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		<updated>2026-05-15T08:17:17Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Lost</id>
		<title>Lost</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Lost"/>
				<updated>2017-03-08T01:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lost1.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;The Lost icon [[File:Lost_on_planet.png]] is second from the top.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lost2.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lost3.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Crewmate Lost icon will be a portrait of the lost individual. Derek's icon can be seen in the upper left of the image.&lt;br /&gt;
&lt;br /&gt;
If more than one crew mate is lost only the first is shown. After the first lost person is found the second lost will be shown in the bar with its icon.&lt;br /&gt;
&amp;lt;br&amp;gt;{{Todo|Formatting}}&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Lost4.jpg</id>
		<title>File:Lost4.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Lost4.jpg"/>
				<updated>2017-03-08T01:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2017-02-07T01:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: Berserker talk jpeg uploaded and Bug description added in article 'That Mutate button...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Mush}}&lt;br /&gt;
&lt;br /&gt;
Here's various tips &amp;amp; tricks for '''Mush Play''', starting you off with some advice on how to begin your conquest of the human crew (and race), and then some more specifi guides. Also check the main articles on {{Character|Mush|long}} as well as each of the [[:Category:Mush Skill|Mush skills]] for more detailed information.&lt;br /&gt;
&lt;br /&gt;
== Strategy Ideas ==&lt;br /&gt;
&lt;br /&gt;
==== Contamination ====&lt;br /&gt;
[[Image: Ending-MassContamination.png|frame]]&lt;br /&gt;
&lt;br /&gt;
You start with another Mush, but expanding to more is always good! Contaminate the whole crew, one {{skill|Anonymush}} at a time, and NERON will end the game for you by venting everyone into space. It never could stand the dirty Mush.&lt;br /&gt;
&lt;br /&gt;
Pay attention to when and where you extract spores, though. Besides the fact that this makes you {{status|dirty}} and costs valuable {{AP}}, cameras and other crew members will see you do this if they are in the same room as you. - This is the fastest and easiest way to get caught.  A good strategy is to mask your dirtiness and {{Ap}} / {{HP}} loss through other activities like [[technician|repairs]], and then team up on a single person until they have become a Mush by being [[infect|infected]] with three spores.  Coordination between Mush is important.  And do not forget to check if there is no camera or [[Myco-Alarm]] when you infect!  It would be a shame to betray yourself and your new companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Attrition ====&lt;br /&gt;
&lt;br /&gt;
[[Sabotage]] equipment... [[Green Jelly|destroy]] the right hardware... [[traitor|cause some misfortune]]... maybe [[bacteriophiliac|spread a disease]] or [[pyromaniac|start a fire]]. Do it right and the humans may spend more time trying to fix issues than looking for you!&lt;br /&gt;
&lt;br /&gt;
Pay attention where you do it, since many actions can be seen if they are witnessed by other people or {{item|Cameras}}. But also pay attention ''when'' you do it, so it will not be obvious that these things had an unnatural cause, and you were the only person there at the time! (At cycle change is always a good time.) Aim for equipment and materials that are essential to the crew such as frequently used doors, the Pasiphae, the Gravity Simulator and various terminals. But be aware that many items (except doors) generate a NERON message when they break spontaneously rather than through fire or electrical spikes, lack of which can be a dead giveaway of sabotage!&lt;br /&gt;
&lt;br /&gt;
The advantage of this tactic is that it can be rather subtle, as it does not require spores. The disadvantage is that this alone will not win you the game on a decent ship, but rather slow the crew down and distract them for a bit while you enact other plans.&lt;br /&gt;
&lt;br /&gt;
Easier to do when you have {{character|Eleesha}} on your side. Because a competent detective ''will'' find you if you overdo this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mimickry / confusion ====&lt;br /&gt;
&lt;br /&gt;
{{caution|Not a recommended strategy unless you're already familiar with the game and its rules. This strategy comes very close to anti-mush play and can earn you a sanction if you aren't careful. Despite acting human, it's very important that you work with the Mush team to ultimately further the goals of the Mush. Acting 100% human as a Mush is against the rules.}}&lt;br /&gt;
&lt;br /&gt;
Sometimes the best Mush is the one that seems the most human. [[slimetrap|Accusing others]] can work for you, depending on the circumstances, but oftentimes just doing your jobs and seeming helpful - except when it ''really'' matters - can be all it takes to make others look more mushy. And while humans make mistakes and kill ''each other'' in a climate of increasing paranoia, you bide your time and wait for opportunities to present themselves.&lt;br /&gt;
&lt;br /&gt;
Of course good [[research]] progress will make circumstances ever harder for you, and while skills like {{skill|Splashproof}} and {{skill|Phagocyte}} can counter your less human traits well enough, it is only a matter of time until more and more people are shown to be human by contracting [[illnesses]] or, if you have that kind of crew, by blunt [[Mush Hunting#Mush Testing|Mush testing]]. So that time window is not endless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The deadly blow ====&lt;br /&gt;
&lt;br /&gt;
There are many [[dangers]] that threaten the Daedalus! It is hard to manage them all at once, and every crew has its weak areas and underrepresented skills. Whether it is because you recruited more helpers, caused enough trouble or just waited for the right opportunity - there may come a time when dropping the disguise and attacking where they are weakest may be enough to cause unrecoverable damage to the crew or their [[resources]]. And that is the time to strike.&lt;br /&gt;
