for anonymush is particularly useful for making the humans think that there are only 2 mush when there are in fact more. &lt;br /&gt;
&lt;br /&gt;
;The mushroom button under your list of mush skills lets you pick your human skills.&lt;br /&gt;
:Choose your human skills quickly so as to give you more ways to look useful while saving your AP for strategic mushery.&lt;br /&gt;
&lt;br /&gt;
;That mutate button that costs 3 AP? Don't click it to find out what it does.&lt;br /&gt;
:This changes you into an obviously mush berserker. You will drop all items you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
;Do not create a spore in front of other people or cameras.&lt;br /&gt;
:If you create a spore in a room with another person or a camera, everyone who comes into that room will be able to check the logs and see that you're mush. Make sure you are alone and no camera on the wall before you make spores, always.&lt;br /&gt;
:Remember that Mush are people too: alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
;Coordinate with other mush regarding spores.&lt;br /&gt;
:There are lots of limits surrounding spores. Only 4 can be made a day, 2 after antispore gas, by all mush on a ship. Each mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given mush can only infect one human by direct &amp;quot;spiking&amp;quot;, once, per day. So if you're sporing different people or if one mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
;Be prepared with a reason why you're dirty.&lt;br /&gt;
:Making spores will make you dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like Finola or Paola. Best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why. &lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:This is a good way to get found out as mush. You will take 4 points of damage when you shower, so putting it off as long as possible is good, but within reason. Saying you don't have the AP to shower only works for so long. Some characters can get away with staying dirty easier than others, depending on how dirty your role about the ship is.&lt;br /&gt;
:Also, remember that Finola's &amp;quot;Germaphobe&amp;quot; makes her lose morale each turn she's dirty, so if you're a Finola Mush you will raise a lot of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
;Do not shower a lot.&lt;br /&gt;
:This might seem a bit contradictory after the not staying dirty tip. However, showering does do 3-5 points of damage to you. Even if you're using phagocyte to mitigate the damage by eating spores to heal, picking up and putting down the soap shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
:Example: You go into the center alpha storage and sabotage the O2 tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're suspect.&lt;br /&gt;
&lt;br /&gt;
;Food does not nourish you&lt;br /&gt;
:Eating any consumable will make you Fully Satisfied, but you will gain none of the benefits of the food, coffee, fruit or pill.&lt;br /&gt;
&lt;br /&gt;
;Beware the food test.&lt;br /&gt;
:Mush become Fully Satisfied after eating, no matter what they eat. Humans do not become Fully Satisfied after eating a banana/pill/coffee unless they have just become able to eat again (satisfaction decreases by 1 per cycle, with a level of more than 3 making you &amp;quot;full&amp;quot;). If humans try to make you eat two bananas at once, you are being subjected to the food test. &lt;br /&gt;
&lt;br /&gt;
;Mush cannot become sick.&lt;br /&gt;
:If humans eat food gone bad, they have a chance of becoming sick and throw up. If someone eats food 3 days afer it was fresh, and does not become sick (90% chance), that person is most likely a Mush. Also you can't receive illness or mental illness from killing or being witness of death.&lt;br /&gt;
&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/34557086?p=1 Ageni's Art of the Patsy]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]] [[Category:Gameplay]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-01-14T22:06:52Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Medlab */ and another&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
| Broken antenna interferes with [[communications]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgery Pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-01-14T22:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Medlab */ in-game name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
| Broken antenna interferes with [[communications]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgical pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Drug Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Item</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Item"/>
				<updated>2014-01-12T20:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;white-space:nowrap; font-weight: bold;&amp;quot;&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
|Opener|Can Opener|Bottle Opener|Alien Can Opener|Alien Opener|Alien Bottle Opener = [[Image:Alien can opener.jpg|20px|link=Alien Bottle Opener|Icon]] [[Alien Bottle Opener]]&lt;br /&gt;
|Scooter|Antigrav Scooter|Anti-Grav Scooter = [[Image:Antigrav scooter.jpg|20px|link=Anti-Grav Scooter|Icon]] [[Anti-Grav Scooter]]&lt;br /&gt;
|iTrackie|iTrakie = [[Image:Super talky.jpg|20px|link=iTrakie|Icon]] [[iTrakie]]&lt;br /&gt;
|Lens|NCC Lens|Lenses = [[Image:Ncc lens.jpg|20px|link=Lenses|Icon]] [[Lenses]]&lt;br /&gt;
|Oscilloscope = [[Image:Wavoscope.jpg|20px|link=Oscilloscope|Icon]] [[Oscilloscope]]&lt;br /&gt;
|Armor|Plastenite Armor = [[Image:Plastenite armor.jpg|20px|link=Plastenite Armor|Icon]] [[Plastenite Armor]]&lt;br /&gt;
|Gloves|Protective Gloves = [[Image:Protection gloves.jpg|20px|link=Protective Gloves|Icon]] [[Protective Gloves]]&lt;br /&gt;
|Boulder|Rolling Boulder = [[Image:Rolling boulder.jpg|20px|link=Rolling Boulder|Icon]] [[Rolling Boulder]]&lt;br /&gt;
|Helmet|Sniper Helmet = [[Image:Aiming helmet.jpg|20px|link=Sniper Helmet|Icon]] [[Sniper Helmet]]&lt;br /&gt;
|Soap = [[Image:Soap.jpg|20px|link=Soap|Icon]] [[Soap]]&lt;br /&gt;
|Spacesuit = [[Image:Space suit.jpg|20px|link=Spacesuit|Icon]] [[Spacesuit]]&lt;br /&gt;
|Apron|Stainless Apron = [[Image:Apron.jpg|20px|link=Stainless Apron|Icon]] [[Stainless Apron]]&lt;br /&gt;
|Mushicide Soap|Super Soaper = [[Image:Super soap.jpg|20px|link=Super Soaper|Icon]] [[Super Soaper]]&lt;br /&gt;
|Tracker = [[Image:Tracker.jpg|20px|link=Tracker (item)|Icon]] [[Tracker (item)|Tracker]]&lt;br /&gt;
|Walkie-Talkie|Walkie Talkie = [[Image:Talky walky.jpg|20px|link=Walkie Talkie|Icon]] [[Walkie Talkie]]&lt;br /&gt;
|Wrench = [[Image:Wrench.jpg|20px|link=Wrench|Icon]] [[Wrench]]&lt;br /&gt;
|Compass|Quadrimetric Compass = [[Image:Quad compass.jpg|20px|link=Quadrimetric Compass|Icon]] [[Quadrimetric Compass]]&lt;br /&gt;
|Rope = [[Image:Rope.jpg|20px|link=Rope|Icon]] [[Rope]]&lt;br /&gt;
|White Flag = [[Image:White_flag.jpg|20px|link=White Flag|Icon]] [[White Flag]]&lt;br /&gt;
|Echolocator|Echo-locator|Echo-Locator|EchoLocator = [[Image:Echo_sounder.jpg|20px|link=Echolocator|Icon]] [[EchoLocator]]&lt;br /&gt;
|Drill = [[Image:Driller.jpg|20px|link=Drill|Icon]] [[Drill]]&lt;br /&gt;
|Babel Module = [[Image:Trad_module.jpg|20px|link=Babel Module|Icon]] [[Babel Module]]&lt;br /&gt;
|Thermosensor = [[Image:Heat_seeker.jpg|20px|link=Thermosensor|Icon]] [[Thermosensor]]&lt;br /&gt;
|Hacker Kit = [[Image:Hacker_kit.jpg|20px|link=Hacker Kit|Icon]] [[Hacker Kit]]&lt;br /&gt;
|Post-it|Post-It|Post-It Notes|Post-it Notes|Block of Post-It Notes = [[Image:Postit_bloc.jpg|20px|link=Block of Post-It Notes|Icon]] [[Block of Post-It Notes]]&lt;br /&gt;
|Extinguisher = [[Image:Extinguisher.jpg|20px|link=Extinguisher|Icon]] [[Extinguisher]]&lt;br /&gt;
|Cube|Kube|MAD Cube|Mad Kube|MAD Cube|MAD Kube = [[Image:Mad_kube.jpg|20px|link=MAD Kube|Icon]] [[MAD Kube]]&lt;br /&gt;
|Microwave = [[Image:Microwave.jpg|20px|link=Microwave|Icon]] [[Microwave]]&lt;br /&gt;
|Duck Tape|Duct Tape = [[Image:Duck_tape.jpg|20px|link=Duct Tape|Icon]] [[Duct Tape]]&lt;br /&gt;
|Superfreezer = [[Image:Freezer.jpg|20px|link=Superfreezer|Icon]] [[Superfreezer]]&lt;br /&gt;
|Alien TV|TV|Holographic TV|Alien Holographic TV = [[Image:Alien_holographic_tv.jpg|20px|link=Alien Holographic TV|Icon]] [[Alien Holographic TV]]&lt;br /&gt;
|Knife = [[Image:Knife.jpg|20px|link=Knife|Icon]] [[Knife]]&lt;br /&gt;
|Blaster = [[Image:Blaster.jpg|20px|link=Blaster|Icon]] [[Blaster]]&lt;br /&gt;
|Natamy|Natamy Rifle = [[Image:Natamy_riffle.jpg|20px|link=Natamy Rifle|Icon]] [[Natamy Rifle]]&lt;br /&gt;
|Lizaro Jungle = [[Image:Items_decoup_05.jpg|20px|link=Lizaro Jungle|Icon]] [[Lizaro Jungle]]&lt;br /&gt;
|Old Faithful = [[Image:Machine_gun.jpg|20px|link=Old Faithful|Icon]] [[Old Faithful]]&lt;br /&gt;
|Rocket Launcher = [[Image:Missile_launcher.jpg|20px|link=Rocket Launcher|Icon]] [[Rocket Launcher]]&lt;br /&gt;
|Grenade = [[Image:Grenade.jpg|20px|link=Grenade|Icon]] [[Grenade]]&lt;br /&gt;
|Aqueous Stick|Water Stick = [[Image:Water_stick.jpg|20px|link=Water Stick|Icon]] [[Water Stick]]&lt;br /&gt;
|Magellan Liquid Map = [[Image:Magellan_liquid_map.jpg|20px|link=Magellan Liquid Map|Icon]] [[Magellan Liquid Map]]&lt;br /&gt;
|Invertebrate Cartridge = [[Image:Insectoid_shell.jpg|20px|link=Invertebrate Cartridge|Icon]] [[Invertebrate Cartridge]]&lt;br /&gt;
|Genome|Mush Genome|Mush Genome Disc|Mush Genome Disk = [[Image:Mush_floppy_disk.jpg|20px|link=Mush Genome Disk|Icon]] [[Mush Genome Disk]]&lt;br /&gt;
|Printed Circuit Jelly = [[Image:Computer_jelly.jpg|20px|link=Printed Circuit Jelly|Icon]] [[Printed Circuit Jelly]]&lt;br /&gt;
|Star Map Piece = [[Image:Super_map.jpg|20px|link=Star Map Piece|Icon]] [[Star Map Piece]]&lt;br /&gt;
|Myco-Alarm|Myco Alarm|MycoAlarm = [[Image:Myco_alarm.jpg|20px|link=Myco Alarm|Icon]] [[Myco Alarm]]&lt;br /&gt;
|Mush Sample = [[Image:Mush_sample.jpg|20px|link=Mush Sample|Icon]] [[Mush Sample]]&lt;br /&gt;
|Metal|Metal Scrap|Metal Scraps|Scrap Metal|Scraps|Scrap = [[Image:Metal_scraps.jpg|20px|link=Scrap Metal|Icon]] [[Scrap Metal]]&lt;br /&gt;
|Tube|Thick Tube =  [[Image:Thick_tube.jpg|20px|link=Thick Tube|Icon]] [[Thick Tube]]&lt;br /&gt;
|Plastic|Plastic Scrap|Plastic Scraps = [[Image:Plastic_scraps.jpg|20px|link=Plastic Scraps|Icon]] [[Plastic Scraps]]&lt;br /&gt;
|Old T-Shirt = [[Image:Old_shirt.jpg|20px|link=Old T-Shirt|Icon]] [[Old T-Shirt]]&lt;br /&gt;
|Camera = [[Image:Camera.jpg|20px|link=Camera|Icon]] [[Camera]]&lt;br /&gt;
|Capsule|Space Capsule = [[Image:Space_capsule.jpg|20px|link=Space Capsule|Icon]] [[Space Capsule]]&lt;br /&gt;
|Fuel|Fuel Capsule = [[Image:Fuel_capsule.jpg|20px|link=Fuel Capsule|Icon]] [[Fuel Capsule]]&lt;br /&gt;
|Oxygen|Oxygen Capsule = [[Image:Oxy_capsule.jpg|20px|link=Oxygen Capsule|Icon]] [[Oxygen Capsule]]&lt;br /&gt;
|Pot|Hydro Pot|Hydro-Pot|HydroPot|Hydropot = [[Image:Tree_pot.jpg|20px|link=HydroPot|Icon]] [[HydroPot]]&lt;br /&gt;
|Drone = [[Image:Help_drone.jpg|20px|link=Drone|Icon]] [[Drone]]&lt;br /&gt;
|Schrodinger|Schrödinger = [[Image:Body_cat.png|20px|link=Schrödinger|Icon]] [[Schrödinger]]&lt;br /&gt;
|Survival Kit = [[Image:Pill_box.jpg|20px|link=Survival Kit|Icon]] [[Survival Kit]]&lt;br /&gt;
|Lunchbox = [[Image:Lunchbox.jpg|20px|link=Lunchbox|Icon]] [[Lunchbox]]&lt;br /&gt;
|Thermos|Coffee Thermos|Thermos of Coffee = [[Image:Coffee_thermos.jpg|20px|link=Thermos of Coffee|Icon]] [[Thermos of Coffee]]&lt;br /&gt;
|Bandage = [[Image:Bandage.jpg|20px|link=Bandage|Icon]] [[Bandage]]&lt;br /&gt;
|Medikit|Medkit = [[Image:Medikit.jpg|20px|link=Medikit|Icon]] [[Medikit]]&lt;br /&gt;
|Alien Oil|Jar of alien oil|Jar Of Alien Oil|Jar of Alien Oil = [[Image:Alien_oil.jpg|20px|link=Jar of Alien Oil|Icon]] [[Jar of Alien Oil]]&lt;br /&gt;
|Serum|Anti-Mush Serum|Retrofungal Serum|Retro-Fungal Serum = [[Image:Anti_mush_serum.jpg|20px|link=Retro-Fungal Serum|Icon]] [[Retro-Fungal Serum]]&lt;br /&gt;
|SporeSucker|Spore Sucker = [[Image:Spore_extractor.jpg|20px|link=Spore Sucker|Icon]] [[Spore Sucker]]&lt;br /&gt;
|Blueprint = [[Image:Blueprint.jpg|20px|link=Blueprints|Icon]] [[Blueprints]]&lt;br /&gt;
|Anabolics|Anabolic = [[Image:Ration_6.jpg|20px|link=Anabolic|Icon]] [[Anabolic]]&lt;br /&gt;
|Tea|Coffee = [[Image:Ration_7.jpg|20px|link=Coffee|Icon]] [[Coffee]]&lt;br /&gt;
|Waste|Organic Waste = [[Image:Organic_scraps.jpg|20px|link=Organic Waste|Icon]] [[Organic Waste]]&lt;br /&gt;
|Ration|Standard Ration = [[Image:Ration 0.jpg|20px|link=Standard Ration|Icon]] [[Standard Ration]]&lt;br /&gt;
|Cooked Ration = [[Image:Ration 1.jpg|20px|link=Cooked Ration|Icon]] [[Cooked Ration]]&lt;br /&gt;
|Steak|Alien Steak = [[Image:Ration 5.jpg|20px|link=Alien Steak|Icon]] [[Alien Steak]]&lt;br /&gt;
|Earthworm Bar|Lombrick|Lombrick Bar = [[Image:Ration 4.jpg|20px|link=Lombrick Bar|Icon]] [[Lombrick Bar]]&lt;br /&gt;
|Supervitamin Bar|Superitamin Bar = [[Image:Ration 8.jpg|20px|link=Supervitamin Bar|Icon]] [[Supervitamin Bar]]&lt;br /&gt;
