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	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T19:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Undo revision 1642 by Calib (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Health, Statuses, Being Dirty, a list of potential personal statuses, [[Tools]]/[[Objects]], [[Resources]], [[Drones]],  what [[The Mush]] is and some about Glory}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Things to Monitor===&lt;br /&gt;
The following things are required for the game to continue. If you run out of any of them, it is possible for the game to end!&lt;br /&gt;
&lt;br /&gt;
'''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or [[The Mush]] can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
'''Oxygen''' is kept in the Alpha and Beta Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
'''Hull Integrity''': is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T19:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Replaced content with &amp;quot;hub unused.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hub unused.&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mushpedia:Community_portal</id>
		<title>Mushpedia:Community portal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mushpedia:Community_portal"/>
				<updated>2013-11-28T19:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who's working on the page and when you expect to have it updated (a few hours, a day.. how long should the rest of us keep our muggy mitts off of it?). please make sure you sign it with &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; to automatically note the user and time the template was inserted}} --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2013-11-28T04:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;br /&gt;
::: I've asked a few people what's easier for them and which version they preferred. Of the 6 responses I got, only 1 really preferred the new way. &lt;br /&gt;
::: The basics page is great as a lead in to other information, but I really want a one-stop-shopping type of main page that's easier to see exactly what I want to view and is less digging around for information. I *know* the game and it took me a minute to even figure out where to look for the sections I was currently working on (various astro-nav pages). The basics page would be something that should probably be linked where &amp;quot;Advice&amp;quot; currently is located on the main page and of course, changed to &amp;quot;Basics&amp;quot;. I have no problems having &amp;quot;hubs&amp;quot; for information linked from the main page, but I don't want it to only be hubs. I want people to be able to go *directly* to where they want to go with as few clicks as possible.&lt;br /&gt;
:::: Well, then how about hubs on the main page then the portal as the full directory of links? This way the newbies who have never been here are likely to find the hubs instead of getting lost in a sea of links, but people looking for specific pages can hit the &amp;quot;community portal&amp;quot; (big link list). Just put a link to the portal (big link list) on the same page as the buttons for the hubs as something like &amp;quot;If you're looking for a specific topic, try the portal&amp;quot;. &lt;br /&gt;
:::: In a nutshell, like what we have but flipped and with one extra link on the hubs directory page.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 21:40, 27 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2013-11-28T04:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: /* Front altered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;br /&gt;
::: I've asked a few people what's easier for them and which version they preferred. Of the 6 responses I got, only 1 really preferred the new way. &lt;br /&gt;
::: The basics page is great as a lead in to other information, but I really want a one-stop-shopping type of main page that's easier to see exactly what I want to view and is less digging around for information. I *know* the game and it took me a minute to even figure out where to look for the sections I was currently working on (various astro-nav pages). The basics page would be something that should probably be linked where &amp;quot;Advice&amp;quot; currently is located on the main page and of course, changed to &amp;quot;Basics&amp;quot;. I have no problems having &amp;quot;hubs&amp;quot; for information linked from the main page, but I don't want it to only be hubs. I want people to be able to go *directly* to where they want to go with as few clicks as possible.&lt;br /&gt;
:::: Well, then how about hubs on the main page then the portal as the full directory of links? This way the newbies who have never been here are likely to find the hubs instead of getting lost in a sea of links, but people looking for specific pages can hit the &amp;quot;community portal&amp;quot; (big link list). Just put a link to the portal (big link list) under the hubs as something like &amp;quot;If you're looking for a specific topic, try the portal&amp;quot;. &lt;br /&gt;
:::: In a nutshell, like what we have but flipped and with one extra link on the hubs directory page.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 21:40, 27 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2013-11-28T04:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;br /&gt;
::: I've asked a few people what's easier for them and which version they preferred. Of the 6 responses I got, only 1 really preferred the new way. &lt;br /&gt;
::: The basics page is great as a lead in to other information, but I really want a one-stop-shopping type of main page that's easier to see exactly what I want to view and is less digging around for information. I *know* the game and it took me a minute to even figure out where to look for the sections I was currently working on (various astro-nav pages). The basics page would be something that should probably be linked where &amp;quot;Advice&amp;quot; currently is located on the main page and of course, changed to &amp;quot;Basics&amp;quot;. I have no problems having &amp;quot;hubs&amp;quot; for information linked from the main page, but I don't want it to only be hubs. I want people to be able to go *directly* to where they want to go with as few clicks as possible.&lt;br /&gt;
:::: Well, then how about hubs on the main page then the portal as the full directory of links? This way the newbies who have never been here are likely to find the hubs instead of getting lost in a sea of links, but people looking for specific pages can hit the &amp;quot;community portal&amp;quot; (big link list). Just put a link to the portal (big link list) under the hubs as something like &amp;quot;If you're looking for a specific topic, try the portal&amp;quot;. --[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 21:40, 27 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T03:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Health, Statuses, Being Dirty, a list of potential personal statuses, [[Tools]]/[[Objects]], [[Resources]], [[Drones]],  what [[The Mush]] is and some about Glory}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Things to Monitor===&lt;br /&gt;
The following things are required for the game to continue. If you run out of any of them, it is possible for the game to end!&lt;br /&gt;
&lt;br /&gt;
'''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or [[The Mush]] can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
'''Oxygen''' is kept in the Alpha and Beta Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
'''Hull Integrity''': is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2013-11-28T03:28:44Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: /* Front altered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The [[Basics]] page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T03:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Health, Statuses, Being Dirty, [[Tools]]/[[Objects]], [[Resources]], [[Drones]],  what [[The Mush]] is and some about Glory}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
===Things to Monitor===&lt;br /&gt;
The following things are required for the game to continue. If you run out of any of them, it is possible for the game to end!&lt;br /&gt;
&lt;br /&gt;
'''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or [[The Mush]] can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
'''Oxygen''' is kept in the Alpha and Beta Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
'''Hull Integrity''': is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2013-11-28T03:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: /* Front altered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
: I sent you a twinoid message explaining why, but I emulated the french version because it was much easier to find the information. At least for now, it makes it a million times easier to figure out what needs updating/creating and what's there and at least acceptable. I've got your code saved in case we want to put it or some version of it back, but for now, I really want to keep the front page as it is.  [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 20:18, 27 November 2013 (MST)&lt;br /&gt;
:: Oh! I just saw the message. Actually, my version will be easier for newbies as it walks them through the game without being faced with lots of random unrelated stuff. For example, if the newbie wants to know what character to pick and what each character does they would hit &amp;quot;characters&amp;quot; instead of being faced with a wall of links. &lt;br /&gt;
:: The pages/informations from the old front page that are still needed are currently listed at the top of each major hub page for convenience. I made them links if the pages already existed. I actually already moved a lot of information into appropriate pages. The Basics page shows a lot of good stuff so far as an example of what I had in mind. &lt;br /&gt;
:: You can undo your own edit by going under &amp;quot;history&amp;quot; and hitting &amp;quot;undo&amp;quot;. It's fast and easy.--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:27, 27 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mushpedia:Community_portal</id>
		<title>Mushpedia:Community portal</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mushpedia:Community_portal"/>
				<updated>2013-11-28T03:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Created page with &amp;quot;&amp;lt;!-- {{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who's working on the page and when you expect to have it updated (a few hours, a day.. how long should the rest of us keep our muggy mitts off of it?). please make sure you sign it with &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; to automatically note the user and time the template was inserted}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warning|Navigational Revamp in progress. Things will get prettier later. Each page should say what needs to be done. For now, please pardon the dust! --[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 17:28, 27 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