&lt;br /&gt;
Whether you go after their only {{skill|Pilot}}s to let Hunters do the rest, destroy [[morale]] by killing every {{skill|Shrink}} and {{skill|Leader}} (along with {{character|Chun}}), or make off in patrol ships with your pokets full of their last O2 - the possibilities are many.&lt;br /&gt;
The important thing is that you can ''identify'' the weakness to act on it, and answer the question: ''&amp;quot;Will this KILL the ship before PILGRED can be completed?&amp;quot;''. (A question that becomes easier if the crew has no more {{skill|Technician}}s.)&lt;br /&gt;
&lt;br /&gt;
Because otherwise, you only unmasked yourselves and handed the humans a free, if slightly inconvenient, Mush-free trip home.&lt;br /&gt;
&lt;br /&gt;
So do not be the Mush who flies off in the [[Pasiphae]] on Day 1, just to become a research sample to be used against his partner. But be the Mush who punishes a crew that carelessly leaves the {{title|Commander}} on board while sending its four most active people on an [[expedition]], or leaves grenades and knives lying around in an environment where {{skill|phagocyte}} and {{skill|transfer}} are a thing.&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
*;First and foremost, communicate.&lt;br /&gt;
::''Mush'' is a social strategy game. The {{Character|Mush}} are severely outnumbered at the beginning and will fail if they don't coordinate with their partners. You also need to communicate with humans in general chat to avoid their suspicions, as your role is one of stealthy infiltration!&lt;br /&gt;
&lt;br /&gt;
*;Tooltips are dangerous.&lt;br /&gt;
::The in-game help tooltips tell you some possible Mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious Mush. Walk your own path instead, using information from this wiki.&lt;br /&gt;
&lt;br /&gt;
*;Know what your skills do.&lt;br /&gt;
::Don't be that person who asks in general chat, &amp;quot;Should I take {{Skill|Phagocyte}}?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
*;Don't choose your skills immediately.&lt;br /&gt;
::Many [[:Category:Mush Skill|Mush skills]] are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for {{Skill|Anonymush}} is particularly useful for making the humans think that there are only 2 Mush when, in fact, you just created more.&lt;br /&gt;
&lt;br /&gt;
*;The &amp;quot;genome&amp;quot; mushroom button under your list of Mush skills lets you pick your human skills.&lt;br /&gt;
::Choose your human skills quickly so as to give you more ways to look useful while saving your {{AP}} for strategic mushery. You can only select skills you've unlocked for the respective character; this also goes for humans you've {{Skill|Transfer}}red into.&lt;br /&gt;
{{caution|By default, the game will ''automatically'' choose your human skills if you haven't done so by the moment of Mush selection. Experienced players are likely to spot this if you gain skills without being active, or if your skill combination is strange. You may also get stuck with a skill that won't work at all for a Mush (such as {{skill|Caffeine Junkie}} or {{skill|Mycologist}}). It is ''strongly'' advised that you check the &amp;quot;Advanced Mush&amp;quot; box in your Mush account settings, to allow manual skill selection.}}&lt;br /&gt;
&lt;br /&gt;
*;That Mutate button that costs 3 {{AP}}? Don't click it to find out what it does.&lt;br /&gt;
::This changes you into an obviously ''Mush'' {{Status|Berzerker}}. You will drop all [[Inventory|items]] you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the Mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter. {{Bug|Misleading description. If base [[Communications#Rebel Bases|LUYTEN-CETI]] from day 6 is decoded you are able to talk as Berserker as usual.}}&lt;br /&gt;
&lt;br /&gt;
*;Food does not nourish you.&lt;br /&gt;
::Consumables like {{Item|Standard Ration}}, {{Item|Banana}}, {{Item|Coffee}} etc. do ''not'' give {{Character|Mush}} any benefits, so save yourself the {{MP}} of walking to Refectory unless you're putting on a show for the humans.&lt;br /&gt;
&lt;br /&gt;
*;Beware the food test.&lt;br /&gt;
::Unlike with humans, eating ''ANY'' consumable will give you the {{Status|Full Stomach}} status, meaning you can't eat again after consuming a pill or {{Item|Banana}}. This can be used against you in an inescapable &amp;quot;food test&amp;quot;, so be wary of requests like that.&lt;br /&gt;
&lt;br /&gt;
*;Do not create a spore in front of other people or cameras.&lt;br /&gt;
::If you create a {{Status|Spore}} in a room with another person or a {{Item|Camera}}, everyone who comes into that room will be able to check the logs and see that you're Mush. Always make sure you are alone and no Camera is on the wall before you make spores.&lt;br /&gt;
::Remember that other Mush are people too; alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
*;Coordinate with other Mush regarding spores.&lt;br /&gt;
::There are lots of limits surrounding spores. Only 4 of them - 2 after [[Research#Antispore Gas|Antispore Gas]] is researched - can be spawned daily by all {{Character|Mush}} on a ship. Each Mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given Mush can only infect a single human by direct &amp;quot;spiking&amp;quot; once per day. So, if you're sporing different people, or if one Mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
*;Be prepared with a reason why you're dirty.&lt;br /&gt;
::Making spores ''will'' make you [[Dirty]]. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like {{Character|Finola}} or {{Character|Paola}}. The best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why.&lt;br /&gt;
&lt;br /&gt;
*;Do not stay dirty for extended periods of time.&lt;br /&gt;
::This is a good way to get found out as {{Character|Mush}}. You will take 4 {{HP}} of damage when you shower (unless you're {{Skill|Splashproof}}), so putting it off as long as possible is good, but do so within reason. Saying you don't have the {{AP}} to shower only works for so long. Some characters can get away with staying [[Dirty]] easier than others (such as {{Character|Raluca}}), depending on how dirty your role about the ship is.&lt;br /&gt;