|Potato|Space Potato = [[Image:Ration 3.jpg.jpg|20px|link=Space Potato|Icon]] [[Space Potato]]&lt;br /&gt;
|Rice|Puffed Rice|Proactive Puffed Rice =  [[Image:Ration 2.jpg|20px|link=Proactive Puffed Rice|Icon]] [[Proactive Puffed Rice]]&lt;br /&gt;
|Banana Tree = [[Image:Fruit tree00.jpg|20px|link=Banana Tree|Icon]] [[Banana Tree]]&lt;br /&gt;
|Banana = [[Image:Fruit banana.jpg|20px|link=Banana|Icon]] [[Banana]]&lt;br /&gt;
|Creepist = [[Image:Fruit tree01.jpg|20px|link=Creepist|Icon]] [[Creepist]]&lt;br /&gt;
|Creepnut = [[Image:Fruit01.jpg|20px|link=Creepnut|Icon]] [[Creepnut]]&lt;br /&gt;
|Cactax = [[Image:Fruit tree02.jpg|20px|link=Cactax|Icon]] [[Cactax]]&lt;br /&gt;
|Meztine = [[Image:Fruit02.jpg|20px|link=Meztine|Icon]] [[Meztine]]&lt;br /&gt;
|Bifflon = [[Image:Fruit tree03.jpg|20px|link=Bifflon|Icon]] [[Bifflon]]&lt;br /&gt;
|Guntiflop = [[Image:Fruit03.jpg|20px|link=Guntiflop|Icon]] [[Guntiflop]]&lt;br /&gt;
|Pulminagro = [[Image:Fruit tree04.jpg|20px|link=Pulminagro|Icon]] [[Pulminagro]]&lt;br /&gt;
|Ploshmina = [[Image:Fruit04.jpg|20px|link=Ploshmina|Icon]] [[Ploshmina]]&lt;br /&gt;
|Tree1 = [[Image:Fruit tree05.jpg|20px|link=Tree1|Icon]] [[Tree1]]&lt;br /&gt;
|Precati = [[Image:Fruit05.jpg|20px|link=Precati|Icon]] [[Precati]]&lt;br /&gt;
|Tree2 = [[Image:Fruit tree06.jpg|20px|link=Tree2|Icon]] [[Tree2]]&lt;br /&gt;
|Bottine = [[Image:Fruit06.jpg|20px|link=Bottine|Icon]] [[Bottine]]&lt;br /&gt;
|Platacia = [[Image:Fruit tree07.jpg|20px|link=Platacia|Icon]] [[Platacia]]&lt;br /&gt;
|Fragilane = [[Image:Fruit07.jpg|20px|link=Fragilane|Icon]] [[Fragilane]]&lt;br /&gt;
|Tree3 = [[Image:Fruit tree08.jpg|20px|link=Tree3|Icon]] [[Tree3]]&lt;br /&gt;
|Anemole = [[Image:Fruit08.jpg|20px|link=Anemole|Icon]] [[Anemole]]&lt;br /&gt;
|Tree4 = [[Image:Fruit tree09.jpg|20px|link=Tree4|Icon]] [[Tree4]]&lt;br /&gt;
|Peniraft = [[Image:Fruit09.jpg|20px|link=Peniraft|Icon]] [[Peniraft]]&lt;br /&gt;
|Tree5 = [[Image:Fruit tree10.jpg|20px|link=Tree5|Icon]] [[Tree5]]&lt;br /&gt;
|Kubinus = [[Image:Fruit10.jpg|20px|link=Kubinus|Icon]] [[Kubinus]]&lt;br /&gt;
|Tree6 = [[Image:Fruit tree11.jpg|20px|link=Tree6|Icon]] [[Tree6]]&lt;br /&gt;
|Caleboot = [[Image:Fruit11.jpg|20px|link=Caleboot|Icon]] [[Caleboot]]&lt;br /&gt;
|Tree7 = [[Image:Fruit tree12.jpg|20px|link=Tree7|Icon]] [[Tree7]]&lt;br /&gt;
|Filandra = [[Image:Fruit12.jpg|20px|link=Filandra|Icon]] [[Filandra]]&lt;br /&gt;
|Bumpjunkin = [[Image:Fruit tree13.jpg|20px|link=Bumpjunkin|Icon]] [[Bumpjunkin]]&lt;br /&gt;
|Jumpkin = [[Image:Fruit13.jpg|20px|link=Jumpkin|Icon]] [[Jumpkin]]&lt;br /&gt;
|Alien Fruit = [[Image:Fruit13.jpg|20px|link=Inventory#Fruit|Icon]] [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
|Sofa|Swedish sofa|Swedish Sofa = [[Image:Sofa.jpg|20px|link=Swedish Sofa|Icon]] [[Swedish Sofa]]&lt;br /&gt;
|Mush Spore|Spore = [[Image:Spore.png|link=Mush#Attaching a spore|Icon]] [[Mush#Attaching a spore|Spore]]&lt;br /&gt;
|[[Image:Unknown_icon.png|class=small-em|Icon]] [[Inventory|Unknown item]]&lt;br /&gt;
}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Use this template when you first mention an [[Inventory|inventory item]] in a section or paragraph to display its name in bold, along with its icon, and link to its respective article.&lt;br /&gt;
&lt;br /&gt;
'''Usage:''' &amp;lt;pre&amp;gt;{{Item|Name of item}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Demo:''' &amp;lt;pre&amp;gt;{{Item|Alien Bottle Opener}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Result:&lt;br /&gt;
{{Item|Alien Bottle Opener}}&lt;br /&gt;
&lt;br /&gt;
'''Other examples:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Item|Microwave}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item|Microwave}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Item|Super Soaper}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Item|Super Soaper}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Useful Templates|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Ship_Equipment</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Ship_Equipment"/>
				<updated>2014-01-12T20:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Turrets Expanded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
There are two types of equipment on Daedalus: active or passive.  Active equipment provides either interfaces for activities (such as the [[#Bridge|Astro Terminal]] for [[Astrophysics]]) or provides a benefit for the crew like a [[#Dorms|Shower]] removing a [[dirty]] status.  Passive equipment requires no day-to-day interaction.  It is when passive equipment breaks that it comes into play.  For example, a broken [[#Centre_Storage|Oxygen Tank]] means loosing an extra unit of oxygen per cycle, and a broken [[#Laboratory|Gravity Simulator]] impairs movement.  While both active and passive equipment ''can'' break, the penalties associated with passive equipment usually make them a priority repair.&lt;br /&gt;
&lt;br /&gt;
=Reporting Broken Equipment=&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunction.png]]  &lt;br /&gt;
: Neron will [[NERON_Announcements|announce]] when equipment is broken, along with putting a [[NERON_Announcements#Alerts|broken equipment alert]] [[File:Broken.png]] in the status bar.  Most equipment gets a generic message, but some like [[Ship_Equipment#Centre_Storage|Oxygen Tanks]], [[Ship_Equipment#Rear_Storage|Fuel Tanks]], and [[Ship_Equipment#Nexus|Neron Bios]] have their own specific messages. Neron does '''not''' make announcements for sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Equipment should be visibly smoking, but this can be buggy and the visual might not appear.  However, when clicked on, broken equipment will always give you the option to repair or (if currently unreported) the chance to report it.|| [[File:Brokencamera.png|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Neronmalfunctionreported.png]]&lt;br /&gt;
: Once someone clicks on the broken equipment and reports it, Neron posts another message that includes the reporting person's name.  Now when crew members hover the mouse icon over the broken equipment alert [[File:Broken.png]], a pop-up will come up that includes the reporter and the location of the broken equipment.  Droids too will now repair the equipment if they are in the same room.&lt;br /&gt;
&lt;br /&gt;
=Repair, Dismantling, and Reinforcing Equipment=&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
All equipment requires 1 AP or 1 tech point to repair.  The base percentage for successful repair varies per equipment, but is listed on this page.  The [[Technician]] skill doubles this chance.  The [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] also increase your chances by 50%. The [[Technician]] skill, the  [[Inventory#Gear|wrench]] and the [[Inventory#Gear|Alien opener]] stack together for even better percentages.  See the Table below for an example.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background: #CCFFFF&amp;quot;|Base 12%|| no tools|| 1 tool || both tools&lt;br /&gt;
|-&lt;br /&gt;
|no tech||12%||18%|| 27%&lt;br /&gt;
|-  &lt;br /&gt;
|tech bonus|| 24%||36%|| 54%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the best possible percentage is 99%.  There will always be a chance that you will fail at the repair.  However, with each failure your percentage of likely repair improves each time.&lt;br /&gt;
&lt;br /&gt;
==Dismantling==&lt;br /&gt;
&lt;br /&gt;
Only the [[Technician]] skill will let you dismantle equipment and objects.  Only a few pieces of equipment are available for dismantling, most notably the [[#Dorms|Shower]] for it's valuable [[Inventory#Components|Thick Tube]], a necessary component of [[#Miscellaneous|Sofas]].  As with repair, the [[Inventory#Gear|wrench]] and the [[Inventory#Gear|alien opener]] will increase your chances of a successful dismantling, and failure will also increase your chances.  All equipment costs 1 tech point or 3 AP points to disassemble.&lt;br /&gt;
&lt;br /&gt;
==Reinforcing==&lt;br /&gt;
&lt;br /&gt;
Reinforcing equipment makes equipment harder to sabotage and prevents the dismantling ability.  It does not protect the object from breaking.  It requires 2 AP or a tech point, and metal scrap.  I have not (yet) listed the reinforcing percentages since it is an unpopular feature.&lt;br /&gt;
   &lt;br /&gt;
=Equipment listed by Name=&lt;br /&gt;
&lt;br /&gt;
*[[#Medlab|Auxiliary NERON Terminal]]&lt;br /&gt;
*[[#Bridge|Astro Terminal]]&lt;br /&gt;
*[[#Nexus|BIOS Terminal]]&lt;br /&gt;
*[[#Dorms|Bed]]&lt;br /&gt;
*[[#Miscellaneous|Camera]]&lt;br /&gt;
*[[#Refectory|Coffee Machine]]&lt;br /&gt;
*[[#Bridge|Command Terminal]]&lt;br /&gt;
*[[#Bridge|Communications]]&lt;br /&gt;
*[[#Nexus|Calculator]]&lt;br /&gt;
*[[#Engine_Room|Combustion Chamber]]&lt;br /&gt;
*[[#Laboratory|Cryo Module]]&lt;br /&gt;
*[[#Miscellaneous|Door]]&lt;br /&gt;
*[[#Alpha_Bay_2|Dynarcade]]&lt;br /&gt;
*[[#Engine_Room|Emergency Reactor]]&lt;br /&gt;
*[[#Rear_Storage|Fuel Tank]]&lt;br /&gt;
*[[#Laboratory|Gravity Simulator]]&lt;br /&gt;
*[[#Engine_Room|Lateral Reactor]]&lt;br /&gt;
*[[#Refectory|Kitchen]]&lt;br /&gt;
*[[#Laboratory|Mycoscan]]&lt;br /&gt;
*[[#Nexus|NERON's Core]]&lt;br /&gt;
*[[#Med_Lab|Narcotic Distiller]]&lt;br /&gt;
*[[#Centre_Storage|Oxygen Tank]]&lt;br /&gt;
*[[#Engine_Room|PILGRED Reactor]]&lt;br /&gt;
*[[#Engine_Room|Planet Scanner]]&lt;br /&gt;
*[[#Laboratory|Research Laboratory]]&lt;br /&gt;
*[[#Dorms|Shower]]&lt;br /&gt;
*[[#Miscellaneous|Sofa]]&lt;br /&gt;
*[[#Med_Lab|Surgical pod]]&lt;br /&gt;
*[[#Dorms|Thalasso]]&lt;br /&gt;
*[[#Turrets|Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment by Room Location=&lt;br /&gt;
==Alpha Bay 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| [[file:Jukebox.jpg]]|| Jukebox|| put repair and dismantle info here || put description and other info here&lt;br /&gt;
|-&lt;br /&gt;
| Image || Dynarcade ||put repair and dismantle info here || put description and other info here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bridge==&lt;br /&gt;
Presence on the '''Bringe''' grants the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Astro.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Astro Terminal|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''Enables a player to search for and scan planets.  The Astro Terminal lets you scan nearby space in search of planets to explore. The information contained within is strictly reserved for navigators as to keep the crew 's morale up.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrophysics|Scan for planets here]].  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Command.jpg]] || rowspan=&amp;quot;2&amp;quot;|Command Terminal ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Command Terminal is uniquely available to the Commandant. Access Forbidden. Allows the Commandant to do his duty. The Piloting module contains loads of tools to make the daily running of the Daedalus simpler.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#Commander|commander]] can [[Navigation#Daedalus|pilot Daedalus]] from this terminal.  Can be [[dirty]]. When the [[Pilgred]] is repaired, it offers the option to return to earth, which ends the game instantly&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Com.jpg]]||rowspan=&amp;quot;2&amp;quot;|Comms Center|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The Comms Center allows contact to be made with distant networks. This ultra-modern Comms Center is where research findings are analysed, collated and combined with radar information etc. It also allows you to establish long-distance communication channels.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications]] is accessed from here.  Must be [[dirty|clean]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Centre Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Oxygen 1.jpg]] [[File:Oxygen 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Oxygen Tank||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A||'' The Oxygen tank stores the oxygen necessary for the crew to continue with their asphyxiation avoidance strategy.  Daedalus oxygen reservoir, operate with caution. DO NOT EMPTY for a laugh.''&lt;br /&gt;
|-&lt;br /&gt;
| Can be used to retrieve or inject [[Inventory#Miscellaneous|oxygen capsules]]. 1 additional oxygen unit is lost each cycle per broken oxygen tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dorms==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional AP.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Shower.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Shower|| rowspan=&amp;quot;2&amp;quot;|Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  3 [[File:Pa_slot1.png]] produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Removes status [[dirty]].  Damages [[Mush_skills|Mush]], unless they have the skill [[Mush_skills|Waterproof]]. Showering is a completely hidden action &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Goldshower.png ]] ||rowspan=&amp;quot;2&amp;quot;|Thalasso||rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25% produces [[Inventory#Components|Thick Tube]] and [[Inventory#Components|Plastic Scrap]]||''Hygiene allows you to stay healthy. Anything can happen in space, and sometimes a good shower gets you back in the game after intergalactic life throws you one curveball after another.''&lt;br /&gt;
