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		<id>http://www.mushpedia.com/wiki/Illnesses</id>
		<title>Illnesses</title>
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				<updated>2016-09-23T12:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: Haemhorrage update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).&lt;br /&gt;
&lt;br /&gt;
The distinction between the three types of Illness is as follows;&lt;br /&gt;
&lt;br /&gt;
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.&lt;br /&gt;
&lt;br /&gt;
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
*[[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries''' are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect {{Character|Mush}}, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect {{HP|long}} and {{AP|long}}, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. {{HP}}, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via '''Surgery''', which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} can perform surgery anywhere if they hold the {{Item|Medikit}}.&lt;br /&gt;
&lt;br /&gt;
== Diseases ==&lt;br /&gt;
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.&lt;br /&gt;
&lt;br /&gt;
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game, or rarely by the passing of time.&lt;br /&gt;
&lt;br /&gt;
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Acid Reflux&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4&lt;br /&gt;
|''You are bringing food back up. It is unpleasant and irritating.''&lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Black Bite&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Black Bite'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).&lt;br /&gt;
Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Cat Allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cat Allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|Picking up the cat will cause:&lt;br /&gt;
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! &lt;br /&gt;
*-6 {{HP}}&lt;br /&gt;
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema&lt;br /&gt;
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand&lt;br /&gt;
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|- id = &amp;quot;Cold&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''&lt;br /&gt;
|&lt;br /&gt;
*Expedition Illness event (add link)&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Don't go out without your Kleenex''&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Extreme Tinnitus&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Extreme Tinnitus'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''There's a constant high whistling in your ears, which can become really tiring really quickly.''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*16% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Flu&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*40% chance to become {{Status|Dirty}}.&lt;br /&gt;
*10% chance to lose 1 {{HP}} per cycle.&lt;br /&gt;
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''&lt;br /&gt;
*-2 Max {{Morale}}&lt;br /&gt;
*-2 Max {{HP}}&lt;br /&gt;
*Every cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Every cycle, a 40% chance, makes you {{Status|Dirty}}.&lt;br /&gt;
*Every cycle, a 10% chance, -1 {{HP}}.&lt;br /&gt;
*Gives the symptom ['''Vomiting''']&lt;br /&gt;
|- id = &amp;quot;Food Poisoning&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Food Poisoning'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
|&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}&lt;br /&gt;
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''&lt;br /&gt;
* -1 Max {{hp}}.&lt;br /&gt;
* Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Fungic Infection&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''&lt;br /&gt;
|&lt;br /&gt;
*Carrying {{status|spores}} as a human. {{Todo|confirm}}&lt;br /&gt;
|&lt;br /&gt;
*Causes constant dirtiness.&lt;br /&gt;
|''What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.&amp;lt;br&amp;gt;Every cycle, makes you dirty.''&lt;br /&gt;
*-2 max {{HP}}&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
|- id = &amp;quot;Gastroenteritis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Gastroenteritis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating spoiled food&lt;br /&gt;
*Witnessing death&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
*Watching other people vomit ([[http://www.mushpedia.com/wiki/File:Gastro_contagion.jpeg]])&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 {{MP}} per cycle.&lt;br /&gt;
*Max {{HP}} -1.&lt;br /&gt;
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''&lt;br /&gt;
*Every time you '''Consume''', your character loses 1 {{ap}}.&lt;br /&gt;
*-1 Max {{hp}}. &lt;br /&gt;
*Every room change, makes you {{Status|Dirty}}. &lt;br /&gt;
*Every cycle, loses 1 {{mp}}. &lt;br /&gt;
*Every cycle, a 16% chance, -1 {{hp}}. &lt;br /&gt;
*Gives the symptom ['''Vomiting'''].&lt;br /&gt;
|- id = &amp;quot;Junkbumpkinitis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Junkbumpkinitis'''&lt;br /&gt;
|&lt;br /&gt;
*Eating a [[inventory#Fruit|Jumpkin]]&lt;br /&gt;
|&lt;br /&gt;
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]&lt;br /&gt;
*Can last as little as 1 cycle.&lt;br /&gt;
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}&lt;br /&gt;
|''It's not as if it wasn't fresh...''&lt;br /&gt;
|- id = &amp;quot;Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death &lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle. &amp;lt;br&amp;gt;&lt;br /&gt;
Can auto-cure after several cycles, supposedly 1-4. &lt;br /&gt;
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''&lt;br /&gt;
*Every cycle, a 20% to lose 1 {{ap}} &lt;br /&gt;
|- id = &amp;quot;Mush allergy&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Mush allergy'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
|Lose 4{{hp}} whenever you receive a spore&lt;br /&gt;
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}&lt;br /&gt;
|''Contact with Mush gives you horrible, painful blisters.''&lt;br /&gt;
|- id = &amp;quot;Rejuvenation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
*20% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
*Increased chances of falling ill.&lt;br /&gt;
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''&lt;br /&gt;
*Each cycle, a 20% chance, loses 1 {{AP}}.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Gives the symptom ['''Fitful sleep'''].&lt;br /&gt;
|- id = &amp;quot;Rubella&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Rubella'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -1&lt;br /&gt;
* Max {{hp}} -1&lt;br /&gt;
* 50 % chance to lose 1 {{mp}} per cycle.&lt;br /&gt;
|''Headaches, dry pustules, extremely tired. You should make it through.''&lt;br /&gt;
*Every cycle, a 50% chance, loses 1 {{MP}}&lt;br /&gt;
|- id = &amp;quot;Sepsis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sepsis'''&lt;br /&gt;
|&lt;br /&gt;
*Receiving combat damage&lt;br /&gt;
*Failing DIY Surgery&lt;br /&gt;
|&lt;br /&gt;
*Lose 4 {{HP}} per cycle.&lt;br /&gt;
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}&lt;br /&gt;
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''&lt;br /&gt;
* Every cycle, -4{{hp}}.&lt;br /&gt;
|- id = &amp;quot;Sinus Storm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Cycle change (random chance)&lt;br /&gt;
|&lt;br /&gt;
*30% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...''&lt;br /&gt;
*Every cycle, a 30% chance, loses 1 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Skin Inflammation&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|Breakouts prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is scratching their hideous rash, it's really grim...'&lt;br /&gt;