::Also, remember that {{Character|Finola}}'s {{Trait|Germaphobe}} trait makes her lose {{Morale}} each turn she's dirty, so if you're a Finola Mush, you will raise a LOT of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
*;Do not shower a lot.&lt;br /&gt;
::This might seem a bit contradictory after the &amp;quot;not staying dirty&amp;quot; tip, however showering does do 3-5 {{HP}} points of damage to you. Even if you're using {{Skill|Phagocyte}} to mitigate the damage by eating spores to heal, picking up and putting down the {{Item|Soap}} shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
*;Mush cannot become sick.&lt;br /&gt;
::If humans eat spoiled food, they have a chance of becoming [[Illnesses#Diseases|sick and throwing up]]. If someone eats food 3 days after it was fresh, and does not become sick (at a 90% chance), that person is most likely a {{Character|Mush}}. Also, you cannot receive illness or mental illness from killing or being witness of death.&lt;br /&gt;
::[[Illnesses]] you've contracted before you joined the Mush, however, stay on you for a while, which may be used as camouflage.&lt;br /&gt;
&lt;br /&gt;
*;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
::The displayal of sabotaged equipment follows different rules to regular equipment breaking, so pay attention how and when you sabotage.&lt;br /&gt;
::Example: You go into the Center Alpha Storage and sabotage the Oxygen Tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're a suspect.&lt;br /&gt;
&lt;br /&gt;
*;Be a good sport&lt;br /&gt;
::Obviously, being injected with the [[Retro-Fungal Serum]] is most definitely not a good thing, since you will lose all your hard-earned Mush Glory and skills, the other Mush on board will lose a valuable ally, and if you've done a lot of damage the remaining crew might still be bitter against you, but [[griefing]] will solve nothing, except leading to a game end where you won't even get Human glory. So, don't actively try to be De-Mushified, but don't try to bring down the ship with you if you get cured, either. You're on the same boat as everyone else now (more than ever), so take it with dignity and do your best to help out your new team.&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]] - A guide to all Mush skills&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://mush.twinoid.com/tid/forum#!view/112222?p=2|thread/34557086?p=1 Aaeni's Art of the Patsy]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]] [[Category:Gameplay]] [[Category:Mush]]&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/File:Berserker_talk.jpg</id>
		<title>File:Berserker talk.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/File:Berserker_talk.jpg"/>
				<updated>2017-02-07T01:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trading</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trading"/>
				<updated>2017-01-24T06:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the important thing is the info, I do believe that an action called &amp;quot;Fire on a HUNTER&amp;quot; which fires at the trader instead constitutes a bug. Especially considering the unfinished state of all things related to trading in general.&lt;br /&gt;
And it would be silly if that was intended, as it just leads to many frustrating cases of players unintentionally chasing away the traders.&lt;br /&gt;
-[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 08:13, 27 May 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thread/37992203 this forum thread]. Still not 100% known is whether highly inactive people can be traded from anywhere or not - it is supposed to work that way, but appears bugged on the French server. -[[User:JDub76|JDub76]] ([[User talk:JDub76|talk]]) 15:02, 27 April 2014 (MDT)&lt;br /&gt;
: Well that would mean the in-game description cannot be trusted yet again and therefore most of the things from the original article must be removed. Although I tested Projects, that part stays&lt;br /&gt;
-Barlakopofai (No clue what time it is)&lt;br /&gt;
----&lt;br /&gt;
Checked trading people on my ship on english server. We had 2 super-idles on the bridge, and were moving them around the ship with Wrestler skill. Added information about selling humas as bugs. [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 05:14, 29 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just sold an inactive {{Character|Mush}} {{Character|Raluca}} and got a finished [[PILGRED Reactor]] in return. Handy!!! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 07:40, 30 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just had a strange occurence of the Trader being damaged for 3, and now running, at the beginning of a cycle. There were 8 hunters around after I shot some. But I hit the hunters, and they are not supposed to shoot the transport, or are they? Turrets had not been fired. (Unless the one trusted person who checked them had just turned Mush.) -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:44, 2 May 2014 (MDT)&lt;br /&gt;
:Did you have {{Research|Meridon Scrambler}} installed? They very well may have fired at the transport if it procced. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:50, 2 May 2014 (MDT)&lt;br /&gt;
::No. Forgot to mention, but we did not have that yet. -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 09:11, 2 May 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
I shot down a transport and managed to salvage a '''HydroPot''' from the wreckage. This should probably be updated, I'll give a screenshot ASAP :)&lt;br /&gt;
== Diplomat ==&lt;br /&gt;
Does the {{Title|Comms Officer}} have to be {{Skill|Diplomat}} for the bonuses to work, or does the Diplomat simply have to be on the Bridge? I'm going to guess it's the latter. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:58, 16 May 2014 (MDT)&lt;br /&gt;
:A later post in the thread actually states you only need one on the bridge. But that was not confirmed yet, so I left it at the version that is true in either case. -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 04:14, 17 May 2014 (MDT)&lt;br /&gt;
I think we should make a list of tradings. For example, I got Ian Soultion to 4 hydropots and some oxygen(diplomat bonus) just right now. I mean not random idler, this deal need directly Ian.[[User:Necrodem|Necrodem]] ([[User talk:Necrodem|talk]]) 01:13, 4 February 2015 (MST)&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Trading</id>