|-&lt;br /&gt;
| Thalasso is a [[Gold_Projects|Gold Project]] upgrade for the shower.  In addition to shower abilities, humans have a 20% chance of gaining 1 health, 1 moral or 2 Movement points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engine Room==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Antenna.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Antenna ||rowspan=&amp;quot;2&amp;quot;|  Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''This impressive piece of kit reduces the cost of communications actions by 1. The manual states that the stellar antenna is the &amp;quot;must have&amp;quot; communications device, with a bandwidth of 24 Baud, it allows you to effortlessly communicate with the other end of the universe.''&lt;br /&gt;
|-&lt;br /&gt;
| Broken antenna interferes with [[communications]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the engineering room.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Combustion chamber.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Combustion Chamber|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The combustion chamber is found in the Engine Room. This is used to supply the reactors with fuel for the journey.  Fuel reserve for a diesel engine. Sublime technology with a very particular purpose. The fuel transfer channels don't work any more, the liquid must be moved from the reservoir nozzles to the combustion chamber. The designers might as well have powered it with coal...''&lt;br /&gt;
|-&lt;br /&gt;
| Put [[Inventory#Miscellaneous|Fuel]] in here to move the ship.  You can also Check how much [[Inventory#Miscellaneous|Fuel]]  is currently in the chamber.  Warning : can make you [[dirty]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Emergency Reactor|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''Allows the Daedalus to proceed in the case of a PILGRED failure.  There is some life left in the old diesel technology dog yet. In any case, it's the only way to get the Daedalus moving. Each reactor is capable of burning 2 units of fuel per journey.''&lt;br /&gt;
|-&lt;br /&gt;
|This Engine is what allows the Daedalus to move.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Reactor.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Lateral Reactor|| rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A ||''Located in the Engine Room, the lateral reactor allows the Daedalus to turn.''&lt;br /&gt;
|-&lt;br /&gt;
| These Reactors are what allows the Daedalus to change direction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Pilgred.jpg]] ||rowspan=&amp;quot;2&amp;quot;|[[PILGRED Reactor]]|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The [[PILGRED Reactor]]. When the Daedalus set off, these were the only means of travelling faster than the speed of light. Getting it working again could allow you to return to Sol.  Tear through space-time in complete safety.''&lt;br /&gt;
|-&lt;br /&gt;
|This is the terminal where you can make repairs to the [[PILGRED Reactor]], a requirement for a [[Sol]] or [[Eden]] Victory Ending.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[file:Scanner.jpg]] || rowspan=&amp;quot;2&amp;quot;|Planet Scanner|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A ||''Significantly upgrades the Astro Terminal. +30% chance of finding a planet Music plays when you start it up. The engineers responsible for this were eccentric at best... Who would have thought that Verdi could have inspired this glorified calculator..''&lt;br /&gt;
|-&lt;br /&gt;
| When the planet scanner is down, it makes [[Astrophysics|Scanning for planets]] much more difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Cryo.jpg]] || rowspan=&amp;quot;2&amp;quot;| CryoModule® ||rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;p&amp;gt;&amp;lt;br&amp;gt;Dismantle = N/A ||''The Cryosleep module is where you take long sleeps. It's your responsibility never to go back there.''&lt;br /&gt;
|-&lt;br /&gt;
||The cryomodule can tell you the status of each crew member - active, inactive, sleeping or dead.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[File:Gravity.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Gravity Simulator|| rowspan=&amp;quot;2&amp;quot;|Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A || ''This device allows gravity to be artificially simulated. This makes it a lot easier for the crew to move around the ship.''&lt;br /&gt;
|-&lt;br /&gt;
| With this broken, AP to MP conversions are 1 MP less, and after a time the crew will not regain MP at cycle change.  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Mycoscan installed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Mycoscan || rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows traces of Mush spores to be detected in living organisms.  Prototype Mush detector, originally designed by Eleesha then perfected during the Magellan project.''&lt;br /&gt;
|-&lt;br /&gt;
|Built from a [[Research]] project. For 0 AP you can check to see if you have any spores.  Results are private.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Research lab.jpg]] ||rowspan=&amp;quot;2&amp;quot;| Research Lab|| rowspan=&amp;quot;2&amp;quot;| Repair =6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''The laboratory allows the crew to carry out the most ground-breaking research on Mush.  A super ultra modern lab with computers with compact fluorescent lights and high density perforated cards.''&lt;br /&gt;
|-&lt;br /&gt;
|This is where you conduct [[Research]].  Note: research can make you [[dirty]].  You cannot research while [[dirty]].  This station can be [[BIOS Terminal|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medlab==&lt;br /&gt;
'''MedLab''' room grants same healing actions as if holding a [[Inventory#Health|Medkit]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Auxiliary.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Auxiliary NERON Terminal|| rowspan=&amp;quot;2&amp;quot;|Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A || put description here&lt;br /&gt;
|-&lt;br /&gt;
| When you complete the[[NERON_Projects|NERON Project Auxiliary Terminal]], you can use this terminal to access the NERON Core from the Medlab. &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[file:Bed.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Bed||rowspan=&amp;quot;2&amp;quot;| Repair = N/A &amp;lt;br&amp;gt;Dismantle = N/A  || ''The bed allows you to sleep to restore'' [[File:Pa_slot1.png]]. ''Sweet dreams!''&lt;br /&gt;
|-&lt;br /&gt;
| If laying on the bed during cycle change, you gain additional {{AP}}.  Required for (im)moral activity [[Actions#Doing it|doing it]].  Required for skills [[Human|Shrink]] and [[Human|Lethargy]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Surgery.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Surgical pod|| rowspan=&amp;quot;2&amp;quot;| Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This pod contains all necessary automated medical equipment for effective healthcare.  In the event of hard knocks, you should probably know where this is.''&lt;br /&gt;
|-&lt;br /&gt;
| Can do self-surgery for 4 [[File:Pa_slot1.png]] to fix [[Health#Injuries|Injuries]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Distiller.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Narcotic Distiller|| rowspan=&amp;quot;2&amp;quot;| Repair = ?% &amp;lt;br&amp;gt;Dismantle = 50%  produces [[Inventory#Components|Metal Scrap]] || ''The distiller is used for manufacturing pharmaceutical products. Alas, its erratic behaviour means that the final product is of varying efficacy.  Happiness dispenser approved by Albus Haxley.''&lt;br /&gt;
|-&lt;br /&gt;
| Produces 1 random [[Inventory#Drugs|drug]] a day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] ||rowspan=&amp;quot;2&amp;quot;|Camera|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle = 25%  produces [[Inventory#Components|Metal Scrap]] || ''The camera is an extremely useful tool for &amp;lt;del&amp;gt;spying,&amp;lt;/del&amp;gt; observing your neighbors.  In the presence of a camera, '''secret''' and '''covert''' actions are revealed.  When a camera is installed in a room, all logs are saved in the history and displayed publicly. The camera also logs covert and furtive activity. It doesn't work if it is in your personal inventory. ''&lt;br /&gt;
|-&lt;br /&gt;
| Cameras start the game as objects, but function as equipment once installed in a room.  Can be uninstalled.  Reveal secret and covert actions.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Doorcamera.png]] || rowspan=&amp;quot;2&amp;quot;|Door ||rowspan=&amp;quot;2&amp;quot;|  Repair = 25% &amp;lt;br&amp;gt;Dismantle = N/A  || ''The doors of the Daedalus are fragiles and have the infuriating habit of jamming... If you find a broken one, report it to an engineer.  Whatever it's made of, regardless of its density or condition , a door always leads somewhere.''&lt;br /&gt;
|-&lt;br /&gt;
| Doors cost 1 MP to move through.  Only some spontaneously break - check the [[map]] for reference.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;|[[File:Sofa.jpg]]||rowspan=&amp;quot;2&amp;quot;|Sofa|| rowspan=&amp;quot;2&amp;quot;| Repair = 25% &amp;lt;br&amp;gt;Dismantle =25 % plastic scrap || ''A superb sofa in hand-stitched Nubuck leather. Designed in Sweden but produced cheaply on Encalade.&lt;br /&gt;
Who would have thought that a plywood structure and a few cushions could be so relaxing...''&lt;br /&gt;
|-&lt;br /&gt;
| The Sofa is assembled by the blueprint using the thick tube &amp;amp; scrap metal, and acts as an extra bed.  '''The sofa is permanently placed in whatever room you assemble the blue print.'''  It will show up in the shelves.  If someone is sleeping on it, it will read &amp;quot;Swedish Sofa belonging to _____&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Bios.jpg]] ||rowspan=&amp;quot;2&amp;quot;| BIOS Terminal||rowspan=&amp;quot;2&amp;quot;|Repair = 3% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Allows the NERON admin to alter certain AI behaviors aboard the ship.During NERON's psychotherapy, its interface was opened to make it more flexible. The input-output interface remains available to a handful of people.''&lt;br /&gt;
|-&lt;br /&gt;
| The [[Titles#NERON_Administrator|NERON Administrator]] can access the [[NERON BIOS]] from this panel.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Calculator.png]]||rowspan=&amp;quot;2&amp;quot;|Calculator|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''Lets you calculate stuff... All that remains is to find out what...  Allows you to calculate something #NO_BG here''&lt;br /&gt;
|-&lt;br /&gt;
| [[Research|Researching]] [[Inventory#Instruments|Star Map Pieces]] will unlock this equipment.  When you access this equipment with three [[Inventory#Instruments|Star Map Pieces]], the ship can go to [[Eden]].&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[File:Core.jpg]] ||rowspan=&amp;quot;2&amp;quot;|NERON's Core||rowspan=&amp;quot;2&amp;quot;| Repair = 6% &amp;lt;br&amp;gt;Dismantle = N/A|| ''NERON's Core gives access to [[NERON projects]].  NERON's core is where it is possible to modify programs to improve functionality.''&lt;br /&gt;
|-&lt;br /&gt;
|  This is where you can advance [[NERON_Projects|NERON projects]].  You must be [[dirty|clean]] to access this equipment.  This equipment can be [[NERON_BIOS|locked]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rear Storage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Fuel 1.jpg]][[file:Fuel 2.jpg]]||rowspan=&amp;quot;2&amp;quot;|Fuel Tank|| rowspan=&amp;quot;2&amp;quot;|Repair = 50% &amp;lt;br&amp;gt;Dismantle = N/A || ''The Fuel tank is where the valuable carburant is stored and is also equipped with a distributor.  Daedalus fuel tank, operate with caution. DO NOT SMOKE.''&lt;br /&gt;
|-&lt;br /&gt;
|  Can be used to retrieve or inject [[Inventory#Miscellaneous|fuel capsules]]. Can make you [[dirty]]. Broken fuel tank only disallows access to its content.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Refectory==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Cofee.jpg]] ||rowspan=&amp;quot;2&amp;quot;|Coffee Machine||rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A || ''This fantastic coffee machine produces pure Arabica coffee at a speed approaching that of light. Unfortunately the machine has a similar energy consumption to a failing nuclear power station, and in the absence of the PILGRED reactor you'll have to make do with a cup every 24 hours.  The coffee machine is man's best friend. After cats.''&lt;br /&gt;