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
|- id = &amp;quot;Slight Nausea&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming {{Item|SuperVitamin Bar}}&lt;br /&gt;
*Daedalus movement&lt;br /&gt;
|&lt;br /&gt;
*Slight Nausea prints a message in the room's log to the effect of '&amp;lt;name&amp;gt; is vomiting their meal. Not exactly appetizing...' &lt;br /&gt;
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.&lt;br /&gt;
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}&lt;br /&gt;
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''&lt;br /&gt;
*Gives the symptom ['''Nausea'''].&lt;br /&gt;
|- id = &amp;quot;Smallpox&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Smallpox'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* Max {{hp}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|''An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...''&lt;br /&gt;
* -2 Max {{morale}}.&lt;br /&gt;
* -2 Max {{hp}}.&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle.&lt;br /&gt;
* 50 % chance to lose 1 {{hp}} per cycle.&lt;br /&gt;
|- id = &amp;quot;Space Rabies&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Space Rabies'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event&lt;br /&gt;
|&lt;br /&gt;
*Lose 2 {{HP}} per cycle.&lt;br /&gt;
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Drooling'''].&lt;br /&gt;
*Gives the symptom ['''Foaming mouth'''].&lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Syphilis&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Syphilis'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Fight|Fight]] event&lt;br /&gt;
|&lt;br /&gt;
* Max {{morale}} -2&lt;br /&gt;
* 40 % chance to lose 2 {{ap}} per cycle&lt;br /&gt;
* Accuracy -10%&lt;br /&gt;
|''A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...''&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
*Every cycle, a 40 % chance, loses 2 {{ap}}.&lt;br /&gt;
*Gives the symptom ['''Breakouts'''].&lt;br /&gt;
*Accuracy -10%.&lt;br /&gt;
|- id = &amp;quot;Tapeworm&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Tapeworm'''&lt;br /&gt;
|&lt;br /&gt;
*Consuming spoiled food&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Consuming {{Item|Alien Steak}}&lt;br /&gt;
|&lt;br /&gt;
*Lose 1 Satisfaction per cycle.&lt;br /&gt;
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''&lt;br /&gt;
*Every cycle, -1 cycle(s) of fullness.&lt;br /&gt;
|- id = &amp;quot;Vitamin Deficiency&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] '''Vitamin Deficiency'''&lt;br /&gt;
|&lt;br /&gt;
*Cycle change (random chance) &lt;br /&gt;
*Starvation {{Todo|Confirm}}&lt;br /&gt;
|&lt;br /&gt;
*10% chance to lose 1 {{AP}} per cycle.&lt;br /&gt;
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''&lt;br /&gt;
*Every cycle, a 10% chance, loses 1 {{AP}}&lt;br /&gt;
|- id = &amp;quot;Quinck's Oedema&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''&lt;br /&gt;
|&lt;br /&gt;
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy&lt;br /&gt;
|&lt;br /&gt;
* -4 Max {{HP}}&lt;br /&gt;
* All actions cost 1 {{mp}} more&lt;br /&gt;
|{{todo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disorders ==&lt;br /&gt;
These are '''Psychological''' illnesses, often affecting {{Morale}}.&lt;br /&gt;
&lt;br /&gt;
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]], the effects of which are randomised in each game.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Add other causes as observed.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;Agoraphobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Eating [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.&lt;br /&gt;
Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''&lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
*Gives the symptom ['''Fear of Crowds''']&lt;br /&gt;
|- id = &amp;quot;Ailurophobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Ailurophobia'''&lt;br /&gt;
|&lt;br /&gt;
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]&lt;br /&gt;
*Random&lt;br /&gt;
|All actions cost +2 {{ap}} with a cat present in the room.&lt;br /&gt;
Chance that a character would flee a room upon entering, losing many {{MP}}.&lt;br /&gt;
(&amp;quot;''The cat was in the room, you couldn't help yourself from fleeing...''&amp;quot;)&lt;br /&gt;
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''&lt;br /&gt;
*Gives the symptom ['''Fear of Cats'''].&lt;br /&gt;
|- id = &amp;quot;Chronic Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Starting the game as {{character|Eleesha}} &lt;br /&gt;
|Vertigo means a character is barred from Piloting tasks.&lt;br /&gt;
|''You have chronic vertigo which proves to be quite debilitating.'' &lt;br /&gt;
*Gives the symptom ['''Vertigo''']&lt;br /&gt;
|- id = &amp;quot;Crabism&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:&lt;br /&gt;
* Drop to the ground screaming (-1 {{AP}})&lt;br /&gt;
* Run around in circles (-2 {{MP}})&lt;br /&gt;
* Bang your head against the wall (-1 {{HP}})&lt;br /&gt;
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Coprolalia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Examples: ''&amp;quot;Hey, you bunch of honkers&amp;quot;, &amp;quot;Pathetic crappy admins&amp;quot;, &amp;quot;You're nothing but boils&amp;quot;, &amp;quot;You're nothing but coprophagic decapitated canary&amp;quot;, &amp;quot; Oi! You drugges canaries, [...]  what a gang of curs...&amp;quot;'' &lt;br /&gt;
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' &lt;br /&gt;
*-4 Max {{Morale}} '''Morale'''.&lt;br /&gt;
|- id = &amp;quot;Chronic Migraine&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|{{Note|The milder form is a disease, while this is psychological.}}&lt;br /&gt;
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' &lt;br /&gt;
* -2 Max {{morale}} Morale.&lt;br /&gt;
* Every cycle, a 16% chance to lose 1 {{ap}}&lt;br /&gt;
|- id = &amp;quot;Depression&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Chance at cycle change while &amp;quot;Demoralized&amp;quot;.&lt;br /&gt;
|{{Note|Not to be confused with the &amp;quot;Demoralized&amp;quot; warning when dropping below 5 {{Morale}}.}}&lt;br /&gt;
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''&lt;br /&gt;
*-2 Max {{ap}}.&lt;br /&gt;
*-2 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Paranoia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
*Example: ''&amp;quot;[name] is a threat to us all...&amp;quot;''&lt;br /&gt;
|''You are in fear for your life and eventually make it known.''&lt;br /&gt;
*-3 Max {{morale}}.&lt;br /&gt;
|- id = &amp;quot;Psychotic Episodes&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death.&lt;br /&gt;
*Consuming some [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)&lt;br /&gt;
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''&lt;br /&gt;
*Gives the symptom ['''Psychotic episodes'''].&lt;br /&gt;
*Gives the symptom ['''Biting'''].&lt;br /&gt;
|- id = &amp;quot;Spleen&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Spleen'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death&lt;br /&gt;
|&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''&lt;br /&gt;
*every cycle, a 70% chance, -1{{morale}}.&lt;br /&gt;
|- id = &amp;quot;Vertigo&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*Being infected with a spore (appears 2-4 cycles after infection)&lt;br /&gt;
*Cycle change&lt;br /&gt;
|Vertigo means a character is barred from piloting tasks.&lt;br /&gt;
Can spontaneously disappear in time.&lt;br /&gt;
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''&lt;br /&gt;
*Gives the symptom ['''Vertigo'''].&lt;br /&gt;
|- id = &amp;quot;Weapon Phobia&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''&lt;br /&gt;
|&lt;br /&gt;
*Witnessing death (not only by weapon)&lt;br /&gt;
|&lt;br /&gt;
Does not affect turrets and patrollers. &lt;br /&gt;