		<title>Talk:Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Trading"/>
				<updated>2017-01-24T00:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the important thing is the info, I do believe that an action called &amp;quot;Fire on a HUNTER&amp;quot; which fires at the trader instead constitutes a bug. Especially considering the unfinished state of all things related to trading in general.&lt;br /&gt;
And it would be silly if that was intended, as it just leads to many frustrating cases of players unintentionally chasing away the traders.&lt;br /&gt;
-[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 08:13, 27 May 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
Updated the section on trading people to clear up any questions about who can and can't be traded and from where, based on [http://mush.twinoid.com/tid/forum#!view/112222|thread/37992203 this forum thread]. Still not 100% known is whether highly inactive people can be traded from anywhere or not - it is supposed to work that way, but appears bugged on the French server. -[[User:JDub76|JDub76]] ([[User talk:JDub76|talk]]) 15:02, 27 April 2014 (MDT)&lt;br /&gt;
: Well that would mean the in-game description cannot be trusted yet again and therefore most of the things from the original article must be removed. Although I tested Projects, that part stays&lt;br /&gt;
-Barlakopofai (No clue what time it is)&lt;br /&gt;
----&lt;br /&gt;
Checked trading people on my ship on english server. We had 2 super-idles on the bridge, and were moving them around the ship with Wrestler skill. Added information about selling humas as bugs. [[User:Kyubey|Kyubey]] ([[User talk:Kyubey|talk]]) 05:14, 29 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just sold an inactive {{Character|Mush}} {{Character|Raluca}} and got a finished [[PILGRED Reactor]] in return. Handy!!! — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 07:40, 30 April 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
We just had a strange occurence of the Trader being damaged for 3, and now running, at the beginning of a cycle. There were 8 hunters around after I shot some. But I hit the hunters, and they are not supposed to shoot the transport, or are they? Turrets had not been fired. (Unless the one trusted person who checked them had just turned Mush.) -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 05:44, 2 May 2014 (MDT)&lt;br /&gt;
:Did you have {{Research|Meridon Scrambler}} installed? They very well may have fired at the transport if it procced. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:50, 2 May 2014 (MDT)&lt;br /&gt;
::No. Forgot to mention, but we did not have that yet. -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 09:11, 2 May 2014 (MDT)&lt;br /&gt;
----&lt;br /&gt;
I shot down a transport and managed to salvage a '''HydroPot''' from the wreckage. This should probably be updated, I'll give a screenshot ASAP :)&lt;br /&gt;
----&lt;br /&gt;
What about ... (random crewmate) for project complete? I miss all information about that here. Have the project be started, random from Nerons Core, random from all still possible projects? Do anyone know something here? [[User:Bringer|Bringer]] ([[User talk:Bringer|talk]]) 17:17, 23 January 2017 (MST)&lt;br /&gt;
== Diplomat ==&lt;br /&gt;
Does the {{Title|Comms Officer}} have to be {{Skill|Diplomat}} for the bonuses to work, or does the Diplomat simply have to be on the Bridge? I'm going to guess it's the latter. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 01:58, 16 May 2014 (MDT)&lt;br /&gt;
:A later post in the thread actually states you only need one on the bridge. But that was not confirmed yet, so I left it at the version that is true in either case. -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 04:14, 17 May 2014 (MDT)&lt;br /&gt;
I think we should make a list of tradings. For example, I got Ian Soultion to 4 hydropots and some oxygen(diplomat bonus) just right now. I mean not random idler, this deal need directly Ian.[[User:Necrodem|Necrodem]] ([[User talk:Necrodem|talk]]) 01:13, 4 February 2015 (MST)&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Survivalist</id>
		<title>Survivalist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Survivalist"/>
				<updated>2015-06-09T16:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Survivalist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|2}}&lt;br /&gt;
{{Character Level|Frieda|3}}&lt;br /&gt;
{{Character Level|Hua|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Handy mostly for the additional [[Alien Steak]] gains, and to save some of your own {{HP}} which could make a difference on longer expos. Most crews avoid possible instant death scenarios, so it tends to be rarely used for these, yet if you do encounter them (Seismic or Mankarog - Volcanoes kill everyone), you will be happy to have it.&lt;br /&gt;
&lt;br /&gt;
This skill reduce 1 point of your personal damage on a expedition per event. Other crew members do not benefit.&lt;br /&gt;
&lt;br /&gt;
Also, this skill will always be a point in favour of sending you on an expedition rather than somebody else, which will help your personal {{Glory}}, especially so if you are {{Character|Hua}} or {{Character|Stephen}}.&lt;br /&gt;
&lt;br /&gt;
A good skill for a {{Skill|Traitor}}, both for being taken along and for surviving the misfortune you cause.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Frieda Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Survivalist</id>
		<title>Survivalist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Survivalist"/>
				<updated>2015-06-09T16:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: Who will benefit by the damage reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Survivalist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The Survivalist is great to have on exploration missions. They can defend themselves more effectively against extra-terrestrial life forms and generally deal with these encounters better than anyone else.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
