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		<id>http://www.mushpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BabyLeech</id>
		<title>Mushpedia - User contributions [en]</title>
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		<updated>2026-04-28T13:37:48Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.6</generator>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:BabyLeech</id>
		<title>User:BabyLeech</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:BabyLeech"/>
				<updated>2013-12-26T00:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;BabyLeech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BabyLeech''' aka the joyful Musher ^_^&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Twinoid ID:''' [http://twinoid.com/user/1825027 BabyLeech]&lt;/div&gt;</summary>
		<author><name>BabyLeech</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/User:BabyLeech</id>
		<title>User:BabyLeech</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/User:BabyLeech"/>
				<updated>2013-12-26T00:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;BabyLeech: My first entry. Ha! :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BabyLeech''' aka the joyful Musher ^_^&lt;br /&gt;
Twinoid ID: [http://twinoid.com/user/1825027 BabyLeech]&lt;/div&gt;</summary>
		<author><name>BabyLeech</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Sabotage</id>
		<title>Sabotage</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Sabotage"/>
				<updated>2013-12-25T21:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;BabyLeech: Added Description and Sabotage % values table (I will try to update the list as I go around the ship)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sabotage is one of the default [[mush]] actions, all mush have this action available and no skill is required to unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This action may receive a passive bonus from the mush skill [[Saboteur]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image: Action-Sabotage.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Breaks the targeted equipment.&amp;lt;br&amp;gt; This action is '''secret'''. It will be revealed by '''Cameras''' and '''Crew''' and that includes those on '''your side'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sabotage ==&lt;br /&gt;
Objects that can be sabotaged by Mush.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Name&amp;lt;br&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Sabotage chance&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Astro.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Astro Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Command.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Command Terminal'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Com.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Comms Center'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:Fuel_1.jpg]][[image:Fuel_2.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Fuel Tank'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[image:.jpg]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Patrol Ship'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;/div&gt;</summary>
		<author><name>BabyLeech</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Health</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Health"/>
				<updated>2013-12-22T21:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;BabyLeech: /* Disorders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Caution|'''This page could use more info:'''&lt;br /&gt;
&lt;br /&gt;
'''{{HP}} Health Points:''' ''Loss'': Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.&lt;br /&gt;
&lt;br /&gt;
'''{{Morale}} Morale Points:''' ''Gain'': Rebel Bases, Sol etc., ''Loss'': Mental Disorders, Panic Attacks etc.&lt;br /&gt;
&lt;br /&gt;
Please confirm and append the values to the article, then remove this notice!&lt;br /&gt;
&lt;br /&gt;
[[User:Ividyon|Ividyon]] ([[User talk:Ividyon|talk]]) 01:27, 21 December 2013 (MST)}}&lt;br /&gt;
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
{{HP}} '''Health Points''' are a measurement of your physical well-being. When they drop to zero, your character will '''die''' and you will be removed from the game.&lt;br /&gt;
&lt;br /&gt;
Health Points are capped at '''14''' {{HP}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{HP}}, making '''16''' {{HP}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Survival (restored daily between Cycles 8 and 1)&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating a [[Inventory#Fruit|Banana]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Eating certain [[Inventory#Fruit|Alien Fruit]]&lt;br /&gt;
| +1 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Healed using [[Inventory#Health|Bandage]]&lt;br /&gt;
| +2 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]]&lt;br /&gt;
| +3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}}&lt;br /&gt;
| +5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Usage of [[Inventory#Health|Medkit]] by a {{Skill|Medic}} ([[Research|Ultra-Healing Pomade]] researched)&lt;br /&gt;
| +6 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Health Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Kick Off&lt;br /&gt;
| 1-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Knife]]&lt;br /&gt;
| 1-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Blaster]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Machine Gun]]&lt;br /&gt;