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''&lt;br /&gt;
*Forbids the action: '''Fire'''.&lt;br /&gt;
*Forbids the action: '''Attack'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.&lt;br /&gt;
&lt;br /&gt;
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Status&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Details&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | In-game Description&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 50% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 50% of your body'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|- id = &amp;quot;3rd degree burns over 90% of your body&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''3rd degree burns over 90% of your body'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
''You're body is extremely badly burnt and you have a very high sepsis risk.''&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Broken Finger&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Finger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''One of the fingers on your good hand is broken.''&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Broken Leg&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;MP actions cost 1 more&lt;br /&gt;
*-5 maximum MP&amp;quot;&lt;br /&gt;
|- id = &amp;quot;Broken Ribs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Your ribs are broken, causing pain when your posture straightens.''&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
*{{mp}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Bruised Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Bruised Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
*-'''1''' max {{hp}}&lt;br /&gt;
Room Log: In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.&lt;br /&gt;
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''&lt;br /&gt;
*Accuracy -'''10'''%&lt;br /&gt;
|- id = &amp;quot;Burnt Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand is burnt.'' &lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Burnt Arms&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Increases your chances of falling ill.&lt;br /&gt;
*Accuracy -20%.&lt;br /&gt;
|- id = &amp;quot;Burst Nose&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with bare hands&lt;br /&gt;
|&lt;br /&gt;
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}&lt;br /&gt;
|''Your nose is no longer there, at all, you're a bit scary too...''&lt;br /&gt;
*- '''2''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Busted Arm Joint&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Arm Joint'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacking with a {{Item|Blaster}}&lt;br /&gt;
|&lt;br /&gt;
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''&lt;br /&gt;
*All your {{AP}} actions cost 2 more.&lt;br /&gt;
*Accuracy -40%.&lt;br /&gt;
|- id = &amp;quot;Busted Shoulder&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Busted Shoulder'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
*Being attacked.&lt;br /&gt;
|&lt;br /&gt;
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''&lt;br /&gt;
*Accuracy -'''40'''%.&lt;br /&gt;
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)&lt;br /&gt;
*Stops the carrying of heavy objects&lt;br /&gt;
|- id = &amp;quot;Critical Haemorrage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|Room log: ''Despite a good dodge, Janice has lost a little blood''&lt;br /&gt;
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' &lt;br /&gt;
*Every cycle, -2 {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Damaged Ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''&lt;br /&gt;
*Makes you deaf&lt;br /&gt;
|- id = &amp;quot;Destroyed ears&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.&lt;br /&gt;
|''Your ears have disappeared. Maybe if you look real hard...&amp;lt;br&amp;gt;Makes you deaf.''&lt;br /&gt;
* -'''1''' Max {{Morale}}.&lt;br /&gt;
|- id = &amp;quot;Disfunctional Liver&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Disfunctional Liver'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.&lt;br /&gt;
|''You can live without a liver, but for how long, and in what conditions?''&lt;br /&gt;
*  Every time you Consume, your character loses 2 {{AP}}.&lt;br /&gt;
|- id = &amp;quot;Haemorrhage&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''&lt;br /&gt;
&lt;br /&gt;
{{Confirm|Injury received by attacker rather than attacked?}}&lt;br /&gt;
*Room Log: You have been hurt: Haemorrage. This will incur penalties. &lt;br /&gt;
|''You have a haemmorage - you need surgery.''&lt;br /&gt;
*Every cycle, -1 {{HP}}&lt;br /&gt;
|- id = &amp;quot;Implanted bullet&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|{{todo}}&lt;br /&gt;
*All your {{ap}} actions cost '''1''' more.&lt;br /&gt;
|- id = &amp;quot;Inner Ear Damaged&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Inner Ear Damaged'''&lt;br /&gt;
|&lt;br /&gt;
*Being attacked&lt;br /&gt;
|&lt;br /&gt;
*Gives the symptom Vertigo&lt;br /&gt;
|&lt;br /&gt;
*AP and MP Actions cost 1 more. -15% Accuracy.&lt;br /&gt;
|- id = &amp;quot;Mashed Foot&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Attacked with a {{Item|Blaster}}&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
|''That's not even really a foot anymore.''&lt;br /&gt;
*Movement actions cost 1 more. &lt;br /&gt;
*Max moves -3.&lt;br /&gt;
|- id = &amp;quot;Mashed Hand&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Grenade}}&lt;br /&gt;
|&lt;br /&gt;
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.&lt;br /&gt;
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}&lt;br /&gt;
|''Your hand will no longer be any good to you''&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Open-Air Brain&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''&lt;br /&gt;
*-2 max {{morale}}&lt;br /&gt;
*You will die if you become {{Status|Dirty}}.&lt;br /&gt;
|- id = &amp;quot;Punctured Lung&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Punctured Lung'''&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Knife}}&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Most actions require +2 {{AP}}, including picking up and dropping items.&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
*-2 {{HP}} per cycle. &lt;br /&gt;
|&amp;quot;Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.&lt;br /&gt;
*All your {{ap}} actions cost '''2''' more.&lt;br /&gt;
*Makes you mute&lt;br /&gt;
*Every cycle, '''-2''' {{HP}}.&lt;br /&gt;
|- id = &amp;quot;Smashed Arms'&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Attacked with a {{Item|Blaster}}.&lt;br /&gt;
|&lt;br /&gt;
|''Your arms are completely useless''&lt;br /&gt;
*All your {{ap}} actions cost '''3''' more.&lt;br /&gt;
*Accuracy -'''40'''%&lt;br /&gt;
|- id = &amp;quot;Smashed Legs&amp;quot; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Blaster}} attack.&lt;br /&gt;
|&lt;br /&gt;
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}&lt;br /&gt;
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''&lt;br /&gt;
*-12 Max {{MP}}.&lt;br /&gt;
|- id =&amp;quot;Torn Tongue&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''&lt;br /&gt;
|&lt;br /&gt;
*Missing a {{Item|Knife}} attack.&lt;br /&gt;
|&lt;br /&gt;
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}&lt;br /&gt;
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''&lt;br /&gt;
|''Your tongue is reduced to a flaccid lifeless mass.''&lt;br /&gt;
*Makes you mute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Symptoms ==&lt;br /&gt;
{{Caution|'''Notice:''' This section is heavily incomplete and needs vast expansion. Please note that ''In-Game Effects'' is for details of room logs from the symptoms and in-game fluff.}}&lt;br /&gt;