* Expedition : All damage is '''reduced by one point'''.&lt;br /&gt;
* Expedition : The action '''Provision''' gives one additional steak.&lt;br /&gt;
* Expedition : Last to die if a team fatality occurs.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Chao|2}}&lt;br /&gt;
{{Character Level|Frieda|3}}&lt;br /&gt;
{{Character Level|Hua|3}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Handy mostly for the additional [[Alien Steak]] gains, and to save some of your own {{HP}} which could make a difference on longer expos. Most crews avoid possible instant death scenarios, so it tends to be rarely used for these, yet if you do encounter them (Seismic or Mankarog - Volcanoes kill everyone), you will be happy to have it.&lt;br /&gt;
&lt;br /&gt;
This skill reduce 1 point of your personal damage per event. Other crew members do not benefit.&lt;br /&gt;
&lt;br /&gt;
Also, this skill will always be a point in favour of sending you on an expedition rather than somebody else, which will help your personal {{Glory}}, especially so if you are {{Character|Hua}} or {{Character|Stephen}}.&lt;br /&gt;
&lt;br /&gt;
A good skill for a {{Skill|Traitor}}, both for being taken along and for surviving the misfortune you cause.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Human Skill]] [[Category:Chao Skill]] [[Category:Frieda Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Skills</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Skills"/>
				<updated>2015-05-24T22:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: /* XP curve for Level up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it permitted to just translate content from http://www.twinpedia.com/mush ? They seem to have a complete database on stuff, although it's in French and apparently the French version is advanced further. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
&lt;br /&gt;
: A lot of our information is copied and pasted from French (with translates, of course) and that's ok to get things started, but most of the details are going to be on the human/mush pages. I certainly don't mind fleshing out information where we can, though... be it from French wiki or personal knowledge. :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Trapper ==&lt;br /&gt;
&lt;br /&gt;
Trapper doesn't only activate ( spore the victim ) when the victim accesses the shelf unit. It also gets activated when the victim accesses something in the Trapped room, such as Pilgred, Terminals, etc. This is confirmed. [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:34, 25 December 2013 (MST)&lt;br /&gt;
:If I'm not mistaken, this is already written on the {{Skill|The Trapper}} page. The Skills page only contains a quick overview with in game descriptions, details can be read on the respective pages. If this isn't written there, please append it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 15:48, 25 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== XP curve for Level up ==&lt;br /&gt;
&lt;br /&gt;
This should be added to the skills table. (human and mush) [[User:Bringer|Bringer]] ([[User talk:Bringer|talk]]) 16:20, 24 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
For tracking:&lt;br /&gt;
&lt;br /&gt;
Human:&lt;br /&gt;
&lt;br /&gt;
1 -&amp;gt; 2 ??? XP, 2 -&amp;gt; 3 ??? XP, 3 -&amp;gt; 4 200 XP, 4 -&amp;gt; 5 250 XP, 5 -&amp;gt; 6 500 XP,&lt;br /&gt;
&lt;br /&gt;
Mush:&lt;br /&gt;
&lt;br /&gt;
12 -&amp;gt; 13 240 XP&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Skills</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Skills"/>
				<updated>2015-05-24T22:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: /* XP curve for Level up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it permitted to just translate content from http://www.twinpedia.com/mush ? They seem to have a complete database on stuff, although it's in French and apparently the French version is advanced further. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
&lt;br /&gt;
: A lot of our information is copied and pasted from French (with translates, of course) and that's ok to get things started, but most of the details are going to be on the human/mush pages. I certainly don't mind fleshing out information where we can, though... be it from French wiki or personal knowledge. :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Trapper ==&lt;br /&gt;
&lt;br /&gt;
Trapper doesn't only activate ( spore the victim ) when the victim accesses the shelf unit. It also gets activated when the victim accesses something in the Trapped room, such as Pilgred, Terminals, etc. This is confirmed. [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:34, 25 December 2013 (MST)&lt;br /&gt;
:If I'm not mistaken, this is already written on the {{Skill|The Trapper}} page. The Skills page only contains a quick overview with in game descriptions, details can be read on the respective pages. If this isn't written there, please append it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 15:48, 25 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== XP curve for Level up ==&lt;br /&gt;
&lt;br /&gt;
This should be added to the skills table. (human and mush) [[User:Bringer|Bringer]] ([[User talk:Bringer|talk]]) 16:20, 24 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
For tracking:&lt;br /&gt;
&lt;br /&gt;
Human:&lt;br /&gt;
&lt;br /&gt;
1 -&amp;gt; 2&lt;br /&gt;
2 -&amp;gt; 3&lt;br /&gt;
3 -&amp;gt; 4 200 XP&lt;br /&gt;
4 -&amp;gt; 5 250 XP&lt;br /&gt;
5 -&amp;gt; 6 500 XP&lt;br /&gt;
&lt;br /&gt;
Mush:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12 -&amp;gt; 13 240 XP&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Skills</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Skills"/>
				<updated>2015-05-24T22:20:34Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: /* XP curve for Level up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it permitted to just translate content from http://www.twinpedia.com/mush ? They seem to have a complete database on stuff, although it's in French and apparently the French version is advanced further. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
&lt;br /&gt;