|-&lt;br /&gt;
| Initially produces [[Inventory#Rations|coffee]] once per [[Game_Basics#Cycles|day]] (C1), but more often with the [[NERON_Projects|Fission Coffee Roaster]] or [[PILGRED_Reactor|PILGRED Reactor]] unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[file:Kitchen.jpg]]||rowspan=&amp;quot;2&amp;quot;|Kitchen|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A|| ''A domain reserved for a certain mustachioed celebrity. Also occasionally used for cooking.  Intergalactic elite chef's post. Certain martial arts skills may be necessary.''&lt;br /&gt;
|-&lt;br /&gt;
| For one {{AP}} or {{AP|Cook}} you can '''Cook''' a [[Inventory#Rations|Standard Ration]] into a [[Inventory#Rations|Cooked Ration]], removing the {{Morale}} hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Turrets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; |Image&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | Name&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;140px&amp;quot; | R n D Info&lt;br /&gt;
!  Details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[file:Turret.jpg]]||rowspan=&amp;quot;2&amp;quot;|Turret Command|| rowspan=&amp;quot;2&amp;quot;|Repair = 12% &amp;lt;br&amp;gt;Dismantle = N/A||| ''Defense against the Hunters is a priority comrade !  Firing post for the Thingumatron 3000. Cutting edge design with toughened glass shields and a teslatron make it a formidable weapon against the Hunters.''&lt;br /&gt;
|-&lt;br /&gt;
|  There are 6 Turrets located on the ship, from which you can fire at enemy ships. &lt;br /&gt;
|}&lt;br /&gt;
=Turrets Expanded=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width = 90%&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;115px&amp;quot; align=&amp;quot;right&amp;quot;|Turret Location&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; width=&amp;quot;243px&amp;quot; | Screenshot&lt;br /&gt;
!  scope=&amp;quot;col&amp;quot; | Details&lt;br /&gt;
|-style=&amp;quot;height:23px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot;|[[file:Turret_screen_shot.png]]&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; valign=&amp;quot;top&amp;quot;| There are 6 Turrets on the Daedalus, and their locations are listed on the left hand side of this table.  From inside a Turret you can see anyone else who is in a Turret, and if someone is in a ship, the ship icon and it's pilot would show up just to the right of the turret screens.  In this screenshot there are no ships out.  You can also see how many charges are left in each turret.  There are four charges in each Turret.  Rear Alpha Turret and Centre Alpha Turret are spent, either because someone has been firing or they are broken.&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen it shows 14 (of the 56) ships that are currently shooting at the Daedalus. The first ships listed on the right hand column show all the types of hunters that are attacking.  So while we can't see all the [[Hunters#Fighting_the_hunters|Hunters]],[[Hunters#Fighting_the_hunters|Trax]], and [[Hunters#Fighting_the_hunters|Asteroids]], we know that there is no [[Hunters#Fighting_the_hunters|Aracks]] or [[Hunters#Fighting_the_hunters|d1000s]] surrounding the ship.  When shooting, you can click on the ship you want to aim, or if unspecified you will shoot a random ship.&lt;br /&gt;
&lt;br /&gt;
Turrets have a base percentage of 30% accuracy rate for all players, as compared to an 80% accuracy base rate for a pilot in a ship.  They cost 1 AP or 1 shooter point to fire.  The [[Inventory#Gear|Lenses]] and the [[Inventory#Gear|Sniper Helmet]] increase your chances by 10% each, and they do stack (For example, 1 NCC Lens will give you 30% + 10% * 30 = 33%, 2 NCC Lenses will give you 36% and so on). Also, for each failed shot your next shot has a higher percentage rate of hitting.  General advice is to only use turrets when the AP cost of flying is exceeds turret AP (say 1 ship with 2 hp left), there are no pilots or there is an emergency and you can't move the ship.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Bravo Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Rear Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Centre Alpha Turret&lt;br /&gt;
|-style=&amp;quot;height:52px&amp;quot;&lt;br /&gt;
|Front Alpha Turret&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Inventory</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Inventory"/>
				<updated>2014-01-12T20:17:59Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}{{Warning|'''To Do:''' Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.}}&lt;br /&gt;
{{Caution|'''Attention''': The [[:Category:Useful Templates|Item template]] is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])}}&lt;br /&gt;
=Gear=&lt;br /&gt;
These provide passive effects when held.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_can_opener.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Opener'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the opener.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Antigrav_scooter.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anti-Grav Scooter'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;2 charges to start, max 8&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 2 extra [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Does not stack with the Sprinter skill.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_talky.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''iTrakie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Gold Mode&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Combines the functions of the walkie talkie and tracker. Obtained after buying gold mode once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ncc_lens.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lenses'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x [[Research|NCC Contact Lenses]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Wavoscope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Blueprint&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairing the hull of Patrol ships and the Daedalus by 50% of base chance without.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[image:Plastenite_armor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Plastenite Armor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Absorbs 1 point of combat damage. (Twinpedia says between players only, confirm not useful for expeditions?)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Protection_gloves.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Protective Gloves'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Chance of injury during repairs is divided by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rolling boulder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rolling Boulder'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| During even numbered cycles, you earn one additional [[image:Pa_slot2.png]] during [[image:Pa_slot1.png]] to [[image:Pa_slot2.png]] conversions. Stacks with the scooter. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Aiming_helmet.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Adds 10% accuracy when shooting at [[hunters]], adds 33% accuracy when shooting at players.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Soap'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_suit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spacesuit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;6 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Apron.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Stainproof Apron'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Messy actions do not make you dirty. Super messy actions still make you dirty. See [[Dirty]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super_soap.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Super Soaper'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Mushicide soap]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| The wash action costs 1 [[image:Pa_slot1.png]] less and removes 1 spore from infected humans.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Tracker is like an on-board GPS, it gives you general information on the ship!|[[image:Tracker.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tracker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Displays the minimap with the position of the crew if they are aboard the Daedalus. Can also display breakages and fires with certain NERON projects.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{H:title|A Walkie-Talkie is a dated means of communication, but it works|[[image:Talky_walky.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Walkie Talkie'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Personal, 1 x each&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Provides access to human channels (general and private).&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|The Technician's best friend. Significantly boosts repair skills|[[image:Wrench.jpg]]}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Wrench'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance without the wrench.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Quad compass.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Quadrimetric Compass'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Prevents the person carrying it from getting lost on expeditions. Recommended that someone with pilot skill and {{AP}}  needed to pilot a rescue mission carry this, as well as other important items.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Rope.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rope'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the personal damage that can occur in the seismic, cave and mountain zones during explorations if it targets the holder. Does not protect other crew members, and does not prevent events which cause crew death.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:White_flag.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Cancels the chance of combat in Intelligent Life zones during expeditions.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Echo_sounder.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''EchoLocator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining planet zones is Hydro Carbon, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Driller.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Drill'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the amount of fuel gained from any zone.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Trad_module.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Doubles the chance of gaining artifacts in Intelligent Life zones.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Heat_seeker.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| If one of the remaining zones is Ruminant, Predator, Intelligent Life, Mankarog or Insects, increases the chance of exploring it by 5.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tools=&lt;br /&gt;
Allow various actions.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Hacker_kit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Hacker Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 6%&lt;br /&gt;
| Allows the user to attempt to force access to the command or BIOS terminals at a cost of 2 {{AP}}  25% base chance of success without IT Expert skill, 50% base chance with IT Expert skill.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Postit_bloc.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Block of Post-It Notes'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to write notes. Useful for filling shelves with in case of fires, adding filler to expedition crew inventory to reduce chances of important items being lost, and communicating with certain injuries which impair communication.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Extinguisher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage, 1 X Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| 50% base chance to extinguish a fire for 1 {{AP}} &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mad_kube.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MAD Kube'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Can use 1 {{AP}} to try to solve the kube. About 10% chance of success, first time rewards 5 {{Glory}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Microwave.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Microwave'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disassembling:&amp;lt;br&amp;gt;[[Image:Metal_scraps.jpg]] &amp;lt;br&amp;gt;  '''2 Metal Scraps'''&lt;br /&gt;