The following is a list of '''symptoms''' which are connected to certain illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Symptom&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Cause&lt;br /&gt;
! width=&amp;quot;70%&amp;quot; | Details/In-game Effects&lt;br /&gt;
|-&lt;br /&gt;
|'''Breakouts'''&lt;br /&gt;
|&lt;br /&gt;
*'''Skin Inflammation'''&lt;br /&gt;
|Breakouts is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Biting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|No observed effects as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|'''Drooling'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Drooling is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  is drooling incessantly, this is beginning to seem suspicious...''&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Cats'''&lt;br /&gt;
|&lt;br /&gt;
*'''Ailurophobia'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fear of Crowds'''&lt;br /&gt;
|&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|All actions in an room with 3 or more people(excluding yourself) cost 1 more {{AP}} and leaving the room costs 1 more {{MP}}. {{Note|Things that use special {{AP}} are not excluded from the additional {{ap}} cost, as is the case with wounds that make actions cost additional {{AP}}.}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Fitfull sleep'''&lt;br /&gt;
|&lt;br /&gt;
*'''Rejuvenation'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Foaming mouth'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
|Foaming mouth is noted in the room log, but appears to have no other effect&lt;br /&gt;
* '''Room Log''': [[Image:Drugs.png|class=margin-small|Icon]] ''['''victim''']  has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..''&lt;br /&gt;
|-&lt;br /&gt;
|'''Nausea'''&lt;br /&gt;
|&lt;br /&gt;
*'''Slight Nausea'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Psychotic episodes'''&lt;br /&gt;
|&lt;br /&gt;
*'''Space Rabies'''&lt;br /&gt;
*'''Psychotic Episodes'''&lt;br /&gt;
|{{todo}}&lt;br /&gt;
|-&lt;br /&gt;
|'''Vertigo'''&lt;br /&gt;
|&lt;br /&gt;
*'''Chronic Vertigo'''&lt;br /&gt;
*'''Agoraphobia'''&lt;br /&gt;
|You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.&lt;br /&gt;
|-&lt;br /&gt;
|'''Vomiting'''&lt;br /&gt;
|&lt;br /&gt;
*'''Gastroenteritis'''&lt;br /&gt;
*'''Flu'''&lt;br /&gt;
*'''Acid Reflux'''&lt;br /&gt;
*'''Food Poisoning'''&lt;br /&gt;
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.&lt;br /&gt;
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Paola_Rinaldo</id>
		<title>Paola Rinaldo</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Paola_Rinaldo"/>
				<updated>2016-09-04T18:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character infobox|firstname=Paola|fullname=Paola Rinaldo|glory=Paola earns 8 {{Glory}} when contact is made with Kivanç via the Comms Terminal.|s1=radio|s2=logistics|s3=shooter|s4=biologist|s5=rebel|s6=Gunner|command=12|neron=10|comms=1}}&lt;br /&gt;
'''Paola Rinaldo''' is the daughter of the ship owner {{Character|Gioele|long}}. She lives in the constant hope of leading an adventure which will shake up her life. To denounce the [[SDF|Federation]]'s post-colonial system, she starts a pirate radio station on campus with her boyfriend [[Kivanç Terzi]]. During one of their shows, she accidentally intercepts disturbing communications informing her of an impending {{Character|Mush}} invasion. Fleeing for her life, she meets up with her father who permits her to board the [[Daedalus]], abandoning the man of her life on Earth.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Paola's main task is to work on [[Communications]]. This takes a lot of {{AP}} and can only be performed by her alone (once the connection is up), which means that the crew will expect her to focus almost exclusively on it. In turn, they will usually work to help her gain {{AP}} by building the {{Item|Swedish Sofa}} on the [[Ship Equipment#Bridge|Bridge]] for her to sleep on, and she is encouraged to eat as many {{Item|Rations}} as she needs, ideally sharing the {{Item|Stainproof Apron}} with the Laboratory crew to avoid getting dirty.&lt;br /&gt;
&lt;br /&gt;
With some support on the connection, a good Paola can then do 2-3 NERON upgrades, get the day 3 base and go through all of Xyloph before the day 5 base comes up.&lt;br /&gt;
&lt;br /&gt;
However, she is not detached from what is going on, as her '''General Announcement''' ability leaves her with a responsibility to inform and organize the crew - if not by herself, then at least helping out the acting {{Title|Commander}} by relaying their messages over the ship's speakers.&lt;br /&gt;
&lt;br /&gt;
==={{Bronze}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Radio Expert}}: Paola's first skill. This ability saves the crew a few {{AP}} when (re-)establishing the signal, and lets you do this yourself more easily, but that is basically it. Logistics Expert offers a better bonus in terms of {{AP}}.&lt;br /&gt;
:{{Skill|Logistics Expert}}: Paola's most valuable skill. And people will love to hang around with you! It is most often used to give {{Character|Frieda}} additional {{AP}} for her [[Astrophysics]] job.&lt;br /&gt;
:{{Skill|Shooter}}: Allows you to help shooting Hunters by using your free [[image:Pa shoot.png]] '''Shooter Points''' in the Front Turrets, or fight a {{Trait|Pacifist}} Mush. But Logistics Expert is a better choice, allowing others to shoot even more (though using turrets is generally wasteful anyway).&lt;br /&gt;
:{{Skill|Biologist}}: Better than Shooter, and potentially vital, but still worse than Logistics Expert. With this skill you can help out the [[research]] team once all Comms tasks are finished or if there is a break between Rebel Bases. &lt;br /&gt;
:{{Skill|Rebel}}: Paola's unique skill. Its (mediocre) value comes from saving {{AP}} on decoding Rebel Bases, similar to the [[Communications#Xyloph_Database|Kivanç bonus]]. Should only be taken if you plan to decode many of those. Logistics Expert is still more useful in general.&lt;br /&gt;
:{{Skill|Gunner}}: Paolas latest skill. A good alternative to Biologist when it comes to finding an occupation after Comms are done, especially on very long ships.&lt;br /&gt;
&lt;br /&gt;
==={{Silver}}===&lt;br /&gt;
&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Radio Expert}}: Cheap to acquire and generally useful, this will help others help you.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Shooter}}: Allows you to power the bridge and also shoot some [[Hunters]] or {{trait|Pacifist}} protected players using [[image:Pa shoot.png]].&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Gunner}}: More specialized than Shooter, but also more effecive at what it does.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Biologist}}: This will enable you to become valuable part of the research team later in the game.&lt;br /&gt;
:{{Skill|Logistics Expert}} / {{Skill|Rebel}}: A good combination if you don't want to miss any Rebel Bases.&lt;br /&gt;
&lt;br /&gt;
==={{Gold}}===&lt;br /&gt;
&lt;br /&gt;
:''Logistics Expert'' should always be picked if available. Other skills depend on the situation and your preferences, with ''Shooter'' and ''Gunner'' making an effective combination.&lt;br /&gt;
&lt;br /&gt;
==={{Character|Mush}}===&lt;br /&gt;
:With no excuse to get {{status|dirty}} except eating without the {{item|Stainproof Apron}} (which is not hard for her to get) and a narrowly defined task that is also easy to check, a Mush Paola usually has little choice but to [[Mush_Play#Mimickry_.2F_confusion|mimic a human]] for the longest time.&lt;br /&gt;
:She has good reason to wait for her moment, however: If the crew is not aware and cautious, [[trading]] an inactive (or even active!) character for [[PILGRED]] and then doing a {{skill|Transfer}} into the acting {{Title|Commander}} can instantly end the game in a win with little effort, making a Mush Paola a more dangerous &amp;quot;[[Aim_of_the_Game#Surprise.2C_gentlemen.21|rusher]]&amp;quot; than {{Character|Raluca}}!&lt;br /&gt;