: A lot of our information is copied and pasted from French (with translates, of course) and that's ok to get things started, but most of the details are going to be on the human/mush pages. I certainly don't mind fleshing out information where we can, though... be it from French wiki or personal knowledge. :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Trapper ==&lt;br /&gt;
&lt;br /&gt;
Trapper doesn't only activate ( spore the victim ) when the victim accesses the shelf unit. It also gets activated when the victim accesses something in the Trapped room, such as Pilgred, Terminals, etc. This is confirmed. [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:34, 25 December 2013 (MST)&lt;br /&gt;
:If I'm not mistaken, this is already written on the {{Skill|The Trapper}} page. The Skills page only contains a quick overview with in game descriptions, details can be read on the respective pages. If this isn't written there, please append it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 15:48, 25 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== XP curve for Level up ==&lt;br /&gt;
&lt;br /&gt;
This should be added to the skills table. (human and mush) [[User:Bringer|Bringer]] ([[User talk:Bringer|talk]]) 16:20, 24 May 2015 (MDT)&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Skills</id>
		<title>Talk:Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Skills"/>
				<updated>2015-05-24T22:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it permitted to just translate content from http://www.twinpedia.com/mush ? They seem to have a complete database on stuff, although it's in French and apparently the French version is advanced further. [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]])&lt;br /&gt;
&lt;br /&gt;
: A lot of our information is copied and pasted from French (with translates, of course) and that's ok to get things started, but most of the details are going to be on the human/mush pages. I certainly don't mind fleshing out information where we can, though... be it from French wiki or personal knowledge. :) [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]])&lt;br /&gt;
&lt;br /&gt;
== Trapper ==&lt;br /&gt;
&lt;br /&gt;
Trapper doesn't only activate ( spore the victim ) when the victim accesses the shelf unit. It also gets activated when the victim accesses something in the Trapped room, such as Pilgred, Terminals, etc. This is confirmed. [[User:EdgyVenison|EdgyVenison]] ([[User talk:EdgyVenison|talk]]) 15:34, 25 December 2013 (MST)&lt;br /&gt;
:If I'm not mistaken, this is already written on the {{Skill|The Trapper}} page. The Skills page only contains a quick overview with in game descriptions, details can be read on the respective pages. If this isn't written there, please append it! [[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 15:48, 25 December 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
== XP curve for Level up ==&lt;br /&gt;
&lt;br /&gt;
This should be added to the skills table. (human and mush)&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2015-05-17T10:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: Undo revision 11363 by Bringer (talk) Was tortured between my speeches. Good timing at all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.&lt;br /&gt;
&lt;br /&gt;
If you have the {{Status|Starving}} status, you need to eat a consumable, except pills, to set your '''Satisfaction''' back to 0 or above.&lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving '''+4''' {{Satisfaction}} and '''+4''' {{AP}}, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
You start at 0 satisfaction and will receive the status starvation after 24 cycles, damage starts the next cycle after receiving the status until dealt with.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2015-05-17T10:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: /* Ways to lose Health Points */ Giving a speech can cause dmg. TODO more dmg possible?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Bandage}}&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using {{Item|Medikit}}&lt;br /&gt;
| +3 {{HP}} '''*'''&lt;br /&gt;
|}&lt;br /&gt;
'''*''' Increased by 1 {{HP}} with [[Research|Ultra-Healing Pomade]] researched.&amp;lt;br&amp;gt;&lt;br /&gt;
'''*''' Increased by 2 {{HP}} if used by a {{Skill|Medic}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Random Damage &lt;br /&gt;
| 2 {{HP}} '''*'''&lt;br /&gt;
|-&lt;br /&gt;
| Giving a speech with skill {{Skill|Leader}}&lt;br /&gt;
| 0-1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room Shaking&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Steel Plate&lt;br /&gt;
| 4-6 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Room on Fire&lt;br /&gt;
| 0-2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Every cycle {{Status|starving}}&lt;br /&gt;
| 1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: [[Actions#Kick Off|Kick Off]]&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Knife}}&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Blaster}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Old Faithful}}&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Natamy Rifle}}&lt;br /&gt;
| 2-4 {{HP}} '''**'''&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Lizaro Jungle}}&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Rocket Launcher}}&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Throwing a {{Item|Grenade}}&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Combat: Hit by {{Item|Grenade}}&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{todo|confirm}} Is more dmg possible while giving a speech?&lt;br /&gt;
&lt;br /&gt;
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. &amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing. &lt;br /&gt;
&lt;br /&gt;
{{Note|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
The {{Character|Mush}}'s {{Morale}} is always at maximum and cannot be influenced. This may prompt {{Character|Mush}} players to keep track of the {{Morale}} they otherwise ''would'' have as regular human crewmember, so that they can defend themselves in case of doubt. &lt;br /&gt;
&lt;br /&gt;