Mush is the intergalactic survival game run by MotionTwin. Can your crew survive the onslaught of [[The Mush]], the attacks of hostile of alien races, and the rigors of cold space, or will you simply turn on each other until nothing is left? This help wiki is made by Mush players to help other players survive. &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Cryo.jpg|link=Basics]]&amp;lt;br&amp;gt;[[Basics|Mush Basics]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Eleesha williams.png|link=Characters]][[File:Finola keegan.png|link=Characters]]&amp;lt;br&amp;gt;[[Characters|Playing Your Character]].&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:command.jpg|link=Life]]&amp;lt;br&amp;gt;[[Life|Life on the Daedelus]]&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Call of dirty.png|link=Gold]]&amp;lt;br&amp;gt;[[Gold|Going Gold]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|&amp;lt;p&amp;gt;[[File:Antenna.jpg|link=Winning]]&amp;lt;br&amp;gt;[[Winning|How to Win]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:admin.png|50 px|link=Metagame]]&amp;lt;br&amp;gt;[[Metagame|Metagame Information]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is a fan help wiki not affiliated with Mush or MotionTwin.&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is copyright MotionTwin.&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User_talk:Spacekadt</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User_talk:Spacekadt"/>
				<updated>2013-11-28T03:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi Spacey. I like you, because you're pretty much awesome. Also, I can't sleep. Not that that's related to why I like you, but it does remind me of you. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 00:09, 12 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==Front altered==&lt;br /&gt;
Why did you undo the front change? All the information is still there, it's just neat and orderly! &lt;br /&gt;
&lt;br /&gt;
It was a major navigational upgrade by moving everything over to hubs which will give information and can be used to host links. It also encourages small pages to be merged into larger ones for easier navigation. For example, would you want to click six two paragraph pages or read just one? &lt;br /&gt;
&lt;br /&gt;
--[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 20:10, 27 November 2013 (MST)&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2013-11-28T02:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who's working on the page and when you expect to have it updated (a few hours, a day.. how long should the rest of us keep our muggy mitts off of it?). please make sure you sign it with &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; to automatically note the user and time the template was inserted}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warning|Navigational Revamp in progress. Things will get prettier later. Each page should say what needs to be done. For now, please pardon the dust! --[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 17:28, 27 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
Mush is the intergalactic survival game run by MotionTwin. Can your crew survive the onslaught of [[The Mush]], the attacks of hostile of alien races, and the rigors of cold space, or will you simply turn on each other until nothing is left? This help wiki is made by Mush players to help other players survive. &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Cryo.jpg|link=Basics]]&amp;lt;br&amp;gt;[[Basics|Mush Basics]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Eleesha williams.png|link=Characters]][[File:Finola keegan.png|link=Characters]]&amp;lt;br&amp;gt;[[Characters|Playing Your Character]].&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:command.jpg|link=Life]]&amp;lt;br&amp;gt;[[Life|Life on the Daedelus]]&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Call of dirty.png|link=Gold]]&amp;lt;br&amp;gt;[[Gold|Going Gold]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|&amp;lt;p&amp;gt;[[File:Antenna.jpg|link=Winning]]&amp;lt;br&amp;gt;[[Winning|How to Win]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:admin.png|50 px|link=Metagame]]&amp;lt;br&amp;gt;[[Metagame|Metagame Information]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is a fan help wiki not affiliated with Mush or MotionTwin.&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is copyright MotionTwin.&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2013-11-28T02:44:48Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who's working on the page and when you expect to have it updated (a few hours, a day.. how long should the rest of us keep our muggy mitts off of it?). please make sure you sign it with &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; to automatically note the user and time the template was inserted}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warning|Navigational Revamp in progress. Things will get prettier later. Each page should say what needs to be done. For now, please pardon the dust! --[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 17:28, 27 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Cryo.jpg|link=Basics]]&amp;lt;br&amp;gt;[[Basics|Mush Basics]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Eleesha williams.png|link=Characters]][[File:Finola keegan.png|link=Characters]]&amp;lt;br&amp;gt;[[Characters|Playing Your Character]].&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:command.jpg|link=Life]]&amp;lt;br&amp;gt;[[Life|Life on the Daedelus]]&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Call of dirty.png|link=Gold]]&amp;lt;br&amp;gt;[[Gold|Going Gold]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|&amp;lt;p&amp;gt;[[File:Antenna.jpg|link=Winning]]&amp;lt;br&amp;gt;[[Winning|How to Win]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:admin.png|50 px|link=Metagame]]&amp;lt;br&amp;gt;[[Metagame|Metagame Information]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is a fan help wiki not affiliated with Mush or MotionTwin.&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is copyright MotionTwin.&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploration</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploration"/>
				<updated>2013-11-28T02:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Redirected page to Life#Exploration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Life#Exploration]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Exploring</id>
		<title>Exploring</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Exploring"/>
				<updated>2013-11-28T02:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Redirected page to Life#Exploration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Life#Exploration]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Events</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Events"/>
				<updated>2013-11-28T02:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the events that can happen while [[Exploring]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Event&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Sections&lt;br /&gt;
|-&lt;br /&gt;
| Accident&lt;br /&gt;
| A team member sustains 3 to 5 Points of Damage.&lt;br /&gt;
| [[Image:Caverns.png]][[Image:High Temperatures.png]][[Image:Insects.png]][[Image:Landing.png]][[Image:Low Temperatures.png]]&lt;br /&gt;
[[Image:Mountains.png]][[Image:Predators.png]][[Image:Ruins.png]][[Image:Ruminants.png]][[Image:Seismic Activity.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Artefact&lt;br /&gt;
| You have found an artefact.&lt;br /&gt;
| [[Image:Caverns.png]][[Image:Intelligent Life.png]][[Image:Mankarog.png]][[Image:Ruins.png]][[Image:Shipwreck.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophy&lt;br /&gt;
| All team members have sustained 3 to 5 Points of Damage.&lt;br /&gt;
| [[Image:Landing.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Dead&lt;br /&gt;
| A lost team member has died (Crew member has been found but has already died.)&lt;br /&gt;
| [[Image:MIA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Death&lt;br /&gt;
| A team member has died (Crew member dies in action.)&lt;br /&gt;
| [[Image:Mankarog.png]][[Image:Seismic Activity.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fatigue&lt;br /&gt;
| All team members sustain 2 Points of Damage.&lt;br /&gt;
| [[Image:Desert.png]][[Image:High Temperatures.png]][[Image:Landing.png]][[Image:Low Temperatures.png]][[Image:Mountains.png]][[Image:Strong Winds.png]][[Image:Swamp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fight&lt;br /&gt;
| You are facing off against a creature&lt;br /&gt;
| [[Image:Cristalite.png]][[Image:Insects.png]][[Image:Intelligent Life.png]][[Image:Mankarog.png]]&lt;br /&gt;
[[Image:Predators.png]][[Image:Ruins.png]][[Image:Ruminants.png]][[Image:Shipwreck.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fuel&lt;br /&gt;
| You have earned x units of Fuel. (See individual section information for amounts earned)&lt;br /&gt;
| [[Image:Caverns.png]][[Image:Hydrocarbon Deposits.png]][[Image:Mountains.png]][[Image:Shipwreck.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Group Death&lt;br /&gt;
| All team members have died.&lt;br /&gt;
| [[Image:Volcanoes.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Harvest&lt;br /&gt;
| You have earned x Alien Fruits. (See individual section information for amounts earned)&lt;br /&gt;
| [[Image:Forest.png]][[Image:High Temperatures.png]][[Image:Mountains.png]][[Image:Orchard.png]][[Image:Swamp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Illness&lt;br /&gt;
| A member of the team has fallen ill&lt;br /&gt;
| [[Image:Forest.png]][[Image:Insects.png]][[Image:Swamp.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Item Lost&lt;br /&gt;
| An object belonging to one of the crew has been lost&lt;br /&gt;
| [[Image:Intelligent Life.png]][[Image:Strong Winds.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Map Fragment&lt;br /&gt;
| You find 1 fragment of the Crystalite Starmap.&lt;br /&gt;
| [[Image:Cristalite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| MIA&lt;br /&gt;
| A team member has gotten lost&lt;br /&gt;
| [[Image:Cristalite.png]][[Image:Forest.png]][[Image:Low Temperatures.png]][[Image:Oceanic.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Mush Trap&lt;br /&gt;
| All team members risk becoming infected by the Mush.&lt;br /&gt;
| [[Image:Cristalite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Nothing to Report&lt;br /&gt;
| The zone has been explored, nothing to report.&lt;br /&gt;
| [[Image:Desert.png]][[Image:High Temperatures.png]][[Image:Landing.png]][[Image:Low Temperatures.png]][[Image:Oceanic.png]][[Image:Orchard.png]][[Image:Oxygen.png]]&lt;br /&gt;
[[Image:Predators.png]][[Image:Ruins.png]][[Image:Seismic Activity.png]][[Image:Shipwreck.png]][[Image:Strong Winds.png]][[Image:Swamp.png]][[Image:Volcanoes.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Provision&lt;br /&gt;
| You have earned x Alien Steaks. (See individual section information for amounts earned)&lt;br /&gt;
| [[Image:Insects.png]][[Image:Intelligent Life.png]][[Image:Oceanic.png]][[Image:Predators.png]][[Image:Ruminants.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Pump&lt;br /&gt;
| You have gained x units of O2. (See individual section information for amounts earned)&lt;br /&gt;