| 2-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]]&lt;br /&gt;
| 2-4 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Natamy Rifle]] while {{Character|Mush}}&lt;br /&gt;
| 6-13 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Lizaro Jungle]]&lt;br /&gt;
| 3-5 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by [[Inventory#Weapons|Rocket Launcher]]&lt;br /&gt;
|?-8 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Throwing a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-3 {{HP}}&lt;br /&gt;
|-&lt;br /&gt;
| Hit by a [[Inventory#Weapons|Grenade]]&lt;br /&gt;
| 0-10 {{HP}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Morale Points ==&lt;br /&gt;
&lt;br /&gt;
{{Morale}} '''Morale Points''' represent your character's mental integrity. When {{Morale|long}} drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.&lt;br /&gt;
&lt;br /&gt;
As with {{HP}}, Morale is capped at '''14''' {{Morale}}. If you are playing in {{Gold Mode}}, you gain a bonus of +2 {{Morale}}, making '''16''' {{Morale}} your total maximum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell; padding-right: 50px;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to gain Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Gain&lt;br /&gt;
|-&lt;br /&gt;
| Cycle spent lying down with {{Skill|Shrink}} in room&lt;br /&gt;
| +1 {{Morale}}&lt;br /&gt;
| Doing the thing&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Receiving a speech from a {{Skill|Leader}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
| Comforted by a {{Skill|Shrink}}&lt;br /&gt;
| +2 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Caress'''ing {{Character|Schrödinger}} (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
| Using the [[Inventory#Tools|Alien Holographic TV]] (once per game)&lt;br /&gt;
| +3 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: table-cell;&amp;quot;&amp;gt;&lt;br /&gt;
=== Ways to lose Morale Points ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Loss&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day (no {{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
| Crew member death&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
|-&lt;br /&gt;
| Surviving for a day ({{Skill|Mankind's only hope}} alive)&lt;br /&gt;
| -1 {{Morale}}&lt;br /&gt;
| Demoralized by a {{Character|Mush}}&lt;br /&gt;
| -2 {{Morale}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Illnesses ==&lt;br /&gt;
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{MP}}. &lt;br /&gt;
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]||Space Rabies||Expedition - Predators zone||Lose 2 HP per cycle.||You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.&amp;lt;br&amp;gt;Gives the symptom [Biting].&amp;lt;br&amp;gt;Gives the symptom [Psychotic episodes].&amp;lt;br&amp;gt;Gives the symptom [Drooling].&amp;lt;br&amp;gt;Gives the symptom [Foaming mouth].&amp;lt;br&amp;gt;Every cycle, - 2 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Disease.png]]||Rejuvination||Expedition - ??? zone||20% chance to lose 1 AP each cycle.&amp;lt;br&amp;gt;Increased chances of falling ill.||Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...&amp;lt;br&amp;gt;Each cycle, a 20% chance, loses 1 AP.&amp;lt;br&amp;gt;Increases your chances of falling ill.&amp;lt;br&amp;gt;Gives the symptom [Fitful sleep].&lt;br /&gt;
|}&lt;br /&gt;
=== Disorders ===&lt;br /&gt;
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.&lt;br /&gt;
{{Todo|Add table of disorders, explain how to treat (pills, {{Skill|Shrink}} etc.)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon!!Status!!Cause!!Details!!In-game Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]||Coprolalia||Witnessing death. Other?||Some messages are randomly replaced with alternate text. Post-it notes not effected.||You launch huge streams of insults without warning. This tends to shock people the first time they see it. -4 Max [[Image:Moral.png]] Morale.&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Psy disease.png]]||Psychotic Episodes||Witnessing death. Other?||???||You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry. Gives the symptom ['''Psychotic episodes''']. Gives the symptom ['''Biting'''].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>BabyLeech</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2013-12-03T13:37:03Z</updated>
		
		<summary type="html">&lt;p&gt;BabyLeech: /* Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 AP more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.&lt;br /&gt;
warning}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides morale points to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt. }}&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, every already awoken crew member is granted +3 Morale Points ([[Image:moral.png]]). (NERON will announce: (tbd - grab text of announcement).)&lt;br /&gt;
&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  NERON Version upgrades from the Communications Panel allows the Comms Officer to complete some random NERON projects before they appear a projects in the Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
The Version number starts at '''NERON v1.00''' and increases from there. &amp;lt;br&amp;gt;&lt;br /&gt;
1 is the version number and indicates which project number you are currently working on.&amp;lt;br&amp;gt;&lt;br /&gt;
00 is the percentage of completion toward the current project number.&lt;br /&gt;
