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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BerZerg</id>
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		<updated>2026-07-16T17:42:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Massive_Mushification</id>
		<title>Massive Mushification</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Massive_Mushification"/>
				<updated>2014-07-23T20:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;BerZerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Massive Mushification&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Certain penicella are extremely virulent. The effect doesn't last for long, but it's extremely powerful.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*'''Unique''': For 2 {{AP}} and 2 {{Status|Spores}}, cause the '''entire crew''' to become {{Status|Dirty}} and lose 2 {{AP}}.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|18}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Warn|The tooltip is translated from French ''Mush'' and may not reflect the officially translated wording.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>BerZerg</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Pyromaniac</id>
		<title>Pyromaniac</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Pyromaniac"/>
				<updated>2014-07-22T06:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;BerZerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Pyromaniac&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
The pyromaniac injects explosive microspores into an inflammable medium which triggers a violent combustion which is liable to do long-term damage to the ship.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 4 {{AP}}, start a fire in your current room.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|16}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Being a '''Pyromaniac''' allows you to start fires at will. Doing so costs 4 {{AP}} and has a 100% success chance.&lt;br /&gt;
&lt;br /&gt;
The action is {{privacy|secret}}, so it will not be logged when you are alone. However, the fire will be announced immediately by NERON - which is a dead giveaway for arson unless it happens on cycle change, so timing is crucial.&lt;br /&gt;
&lt;br /&gt;
If yours is the only fire, it can also be deduced from the logs (or the [[NERON_Projects|Fire Detector]]) that you were present in the room when it started, so you will need an excuse not to report or extinguish it immediately.&lt;br /&gt;
&lt;br /&gt;
If you are planning to go on a fiery rampage, it may be a good idea to combo it with {{skill|Phagocyte}} in order to sustain your fire-starting abilities, or/and {{skill|Transfer}} for a second {{AP}} bar worth of fires.&lt;br /&gt;
&lt;br /&gt;
Besides starting fires, your main goal will be to ''prevent the crew from fighting them:''&amp;lt;br&amp;gt;&lt;br /&gt;
Without {{Item|Extinguishers}} (steal/dismantle/hide) or a blueprint thereof (which happens to be very flammable), the crew will have to put their hopes in a {{skill|Firefighter}}'s chances of extinguishing them manually (especially low when he's dead), upgraded fire-fighting drones ({{skill|Green Jelly}} works wonders on those), or sheer luck with sprinklers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good rooms to start fires in:&amp;lt;br&amp;gt;&lt;br /&gt;
* Bridge - Disturb communications, movement or planet scans, destroy Xyloph plans and books.&amp;lt;br&amp;gt;&lt;br /&gt;
* Lab - Usually the plants are there, as well as the apron. And the Gravity Simulator.&amp;lt;br&amp;gt;&lt;br /&gt;
* Refectory - Destroy rations and break the coffee machine&amp;lt;br&amp;gt;&lt;br /&gt;
* Centre Storages - Broken oxygen tanks always help, and won't be announced. Also harder to find.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dorms - Hurts people and blocks beds unless it can be extinguished. Can break the shower.&amp;lt;br&amp;gt;&lt;br /&gt;
* Nexus - A broken BIOS after making some changes (e.g. {{skill|Bypass}}) can prevent the crew from getting the Magnetic Net so they cannot return you if you take off with the {{Item|Extinguishers}}. Broken NERON helps too, and the fire is harder to find.&amp;lt;br&amp;gt;&lt;br /&gt;
* Engine room - Great damage potential with 3 engines and the combustion chamber (hamper or prevent ship movement). Also Planet Scanner + Antenna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{todo|Will Neron announce a fire if {{skill|Defacer}} was used in a room?}}&lt;br /&gt;
&lt;br /&gt;
{{todo|Can fires be started inside small craft? If yes, can they damage the hull / spread?}}&lt;br /&gt;
&lt;br /&gt;
{{todo|Is this action agressive?}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>BerZerg</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/NERON_Depression</id>
		<title>NERON Depression</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/NERON_Depression"/>
				<updated>2014-07-22T06:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;BerZerg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
NERON Depression&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
When NERON feels sick, it's the whole Daedalus that vomits.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*For 3 {{AP}}, you cause [[BIOS Terminal|NERON]] to randomly change its settings next round.&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Mush|17}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Only&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
While the changes are random, this skill comes with the advantage of working anywhere on the ship rather than requiring physical access to NERON, making it untraceable except for the {{AP}} use.&lt;br /&gt;
&lt;br /&gt;
Most interesting for the random &amp;quot;crew lock&amp;quot;, which may prevent people from working on Research or Neron, respectively. - And the general chaos and suspicion it will cause.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>BerZerg</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Mush_Play</id>