| [[Image:Oxygen.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Return&lt;br /&gt;
| You abandon the current expedition&lt;br /&gt;
| [[Image:Mankarog.png]][[Image:Seismic Activity.png]][[Image:Volcanoes.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Reunited&lt;br /&gt;
| A lost teammate has been found!&lt;br /&gt;
| [[Image:MIA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Wander&lt;br /&gt;
| Zone exploration failure. There are still things to be discovered...&lt;br /&gt;
| [[Image:Caverns.png]][[Image:Desert.png]][[Image:Forest.png]][[Image:MIA.png]]&lt;br /&gt;
|}&lt;br /&gt;
{{Lifenav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2013-11-28T02:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
Blah blah blah background and importance of characters, meta role, etc. &lt;br /&gt;
&lt;br /&gt;
This will short characters by roles, then have a section on each character. Character pages should only contain in-depth tips on how to play a character! &lt;br /&gt;
&lt;br /&gt;
{{warning: this page is unfinished! Other stuff that goes here: [[Skills]], in-depth character information (via links), [[NPCs]], [[PCs]] }}&lt;br /&gt;
&lt;br /&gt;
== Primary roles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command:&lt;br /&gt;
[[Jin Su]]&lt;br /&gt;
[[Frieda]]&lt;br /&gt;
[[Paola]]&lt;br /&gt;
[[Janice]]&lt;br /&gt;
&lt;br /&gt;
Research:&lt;br /&gt;
[[Kuan Ti]]&lt;br /&gt;
[[Chun]]&lt;br /&gt;
[[Finola]]&lt;br /&gt;
&lt;br /&gt;
Security: &lt;br /&gt;
[[Chao]]&lt;br /&gt;
[[Gioele]]&lt;br /&gt;
[[Stephen]]&lt;br /&gt;
[[Eleesha]]&lt;br /&gt;
&lt;br /&gt;
Pilots: &lt;br /&gt;
[[Roland]]&lt;br /&gt;
[[Hua]]&lt;br /&gt;
&lt;br /&gt;
Techs:&lt;br /&gt;
[[Raluca]]&lt;br /&gt;
[[Ian]]&lt;br /&gt;
[[Terrence]]&lt;br /&gt;
{{Characternav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T02:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Health, Statuses, Being Dirty, [[Tools]]/[[Objects]], [[Resources]], [[Drones]],  what [[The Mush]] is and some about Glory}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
====Chat====&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
====Things to Monitor===&lt;br /&gt;
The following things are required for the game to continue. If you run out of any of them, it is possible for the game to end!&lt;br /&gt;
&lt;br /&gt;
'''Food:''' should be kept in the refectory. Being out of food for too long causes starvation. To prevent starvation do not eat unless your character is hungry and only cook food right before eating it. Food can be found while exploring or [[The Mush]] can eat their own spores.&lt;br /&gt;
&lt;br /&gt;
'''Oxygen''' is kept in the Alpha and Beta Central Storage rooms. Running out causes asphyxia. Oxygen can be found while exploring.&lt;br /&gt;
&lt;br /&gt;
'''Hull Integrity''': is the shield at the top of the screen. It lowers one point per cycle per attacking ship. Running out means the ship is destroyed. It can be repaired by going out in a ship and using scrap metal to restore integrity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Modes</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Modes"/>
				<updated>2013-11-28T02:30:41Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
Pages that have info that needs to be added: [[Castings]], [[Gold Projects]] , [[Vending Machine]]&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
The Gold mode [[Image:Gold.png]] is a paid mode of the game, with certain benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.&lt;br /&gt;
&lt;br /&gt;
The first time you buy Gold Mode time, you get the [[Welcome Pack]], also unlocking Silver Mode. &lt;br /&gt;
While you have Gold Days, you cannot play in Bronze Mode or Silver Mode. Gold mode will only spend days while you are playing Mush. If you are not playing a character on the Daedelus, the system will not remove gold days.&lt;br /&gt;
&lt;br /&gt;
* ''' Four skill slots''' People who are playing in Gold Mode can have 4 skills on their character. &lt;br /&gt;
If the Gold Mode expires during the game, the skills you've already acquired will remain, but you will lose free skill slots (except those you would have in Bronze Mode or Silver Mode).&lt;br /&gt;
&lt;br /&gt;
* ''' Double [[Image:Xp.png]] Gain''' &lt;br /&gt;
People in gold mode gain 2 [[Image:Xp.png]] each cycle, instead of 1[[Image:Xp.png]]. See [[Experience]].&lt;br /&gt;
&lt;br /&gt;
* ''' +2 Morale Points, +2 Health Points'''&lt;br /&gt;
As long as you have Gold Days, you'll have +2 Morale Points, +2 Health Points on your current ship. This effectively rises the maximum ammount of Morale and Health points on each bar.&lt;br /&gt;
&lt;br /&gt;
{{Goldnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T02:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
{{Warning|Page is unfinished. Needs info on Health, Statuses, Being Dirty, [[Tools]]/[[Objects]], [[Drones]],  what [[The Mush]] is and some about Glory}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
====Chat====&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Modes</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Modes"/>
				<updated>2013-11-28T02:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
Pages that have info that needs to be added: [[Castings]], [[Gold Projects]]&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
The Gold mode [[Image:Gold.png]] is a paid mode of the game, with certain benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.&lt;br /&gt;
&lt;br /&gt;
The first time you buy Gold Mode time, you get the [[Welcome Pack]], also unlocking Silver Mode. &lt;br /&gt;
While you have Gold Days, you cannot play in Bronze Mode or Silver Mode. Gold mode will only spend days while you are playing Mush. If you are not playing a character on the Daedelus, the system will not remove gold days.&lt;br /&gt;
&lt;br /&gt;
* ''' Four skill slots''' People who are playing in Gold Mode can have 4 skills on their character. &lt;br /&gt;
If the Gold Mode expires during the game, the skills you've already acquired will remain, but you will lose free skill slots (except those you would have in Bronze Mode or Silver Mode).&lt;br /&gt;
&lt;br /&gt;
* ''' Double [[Image:Xp.png]] Gain''' &lt;br /&gt;
People in gold mode gain 2 [[Image:Xp.png]] each cycle, instead of 1[[Image:Xp.png]]. See [[Experience]].&lt;br /&gt;
&lt;br /&gt;
* ''' +2 Morale Points, +2 Health Points'''&lt;br /&gt;
As long as you have Gold Days, you'll have +2 Morale Points, +2 Health Points on your current ship. This effectively rises the maximum ammount of Morale and Health points on each bar.&lt;br /&gt;
&lt;br /&gt;
{{Goldnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Zones</id>
		<title>Zones</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Zones"/>
				<updated>2013-11-28T02:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
With the exception of Landing and MIA, these zones will appear in the planet scans. Once you've scanned a planet and go on your expedition, you will go through 9 of these zones on each expedition, up to the number of unexplored zones available. (If there are only 8 zones on the planet, you will only explore 8. You will not explore any zone more than one time, though multiple zones of the same type are common.) If you have a sprinter in your expedition crew, you will add 1 zone for each sprinter in your exploration.&lt;br /&gt;
&lt;br /&gt;
Every zone has 4 possible outcomes, though some are just different messages with the same result.&lt;br /&gt;
&lt;br /&gt;
{{Info|When exploring zones with skills or equipment that increases your yield, the number displayed will show the increased yield. &lt;br /&gt;
&lt;br /&gt;
For instance, getting 4 fuel with the drill will display a gain of 8 fuel while showing the message that corresponds to 4.}}&lt;br /&gt;
&lt;br /&gt;
{{NoteWarn|'''To Do:''' add odds of each zone based on French wiki with note that odds are not official and based on spading within the French version}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Landing|This pseudo-section does not exist on planets but is the first step in any exploration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always successful if there is a [[image:Pilot.png]] Pilot who landed in the group, even if he is not the one to actually pilot the Icarus.|Accident|[craft] has a catastrophic landing on [planet], and during the manoeuvre, [character] got hurt!|A team member sustains 3 to 5 Points of Damage. |Catastrophy|[craft] crashed to earth on [planet]. The crew has been knocked out.|All team members have sustained 3 to 5 Points of Damage. |Fatigue|The landing was difficult, [craft] turned and shook violently, the crew is sick.|All team members sustain 2 Points of Damage. |Nothing to Report|The landing went exactly as planned. Nothing to report!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Hydrocarbon Deposits|The [[file:Driller.jpg|class=small-30|Drill]] Drill doubles the amount of fuel you find. The text in the result shows the already-doubled amount.&amp;lt;br&amp;gt;The [[file:Echo sounder.jpg|class=small-30|Echo Locator]] Echo Locator makes it 5 times more likely to visit this zone.|Fuel|At the bottom of a crevasse, you find a sizeable vein of carbonite...|You have earned 3 units of Fuel. |Fuel|These massive muddy puddles seem to contain traces of supercarbonated tar, we have to collect some for the Daedalus.|You have earned 4 units of Fuel. |Fuel|Incredible! The expedition has just discovered a gigantic carbonite monolith! It'll never fit in the reactor...|You have earned 5 units of Fuel. |Fuel|The expedition has found a bluish-purple lake of heptanol! With all that, the Daedalus is unlikely to break down!|You have earned 6 units of Fuel. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oxygen|&amp;lt;br&amp;gt;|Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Apparently the Icarus Bay's pump isn't new... Ah well, that's 16 units of oxygen in the bank!|You have gained 16 units of O2. |Nothing to Report|The Icarus Bay's oxygen pump is jammed, there's nothing coming through!|The zone has been explored, nothing to report. |Pump|The Icarus Bay's oxygen pump is ready to give up the ghost, it struggles to suck up 8 units of oxygen.|You have gained 8 units of O2. |Pump|You begin an oxygen pumping operation to refill the reservoirs aboard the Daedalus. Everything goes swimmingly, you have retrieved 24 units of oxygen!|You have gained 24 units of O2. }}&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
&lt;br /&gt;