&lt;br /&gt;
After completing the first nine projects, the version number goes from v9.xx to v1.0xx to v1.1xx and so on.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the completion percentage by a random amount, though the amount decreases with higher version numbers.&lt;br /&gt;
&lt;br /&gt;
Once the project reaches 100% completion, it completes a randomly selected project among those that have never appeared as options in Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
If all projects have appeared in Heart of NERON, the version upgrade will not complete any project.&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
&lt;br /&gt;
{{caution|confirm names and descriptions}}&lt;br /&gt;
&lt;br /&gt;
[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  Each database entry will (generally) provide some benefit to the ship and is often worth completing as soon as possible as some of the entries will help decode rebel base signals faster.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point decodes one Xyloph DB entry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
|  Increases the progress toward the current NERON Version project by 25%&lt;br /&gt;
|-&lt;br /&gt;
| Data Corrupted&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| No effect&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| Causes loss of signal along with 20% drop in signal strength.&lt;br /&gt;
|-&lt;br /&gt;
| Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Provides a &amp;quot;ghost&amp;quot; of Chun in the laboratory so research requiring her presence can be carried on without her being in the room.&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tabulatrix will print 3 new blueprints at the bridge. Exact blueprints vary.&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 [[Image:Triumph.png]] glory. {{caution|Confirm: in-game description misleading, probably every Comms Officer earns 8 glory (Eleesha certainly does)}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| ''You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.'' '''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| Prints a list of current infection levels of the crew. Note that this will often provide &amp;quot;insufficient&amp;quot; results.&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| Prints a Chef Mage  Book at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Causes the communications link to be lost. NERON announces this as an unknown cause.&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| Prints two random mage books at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| Provides a disk with Mush Genome analysis at the bridge. Move this to the laboratory to open additional research options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 2 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| Gives 8 [[Image:triumph.png]] glory to all crew members.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sirius Black Mages&amp;lt;/small&amp;gt;&lt;br /&gt;
| All [[File:ration.png|30|Standard Rations]] and [[File:rationcooked.png|30|Cooked Rations]] will provide 5 [[Image:pa_slot1.png]] AP.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Blasters provide one additional defense point on expeditions.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Provides 6 [[Image:moral.png]] morale for all crew members.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walky Talkies of iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Aurora Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Patrol ships' damage is increased by one point&amp;lt;br&amp;gt; Provides 3 [[Image:moral.png]] morale for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>BabyLeech</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Communications</id>
		<title>Communications</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Communications"/>
				<updated>2013-12-03T11:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;BabyLeech: /* Xyloph DB */ Added a name of a database + added its in-game description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}[[Image:Com.jpg|left]]  Communications with Sol provide rich and powerful bonuses.&lt;br /&gt;
&lt;br /&gt;
The Communications Panel is located on the bridge and accessible by everyone. Anyone may help establish the link to Sol, but everything else is reserved to Communications Officer.&lt;br /&gt;
&lt;br /&gt;
The [[hacker kit]] does not override these settings.&lt;br /&gt;
&lt;br /&gt;
The [[antenna]] in the Engine Room influences communications:&lt;br /&gt;
&lt;br /&gt;
* If it is down, actions cost 1 AP more.&lt;br /&gt;
* If it is enhanced by the spatial wave radar, the chances of making a connection with Sol are doubled. &lt;br /&gt;
&lt;br /&gt;
{{Info|All communication begins with establishing a connection.&lt;br /&gt;
warning}} &lt;br /&gt;
This simple action can be performed by any member of the crewn and should be attempted by everyone at the start of the ship (but only once everyone has joined). The link provides morale points to the team and unlocks new abilities for Comms Officer.&lt;br /&gt;
&lt;br /&gt;
If the contact fails,it will improve signal quality and increase the chances of contact at the next attempt. }}&lt;br /&gt;
&lt;br /&gt;
== Link ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sensor.gif|left]]  Establishing contact with Sol is the prerequisite for everything else.&lt;br /&gt;