You wake up from cryosleep with 7 {{Morale}} (or 8 {{Morale}} in {{gold Mode}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Eating a {{Item|Banana}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|alien fruit]]&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down around {{Skill|Shrink}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Actions#Doing_it|Doing the thing]]&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Caressing {{Item|Schrödinger}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Using the {{Item|Alien Holographic TV}} (once per game)&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''CYGNI'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Rebel Bases|Rebel Base]] Transmission: '''KALADAAN'''&lt;br /&gt;
| 6 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Communications#Link|Comms Link]] first established&lt;br /&gt;
| 3 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Getting found after being lost.&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
'''*''' For everyone already out of cryo.&lt;br /&gt;
'''**''' 16 for Derek on the first time&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Certain {{Status|disorders}} (70% chance)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Crew member death&lt;br /&gt;
| 1 {{Morale}} *&lt;br /&gt;
|-&lt;br /&gt;
| Consuming {{Item|Standard Ration}} (uncooked)&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day&lt;br /&gt;
| 2 {{Morale}} **&lt;br /&gt;
|-&lt;br /&gt;
| Victim of {{Skill|Demoralize}}&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Consuming certain [[Inventory#Drugs|medicines]]&lt;br /&gt;
| 2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Suffering a '''Panic Attack'''&lt;br /&gt;
| 3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Germaphobe}}: Cycle spent {{Status|Dirty}}&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Trait|Antisocial}}: Cycle spent around crewmates&lt;br /&gt;
| 1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Character|Raluca}}: Death of {{Item|Schrodinger}}&lt;br /&gt;
| 4 {{Morale}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''*''' No {{Morale}} loss in case of a suicide, or if you are {{Skill|Detached Crewmember}}.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if {{Skill|Mankind's only hope}} is alive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''**''' Reduced by 1 {{Morale}} if you are {{Skill|The Optimist}}. (stacks with above)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Satisfaction and Starvation==&lt;br /&gt;
'''Satisfaction''' is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different [[Inventory#Consumables|foods]] give different amounts. You will gain the {{Status|Full Stomach}} status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the {{Status|Starving}} status, and will begin losing 1 {{HP}} per cycle.&lt;br /&gt;
&lt;br /&gt;
If you have the {{Status|Starving}} status, you need to eat a consumable, except pills, to set your '''Satisfaction''' back to 0 or above.&lt;br /&gt;
&lt;br /&gt;
Given a basic max starting {{HP|long}} of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving '''+4''' {{Satisfaction}} and '''+4''' {{AP}}, and you will last 5.25 days before death:&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;Cycles of Satisfaction ticking down&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;Cycles before starvation starts&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;Cycles of losing 1 {{HP}}&amp;lt;/span&amp;gt;) divided by &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;Number of Cycles in a day&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#080;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#880;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:#800;&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; = 42 Cycles&amp;lt;br/&amp;gt;&lt;br /&gt;
42 / &amp;lt;span style=&amp;quot;color:#008;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; = 5.25 Days&lt;br /&gt;
&lt;br /&gt;
With Gold Mode: (4+24+16)/8 = 5.5 days&amp;lt;br/&amp;gt;&lt;br /&gt;
With low health: (4+24+1)/8 = 3.625 days&lt;br /&gt;
&lt;br /&gt;
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or {{morale|long}} loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your {{hp}} and {{morale}} to max and eat that Ration, and you should be fine.&lt;br /&gt;
&lt;br /&gt;
You start at 0 satisfaction and will receive the status starvation after 24 cycles, damage starts the next cycle after receiving the status until dealt with.&lt;br /&gt;
&lt;br /&gt;
{{Todo|Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.}}&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
{{Main|Illnesses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Gameplay]] [[Category:Finola]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2015-05-11T11:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: /* Notes &amp;amp; Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
* Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* {{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
* Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value (or similar bonuses) for his saved {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot is destroyed as well.&lt;br /&gt;
&lt;br /&gt;
* In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire. Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
&lt;br /&gt;
* Blackmagick has stated in the French forum that {{Item|Post-Its}} do not actually help to reduce the chance of {{Item|HydroPots}} being burnt in a fire, because each item in a room is evaluated individually and has a chance of burning. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Gardening</id>
		<title>Gardening</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Gardening"/>
				<updated>2015-05-11T11:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;Bringer: /* Notes &amp;amp; Tips */ maturity and fruit drop on day change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the depths of space, sustaining your crew can be difficult work. '''Gardening''' helps by providing a source of oxygen as well as delicious fruit. &lt;br /&gt;
&lt;br /&gt;
While the novice gardener starts out with a set of {{Item|Banana Trees}}, proficient [[exploration]] of alien planets may eventually bloom the garden into a paradise of [[Inventory#Fruit|alien fruit]].&lt;br /&gt;
&lt;br /&gt;