Carrying the [[image:Heat seeker.jpg|class=small-30]] Thermosensor makes it 5 times as likely to go through these zones.&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Insects|&amp;lt;br&amp;gt;|Accident|A giant centipede just fell out of a tree onto [character]. [character] managed to fight it off, but not before it could begin its meal...|A team member sustains 3 to 5 Points of Damage. |Fight|While walking along the bottom of a crevasse, you see a predatory Beetlethug emerge... You'll have to defend yourself!|You are facing off against a creature Creature Strength: 10 |Illness|Suddenly [character] starts screaming, and a huge glowing spider shoots out of their suit. NOBODY wants spiders scuttling around their suit!|A member of the team has fallen ill |Provision|[character] noticed some huge moths nearby with huge juicy abdomens... Mmmmh!|You have earned 1 Alien Steak. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Intelligent Life|&amp;lt;br&amp;gt;|Artefact|Behind a rock, you find a weakened alien. You give them a little water to help them to regain consciousness. The creature gives you an unusual Alien Bottle Opener before setting off.|You have found an artefact. |Fight|A strange being approaches and shrieks piercingly enough to make your ears ache. You'll have to find a way to stop it.|You are facing off against a creature Creature Strength: 12 |Item Lost|A strange being is trying to communicate with you, inspecting you all closely before taking the Tracker belonging to [character] and runs off on its huge hind legs|An object belonging to one of the crew has been lost|Provision|During an otherwise peaceful expedition, you suddenly find yourself face to face with a strange being. Although effective communication was impossible, upon leaving you are given a bag containing some of the spoils of an alien big-game hunt.|You have earned 2 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|MIA|Only becomes an option if a crew member is lost on an expedition and is never found through planet scanning. Counts as a full zone for purposes of counting zones on explorations.&amp;lt;br&amp;gt;|Dead|You have found [character] under a rock, and it doesn't look good. No movement at all. Aaaand, no signs of respiration. Looks like the guys down the lab are going to tell you that it's game over for this comrade...|A lost team member has died|Reunited|As you're getting ready to leave the zone, you hear cries behind you. It's coming from [character] who has been running behind you screaming for over an hour. Their clothes are all ripped!|A lost teammate has been found! |Reunited|You have found traces of human footsteps!!! When you follow them, you find [character]. A crashing disappointment...|A lost teammate has been found! |Wander|In spite of tireless searching, you have found no trace of [character]. However, he's got to be somewhere around here!|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mankarogs|&amp;lt;br&amp;gt;|Artefact|You have discovered a Mankarog's lair. During the search around its larder which is about the size of an 8 storey building, you manage to find an alien artefact!|You have found an artefact. |Death|While climbing up a small hill, you realize that in fact it's a Mankarog's left buttock... As it swings round its massive hand to scratch it, it crushes [character] in an instant.|A team member has died |Fight|A gigantic shadow suddenly appears over the expedition crew... And it's not a cloud...|You are facing off against a creature Creature Strength: 32 |Return|The expedition observes a Mankarog on the horizon passing behind a mountain... We should definitely change heading now to avoid any trouble.|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Predators|&amp;lt;br&amp;gt;|Accident|A savage Skinner attacked [character]... You manage to scare it and the creature ran off, but [character] was seriously wounded!|A team member sustains 3 to 5 Points of Damage. |Fight|You feel like you're being watched. A hostile, hungry Skinner is studying you... Your team starts to run, but the creature pounces on you!|You are facing off against a creature Creature Strength: 12 |Nothing to Report|You spotted a dangerous Skinner. The creature wanders around nearby for a while, but decided not to attack in the end... Phew!|The zone has been explored, nothing to report. |Provision|You come across a deadly Skinner. The creature is immobilized, semmingly asleep. You take advantage of this to settle the score, and snag some rations of meat!|You have earned 3 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruminants|&amp;lt;br&amp;gt;|Accident|When a normally docile Chew Chew enters the mix, the creature rushes [character] violently and seriously injures them before fleeing...|A team member sustains 3 to 5 Points of Damage. |Fight|While trying to sneak up on an unsuspecting Chew Chew, you quickly find yourself surrounded by its kin... You're going to have to fight your way out of this one!|You are facing off against a creature Creature Strength: 8 |Provision|You come across a troop of small nibbling critters. In the ensuing panic, you manage to grab one of them.|You have earned 2 Alien Steaks. |Provision|You successfully hunt down a tasty-looking Chew Chew ... You have gained some alien meat.|You have earned 4 Alien Steaks. }}&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|High Temperatures|&amp;lt;br&amp;gt;|Accident|[character] collapsed from heatstroke.|A team member sustains 3 to 5 Points of Damage.|Fatigue|There is a stifling heat here, the team members are sweating buckets!|All team members sustain 2 Points of Damage. |Harvest|You discover an incredibly fertile zone where plants you have never seen before are growing. After neutralizing the ones that are trying to eat you, you can harvest the others!|You have earned 2 Alien Fruits. |Nothing to Report|Nothing to report in this zone, apart from the three ******* suns which have been wrecking expeditions since... euh... When was the morning again?|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Low Temperatures|&amp;lt;br&amp;gt;|Accident|[character]'s arm is frozen, which seems to be causing them a lot of pain... there's a good chance we'll have to cut it off!|A team member sustains 3 to 5 Points of Damage. |Fatigue|The cold is slowing your progression more and more. Members of the team are freezing up!|All team members sustain 2 Points of Damage. |MIA|As the wind picks up, the snow begins to fall. The sky disappears immediately under a thick white veil and you lose sight of [character]. Typical!|A team member has gotten lost|Nothing to Report|Apart from the biting cold which is freezing your fingers and toes, there's not much of interest in this zone... Brrrr...|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Seismic Activity|&amp;lt;br&amp;gt;|Accident|[character] fell into a crevasse... Aaaargh!|A team member sustains 3 to 5 Points of Damage. |Death|A crack opens in the earth right below the expedition crew!!! Terrence slips and disappears into the void!|A team member has died |Nothing to Report|This planet's sun is scarred with crevasses... That's not a good sign...|The zone has been explored, nothing to report. |Return|A violent tremor paralyses the expedition... And then silence again... best return to the Daedalus quick smart!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Strong Winds|&amp;lt;br&amp;gt;|Fatigue|To advance, the team must march against a violent wind which is slowing their progress considerably.|All team members sustain 2 Points of Damage. |Item Lost|The wind is blowing so hard that [character] drops their Quadrimetric Compass ! There's no way we'll see that again...|An object belonging to one of the crew has been lost |Nothing to Report|Apart from the winds tearing across the plains, there is not a damn thing happening in this zone.|The zone has been explored, nothing to report. |Nothing to Report|Nothing here apart from the wind stirring up dust.|The zone has been explored, nothing to report.}}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Volcanoes|&amp;lt;br&amp;gt;|Group Death|As the closest mountain begins to spew a 500m jet of lava into the air, the earth gives way beneath the feet of the expedition crew and swallows them in a pit of flames.|All team members have died. |Nothing to Report|Sweeping rivers of lava course through this region.|The zone has been explored, nothing to report. |Nothing to Report|A large volcano sits imposingly in the middle of the zone, at your current altitude, clouds of vapor punctuate the landscape. The smell of sulphur scorches your nostrils...|The zone has been explored, nothing to report. |Return|With a muted groan, a nearby volcano starts to belch thick black smoke, you book it back to the Daedalus as fast as you can!|You abandon the current expedition }}&lt;br /&gt;
&lt;br /&gt;
== Locations == &lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Caverns|&amp;lt;br&amp;gt;|Accident|Jumping to avoid a passing alien scorpion, [character] split their head open on a stalactite.|A team member sustains 3 to 5 Points of Damage. |Artefact|In the depths of the grotto, you find a small chest containing a really unusual object...|You have found an artefact. |Fuel|You find a gelatinous carbonite vine... The reactor should be able to digest that!|You have earned 2 units of Fuel. |Wander|This network of caves is seemingly neverending, somehow you manage to eventually find a way out, but you get the feeling that there's still something down there...|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Cristalite|&amp;lt;br&amp;gt;|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Desert|&amp;lt;br&amp;gt;|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Forest|&amp;lt;br&amp;gt;|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered... }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Mountains|&amp;lt;br&amp;gt;|Accident|[character] falls off a small ledge and lands 4 metres below... Ouch !|A team member sustains 3 to 5 Points of Damage. |Fatigue|The expedition has turned into a climbing lesson, the team is exhausted.|All team members sustain 2 Points of Damage. |Fuel|[character] springs off blocks of carbonite the size of your fist, cool!|You have earned 1 unit of Fuel. |Harvest|At the top of a rocky summit, you notice a small tree with unusual berries. You decide to take some back with you.|You have earned 1 Alien Fruit. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Oceanic|&amp;lt;br&amp;gt;|MIA|Nightmare... [character] has fallen into the water. That makes things a shade more complicated...|A team member has gotten lost |Nothing to Report|Violent winds are moving the ocean. Perfect weather for a spot of surfing, but you have to save humanity instead...|The zone has been explored, nothing to report. |Provision|Using a rudimentary fishing line, you manage to catch an Empilodon. Good skills.|You have earned 5 Alien Steaks. |Nothing to Report|The sea is calm. Nothing intersting happening here.|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Orchard|&amp;lt;br&amp;gt;|Harvest|You find a g[character]t tree similar to a baobab. At the top of it, you find a multitude of strange fruits which you decide to take back to the Daedalus.|You have earned 3 Alien Fruits |Harvest|Several bushy trees attract your attention, and in one of them you find some curious fruits...|You have earned 1 Alien Fruit. |Nothing to Report|After spending several hours collecting small black fruits, you realize that the fruits have opened and whatever was inside has legged it out of your bag!|The zone has been explored, nothing to report. |Nothing to Report|The trees in this zone contain no fruit, it would seem as though you've arrived in the wrong season!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Ruins|&amp;lt;br&amp;gt;|Accident|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Artefact|In the middle of the ruins of the largest building in the city you find an intact alien artefact!|You have found an artefact. |Fight|While searching the ruined city, you haven't noticed the hordes of Alien Zombies now surrounding you... It's an ambush!|You are facing off against a creature Creature Strength: 15 |Nothing to Report|For several hours you wander around the ruined city without finding anything even slightly interesting|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Shipwreck|&amp;lt;br&amp;gt;|Artefact|The wreck contains a strange alien artifact... Well snatched!|You have found an artefact.|Fight|It would appear that the pilot of the vessel is still alive! It's quite apparent that he doesn't consider you his saviour...|You are facing off against a creature Creature Strength: 15 |Fuel|By siphoning the wreck's tank, you manage to recover 3 units of fuel|You have earned 3 units of Fuel. |Nothing to Report|The wreck is totally empty... How disappointing!|The zone has been explored, nothing to report. }}&lt;br /&gt;