		<title>Mush Play</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Mush_Play"/>
				<updated>2014-01-02T08:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;BerZerg: added information about Mush &amp;amp; food&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not nearly as experienced with mush as I am human. Probably needs some corrections made. [[User:Rain|Rain]] ([[User talk:Rain|talk]]) 16:32, 10 November 2013 (MST)&lt;br /&gt;
&lt;br /&gt;
==General Advice==&lt;br /&gt;
&lt;br /&gt;
;First and foremost, communicate.&lt;br /&gt;
:Mush is a social strategy game. If you're alpha mush (one of the first 2) and don't work with your partner, mush are severely limited. If you're not one of the alphas, you still need to coordinate. You should probably also talk with the humans in general chat too, as they do tend to get suspicious of active people who don't say what they're doing or try to work together.&lt;br /&gt;
&lt;br /&gt;
;Tooltips are dangerous.&lt;br /&gt;
:Tooltips tell you some possible mush actions. However, they don't go over any of the ramifications, and following them as they appear is very likely to get you killed as an obvious mush.&lt;br /&gt;
&lt;br /&gt;
;Know what your skills do.&lt;br /&gt;
:Don't be that person who asks in general chat, &amp;quot;Should I take Phagocyte?&amp;quot; [[Mush|Find out how they work]], ideally before you even pick them.&lt;br /&gt;
&lt;br /&gt;
;Don't choose your skills immediately.&lt;br /&gt;
:Many mush skills are situational. By keeping skill slots open, you can level up some for better skills, and take what you need when you need it. Saving a slot for anonymush is particularly useful for making the humans think that there are only 2 mush when there are in fact more. &lt;br /&gt;
&lt;br /&gt;
;That mutate button that costs 3 AP? Don't click it to find out what it does.&lt;br /&gt;
:This changes you into an obviously mush berserker. You will drop all items you are carrying, be able to do more attack damage, and no longer be able to communicate on any channels other than the mush channel. This is an endgame tactic, and will result in either you or the humans being dead shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
;Do not create a spore in front of other people or cameras.&lt;br /&gt;
:If you create a spore in a room with another person or a camera, everyone who comes into that room will be able to check the logs and see that you're mush. Make sure you are alone and no camera on the wall before you make spores, always.&lt;br /&gt;
:Remember that Mush are people too: alone means completely alone.&lt;br /&gt;
&lt;br /&gt;
;Coordinate with other mush regarding spores.&lt;br /&gt;
:There are lots of limits surrounding spores. Only 4 can be made a day, 2 after antispore gas, by all mush on a ship. Each mush can carry a maximum of 2 spores, which do not take up inventory slots. Any given mush can only infect one human by direct &amp;quot;spiking&amp;quot;, once, per day. So if you're sporing different people or if one mush is making all the spores a ship can make, you aren't playing effectively. Coordination is a must.&lt;br /&gt;
&lt;br /&gt;
;Be prepared with a reason why you're dirty.&lt;br /&gt;
:Making spores will make you dirty. Being dirty without a reason is likely to get you killed on an active ship, especially if you are a character who should never get dirty, like Finola or Paola. Best method is to pair your spore making with a legitimate human activity that has a chance to make you dirty, and say that's why. &lt;br /&gt;
&lt;br /&gt;
;Do not stay dirty for extended periods of time.&lt;br /&gt;
:This is a good way to get found out as mush. You will take 4 points of damage when you shower, so putting it off as long as possible is good, but within reason. Saying you don't have the AP to shower only works for so long. Some characters can get away with staying dirty easier than others, depending on how dirty your role about the ship is.&lt;br /&gt;
:Also, remember that Finola's &amp;quot;Germaphobe&amp;quot; makes her lose morale each turn she's dirty, so if you're a Finola Mush you will raise a lot of suspicion by staying dirty.&lt;br /&gt;
&lt;br /&gt;
;Do not shower a lot.&lt;br /&gt;
:This might seem a bit contradictory after the not staying dirty tip. However, showering does do 3-5 points of damage to you. Even if you're using phagocyte to mitigate the damage by eating spores to heal, picking up and putting down the soap shows in the room logs. An observant crew may start to wonder why you're showering as often as you are, if you're not a character who should be dirty a lot.&lt;br /&gt;
&lt;br /&gt;
;Do not sabotage things in rooms where people don't often go.&lt;br /&gt;
:Example: You go into the center alpha storage and sabotage the O2 tank there. It's found and fixed, and you're the only one who's been in the room, right around the time when a broken thing appeared, so now you're suspect.&lt;br /&gt;
&lt;br /&gt;
;Food does not nourish you&lt;br /&gt;
:eating food will make you Fully Satisfied, but you will gain none of the benefits of the food&lt;br /&gt;
(question: how about coffee? pills?)&lt;br /&gt;
&lt;br /&gt;
;Beware the food test&lt;br /&gt;
:Mush become Fully Satisfied after eating, no matter what they eat. Humans do not become Fully Satisfied after eating a banana. If humans try to make you eat two bananas, you are being subjected to the food test. &lt;br /&gt;
:Mush cannot become sick. If humans eat food gone bad, they will become sick and throw up. If someone eats food gone bad and does not become sick, that person is a Mush&lt;br /&gt;
&lt;br /&gt;
==Specific Guides==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enfilade's Way of the Mush]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>BerZerg</name></author>	</entry>

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