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		<updated>2026-07-17T01:36:36Z</updated>
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	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-29T10:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;88007287: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
[[File:piracy.png|thumb|right|Plenty o' booty! Yarr!]]&lt;br /&gt;
''Transporters'' can be targeted and destroyed by [[Hunters#Fighting_the_Hunters|turrets and patrollers]], potentially leaving useful items in the wreckage.&lt;br /&gt;
&amp;lt;br&amp;gt;Confirmed drops include:&lt;br /&gt;
&lt;br /&gt;
*{{Item|Blasters}}&lt;br /&gt;
*{{Item|Grenade}}&lt;br /&gt;
*{{Item|Bandage}}&lt;br /&gt;
*{{Item|Standard Ration}}&lt;br /&gt;
*{{Item|Lunchbox}}&lt;br /&gt;
&lt;br /&gt;
Damaging the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Warn|If no target has been specified, the actions '''Fire''' (Turret) and '''Fire on a Hunter''' (Patroller) may randomly target the ''Transporter''! Always select your targets before shooting to make sure you do not accidentally hit it.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|[[research|Meridon Scrambler]] causing Hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
As a side-effect, the &amp;quot;Objects present for exchange&amp;quot; list allows everyone on the bridge to see all items in the storage rooms.&lt;br /&gt;
&lt;br /&gt;
{{Bug|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are being listed and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of any {{Status|Inactive}} and {{Status|Highly Inactive}} crew members located in the ship's '''storage rooms'''. Reported [[Characters|character]] exchange goods include random [[NERON Projects]] and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game description states that inactive characters can be traded from the [[Ship_Equipment#Bridge|Bridge]], and highly inactive ones from anywhere. However, this is currently false; they must be in a storage room just like any other tradable object.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action (cost reduced to 1 {{AP}} for inactive targets). Level 3 characters with the ability to [[Actions#Guard|guard]] also help to direct their movement. }} &lt;br /&gt;
&lt;br /&gt;
{{Note| Above mentioned note needs confirmation as some people have experienced that guarding doesn't work.}}&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]&lt;/div&gt;</summary>
		<author><name>88007287</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-26T11:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;88007287: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
''Transporters'' can be targeted and destroyed by [[turrets]] and [[patrollers]], potentially leaving useful items in the wreckage. Shooting the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Bug|If no target has been specified, the actions &amp;quot;'''Fire'''&amp;quot; (Turret) and &amp;quot;'''Fire on a Hunter'''&amp;quot; (Patroller) may randomly target the Transporter!&amp;lt;br&amp;gt;Always select your targets before shooting to make sure you do not accidentally hit it.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|[[Meridon Scrambler]] research causing hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
{{Note|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are visible in the &amp;quot;Objects present for exchange&amp;quot; box and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Projects received via trading can also include one of the 3 projects '''currently in the [[NERON's Core]] selection'''.}}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of any {{Status|Inactive}} and {{Status|Highly Inactive}} [[Characters|crew members]] located in the ship's '''storage rooms'''. Reported character exchange goods include random [[NERON Projects]] and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game description states that {{Status|Inactive}} characters can be traded from the [[Bridge]]. However, this is currently false; they must be in a storage room just like any other tradable object. The same applies for {{Status|Highly Inactive}} characters.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action ({{AP}} cost reduced to 1 for {{Status|Inactive}} targets).}}&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]&lt;/div&gt;</summary>
		<author><name>88007287</name></author>	</entry>

	<entry>
		<id>http://www.mushpedia.com/wiki/Trading</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://www.mushpedia.com/wiki/Trading"/>
				<updated>2014-05-26T11:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;88007287: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;­{{TOC right}}[[File:Trading.PNG|left]]&lt;br /&gt;
&lt;br /&gt;