&lt;br /&gt;
{{ZoneInfo|Swamp|&amp;lt;br&amp;gt;|Harvest|The swamp is full of huge roots upon which strange fruits are growing. You decied to take some back with you.|You have earned 2 Alien Fruits. |Fatigue|After two hours marching in slime, you can't take it any more. Don't even let us get started on the parasites. And the heat. And the humidity. And the screaming...|All team members sustain 2 Points of Damage. |Illness|After an hour of marching in the sludge, you lose count of the strange leeches stuck to your calves, which must have pumped a good half litre of blood out by now.|A member of the team has fallen ill |Nothing to Report|This swamp is incredibly calm... Nothing to report in the vicinity.|The zone has been explored, nothing to report. }}&lt;br /&gt;
{{Lifenav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Modes</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Modes"/>
				<updated>2013-11-28T01:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
The Gold mode [[Image:Gold.png]] is a paid mode of the game, with certain benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.&lt;br /&gt;
&lt;br /&gt;
The first time you buy Gold Mode time, you get the [[Welcome Pack]], also unlocking Silver Mode. &lt;br /&gt;
While you have Gold Days, you cannot play in Bronze Mode or Silver Mode. Gold mode will only spend days while you are playing Mush. If you are not playing a character on the Daedelus, the system will not remove gold days.&lt;br /&gt;
&lt;br /&gt;
* ''' Four skill slots''' People who are playing in Gold Mode can have 4 skills on their character. &lt;br /&gt;
If the Gold Mode expires during the game, the skills you've already acquired will remain, but you will lose free skill slots (except those you would have in Bronze Mode or Silver Mode).&lt;br /&gt;
&lt;br /&gt;
* ''' Double [[Image:Xp.png]] Gain''' &lt;br /&gt;
People in gold mode gain 2 [[Image:Xp.png]] each cycle, instead of 1[[Image:Xp.png]]. See [[Experience]].&lt;br /&gt;
&lt;br /&gt;
* ''' +2 Morale Points, +2 Health Points'''&lt;br /&gt;
As long as you have Gold Days, you'll have +2 Morale Points, +2 Health Points on your current ship. This effectively rises the maximum ammount of Morale and Health points on each bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Gold Projects]]&lt;br /&gt;
{{Goldnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2013-11-28T01:54:29Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: /* General Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not nearly as experienced with mush as I am human. Probably needs some corrections made. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 16:32, 10 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you're alpha mush (one of the first 2) and don't work with your partner, mush are severely limited. If you're not one of the alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.&lt;br /&gt;
&lt;br /&gt;
;Tooltips are dangerous.&lt;br /&gt;
:Tooltips tell you some possible mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious mush.&lt;br /&gt;
&lt;br /&gt;
;Don't choose your skills immediately.&lt;br /&gt;
:Many mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for anonymush is particularly useful for making the humans think that there are only 2 mush when there are in fact more. &lt;br /&gt;
&lt;br /&gt;
;That mutate button that costs 3 AP? Don't click it to find out what it does.&lt;br /&gt;
:This changes you into an obviously mush berserker. You will drop all items you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
;Do not create a spore in front of other people or cameras.&lt;br /&gt;
:If you create a spore in a room with another person or a camera, everyone who comes into that room will be able to check the logs and see that you're mush. Make sure you are alone and no camera on the wall before you make spores, always.&lt;br /&gt;
:Remember that Mush are people too: alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
;Coordinate with other mush regarding spores.&lt;br /&gt;
:There are lots of limits surrounding spores. Only 4 can be made a day, 2 after antispore gas, by all mush on a ship. Each mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given mush can only infect one human by direct &amp;quot;spiking&amp;quot;, once, per day. So if you're sporing different people or if one mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
;Be prepared with a reason why you're dirty.&lt;br /&gt;
:Making spores will make you dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like Finola or Paola. Best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why. &lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:This is a good way to get found out as mush. You will take 4 points of damage when you shower, so putting it off as long as possible is good, but within reason. Saying you don't have the AP to shower only works for so long. Some characters can get away with staying dirty easier than others, depending on how dirty your role about the ship is.&lt;br /&gt;
:Also, remember that Finola's &amp;quot;Germaphobe&amp;quot; makes her lose morale each turn she's dirty, so if you're a Finola Mush you will raise a lot of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
;Do not shower a lot.&lt;br /&gt;
:This might seem a bit contradictory after the not staying dirty tip. However, showering does do 3-5 points of damage to you. Even if you're using phagocyte to mitigate the damage by eating spores to heal, picking up and putting down the soap shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
:Example: You go into the center alpha storage and sabotage the O2 tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're suspect.&lt;br /&gt;
{{Characternav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Human_Play</id>
		<title>Human Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Human_Play"/>
				<updated>2013-11-28T01:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: /* Some tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Advice==&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you let your teammates know what you are doing and try to work with them, you will do better and so will your ship as a whole, guaranteed. You'll probably also have a lot more fun. :)&lt;br /&gt;
&lt;br /&gt;
;Tooltips are not useful for telling you what your ship needs.&lt;br /&gt;
The tooltips tell you some possible actions that you can do. However, they are usually quite far off from what you should do, and in some cases, can be very counterproductive. Since AP is precious, ask your crewmates what you should be doing if you don't know.&lt;br /&gt;
&lt;br /&gt;
;Do not cook a bunch of rations.&lt;br /&gt;
:This is bad or worse, depending on your ship's NERON settings. By default, NERON is set to automatically destroy cooked food at the end of the day. So any cooked rations sitting around at the end of cycle 8 will be destroyed with this NERON setting. If it's changed to preserve cooked food, any cooked food sitting around at the end of cycle 8 will spoil. Spoiled food is still safe to eat after one day, but after another day comes around it will have a chance to make any human who eats it sick. Either way, it's just not something that's good to do.&lt;br /&gt;
&lt;br /&gt;
;Do not eat every time you can.&lt;br /&gt;
:While there are other ways to get food, the rations your ship starts with will be the bulk of your ship's food supply over the first 10 or so days. After 24 cycles without eating, a player gets the hungry status and loses 1 HP per cycle until they eat. If even a few people are eating every time they can, your ship will run out of food and starve. For most characters, it's best to only eat when you know you will be hungry soon, or when there is something important to take care of, like killing mush or putting out fires. If you're not sure, ask your shipmates whether or not something is worth eating to get done quickly. There are exceptions to this, like some ships will want Paola or Finola to eat daily during the beginning of the ship to get more done, but this should probably be agreed upon by the ship.&lt;br /&gt;
&lt;br /&gt;
;Do not work on a NERON project that hasn't been agreed upon by the crew.&lt;br /&gt;
:In the NEXUS, there will be 3 NERON projects available to be worked on at a time. Once one of the three is completed, the other two are no longer available to your ship. Period. Therefore, someone should always list which NERON projects are available and what they do, then attempt to come to some sort of consensus on which is most useful to your ship. Some NERON projects are vital for a long lasting ship, so completing others when those are available is sabotage.&lt;br /&gt;
&lt;br /&gt;
;Make sure cameras are set up early.&lt;br /&gt;
:Mush can infect humans with a spore without being detected in any room which does not have a camera. Doesn't matter if there are witnesses, if there isn't a camera, they can spore you all they like. For this reason, setting up cameras in key locations where people go offline should be a #1 priority for people without a specific job. Check storage rooms to find cameras, they will be on the walls or shelves there. The locations where you want to move them to are both dormitories and the bridge. The fourth camera can go in either the medlab or the engine room, although if your research team is doing their job, the engine room is probably a better location for a camera, since anyone idling in the medlab can easily check themselves for spores if the mycoscanner gets completed. It costs 1 AP to remove a camera and 2 AP to install it. Both these actions can make you dirty.&lt;br /&gt;
&lt;br /&gt;
;Do not hang out in a room without a camera.&lt;br /&gt;
:As mentioned previously, mush can infect you with spores if you're in a room without a camera. Once cameras are set up, plan your trips so that you will have enough AP/MP to make it back to a camera and be protected. If everyone does this, it will be a lot more difficult for mush to turn anyone. The exceptions to this are whoever is using the medlab bed (usually Finola) and Chun, since she cannot be spored. To protect the medlab, the mycoscanner or mycoalarm research will need to be prioritized early on.&lt;br /&gt;
&lt;br /&gt;
;Figure out what your character's role is and do it.&lt;br /&gt;