&lt;br /&gt;
== Useful tips ==&lt;br /&gt;
* If you don't have a {{Item|Swedish Sofa}}, there is a good solution: You can sleep in the Medlab bed while {{Character|Finola}}/{{Character|Andie}} can stand next to you and benefit from {{Skill|Logistics Expert}} instead. If there are inactives on the bridge, then let Frieda take the sofa and do the same!&lt;br /&gt;
&lt;br /&gt;
* Since Paola is the default {{Title|Comms Officer}}, she does not need her {{Item|iTrackie}}/{{Item|Walkie Talkie}} to talk and can drop it to free up an inventory slot.&lt;br /&gt;
&lt;br /&gt;
* In the later game when all Comms work is done, you should pick between {{Skill|Shooter}}, {{Skill|Gunner}} or {{Skill|Biologist}}, depending on the state of research and whether you have a {{Skill|Pilot}} Magebook.&lt;br /&gt;
&lt;br /&gt;
* Picking {{Skill|Biologist}} in the early game is a mistake. You do not have a lot of AP - and you should use them to update Neron, decode signals and access Xyloph. In the late game, it might be pointless as well, if you have a working team of researchers and the Mush are dead.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
; 3131 : Born on Earth, in Italy.&lt;br /&gt;
; 3146 : First expedition off-Earth: At the age of 15, Paola ran away with a troop of space mercenaries. She meets an alter-universalist commune of neo-hippies on Mars IV which heightens her sensitivity to the plight of the miners on Tau-Ceti. Her father finally takes Paula back to Earth at the end of the year.&lt;br /&gt;
; 3148 : Paola is sent to Rome to the University of San Lorenzo to study structural biology. Despite her poor attendance, she got good results. At this time, Paola set up her first pirate radio station where she denounced the expansionist policies of the federation. The war on Sol and the ever-reducing education budgets were two of her favourite topics. She definitively cut all ties with her father who as a director of a company using prisoners to mine mineral deposits is directly involved in the shifting colonialist policies of the PresidentGL Maubrick.&lt;br /&gt;
; 3149 : Paola meets Kivanç Terzi, a Turkish student who helps her set up her antennae. After losing two transmitters which were wrecked by local police, they pooled their collective knowledge to come up with a revolutionary olfactory method of communication. By projecting synthetic pheromones over short distances, they managed to transmit information without transmitting detectable waves. They could then start broadcasting again and the campus police couldn't do a thing.&lt;br /&gt;
; 3150 : Following the uprising on Ross248, the government ignore the protests and make Mush the scapegoat for any and all injustices. Paola is outraged by this false incrimination and resolves to prove that the people of Tau-Ceti and Ross248 had nothing to do with the bloodthirsty man-shrooms described in the federal announcements. That same year, Kivanç detected unusual interference on the olfactory broadcast channel, but didn't pay it any attention.&lt;br /&gt;
; 3151 : When the interference increased, Kivanç and Paola identified exchanges in an unknown language. Kinvanç started trying to decrypt the language and managed to decipher the most commonly recurring messages. They talk about the &amp;quot;purification of the Sol system&amp;quot;, &amp;quot;the transfer of violent subjects&amp;quot;, and even &amp;quot;the spore bank&amp;quot;. He is finally arrested the following month during an anti-spongic check by the FDS.&lt;br /&gt;
; 3152 : Gioele contacts his daughter to warn her of imminent danger. The Mush invasion described by the government 3 years ago is real. The entire Sol system is under threat. He offers her a place aboard his Ark-World project ship, the Daedalus, which must save the human race from certain demise. Paola accepts but she wants to save Kivanç first. he is being held in a detention centre in France. She asks her father to transfer him to Titan and into one of his mining colonies.&lt;br /&gt;
; 3154 : 48h before the operation to help Kivanç escape, a tragic accident obliges the crew of the Daedalus to move their departure forward. Paola must decide to leave Sol without Kivanç but she vows to get back in touch with him no matter the distance between them.&lt;br /&gt;
[[category:Characters]][[category:Paola]]&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2016-09-04T14:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruits and Trees|alien fruits and trees]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the '''{{room|Hydroponic Garden}}''', as well as 2 empty Hydropots scattered throughout the ship's {{room|Storage}} rooms. Plants and pots should be moved to the {{room|Laboratory}} so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the {{Project|Extra Hydropots}} project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since they do not produce fruit or {{O2}}, '''Young Plants do not need to be treated''' for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered until [[Image:Plant_dry.png]] ''Dried Out'', so only every other day.&lt;br /&gt;
&lt;br /&gt;
* Diseases can appear at any cycle change throughout the day. Hence, '''plants should always be checked in Cycle 8''', if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - that all are clear, or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* As a {{Skill|Botanist}}, you should '''prioritize {{AP|Garden}} for actions that cost 2 {{AP}}''' if possible. If you know you're going to plant or graft a fruit later in the day, save them for that. And use them on treating diseases before spending them on mere watering.&lt;br /&gt;
** Watering costs 1 {{AP}} for everyone, and can be done by everyone. '''Encourage others to water plants for you''' during the day, especially people without special skills (like {{Character|Chun}}). That way ou will avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there is nothing but watering to do.&lt;br /&gt;
*** Also/especially do this if you are a {{Skill|Biologist}} who gets better research value (or similar bonuses) for his {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. But '''in a fire, the HydroPots are destroyed''' as well.&lt;br /&gt;
** In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. '''Plants in the inventory cannot burn in a fire.''' Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
** Blackmagick has stated in the French forum that other items in the room like '''{{Item|Post-Its}} do not actually help''' reduce the chance of {{Item|HydroPots}} being burnt, because each item is evaluated individually for a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* A dried out young banana tree will mature into a thirsty adult tree.&lt;br /&gt;
&lt;br /&gt;
* A Banana Tree takes 36 cycles to mature, or 3 1/2 days. So '''bananas should be planted in cycle 1-4''' for them to be productive 4 days later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]] [[Category:Hua]]&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Titles</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Titles"/>
				<updated>2016-08-13T11:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: some science done on missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Pa core.png]] NERON, the artificial intelligence of the Daedalus, assigns three special '''Titles''' to certain individuals among the crew. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Title 01.png]] '''Commander''': {{Character|Jin Su|long}}&lt;br /&gt;
* [[File:Title 02.png]] '''NERON Administrator''': {{Character|Janice|long}}&lt;br /&gt;
