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		<updated>2026-07-17T06:38:53Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Talk:Illnesses</id>
		<title>Talk:Illnesses</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Talk:Illnesses"/>
				<updated>2015-12-10T23:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Abinmorth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Head Trauma ==&lt;br /&gt;
&lt;br /&gt;
This one is not added yet... I am making a note here anyone else can add or I will later.&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
http://i.imgur.com/XaftA86.png&lt;br /&gt;
&lt;br /&gt;
Log: &lt;br /&gt;
http://i.imgur.com/9ui83MB.png&lt;br /&gt;
&lt;br /&gt;
Note: I was dirty before, and died from being dirty before and getting this injury. Not a good one to get at cycle change when you're already dirty!!&lt;br /&gt;
&lt;br /&gt;
== Wording ==&lt;br /&gt;
The opening section, while descriptive and awesome, could really use shortening; there is much extrapolation and flowery speech that could be condensed to be more practical and to-the-point. In addition, the original opening paragraph described the way that &amp;quot;diseases&amp;quot;, &amp;quot;disorders&amp;quot; and &amp;quot;injuries&amp;quot; do not represent in-game jargon, but are rather community-invented words, which is missing from this incarnation.&lt;br /&gt;
&lt;br /&gt;
Also, the nature of each type of illness has already been described in each category's opening statement; I'm not sure if this needs to be repeated in the introductory section. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 05:48, 10 February 2014 (MST)&lt;br /&gt;
--[[User:Sulik|Sulik]] ([[User talk:Sulik|talk]]) 14:56, 18 February 2014 (MST)&lt;br /&gt;
&lt;br /&gt;
== Illnesses caused by death ==&lt;br /&gt;
Do we really need the distinction between &amp;quot;witnessing death&amp;quot; and actively &amp;quot;killing someone&amp;quot;? -[[User:Vio|Vio]] ([[User talk:Vio|talk]]) 16:23, 11 May 2014 (MDT)&lt;br /&gt;
:Please create new sections when opening a new discussion thread. And no, I don't think we do. — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|&amp;lt;span style=&amp;quot;color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;&amp;quot;&amp;gt;ividyon&amp;lt;/span&amp;gt;]] ([[User talk:Ividyon|talk]]) 16:57, 11 May 2014 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Syphilis is missing==&lt;br /&gt;
[http://snag.gy/JX10a.jpg]&lt;br /&gt;
Don't know how I got it though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got it from a predator fight that we had a lower combat score on. Really quite a strange way to get it. -Neroaelous&lt;br /&gt;
&lt;br /&gt;
==Missing Finger is missing==&lt;br /&gt;
Obtained from blaster misfire; In game text says &amp;quot;You can only count on four fingers on that hand&amp;quot; In game effect is similar to broken finger but worse; all actions cost +1 AP, even normally free actions.. I suspect that it is more severe and cannot be fixed with surgery.&lt;br /&gt;
&lt;br /&gt;
== 3rd degree burns over 90% of your body ==&lt;br /&gt;
&lt;br /&gt;
Maybe it was not working for the Human, or now it's was fixed, but Mush may die if he becomes dirty (for example, extract spore). The funny thing is that Mush will die from sepsis. [[User:Alfacom|Alfacom]] ([[User talk:Alfacom|talk]]) 08:46, 14 May 2015 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Getting illness from passing by dirty people ==&lt;br /&gt;
Just got Skin Inflammation after changing rooms. The room I came from had a dirty inactive idling there.&lt;/div&gt;</summary>
		<author><name>Abinmorth</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Botanist</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Botanist"/>
				<updated>2015-06-22T21:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Abinmorth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{#vardefine:Title|&lt;br /&gt;