&lt;br /&gt;
The first time this succeeds, NERON will announce: (tbd - grab text of announcement)&lt;br /&gt;
Ration 1&lt;br /&gt;
The signal starts at 0% at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the signal strength by 4%, 6% in the presence of a [[Image: Radio expert.png]]Radio Expert or 8% if you are a [[Image: Radio expert.png]]Radio Expert. The stronger the signal strength, the more likely you will get a successful connection with Sol. As long as the contact is established, this button is replaced by &amp;quot;connection established&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The signal may drop:&lt;br /&gt;
&lt;br /&gt;
* If you use the microwave&lt;br /&gt;
* By random chance. When the signal strength is low, this is more likely to happen. &lt;br /&gt;
* If the Daedalus hits debris or hunters while moving (rumored, no confirmation)&lt;br /&gt;
* If the communications panel is broken for any reason.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
[[Image:neron_large.png|left]]  NERON Version upgrades from the Communications Panel allows the Comms Officer to complete some random NERON projects before they appear a projects in the Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
The Version number starts at '''NERON v1.00''' and increases from there. &amp;lt;br&amp;gt;&lt;br /&gt;
1 is the version number and indicates which project number you are currently working on.&amp;lt;br&amp;gt;&lt;br /&gt;
00 is the percentage of completion toward the current project number.&lt;br /&gt;
&lt;br /&gt;
After completing the first nine projects, the version number goes from v9.xx to v1.0xx to v1.1xx and so on.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point increases the completion percentage by a random amount, though the amount decreases with higher version numbers.&lt;br /&gt;
&lt;br /&gt;
Once the project reaches 100% completion, it completes a randomly selected project among those that have never appeared as options in Heart of NERON.&lt;br /&gt;
&lt;br /&gt;
If all projects have appeared in Heart of NERON, the version upgrade will not complete any project.&lt;br /&gt;
&lt;br /&gt;
== Xyloph DB ==&lt;br /&gt;
&lt;br /&gt;
{{caution|confirm names and descriptions}}&lt;br /&gt;
&lt;br /&gt;
[[Image:xyloph.png|left]][[Image:xyloph complete.png]]  Each database entry will (generally) provide some benefit to the ship and is often worth completing as soon as possible as some of the entries will help decode rebel base signals faster.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point decodes one Xyloph DB entry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot;  | Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nickname&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Access the Lost NERON Database&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Version&amp;lt;/small&amp;gt;&lt;br /&gt;
|  Increases the progress toward the current NERON Version project by 25%&lt;br /&gt;
|-&lt;br /&gt;
| Data Corrupted&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Nothing&amp;lt;/small&amp;gt;&lt;br /&gt;
| No effect&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Infidelity&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Magnetite&amp;lt;/small&amp;gt;&lt;br /&gt;
| Causes loss of signal along with 20% drop in signal strength.&lt;br /&gt;
|-&lt;br /&gt;
| Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Chun&amp;lt;/small&amp;gt;&lt;br /&gt;
| Provides a &amp;quot;ghost&amp;quot; of Chun in the laboratory so research requiring her presence can be carried on without her being in the room.&lt;br /&gt;
|-&lt;br /&gt;
| Workshop Manuals&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Blueprints&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tabulatrix will print 3 new blueprints at the bridge. Exact blueprints vary.&lt;br /&gt;
|-&lt;br /&gt;
| Contact established with Kivanç Terzi!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Kivanc&amp;lt;/small&amp;gt;&lt;br /&gt;
| Gives a 100% bonus on decoding rebel base transmissions. Paola earns 8 [[Image:Triumph.png]] glory. {{caution|Confirm: in-game description misleading, probably every Comms Officer earns 8 glory (Eleesha certainly does)}}&lt;br /&gt;
|-&lt;br /&gt;
| Contact made with Nils Carlsson!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ghost Sample&amp;lt;/small&amp;gt;&lt;br /&gt;
| ''You have re-established contact with Nils Carlsson, whose help with your lab research will be invaluable.'' '''Communication with Nils will replace a Test Sample in the research module.'''&lt;br /&gt;
|-&lt;br /&gt;
| Finola's Lost Research&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;List&amp;lt;/small&amp;gt;&lt;br /&gt;
| Prints a list of current infection levels of the crew. Note that this will often provide &amp;quot;insufficient&amp;quot; results.&lt;br /&gt;
|-&lt;br /&gt;
| Roger's Kitchenary 2830&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cook&amp;lt;/small&amp;gt;&lt;br /&gt;
| Prints a Chef Mage  Book at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard Documentary...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Snow&amp;lt;/small&amp;gt;&lt;br /&gt;
| Causes the communications link to be lost. NERON announces this as an unknown cause.&lt;br /&gt;
|-&lt;br /&gt;
| School Workbooks&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Mage Books&amp;lt;/small&amp;gt;&lt;br /&gt;