* [[File:Title 03.png]] '''Communications Officer''': {{Character|Paola|long}}&lt;br /&gt;
&lt;br /&gt;
If a crew member is no longer capable of fulfilling their duty, any Titles they carry transfer to another crew member at the beginning of the next cycle in a [[#Title Hierarchy|predetermined order]].&lt;br /&gt;
&lt;br /&gt;
{{Character|Stephen}}'s {{Skill|Opportunist}} skill is connected to Titles in that he gains 5 bonus {{AP}} for the first time he is assigned a title.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 01.png]] Commander ==&lt;br /&gt;
&lt;br /&gt;
The '''Commander''' [[Navigation|navigates]] the Daedalus using the Command Terminal. The Commander can turn and move the ship to orbit planets or run away from [[Hunters]] as well as issue missions to the crew.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
At the cost of 1 {{AP}} the current Commander can issue a mission once per day. Missions can only be given to [[characters]] with whom you can communicate, either by being in the same room, via {{Item|Walkie Talkie}}/{{Item|iTrackie}} or having the {{Status|Brainsync}} status. The mission description is for flavor and is not binding. The character who accepts the mission receives 3 {{AP}} and a [[File:Info.png]] notification with a description of the mission in the [[File:Tip.png]] Tips channel. &lt;br /&gt;
&lt;br /&gt;
As long as the missions are not rejected, a character can save up several missions for usage at once, since they stack and do not expire. If the selected character rejects the assigned mission, they do not receive any {{AP}}, yet the ''Commander'' still loses the {{AP}} spent issuing the mission. However, they are refunded the right to issue a mission on the same day. The fixed limit of one mission per day is tied to the [[characters]] and not to the title -- if the previous commander becomes inactive or is killed, then the new commander will be able to issue a new mission.&lt;br /&gt;
&lt;br /&gt;
== [[File:Title 02.png]] NERON Administrator ==&lt;br /&gt;
&lt;br /&gt;
The '''NERON Administrator''' carries favor with the Daedalus' computer intelligence [[File:Neron.png]] '''NERON'''. The administrator has the ability to access multiple options and change the settings for how the ship's artificial intelligence behaves through the [[BIOS Terminal]]. &lt;br /&gt;
&lt;br /&gt;
The NERON Administrator also has the ability to post messages to the ship from NERON by entering ''/neron &amp;lt;your message here&amp;gt;''. Note that the command needs to be all lower case in order to work correctly.&lt;br /&gt;
&lt;br /&gt;
=== Accessing BIOS ===&lt;br /&gt;
&lt;br /&gt;
{{Main|BIOS Terminal}}&lt;br /&gt;
&lt;br /&gt;
The title of ''NERON Administrator'' carries with it the minor burden of being responsible for NERON's [[BIOS Terminal|BIOS settings]], which has to be done at the start of the round and every once in a while during the progressing game.&lt;br /&gt;
&lt;br /&gt;
==[[File:Title 03.png]] Communications Officer==&lt;br /&gt;
&lt;br /&gt;
The '''Communications Officer''' is responsible for decoding [[Communications#Rebel_Bases|Rebel Base]] signals, working with the [[Communications#Xyloph_DB|Xyloph Database]],[[Communications#Version|updating NERON's software]] to unlock additional [[NERON Projects]] for the ship and contacting alien vessels. They are also capable of broadcasting '''General Announcements''' to the entire crew of the Daedalus, as well as granted the ability to communicate on [[Inventory#Gear|Walkie Talkie]] channels without having to carry one.&lt;br /&gt;
&lt;br /&gt;
=== General Announcements ===&lt;br /&gt;
&lt;br /&gt;
The Communications Officer may, at any time, issue a '''General Announcement'''. This may be used to keep crew members aware of important findings and organize help to save the ship from various Mush and environmental threats. Once an announcement is broadcast all crew members will receive a [[File:Info.png]] notification with a description of the announcement in the [[File:Tip.png]] Tips channel.&lt;br /&gt;
&lt;br /&gt;
{{Note|'''General Announcements''' are stackable up to the last 10 announced, so players will be annoyed if you make several at regular intervals because when they first log in they will be met with a barrage of unavoidable messages that they must will have to click through.}}&lt;br /&gt;
&lt;br /&gt;
== Title Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
The following table details the order of succession in which [[characters]] are assigned a title. To receive a title, a crew member must not be [[Image:P dead.png|class=icon-margin]] '''dead''', {{Status|Berzerker}} or {{Status|Inactive}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 01.png|#Commander|Icon]] Commander&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 02.png|#NERON Administrator|Icon]] NERON Administrator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| [[File:Title 03.png|#Communications Officer|Icon]] Communications Officer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Stephen|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
| {{Character|Jin Su|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| {{Character|Paola|long}}&lt;br /&gt;
| {{Character|Hua|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
| {{Character|Kuan Ti|long}}&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| {{Character|Eleesha|long}}&lt;br /&gt;
| {{Character|Gioele|long}}&lt;br /&gt;
| {{Character|Finola|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
| {{Character|Andie|long}}&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Terrence|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| {{Character|Ian|long}}&lt;br /&gt;
| {{Character|Roland|long}}&lt;br /&gt;
| {{Character|Frieda|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17&lt;br /&gt;
| {{Character|Janice|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
| {{Character|Chao|long}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| {{Character|Chun|long}}&lt;br /&gt;
| {{Character|Derek|long}}&lt;br /&gt;
| {{Character|Raluca|long}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Jin Su]] [[Category:Janice]] [[Category:Paola]]&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/SDF</id>
		<title>SDF</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/SDF"/>
				<updated>2016-07-31T16:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: Updated report rules and current SDF moderator list. Source: http://mush.twinoid.com/tid/forum#!view/112222|thread/55145995/0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sol Defense Federation''' (also: '''Sol Defense Force''') is the secondary ''villain'' force of the game, representing humanity's main governing body which has been taken over by {{Character|Mush|long}}. The [[Hunters]] pursuing the [[Daedalus]] are sent by the SDF. {{Character|Derek|long}} and {{Character|Andie|long}} are also part of the organization, unwittingly becoming part of an anti-SDF rebel movement as they board the Daedalus.&lt;br /&gt;
&lt;br /&gt;
In meta-game terms, the '''SDF''' is also used as a term to refer to the '''judges''' and volunteer moderators of ''Mush'', which are responsible for enforcing the rules and handing out sanctions and quarantines to those who break them. The article will be treating information pertaining to this meta-game entity.&lt;br /&gt;
&lt;br /&gt;
==General Operation complaints==&lt;br /&gt;
&lt;br /&gt;
===Where do my complaints go?===&lt;br /&gt;
Complaints are sent to the SDF Complaint system, and are handled by judges, a group of players and moderators.&lt;br /&gt;
&lt;br /&gt;
===How are complaints handled? ===&lt;br /&gt;
The complaints are generally treated once the game is over. Judges have access to the logs in the history and can assess the situation. It is necessary that three judges vote to accept the punishment or pardon said complaint.&lt;br /&gt;