:There's a lot to do in the game, to be certain. However, while tempting, one should not explore the entire ship clicking all the things, as that is quite a bit of AP and MP that is not going towards your character's role aboard the ship. If you're unsure of your role, ask.&lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:There are many things which will make you dirty as a human. However, mush become dirty when they make spores and take damage when they take showers, so they very much have a built in incentive to stay dirty. Watching who is dirty, how often and for how long can help to identify mush. For this reason, if you stay dirty, you may very well be suspected of mush, and possibly killed. &lt;br /&gt;
&lt;br /&gt;
;If your health or morale are getting low, do something about it.&lt;br /&gt;
:When you reach half health, it's a good idea to try to get healing. Anyone can heal 3 HP for you at the medlab for 2 AP, or you can heal yourself for 3 AP. This can also be done with the medkit in any room for the same cost. If your ship still has mush on it and you are low on health, it's best to PM people you trust to ask for healing, since it's not to your advantage for mush to know you'd be easy to finish off. Losing all your morale will kill you as surely as losing all your health, so you should also take action regarding this before it becomes critical. Lying in a bed in the same room as a shrink (typically Janice) will restore 1 morale per cycle, and you can also ask your shrink to use AP to restore 2 morale for you.&lt;br /&gt;
&lt;br /&gt;
;Do not end a cycle in the same room as Raluca.&lt;br /&gt;
:Raluca loses one morale every cycle she ends in the same room as someone else, so she can very quickly reach 0 morale and suicide if people don't give her space. The exception to this is that if Raluca is on a bed in a dorm and Janice with the shrink skill is there, she is safe, because the morale gained will offset the morale lost. This can be risky for Raluca though, as Janice will need to make sure she stays in the room during cycle changeovers.&lt;br /&gt;
&lt;br /&gt;
== Character Specific Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Roland Zuccali ===&lt;br /&gt;
&lt;br /&gt;
Your job? Easy, get on a patrol ship and shoot down those hunters! You can also use the Pasiphae (when there are no more enemies) to get some scrap metal. This is useful to build some items from blueprints, and to repair the ship if you're not doing your job right!&lt;br /&gt;
&lt;br /&gt;
===== His skills =====&lt;br /&gt;
&lt;br /&gt;
'''Sprinter''': You earn an additional 2 MP every time you convert AP to MP.&lt;br /&gt;
&amp;lt;code&amp;gt;Does not stack with Scooter.&amp;lt;/code&amp;gt;&lt;br /&gt;
This skill is useful for a lot of things; to move stuff around, to do a little investigation on your own etc... it's useful in any condition.&amp;lt;br&amp;gt;&lt;br /&gt;
It also allows you to visit one more zone on expeditions.&lt;br /&gt;
&lt;br /&gt;
'''Pilot''': Allows you to use patrol ship, be the terror of the hunters! This competence fits him since he wins his glory by killing hunters.&lt;br /&gt;
&lt;br /&gt;
'''Shooter''': Perfect combo with Pilot since this competence gives you 2 free shots per day. You can use them from a patrol ship, from a turret or to shoot down those mushes who're infecting your ship!&lt;br /&gt;
&lt;br /&gt;
'''Fire Fighter''': The Extinguish Fire action is always successful and some bonus for some projects. This isn't his major competence but it can be useful. It fits with Sprinter, finding + extinguishing fires can be hard sometimes.&lt;br /&gt;
&lt;br /&gt;
'''The Optimist''': You're the soul of the ship, you see the bright side at any time! You'll lose one less morale point per day&lt;br /&gt;
&lt;br /&gt;
'''Creative''': Now we're talking! This skill gives 50% chance to gain 1 AP after each failed action. Very useful when you miss your shot or even for killing some mushes.&lt;br /&gt;
&lt;br /&gt;
===== Personal glory =====&lt;br /&gt;
&lt;br /&gt;
Roland earns 1 for each hunter he shoots down. After 8 gains, these gains will be less frequent.&lt;br /&gt;
&lt;br /&gt;
===== Some tips =====&lt;br /&gt;
&lt;br /&gt;
- Check your patrol ship before taking off! You don't want to end up vs a swarm of hunters with no ammo!&lt;br /&gt;
- You can select your target by clicking on it.&lt;br /&gt;
- Never use the Pasiphae if there is still some enemies.&lt;br /&gt;
(Even Asteroids can hit the Pasiphae).&lt;br /&gt;
&lt;br /&gt;
Conclusion: His major capacity is to take down hunters, but Roland can be useful in many more situations. With his capacity for moving around, he can investigate, do relays, take care of some intern issues etc...&lt;br /&gt;
{{Characternav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2013-11-28T01:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
Blah blah blah background and importance of characters, meta role, etc. &lt;br /&gt;
&lt;br /&gt;
This will short characters by roles, then have a section on each character.&lt;br /&gt;
== Primary roles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command:&lt;br /&gt;
[[Jin Su]]&lt;br /&gt;
[[Frieda]]&lt;br /&gt;
[[Paola]]&lt;br /&gt;
[[Janice]]&lt;br /&gt;
&lt;br /&gt;
Research:&lt;br /&gt;
[[Kuan Ti]]&lt;br /&gt;
[[Chun]]&lt;br /&gt;
[[Finola]]&lt;br /&gt;
&lt;br /&gt;
Security: &lt;br /&gt;
[[Chao]]&lt;br /&gt;
[[Gioele]]&lt;br /&gt;
[[Stephen]]&lt;br /&gt;
[[Eleesha]]&lt;br /&gt;
&lt;br /&gt;
Pilots: &lt;br /&gt;
[[Roland]]&lt;br /&gt;
[[Hua]]&lt;br /&gt;
&lt;br /&gt;
Techs:&lt;br /&gt;
[[Raluca]]&lt;br /&gt;
[[Ian]]&lt;br /&gt;
[[Terrence]]&lt;br /&gt;
{{Characternav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Characters</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Characters"/>
				<updated>2013-11-28T01:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
&lt;br /&gt;
Blah blah blah background and importance of characters, meta role, etc. &lt;br /&gt;
&lt;br /&gt;
This will have sections dedicated to each character as well as a &lt;br /&gt;
== Primary roles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Command:&lt;br /&gt;
[[Jin Su]]&lt;br /&gt;
[[Frieda]]&lt;br /&gt;
[[Paola]]&lt;br /&gt;
[[Janice]]&lt;br /&gt;
&lt;br /&gt;
Research:&lt;br /&gt;
[[Kuan Ti]]&lt;br /&gt;
[[Chun]]&lt;br /&gt;
[[Finola]]&lt;br /&gt;
&lt;br /&gt;
Security: &lt;br /&gt;
[[Chao]]&lt;br /&gt;
[[Gioele]]&lt;br /&gt;
[[Stephen]]&lt;br /&gt;
[[Eleesha]]&lt;br /&gt;
&lt;br /&gt;
Pilots: &lt;br /&gt;
[[Roland]]&lt;br /&gt;
[[Hua]]&lt;br /&gt;
&lt;br /&gt;
Techs:&lt;br /&gt;
[[Raluca]]&lt;br /&gt;
[[Ian]]&lt;br /&gt;
[[Terrence]]&lt;br /&gt;
{{Charactersnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Privacy_Levels</id>
		<title>Privacy Levels</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Privacy_Levels"/>
				<updated>2013-11-28T01:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Room Logs &amp;amp; Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
TODO: Get those nice icons.&lt;br /&gt;
&lt;br /&gt;
Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Simply put, there are multiple levels of privacy:&lt;br /&gt;
&lt;br /&gt;
''' [[File:Personnal.png]] Private &amp;gt; [[File:Mush.png]] Mush &amp;gt; [[File:Discrete.png]] Covert &amp;gt; [[File:Discrete.png]] Secret/Discreet &amp;gt; Public'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Personnal.png]] '''Private''': Logs that only you can see, or actions that have no log whatsoever.&lt;br /&gt;
* [[File:Mush.png]] '''Mush''': Logs that are only visible to other Mush on the ship.&lt;br /&gt;
* [[File:Discrete.png]] '''Covert''': Logs that are only visible if action is committed in the presence of installed cameras (100% guarantee), or Eleesha's '''Observer''' skill (25% chance).&lt;br /&gt;
* [[File:Discrete.png]] '''Secret/Discrete''': Logs that are visible if action is committed in the presence of a camera or another person, doesn't matter Mush or Human.&lt;br /&gt;
* '''Public''': Logs that are visible to everyone.&lt;br /&gt;
* '''Special''': Logs that have its own unique rules.&lt;br /&gt;
&lt;br /&gt;
So, does this mean any '''Private''' or '''Mush''' level actions are ''always'' safe to carry out? Not necessarily. Chao can have the '''Torture''' skill, which for 1 AP, he can force you to spit out your last few actions, regardless of privacy level! The number of actions that gets revealed increases as your HP goes down, up to 8. The reason why this skill bypasses privacy is because it doesn't reveal ''logs''...it reveals ''actions''.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that a single action can produce multiple logs at different privacy levels. For example, when you infect the cat, the entire room sees you cuddling the cat (like normal) as a Public log. However, there'll also be a Private/Mush log for yourself.&lt;br /&gt;
&lt;br /&gt;
Other thing you should keep in mind about room logs: Eleesha's Tracker skill allows her to view the logs in the last 16 cycles. Everyone else can only view them for 8 cycles. (Note that even you can't view logs of your own actions after they disappear).&lt;br /&gt;
&lt;br /&gt;
== List of Actions associated to each Privacy Level ==&lt;br /&gt;
&lt;br /&gt;
TODO: Fill this!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Personnal.png]] Private ===&lt;br /&gt;
&lt;br /&gt;
* '''Earning/Losing [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]]:''' You have earned [amount] [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]] / You have lost [amount] [[File:Moral.png]]/[[File:Lp.png]]/[[File:Pa_slot1.png]]/[[File:Pa_slot2.png]]/[[File:Xp.png]]&lt;br /&gt;
* '''Getting dirty:''' Disgusting... You're filthy. (Not like that. Although...)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mush.png]] Mush ===&lt;br /&gt;
&lt;br /&gt;
* '''Trapper-ed object triggered''': (...someone who used this skill, fill this) [Victim] was infected by using [trapped object] trapped by [trapper]. The level of contamination is now [level].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Discrete.png]] Covert ===&lt;br /&gt;
&lt;br /&gt;
* '''Phagocyte:''' ???&lt;br /&gt;
* '''Trapper-ed an object:''' [Trapper] seemed to have suspiciously slipped something onto [trapped object].&lt;br /&gt;
* '''Infecting someone''' [[File:Mush.png]] [Mush] approached [victim] in a predatory manner... and spiked them discretely!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Discrete.png]] Secret/Discreet ===&lt;br /&gt;
&lt;br /&gt;
* '''Spore Extraction:''' [[File:Mush.png]] [Mush] has removed a spore. It's truly repulsive. And the smell...&lt;br /&gt;
&lt;br /&gt;
=== Public ===&lt;br /&gt;
&lt;br /&gt;
* '''Leaving/Entering a room:''' [Person] entered the room / [Person] left the room.&lt;br /&gt;
* '''Taking/Dropping an item:''' [Person] has picked up [object] / [Person] has dropped [object].&lt;br /&gt;
* '''Discovering a hidden item:''' [Person] has discovered a hidden [object].&lt;br /&gt;
* '''Sleeping/Waking:''' [Person] is lying down... It's good to just stop and take a break. Destination : the land of dreams! / [Person] wakes up calmly...&lt;br /&gt;
* '''Taking off/Landing a patrol ship:''' [Person] has just taken off / [Person]'s patrol ship has just landed.&lt;br /&gt;
* '''Accessing any terminal:''' [Person] has accessed the [terminal].&lt;br /&gt;
* '''Advancing Pilgred Repairs:''' [Person] has advanced the PILGRED repairs.&lt;br /&gt;
* '''Shrink curing an illness:''' [[File:Shrink bed.png|Shrink icon]] The session is a success, [patient] has been cured of their disease ([illness]). [Shrink] is really happy.&lt;br /&gt;