'''Trading''' is a feature introduced in {{Episode|IV}} which allows the {{Title|Comms Officer}} to trade [[Inventory|objects]], [[resources]], [[NERON Projects]] and even [[Characters|crew members]] to passing alien transporter ships via the [[Communications|Comms Center]].&lt;br /&gt;
&lt;br /&gt;
To partake in trading, the '''Shortwave Radio''' feature must be accessed on the [[Comms Center]]. While the entire crew may view the ''Shortwave Radio'' screen, only the {{Title|Comms Officer}} can perform the trades. The {{Item|Hacker Kit}} cannot be used to override this.&lt;br /&gt;
&lt;br /&gt;
== Transporter ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transporter.PNG|left|Transporter]] To trade, an alien '''Transporter''' ship must be present outside the Daedalus, and space must be free of all hostile craft such as [[Hunters]]. Its arrival and departure are [[NERON Announcements|announced by NERON]] in the general chat tab.&lt;br /&gt;
&lt;br /&gt;
''Transporters'' can be targeted and destroyed by [[turrets]] and [[patrollers]], potentially leaving useful items in the wreckage. Shooting the ''Transporter'' and refusing trade offers will prompt it to leave on the following cycle.&lt;br /&gt;
&lt;br /&gt;
{{Bug|If no target has been specified, the actions &amp;quot;'''Fire'''&amp;quot; (Turret) and &amp;quot;'''Fire on a Hunter'''&amp;quot; (Patroller) may randomly target the Transporter!&amp;lt;br&amp;gt;Always select your targets before shooting to make sure you do not accidentally hit it.}}&lt;br /&gt;
&lt;br /&gt;
{{Confirm|[[Meridon Scrambler]] research causing hunters to fire at the ''Transporter''?}}&lt;br /&gt;
&lt;br /&gt;
== Completing a trade ==&lt;br /&gt;
&lt;br /&gt;
[[File:Trade.JPG|thumb|right|The '''Shortwave Radio''' in action]]&lt;br /&gt;
&lt;br /&gt;
When called via the ''Shortwave Radio'', the aliens will offer one or several '''randomized transactions''' which can only be ''accepted'' or ''declined''. Accepting or declining an offer costs '''2''' {{AP}}. If you accept an offer without having the goods ready, it is automatically declined.&lt;br /&gt;
&lt;br /&gt;
In order to trade [[Inventory|items]] or [[characters]], they must be located in the ship's '''storage rooms'''. Other requested goods can include [[Resources]] and [[NERON Projects]].&lt;br /&gt;
&lt;br /&gt;
If a character on the bridge is a {{skill|Diplomat}} (or {{skill|Polyvalent}}), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly {{skill|botanist}}, can unlock such options as well, depending on the subject.&lt;br /&gt;
&lt;br /&gt;
==== Items and Resources ====&lt;br /&gt;
&lt;br /&gt;
Any [[Inventory|items]] located in the ship's '''storage rooms''', as well as ship resources such as {{O2}} [[Resources#Oxygen|Oxygen]] and {{Fuel}} [[Resources#Fuel|Fuel]] may be traded.&lt;br /&gt;
&lt;br /&gt;
{{Note|Even [[Image:Hidden.png|class=margin-small|Icon]] '''Hidden''' objects are visible in the &amp;quot;Objects present for exchange&amp;quot; box and may be traded at will.}}&lt;br /&gt;
&lt;br /&gt;
==== NERON Projects ====&lt;br /&gt;
&lt;br /&gt;
You can trade one of your completed [[NERON Projects|projects]] for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
{{Note|It is possible to trade away [[Vending Machine#Gold Projects|Gold Projects]] from the [[Vending Machine]].}}&lt;br /&gt;
&lt;br /&gt;
{{Note|Projects received via trading can also include one of the 3 projects '''currently in the [[NERON's Core]] selection'''.}}&lt;br /&gt;
&lt;br /&gt;
==== Characters ====&lt;br /&gt;
&lt;br /&gt;
Trading permits the exchange of any {{Status|Inactive}} and {{Status|Highly Inactive}} [[Characters|crew members]] located in the ship's '''storage rooms'''. Reported character exchange goods include random [[NERON Projects]] and even a finished [[PILGRED Reactor]] (for an inactive {{Character|Raluca}}).&lt;br /&gt;
&lt;br /&gt;
{{Bug|The in-game description states that {{Status|Inactive}} characters can be traded from the [[Bridge]]. However, this is currently false; they must be in a storage room just like any other tradable object. The same applies for {{Status|Highly Inactive}} characters.}}&lt;br /&gt;
&lt;br /&gt;
{{Note|To get characters in position for trading, characters with the {{Skill|Solid}} and {{Skill|Wrestler}} skills are very useful, as they may kick characters from room to room using their '''Kick them out !''' action ({{AP}} cost reduced to 1 for {{Status|Inactive}} targets).}}&lt;br /&gt;
[[Category:Gameplay]] [[Category:Paola]] [[Category:Episode IV]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
It's possible to receive additional trading offers when characters with certain skills are present on the bridge. These skills are: &lt;br /&gt;
Diplomat&lt;br /&gt;
Botanist&lt;br /&gt;
Polyvalent&lt;/div&gt;</summary>
		<author><name>88007287</name></author>	</entry>

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