&lt;br /&gt;
===What happens in case of a guilty verdict? ===&lt;br /&gt;
A notification will be sent by the SDF briefly explaining why you were punished. Depending on the severity of your actions, you will gain so-called &amp;quot;SDF score&amp;quot; points. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have accumulated too many SDF points, you will be quarantined.&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Certain penalties may be subject to immediate quarantine.'''''&lt;br /&gt;
&lt;br /&gt;
===Quarantined? ===&lt;br /&gt;
If you gain a certain amount of points from (past) reports, you will be quarantined immediately even if you are in a new ship.&lt;br /&gt;
Additionally, you can not join a new casting group during the quarantine period.&lt;br /&gt;
&lt;br /&gt;
===Explanation of your penalty===&lt;br /&gt;
If you do not understand your punishment or believe that you are being punished unfairly, you can appeal to a moderator via http://twinoid.com/tid/groupDiscuss and messaging &amp;quot;EN Mush Mods&amp;quot;. The sooner you appeal/ask for the reasons of the verdict, the better we can review the evidence at hand.&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Remember that the moderator has access to all the logs of the game so don't bother trying to justify or find excuses in your case by arranging the truth to benefit yourself.'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''If you complain in bad faith, or with ulterior nefarious intentions your complaint will have less weight.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to submit a report==&lt;br /&gt;
&lt;br /&gt;
===Simply report a message===&lt;br /&gt;
Want to report Chun throwing two grenades in a dorm? Jin Su human who kills Chun and Raluca (human)? Gioele who insults everyone? &lt;br /&gt;
Select the message to report, click on the &amp;quot;Report&amp;quot; button. A pop-up window will open, choose the person to report it by clicking on it, fill out the reason for the report then click &amp;quot;send.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of the game you can still report said person when you see the chat at your death. &lt;br /&gt;
&lt;br /&gt;
===How to choose which message to report===&lt;br /&gt;
To help judges in their work, report the message that directly applies to the issue. You also want to make sure that you fill out the report reason box with an accurate and complete description of the issue.&amp;lt;br&amp;gt;&lt;br /&gt;
Saying &amp;quot;''it is anti-game''&amp;quot; is not explicit, expand with a detailed reason at the minimum.&lt;br /&gt;
A message with death as a reason &amp;quot;''killed Chun''&amp;quot; tells us that it was a griefing action.&amp;lt;br&amp;gt;&lt;br /&gt;
When the first post of a discussion wall is reported, we can see the comments made there easier, so it's nice to report the first message of the thread along with your comment and add details.&lt;br /&gt;
&lt;br /&gt;
===Inaccurate reporting===&lt;br /&gt;
Not reporting the right message and/or giving a reason unrelated to the action may cause pardoning because the complaint is apparently unfounded. We do our best to analyze all situations, however, this work can not be done without your help. If you really want someone that is griefing or harassing players to be  sanctioned appropriately, then make sure to report the correct text.&lt;br /&gt;
&lt;br /&gt;
==What is valid to report?==&lt;br /&gt;
&lt;br /&gt;
You can report players who do not respect the rules of Mush. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Below is a non-exhaustive list of things you can report other players for''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Casting recruitment is allowed once per game, any other advertisement is forbidden&lt;br /&gt;
* Do not play against your team.&lt;br /&gt;
* If you’re mush, do not intentionally expose yourself or members of the mush team.&lt;br /&gt;
* Do not commit suicide, surrender or otherwise give up on the ship.&lt;br /&gt;
* Be civil and don’t flood the chat.&lt;br /&gt;
* Neutral play is enforced prior to mush selection. Do not hold items or work on anti-mush research. (Note: As of July 2016, this once again includes MycoScan. It is forbidden to start this research before mush selection, regardless of starting spore status.)&lt;br /&gt;
* Mush tests may not be forced upon other players.&lt;br /&gt;
* The only acceptable language on this server is English. Your posts must be understandable.&lt;br /&gt;
* A harmful return to Sol (without crew consensus or while the ship is still early in its voyage, for instance) is not permitted. This includes pre-selection returns that amount to “giving up” on the voyage.&lt;br /&gt;
&lt;br /&gt;
* Encouraging others to break these rules is also reportable.&lt;br /&gt;
&lt;br /&gt;
{{Info|The complaints of forced return of Sol will be systematically studied in detail by the SDF team. If it turns out that the evidence collected highlight a desire to harm by a non-mush player, sanctions will be applied.}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Although Mush is a social game, we're not here to solve your '''personal''' conflicts in the ship with other players. If your complaint is a &amp;quot;but, uh, do something, s/he is mean to me&amp;quot;, but said player has done nothing wrong in the game to you or his/her team please do not use the report button.&lt;br /&gt;
&lt;br /&gt;
Screenshots can be used to describe a problem or ask questions about the game interface in the forum.  Before you send a screenshot, be sure to crop or hide personal information, other windows or tabs open, etc.  This includes your Mush character, room you are in, the chat window etc, anything that could give away which ship you are on.&lt;br /&gt;
&lt;br /&gt;
In multi-player games like Mush some might pressure you to show them a screenshot of your game page to &amp;quot;prove&amp;quot; your innocence or situation.  Using screenshots in this way is not prohibited by the rules, but  the roleplay element is immediately lost when using screenshots so it is considered not within the spirit of the game and is discouraged. &lt;br /&gt;
&lt;br /&gt;
{{Warning|Threatening or killing any player because they won't provide a screenshot, will be deemed &amp;quot;negative play&amp;quot; and the perpetrator will be punished!}}&lt;br /&gt;
&lt;br /&gt;
Inactivity (new players, players not communicating or playing) will not be sanctioned, do not report them.  We do not want to sanction new players who might not be engaged.  Learning to work around these players is part of our game.&lt;br /&gt;
&lt;br /&gt;
There will be times when ships fill slowly so we will expect that '''before ships fill and mush are chosen there may be [[Neutral Play]]'''.&lt;br /&gt;
&lt;br /&gt;
==What it worth mentioning?==&lt;br /&gt;
Given the high number of complaints, we ask you all to think before using the report button. The complaint system should not be used as a means of pressure on another player. This type of attitude will be sanctioned appropriately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will happen if my report is deemed unnecessary? ==&lt;br /&gt;
&lt;br /&gt;