Botanist&lt;br /&gt;
}}{{#vardefine:Description|&lt;br /&gt;
Capable of distinguishing the characteristics of the various plants and fruits. They are also equally effective when maintaining the garden.&lt;br /&gt;
}}{{#vardefine:Effect|&lt;br /&gt;
*Can read the '''fruit nutrition information'''.&lt;br /&gt;
*Can read '''plant properties'''..&lt;br /&gt;
*Can carry out '''transplants'''.&lt;br /&gt;
*+2 {{AP|Garden}} per day (Gardening action points).&lt;br /&gt;
*Expedition: The '''[[Events#Harvest|harvest]]''' action gives an additional fruit.&lt;br /&gt;
*Bonus for developing certain '''[[NERON projects]]'''&lt;br /&gt;
}}{{#vardefine:Characters|&lt;br /&gt;
{{Character Level|Ian|1}}&amp;lt;br&amp;gt;{{Character Level|Hua|2}}&amp;lt;br&amp;gt;{{Item|Mage Book}}&lt;br /&gt;
}}{{#vardefine:Mush Status|&lt;br /&gt;
Kept&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Skill Tooltip|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{character|Ian}}'s beginning skill and one that he is expected to take. Besides making you the official [[Gardening|gardener]] of the ship, it allows you to read the effects of fruit gained from expeditions so you can tell your crew that it's totally safe to eat that weird alien fruit, honest!&lt;br /&gt;
&lt;br /&gt;
{{character|Hua}} can take this skill to assist with the plant caring but she's more likely to benefit from going on expeditions to find more fruits.&lt;br /&gt;
&lt;br /&gt;
{{Item|Mage Book}} candidates include {{Character|Stephen}}, who can then combine Cycle 8 gardening with some Cycle 1 cooking, {{Character|Chao}} to give him something to do if the Mush hunt has been successful (also because he can be a {{Skill|Survivalist}}) and {{Character|Paola}} to help out with large later-game gardens once she is done with comms. {{Character|Eleesha}} would also be an option for the same reason as Chao, but if she has her {{Skill|Determined}} skill, that is better combined with more difficult tasks, like those of a {{skill|Technician}}.&lt;br /&gt;
&lt;br /&gt;
== Affected actions ==&lt;br /&gt;
{{Action Button|2{{ap}} Plant}} ([[Inventory#Fruit|Fruit]]),&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|1{{ap}} Water Plant}} ([[Gardening|Plants]]), &amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Treat Plant}} ([[Gardening|Plants]]), &amp;lt;br&amp;gt;&lt;br /&gt;
{{Action Button|2{{ap}} Hybridize}} ([[Gardening|Plants]]): &lt;br /&gt;
*If any {{AP|gardening}} are available, 1 {{AP|gardening}} is used instead of {{AP}}.&lt;br /&gt;
{{Action Button|2{{ap}} Participate}} ({{Equipment|NERON's Core}}):&lt;br /&gt;
*Bonus to efficiency on [[NERON Projects]]:&lt;br /&gt;
::{{Project|Extra Hydropots}}&lt;br /&gt;
::{{Project|Heat Lamps}}&lt;br /&gt;
::{{Project|Hydroponic Incubator}}&lt;br /&gt;
&lt;br /&gt;
== Affected items ==&lt;br /&gt;
[[Image:botanist stats.png|thumb|right|Plant properties tooltip]]&lt;br /&gt;
'''[[Inventory#Fruit|Fruits]]''':&lt;br /&gt;
*Effects of consumption can be read.&lt;br /&gt;
'''[[Gardening|Plants]]''':&lt;br /&gt;
*Can view Fruit Productivity (fruit per day).&lt;br /&gt;
*Can view O2 Productivity (oxygen per day).&lt;br /&gt;
*Can view how many cycles are left before the plant matures.&lt;br /&gt;
&lt;br /&gt;
== General effects ==&lt;br /&gt;
*Gains 2 {{ap|gardening}} per day, to a maximum of 4.&lt;br /&gt;
*When on an [[Exploration|Expedition]], any number of fruit gained from '''[[Events|Harvest]]''' events will be raised by 1. This effect stacks, if you have more than one botanist on the expedition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human Skill]] [[Category:Ian Skill]] [[Category:Hua Skill]]&lt;br /&gt;
{{Skills Navbox}}&lt;/div&gt;</summary>
		<author><name>Abinmorth</name></author>	</entry>

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