| Starts broken. Allows cooking of standard rations for free. Chance to break the comms link to Sol.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Duck_tape.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Duct Tape'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| For 1 {{AP}}, may gag another crew member.&amp;lt;br&amp;gt;{{Todo|The effects of gagging someone/getting gagged?}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Freezer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superfreezer'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Refectory&amp;lt;br&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Starts broken. Converts cooked rations and alien steaks into standard rations. Can freeze other perishable consumables. (To be confirmed: Consumables retain same status as when frozen.)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_holographic_tv.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Holographic TV'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 3%&lt;br /&gt;
| Provides +3 {{morale}} to all crew in the room. Each crew member can only gain {{morale}} from this once per game. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Printer.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Tabulatrix&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Bridge&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = ?%&lt;br /&gt;
| Is used to print several documents, such as [[The List]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Weapons==&lt;br /&gt;
Tools for attacking other players. Also useful for [[exploration]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Accuracy&amp;lt;br&amp;gt;Damage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Expedition&amp;lt;br&amp;gt;Strength&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Wounds&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Kick Off'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;(Unarmed attack)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Knife.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Knife'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&amp;lt;br&amp;gt;1-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the knife for 1 {{AP}}. Chance for a fatal blow. Risk of injury to both victim and attacker when using the knife. Also a chance to drop the knife on the room's shelf upon attacking.&amp;lt;br&amp;gt;Does not count as hand-to-hand combat.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Blaster.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blaster'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 or 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rare&lt;br /&gt;
| Can attack another player with the blaster for 1 {{AP}}. Stores a maximum of 3 charges. Chance for a fatal blow. Risk of injury to the victim.&amp;lt;br&amp;gt;Provides 1 point for expeditions without day 4 rebel base contact, 2 points with.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Natamy_riffle.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Natamy Rifle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; Common&lt;br /&gt;
| When used on a mush, does 6-13 damage and injures. Stores a maximum of 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Items_decoup_05.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99%&amp;lt;br&amp;gt;3-5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br&amp;gt; ???&lt;br /&gt;
| Stores only 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Machine_gun.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;2-3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-3&amp;lt;br&amp;gt;Very&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores a maximum of 12 charges.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Missile_launcher.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&amp;lt;br&amp;gt;?-8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-2&amp;lt;br&amp;gt;Common&lt;br /&gt;
| Stores only 1 charge. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room. Chance of fatal blows.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Grenade.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Storage&amp;lt;br&amp;gt;1 x Blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0-10(target)&amp;lt;br&amp;gt;0-3(attacker)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| 1 {{AP}} to throw. Is consumed by taking on expeditions. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.&amp;lt;br&amp;gt;Cannot be thrown by humans if the NERON Peace Core is active (BIOS settings) but mush can still throw it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instruments=&lt;br /&gt;
Provide passive effects in a given room when on the shelf. In the case of instruments which unlock research, can also be in a player's inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Water_stick.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Water Stick'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks Perpetual Moisture and Tesla SUP2X research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Magellan_liquid_map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Magellan Liquid Map'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 1%&lt;br /&gt;
| When placed on the bridge, planets detected will automatically have 1 or 2 sections revealed. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Insectoid_shell.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Insectoid Shell'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact, Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in a turret room, adds 100% damage to the turret. Starts a fire in the room if destroyed. Does stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush_floppy_disk.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Genome Disk'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Xyloph DB&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research when placed in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Computer_jelly.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Printed Circuit Jelly'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| When placed in the Nexus, +3% is added to Laboratory Research base efficiencies. Does not stack with multiples.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Super map.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Star Map Piece'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used to unlock travel to Eden. When one is placed in the laboratory, unlocks Super Calculator research. Once complete, Super Calculator in Nexus can be used with 3 star map pieces to triangulate the location of Eden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Myco_alarm.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''[[MycoAlarms|Myco Alarm]]'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;5 x Mycoalarm Research&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Repair = 25%&lt;br /&gt;
| Displays an alert in the room logs if a mush infects someone in that room. Still works if hidden.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Mush sample.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Mush Sample'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Unlocks research in the laboratory.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Components=&lt;br /&gt;
Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt; Attributes&amp;lt;br&amp;gt; Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Metal_scraps.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Metal Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|A cold, hollow tube|[[Image:Thick_tube.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Thick Tube''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;br&amp;gt;1 x '''Lizaro Jungle'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{H:title|More worthless debris|[[Image:Plastic_scraps.jpg]]}}&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Plastic Scraps''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt; x 2 Shower &amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling objects using plans &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Old_shirt.jpg]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''Old T-Shirt''' &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Used in assembling the White Flag blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
-&amp;gt;Note: put containers here&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Camera.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Camera'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3 x storage&amp;lt;br&amp;gt;2 x [[Paranoid]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.&amp;lt;br&amp;gt;1 {{AP}} to dismount a camera, 2 {{AP}}  to install.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Space_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Scrap Collection&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or medkit according to Twinpedia. (Verify?) &amp;lt;br&amp;gt; {{Note|If you open the Capsule and it contains Fuel/Oxygen, you will not be able to drop it until returning it to a Oxygen Tank etc}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Rear Storage fuel tanks&amp;lt;br&amp;gt;Combustion Chamber&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Oxy_capsule.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Oxygen Capsule'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Central Storage tanks&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Tree_pot.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''HydroPot'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Storage&amp;lt;br&amp;gt;3 x Hydroponic Garden&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Fruit can be planted in these to develop the garden. See [[Gardening]].&amp;lt;br&amp;gt;More hydropots can be obtained via the NERON project [[NERON#List of NERON Projects|Additional HydroPots]] and Ian's skill [[Human#Human Skills|Green Thumb]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Help_drone.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Robo -Name drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;br&amp;gt;1 x blueprint&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Attempts to repair defective equipment in the room before moving. See [[Drones]]&amp;lt;br&amp;gt;An additional drone can be obtained via the NERON project [[NERON#List of NERON Projects|Additional Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Body_cat.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Schrödinger'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Decryo of Raluca&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. See [[NPCs#Schrödinger|Schrödinger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Pill_box.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Survival Kit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Lunchbox.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lunchbox'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Contains 3 Standard Rations&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Coffee_thermos.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee Thermos'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Gives 4 coffees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Health=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Repair&amp;lt;br&amp;gt; Disassemble&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Bandage.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Bandage'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;2 x Medlab&amp;lt;br&amp;gt;2 x Survival Kit&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| Uses 1 {{AP}} to heal 2 {{HP}}. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Medikit.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Medkit'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x Daedalus&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Uses 2 {{AP}}  if treating someone else, 3 if treating self. Heals 3 {{HP}} and may cure diseases. With Doctor skill, heals 5 {{HP}}. Can be upgraded via Ultra Healing Pomade research to heal one additional point of {{HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Alien_oil.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Jar of Alien Oil'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Exploration&amp;lt;br&amp;gt;Artifact&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Anti_mush_serum.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Retro-Fungal Serum'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Retro-Fungal Serum]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to use on a crewmate. Cures a mush, single use. No effect if used on a human. Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Spore_extractor.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Spore Sucker'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1 x [[Research|Spore Sucker]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| Costs 1 {{AP}} to remove a spore from a human. Mush cannot use it. Use is private, but makes one dirty, and does 3 {{HP}} Damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Plans for constructing objects using specific components&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a blueprint is in the same room as its components, anyone may build it for 3 AP.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Possible Copies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Result&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Components&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Dismantling&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Sniper Helmet'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Aiming_helmet.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: White Flag'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:White_flag.jpg]]&lt;br /&gt;