| Prints two random mage books at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Genome Data&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Disk&amp;lt;/small&amp;gt;&lt;br /&gt;
| Provides a disk with Mush Genome analysis at the bridge. Move this to the laboratory to open additional research options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The DB entries appear in the comms panel in the following locations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Nothing&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Snow&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Magnetite&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; | Disk&lt;br /&gt;
|-&lt;br /&gt;
| List&lt;br /&gt;
| Ghost Sample&lt;br /&gt;
| Version&lt;br /&gt;
| Kivanc&lt;br /&gt;
|-&lt;br /&gt;
| Cook&lt;br /&gt;
| Ghost Chun&lt;br /&gt;
| Mage Books&lt;br /&gt;
| Blueprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rebel Bases ==&lt;br /&gt;
&lt;br /&gt;
Decoding rebel bases generally give large bonuses to the ship.&lt;br /&gt;
&lt;br /&gt;
Once per day, a rebel base will attempt to contact the Daedalus. This will happen randomly between cycles 2 and 7 (inclusive) and will remain the same for the course of the ship. As long as contact with Sol has been established, NERON will announce when the rebel bases attempt to make contact.&lt;br /&gt;
&lt;br /&gt;
2 [[image:pa_slot1.png]] AP or 1 [[Image:Pa_comp.png]] IT Point makes progress toward decoding the rebel base signal. Once the signal is 100% decoded, it will provide the bonus to the ship. The amount of AP required will vary based on whether Kivanc has been contacted through the Xyloph DB and/or the Rebel skill.&lt;br /&gt;
&lt;br /&gt;
If the base is not fully decoded within a certain period of time, or if the Daedalus moves before the signal is decoded, the base will be lost forever and you will not receive that bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot;  | Day&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80px&amp;quot; | Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bonus&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base01.png]]&lt;br /&gt;
| '''WOLF'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Lost Children of Wolf&amp;lt;/small&amp;gt;&lt;br /&gt;
| Gives 8 [[Image:triumph.png]] glory to all crew members.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base02.png]]&lt;br /&gt;
| '''SIRIUS'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Sirius Black Mages&amp;lt;/small&amp;gt;&lt;br /&gt;
| All [[File:ration.png|30|Standard Rations]] and [[File:rationcooked.png|30|Cooked Rations]] will provide 5 [[Image:pa_slot1.png]] AP.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base03.png]]&lt;br /&gt;
| '''CENTAURI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Blasters provide one additional defense point on expeditions.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base04.png]]&lt;br /&gt;
| '''KALADAAN '''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Provides 6 [[Image:moral.png]] morale for all crew members.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base05.png]]&lt;br /&gt;
| '''LUYTEN-CETI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;???&amp;lt;/small&amp;gt;&lt;br /&gt;
| Crew receives status [[Image:thinklinked.png]] Brainsync and allows everyone to communicate without the use of Walky Talkies of iTrackies. Does not replace the tracker functionality.&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align: center;&amp;quot; | [[Image:Base06.png]]&lt;br /&gt;
| '''CYGNI'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Aurora Cygni&amp;lt;/small&amp;gt;&lt;br /&gt;
| Patrol ships' damage is increased by one point&amp;lt;br&amp;gt; Provides 3 [[Image:moral.png]] morale for all crew members. (Possibly bugged)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:To Do]]&lt;/div&gt;</summary>
		<author><name>BabyLeech</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Shrink</id>
		<title>Shrink</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Shrink"/>
				<updated>2013-12-03T11:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;BabyLeech: Added information about Comfort action that I myself was seeking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SkillTooltip&lt;br /&gt;
| Shrink&lt;br /&gt;
| The Shrink is in charge of psychological support. They are able to keep morale high and treat psychological illness&lt;br /&gt;
| &lt;br /&gt;
*On each cycle, '''1 Morale point''' [[Image:Moral.png]] is regained by everyone lying down in the room&lt;br /&gt;
*Treats '''psychological illness'''&lt;br /&gt;
*Gives the action '''Comfort''', which increases morale&lt;br /&gt;
*Bonus for developing certain '''NERON projects'''&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Janice's core skill. Be sure to hang out in one of the dorms to keep everyone happy, drag Eleesha onto a bed to treat her Vertigo and don't forget to occasionally walk to the Engine Room and give Raluca a hug. She needs it.&lt;br /&gt;
&lt;br /&gt;
'''Comfort''' action costs (1 [[image:pa_slot1.png]] AP) and adds up to 2 Morale Points ([[Image:moral.png]]) to the patient. Janice can't comfort herself.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Characters that are able to choose this skill:&lt;br /&gt;
&lt;br /&gt;
* [[Janice]] (Level 1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Skill]] [[Category:Janice]]&lt;/div&gt;</summary>
		<author><name>BabyLeech</name></author>	</entry>

	</feed>