While starting out small, the best possible garden can yield up to 12-24 fruit and 12 {{O2}} every day.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Each ship starts with 2 mature {{Item|Banana Trees}} and 1 empty {{Item|HydroPot}} in the ''Hydroponic Garden'', as well as 2 empty Hydropots scattered throughout the ship's storage rooms. Plants and pots should be moved to the ''Laboratory'' so that gardeners can share the {{Item|Stainproof Apron}} with the lab crew to avoid getting {{Status|Dirty}}. Plants should only be moved back to the garden if the ship has completed a [[NERON Projects|NERON project]] which makes the garden advantageous.&lt;br /&gt;
&lt;br /&gt;
Completing the ''Extra Hydropots'' project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a {{Skill|Green Thumb}} will each receive 2 more pots, for a maximum of 12 when {{Character|Stephen}} copies this skill form {{Character|Ian}}.&lt;br /&gt;
&lt;br /&gt;
== Plant Statuses ==&lt;br /&gt;
* [[Image:Plant_youngling.png]] '''Young''': This plant does not produce fruit or {{O2}} until it matures. It will mature in anywhere from 1-48 cycles depending on the plant type.&lt;br /&gt;
* [[Image:Plant_thirsty.png]] '''Thirsty''': This plant will only produce {{O2}}. If not watered, it will be dried out the next day. (No effect on young plants.)&lt;br /&gt;
* [[Image:Plant_dry.png]] '''Dried Out''': This plant will not produce fruit or {{O2}}. If not watered, it will be dead the next day. &lt;br /&gt;
* [[Image:Plant_diseased.png]] '''Diseased''': This plant will not produce fruit or {{O2}}. (No effect on young plants.)&lt;br /&gt;
&lt;br /&gt;
A plant's thirst status changes on ''day change'' between Cycles 8 and 1: A watered plant with no statuses will change to [[Image:Plant_thirsty.png]] ''Thirsty'', a ''Thirsty'' plant will change to [[Image:Plant_dry.png]] ''Dried Out'', and a ''Dried Out'' plant will die. A plant may become diseased randomly at any cycle change. Each mature plant will produce a fruit and {{O2}} at the beginning of Cycle 1 provided that it is not ''Diseased'', ''Thirsty'' or ''Dried Out''. However, they do so ''after'' possible asphyxiation events ({{O2}} may go from 1 to whatever plants produce, but still people can die because it technically hit 0 first).&lt;br /&gt;
&lt;br /&gt;
The charges shown on a [[Image:Plant_youngling.png]] ''Young'' plant indicate how many cycles it has gone through in that state. Without the {{Skill|Botanist}} skill, the charges can be used to estimate when a given plant will mature. ''Botanists'', however, can read '''plant properties''' which tell exactly when a young plant will mature.&lt;br /&gt;
A plant maturing on Cycle 1 will also bear a fruit/{{O2}} in the same cycle, as will the initial banana trees if the ship happens to start on D1C1.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
'''Plant''':&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' Empty {{Item|HydroPot}}&lt;br /&gt;
* '''Target:''' [[Inventory#Fruit|Fruit]]&lt;br /&gt;
* '''Effect:''' Uses a fruit to create a young plant of the same type.&lt;br /&gt;
&lt;br /&gt;
'''Water Plant:''' &lt;br /&gt;
* '''Cost:''' 1 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Resets the plant's thirst status.&lt;br /&gt;
** Only one watering is needed, regardless of whether the plant is thirsty or dried out. &lt;br /&gt;
&lt;br /&gt;
'''Treat Plant:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' Cures a diseased plant. &lt;br /&gt;
&lt;br /&gt;
'''Hybridize:'''&lt;br /&gt;
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}&lt;br /&gt;
* '''Requires:''' [[Inventory#Fruit|Fruit]] in inventory&lt;br /&gt;
* '''Target:''' {{Item|HydroPot}} with plant&lt;br /&gt;
* '''Effect:''' If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not {{Status|dirty}}, the plant is replaced with a new young plant of the fruit's type. If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Tips ==&lt;br /&gt;
* Since ''Young'' plants do not produce fruit or {{O2}}, they do not need to be treated for [[Image:Plant_diseased.png]] disease until they mature. They also do not need to be watered when [[Image:Plant_thirsty.png]] ''Thirsty'', only when [[Image:Plant_dry.png]] ''Dried Out'', so every other day.&lt;br /&gt;
&lt;br /&gt;
* Plants can become diseased at any cycle change throughout the day. Hence, they should always be checked during Cycle 8, if possible. It's often useful for the gardener to post in general chat early Cycle 8 to give an update on plant statuses - that all are clear or that assistance is needed.&lt;br /&gt;
&lt;br /&gt;
* {{AP|Garden}} '''Gardening Points''' should be prioritized for the most {{AP}}-costly actions if possible. If you know you're going to need to graft a fruit during that day, save them for that. Use them on treating disease and planting new plants before using them on watering.&lt;br /&gt;
&lt;br /&gt;
* Watering costs 1 {{AP}} for everyone. As a {{Skill|Botanist}}, encourage non-botanists frequenting the lab (like {{Character|Chun}}) to water plants for you earlier in the day, in order to avoid stressful situations in Cycle 8, and save your {{AP|Garden}} if there happens to be nothing more demanding to do. Especially if you are a {{Skill|Biologist}} who also gets better research value (or similar bonuses) for his saved {{AP}} than they do.&lt;br /&gt;
&lt;br /&gt;
* When plants die, they leave an empty {{Item|HydroPot}} behind. When they're consumed by fire, however, the HydroPot is destroyed as well.&lt;br /&gt;
&lt;br /&gt;
* In the very late game, it is recommended that trusted crew-members hold plants in their inventory on cycle changes. Plants in the inventory can never burn in a fire. Plants held in inventory at day change will still produce fruit and oxygen.&lt;br /&gt;
&lt;br /&gt;
* Blackmagick has stated in the French forum that {{Item|Post-Its}} do not actually help to reduce the chance of {{Item|HydroPots}} being burnt in a fire, because each item in a room is evaluated individually and has a chance of burning. &lt;br /&gt;
&lt;br /&gt;
* Plants mature before they will produce a fruit. That mean a plant which reach maturity from cycle 8 to cycle 1 will also produce a fruit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Ian]]&lt;/div&gt;</summary>
		<author><name>Bringer</name></author>	</entry>

	</feed>