| 1 x Soap&amp;lt;br&amp;gt;1 x Old T-Shirt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Support Drone'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;br&amp;gt;1 x Robotics Expert&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Help_drone.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Echo Locator'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Echo_sounder.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint:Extinguisher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[Image:Extinguisher.jpg]]&lt;br /&gt;
| 1 x Scrap Metal &amp;lt;br&amp;gt; 1 x Oxygen Capsule&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Grenade'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Grenade.jpg]]&lt;br /&gt;
| 1 x Oxygen Capsule&amp;lt;br&amp;gt;1 x Fuel capsule&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Rocket Launcher'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Missile_launcher.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Lizaro Jungle'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Items_decoup 05.jpg]]&lt;br /&gt;
| 2 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Babel Module'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Trad_module.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Swedish Sofa'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;1-2&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sofa.jpg]]&lt;br /&gt;
| 1 x Thick Tube&amp;lt;br&amp;gt;1 x Scrap metal&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Old Faithful'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Machine_gun.jpg]]&lt;br /&gt;
| 4 x Scrap Metal&lt;br /&gt;
| 1 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Thermosensor'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Heat_seeker.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 1 x Plastic Scrap&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Blueprint.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Blueprint: Oscilloscipe'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;0-1&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Wavoscope.jpg]]&lt;br /&gt;
| 1 x Scrap Metal&amp;lt;br&amp;gt;1 x Plastic Scrap&lt;br /&gt;
| 2 x Scrap Metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
Actions:&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.&lt;br /&gt;
&lt;br /&gt;
'''Hyperfreeze''': 1 AP or cooking point required,the Superfreezer must be in the room and working&lt;br /&gt;
*Converts an Alien steak or a cooked ration into a standard ration&lt;br /&gt;
*Removes spores from the food&lt;br /&gt;
*Gives the food the attribute &amp;quot;Frozen&amp;quot; without affecting anything else, spoiled food is still spoiled.&lt;br /&gt;
'''Express Cook''': Need the microwave. '''Caution:''' Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.&lt;br /&gt;
*If food is frozen, removes the attribute &amp;quot;Frozen.&amp;quot; Spoilage status stays the same.&lt;br /&gt;
*If used on standard ration, changes to a cooked ration for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties. &amp;lt;br&amp;gt;Each ship starts with 12 drugs. The [[Research|Narcotics Distiller]] can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.&amp;lt;br&amp;gt;Drugs do not perish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drugs can have different combinations of the following effects''':&lt;br /&gt;
*May have 0-1 of the following: -2, +1, +2 or +3 {{Morale}}&lt;br /&gt;
*May have 0-1 of the following: +1, +2, or +3 {{AP}}, +2 or +4 {{MP}}&lt;br /&gt;
*May have 1-4 of the following: &lt;br /&gt;
**Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm&lt;br /&gt;
**Disorder Cures: Paranoid Crisis, Depression, Migraine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;Origin&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Details&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_6.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Anabolic'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;4 x [[Research|Anabolics]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{MP}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
==Rations==&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration_7.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Coffee'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Coffee Machine&amp;lt;br&amp;gt;4 x Thermos&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 {{AP}} &lt;br /&gt;
| Is not tea. :(&amp;lt;br&amp;gt;+2 additional {{AP}}  if the player has the Caffeine Junkie skill. At the beginning of the ship, coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is also available during cycles 3, 5 and 7. However, coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Organic_scraps.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Organic Waste'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;3-4 x [[Quarantine]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;-4 {{Morale}}&amp;lt;br&amp;gt;16 Satisfaction&lt;br /&gt;
| Remains of a player put in [[quarantine]]. Possible chance to sicken. Not cookable.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 0.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Standard Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;32 x Refectory&amp;lt;br&amp;gt;3 x Lunchbox&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| Costs 1 {{AP}}  to cook in the refectory. May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol. Alien steaks may be hyperfrozen to create additional rations.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 1.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Cooked Ration'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Cooking&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 5.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Alien Steak'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;Exploration&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 {{AP}} &amp;lt;br&amp;gt;-1 {{Morale}}&amp;lt;br&amp;gt;4 Satisfaction&lt;br /&gt;
| 50% Chance to cause the disease gastric reflux within 4-8 cycles. &amp;lt;br&amp;gt;25% Chance to cause the disease tapeworm within 4-8 cycles.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 4.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Lombrick Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 {{AP}} &amp;lt;br&amp;gt;2 {{Morale}}&amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| ''A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...''&lt;br /&gt;
Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 8.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Superitamin Bar'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;4 {{MP}}&amp;lt;br&amp;gt;6 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to cause the disease slight nausea.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 3.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Space Potato'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 {{AP}} &amp;lt;br&amp;gt;8 Satisfaction&lt;br /&gt;
| Does not perish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Ration 2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Proactive Puffed Rice'''&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;Vending Machine&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 {{AP}} &amp;lt;br&amp;gt;5 Satisfaction&lt;br /&gt;
| Does not perish. 55% chance to damage a door.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fruit==&lt;br /&gt;
See [[Gardening]] for plant care information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ship starts with 2 mature banana trees. Bananas give 1 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 {{AP}} , 1 {{Morale}}, and 1 {{HP}}, and take 11 cycles to mature. All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need English names of fruits, fill in as seen please.}}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatleft&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree00.jpg]]&lt;br /&gt;
| Banana Tree&lt;br /&gt;
| [[image:Fruit banana.jpg]]&lt;br /&gt;
| Banana&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree01.jpg]]&lt;br /&gt;
| Creepist&lt;br /&gt;
| [[image:Fruit01.jpg]]&lt;br /&gt;
| Creepnut&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree02.jpg]]&lt;br /&gt;
| Cactax&lt;br /&gt;
| [[image:Fruit02.jpg]]&lt;br /&gt;
| Meztine&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree03.jpg]]&lt;br /&gt;
| Bifflon&lt;br /&gt;
| [[image:Fruit03.jpg]]&lt;br /&gt;
| Guntiflop&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree04.jpg]]&lt;br /&gt;
| Pulminagro&lt;br /&gt;
| [[image:Fruit04.jpg]]&lt;br /&gt;
| Ploshmina&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree05.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit05.jpg]]&lt;br /&gt;
| Precati&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree06.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit06.jpg]]&lt;br /&gt;
| Bottine&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Plant name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fruit name&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree07.jpg]]&lt;br /&gt;
| Platacia&lt;br /&gt;
| [[image:Fruit07.jpg]]&lt;br /&gt;
| Fragilane&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree08.jpg]]&lt;br /&gt;
| Tubiliscus&lt;br /&gt;
| [[image:Fruit08.jpg]]&lt;br /&gt;
| Anemole&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree09.jpg]]&lt;br /&gt;
| &lt;br /&gt;
| [[image:Fruit09.jpg]]&lt;br /&gt;
| Peniraft&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree10.jpg]]&lt;br /&gt;
|&lt;br /&gt;
| [[image:Fruit10.jpg]]&lt;br /&gt;
| Kubinus&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree11.jpg]]&lt;br /&gt;
| Mycopia&lt;br /&gt;
| [[image:Fruit11.jpg]]&lt;br /&gt;
| Caleboot&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree12.jpg]]&lt;br /&gt;
| Asperagunk&lt;br /&gt;
| [[image:Fruit12.jpg]]&lt;br /&gt;
| Filandra&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Fruit tree13.jpg]]&lt;br /&gt;
| Bumpjunkin&lt;br /&gt;
| [[image:Fruit13.jpg]]&lt;br /&gt;
| Jumpkin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Fruit may give between 1-3 {{AP}} , -1-1 {{Morale}}, 0-1 {{HP}}, 0-1, 1 satisfaction and 0-4 of the following possible effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Possible effects:'''&lt;br /&gt;
*Disease cures: &lt;br /&gt;
**Influenza&lt;br /&gt;
**Migraine&lt;br /&gt;
**Gastric Reflux&lt;br /&gt;
**Cold&lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Sinus Storm&lt;br /&gt;
**Tapeworm&lt;br /&gt;
**30% chance to cure Influenza&lt;br /&gt;
**35% chance to cure Influenza&lt;br /&gt;
**65% chance to cure Fungal Infection&lt;br /&gt;
*Diseases caused: &lt;br /&gt;
**Tinnitus&lt;br /&gt;
**Migraine within 4-5 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 5-6 cycles of consumption&lt;br /&gt;
**Extreme Tinnitus within 11-15 cycles of consumption&lt;br /&gt;
**Influenza within 7-15 cycles of consumption&lt;br /&gt;
**Fungal Infection within 9-14 cycles of consumption&lt;br /&gt;
**Food Poisoning within 5-11 cycles of consumption&lt;br /&gt;
**Mild Nausea within 4-9 cycles of consumption&lt;br /&gt;
**Sinus Storm within 3-11 cycles of consumption&lt;br /&gt;
**Skin Inflammation within 5 to 12 cycles&lt;br /&gt;
**Tapeworm within 5-13 cycles of consumption&lt;br /&gt;
**25% chance of Gastric Reflux within 5-12 cycles of consumption&lt;br /&gt;
*Psychological Illness cures: &lt;br /&gt;
**Coprolalia&lt;br /&gt;
**Vertigo&lt;br /&gt;
**65% chance of curing Psychotic Episodes&lt;br /&gt;
*Psycohogical Illnesses caused&lt;br /&gt;