If you are abusing the report system in order to force your way of play upon your crewmates or if you abuse the report system with illegitimate complaints, your complaint can be turned against you. So be sure to write the content of your complaint and detailed reason. Although it may make sense for you, it does not necessarily make sense for the judges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warning|'''Moderator Information'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SDF Moderators are '''Peanutz''', '''Scout''' and '''Spazticus'''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For SDF penalty explanations/appeals please navigate to http://twinoid.com/tid/groupDiscuss and PM &amp;quot;EN Mush Mods&amp;quot;. Due to the limited time logs are kept, we ask you to PM '''within 72 hours''' of the SDF penalty being assigned or we may not be able to investigate it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You may also PM using the method described above for general questions related to SDF.}}&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trading</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trading"/>
				<updated>2016-03-16T13:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: HydroPot salvagable from transporter wrecks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the important thing is the info, I do believe that an action called &amp;quot;Fire on a HUNTER&amp;quot; which fires at the trader instead constitutes a bug. Especially considering the unfinished state of all things related to trading in general.&lt;br /&gt;
And it would be silly if that was intended, as it just leads to many frustrating cases of players unintentionally chasing away the traders.&lt;br /&gt;
-[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 08:13, 27 May 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thread/37992203 this forum thread]. Still not 100% known is whether highly inactive people can be traded from anywhere or not - it is supposed to work that way, but appears bugged on the French server. -[[User:JDub76|JDub76]] ([[User talk:JDub76|talk]]) 15:02, 27 April 2014 (MDT)&lt;br /&gt;
: Well that would mean the in-game description cannot be trusted yet again and therefore most of the things from the original article must be removed. Although I tested Projects, that part stays&lt;br /&gt;
-Barlakopofai (No clue what time it is)&lt;br /&gt;
----&lt;br /&gt;
Checked trading people on my ship on english server. We had 2 super-idles on the bridge, and were moving them around the ship with Wrestler skill. Added information about selling humas as bugs. [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 05:14, 29 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just sold an inactive {{Character|Mush}} {{Character|Raluca}} and got a finished [[PILGRED Reactor]] in return. Handy!!! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 07:40, 30 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just had a strange occurence of the Trader being damaged for 3, and now running, at the beginning of a cycle. There were 8 hunters around after I shot some. But I hit the hunters, and they are not supposed to shoot the transport, or are they? Turrets had not been fired. (Unless the one trusted person who checked them had just turned Mush.) -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:44, 2 May 2014 (MDT)&lt;br /&gt;
:Did you have {{Research|Meridon Scrambler}} installed? They very well may have fired at the transport if it procced. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:50, 2 May 2014 (MDT)&lt;br /&gt;
::No. Forgot to mention, but we did not have that yet. -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 09:11, 2 May 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
I shot down a transport and managed to salvage a '''HydroPot''' from the wreckage. This should probably be updated, I'll give a screenshot ASAP :)&lt;br /&gt;
&lt;br /&gt;
== Diplomat ==&lt;br /&gt;
Does the {{Title|Comms Officer}} have to be {{Skill|Diplomat}} for the bonuses to work, or does the Diplomat simply have to be on the Bridge? I'm going to guess it's the latter. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:58, 16 May 2014 (MDT)&lt;br /&gt;
:A later post in the thread actually states you only need one on the bridge. But that was not confirmed yet, so I left it at the version that is true in either case. -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 04:14, 17 May 2014 (MDT)&lt;br /&gt;
I think we should make a list of tradings. For example, I got Ian Soultion to 4 hydropots and some oxygen(diplomat bonus) just right now. I mean not random idler, this deal need directly Ian.[[User:Necrodem|Necrodem]] ([[User talk:Necrodem|talk]]) 01:13, 4 February 2015 (MST)&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Titles</id>
		<title>Talk:Titles</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Titles"/>
				<updated>2016-02-09T03:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: Created page with &amp;quot;COMMANDER CLARIFICATION NEEDED - If the commander is killed AFTER issuing a mission and a new commander assigned, can the new commander issue another mission or is limited to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;COMMANDER CLARIFICATION NEEDED&lt;br /&gt;
- If the commander is killed AFTER issuing a mission and a new commander assigned, can the new commander issue another mission or is limited to one mission per day? Basically, is it locked to the '''Title''', or to the '''Character'''&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Pasiphae</id>
		<title>Talk:Pasiphae</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Pasiphae"/>
				<updated>2016-01-03T20:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SUGGESTION: CHANGE TEXT FROM ARTICLE FROM &amp;quot; If hunters are around, some damage is dealt to the hull (Icon TODO: how much?.&amp;quot; TO &amp;quot;If hunters are around, some damage MAY be dealt to the hull.&amp;quot; See anecdotal evidence below.&lt;br /&gt;
&lt;br /&gt;
'''Hunter damage to Pasiphae testing&lt;br /&gt;
This experiment was carried out on day 3, cycle 8.&lt;br /&gt;
The pilot, Andie, possessed the Pilot, Devotion and Polyvalent skills. S/He is human.&lt;br /&gt;
The Pasipha attempted to collect scrap with two hunters present around the ship four times.&lt;br /&gt;
First Attempt: No Damage&lt;br /&gt;
Second Attempt: 4 damage to Pasiphae.&lt;br /&gt;
&amp;quot;During the operation, a Hunter inflicted serious damage.&amp;quot;&lt;br /&gt;
Third Attempt: No Damage&lt;br /&gt;
Fourth Attempt: No Damage&lt;br /&gt;
&lt;br /&gt;
More testing will need to be performed to acertain whether different damage values may be inflicted and testing will need to be done also on the effect of the Pilot skill on the chances of damage being inflicted to the Pasiphae.&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Pasiphae</id>
		<title>Talk:Pasiphae</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Pasiphae"/>
				<updated>2016-01-03T20:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;Carnwennan: Hunter damage while scrapping testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SUGGESTION: CHANGE TEXT FROM ARTICLE FROM &amp;quot; If hunters are around, some damage is dealt to the hull (Icon TODO: how much?.&amp;quot; TO &amp;quot;If hunters are around, some damage MAY be dealt to the hull.&amp;quot; See anecdotal evidence below.&lt;br /&gt;
&lt;br /&gt;
'''Hunter damage to Pasiphae testing&lt;br /&gt;
This experiment was carried out on day 3, cycle 8.&lt;br /&gt;
The pilot, Andie, possessed the Pilot, Devotion and Polyvalent skills. S/He is human.&lt;br /&gt;
The Pasipha attempted to collect scrap with two hunters present around the ship four times.&lt;br /&gt;
First Attempt: No Damage&lt;br /&gt;
Second Attempt: 4 damage to Pasiphae.&lt;br /&gt;
&amp;quot;During the operation, a Hunter inflicted serious damage.&amp;quot;&lt;br /&gt;
Third Attempt: No Damage&lt;br /&gt;
Fourth Attempt: No Damage&lt;br /&gt;
&lt;br /&gt;
More testing will need to be performed to acertain whether different damage values may be inflicted.&lt;/div&gt;</summary>
		<author><name>Carnwennan</name></author>	</entry>

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