* '''Cuddling with Schrödinger:''' [Person] gave Schrödinger a big cuddle, much to his displeasure, but in any case it always makes people feel better...&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
* '''Direction of movement:''' [Person] entered the room from [location] / [Person] left the room towards [location]. This can only be seen by Eleesha's Tracker skill.&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Chat"/>
				<updated>2013-11-28T01:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Created page with &amp;quot;This page should explain the ins and out of the chat box for both humans and Mush. It's not done yet. Don't forget to talk about favorites, announcements, and how to make both...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should explain the ins and out of the chat box for both humans and Mush. It's not done yet. Don't forget to talk about favorites, announcements, and how to make both!&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T01:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: /* Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
====Chat====&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
{{Basicnav}}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T01:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hubnav}}&lt;br /&gt;
Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. The more survivors you have on your team, the easier it gets! &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important, so plan your actions carefully.&lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
====Chat====&lt;br /&gt;
{{Main|Chat}}&lt;br /&gt;
The chat box appear to the right of your screen. Be sure to keep an eye on it to coordinate with your fellow crew! Mush have their own private secondary channel which will show up as well. Use the tabs at the top of the chat box to navigate between different sections of the chat.&lt;br /&gt;
&lt;br /&gt;
{Basicnav}&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T01:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important!&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. &lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;br /&gt;
&lt;br /&gt;
{{Hubnav}}&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Aggression</id>
		<title>Aggression</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Aggression"/>
				<updated>2013-11-28T01:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: info moved!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basics#Actions]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T01:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important!&lt;br /&gt;
__TOC__&lt;br /&gt;
===Game Modes===&lt;br /&gt;
There are three Game Modes: Bronze, gold, and silver.&lt;br /&gt;
&lt;br /&gt;
'''Bronze Mode''' is the standard non-paying mode in which the game is played.&lt;br /&gt;
In Bronze Mode, your character will have just one free skill slot (plus another slot for Mush skills if he/she is a Mush). There are no extra perks to this mode.&lt;br /&gt;
&lt;br /&gt;
'''Silver Mode''' is unlocked by buying Gold Days at least once and it's the mode you'll have after your Gold Days run out. Gold Days rewarded from competitions do not usually trigger Silver Mode. In Silver Mode, your character will have two skill slots if human or four slots if Mush. In Mush mode, two skill slots are reserved for Mush skills while Two skill slots are for human skills.&lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}'''Gold mode''' [[Image:Gold.png]] is a paid mode of the game, with assorted benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.While you have Gold Days, you cannot play in Bronze Mode or Silver Mode.&lt;br /&gt;
&lt;br /&gt;
===Cycles===&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, French time. [http://www.worldtimeserver.com/current_time_in_FR.aspx Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
* -1 point of fullness (usually unmarked)&lt;br /&gt;
If you are online when the cycle changes over, you will need to hit the &amp;quot;new Cycle&amp;quot; button to get your cycle rewards.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
{{Main|Actions}}[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. &lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;br /&gt;
&lt;br /&gt;
The following actions are '''Aggressive''' and may result in the player being attacked for their actions. Aggressive actions typically cost 1 AP, but if Ian is in the room, aggressive actions cost 3 AP.&lt;br /&gt;
* Kick Off: Unarmed attack&lt;br /&gt;
* Attacking with a [[Objects#Weapons|Weapon]] (not advised as weapons can break and are more useful for expeditions)&lt;br /&gt;
* Infecting someone with a spore&lt;br /&gt;
* Guarding a room or person&lt;br /&gt;
&lt;br /&gt;
'''A note on eating:'''You do NOT have to eat unless your character has the &amp;quot;hungry&amp;quot; icon. Do not eat food unless hungry as it increases the chances of the ship starving.&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2013-11-28T00:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: removing pages as they are re-linked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who's working on the page and when you expect to have it updated (a few hours, a day.. how long should the rest of us keep our muggy mitts off of it?). please make sure you sign it with &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; to automatically note the user and time the template was inserted}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warning|Navigational Revamp in progress. Things will get prettier later. For now, please pardon the dust! --[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 17:28, 27 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Cryo.jpg|link=Basics]]&amp;lt;br&amp;gt;[[Basics|Mush Basics]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Eleesha williams.png|link=Characters]][[File:Finola keegan.png|link=Characters]]&amp;lt;br&amp;gt;[[Characters|Playing Your Character]].&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:command.jpg|link=Life]]&amp;lt;br&amp;gt;[[Life|Life on the Daedelus]]&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Call of dirty.png|link=Gold]]&amp;lt;br&amp;gt;[[Gold|Going Gold]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|&amp;lt;p&amp;gt;[[File:Antenna.jpg|link=Winning]]&amp;lt;br&amp;gt;[[Winning|How to Win]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:admin.png|50 px|link=Metagame]]&amp;lt;br&amp;gt;[[Metagame|Metagame Information]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
!Advice !! Player !! [[Characters]] !! Studies !! Daedalus !! Miscellaneous !! Peri-Game&lt;br /&gt;
|- &lt;br /&gt;
| [[Aim of the Game]]&lt;br /&gt;
| &lt;br /&gt;
| [[PCs]]&lt;br /&gt;
| [[Astrophysics]]&lt;br /&gt;
| [[Resources]]&lt;br /&gt;
| [[Castings]]&lt;br /&gt;
| [[Bugs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Play]]&lt;br /&gt;
| [[NPCs]]&lt;br /&gt;
| [[Communications]]&lt;br /&gt;
| [[Equipment]]&lt;br /&gt;
| [[NERON BIOS]]&lt;br /&gt;
| [[SDF]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mush Play]]&lt;br /&gt;
| [[Vending Machine]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
| [[PILGRED]]&lt;br /&gt;
| [[Drones]]&lt;br /&gt;
| [[Chat]]&lt;br /&gt;
| [[Rumors]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Distinctions]]&lt;br /&gt;
| * [[Human]]&lt;br /&gt;
| [[Projects]]&lt;br /&gt;
| [[Objects]]&lt;br /&gt;
| * [[NERON Messages]]&lt;br /&gt;
| [[Tools]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Dangers]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Mush]]&lt;br /&gt;
| * [[NERON]]&lt;br /&gt;
| &lt;br /&gt;
| [[Episodes]]&lt;br /&gt;
| * [[Questions]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| [[Hunters]]&lt;br /&gt;
| [[Titles]]&lt;br /&gt;
| * [[Gold]]&lt;br /&gt;
| &lt;br /&gt;
| [[Time]]&lt;br /&gt;
| * [[Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mush]]&lt;br /&gt;
| [[Aggression]]&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| &lt;br /&gt;
| [[Endings]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| [[Statuses]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| * [[Eden]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Navigation]]&lt;br /&gt;
| [[Dirty]]&lt;br /&gt;
! [[Exploration]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Sol]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Zones]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Dead]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Events]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is not affiliated with Mush.&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is copyright MotionTwin.&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Modes</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Modes"/>
				<updated>2013-11-28T00:55:19Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: working&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gold mode [[Image:Gold.png]] is a paid mode of the game, with certain benefits.&lt;br /&gt;
To play in Gold Mode you need to have Gold Days on your account. Gold Days do not count down while you're not on a ship.&lt;br /&gt;
&lt;br /&gt;
The first time you buy Gold Mode time, you get the [[Welcome Pack]], also unlocking Silver Mode. &lt;br /&gt;
While you have Gold Days, you cannot play in Bronze Mode or Silver Mode. Gold mode will only spend days while you are playing Mush. If you are not playing a character on the Daedelus, the system will not remove gold days.&lt;br /&gt;
&lt;br /&gt;
* ''' Four skill slots''' People who are playing in Gold Mode can have 4 skills on their character. &lt;br /&gt;
If the Gold Mode expires during the game, the skills you've already acquired will remain, but you will lose free skill slots (except those you would have in Bronze Mode or Silver Mode).&lt;br /&gt;
&lt;br /&gt;
* ''' Double [[Image:Xp.png]] Gain''' &lt;br /&gt;
People in gold mode gain 2 [[Image:Xp.png]] each cycle, instead of 1[[Image:Xp.png]]. See [[Experience]].&lt;br /&gt;
&lt;br /&gt;
* ''' +2 Morale Points, +2 Health Points'''&lt;br /&gt;
As long as you have Gold Days, you'll have +2 Morale Points, +2 Health Points on your current ship. This effectively rises the maximum ammount of Morale and Health points on each bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Gold Projects]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Main</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Main"/>
				<updated>2013-11-28T00:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; clear: left; margin-bottom: 0.5em; border: 1px solid #ccc; padding: 2px; background: #F9F9F9; text-align: left; font-size: 95%; max-width: 350px;&amp;quot;&amp;gt;[[image:Magifier.png|18px|left|More info]]&lt;br /&gt;
''More info: '''[[{{{1}}}]]'''.''&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{documentation}}--&amp;gt;&lt;br /&gt;
-----------------------&lt;br /&gt;
This template is used to quick-link to a larger article when you just want to touch on a subject instead of telling the entire thing. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Main|Gold}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Game_Basics</id>