**60% chance of causing Chronic Migraine within 7-12 cycles&lt;br /&gt;
**Crabisme within 4-10 cycles&lt;br /&gt;
*Other:&lt;br /&gt;
**50% chance for 1 extra {{AP}}&lt;br /&gt;
&lt;br /&gt;
=Books and Documents=&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]][[Category:To Do]]&lt;br /&gt;
&lt;br /&gt;
[[File:Book.jpg]] Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.&lt;br /&gt;
&lt;br /&gt;
The main source of Mage Books is through the Communication Officer's [[Communications#Xyloph_DB|Xyloph DB]], which provides three, random Mage Books which are created on the bridge.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' &amp;lt;br&amp;gt;A Level 3 [[Characters#Zhong_Chun|Chun]], which has used a mage-book to learn [[Biologist]], displayed below their third skill (Gold Mode)&lt;br /&gt;
&lt;br /&gt;
[[File:Magebook.jpg]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2014-01-11T19:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|command=11|neron=9|comms=1}}&lt;br /&gt;
Daughter of the shipowner Gioele Rinaldo. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the Federation's post-colonial system, she starts a pirate radio station on her campus with her boyfriend Kivanç Terzi. On this occasion, she accidentally intercepted disturbing communications informing her of an impending Mush invasion. Fleeing for her life, she meets up with her father who permits her to board the Daedalus, abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Bronze Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Silver Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gold Tips'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of comunication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2014-01-11T18:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: /* Affected items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill and one that he is expected to take. Allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit, honest!&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring but she's more likely to benefit from going on expeditions to find more fruits.&lt;br /&gt;
&lt;br /&gt;
{{character|mage book}} {{todo|who should get a botanist mage book?}}&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
'''Plant''' ([[Inventory#Fruit|Fruit]]), '''Water Plant''' ([[Gardening|Plants]]), '''Treat Plant''' ([[Gardening|Plants]]), '''Hybridize''' ([[Gardening|Plants]]): &lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Extra Hydropots&lt;br /&gt;
**Heat Lamps&lt;br /&gt;
**Hydroponic Incubator&lt;br /&gt;
== Affected items ==&lt;br /&gt;
[[Image:botanist stats.png|thumb|right|Plant properties tooltip]]&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1.&lt;br /&gt;
* New action: '''Hybridize'''&lt;br /&gt;
**'''Cost:''' 2 {{AP}}&lt;br /&gt;
**'''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
**'''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
**'''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the Botanist is not [[dirty]], the plant is replaced with a new young plant of the fruit's type. Otherwise, both the plant and fruit are destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2014-01-11T18:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill and one that he is expected to take. Allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit, honest!&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring but she's more likely to benefit from going on expeditions to find more fruits.&lt;br /&gt;
&lt;br /&gt;
{{character|mage book}} {{todo|who should get a botanist mage book?}}&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Water Plants''' ([[Gardening|Plants]]):&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Treat Plant''' ([[Gardening|Plants]]):&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Plant a fruit''' ([[Gardening|Hydropot]]): {{todo|add name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Hybridize''' ([[Gardening|Plants]]):&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Extra Hydropots&lt;br /&gt;
**Heat Lamps&lt;br /&gt;
**Hydroponic Incubator&lt;br /&gt;
== Affected items ==&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*{{todo|What are the effects of this line? &amp;quot;Can read '''plant properties'''&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
* New action: '''Hybridize'''&lt;br /&gt;
**'''Cost:''' 2 {{AP}}&lt;br /&gt;
**'''Requires:''' Fruit in inventory&lt;br /&gt;
**'''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
**'''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the Botanist is not [[dirty]], the plant is replaced with a new young plant of the fruit's type. Otherwise, both the plant and fruit are destroyed.&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Rebel</id>
		<title>Rebel</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Rebel"/>
				<updated>2014-01-06T01:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Rebel&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Your links to the anti-mush resistance allow you to understand and decode rebel transmissions much quicker than any other radio expert.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Doubles''' your chances of contacting a rebel base.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Paola|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A skill unique to Paola, this halves the {{AP}} needed to decode rebel bases, allowing her to work on other things.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Firefighter</id>
		<title>Firefighter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Firefighter"/>
				<updated>2014-01-04T01:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Firefighter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Firefighter has great experience which means they will always succeed when using the extinguisher.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* The '''Extinguish Fire''' action is always successful.&lt;br /&gt;
* Bonus for developing certain ''''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Roland|4}}&amp;lt;br&amp;gt;{{Character Level|Ian|5}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
'''Extinguish''' ([[Inventory#Tools|Extinguisher]]):&lt;br /&gt;
*No chance to fail. {{todo|confirm it actually works as stated in-game}}&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Automatic Sprinklers&lt;br /&gt;
**Fire Detector&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Roland]] [[Category:Ian]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Designer</id>
		<title>Designer</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Designer"/>
				<updated>2014-01-04T01:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Designer&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Has access to NERON's core twice per day (Free Actions).&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 {{AP|NERON}} per day ('''NERON project''' action points).&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Kuan Ti|1}}&amp;lt;br&amp;gt;{{Character Level|Raluca|5}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Despite being a skill focused on improving [[NERON projects]], the skill itself only improves your efficiency for one project! {{Character|Kuan Ti}}'s primary skill which helps him improve the ship and in turn pull in {{Glory}}.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*If any {{AP|neron}} are available, 1 {{AP|neron}} is used instead of {{AP}}.&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**General Patching Up&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 2 {{AP|neron}} per day, to a maximum of 4.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Kuan Ti]] [[Category:Raluca]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Cold_Blooded</id>
		<title>Cold Blooded</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Cold_Blooded"/>
				<updated>2014-01-04T00:55:56Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Cold Blooded&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
In space, anything can and does happen. Knowing how to keep calm is extremely useful.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* '''Earns 3 [[image:pa_slot1.png]] AP''' every time a team mate '''dies'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Jin Su|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Does exactly what it says on the tin. People tend to die in waves and the excess {{AP}} will be lost if you don't keep your bar close to empty.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 3 {{ap}} whenever someone else dies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Jin Su]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Caffeine_Junkie</id>
		<title>Caffeine Junkie</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Caffeine_Junkie"/>
				<updated>2014-01-04T00:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Caffeine Junkie&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The caffeine junkie is twice as effective as their colleagues when they have access to the coffee machine.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 {{AP}} AP when they drink a Coffee.&lt;br /&gt;
* Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Gioele|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Lost&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
Arguably the core {{Character|Gioele}} skill, taking this skill doubles the {{AP}} gain of coffee to 4 {{AP}}. The coffee machine initially refills  at Cycle 1, but the [[NERON Projects|NERON project]] Fission Coffee Roaster causes it to refill at Cycle 4 as well. Repairing the [[PILGRED Reactor]] causes the machine to refill on every cycle. That's eight units of Coffee for a total of 32 {{AP}} per day.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Consume''' ([[Inventory#Rations|Coffee]]):&lt;br /&gt;
*{{AP}} gain increased by 2.&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Fission Coffee Roaster&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Gioele]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Biologist</id>
		<title>Biologist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Biologist"/>
				<updated>2014-01-04T00:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Biologist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Highly skilled in laboratory research.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read '''properties of [[Inventory#Drugs|medicines]]'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the [[Ship Equipment#Laboratory|laboratory]]&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|1}}&amp;lt;br&amp;gt;{{Character Level|Ian|2}}&amp;lt;br&amp;gt;{{Character Level|Paola|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} should swap this for {{Skill|Medic}} as soon as she can. She'll lose a bonus on certain [[NERON projects]] in exchange for bonus healing and the ability to perform surgery. Of course, taking both means you get two research bonuses. {{Character|Ian}} can contribute a bit more after he waters his precious bananas and {{Character|Paola}} can speed up research after she finished phoning her boyfriend.&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Laboratory|Research Lab]]):&lt;br /&gt;
*+4% bonus to efficiency on all [[research]].&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Convenient Sink&lt;br /&gt;
**Oxygenated Ducts&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
'''[[Inventory#Drugs|Medicines]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Finola]] [[Category:Ian]] [[Category:Paola]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2014-01-04T00:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill and one that he is expected to take. Allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit, honest!&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring but she's more likely to benefit from going on expeditions to find more fruits.&lt;br /&gt;
&lt;br /&gt;
{{character|mage book}} {{todo|who should get a botanist mage book?}}&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Water Plant''' ([[Gardening|Plants]]): {{todo|confirm name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Treat Plant''' ([[Gardening|Plants]]): {{todo|confirm name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Plant a fruit''' ([[Gardening|Hydropot]]): {{todo|add name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Graft''' ([[Gardening|Plants]]): {{todo|confirm name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Extra Hydropots&lt;br /&gt;
**Heat Lamps&lt;br /&gt;
**Hydroponic Incubator&lt;br /&gt;
== Affected items ==&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*{{todo|What are the effects of this line? &amp;quot;Can read '''plant properties'''&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