		<title>Game Basics</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Game_Basics"/>
				<updated>2013-11-28T00:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: working. Safety save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mush is an interstellar survival game. Unlike Motion Twin's other survival game, Die2Nite there is a heavy emphasis on coordination and teamwork between all members on the Human and Mush teams. Survival is accomplished via doing assorted tasks on the ship that will be useful to your teammates. Things like not eating all the food, going on expeditions to get more oxygen and fixing broken equipment are all important!&lt;br /&gt;
&lt;br /&gt;
A new cycle happens every three hours. A new day starts at 1 am, [http://www.worldtimeserver.com/current_time_in_FR.aspx French time. Click to see current game time.] Each cycle the following events occur:&lt;br /&gt;
* +1 Action Point, +1 Movement Point (If not lying in bed)&lt;br /&gt;
* +2 Action Point, +1 Movement Point (If lying in bed)&lt;br /&gt;
* +1 [[Image:Xp.png]] (2[[Image:Xp.png]] If you're playing in [[Gold|Gold Mode]] [[Image:Gold.png]])&lt;br /&gt;
* -1 Oxygen from the ship's stores&lt;br /&gt;
&lt;br /&gt;
[[Main:Actions]]&lt;br /&gt;
[[Actions]] are events that use up Action points (AP). Every action gets logged in the room for later viewing. However, not everyone can see the log of every action. Be sure you're familiar with your action's log's privacy level before doing them, as there are some things you might just want to keep a secret. &lt;br /&gt;
&lt;br /&gt;
Moving from one room into another takes one Movement Point (MP). If you run out of moevment points when moving one AP will be converted into two MP. Plan your movements carefully! Exiting a room then re-entering the same room will spend 2 MP.&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Main_Page"/>
				<updated>2013-11-28T00:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- {{Warning|'''Note to editors:''' When creating a page or doing substantial updates, please tag the top of the page with a warning template like this note to indicate who's working on the page and when you expect to have it updated (a few hours, a day.. how long should the rest of us keep our muggy mitts off of it?). please make sure you sign it with &amp;quot;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;quot; to automatically note the user and time the template was inserted}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Warning|Navigational Revamp in progress. Things will get prettier later. For now, please pardon the dust! --[[User:Calib|Calib]] ([[User talk:Calib|talk]]) 17:28, 27 November 2013 (MST)}}&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Cryo.jpg|link=Basics]]&amp;lt;br&amp;gt;[[Basics|Mush Basics]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Eleesha williams.png|link=Characters]][[File:Finola keegan.png|link=Characters]]&amp;lt;br&amp;gt;[[Characters|Playing Your Character]].&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:command.jpg|link=Life]]&amp;lt;br&amp;gt;[[Life|Life on the Daedelus]]&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;height:100px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:Call of dirty.png|link=Gold]]&amp;lt;br&amp;gt;[[Gold|Going Gold]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#C6E2FF;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|&amp;lt;p&amp;gt;[[File:Antenna.jpg|link=Winning]]&amp;lt;br&amp;gt;[[Winning|How to Win]]&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#B9D3EE;border:5px solid #4682b4;border-radius:20px;font-size:200%;padding:0 10px;&amp;quot; width=&amp;quot;33%&amp;quot;|[[File:admin.png|50 px|link=Metagame]]&amp;lt;br&amp;gt;[[Metagame|Metagame Information]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:90%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
!Advice !! Player !! [[Characters]] !! Studies !! Daedalus !! Miscellaneous !! Peri-Game&lt;br /&gt;
|- &lt;br /&gt;
| [[Aim of the Game]]&lt;br /&gt;
| [[Experience]]&lt;br /&gt;
| [[PCs]]&lt;br /&gt;
| [[Astrophysics]]&lt;br /&gt;
| [[Resources]]&lt;br /&gt;
| [[Castings]]&lt;br /&gt;
| [[Bugs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Play]]&lt;br /&gt;
| [[Game Modes]]&lt;br /&gt;
| [[NPCs]]&lt;br /&gt;
| [[Communications]]&lt;br /&gt;
| [[Equipment]]&lt;br /&gt;
| [[NERON BIOS]]&lt;br /&gt;
| [[SDF]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mush Play]]&lt;br /&gt;
| [[Vending Machine]]&lt;br /&gt;
| [[Skills]]&lt;br /&gt;
| [[PILGRED]]&lt;br /&gt;
| [[Drones]]&lt;br /&gt;
| [[Chat]]&lt;br /&gt;
| [[Rumors]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Distinctions]]&lt;br /&gt;
| * [[Human]]&lt;br /&gt;
| [[Projects]]&lt;br /&gt;
| [[Objects]]&lt;br /&gt;
| * [[NERON Messages]]&lt;br /&gt;
| [[Tools]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
![[Dangers]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Mush]]&lt;br /&gt;
| * [[NERON]]&lt;br /&gt;
| &lt;br /&gt;
| [[Episodes]]&lt;br /&gt;
| * [[Questions]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| [[Hunters]]&lt;br /&gt;
! [[Actions]]&lt;br /&gt;
| [[Titles]]&lt;br /&gt;
| * [[Gold]]&lt;br /&gt;
| &lt;br /&gt;
| [[Time]]&lt;br /&gt;
| * [[Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mush]]&lt;br /&gt;
| [[Aggression]]&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| [[Research]]&lt;br /&gt;
| &lt;br /&gt;
| [[Endings]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| [[Statuses]]&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| * [[Eden]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Navigation]]&lt;br /&gt;
| [[Dirty]]&lt;br /&gt;
! [[Exploration]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Sol]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Glory]]&lt;br /&gt;
| [[Zones]]&lt;br /&gt;
|&lt;br /&gt;
| * [[Dead]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Events]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;This website is not affiliated with Mush.&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the content here is copyright MotionTwin.&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Eleesha_williams.png</id>
		<title>File:Eleesha williams.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Eleesha_williams.png"/>
				<updated>2013-11-28T00:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;br /&gt;
[[Category:images]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Command.jpg</id>
		<title>File:Command.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Command.jpg"/>
				<updated>2013-11-28T00:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;br /&gt;
[[Category:images]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Body_cat.png</id>
		<title>File:Body cat.png</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Body_cat.png"/>
				<updated>2013-11-28T00:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:images]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Images</id>
		<title>Category:Images</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Images"/>
				<updated>2013-11-27T23:58:12Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for images taken directly from the MUSH game or that are used for wiki navigation. User images go under &amp;lt;nowiki&amp;gt;[[Category:userimages]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Category:Images</id>
		<title>Category:Images</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Category:Images"/>
				<updated>2013-11-27T23:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Created page with &amp;quot;This category is for images taken directly from the MUSH game. User images go under &amp;lt;nowiki&amp;gt;Category:userimages&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for images taken directly from the MUSH game. User images go under &amp;lt;nowiki&amp;gt;[[Category:userimages]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Cryo.jpg</id>
		<title>File:Cryo.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Cryo.jpg"/>
				<updated>2013-11-27T23:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;br /&gt;
[[Category:images]]&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Main</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Main"/>
				<updated>2013-11-27T23:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; clear: left; margin-bottom: 0.5em; border: 1px solid #ccc; padding: 2px; background: #F9F9F9; text-align: left; font-size: 95%; max-width: 350px;&amp;quot;&amp;gt;[[image:Magifier.png|18px|left|More info]]&lt;br /&gt;
''More info: '''[[{{{1}}}]]'''.''&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{documentation}}--&amp;gt;&lt;br /&gt;
-----------------------&lt;br /&gt;
This template is used to quick-link to a larger article when you just want to touch on a subject instead of telling the entire thing. &lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Main</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Main"/>
				<updated>2013-11-27T23:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; clear: left; margin-bottom: 0.5em; border: 1px solid #ccc; padding: 2px; background: #F9F9F9; text-align: left; font-size: 95%; max-width: 350px;&amp;quot;&amp;gt;[[File:Magifier.png|18px|left|More info]]&lt;br /&gt;
''More info: '''[[{{{1}}}]]'''.''&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{documentation}}--&amp;gt;&lt;br /&gt;
-----------------------&lt;br /&gt;
This template is used to quick-link to a larger article when you just want to touch on a subject instead of telling the entire thing. &lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Main</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Main"/>
				<updated>2013-11-27T23:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; clear: left; margin-bottom: 0.5em; border: 1px solid #ccc; padding: 2px; background: #F9F9F9; text-align: left; font-size: 95%; max-width: 350px;&amp;quot;&amp;gt;[[File:Magifier.png|18px|left|More info]]&lt;br /&gt;
''More info: '''[[{{{1}}}]]'''.''&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{documentation}}--&amp;gt;&lt;br /&gt;
This template is used to quick-link to a larger article when you just want to touch on a subject instead of telling the entire thing. &lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Template:Main</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Template:Main"/>
				<updated>2013-11-27T23:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Calib: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: left; clear: left; margin-bottom: 0.5em; border: 1px solid #ccc; padding: 2px; background: #F9F9F9; text-align: left; font-size: 95%; max-width: 350px;&amp;quot;&amp;gt;F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: left; clear: left; margin-bottom: 0.5em; border: 1px solid #ccc; padding: 2px; background: #F9F9F9; text-align: left; font-size: 95%; max-width: 350px;&amp;quot;&amp;gt;[[File:Magifier.png|18px|left|More info]]&lt;br /&gt;
''Moar info: '''[[{{{1}}}]]'''.''&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{documentation}}--&amp;gt;&lt;br /&gt;
This template is used to quick-link to a larger article when you just want to touch on a subject instead of telling the entire thing. &lt;br /&gt;
&lt;br /&gt;
{{Main|Gold}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Calib</name></author>	</entry>

	</feed>