* New action: '''Graft''' {{todo|confirm name of action}}&lt;br /&gt;
**'''Cost:''' 2 {{AP}}&lt;br /&gt;
**'''Requires:''' Fruit in inventory&lt;br /&gt;
**'''Target:''' Plants&lt;br /&gt;
**'''Effect:''' If the plant and botanist are in perfect condition (no bad statuses), the plant is replaced with a new young plant of the fruit's type. Otherwise, the plant and fruit are destroyed.&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an expedition, any result that gives fruit will increase the number of fruit gained by 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2014-01-04T00:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use from this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} and {{Character|Paola}} can take some shots from the Front Turrets while {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Ship_Equipment#Turrets|Turret Command]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
**Blaster Gun&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 2 {{ap|shot}} per day, to a maximum of 4.&lt;br /&gt;
*Having a Shooter on an Expedition will add 1 defense point to the team. This will not stack with multiple Shooters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]] [[Category:Paola]] [[Category:Roland]] [[Category:Jin Su]] [[Category:Stephen]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2014-01-04T00:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''Fruit nutrition information''' &lt;br /&gt;
*Can read '''plant properties''' &lt;br /&gt;
*Can carry out '''transplants''' &lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points) &lt;br /&gt;
*Expedition: The '''harvest''' action gives an additional fruit &lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill and one that he is expected to take. Allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit, honest!&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring but she's more likely to benefit from going on expeditions to find more fruits.&lt;br /&gt;
&lt;br /&gt;
{{character|mage book}} {{todo|who should get a botanist mage book?}}&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Water Plant''' ([[Gardening|Plants]]): {{todo|confirm name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Treat Plant''' ([[Gardening|Plants]]): {{todo|confirm name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Plant a fruit''' ([[Gardening|Hydropot]]): {{todo|add name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Graft''' ([[Gardening|Plants]]): {{todo|confirm name of action}}&lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]: Extra Hydropots, Heat Lamps, Hydroponic Incubator&lt;br /&gt;
== Affected items ==&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*{{todo|What are the effects of this line? &amp;quot;Can read '''plant properties'''&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
* New action: '''Graft''' {{todo|confirm name of action}}&lt;br /&gt;
**'''Cost:''' 2 {{AP}}&lt;br /&gt;
**'''Requires:''' Fruit in inventory&lt;br /&gt;
**'''Target:''' Plants&lt;br /&gt;
**'''Effect:''' If the plant and botanist are in perfect condition (no bad statuses), the plant is replaced with a new young plant of the fruit's type. Otherwise, the plant and fruit are destroyed.&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an expedition, any result that gives fruit will increase the number of fruit gained by 1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2014-01-03T23:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use from this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} and {{Character|Paola}} can take some shots from the Front Turrets while {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Ship_Equipment#Turrets|Turret Command]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]: Blaster Gun&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
&lt;br /&gt;
*Gains 2 {{ap|shot}} per day, to a maximum of 4.&lt;br /&gt;
*Having a Shooter on an Expedition will add 1 defense point to the team. This will not stack with multiple Shooters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]] [[Category:Paola]] [[Category:Roland]] [[Category:Jin Su]] [[Category:Stephen]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Biologist</id>
		<title>Biologist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Biologist"/>
				<updated>2014-01-03T21:36:15Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Biologist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Highly skilled in laboratory research.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read '''properties of [[Inventory#Drugs|medicines]]'''&lt;br /&gt;
*+4% '''bonus''' on all '''Research''' in the [[Ship Equipment#Laboratory|laboratory]]&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Finola|1}}&amp;lt;br&amp;gt;{{Character Level|Ian|2}}&amp;lt;br&amp;gt;{{Character Level|Paola|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Character|Finola}} should swap this for {{Skill|Medic}} as soon as she can. She'll lose a bonus on certain [[NERON projects]] in exchange for bonus healing and the ability to perform surgery. Of course, taking both means you get two research bonuses. {{Character|Ian}} can contribute a bit more after he waters his precious bananas and {{Character|Paola}} can speed up research after she finished phoning her boyfriend.&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Laboratory|Research Lab]]):&lt;br /&gt;
*+4% bonus to efficiency on all [[research]].&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]: Convenient Sink, Oxygenated Ducts&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
'''[[Inventory#Drugs|Medicines]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Finola]] [[Category:Ian]] [[Category:Paola]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2014-01-03T21:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: fix accidental revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use from this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} and {{Character|Paola}} can take some shots from the Front Turrets while {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Ship_Equipment#Turrets|Turret Command]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]: Blaster Gun&lt;br /&gt;
&lt;br /&gt;
== Undocumented effects ==&lt;br /&gt;
&lt;br /&gt;
Having a Shooter on an Expedition will add 1 defense point to the team. This will not stack with multiple Shooters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]] [[Category:Paola]] [[Category:Roland]] [[Category:Jin Su]] [[Category:Stephen]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Astrophysicist</id>
		<title>Astrophysicist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Astrophysicist"/>
				<updated>2014-01-03T21:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Astrophysicist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Skilled in scanning for planets in range or to determine their composition.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*The '''Analyze''' action discovers +1 property per use.&lt;br /&gt;
*The '''Planet Scan''' action costs 1 {{AP}} less.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Frieda|1}}&amp;lt;br&amp;gt;{{Character Level|Gioele|4}}&amp;lt;br&amp;gt;{{Character Level|Kuan Ti|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' helps you to analyze planets faster than any other character. Without this skill you discover only a single zone of a planet when analysing, with this skill you'll discover 2!&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{todo|confirm in-game names are Planet Scan and Analyze}}&lt;br /&gt;
&lt;br /&gt;
'''Planet Scan''' ([[Ship Equipment#Bridge|Astro Terminal]]):&lt;br /&gt;
*{{ap}} cost reduced by 1.&lt;br /&gt;
&lt;br /&gt;
'''Analyze''' ([[Ship_Equipment#Bridge|Astro Terminal]]):&lt;br /&gt;
*Planet zones uncovered increased by 1.&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]): Bonus to efficiency on [[NERON Projects]]: CPU Overclocking, Quantum Sensors&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Frieda]] [[Category:Gioele]] [[Category:Kuan Ti]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2014-01-03T20:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use from this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} and {{Character|Paola}} can take some shots from the Front Turrets while {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Ship_Equipment#Turrets|Turret Command]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*If any {{AP|Free Shot}} are available, 1 {{AP|Free Shot}} is used instead of {{AP}}.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]): Bonus to efficiency on [[NERON Projects]]: Blaster Gun&lt;br /&gt;
&lt;br /&gt;
== Undocumented effects ==&lt;br /&gt;
&lt;br /&gt;
Having a Shooter on an Expedition will add 1 defense point to the team. This will not stack with multiple Shooters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]] [[Category:Paola]] [[Category:Roland]] [[Category:Jin Su]] [[Category:Stephen]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2014-01-03T20:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use from this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} and {{Character|Paola}} can take some shots from the Front Turrets while {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*Can spend 1 {{AP|Free Shot}} to replace {{AP}} cost.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Ship_Equipment#Turrets|Turret Command]]):&lt;br /&gt;
*Can spend 1 {{AP|Free Shot}} to replace {{AP}} cost.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*Can spend 1 {{AP|Free Shot}} to replace {{AP}} cost.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]): Bonus to efficiency on [[NERON Projects]]: Blaster Gun&lt;br /&gt;
&lt;br /&gt;
== Undocumented effects ==&lt;br /&gt;
&lt;br /&gt;
Having a Shooter on an Expedition will add 1 defense point to the team. This will not stack with multiple Shooters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]] [[Category:Paola]] [[Category:Roland]] [[Category:Jin Su]] [[Category:Stephen]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shooter</id>
		<title>Shooter</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shooter"/>
				<updated>2014-01-03T20:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;Cimanyd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Shooter&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
At ease handling all kinds of weapons&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* +2 '''Free Shots''' [[File:Pa_shoot.png]] per day.&lt;br /&gt;
* Your off-target shots cause 2 times fewer accidents.&lt;br /&gt;
* Your successful shots cause 2 times as many critical hits.&lt;br /&gt;
* Bonus for developing certain '''NERON projects'''.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|1}}&amp;lt;br&amp;gt;{{Character Level|Paola|3}}&amp;lt;br&amp;gt;{{Character Level|Roland|3}}&amp;lt;br&amp;gt;{{Character Level|Jin Su|4 }}&amp;lt;br&amp;gt;{{Character Level|Stephen|4}}&amp;lt;br&amp;gt;{{Character Level|Terrence|4}}&amp;lt;br&amp;gt;{{Character|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
The use of this skill depends on the character taking it. {{Character|Roland}} and {{Character|Terrence}} will get the most use from this skill by combining it with {{Skill|Pilot}} and taking out Hunters. {{Character|Jin Su}} and {{Character|Paola}} can take some shots from the Front Turrets while {{Character|Stephen}} and {{Character|Chao}} are most likely to spend their {{AP|Free Shot}} trying to turn your innards into outtards.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Inventory#Weapons|Weapons]]):&lt;br /&gt;
*Can spend a {{AP|Free Shot}} to replace {{AP}} cost.&lt;br /&gt;
*Critical miss chance halved.&lt;br /&gt;
*Critical hit chance doubled.&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Ship_Equipment#Turrets|Turret Command]]):&lt;br /&gt;
*Can spend a {{AP|Free Shot}} to replace {{AP}} cost.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Shoot''' ([[Piloting#Patrol_Ships|Patrol Ships]]):&lt;br /&gt;
*Can spend a {{AP|Free Shot}} to replace {{AP}} cost.&lt;br /&gt;
*Critical hit chance doubled. {{Todo|Needs confirmation}}&lt;br /&gt;
&lt;br /&gt;
'''Participate''' ([[Ship Equipment#Nexus|NERON's Core]]): Bonus to efficiency on [[NERON Projects]]: Blaster Gun&lt;br /&gt;
&lt;br /&gt;
== Undocumented effects ==&lt;br /&gt;
&lt;br /&gt;
Having a Shooter on an Expedition will add 1 defense point to the team. This will not stack with multiple Shooters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Chao]] [[Category:Paola]] [[Category:Roland]] [[Category:Jin Su]] [[Category:Stephen]] [[Category:Terrence]] [[Category:Mage Book]]&lt;/div&gt;</summary>
		<author><name>Cimanyd</name></author>	</entry>

	</feed>